kc3-lang/SDL

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Log

Author Commit Date CI Message
a4ddb175 2021-03-08 19:28:58 Formatting
4f9fde87 2021-03-08 19:20:33 Fix types
091288ac 2021-03-08 18:41:20 Vita port builds with cmake
70a19fd5 2021-02-28 13:59:51 SDL_vitamessagebox: if/else wrap preprocessor condition instead of two if conditions
6fab3323 2021-02-12 23:45:48 Typo
1e2eed1a 2020-12-28 15:32:52 Native framebuffer for software renderer
a1adc8a9 2020-11-22 01:02:00 Add sensor support
bd14aa63 2020-11-21 23:09:30 Autobuild
ff5f98b8 2020-12-23 19:00:16 Fix platform
01311054 2020-11-21 23:04:43 Fix render name
6ba84975 2020-11-21 23:04:27 Remove vita2d render, add raw gxm render
739f4e1e 2021-02-01 23:14:28 Only call sceGxmFinish when vsync is on Also fix oversight with supported textures
a7269a9a 2020-12-23 17:27:01 Update video api to 2.0.14
ef0bbfd6 2020-11-16 20:40:22 Include anf fix vita2d renderer
dbb730d3 2020-11-14 23:37:26 Separate vita piglet renderer. Add proper render initialization and window re-creation.
7b0b1a12 2020-12-23 17:26:52 Update thread api to 2.0.14
d75ea51a 2020-11-02 20:05:55 Fix texture shaders
194c8138 2020-11-02 19:55:01 Fix filesystem
abcfb22b 2021-02-28 13:49:01 Add support for Vita file API in SDL_rwops
b52e9459 2021-01-29 01:26:13 Add support for open URL
a05f92da 2020-12-23 17:26:34 Update joystick api to 2.0.14
73b545ed 2020-11-02 19:38:20 Fix joystick support
41d6c80b 2020-11-02 19:01:25 Filesystem module
8e4271fa 2020-12-23 16:54:18 Fix timers
2e3dd0a6 2020-11-02 18:14:57 Remove debug log
80036230 2020-11-02 18:10:09 Cg shaders for vita gles2
189d3c16 2021-01-20 23:41:35 FIFO is default (and not defined in vitasdk, ugh)
e928b92f 2020-12-18 16:42:57 CMake support
2d64e37e 2020-11-02 18:09:43 Initial rebase of xerpi's port
47c10516 2020-12-18 16:42:37 Add reversive list join macro
e58a955e 2021-03-08 18:39:00 Deprecate dolcesdk
c8abc88c 2021-01-29 01:26:35 Add support for message box
87a118b6 2021-01-20 23:33:28 Use native mutexes
ca5e5d61 2020-12-18 16:34:24 VITASDK compatibility
7d89f09f 2020-12-18 14:28:09 ISO C90 fixes
7423ae1a 2021-01-20 23:33:16 Formatting
0de7b0ec 2020-12-14 02:08:29 Fix makefile
0da35d3d 2020-12-12 23:47:15 IME support with gxm backend
91fe2b67 2021-02-19 18:52:19 Allow larger texture sizes
a43f4889 2021-01-20 23:33:05 Don't search for pthread
e812ca52 2020-12-09 21:03:27 Enable ARM SIMD/NEON optimized blitters
47c6270e 2020-12-09 15:28:57 Fix a bug in vitagles2 renderer
ddfe7200 2021-01-18 15:00:50 Rendering improvements - Improve performance for unbatched rendering - Support direct texture access
639323ea 2020-12-09 14:38:43 Fixed gxm render flags
3ac2242e 2020-12-09 12:37:39 Fix PerformanceCounter
1e5cc961 2021-03-08 19:05:19 Docs
e1d9cbf6 2021-03-07 13:56:38 Split mouse/kb grab
4708c6bb 2021-02-14 11:52:43 Remove pkg-config prefix hack
23db5381 2021-01-11 23:54:56 Fix defines
943053a9 2020-12-09 01:50:49 Clean up touch a little more
f61b9e76 2020-12-09 00:37:46 Cleanup touch. Fix back touchscreen
c7cec2c7 2021-01-11 20:45:12 Add more texture formats
d9b2bde2 2020-12-07 18:40:41 Fallback to app0:
6f7c7c55 2020-12-05 22:38:12 sensors corrections
e5cbe7cf 2021-02-14 00:30:42 Add l2/r2 axes, l3/r3 buttons. rumble and ledbar support for ds4
0e9cd839 2021-01-10 00:12:46 Remove makefiles. Use cmake
6d856377 2020-12-05 12:37:53 Fix sensors
e7edb06e 2020-12-04 00:06:15 Audio fix
e56c4451 2021-01-10 00:12:03 Disable native framebuffer support
05e5a7cb 2020-11-29 22:07:53 Oops
a86ba391 2020-11-28 00:32:32 Add SDL_RenderReadPixels
29153a1c 2021-02-28 14:38:55 SDL_vitamessagebox: rearrange if/else Set messageboxdata and buttonid as unused variables
7c4d20cf 2021-02-12 23:57:43 Fix for dolcesdk
54134fdd 2021-01-10 00:09:46 Use Clib mem funcs
f623211e 2020-11-25 00:29:04 remove sceGxmFinish on render swap
0b45529e 2020-11-25 00:19:18 Add viewport support
5e30d84b 2021-01-09 23:33:32 Fix display mode
2209b717 2020-11-24 18:12:38 Refactor render state
