|
af79b46f
|
2022-05-16T20:34:07
|
|
Test: Add Sin tests to math suite.
|
|
b06eda55
|
2022-05-16T20:02:24
|
|
Test: Fix math suite build on Win32.
The cosine precision test now uses an array of double and the result
gets truncated instead of casted to signed int64.
|
|
a864180c
|
2022-05-15T19:36:30
|
|
Test: Add float header for FLT_RADIX definition.
|
|
5ecc75a4
|
2022-05-15T16:30:38
|
|
Test: Add Pow tests to math suite.
|
|
43c22e5d
|
2022-05-10T22:07:28
|
|
Test: Refactor math suite duplicate code.
Many tests were using the same underlying routine, as such three helper
functions were added:
- A wrapper to test double -> double functions.
- A wrapper to test (double, double) -> double functions,
- A wrapper for range tests on double -> double functions.
|
|
7389eba9
|
2022-05-04T12:49:25
|
|
Test: Fix C89 declaration and math include.
|
|
b3faebb8
|
2022-05-04T12:40:24
|
|
Test: Add Floor tests to math.
|
|
3d720ba3
|
2022-05-10T21:05:05
|
|
Test: Refactor math suites edge cases.
Split infinity and zero checks in their own functions.
The result of NAN tests is now logged.
The SDL_TestCaseReference structure were renamed to be more explicit.
|
|
b72b5d0f
|
2022-05-04T12:39:49
|
|
Test: Add math automation test suite.
|
|
6349ad73
|
2022-05-15T11:52:12
|
|
Test: Add Log10 tests to math suite.
|
|
a530fc91
|
2022-05-09T22:56:44
|
|
Test: Add Copysign tests to math suite.
|
|
48a406db
|
2022-05-06T14:32:50
|
|
Test: Add Fabs tests to math suite.
|
|
7a55fa4e
|
2022-05-15T19:03:53
|
|
Test: Add Scalbn tests to math suite.
|
|
7041bbaf
|
2022-05-15T11:36:12
|
|
Test: Add Log tests to math suite.
|
|
2130dff0
|
2022-05-06T14:19:44
|
|
Test: Add Round tests to math suite.
|
|
324b9615
|
2022-05-06T13:57:02
|
|
Test: Add Trunc tests to math suite.
|
|
dd30ff2e
|
2022-05-12T22:19:59
|
|
Test: Add Exp tests to math suite.
|
|
b09266a4
|
2022-05-06T13:51:04
|
|
Test: Add Ceil tests to math suite.
|
|
9eb09d23
|
2022-05-06T13:39:44
|
|
Test: Refactored and formatted math test suite.
|
|
adb445ea
|
2022-05-16T18:29:08
|
|
Test: Add Cos tests to math suite.
|
|
afd81237
|
2022-05-15T17:43:38
|
|
Test: Add Sqrt tests to math suite.
|
|
aacb5e17
|
2022-05-11T22:17:18
|
|
Test: Extract range test parameters into defines.
|
|
0f630e91
|
2022-05-04T21:37:40
|
|
Test: fix indentation in Makefile.in.
|
|
4e3a26e2
|
2022-05-04T14:36:49
|
|
Test: Add math test suite to autotools.
|
|
75b9aab6
|
2022-05-11T22:04:28
|
|
Test: Add Fmod tests to math suite.
|
|
e64acb61
|
2022-05-04T14:25:10
|
|
Test: Fix for-loop for OS/2 in math suite.
|
|
a3a852e9
|
2022-05-04T13:51:42
|
|
Test: Unrolled the array of cases in math suite.
On OS/2, `INFINITY` is a `const double` which cannot be used to
instantiate an array.
|
|
c389c32d
|
2022-05-15T17:00:12
|
|
Test: Change assertion type in range tests.
Changes SDLTest_AssertPass(...) to SDLTest_AssertCheck(SDL_FALSE, ...)
for failed assertions so the internal counter gets updated properly.
|
|
0dbdf90e
|
2022-05-11T12:54:16
|
|
Test: Use SDLCALL in typedefs instead of ifdefs.
Thanks to @sezero for the tip.
|
|
c23216bf
|
2022-05-04T13:20:09
|
|
Test: Removed static from local variables (Math).
