Log

Author Commit Date CI Message
Sam Lantinga b9f55b6d 2020-06-19T10:37:14 Fixed bug 5199 - Fix KMSDRM_CreateWindow() segfault when starting L?VE2D engine. Manuel Alfayate Corchete This small patch fixes the KMSDRM_CreateSurfaces() call in KMSDRM_CreateWindow(), that was segfaulting deeper into SDL internals because the windata->viddata pointer wasn't set before the KMSDRM_CreateSurfaces() call. So that's what this small patch does. Now, L?VE2D works perfectly well on the Raspberry Pi 3, instead of just segfaulting.
Sam Lantinga 56622f9c 2020-06-17T10:09:07 Fixed bug 5126 - MinGW compile error SDL_windowssensor.c Martin Gerhardy SDL_windowssensor.c includes InitGuid.h - but it should be initguid.h
Sam Lantinga 48989e2a 2020-06-17T08:47:27 Reverted comment change in previous commit
Sam Lantinga a7ff6e96 2020-06-17T08:44:45 Fixed overflow in surface pitch calculation
James Legg f1d5ced1 2020-06-17T12:48:40 x11: Fix spurious keyboard focus events
stfx efe09359 2020-06-15T10:31:16 Fix compile without DIRECTX
Ozkan Sezer 9db16a65 2020-06-14T12:21:02 fix permissions of some project files
Ozkan Sezer 16389654 2020-06-14T12:05:56 fix watcom build of SDL_test_common.c
Sam Lantinga 7c0986fb 2020-06-12T10:30:46 Fixed bug 4938 - Suggestion: rename SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XBGR8888 Ellie I just tripped over this: stb_image when requesting 3 channels with 8-bit actually returns them as 3 bytes per pixel with no alignment, so basically 4 pixels are 12 bytes with no padding (0...2, 3...5, 6...8, and 9...11). This I would have naively expected to be called RGB888 or BGR888, since there is no "dead" unused byte as I would expect for something called e.g. RGBX8888. However, SDL2's SDL_PIXELFORMAT_BGR888 uses 4 bytes, same as SDL_PIXELFORMAT_BGRX8888, even though the latter appears to be a longer storage format - which it isn't, internally. It's just swapped, in byte order X, B, G, R (instead of BGRX). So why isn't the macro name also swapped, as "XBGR888" instead of just "BGR888"? I find the formats therefore named inconsistently, and unless there is a reason for this I suggest these changes: 1. deprecate SDL_PIXELFORMAT_BGR888 in favor of a new SDL_PIXELFORMAT_XBGR8888 and 2. deprecate SDL_PIXELFORMAT_RGB888 in favor of a new SDL_PIXELFORMAT_XRGB8888
Ethan Lee 2aa8974f 2020-06-11T12:03:33 Add SDL_SIMDRealloc
Sam Lantinga 20aada0e 2020-06-10T09:38:43 Fixed bug 5170 - Build fails when using Visual Studio 2017 with Windows 10 SDK 10.0.19041.0 in uwp JackBoosY In src/video/winrt/SDL_winrtgamebar.cpp line 55: virtual HRESULT STDMETHODCALLTYPE add_VisibilityChanged( __FIEventHandler_1_IInspectable *handler, Windows::Foundation::EventRegistrationToken *token) = 0; The macro __FIEventHandler_1_IInspectable defined in windows.fondation.h(Windows10 SDK 10.0.17763.0) line 3576: #define __FIVector_1_Windows__CFoundation__CPoint ABI::Windows::Foundation::Collections::__FIVector_1_Windows__CFoundation__CPoint_t but no longer exists in Windows 10 SDK 10.0.19041.0. After searching this macro in the sdk include path, I found that it was defined in many header files. But it should be replaced in windows.system.h .
Sam Lantinga 4d15b5b8 2020-06-10T09:36:10 Fixed building with Visual Studio 2019
Sam Lantinga 44f50c64 2020-06-09T21:47:41 Fixed bug 5171 - PollEvent impacts performance in 2.0.12 On some systems, GetClipCursor() impacts performance when called frequently, so only call it every once in a while to make sure we haven't lost our capture.
