|
1e13d93f
|
2017-05-25T23:01:34
|
|
directfb: Changed internal function to be static.
|
|
6c0aea42
|
2017-05-25T23:00:58
|
|
wayland: Fixed freeing memory of SDL_malloc() with plain free().
|
|
c66f0471
|
2017-05-25T23:00:43
|
|
Removed unused internal window shape functions.
|
|
126e5a1d
|
2017-05-24T14:04:39
|
|
Emscripten: Prevent default on arrow keys
|
|
f839b209
|
2017-05-24T14:04:25
|
|
Emscripten: fixed incorrect conversion of touch motion events to mouse motion events
|
|
bf8ccf08
|
2017-05-19T23:30:59
|
|
Removed redundant mouse clean up on quit for some platforms.
SDL_MouseQuit() already frees cursors and sets fields to NULL.
|
|
77240762
|
2017-05-16T17:48:57
|
|
Fixed restoring a window that was maximized then minimized, then restored.
|
|
ccf0566c
|
2017-05-16T06:30:39
|
|
SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLSurface when SDL_WINDOW_VULKAN is not present. This makes it so the ANativeWindow* can be used with vkCreateAndroidSurfaceKHR, otherwise it will fail because having both an EGLSurface and VkSurfaceKHR attached to a window is not allowed according to the Vulkan spec:
"In particular, only one VkSurfaceKHR can exist at a time for a given window. Similarly, a native window cannot be used by both a VkSurfaceKHR and EGLSurface simultaneously"
CR: SamL
|
|
df4cf79d
|
2017-05-13T23:00:53
|
|
directfb: Fixed compiler warnings about undefined functions.
|
|
29222db7
|
2017-05-13T23:00:35
|
|
emscripten: Fixed not removing pointer lock event callback.
|
|
cc5b4f45
|
2017-05-12T23:01:17
|
|
emscripten: Changed internal functions to be static.
|
|
ce01128a
|
2017-05-12T23:01:04
|
|
Fixed warnings about shadowed global variable.
Found by buildbot.
|
|
87e0d812
|
2017-05-12T23:00:40
|
|
directfb: Removed duplicate comment.
|
|
61c326e1
|
2017-05-11T23:00:39
|
|
directfb: Fixed typo in log message.
|
|
75c0d1ef
|
2017-05-11T23:00:21
|
|
directfb: Fixed compiler warnings about unused variables.
|
|
9ac3bb70
|
2017-05-09T10:10:42
|
|
Added support for mixing Qt and SDL on iOS
You should call SDL_SetMainReady(), and then customize the QIOSApplicationDelegate like this, in your application code:
/* Additional support for applications mixing Qt and SDL */
@interface QIOSApplicationDelegate : UIResponder <UIApplicationDelegate>
@end
extern "C"
{
void SDL_OnApplicationWillResignActive();
void SDL_OnApplicationDidEnterBackground();
void SDL_OnApplicationWillEnterForeground();
void SDL_OnApplicationDidBecomeActive();
}
@interface QIOSApplicationDelegate (SDL)
- (void)applicationWillResignActive:(UIApplication*)application;
- (void)applicationDidEnterBackground:(UIApplication*)application;
- (void)applicationWillEnterForeground:(UIApplication*)application;
- (void)applicationDidBecomeActive:(UIApplication*)application;
@end
@implementation QIOSApplicationDelegate (SDL)
- (void)applicationWillResignActive:(UIApplication*)application
{
SDL_OnApplicationWillResignActive();
}
- (void)applicationDidEnterBackground:(UIApplication*)application
{
SDL_OnApplicationDidEnterBackground();
}
- (void)applicationWillEnterForeground:(UIApplication*)application
{
SDL_OnApplicationWillEnterForeground();
}
- (void)applicationDidBecomeActive:(UIApplication*)application
{
SDL_OnApplicationDidBecomeActive();
}
@end // QIOSApplicationDelegate
|
|
8b7ae353
|
2017-05-09T03:19:58
|
|
Fixed build error on Linux
|
|
b7b91907
|
2017-05-07T21:02:31
|
|
haiku: Changed internal function to be static.