Static would break compilation on OS/2.
|
|
6208ed86
|
2022-05-04T13:18:13
|
|
Test: Add math suite to Visual Studio solution.
|
|
2ec48b36
|
2022-05-10T22:55:41
|
|
Test: Fix OS/2 compilation in math suite.
|
|
6646edf6
|
2022-05-04T13:10:41
|
|
Test: Fix Windows build for math suite.
|
|
d9ff6380
|
2022-05-04T12:51:13
|
|
Test: Add math test suite to Watcom Makefile.
|
|
86f50ae7
|
2022-06-15T06:10:25
|
|
ci: Test cmake build script on Android
android
|
|
18206446
|
2022-06-15T17:10:31
|
|
cmake: collect SDL_LIBS as list + export PKG_DIRECTFB_LDFLAGS
|
|
b5f1fe50
|
2022-06-15T06:17:59
|
|
cmake: Allow integers for SDL_ASSERTIONS + fix -DSDL_ASSERTIONS=0
|
|
97711e99
|
2022-06-15T18:57:13
|
|
cmake: no need to explicitly add a depency (target_link_libraries does this implicitly)
|
|
ad21c704
|
2022-06-15T05:36:28
|
|
cmake: fix CMP0072 warning by prefering GLVND
|
|
c90e1ec3
|
2021-08-15T21:51:31
|
|
Remove redundant sizeof "size_t" check
The result variables: HAVE_${VARIABLE}, ${VARIABLE}, ${VARIABLE}_CODE,
etc. do not seem to be referenced anywhere in the CMake build script.
|
|
12f9bcd2
|
2022-05-08T17:08:41
|
|
Build tests for all CMake platforms on CI
|
|
f8ae3ef1
|
2022-06-15T22:01:59
|
|
wayland: use libdecor resize edge enums for libdecor
|
|
163f6697
|
2022-06-15T17:00:02
|
|
minor tidy-up to configury.
|
|
960b86dc
|
2022-06-14T01:56:40
|
|
update SDL_render_d3d12.c after DPI scaling/highdpi support patch.
See https://github.com/libsdl-org/SDL/pull/5778#issuecomment-1153006938
|
|
6d1dfc83
|
2022-06-15T04:29:14
|
|
cmake: make sure SDL2::SDL2 is always available
|
|
69df26a0
|
2022-06-15T03:51:46
|
|
ci: test clang+MinGW on CI
|
|
32df5aeb
|
2022-06-15T03:16:28
|
|
Check result of FindLibraryAndSONAME before use
|
|
8a2c6b60
|
2022-06-15T03:11:33
|
|
cmake: don't link to libibus (not needed, I think)
|
|
c950018f
|
2022-06-15T03:07:41
|
|
cmake: don't link to libdbus (see note in SDL_dbus.c)
|
|
fb7c03eb
|
2022-06-15T03:04:10
|
|
cmake: install LICENSE.txt
|
|
afc350ee
|
2022-06-15T03:03:33
|
|
cmake: do 's#set(SOURCE_FILES #list(APPEND SOURCE_FILES #g'
|
|
ded6c22e
|
2022-06-14T14:09:13
|
|
render: Corrected wrong SDL_memcpy() sizes for viewport, cliprect.
Fixes #5786.
|
|
e427e80b
|
2022-06-14T10:41:18
|
|
wayland: Use the output descriptions from xdg-output when available
Some compositors will provide 'nicer' / 'human readable' output descriptions via the xdg-output protocol. Use these description strings, when available, instead of the model name provided by wl-output. On compositors such as GNOME where this is provided, the display names provided to applications by SDL will now match those in the desktop display settings panel. On compositors where this data isn't provided, the old behavior of using the model string provided by wl-output will remain unchanged.