Sam Lantinga 511a9702 2020-06-09T21:43:00 Fixed whitespace
Sam Lantinga aefe19ff 2020-06-09T11:31:39 Added support for the NACON Revolution Pro Controller 3 and the GameStop PS4 Fun Controller
Sam Lantinga 6f241bd5 2020-06-09T10:47:29 Fixed build
Sam Lantinga 086be21e 2020-06-09T10:47:27 ControllerList: add support for NACON asymetric controller and Revolution 3, Hori mini wireless ps4 controller, and 2 PDP switch controllers
Sam Lantinga 3b76109f 2020-06-09T10:47:25 ControllerList: remove giotek controller from list - vid/pid appears to be reused in bunch of devies including ones with different fw/protocol and treating as ps4 controller breaks them.
Sam Lantinga a9cfac38 2020-06-09T10:47:23 Controller: Deadzone improvements
Sam Lantinga 9fa8d6d0 2020-06-08T17:07:55 Define constants not available on older kernels
Sam Lantinga 3ac24bfc 2020-06-08T17:01:50 Fixed mouse drag with an external mouse on iOS
Sam Lantinga d0947c14 2020-06-04T12:30:25 Fixed exception if getManifestEnvironmentVariables() is called without a current SDL activity
Sam Lantinga ff53521b 2020-06-04T12:26:57 Fixed Bluetooth audio output on Apple TV
Sam Lantinga cced5eb9 2020-06-04T09:23:18 Fixed bug 5169 - Can not build current sources because of recent thread management changes Manuel Alfayate Corchete I'm trying to build SDL2 with threads support here in GNU/Linux, both X86 and ARM, and it does not seem to be possible ATM: /home/manuel/src/SDLLLL/src/core/linux/SDL_threadprio.c:233:26: error: 'rtkit_max_realtime_priority' undeclared (first use in this function)
Sam Lantinga 958c4282 2020-06-04T09:13:49 Fixed build warning
Sam Lantinga 49501a98 2020-06-04T09:10:49 Updated configure with changes from configure.ac
Sam Lantinga 22ce194b 2020-06-03T14:58:38 Make sure SDL_locale.h is included in the Xcode Framework for macOS
Sam Lantinga b9d5aebb 2020-06-03T14:56:35 Make sure SDL_locale.h is included in the Xcode Framework for tvOS
Sam Lantinga 550b209e 2020-06-03T14:26:37 Make sure SDL_locale.h is included in the Xcode Framework
Ryan C. Gordon 60435712 2020-06-03T16:42:19 video: Set window->surface NULL after freeing it. Otherwise, when SDL_CreateWindowFramebuffer() is called again, it will return the free'd surface instead of creating a new one.
Sam Lantinga eea0b0e0 2020-06-02T17:08:31 Fixed bug 5168 - Memory leak in RAWINPUT_JoystickOpen meyraud705 Variable 'hwdata' is not freed in RAWINPUT_JoystickOpen if device->driver->OpenJoystick() fails.
Sam Lantinga ac1f174a 2020-06-02T17:02:37 Fixed bug 5167 - Memory leak in GuessXInputDevice meyraud705 Variable 'devices' is not freed if function GuessXInputDevice, in SDL_xinputjoystick.c, return early.
Sam Lantinga 06267f50 2020-06-02T16:59:54 Fixed whitespace in SDL_vulkan.h
Sam Lantinga d48c97c4 2020-06-02T16:57:20 Fixed bug 5147 - KMSDRM: SetWindowFullscreen() failing with SDL_WINDOW_FULLSCREEN_DESKTOP Manuel Alfayate Corchete This patch is needed so programs that do this work as expected: 1) Start in a different video mode than the mode used by the system and then... 2) Try to go fullscreen with the mode originally used by the system via SetWindowFullScreen() with the SDL_WINDOW_FULLSCREEN_DESKTOP flag. An example would be pt2-clone in https://github.com/8bitbubsy/pt2-clone. This program does this: Starts with: video.window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screenW, screenH, windowFlags); and then, *IF* the user has configured it in fullscreen mode in its .ini, it tries to go fullscreen with the desktop mode: SDL_SetWindowFullscreen(video.window, SDL_WINDOW_FULLSCREEN_DESKTOP); This sequence of operations is currently failing because SDL_SetDisplayModeForDisplay() in SDL_video.c fails because display->desktop_mode is not being initialized with its correct value: SetDisplayMode() in SDL_kmsdrmvideo.c will not be able to set the mode because it detects the mode to have a driverdata of 0x0 ("if (!modedata)") and rightfully returns an error. So, the included patch fixes this small problem, and programs that first change the video mode and then try to go fullscreen with the system video mode will now work. The patch simply fixes an small omission, but its really needed now that dynamic video mode changing was implemented on the KMSDRM backend.