|
|
3ed2f0ca
|
2017-05-07T21:02:16
|
|
haiku: Fixed unlocking clipboard twice.
|
|
4466b931
|
2017-05-06T21:46:11
|
|
haiku: Fixed comment.
|
|
34747107
|
2017-05-06T21:46:00
|
|
mir: Fixed memory leak if system cursor id is unknown.
|
|
34d9c521
|
2017-05-06T21:45:43
|
|
emscripten: Fixed return type in event callback declaration.
|
|
ce2998b8
|
2017-05-02T21:46:28
|
|
cocoa: Don't crash on messagebox keypress without a successful SDL_Init().
|
|
619ab7a2
|
2017-05-01T18:39:05
|
|
haiku: Various fixes from haikuports.
Based on patch here:
https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
|
|
444c47a1
|
2017-04-29T22:50:35
|
|
windows: Changed six internal functions to be static.
|
|
1286a7d2
|
2017-04-20T21:31:44
|
|
windows: Add SDL_WINDOW_ALWAYS_ON_TOP support.
|
|
93a6191c
|
2017-04-20T13:00:54
|
|
emscripten: keep track of pointer lock losses and maybe regrab pointer later.
If an Emscripten app is in relative mouse mode and the user presses Escape
(or whatever is appropriate), then the pointer lock is broken by the browser.
This keeps track of those losses, and next time the user presses a mouse
button down on the canvas, if the app is still meant to be in relative mouse
mode, we will attempt to regrab the pointer.
This makes it much more seamless for things like first-person shooters, and
the app doesn't need any manual intervention.
|
|
2bf79c2e
|
2017-04-09T23:00:54
|
|
mir: Fixed typo in error messages.
|
|
a4dbf565
|
2017-04-06T13:27:51
|
|
Fix divide-by-zero when videodata->ime_candpgsize is zero. We're seeing this happen in Dota in the wild.
|
|
66555f61
|
2017-04-06T13:27:48
|
|
SDL - attempt to fix https://github.com/ValveSoftware/Dota-2/issues/1199 of mouse not locking in Dota. This fix is proposed by Ryan Gordon (increase timeout in X11_SetWindowGrab from 250ms to 5000ms). I'm going to integrate to source2 and ship it to dota customers. If it works, SamL will upsteam it to SDL.
|
|
5789da67
|
2017-04-03T13:32:53
|
|
Fixed bug 1859 - No SDL_VIDEORESIZE event generated when the window manager sets the window size.
Samuel Hopkins
Just confirming that the patch from Andreas (attachment 1715 [details]) works for me under SDL 2.0.3 with xmonad.
Stas Sergeev
Confirming that the patch in this ticket fixes the full-screen switching for dosemu2 on ubuntu-16.04. Note that I am not using xmonad, so this bug appears to be generic.
|
|
1517ba72
|
2017-04-02T21:33:54
|
|
PSP: Fixed error messages.
|
|
f96cdca4
|
2017-04-02T21:33:42
|
|
Mir: Changed two internal functions to be static.
|
|
266816b4
|
2017-03-26T21:00:19
|
|
Removed newlines from error messages.
|
|
c35f46d0
|
2017-03-18T13:57:57
|
|
mir: Set the max/min w/h vs just setting the window w/h
|
|
22161480
|
2017-03-14T07:22:08
|
|
Compile fix for android.
"ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]"
Moving some variable declarations to the top of Android_SetScreenResolution()
|
|
72fdf629
|
2017-03-04T23:05:32
|
|
Mir: Fixed crash if creating default cursor failed.
