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9e23c652
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2021-03-10T16:48:05
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SDL: Updated patches for HAIKU
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72bcf546
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2021-03-10T16:47:08
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SDL: Updated patches for HAIKU
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3d22731d
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2021-03-11T20:10:07
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Merge pull request #4175 from 1bsyl/br_blit_rgb555_to_rb1555
Fixed bug 3727 - Blit from RGB555 to ARGB1555
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51345623
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2021-03-11T20:06:09
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Fixed bug 3727 - Blit from RGB555 to ARGB1555
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9d46bd25
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2021-03-11T17:00:10
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revert commit 81cdb1bb0de (unifont license issue.)
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3a1317ed
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2021-03-09T15:54:25
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Minor tweak to workflow settings.
There was an (innocently intended, I assume!) "make X great again" joke in a previous commit message, and I'd like this not to be the first thing people see on our GitHub project page, so I added some whitespace to the end of this file.
Apologies to any that were bothered by that, it was an accident!
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33127271
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2021-03-09T11:40:35
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Fix typecasting
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a4ddb175
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2021-03-08T19:28:58
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Formatting
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abcfb22b
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2021-02-28T13:49:01
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Add support for Vita file API in SDL_rwops
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c7cec2c7
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2021-01-11T20:45:12
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Add more texture formats
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0b45529e
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2020-11-25T00:19:18
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Add viewport support
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2209b717
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2020-11-24T18:12:38
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Refactor render state
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0e9cd839
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2021-01-10T00:12:46
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Remove makefiles. Use cmake
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333d5e11
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2020-11-23T20:15:39
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Add drawstate cache
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56bde0f6
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2020-11-23T18:31:23
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Rename memory functions to avoid clash with vita2d
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c8abc88c
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2021-01-29T01:26:35
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Add support for message box
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e56c4451
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2021-01-10T00:12:03
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Disable native framebuffer support
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94d7737b
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2020-11-23T12:45:51
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Texture render target
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63e223fa
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2020-11-23T12:45:09
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Set initial blend mode
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54134fdd
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2021-01-10T00:09:46
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Use Clib mem funcs
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6c3bf565
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2020-11-23T12:44:54
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Unified build with both renderers
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a1adc8a9
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2020-11-22T01:02:00
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Add sensor support
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4f9fde87
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2021-03-08T19:20:33
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Fix types
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91fe2b67
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2021-02-19T18:52:19
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Allow larger texture sizes
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5e30d84b
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2021-01-09T23:33:32
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Fix display mode
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bd14aa63
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2020-11-21T23:09:30
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Autobuild
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01311054
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2020-11-21T23:04:43
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Fix render name
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10038228
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2021-01-09T23:33:14
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Properly cleanup framebuffer
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6ba84975
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2020-11-21T23:04:27
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Remove vita2d render, add raw gxm render
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ef0bbfd6
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2020-11-16T20:40:22
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Include anf fix vita2d renderer
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4708c6bb
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2021-02-14T11:52:43
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Remove pkg-config prefix hack
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953101de
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2021-01-09T22:55:11
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Oops. Fix default framebuffer color
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dbb730d3
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2020-11-14T23:37:26
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Separate vita piglet renderer. Add proper render initialization and window re-creation.
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d75ea51a
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2020-11-02T20:05:55
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Fix texture shaders
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1e2eed1a
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2020-12-28T15:32:52
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Native framebuffer for software renderer
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194c8138
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2020-11-02T19:55:01
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Fix filesystem
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73b545ed
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2020-11-02T19:38:20
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Fix joystick support
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1e5cc961
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2021-03-08T19:05:19
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Docs
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e5cbe7cf
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2021-02-14T00:30:42
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Add l2/r2 axes, l3/r3 buttons. rumble and ledbar support for ds4
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ff5f98b8
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2020-12-23T19:00:16
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Fix platform
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41d6c80b
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2020-11-02T19:01:25
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Filesystem module
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2e3dd0a6
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2020-11-02T18:14:57
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Remove debug log
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a7269a9a
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2020-12-23T17:27:01
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Update video api to 2.0.14
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80036230
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2020-11-02T18:10:09
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Cg shaders for vita gles2
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2d64e37e
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2020-11-02T18:09:43
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Initial rebase of xerpi's port
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7c4d20cf
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2021-02-12T23:57:43
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Fix for dolcesdk
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7b0b1a12
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2020-12-23T17:26:52
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Update thread api to 2.0.14
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a05f92da
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2020-12-23T17:26:34
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Update joystick api to 2.0.14
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091288ac
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2021-03-08T18:41:20
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Vita port builds with cmake
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3c1fe9ce
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2021-02-12T23:46:01
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WTF
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8e4271fa
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2020-12-23T16:54:18
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Fix timers
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e928b92f
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2020-12-18T16:42:57
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CMake support
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6fab3323
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2021-02-12T23:45:48
