kc3-lang/SDL

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Log

Author Commit Date CI Message
9e23c652 2021-03-10 16:48:05 SDL: Updated patches for HAIKU
72bcf546 2021-03-10 16:47:08 SDL: Updated patches for HAIKU
3d22731d 2021-03-11 20:10:07 Merge pull request #4175 from 1bsyl/br_blit_rgb555_to_rb1555 Fixed bug 3727 - Blit from RGB555 to ARGB1555
51345623 2021-03-11 20:06:09 Fixed bug 3727 - Blit from RGB555 to ARGB1555
9d46bd25 2021-03-11 17:00:10 revert commit 81cdb1bb0de (unifont license issue.)
3a1317ed 2021-03-09 15:54:25 Minor tweak to workflow settings. There was an (innocently intended, I assume!) "make X great again" joke in a previous commit message, and I'd like this not to be the first thing people see on our GitHub project page, so I added some whitespace to the end of this file. Apologies to any that were bothered by that, it was an accident!
33127271 2021-03-09 11:40:35 Fix typecasting
a4ddb175 2021-03-08 19:28:58 Formatting
abcfb22b 2021-02-28 13:49:01 Add support for Vita file API in SDL_rwops
c7cec2c7 2021-01-11 20:45:12 Add more texture formats
0b45529e 2020-11-25 00:19:18 Add viewport support
2209b717 2020-11-24 18:12:38 Refactor render state
0e9cd839 2021-01-10 00:12:46 Remove makefiles. Use cmake
333d5e11 2020-11-23 20:15:39 Add drawstate cache
56bde0f6 2020-11-23 18:31:23 Rename memory functions to avoid clash with vita2d
c8abc88c 2021-01-29 01:26:35 Add support for message box
e56c4451 2021-01-10 00:12:03 Disable native framebuffer support
94d7737b 2020-11-23 12:45:51 Texture render target
63e223fa 2020-11-23 12:45:09 Set initial blend mode
54134fdd 2021-01-10 00:09:46 Use Clib mem funcs
6c3bf565 2020-11-23 12:44:54 Unified build with both renderers
a1adc8a9 2020-11-22 01:02:00 Add sensor support
4f9fde87 2021-03-08 19:20:33 Fix types
91fe2b67 2021-02-19 18:52:19 Allow larger texture sizes
5e30d84b 2021-01-09 23:33:32 Fix display mode
bd14aa63 2020-11-21 23:09:30 Autobuild
01311054 2020-11-21 23:04:43 Fix render name
10038228 2021-01-09 23:33:14 Properly cleanup framebuffer
6ba84975 2020-11-21 23:04:27 Remove vita2d render, add raw gxm render
ef0bbfd6 2020-11-16 20:40:22 Include anf fix vita2d renderer
4708c6bb 2021-02-14 11:52:43 Remove pkg-config prefix hack
953101de 2021-01-09 22:55:11 Oops. Fix default framebuffer color
dbb730d3 2020-11-14 23:37:26 Separate vita piglet renderer. Add proper render initialization and window re-creation.
d75ea51a 2020-11-02 20:05:55 Fix texture shaders
1e2eed1a 2020-12-28 15:32:52 Native framebuffer for software renderer
194c8138 2020-11-02 19:55:01 Fix filesystem
73b545ed 2020-11-02 19:38:20 Fix joystick support
1e5cc961 2021-03-08 19:05:19 Docs
e5cbe7cf 2021-02-14 00:30:42 Add l2/r2 axes, l3/r3 buttons. rumble and ledbar support for ds4
ff5f98b8 2020-12-23 19:00:16 Fix platform
41d6c80b 2020-11-02 19:01:25 Filesystem module
2e3dd0a6 2020-11-02 18:14:57 Remove debug log
a7269a9a 2020-12-23 17:27:01 Update video api to 2.0.14
80036230 2020-11-02 18:10:09 Cg shaders for vita gles2
2d64e37e 2020-11-02 18:09:43 Initial rebase of xerpi's port
7c4d20cf 2021-02-12 23:57:43 Fix for dolcesdk
7b0b1a12 2020-12-23 17:26:52 Update thread api to 2.0.14
a05f92da 2020-12-23 17:26:34 Update joystick api to 2.0.14
091288ac 2021-03-08 18:41:20 Vita port builds with cmake
3c1fe9ce 2021-02-12 23:46:01 WTF
8e4271fa 2020-12-23 16:54:18 Fix timers
e928b92f 2020-12-18 16:42:57 CMake support
6fab3323 2021-02-12 23:45:48 Typo
47c10516 2020-12-18 16:42:37 Add reversive list join macro
ca5e5d61 2020-12-18 16:34:24 VITASDK compatibility
e58a955e 2021-03-08 18:39:00 Deprecate dolcesdk
739f4e1e 2021-02-01 23:14:28 Only call sceGxmFinish when vsync is on Also fix oversight with supported textures
7d89f09f 2020-12-18 14:28:09 ISO C90 fixes
0de7b0ec 2020-12-14 02:08:29 Fix makefile
b52e9459 2021-01-29 01:26:13 Add support for open URL