Found by Cppcheck.
|
|
6aa17426
|
2017-03-03T16:38:45
|
|
video: Don't compile isAtLeastGL3() if we don't have OpenGL support _at all_.
|
|
ca0bf151
|
2017-03-03T16:38:17
|
|
Fix some more compiler warnings on armcc.
|
|
d526b8a1
|
2017-03-02T13:33:04
|
|
Some patches to make SDL compile with armcc (ARM's C compiler).
|
|
94a69443
|
2017-03-01T15:05:54
|
|
mistake: Revert the files that I did not mean to commit
|
|
7bbb13ea
|
2017-03-01T14:50:59
|
|
* Some refactoring and bug fixes. Thanks Micha? Kuchta!
|
|
bc877885
|
2017-02-28T19:48:52
|
|
raspberrypi: RPI_Destroy() should free the SDL_VideoDevice and its driverdata.
|
|
5a47ee03
|
2017-02-27T12:20:16
|
|
mir: Get ready for Mir 1.0, clean up deprecations. Thanks Micha? Kuchta!
|
|
e5d9b25d
|
2017-02-26T21:20:39
|
|
Fixed comment style.
|
|
07519a6b
|
2017-02-26T00:40:04
|
|
Removed a bunch of unnecessary #ifdefs.
|
|
0d647d35
|
2017-02-17T10:13:17
|
|
Emscripten: implement custom cursors
|
|
33bddcfd
|
2017-02-17T10:13:12
|
|
Emscripten: refactor cursor handling
|
|
613955b4
|
2017-02-17T10:13:07
|
|
Emscripten: only update pixel ratio if HiDPI is enabled
|
|
70c0400b
|
2017-02-13T17:00:46
|
|
windows: Try to unify all the GUID comparison code into a core helper function.
There are likely several more I missed.
|
|
cf31ea14
|
2017-02-11T11:14:48
|
|
Fixed bug 3583 - X11 touch device can be permanently lost
Volumetric
In X11 the SDL error "Unknown touch device" can occur after which the application stops recognizing touch events. For a kiosk-type application this results in a hang as far as the user is concerned. This is reproducible on HP Z220/Z230/Z240 workstations by swapping USB cables for a while and it also occurs with no physical changes, probably due to USB device power management. A workaround is to make SDL re-enumerate the touch devices like it does at startup. A patch is attached.
|
|
9171f71d
|
2017-02-10T09:41:16
|
|
Fixed warning in Android build
|
|
da30992d
|
2017-02-02T00:41:58
|
|
Fixed bug 3577 - Can't set minimal size (message box appears instead) if maximal size wasn't declared (i.e. unlimited)
|
|
52e9c42d
|
2017-01-28T14:35:35
|
|
Fixed Windows build
|
|
869b7fe3
|
2017-01-28T11:17:10
|
|
Fixed bug 3550 - No mouse move messages send while over the titlebar and windows edges
Matthew
Its possible to set SDL_CaptureMouse() so you continue receiving mouse input while the mouse is outside your window. This works however There is then a gap where no messages send, which is when the mouse is hovering the title bar and the window edges.
|
|
c3eea703
|
2017-01-28T10:54:12
|
|
Use a stronger X font definition for X11_MessageBox on UTF-8
X11 seemed to be confused by the broad definition, so WEIGHT_NAME,
SLANT and SETWIDTH_NAME were defined, thus fixing the font lookup
on some systems (tested on Mageia 6 with X11 1.19.1).