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Typo
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47c10516
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2020-12-18T16:42:37
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Add reversive list join macro
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ca5e5d61
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2020-12-18T16:34:24
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VITASDK compatibility
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e58a955e
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2021-03-08T18:39:00
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Deprecate dolcesdk
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739f4e1e
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2021-02-01T23:14:28
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Only call sceGxmFinish when vsync is on
Also fix oversight with supported textures
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7d89f09f
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2020-12-18T14:28:09
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ISO C90 fixes
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0de7b0ec
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2020-12-14T02:08:29
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Fix makefile
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b52e9459
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2021-01-29T01:26:13
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Add support for open URL
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0da35d3d
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2020-12-12T23:47:15
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IME support with gxm backend
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e812ca52
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2020-12-09T21:03:27
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Enable ARM SIMD/NEON optimized blitters
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e1d9cbf6
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2021-03-07T13:56:38
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Split mouse/kb grab
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189d3c16
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2021-01-20T23:41:35
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FIFO is default (and not defined in vitasdk, ugh)
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47c6270e
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2020-12-09T15:28:57
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Fix a bug in vitagles2 renderer
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639323ea
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2020-12-09T14:38:43
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Fixed gxm render flags
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87a118b6
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2021-01-20T23:33:28
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Use native mutexes
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3ac2242e
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2020-12-09T12:37:39
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Fix PerformanceCounter
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943053a9
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2020-12-09T01:50:49
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Clean up touch a little more
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29153a1c
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2021-02-28T14:38:55
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SDL_vitamessagebox: rearrange if/else
Set messageboxdata and buttonid as unused variables
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7423ae1a
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2021-01-20T23:33:16
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Formatting
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f61b9e76
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2020-12-09T00:37:46
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Cleanup touch. Fix back touchscreen
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d9b2bde2
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2020-12-07T18:40:41
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Fallback to app0:
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a43f4889
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2021-01-20T23:33:05
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Don't search for pthread
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6f7c7c55
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2020-12-05T22:38:12
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sensors corrections
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6d856377
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2020-12-05T12:37:53
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Fix sensors
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70a19fd5
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2021-02-28T13:59:51
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SDL_vitamessagebox: if/else wrap preprocessor condition instead of two if conditions
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ddfe7200
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2021-01-18T15:00:50
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Rendering improvements
- Improve performance for unbatched rendering
- Support direct texture access
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e7edb06e
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2020-12-04T00:06:15
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Audio fix
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05e5a7cb
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2020-11-29T22:07:53
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Oops
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23db5381
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2021-01-11T23:54:56
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Fix defines
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a86ba391
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2020-11-28T00:32:32
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Add SDL_RenderReadPixels
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f623211e
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2020-11-25T00:29:04
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remove sceGxmFinish on render swap
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bd065387
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2021-03-08T17:02:28
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configure: fix wrong AS_HELP_STRING quoting.
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b6b0c908
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2021-03-08T13:56:26
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Dynapi: fix 'gendynapi.pl' script for array parameters
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a7938107
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2021-03-06T11:28:04
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fix SDLK_DELETE after commit 2f5beac190d
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2f5beac1
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2021-03-05T13:15:52
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Change octal char literals to hex char literals
This should not change anything at all within the compiled library, but it does make the header file easier to read for non-C programmers who don't expect an octal value.
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391bb80b
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2021-03-05T16:53:06
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Replace duplicate functions and lstrlen/lstrcat with SDL string functions
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67e8522d
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2021-02-27T17:37:25
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Add SDL_GetAudioDeviceSpec.
This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk.
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00fabdde
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2021-03-03T19:05:47
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Make github CI great again
The current CI doesn't work and can be fixed. To steps, use a matrix to build on various OS + allow platform specific flags.
The linux build should cover a wider case of video backends.
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68693554
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2021-03-04T23:50:40
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dos2unix SDL_dynapi_*.h
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34ecd71e
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2021-03-04T18:44:04
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CMake: don't add -Wl,--no-undefined to LDFLAGS for clang+windows cases
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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3880174a
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2021-03-04T18:40:56
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CMake: set OPT_DEF_LIBC to ON for clang case, too.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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05cc9e37
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2021-03-04T18:40:50
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CMake: move GCC check after CLANG, so that CLANG is properly recognized
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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81cdb1bb
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2021-03-04T18:32:32
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test: add unifont-9.0.02.hex as a resource (so it works out-of-the-box)
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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a52d0db5
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2021-03-04T18:28:10
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test/CMakeLists.txt: add OpenGL module checks and adjust dependencies.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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e7abf968
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2021-03-04T18:28:04
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test/CMakeLists.txt: bump cmake minimum required to 3.0 for consistency
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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dd5aff30
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2021-03-04T18:27:56
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SDL_fillrect.c: updated SSE_BEGIN macro for windows clang-cl
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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0ed17131
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2021-03-04T18:27:47
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update SDL_COMPOSE_ERROR macro for windows clang-cl
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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e228d152
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2021-03-04T18:27:37
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SDL_config_windows.h: added clang to list of toolchains having stdint.h
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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