0da35d3d 2020-12-12 23:47:15 IME support with gxm backend
e812ca52 2020-12-09 21:03:27 Enable ARM SIMD/NEON optimized blitters
e1d9cbf6 2021-03-07 13:56:38 Split mouse/kb grab
189d3c16 2021-01-20 23:41:35 FIFO is default (and not defined in vitasdk, ugh)
47c6270e 2020-12-09 15:28:57 Fix a bug in vitagles2 renderer
639323ea 2020-12-09 14:38:43 Fixed gxm render flags
87a118b6 2021-01-20 23:33:28 Use native mutexes
3ac2242e 2020-12-09 12:37:39 Fix PerformanceCounter
943053a9 2020-12-09 01:50:49 Clean up touch a little more
29153a1c 2021-02-28 14:38:55 SDL_vitamessagebox: rearrange if/else Set messageboxdata and buttonid as unused variables
7423ae1a 2021-01-20 23:33:16 Formatting
f61b9e76 2020-12-09 00:37:46 Cleanup touch. Fix back touchscreen
d9b2bde2 2020-12-07 18:40:41 Fallback to app0:
a43f4889 2021-01-20 23:33:05 Don't search for pthread
6f7c7c55 2020-12-05 22:38:12 sensors corrections
6d856377 2020-12-05 12:37:53 Fix sensors
70a19fd5 2021-02-28 13:59:51 SDL_vitamessagebox: if/else wrap preprocessor condition instead of two if conditions
ddfe7200 2021-01-18 15:00:50 Rendering improvements - Improve performance for unbatched rendering - Support direct texture access
e7edb06e 2020-12-04 00:06:15 Audio fix
05e5a7cb 2020-11-29 22:07:53 Oops
23db5381 2021-01-11 23:54:56 Fix defines
a86ba391 2020-11-28 00:32:32 Add SDL_RenderReadPixels
f623211e 2020-11-25 00:29:04 remove sceGxmFinish on render swap
bd065387 2021-03-08 17:02:28 configure: fix wrong AS_HELP_STRING quoting.
b6b0c908 2021-03-08 13:56:26 Dynapi: fix 'gendynapi.pl' script for array parameters
a7938107 2021-03-06 11:28:04 fix SDLK_DELETE after commit 2f5beac190d
2f5beac1 2021-03-05 13:15:52 Change octal char literals to hex char literals This should not change anything at all within the compiled library, but it does make the header file easier to read for non-C programmers who don't expect an octal value.
391bb80b 2021-03-05 16:53:06 Replace duplicate functions and lstrlen/lstrcat with SDL string functions
67e8522d 2021-02-27 17:37:25 Add SDL_GetAudioDeviceSpec. This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk.
00fabdde 2021-03-03 19:05:47 Make github CI great again The current CI doesn't work and can be fixed. To steps, use a matrix to build on various OS + allow platform specific flags. The linux build should cover a wider case of video backends.
68693554 2021-03-04 23:50:40 dos2unix SDL_dynapi_*.h
34ecd71e 2021-03-04 18:44:04 CMake: don't add -Wl,--no-undefined to LDFLAGS for clang+windows cases from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
3880174a 2021-03-04 18:40:56 CMake: set OPT_DEF_LIBC to ON for clang case, too. from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
05cc9e37 2021-03-04 18:40:50 CMake: move GCC check after CLANG, so that CLANG is properly recognized from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
81cdb1bb 2021-03-04 18:32:32 test: add unifont-9.0.02.hex as a resource (so it works out-of-the-box) from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
a52d0db5 2021-03-04 18:28:10 test/CMakeLists.txt: add OpenGL module checks and adjust dependencies. from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
e7abf968 2021-03-04 18:28:04 test/CMakeLists.txt: bump cmake minimum required to 3.0 for consistency from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
dd5aff30 2021-03-04 18:27:56 SDL_fillrect.c: updated SSE_BEGIN macro for windows clang-cl from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
0ed17131 2021-03-04 18:27:47 update SDL_COMPOSE_ERROR macro for windows clang-cl from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
e228d152 2021-03-04 18:27:37 SDL_config_windows.h: added clang to list of toolchains having stdint.h from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062