kc3-lang/SDL

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Log

Author Commit Date CI Message
affb183e 2021-10-23 15:20:32 unix: Fixed SDL_GetTicks64 function signature.
99c9727d 2021-10-23 15:00:31 timer: Added SDL_GetTicks64(), for a timer that doesn't wrap every ~49 days. Note that this removes the timeGetTime() fallback on Windows; it is a 32-bit counter and SDL2 should never choose to use it, as it only is needed if QueryPerformanceCounter() isn't available, and QPC is _always_ available on Windows XP and later. OS/2 has a similar situation, but since it isn't clear to me that similar promises can be made about DosTmrQueryTime() even in modern times, I decided to leave the fallback in, with some heroic measures added to try to provide a true 64-bit tick counter despite the 49-day wraparound. That approach can migrate to Windows too, if we discover some truly broken install that doesn't have QPC and still depends on timeGetTime(). Fixes #4870.
210713a6 2021-10-31 19:11:09 cmake: Work around bug in opengl32.lib detection on MSVC ARM64
77141e84 2021-10-31 18:53:11 cmake: Fix test linking with MinGW
0d631c74 2021-10-30 12:10:03 CI: Build tests for Windows, macOS, and Linux
618b0d41 2021-10-30 12:05:11 cmake: Remove SDL2_test_resources dummy hack It doesn't work properly on MSVC because the dummy target fails to link
16845eef 2021-10-30 12:06:58 cmake: Add SDL include path when building tests The tests can't find any of the SDL includes otherwise
7e8469d1 2021-10-31 09:31:25 cmake: Fix MinGW build break in WGI joystick driver Just look for windows.gaming.input.h rather than assuming its presence or absence based on other CMake variables. Fixes MinGW builds in CI
fba82ad1 2021-10-31 12:38:08 Remove sceGxmFinish from RenderPresent on Vita. Make sure that rendering is finished on render texture during locking
f3640e26 2021-10-31 08:47:00 tests: minor update to acinclude.m4::pkg.m4
cc3fe1a1 2021-10-31 08:25:24 tests: don't fail configury if libunwind is not available.
c4016277 2021-10-31 08:14:50 testsurround.c: remove unnecessary libc includes and stdint.h types
e28e3993 2021-10-31 08:00:20 testsurround.c: add missing newline at end of file.
a01aaf05 2021-10-30 21:42:07 Fixed compiler warning
cd66c050 2021-10-29 01:11:59 testsurround: Add surround sound channel tester
27369b3e 2021-10-29 23:28:50 docs: Add README-riscos.md
ce093891 2021-10-26 23:10:30 Add RISC OS builds to GitHub Actions
4d3da5b7 2021-10-26 21:51:29 riscos: Disable the mouse pointer for now
1c256b89 2021-10-26 13:42:34 riscos: Fix enumerating screen modes
5a3c97f3 2021-10-25 22:55:02 riscos: Fix detection of the current mode
53b3db0c 2021-09-28 17:59:16 Handle the KMOD_SCROLL modifier on RISC OS
1268984e 2021-09-09 21:09:50 Implement mouse input on RISC OS
f7f54f0d 2021-08-06 23:38:46 Implement keyboard input on RISC OS Partially based on a patch from http://www.riscos.info/websvn/listing.php?repname=gccsdk&path=%2Ftrunk%2Fautobuilder%2Flibraries%2Fsdl%2Flibsdl2%2F&rev=7174#a6401c766f408f1ea356e6977894cc6a5 Currently lacks support for mapping scancodes to keycodes.
f8a8ca3e 2021-08-05 23:16:29 Support proper mode switching on RISC OS
fe9bb747 2021-02-12 23:46:11 riscos: Refactor framebuffer code
25c71748 2020-02-13 21:55:08 Add a barebones RISC OS video driver
a5598649 2021-10-30 19:30:34 x11/wayland: Fix signal handling while blocking in WaitEventTimeout() Add a new flag to avoid suppressing EINTR in SDL_IOReady(). Pass the flag in WaitEventTimeout() to ensure that a SIGINT will wake up SDL_WaitEvent() without another event coming in.
c97c4687 2021-10-30 15:56:54 core: Convert SDL_IOReady()'s 2nd parameter to flags
81fe2ccb 2021-10-31 02:54:20 cmake: Add missing SDL_JOYSTICK_WGI in config step SDL_config.h *can* define SDL_JOYSTICK_WGI. On builds with the Windows 10 SDK available, this allow implementing trigger rumbling on Xbox One controllers. The files included in the Visual Studio Solution in VisualC\SDL.sln *do* have this define set. fix #4859
8a4a282a 2021-10-30 16:02:12 alsa: Make hotplug thread optional. Even without the thread, it'll do an initial hardware detection at startup, but there won't be any further hotplug events after that. But for many cases, that is likely complete sufficient. In either case, this cleaned up the code to no longer need a semaphore at startup. Fixes #4862.