333d5e11 2020-11-23 20:15:39 Add drawstate cache
3c1fe9ce 2021-02-12 23:46:01 WTF
10038228 2021-01-09 23:33:14 Properly cleanup framebuffer
56bde0f6 2020-11-23 18:31:23 Rename memory functions to avoid clash with vita2d
94d7737b 2020-11-23 12:45:51 Texture render target
953101de 2021-01-09 22:55:11 Oops. Fix default framebuffer color
63e223fa 2020-11-23 12:45:09 Set initial blend mode
6c3bf565 2020-11-23 12:44:54 Unified build with both renderers
bd065387 2021-03-08 17:02:28 configure: fix wrong AS_HELP_STRING quoting.
b6b0c908 2021-03-08 13:56:26 Dynapi: fix 'gendynapi.pl' script for array parameters
a7938107 2021-03-06 11:28:04 fix SDLK_DELETE after commit 2f5beac190d
2f5beac1 2021-03-05 13:15:52 Change octal char literals to hex char literals This should not change anything at all within the compiled library, but it does make the header file easier to read for non-C programmers who don't expect an octal value.
391bb80b 2021-03-05 16:53:06 Replace duplicate functions and lstrlen/lstrcat with SDL string functions
67e8522d 2021-02-27 17:37:25 Add SDL_GetAudioDeviceSpec. This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk.
00fabdde 2021-03-03 19:05:47 Make github CI great again The current CI doesn't work and can be fixed. To steps, use a matrix to build on various OS + allow platform specific flags. The linux build should cover a wider case of video backends.
68693554 2021-03-04 23:50:40 dos2unix SDL_dynapi_*.h
34ecd71e 2021-03-04 18:44:04 CMake: don't add -Wl,--no-undefined to LDFLAGS for clang+windows cases from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
3880174a 2021-03-04 18:40:56 CMake: set OPT_DEF_LIBC to ON for clang case, too. from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
05cc9e37 2021-03-04 18:40:50 CMake: move GCC check after CLANG, so that CLANG is properly recognized from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
81cdb1bb 2021-03-04 18:32:32 test: add unifont-9.0.02.hex as a resource (so it works out-of-the-box) from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
a52d0db5 2021-03-04 18:28:10 test/CMakeLists.txt: add OpenGL module checks and adjust dependencies. from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
e7abf968 2021-03-04 18:28:04 test/CMakeLists.txt: bump cmake minimum required to 3.0 for consistency from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
dd5aff30 2021-03-04 18:27:56 SDL_fillrect.c: updated SSE_BEGIN macro for windows clang-cl from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
0ed17131 2021-03-04 18:27:47 update SDL_COMPOSE_ERROR macro for windows clang-cl from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
e228d152 2021-03-04 18:27:37 SDL_config_windows.h: added clang to list of toolchains having stdint.h from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
c1c4f274 2021-03-04 18:27:32 cpuinfo: updated xgetbv call for windows clang-cl. from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
e88d7846 2021-03-04 14:36:33 Update SDL_blit_auto.c
ab0cf42a 2021-03-04 14:33:56 Software nearest scaling: start at the middle of pixel so that it matches opengl GL_NEAREST mode most of the time
ac8a3fda 2021-03-03 20:33:20 fix prepare_audiospec() possibly missing a bad SDL_AUDIO_CHANNELS env.
61586216 2021-03-02 21:39:38 Update cpuid code for clang-cl The clang-cl compiler defines `__llvm__` but not `__GNUC__`. The `__cpuid` intrinsic doesn't seem to exist with clang-cl, so the code won't link properly. The `__GNUC__` versions of these functions will work properly on Windows with clang-cl.
4de0c74a 2021-03-02 10:02:59 audio: pipewire: Add the application name to the stream properties
9ed01da7 2021-03-02 09:47:47 audio: pipewire: Constify and clarify period size calculations Constify the min/max period variables, use a #define for the base clock rate used in the calculations and note that changing the upper limit can have dire side effects as it's a hard limit in Pipewire.