Sam Lantinga 9325b22e 2020-05-29T21:26:32 Fixed bug 5113 - SDL_UpdateWindowSurfaceRects BitBlt the entire surface on Win32 Ryan C. Gordon As discussed here: https://discourse.libsdl.org/t/question-about-implementation-of-sdl-updatewindowsurfacerects/27561 "As you can see this function [WIN_UpdateWindowFramebuffer, in src/video/windows/SDL_windowsframebuffer.c] calls BitBlt on entire screen, even though it accepts the rects. Rects variable is not even used in this function at all. Now my question is why is that the case?"
Sam Lantinga d000c1cd 2020-05-29T21:22:11 Fixed bug 5155 - HIDAPI_JoystickDisconnected incorrect array shift Anthony Pesch I was looking into my own input bug and noticed an issue in the HIDAPI code while looking over it. I don't have a controller that goes down this path to test and try to provoke the issue, but it looks pretty straight forward. The memmove to shift the joystick id array on disconnect isn't scaling the size by sizeof(SDL_JoystickID), likely corrupting the ids on disconnect.
Sam Lantinga a8400dc3 2020-05-29T16:31:05 Fixed bug 5105 - sndio support not working in dynamic mode (dlopen) Giovanni Bajo The CMake build system supports several audio frameworks for Linux: one of them is sndio. All frameworks can be built with "runtime linking" (that is, using dlopen to load the library at runtime). In sdlchecks.cmake, there's code to do the same with sndio: ================================================================= # Requires: # - n/a # Optional: # - SNDIO_SHARED opt # - HAVE_DLOPEN opt macro(CheckSNDIO) if(SNDIO) # TODO: set include paths properly, so the sndio headers are found check_include_file(sndio.h HAVE_SNDIO_H) find_library(D_SNDIO_LIB sndio) if(HAVE_SNDIO_H AND D_SNDIO_LIB) set(HAVE_SNDIO TRUE) file(GLOB SNDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sndio/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${SNDIO_SOURCES}) set(SDL_AUDIO_DRIVER_SNDIO 1) if(SNDIO_SHARED) if(NOT HAVE_DLOPEN) message_warn("You must have SDL_LoadObject() support for dynamic sndio loading") else() FindLibraryAndSONAME("sndio") set(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC "\"${SNDIO_LIB_SONAME}\"") set(HAVE_SNDIO_SHARED TRUE) endif() else() list(APPEND EXTRA_LIBS ${D_SNDIO_LIB}) endif() set(HAVE_SDL_AUDIO TRUE) endif() endif() endmacro() ================================================================= The feature is gated by an option called SNDIO_SHARED. It is also fully implemented in SDL_sndioaudio.c Unfortunately, it seems there is a missing line in CMakeLists.txt, so SNDIO_SHARED is not defined: ====================================================================== set_option(ALSA "Support the ALSA audio API" ${UNIX_SYS}) dep_option(ALSA_SHARED "Dynamically load ALSA audio support" ON "ALSA" OFF) set_option(JACK "Support the JACK audio API" ${UNIX_SYS}) dep_option(JACK_SHARED "Dynamically load JACK audio support" ON "JACK" OFF) set_option(ESD "Support the Enlightened Sound Daemon" ${UNIX_SYS}) dep_option(ESD_SHARED "Dynamically load ESD audio support" ON "ESD" OFF) set_option(PULSEAUDIO "Use PulseAudio" ${UNIX_SYS}) dep_option(PULSEAUDIO_SHARED "Dynamically load PulseAudio support" ON "PULSEAUDIO" OFF) set_option(ARTS "Support the Analog Real Time Synthesizer" ${UNIX_SYS}) dep_option(ARTS_SHARED "Dynamically load aRts audio support" ON "ARTS" OFF) set_option(NAS "Support the NAS audio API" ${UNIX_SYS}) set_option(NAS_SHARED "Dynamically load NAS audio API" ${UNIX_SYS}) set_option(SNDIO "Support the sndio audio API" ${UNIX_SYS}) set_option(FUSIONSOUND "Use FusionSound audio driver" OFF) dep_option(FUSIONSOUND_SHARED "Dynamically load fusionsound audio support" ON "FUSIONSOUND" OFF) ====================================================================== You can see that all frameworks define a "dep_option" NAME_SHARED, and SNDIO is the only one where the option is missing. This means that runtime loading of sndio is never activated. If sndio is found at configuration time, it is always activated in "linked" mode, so that the final binary will have a load-time dependency with libsdnio. This is unfortunate. To fix the problem, it is sufficient to add this line: dep_option(SNDIO_SHARED "Dynamically load the sndio audio API" ${UNIX_SYS} ON "SNDIO" OFF) I've verified that this fixes the bug, and sndio can now be dynamically loaded as expected.