Fixes bug 3571.
|
|
0090a338
|
2017-01-27T21:16:38
|
|
Return an error if trying to set a window minimum size larger than the maximum size, or vice versa
|
|
4f981df3
|
2017-01-22T22:15:36
|
|
Haiku: Fixed memory leak if creating framebuffer failed.
|
|
800a9e84
|
2017-01-21T22:00:56
|
|
Fixed compiler warning about returning a value in a void function.
|
|
95defd66
|
2017-01-17T21:18:31
|
|
Use icon width * sizeof(Uint32) instead of icon pitch when copying to icon resource data
|
|
341d1ff9
|
2017-01-13T11:37:12
|
|
Fixed comment
|
|
a52d48c5
|
2017-01-10T08:54:33
|
|
Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11
Mark Callow
The attached patch does the following for the X11 and Windows platforms, the only ones where SDL attempts to use context_create_es_profile:
- Adds SDL_HINT_OPENGL_ES_DRIVER by which the application can
say to use the OpenGL ES driver & EGL rather than the Open GL
driver. (For bug #2570)
- Adds code to {WIN,X11}_GL_InitExtensions to determine the maximum
OpenGL ES version supported by the OpenGL driver (for bug #3145)
- Modifies the test that determines whether to use the OpenGL
driver or the real OpenGL ES driver to take into account the
hint, the requested and supported ES version and whether ES 1.X
is being requested. (For bug #2570 & bug #3145)
- Enables the testgles2 test for __WINDOWS__ and __LINUX__ and adds
the test to the VisualC projects.
With the fix in place I have run testdraw2, testgl and testgles2 without any issues and have run my own apps that use OpenGL, OpenGL ES 3 and OpenGL ES 1.1.
|
|
4e9c9fce
|
2017-01-09T10:10:33
|
|
Fixed bug 3100 - SetSwapInterval should now be enabled for ANGLE/EGL
Mark Logan 2015-08-24 15:57:50 UTC
In SDL_windowsopengles.c, WIN_GLES_SetSwapInterval is as follows:
WIN_GLES_SetSwapInterval(_THIS, int interval)
{
/* FIXME: This should call SDL_EGL_SetSwapInterval, but ANGLE has a bug that prevents this
* from working if we do (the window contents freeze and don't swap properly). So, we ignore
* the request for now.
*/
SDL_Log("WARNING: Ignoring SDL_GL_SetSwapInterval call due to ANGLE bug");
return 0;
}
With a recent version of ANGLE (early July) calling SDL_EGL_SetSwapInterval with a D3D11 backend appears to work just fine. I am working on testing this with D3D9.
--
Alex Szpakowski
I found the bug, it was fixed in 2013. https://bugs.chromium.org/p/angleproject/issues/detail?id=481
In my opinion it should be safe to unconditionally use SetSwapInterval now. Anyone who encounters the bug should update their ANGLE to a version less than 3 years old, especially since they'd be using a SDL version that's 3+ years newer than their ANGLE version.
|
|
c16dd74f
|
2017-01-08T18:32:20
|
|
Check the return value of SDL_EVDEV_Init()
|
|
13f2e542
|
2017-01-07T19:55:29
|
|
x11: make the X11 target work on macOS with Xquartz.
|
|
e25f4e50
|
2017-01-07T16:51:48
|
|
Really fixed blit issue for capehill
|
|
61a3ba30
|
2017-01-07T17:09:14
|
|
Replaced a few single-line "//" comments.
|
|
d024c724
|
2017-01-05T08:16:39
|
|
Fixed signedness issue when blitting on a big endian platform, as reported by capehill
For example, if sR is 0 and dR is 255, we will get -255*sA casted to an unsigned value. Basically results are quite large numbers instead of the expected 0-255 range.
|
|
9d042052
|
2017-01-04T09:33:47
|
|
x11: deal with xrandr display size in millimeters being zero.