Additionally, per the protocol spec, output data provided by xdg-output should supersede wl-output data, so this is the recommended behavior in general.
|
|
714502d3
|
2022-06-13T22:15:56
|
|
minor windows warning fixes.
|
|
e9749859
|
2022-06-13T16:54:42
|
|
test: Add test coverage for surface size overflows
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
507ce36d
|
2022-05-10T10:35:06
|
|
video: Note unused SDL_surface creation parameters for removal in SDL 3
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
535fdc3a
|
2022-05-10T10:34:41
|
|
video: Detect and reject nonsense SDL_surface dimensions
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
8c9f7104
|
2022-05-10T10:33:54
|
|
video: Harden calculation of SDL_surface pitch and size against overflow
If the width is sufficiently ludicrous, then the calculated pitch or
the image size could conceivably be a signed integer overflow, which
is undefined behaviour. Calculate in the unsigned size_t domain, with
overflow checks.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
6606ab8b
|
2022-06-13T18:35:32
|
|
Introduce EXTRA_TEST_LIBS variable for test-only libraries
|
|
e99a7144
|
2022-06-13T18:04:51
|
|
Use list(APPEND EXTRA_LIBS) everywhere
|
|
851eecdf
|
2022-06-13T18:04:10
|
|
Don't add extra build linker flags to SDL2_static
These leak to users, when SDL2 is vendored.
|
|
63b3b9a5
|
2022-06-13T16:02:40
|
|
Fix some typos in diagnostic messages
Detected by Debian's packaging QA tool, Lintian.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
c95edd94
|
2022-06-13T06:36:39
|
|
Fixed spacing
|
|
33f8a4dd
|
2022-06-13T13:29:04
|
|
Sync wiki -> header
|
|
6258f2ef
|
2022-06-13T06:27:01
|
|
Fixed spacing
|
|
73215379
|
2022-06-13T11:51:41
|
|
cmake: Fix static linking to dependencies with "-" in library name
When SDL is built with Wayland support on Linux, and Wayland libraries
are linked as dependencies instead of being loaded with dlopen(), its
dependencies will include libraries whose names contain a dash, like
`-lwayland-client` and `-ldecor-0`. Don't replace such libraries with
`-lwayland` and `-ldecor`: those don't exist and linking them will fail.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
bdf14133
|
2022-06-12T23:22:20
|
|
autotools: fixed d3d12 detection result report.
|
|
9a036767
|
2022-06-12T15:28:49
|
|
windows: Get better name for the physical display, for Vista and later.
Fixes #5321.
|
|
1963cccc
|
2022-06-12T09:48:57
|
|
CMake: Fix XCode CMake config file. (#5787)
As mentionned in libsdl-org/SDL_net#48 and libsdl-org/SDL_ttf#213:
- Options needs to use `SHELL:` to avoid aggressive option de-duplication
- Framework path needs to be quoted to support paths with spaces.
|
|
b84ce0d4
|
2022-06-11T20:07:26
|
|
Fix typo
platform was spelled like plattform
|
|
fd8cafc7
|
2022-06-11T17:11:55
|
|
Rename variables in SDL_egl.c to be more intuitive
|
|
e09551bc
|
2022-06-09T02:22:21
|
|
Fix WinRT build
|
|
28308957
|
2022-06-08T23:49:05
|
|
testgles2.c: refresh cached SDL_GL_GetDrawableSize() on SDL_WINDOWEVENT_SIZE_CHANGED, not SDL_WINDOWEVENT_RESIZED
Fixes bug with viewport not updating when moving window between monitors with different scale
factors on Windows (this should also fix the same issue on other OS'es, though untested)
|
|
ab81a559
|
2022-06-07T02:01:27
|
|
Windows DPI scaling/highdpi support
Adds hint "SDL_WINDOWS_DPI_SCALING" which can be set to "1" to
change the SDL coordinate system units to be DPI-scaled points, rather
than pixels everywhere.
This means windows will be appropriately sized, even when created on
high-DPI displays with scaling.
e.g. requesting a 640x480 window from SDL, on a display with 125%
scaling in Windows display settings, will create a window with an
800x600 client area (in pixels).