Sam Lantinga 2303d921 2020-05-29T16:28:56 Fixed bug 5145 - Fix whitespace in SDL_vulkan.h Colin Caine Everywhere else seems to use spaces. See patch diffed from a fresh hg checkout yesterday.
Sam Lantinga bdfd1b68 2020-05-29T16:02:49 Fixed bug 5146 - SDL_RenderFillRect doesn't work in DirectFB Lacky It looks like refactoring of SDL2 internal API has broken SDL_RenderFillRect for DirectFB. In new version function SDL_RenderFillRect returns 0, but rectangle is not visible. Replacing "count" with "len" in the argument list for SDL_memcpy in DirectFB_QueueFillRects fixes problem.
Sam Lantinga 68e1731e 2020-05-29T15:40:17 Don't bother logging security exception getting the device serial number This can happen anytime we haven't opened the device yet
Sockmonsters eea450bc 2020-05-29T15:37:03 - Added exception handler for the new SecurityException in USBDevice getSerialNumber
Sam Lantinga ae9ff11b 2020-05-29T14:54:07 The zero happens at a higher level now
Sam Lantinga 39c958bb 2020-05-29T14:48:39 Initialize the raw_map before getting controller mappings from the driver
Sam Lantinga 2db04947 2020-05-29T14:48:05 Fixed variable names to be consistent across functions
Sam Lantinga 345b4d7e 2020-05-29T13:37:21 Fixed bug 5161 - Autodetect controller mappings based on the Linux Gamepad Specification Jan Bujak I wrote a new driver for my gamepad on Linux. I'd like SDL to support it out-of-box, as currently it just treats it as a generic joystick instead of a gamepad. From what I can see the only way to do that is to either 1) pick one of the already supported controllers' PID, VID and button layouts and have my driver send that (effectively lying that it's something else), or 2) submit a preconfigured, hardcoded mapping to SDL. Both of those, in my opinion, are silly when we already have the Linux Gamepad Specification which standarizes this: https://www.kernel.org/doc/html/v4.15/input/gamepad.html Unfortunately SDL doesn't make use of it currently. So I've took it upon myself to add it; patch is in the attachments. Basically what the patch does is that if SDL finds no built-it controller mappings for a given joystick it then asks the joystick backend to autodetect it, and that uses the relevant evdev bits to figure out which button/axis is which. (See the specs for more details.) With this patch applied my own driver for my controller works out-of-box with SDL with no extra configuration and is correctly recognized as a gamepad; this is also going to be the case for any other driver which follows the Linux Gamepad Specification.
James Legg e2dbed9c 2020-05-29T13:05:37 SDL_blit: Fix undefined bitshift operations Arithmatic operations promote Uint8 to signed int. If the top bit of a Uint8 is set, and it is left shifted 24 places, then the result is not representable in a signed 32 bit int. This would be undefined behaviour on systems where int is 32 bits.
Ryan C. Gordon aa259ed5 2020-05-28T15:18:41 wayland: Changed output removal in handle_surface_leave() No longer needs an extra malloc, handles unexpected cases like the same output being listed twice.
Ryan C. Gordon ce7ae4ec 2020-05-28T14:57:10 wayland: Move buffer copy into mime_data_list_add() It makes it clearer who owns the memory, and more reasonable to free it on failure in the creating function. (and, of course, pacifies static analysis.)
Ryan C. Gordon 22da9d4d 2020-05-28T14:47:55 wayland: assert that mmap() didn't return NULL. In practice, it never _would_, but in theory it _might_, so this assertion tells the static analyzer not to worry about it.