Xquartz on macOS reports a zero size, which leads to a division by zero here.
|
|
d3591800
|
2017-01-03T00:44:05
|
|
Fixed bug 3519 - SDL_GetDisplayMode fails to report mode.format when using Wayland backend
Ryan C. Gordon
Kristian says you can't do it with Wayland, and that going forward, it'll just handle whatever you throw at it anyhow.
https://twitter.com/hoegsberg/status/816148272402165761
So I say we mark it SDL_PIXELFORMAT_RGB888, which is what my X11 display currently reports, and leave it at that.
|
|
18d9b23c
|
2017-01-02T10:30:32
|
|
Fixed bug 3539 - SDL2, missing MIR LDFLAGS
Gianfranco
Hello, this is the failure I got
https://launchpadlibrarian.net/300679206/buildlog_ubuntu-zesty-amd64.libsdl2_2.0.5+dfsg1-2ubuntu1_BUILDING.txt.gz
LTLINK build/libSDL2.la
build/.libs/SDL_mirvideo.o: In function `MIR_InitDisplayFromOutput':
././src/video/mir/SDL_mirvideo.c:258: undefined reference to `mir_output_get_current_mode'
collect2: error: ld returned 1 exit status
|
|
67ed8943
|
2017-01-01T19:10:36
|
|
Fixed bug 3529 - SDL_EGL_UnloadLibrary is not called at all on SDL_Quit
kaisyu
In case of OpenGLES, the sequences of loading and unloading driver library should be like that:
SDL_Init
...
SDL_GL_LoadLibrary
SDL_EGL_LoadLibrary
...
SDL_Quit
...
SDL_GL_UnloadLibrary
SDL_EGL_UnloadLibrary
...
However, according to my test results, the varible '_this->gl_config.driver_loaded' does not allow 'SDL_GL_UnloadLibrary' to call 'SDL_EGL_UnloadLibrary'.
|
|
45b774e3
|
2017-01-01T18:33:28
|
|
Updated copyright for 2017
|
|
49225f5f
|
2016-12-31T18:11:19
|
|
We don't currently support blitting to < 8 bpp surfaces, return an error instead of corrupting memory in that case.
|
|
7f2068da
|
2016-12-31T10:30:07
|
|
Fixed bug 3541 - DisplayIndex out of bounds in SDL_SetWindowPosition
Intellectual Kitty
In SDL_video.c, on line #1756, in SDL_SetWindowPosition (from today's distribution, 12-31-2016, https://hg.libsdl.org/SDL/shortlog/bf19e0c84483):
if (displayIndex > _this->num_displays) {
should be:
if (displayIndex >= _this->num_displays) {
|
|
0cfa0aa1
|
2016-12-29T11:49:18
|
|
improved SDL_GetError() output generated by EGL code
This change attempts to report the EGL error codes generated by SDL's calls
into EGL, along with the name of the EGL function that failed.
|
|
7c316366
|
2016-12-26T23:02:14
|
|
x11: Don't loop forever if the X server refuses a pointer grab.
|
|
b4e069e7
|
2016-12-26T02:12:21
|
|
Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
felix
Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:
/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
^~~~~~
It seems there is a missing 'void' between the parentheses.
|
|
fd85f574
|
2016-12-23T22:49:37
|
|
Mac: back out commit 3e9b2ae41adf. It causes significant overhead on many GPUs.
|
|
d719374c
|
2016-12-23T22:08:18
|
|
Mac: Fix over-saturated colors on P3 displays (e.g. the 2016 MBPs).
|
|
eda74fda
|
2016-12-18T13:05:14
|
|
tvOS: Expose remote swipe gestures as arrow key presses (thanks oviano!)
|
|
787a54c8
|
2016-12-18T12:28:28
|
|
iOS bug #3377: work around bugs in some third party iOS libraries (e.g. Google admob) where they assume the optional UIApplicationDelegate ?window? property always exists and will crash if it doesn?t.
|
|
f50a0400
|
2016-12-13T00:22:42
|
|
windows: add whitespace to fix macro preprocessing issue (thanks, Sven!).
