Log

Author Commit Date CI Message
uyjulian b52e9459 2021-01-29T01:26:13 Add support for open URL
Ivan Epifanov 189d3c16 2021-01-20T23:41:35 FIFO is default (and not defined in vitasdk, ugh)
Ivan Epifanov 7423ae1a 2021-01-20T23:33:16 Formatting
Ivan Epifanov c7cec2c7 2021-01-11T20:45:12 Add more texture formats
Ivan Epifanov ff5f98b8 2020-12-23T19:00:16 Fix platform
Ivan Epifanov f61b9e76 2020-12-09T00:37:46 Cleanup touch. Fix back touchscreen
Ivan Epifanov d9b2bde2 2020-12-07T18:40:41 Fallback to app0:
Ivan Epifanov a7269a9a 2020-12-23T17:27:01 Update video api to 2.0.14
Ivan Epifanov 6f7c7c55 2020-12-05T22:38:12 sensors corrections
Ivan Epifanov 6d856377 2020-12-05T12:37:53 Fix sensors
Ivan Epifanov 0e9cd839 2021-01-10T00:12:46 Remove makefiles. Use cmake
Ivan Epifanov 7b0b1a12 2020-12-23T17:26:52 Update thread api to 2.0.14
Ivan Epifanov e7edb06e 2020-12-04T00:06:15 Audio fix
Ivan Epifanov 05e5a7cb 2020-11-29T22:07:53 Oops
Ivan Epifanov a05f92da 2020-12-23T17:26:34 Update joystick api to 2.0.14
Ivan Epifanov a86ba391 2020-11-28T00:32:32 Add SDL_RenderReadPixels
Ivan Epifanov f623211e 2020-11-25T00:29:04 remove sceGxmFinish on render swap
Ivan Epifanov a43f4889 2021-01-20T23:33:05 Don't search for pthread
Ivan Epifanov e56c4451 2021-01-10T00:12:03 Disable native framebuffer support
Ivan Epifanov 8e4271fa 2020-12-23T16:54:18 Fix timers
Ivan Epifanov 0b45529e 2020-11-25T00:19:18 Add viewport support
Ivan Epifanov 2209b717 2020-11-24T18:12:38 Refactor render state
Ivan Epifanov e928b92f 2020-12-18T16:42:57 CMake support
Ivan Epifanov 333d5e11 2020-11-23T20:15:39 Add drawstate cache
Ivan Epifanov 56bde0f6 2020-11-23T18:31:23 Rename memory functions to avoid clash with vita2d
Ivan Epifanov 54134fdd 2021-01-10T00:09:46 Use Clib mem funcs
Ivan Epifanov 47c10516 2020-12-18T16:42:37 Add reversive list join macro
Ivan Epifanov 94d7737b 2020-11-23T12:45:51 Texture render target
Ivan Epifanov 63e223fa 2020-11-23T12:45:09 Set initial blend mode
Ivan Epifanov ca5e5d61 2020-12-18T16:34:24 VITASDK compatibility
Ivan Epifanov 6c3bf565 2020-11-23T12:44:54 Unified build with both renderers
Ivan Epifanov a1adc8a9 2020-11-22T01:02:00 Add sensor support
Ivan Epifanov 87a118b6 2021-01-20T23:33:28 Use native mutexes
José Cadete ddfe7200 2021-01-18T15:00:50 Rendering improvements - Improve performance for unbatched rendering - Support direct texture access
Ivan Epifanov 5e30d84b 2021-01-09T23:33:32 Fix display mode
Ivan Epifanov 7d89f09f 2020-12-18T14:28:09 ISO C90 fixes
Ivan Epifanov bd14aa63 2020-11-21T23:09:30 Autobuild
Ivan Epifanov 01311054 2020-11-21T23:04:43 Fix render name
Ivan Epifanov 0de7b0ec 2020-12-14T02:08:29 Fix makefile
Ivan Epifanov 6ba84975 2020-11-21T23:04:27 Remove vita2d render, add raw gxm render
Ivan Epifanov ef0bbfd6 2020-11-16T20:40:22 Include anf fix vita2d renderer
Ivan Epifanov 10038228 2021-01-09T23:33:14 Properly cleanup framebuffer
Ivan Epifanov 0da35d3d 2020-12-12T23:47:15 IME support with gxm backend
Ivan Epifanov dbb730d3 2020-11-14T23:37:26 Separate vita piglet renderer. Add proper render initialization and window re-creation.