Sam Lantinga 1a1f1704 2020-05-27T10:35:43 Don't include the iOS joystick driver if joysticks are disabled
Sam Lantinga 57149c24 2020-05-27T10:27:20 Fixed building with --disable-joystick on iOS
Sam Lantinga cf01ee16 2020-05-27T10:27:04 Fixed building with --disable-joystick on Linux
Sam Lantinga e9f567c7 2020-05-27T10:14:08 Fixed building on iOS with MFI controllers disabled
Sam Lantinga 97ca96bd 2020-05-27T10:13:01 Use nil instead of NULL for Objective-C objects
Sam Lantinga 2aec184e 2020-05-27T09:57:51 Fixed mkdir warning when running iosbuild.sh multiple times
Sam Lantinga 03a7abf8 2020-05-27T09:57:26 Fixed building with --disable-joystick on macOS
Sam Lantinga af5eb56c 2020-05-27T09:28:03 Fixed uninitialized variable warning
Sam Lantinga 31916f11 2020-05-27T09:22:12 Fixed compiler warning building on FreeBSD
Sam Lantinga bcbaa4ec 2020-05-26T16:34:50 If there isn't a GetGlobalMouseState() implementation, fall back to the normal one.
Sam Lantinga 437577f9 2020-05-26T16:29:26 Fixed bug 5141 - KMSDRM: manage SDL_GetGlobalMouseState() Manuel Alfayate Corchete On the KMSDRM backend, there is no such thing as a desktop, yet some programs could (and DO) use SDL_GetGlobalMouseState(). So I think its good idea that, in KMSDRM, it returns the same mouse coordinates anyway as SDL_GetMouseState() would return. There is nothing else it could return, as far as I can understand, since there is no desktop anyway. This small patch does precisely that.
Sam Lantinga 1df0a1e4 2020-05-26T16:27:00 Fixed bug 5140 - KMSDRM: Dynamic vsync toggle does not work Manuel Alfayate Corchete The KMSDRM backend was doing things wrong because of some small (but important) misconceptions on how KMS/DRM works: to implement a largely broken non-vsync refresh mechanism, the SwapWindow() function was issuing new pageflips before previous ones had completed, thus causing EBUSY returns, buffer mismanagement, etc... resulting in general breakage on vsync disabling from apps, that would not allow vsync to work again without KMSDRM video re-initialization. To further clarify, on most DRM drivers async pageflips are NOT working nowadays, so all issued pageflips will complete on next VBLANK, NOT ASAP (calling drmModePageFlip() with the DRM_MODE_PAGE_FLIP_ASYNC flag will return error). The old code was assuming that can just issue a synchronous (=on VBLANK) pageflip and then pass a 0 timeout to the pull() function so we do not wait for the pageflip event, thinking that this will lead to correct non-vsynced screen updates from the program: That is plain wrong. Each pageflip has to be waite before issuing a new one, ALWAYS. And if we do not support ASYNC pageflips on the DRM driver level, then we are forced to wait for the next VBLANK. There is no way around it. I have also added many comments on the KMSDRM code. This is needed for future reference for me or others who may need to look at this code: KMS/DRM terminology regarding what SYNC and ASYNC mean in pageflip terms, and where to do certain things and why, is not trivial. It is not desirable or possible to invest time on researching the same concepts every time there is need to dive into this code. So please leave all these comments in the patch.
Sam Lantinga 15294e21 2020-05-26T13:54:47 Fixed iOS build
Sam Lantinga cc2fe84d 2020-05-26T13:19:48 Getting closer.
Sam Lantinga 0713c579 2020-05-26T13:19:44 More Linux fixes.
Sam Lantinga c7d1dab1 2020-05-26T13:19:41 Rename Linux-only variable.
Sam Lantinga b820a81f 2020-05-26T13:19:35 Include SDL_hints.h.
Sam Lantinga de866e66 2020-05-26T13:19:29 Include SDL_hint.h.
Sam Lantinga abd58418 2020-05-26T13:19:19 Make some changes to SDL_SetThreadPriority to try and have SDL transparently handle more of the work. 1. Comment that SDL_SetThreadPriority will make any necessary system changes when applying priority. 2. Add a hint to override SDL's default behavior for scheduler policy. 3. Modify the pthreads SDL_SetThreadPriority so that instead of just using the current thread scheduler policy it will change it to a policy that should work best for the requested priority. 4. Add hint checks in SDL_SetThreadPriority so that #3 can be overridden if desired. 5. Modify the Linux SDL_SetThreadPriority so that in the case that policy, either by SDL defaults or from the hint, is a realtime policy it uses the realtime rtkit API. 6. Prior to calling rtkit on Linux make the necessary thread state changes that rtkit requires. Currently this is done every time as it isn't expected that SDL_SetThreadPriority will be called repeatedly for a thread.