Apparently without a space here, "fastbuild -cache" breaks.
|
|
e81bf12b
|
2016-12-12T09:18:42
|
|
Fixed edid parsing code for older gcc compilers
Ozkan Sezer
This adds the name 'ad' to two unnamed unions in edid.h
and adjusts edid-parse.c for it. Nameless unions are not supported in
ancient gcc, which I happened to use on one of my ancient setups.
|
|
8414c3d4
|
2016-12-11T12:01:44
|
|
Fixed ABI, don't change the return type of SDL_GL_SwapWindow()
|
|
6211668e
|
2016-12-11T12:01:01
|
|
Fixed creating a renderer on the dummy driver on Mac OS X
|
|
cb5a0b0f
|
2016-12-11T11:45:33
|
|
Fixed crash when creating a dummy window on Mac OS X
|
|
454d9cb9
|
2016-12-09T05:19:31
|
|
PP_OK isn't available in the NaCl build environment on buildbot. It's defined as 0
|
|
97d05b0d
|
2016-12-09T05:12:27
|
|
Fixed a bunch of SwapWindow calls that needed their return value updated
|
|
7a39681e
|
2016-12-09T05:04:18
|
|
Fixed X11 OpenGL ES build
|
|
fed8cbcd
|
2016-12-09T05:00:35
|
|
Fixed build for EGL platforms
|
|
524bf3c2
|
2016-12-09T01:47:43
|
|
Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
|
|
26f05ecb
|
2016-12-02T02:25:12
|
|
Fixed missing prototypes on Android, patch from Sylvain
|
|
84c0780e
|
2016-12-02T02:21:35
|
|
Fixed bug 3305 - Fixed TextInput status when the keyboard was dismissed with the dismiss key on the iPad
Diego
I was previously unaware that rotating the device to a different orientation when the keyboard is shown causes a keyboardWillHide followed by a keyboardWillShow notification. The previous patch would then mistakenly StopTextInput when rotating. This patch fixes that by checking if the device is rotating before stopping text input.
|
|
1b689c33
|
2016-12-01T11:52:47
|
|
Fixed bug 3503 - osx builds don't run on 10.6 as of rev. 10651
Ozkan Sezer
With rev. 10651, i.e. http://hg.libsdl.org/SDL/rev/747a6a795b21 ,
SDL2 - OS X builds fail to run on 10.6 (my setup: i686 / 10.6.8)
because the symbol _IOPMAssertionCreateWithDescription is missing.
The SDK listing it for 10.7+ does seem correct. Reverting r10651
and rebuilding makes it to function again.
|
|
4905cd9c
|
2016-11-30T22:06:05
|
|
Fixed bug 3340 - SDL_BlitScaled causes access violation in some cases.
Simon Hug
The SDL_BlitScaled function runs into an access violation for specific blit coordinates and surface sizes. The attached testcase blits a 800x600 surface to a 1280x720 surface at the coordinates -640,-345 scaled to 1280x720. The blit function that moves the data then runs over and reads after the pixel data from the src surface causing an access violation.
I can't say where exactly it goes wrong, but I think it could have something to do with the rounding in SDL_UpperBlitScaled. final_src.y is 288 and final_src.h is 313. Together that's 601, which I believe is one too much, but I just don't know the code enough to make sure that's the problem.
Sylvain
I think this patch fix the issue, but maybe it's worth re-writing "SDL_UpperBlitScaled" using SDL_FRect.
|
|
7f764bd8
|
2016-11-26T10:26:36
|
|
once more - iterating on this is annoying
|
|
51ccc9ed
|
2016-11-26T10:26:32
|
|
if the tap is explicitly disabled by code or by another program, let it remain disabled! this is different than the automatic "event tap was too slow therefore we stopped processing it" timeout which we want to re-enable after.
|
|
25f54f0f
|
2016-11-26T10:26:26
|
|
tap should default to disabled, not enabled
|
|
354a8f27
|
2016-11-26T10:26:22
|
|
SDL for Mac - only enable global event tap when actually necessary (app has focus and has requested relative mouse mode or has asked for a mouse grab). in other situations the event tap impacts system performance and battery life with no benefit.
|