Ivan Epifanov d75ea51a 2020-11-02T20:05:55 Fix texture shaders
Ivan Epifanov e812ca52 2020-12-09T21:03:27 Enable ARM SIMD/NEON optimized blitters
Ivan Epifanov 194c8138 2020-11-02T19:55:01 Fix filesystem
Ivan Epifanov 73b545ed 2020-11-02T19:38:20 Fix joystick support
Ivan Epifanov 23db5381 2021-01-11T23:54:56 Fix defines
Ivan Epifanov 953101de 2021-01-09T22:55:11 Oops. Fix default framebuffer color
Ivan Epifanov 47c6270e 2020-12-09T15:28:57 Fix a bug in vitagles2 renderer
Ivan Epifanov 41d6c80b 2020-11-02T19:01:25 Filesystem module
Ivan Epifanov 2e3dd0a6 2020-11-02T18:14:57 Remove debug log
Ivan Epifanov 639323ea 2020-12-09T14:38:43 Fixed gxm render flags
Ivan Epifanov 80036230 2020-11-02T18:10:09 Cg shaders for vita gles2
Ivan Epifanov 2d64e37e 2020-11-02T18:09:43 Initial rebase of xerpi's port
Ivan Epifanov 1e2eed1a 2020-12-28T15:32:52 Native framebuffer for software renderer
Ivan Epifanov 3ac2242e 2020-12-09T12:37:39 Fix PerformanceCounter
Ivan Epifanov 943053a9 2020-12-09T01:50:49 Clean up touch a little more
Ozkan Sezer bd065387 2021-03-08T17:02:28 configure: fix wrong AS_HELP_STRING quoting.
Sylvain b6b0c908 2021-03-08T13:56:26 Dynapi: fix 'gendynapi.pl' script for array parameters
Ozkan Sezer a7938107 2021-03-06T11:28:04 fix SDLK_DELETE after commit 2f5beac190d
Lokathor 2f5beac1 2021-03-05T13:15:52 Change octal char literals to hex char literals This should not change anything at all within the compiled library, but it does make the header file easier to read for non-C programmers who don't expect an octal value.
Cameron Cawley 391bb80b 2021-03-05T16:53:06 Replace duplicate functions and lstrlen/lstrcat with SDL string functions
Ethan Lee 67e8522d 2021-02-27T17:37:25 Add SDL_GetAudioDeviceSpec. This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk.
Subs 00fabdde 2021-03-03T19:05:47 Make github CI great again The current CI doesn't work and can be fixed. To steps, use a matrix to build on various OS + allow platform specific flags. The linux build should cover a wider case of video backends.
Ozkan Sezer 68693554 2021-03-04T23:50:40 dos2unix SDL_dynapi_*.h
Ozkan Sezer 34ecd71e 2021-03-04T18:44:04 CMake: don't add -Wl,--no-undefined to LDFLAGS for clang+windows cases from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Ozkan Sezer 3880174a 2021-03-04T18:40:56 CMake: set OPT_DEF_LIBC to ON for clang case, too. from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Ozkan Sezer 05cc9e37 2021-03-04T18:40:50 CMake: move GCC check after CLANG, so that CLANG is properly recognized from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Ozkan Sezer 81cdb1bb 2021-03-04T18:32:32 test: add unifont-9.0.02.hex as a resource (so it works out-of-the-box) from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Ozkan Sezer a52d0db5 2021-03-04T18:28:10 test/CMakeLists.txt: add OpenGL module checks and adjust dependencies. from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Ozkan Sezer e7abf968 2021-03-04T18:28:04 test/CMakeLists.txt: bump cmake minimum required to 3.0 for consistency from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Ozkan Sezer dd5aff30 2021-03-04T18:27:56 SDL_fillrect.c: updated SSE_BEGIN macro for windows clang-cl from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Ozkan Sezer 0ed17131 2021-03-04T18:27:47 update SDL_COMPOSE_ERROR macro for windows clang-cl from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Ozkan Sezer e228d152 2021-03-04T18:27:37 SDL_config_windows.h: added clang to list of toolchains having stdint.h from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Ozkan Sezer c1c4f274 2021-03-04T18:27:32 cpuinfo: updated xgetbv call for windows clang-cl. from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Sylvain e88d7846 2021-03-04T14:36:33 Update SDL_blit_auto.c
Sylvain ab0cf42a 2021-03-04T14:33:56 Software nearest scaling: start at the middle of pixel so that it matches opengl GL_NEAREST mode most of the time
Ozkan Sezer ac8a3fda 2021-03-03T20:33:20 fix prepare_audiospec() possibly missing a bad SDL_AUDIO_CHANNELS env.