26706319 2021-10-30 05:53:12 Ignore the ASRock LED controller, it's not a joystick
ac54d57a 2021-10-26 20:02:38 event: Check subsystem initialization before events or devices SDL_WasInit() is cheaper SDL_NumJoysticks()/SDL_NumSensors().
1bc6dc3e 2021-10-26 20:02:04 event: Cap maximum wait time if sensor or joystick subsystems are active Joystick and sensor subsystems require periodic polling to detect new devices.
2bf36bfa 2021-10-24 21:28:04 wayland: Implement WaitEventTimeout() and SendWakeupEvent() We can have spurious wakeups in WaitEventTimeout() due to Wayland events that don't end up causing us to generate an SDL event. Fortunately for us, SDL_WaitEventTimeout_Device() handles this situation properly by calling WaitEventTimeout() again with an adjusted timeout.
378c5d7f 2021-10-23 16:26:25 make aclocal install relative
c7dafb15 2021-10-27 01:36:05 Sync wiki -> header
6b8e880a 2021-10-26 20:27:34 checkkeysthreads: Create a renderer for window display on Wayland Applies checkkeys patch from 105f1206 to checkkeysthreads.
179a04f8 2021-10-26 21:01:05 fnsince.pl: Don't print out the version numbers if updating the wiki.
85edbc92 2021-10-26 19:00:06 fnsince.pl: Added a way to sync this information to the wiki. This will let us automate this so it's managed for us, and as things go from development to official releases, the documentation will automatically update!
f5de45ae 2021-10-26 18:59:21 fnsince.pl: Found a few more incorrect versions.
e8fbcf89 2021-10-26 12:12:52 fnsince.pl: a script to list version when all public APIs were added.
1c641460 2021-10-26 15:30:06 Sync wiki -> header
9c799802 2021-10-26 15:18:26 Vita: fix IME input languages
7ac0c73a 2021-10-25 21:40:04 regenerated test/configure
c57bcb47 2021-10-23 14:46:03 test: Fix building with libunwind under autotools There are two issues which are stopping the SDL tests from building on my machine: - libunwind is not being linked - Even if it is, it is missing several symbols. The first is fixed by having the test programs link against libunwind if available. Technically, SDL2_test should be linking against it, as it's used in SDL_test_memory.c, but as SDL2_test is a static library, it can't itself import libunwind. We just assume that if it's present on the system, we should link it directly to the test programs. This should strictly be an improvement, as the only case where this'd fail is if SDL2 was compiled when libunwind was present, but the tests are being compiled without it, and that'd fail anyway. The second is fixed by #define-ing UNW_LOCAL_ONLY before including libunwind.h: this is required to make libunwind link to predicatable symbols, in what can only be described as a bit of a farce. There are a few more details in the libunwind man page, but the gist of it is that it disables support for "remote unwinding": unwinding stack frames in a different process (and possibly from a different architecture?): http://www.nongnu.org/libunwind/man/libunwind(3).html Note that I haven't tried this with CMake: I suspect that it'll work, though, as the CMakeLists.txt seems to have SDL2 link against libunwind if it's present. This adds an ugly extra dependency to SDL2, but does mean that issue 1 isn't present. The UNW_LOCAL_ONLY change shouldn't be build-system-specific.
fdb27e0b 2021-10-25 09:04:07 cmake: Use host wayland-scanner only (#4873)
408a93a1 2021-10-23 15:43:04 wayland: Use multi-thread event reading APIs Wayland provides the prepare_read()/read_events() family of APIs for reading from the display fd in a deadlock-free manner across multiple threads in a multi-threaded application. Let's use those instead of trying to roll our own solution using a mutex. This fixes an issue where a call to SDL_GL_SwapWindow() doesn't swap buffers if it happens to collide with SDL_PumpEvents() in the main thread. It also allows coexistence with other code or toolkits in our process that may want read and dispatch events themselves.
4960cc3d 2021-10-25 16:18:40 Fixed a few warnings
b7933945 2021-10-25 13:46:40 SDL_Renderer: make clear that we use render geometry for fillrect/copy/copyex when there is no specific back-end implementation (currently software, PSP, directfb)
b3f9d8f3 2021-10-25 07:05:50 remove unused local vars after the latest commits.