Setting this to "1" implicitly requests process DPI awareness
(setting SDL_WINDOWS_DPI_AWARENESS is unnecessary),
and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
|
|
df36f926
|
2022-06-05T14:44:30
|
|
testautomation: add video_setWindowCenteredOnDisplay test
|
|
448e05e3
|
2022-06-05T12:51:57
|
|
add DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED define
|
|
1b797957
|
2022-06-05T12:36:58
|
|
SDL_windowsvideo.c: add HIGHDPI_DEBUG ifdef, print DPI awareness at startup if defined
document some additional quirks
|
|
1488c408
|
2022-06-05T12:01:32
|
|
WM_DPICHANGED: remove some dead code, add comment
|
|
60ef11b3
|
2022-06-03T00:21:36
|
|
Fix Watcom compile errors
|
|
d3b970d4
|
2022-05-29T21:56:37
|
|
HighDPI: remove SWP_NOSIZE in WIN_SetWindowPosition
If the move results in a DPI change, we need to allow the window to resize (e.g. AdjustWindowRectExForDpi frame sizes are different).
- WM_DPICHANGED: Don't assume WM_GETDPISCALEDSIZE is always called for PMv2 awareness - it's only called during interactive dragging.
- WIN_AdjustWindowRectWithStyle: always calculate final window size including frame based on the destination rect,
not based on the current window DPI.
- Update wmmsg.h to include WM_GETDPISCALEDSIZE (for WMMSG_DEBUG)
- WIN_AdjustWindowRectWithStyle: add optional logging
- WM_GETMINMAXINFO: add optional HIGHDPI_DEBUG logging
- WM_DPICHANGED: fix potentially clobbering data->expected_resize
Together these changes fix the following scenario:
- launch testwm2 with the SDL_WINDOWS_DPI_AWARENESS=permonitorv2 environment variable
- Windows 10 21H2 (OS Build 19044.1706)
- Left (primary) monitor: 3840x2160, 125% scaling
- Right (secondary) monitor: 2560x1440, 100% scaling
- Alt+Enter, Alt+Enter (to enter + leave desktop fullscreen), Alt+Right (to move window to right monitor). Ensure the window client area stays 640x480. Drag the window back to the 125% monitor, ensure client area stays 640x480.
|
|
51ebefee
|
2022-02-28T00:43:43
|
|
Support PMv2 DPI awareness, add SDL_HINT_WINDOWS_DPI_AWARENESS
The hint allows setting a specific DPI awareness ("unaware", "system", "permonitor", "permonitorv2").
This is the first part of High-DPI support on Windows ( https://github.com/libsdl-org/SDL/issues/2119 ).
It doesn't implement a virtualized SDL coordinate system, which will be
addressed in a later commit. (This hint could be useful for SDL apps
that want 1 SDL unit = 1 pixel, though.)
Detecting and behaving correctly under per-monitor V2
(calling AdjustWindowRectExForDpi where needed) should fix the
following issues:
https://github.com/libsdl-org/SDL/issues/3286
https://github.com/libsdl-org/SDL/issues/4712
|
|
81d3addd
|
2022-06-11T12:59:33
|
|
events: Fix spurious early returns from SDL_WaitEvent()/SDL_WaitEventTimeout()
Fixes #5780
|
|
b3260e7e
|
2022-06-11T23:34:20
|
|
Remove macro definition for SDL_ERRBUFIZE
I was looking at how errors are handled by SDL and came across this #define SDL_ERRBUFIZE which looks like a typo for SDL_ERRBUFSIZE, but either way, it looks like this isn't being used anywhere anymore because it was getting reported whenever I compile SDL with -Wunused-macros, and the last time it was mentioned in the code was from commit 09ca66b.
|
|
4a3277b0
|
2022-05-19T15:13:02
|
|
wayland: Always commit window constraints before entering fullscreen
XDG-toplevel min/max size values are double-buffered data and must be committed before entering the fullscreen state, or a max window size value smaller than the display dimensions may cause the compositor to incorrectly configure the fullscreen window size. This fixes windowed->fullscreen transitions on GNOME, where, previously, certain combinations of window flags and min/max size values could cause entering fullscreen mode to fail with odd window sizes and/or offsets due to the new max size values not being committed before entering fullscreen, causing the compositor to clamp to the old values.