Nicolas Noble 61586216 2021-03-02T21:39:38 Update cpuid code for clang-cl The clang-cl compiler defines `__llvm__` but not `__GNUC__`. The `__cpuid` intrinsic doesn't seem to exist with clang-cl, so the code won't link properly. The `__GNUC__` versions of these functions will work properly on Windows with clang-cl.
Frank Praznik 4de0c74a 2021-03-02T10:02:59 audio: pipewire: Add the application name to the stream properties
Frank Praznik 9ed01da7 2021-03-02T09:47:47 audio: pipewire: Constify and clarify period size calculations Constify the min/max period variables, use a #define for the base clock rate used in the calculations and note that changing the upper limit can have dire side effects as it's a hard limit in Pipewire.
Frank Praznik d7ca855c 2021-03-02T09:33:11 audio: pipewire: Add missing static qualifiers to globals
Oschowa 84c44e01 2021-03-01T12:39:52 audio: pipewire: fix uninitialized variable warnings
Ozkan Sezer 0a683221 2021-03-01T15:11:50 add missing PIPEWIRE defines to SDL_config.h.in also specify 'audio' in Pipepire configuration enable messages.
Frank Praznik 7001b531 2021-02-27T12:53:08 audio: pipewire: Add vim format lines to files and fix indentation Increase indentation spacing from 2 to 4 to comply with style standards.
Frank Praznik 2fcba50e 2021-02-27T12:08:15 audio: pipewire: Code and comment cleanups Replace "magic numbers" with #defines, explain the requirements when using the userdata pointer in the node_object struct and a few other minor code and comment cleanups.
Frank Praznik 4eadd147 2021-02-25T14:00:23 audio: pipewire: Fix outdated comment
Frank Praznik cd56f1b3 2021-02-24T14:36:58 audio: pipewire: Use "rear" designation for rear channels Use the 'R' (rear) prefixed designations for the rear audio channels instead of 'S' (surround). Surround designated channels are only used in the 8 channel configuration.
Frank Praznik adc0a931 2021-02-24T14:08:08 audio: Move Pipewire bootstrap after Jack Move the Pipewire audio driver below others in the list so it won't be mistakenly initialized when it's not the system mixer.
Frank Praznik 21adec93 2021-02-24T12:02:54 audio: pipewire: Make enumeration structure and function names more descriptive Rename the add/remove/clear list functions and rename connected_device to io_node, as a sink/source node isn't necessarily a device.
Frank Praznik a07f5434 2021-02-21T13:24:20 audio: pipewire: Report default devices first Further refactor the device enumeration code to retrieve the default sink/source node IDs from the metadata node. Use the retrieved IDs to sort the device list so that the default devices are at the beginning and thus are the first reported to SDL.
Frank Praznik 9afd7570 2021-02-20T13:33:12 audio: pipewire: Always buffer source audio The latency of source nodes can change depending on the overall latency of the processing graph. Incoming audio must therefore always be buffered to ensure uninterrupted delivery. The SDL_AudioStream path was removed in the input callback as the only thing it was used for was buffering audio outside of Pipewire's min/max period sizes, and that case is now handled by the omnipresent buffer.
Frank Praznik 106dc009 2021-02-19T17:18:36 audio: pipewire: Pass proper parameter to user audio callback The audio callbacks should pass the callbackspec.userdata parameter to the callback, not spec.userdata Co-authored-by: Oschowa <Oschowa@web.de>
Frank Praznik f3ebbc06 2021-02-19T16:02:20 audio: pipewire: Retrieve the channel count and default sample rate for sinks/sources Extend device enumeration to retrieve the channel count and default sample rate for sink and source nodes. This required a fairly significant rework of the enumeration procedure as multiple callbacks are involved now. Sink/source nodes are tracked in a separate list during the enumeration process so they can be cleaned up if a device is removed before completion. These changes also simplify any future efforts that may be needed to retrieve additional configuration information from the nodes.
Frank Praznik 2f0b99a7 2021-02-13T11:56:05 audio: Add Pipewire playback/capture sink
Ethan Lee 57a927e8 2021-02-12T14:27:58 wayland: Explicitly set min/max size for xdg-shell
Cacodemon345 33598563 2021-02-26T23:21:25 Fix coding style
Cacodemon345 69a600b0 2021-02-26T22:24:48 Implement requested changes