73f4ab4c 2021-09-20 16:57:21 Direct3D11: remove RenderCopy and RenderCopyEx from back-end
ab758398 2021-09-20 16:53:03 Direct3D: remove RenderCopy and RenderCopyEx from back-end
1fe7e361 2021-09-20 16:46:16 OpenGL: a few opengl functions become unused
88548070 2021-09-20 16:40:47 OpenGLES: remove RenderCopy and RenderCopyEx from back-end
d1925154 2021-09-20 16:33:49 OpenGL: remove RenderCopy and RenderCopyEx from back-end
b92056bb 2021-09-20 16:33:03 OpenGLES2: remove RenderCopy and RenderCopyEx from back-end
76f9fb96 2021-09-20 16:32:08 Use RenderGeometry to implement RenderCopy and RenderCopyEx at higher level
08797ada 2021-09-19 00:39:28 opengles2: Attempt to batch RenderCopy calls into a single glDrawArrays call.
502e9c3b 2021-10-24 17:16:49 SDL_Renderer simplifications: - Factorize PrepQueueCmdDraw{,DrawTexture,Solid) into one single function - Change SDL_Texture/Renderer r,g,b,a Uint8 into an SDL_Color, so that it can be passed directly to RenderGeometry - Don't automatically queue a SET_DRAW_COLOR cmd for RenderGeometry (and update GLES2 renderer)
23e252bf 2021-10-02 14:57:40 DirectFB: provide RenderCopyEx via RenderGeometry
79732c9d 2021-09-25 11:35:20 Remove FillRects from back-end, where RenderGeometry can be used
f02ad282 2021-09-25 11:31:18 Remove FillRects from back-end, where RenderGeometry can be used
70b10c75 2021-09-24 22:39:49 Use correct indices when using RenderGeometry / FillRects
16beed9a 2021-09-24 17:09:04 Less code since color is constant when done with triangles
99a34643 2021-09-24 09:42:04 OpenGLES2: LINES and POINTS successive commands are combined into a single draw call (using the same case for DRAW_GEOMETRY)
f0cdc1d0 2021-09-24 09:38:25 OpenGLES2: remove FillRects, since it's can be done with RenderGeometry
37c39d5c 2021-09-23 22:45:45 Use geometry to implement FillRects
b0eef52f 2021-09-23 22:32:29 GLES2 batching: probably need to check for blendMode changes
c27e1249 2021-09-20 17:17:34 Remove SDL_HAVE_RENDER_GEOMETRY define
77026f67 2021-09-20 17:09:44 Metal: remove RenderCopy and RenderCopyEx from back-end
0e5160a0 2021-09-20 17:01:33 VITA: remove RenderCopy and RenderCopyEx from back-end
1f0eb03a 2021-10-24 23:54:26 Fix PS5 mapping with HID-PLAYSTATION driver (#4675) * add missing PS5 Linux GUID for Bluetooth * Fix PS5 Mapping to work with HID-Playstation driver
f499168c 2021-10-24 15:54:57 x11: Use SDL_IOReady() instead of calling select() directly SDL_IOReady() properly handles EINTR and can use poll() if available.
ba4ef461 2021-10-23 15:28:13 macOS: Fix implicit integer downcast warnings
d9d8f51e 2021-10-23 14:37:47 wikiheaders.pl: Add support for deprecated functions.
dbe55350 2021-10-23 14:38:32 include: Improve doxygen text on SDL_GetRevisionNumber().
a76b73dd 2021-10-22 19:04:32 kmsdrm: Use SDL_PremultiplySurfaceAlphaToARGB8888() for cursor surface Instead of taking a direct copy of the mouse cursor surface, and then premultiplying on every BO upload (using the custom legacy_alpha_premultiply_ARGB8888 function), use the new SDL_PremultiplySurfaceAlphaToARGB8888() function, which converts a whole surface at a time, once and save the result. The already-premultiplied data is then copied from that to the BO on each upload, adjusting for the stride (which the previous implementation required to be equal to the width), thereby making the extra copy slightly useful.. This also adds support for non-SDL_PIXELFORMAT_ARGB8888 surfaces.