In the case of libdecor, it has its own layer of buffering on top of the xdg-toplevel surface for the min/max window dimensions, so both a frame commit and surface commit are required to set the state properly.
|
|
78698a0b
|
2022-05-17T12:37:16
|
|
wayland: Use a separate frame callback for setting the surface damage region
Previously, the surface damage region was being set in the same callback used for preventing render hangs in the GL backend when the surface was not visible. This was not ideal, as the callback was never fired in the case of using a different render backend or having a swap interval of 0. Use a separate frame callback for setting the surface damage region to ensure that it fires reliably, regardless of the backend being used or swap interval.
|
|
146ea9b0
|
2022-05-16T18:18:55
|
|
wayland: Only set the surface opaque region if EGL transparency is disabled
Check if the "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY" hint is enabled and don't mark surfaces as opqaue if it is.
|
|
a20516d4
|
2022-05-16T10:35:56
|
|
wayland: Swap emulated mode dimensions in more cases
Some compositors (GNOME for example) don't set the transform flag when dealing with portrait mode displays, so the video modes won't have the width/height swapped in all cases where they should be. Check for both the 90/270 degree transform flag and if the display is taller than it is wide when determining whether to swap the width and height of the emulated video modes, and adjust the comparison logic when size testing against the native mode to account for this.
|
|
e1c83504
|
2022-05-15T10:35:59
|
|
wayland: Add a hint to disable video mode emulation under Wayland
Add the hint "SDL_VIDEO_WAYLAND_MODE_EMULATION", which can be used to disable mode emulation under Wayland. When disabled, only the desktop and/or native display resolution is exposed.
|
|
e9d3dcea
|
2022-05-14T18:32:05
|
|
wayland: Unify integer and fractional output scaling
Previously, scale values used by the displays and surfaces were always integers, with fractional scale values only being calculated when the backbuffer and viewport sizes were being determined. Now, if xdg-output is available, the fractional scale of output displays is calculated when the displays are enumerated and the true scale values of the output devices are used whenever possible.
This unifies the integer and fractional scaling systems, allows for the use of more accurate scale values that minimize overdraw when windows straddle multiple outputs, and lays the groundwork for the pending Wayland scaling protocols that will report the preferred scale values per-surface instead of per-output.
|
|
4fde7dd8
|
2022-05-14T14:42:52
|
|
wayland: Refactor the Wayland mode emulation and viewport logic
Compartmentalize the fullscreen mode emulation code blocks, unify the windowed/fullscreen viewport logic, consolidate all window geometry code into a central function to eliminate blocks of duplicate code and rename related variables and functions to more explicitly reflect their purpose.
|
|
ce576323
|
2022-06-10T12:42:45
|
|
The backlight event is "change", not "add" or "remove"
|
|
68544be4
|
2022-06-10T11:31:59
|
|
Added support for the Nintendo Online controllers
|
|
b75cd2b3
|
2022-06-10T14:12:03
|
|
x11: Force window back to expected size after SDL_SetWindowBordered.
This helps if the window manager decided to let it fill the space that
an existing border was using before its removal.
Fixes #5718.
|
|
51db7754
|
2022-06-10T06:23:20
|
|
updated windows watcom exports file after last commit.
|
|
9202df04
|
2022-06-09T18:11:34
|
|
Implemented SDL_GameControllerGetFirmwareVersion() for HIDAPI PS5 controllers
|
|
e5a3acd6
|
2022-05-05T04:01:05
|
|
ime: fcitx: Retrieve cursor position and selection
Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of
`SDL_TEXTEDITING_EXT` by sending the full preedit string.
|
|
dd7bed9e
|
2022-05-05T03:10:35
|
|
ime: ibus: Retrieve cursor position and selection
Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of
`SDL_TEXTEDITING_EXT` by sending the full preedit string.
|
|
d11702ce
|
2022-05-05T02:34:16
|
|
ime: wayland: Make use of `SDL_TEXTEDITING_EXT`
Because we were sending multiple chunks of preedit strings,
`SDL_SendEditingText` was using the old `SDL_TEXTEDITING` event only.
Now if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, we send the full
string and correctly set the cursor position and selection size.
|
|
74bcc5a0
|
2022-05-05T02:23:05
|
|
stdlib: Add `SDL_utf8strnlen`
|
|
c7f41038
|
2022-06-09T13:47:29
|
|
Special case for k_eControllerType_XInputSwitchController in the raw input path
|