b528d484 2021-10-22 16:59:46 wayland: Wayland cursors should use premultiplied alpha It turns out that Wayland's WL_SHM_FORMAT_ARGB8888 format (and, indeed, all wayland RGBA formats) should be treated as premultiplied. SDL surfaces tend not to be premultiplied, and this is assumed by other backends when dealing with cursors. This change premultiplies the cursor surface in Wayland_CreateCursor() using the new SDL_PremultiplySurfaceAlphaToARGB8888(). In so doing, it also adds support for a wider range of input surfaces, including those with non-ARGB8888 pixel formats, and those which don't have pitch==width. This should fix #4856
84808ea4 2021-10-22 17:48:32 video: Add SDL_PremultiplySurfaceAlphaToARGB8888() A number of video backends need to get ARGB8888 formatted surfaces with premultiplied alpha, typically for mouse cursors. Add a new function to do this, based loosely on legacy_alpha_premultiply_ARGB8888() from the KMSDRM backend. The new function, SDL_PremultiplySurfaceAlphaToARGB8888() takes two arguments: - src: an SDL_Surface to be converted. - dst: a buffer which is filled with premultiplied ARGB8888 data of the same size as the surface (assuming pitch = w). This is not heavily optimised: it just repeatedly calls SDL_GetRGBA() to do the conversion, but should do for now.
007b5463 2021-10-21 22:50:33 video/uikit: Do not use setNeedsUpdateOfPrefersPointerLocked on iOS SDKs older than 14
8f58bb9c 2021-10-21 20:48:08 Added SDL_USE_BUILTIN_OPENGL_DEFINITIONS to avoid system OpenGL headers
b360965d 2021-10-21 20:48:05 Added a hint for alternate OpenGL NV12 data format
6c134cf1 2021-10-22 00:39:04 Sync wiki -> header
19dee1cd 2021-10-22 06:37:20 Add SDL_GetWindowICCProfile(). (#4314) * Add SDL_GetWindowICCProfile * Add new SDL display events * Implement ICC profile change event for macOS * Implement ICC profile notification for Windows * Fix SDL_GetWindowICCProfile() for X11 * Fix compile errors
a34fe816 2021-10-21 12:28:35 Added the ability to bind NV12 textures in the OpenGL renderer
a43d3f69 2021-10-20 15:19:22 Don't detect the ROG Chakram mouse as a joystick
f3fd1ffb 2021-10-20 15:18:03 Fixed crash if SDL API functions are called on a disconnected controller on iOS
bfd2f899 2021-10-19 17:29:23 Fixed grab handling when focus changes between windows in the same application
d9c44b65 2021-10-19 10:49:17 Allow Cocoa_VideoInit to succeed when current display mode has invalid flags This fixes a specific issue seen on macOS 10.14.6 where a DELL E248WFP Display connected to a 2014 Mac Mini with a scaled 1920x1080 resolution selected and SDL_Init(SDL_INIT_VIDEO) failed with the error: "The video driver did not add any displays". The underlying cause was that the current 1080p display mode did not have the flag kDisplayModeSafeFlag, the check for which was added in a963e36, with the idea that certain display modes should not be candidates for switching to in fullscreen exclusive mode. That may well be the right thing to do for filtering down a list of candidate modes, but it doesn't pay to be so picky about the current mode. After all, this current mode was set by System Preferences, the picture does appear correctly on screen, and other non-SDL based applications launch and run correctly in this mode. Therefore the fix is to have GetDisplayMode only filter out a mode based on flags if it's part of a candidate list, but if it's the current mode and it can possibly be converted to an SDL_DisplayMode, do so.
649a33ae 2021-10-18 23:00:43 X11: remove redundant 'wakeup_lock' mutex creation
c4bac66b 2021-10-18 14:11:20 os2, geniconv: replaced many uses of libc calls with SDL_ counterparts. FIXME: figure out a way to handle errno checks properly.
0a0f6854 2021-10-18 14:10:56 SDL_os2video.c: missed replacing a use of libc function
8e9ea2e3 2021-10-18 14:10:37 SDL_os2joystick.c: missed replacing a use of libc function
8b1a2fe8 2021-10-17 23:47:59 backout SDL_AndroidSetInputType()
6ef3bc56 2021-10-17 23:40:36 Add Dynapi for SDL_AndroidSetInputType()
ccb12457 2021-10-17 23:17:54 Fixed bug #4843 - Can not get the ime candidatelist like chinese/japaness input method
7fb43643 2021-10-17 13:56:31 Don't process WM_INPUT when handling relative mode by warping the mouse cursor
06824b18 2021-10-17 19:50:39 Cleanup windows events after recent changes Improves clarity without any functional changes
50f969c1 2021-10-17 22:02:19 Fixed bug #4841 - Out of bounds read (by 1 byte) in yuvnv12_rgb24_sseu
ea97ab61 2021-10-13 16:31:05 Add mapping for HORI Fighting Commander OCTA controller on Linux