Cameron Gutman 77b0dad2 2020-05-25T20:55:29 cocoa: Change Caps Lock behavior to toggle instead of locking It currently behaves like a locking key which is pressed when Caps Lock is enabled and released when disabled. This means that apps that trigger events on Caps Lock key down will only fire these events every other time Caps Lock is pressed.
Sam Lantinga f16e6bfa 2020-05-25T14:10:51 Fixed creating a metal renderer without specifying a metal window
Sam Lantinga f176d7fd 2020-05-22T16:45:02 Added a note not to use XinputUap.dll for XInput support
Ryan C. Gordon 600a2fc7 2020-05-21T04:01:37 locale: Removed unused variable.
Ryan C. Gordon a299fdd7 2020-05-21T03:52:48 sensor: Fixed compiler warnings on mingw64.
Ryan C. Gordon ba11122e 2020-05-21T03:48:56 locale: Fixed compiler warning on Visual Studio.
Tudor Brindus a6ca61d7 2020-05-21T00:06:09 wayland: update pointer position on initial enter event
Ryan C. Gordon b4e76b58 2020-05-20T17:32:23 sensor: Fix overaggressive search/replace. :)
Ryan C. Gordon 27c38eb2 2020-05-20T17:22:52 sensor: Correct fix for redefinition of various symbols.
Ryan C. Gordon 5fe34a40 2020-05-20T17:01:25 hidapi: Fix compiler warning.
Ryan C. Gordon c9d358bc 2020-05-20T16:59:35 sensor: Fix build on various Windows compilers with various predefinitions.
Ryan C. Gordon 68777406 2020-05-20T16:58:33 windows: Fix calls to CoCreateInstance() so last parameter is a LPVOID *.
Ryan C. Gordon 539125b8 2020-05-20T16:43:02 locale: Fixed compiler warning on WinRT.
Ryan C. Gordon 8bd3b2c8 2020-05-20T16:34:19 configure: fix fcitx tests. Otherwise Unix systems without D-Bus support will attempt to compile sources they can't handle.
Ryan C. Gordon d66b7366 2020-05-20T16:15:14 locale: Patched to compile on Windows Phone.
Ryan C. Gordon a5c654d5 2020-05-19T13:22:01 configure: Just don't do the -idirafter on QNX. The compiler understands it, but the "qcc" compiler driver doesn't, and the standard Khronos headers upset QNX anyhow, since they try to include X11 headers in the __unix__ section.
Ryan C. Gordon 72fdc805 2020-05-19T12:30:26 configure: -idirafter needs a space, -I doesn't. Some compilers are apparently quite cranky about the -I not having a space!
Ryan C. Gordon 475afe21 2020-05-19T12:08:05 configure: Do a real check for -idirafter anyhow. (The CMake project cheats around this by asking "are we GCC or Clang?" and I'm inclined to leave it like that for now.)
Ryan C. Gordon 2f565b44 2020-05-19T11:52:15 configure: Regenerate configure script.
Ryan C. Gordon 0e08d237 2020-05-19T11:48:22 configure: Not all compilers understand -idirafter, use -I instead. If this is a problem, we can write a test for the compiler flag, but shouldn't we _always_ use our Khronos headers instead of depending on the system...?
Ryan C. Gordon da54eb7c 2020-05-19T11:38:18 checker-buildbot.bat: Removed. This is clearly not going to work like this.
Ryan C. Gordon 24a76b27 2020-05-19T04:01:03 build-scripts: Attempt at a static analysis batch file for Windows.
Ryan C. Gordon 3808b120 2020-05-19T03:14:46 locale: Make sure C++ implementations (Haiku!) use C linkage.
Ryan C. Gordon 20ed8019 2020-05-19T02:59:02 os2-buildbot.sh: Fix upload path.
Ryan C. Gordon a1d7410f 2020-05-19T02:56:02 windows-buildbot-zipper.bat: Attempt to update for new buildbot.
Ryan C. Gordon 863776f8 2020-05-19T01:19:52 haiku: Another attempt at fixing build.
Ryan C. Gordon e53d39cf 2020-05-19T00:09:59 haiku: Patched to compile.
Ryan C. Gordon e11a665c 2020-05-18T21:20:11 raspberrypi-buildbot.sh: Fix output directory.
Ryan C. Gordon 9db4e6ed 2020-05-18T21:10:20 os2-buildbot.sh: Fix output directory.
Ryan C. Gordon 3195551b 2020-05-18T21:07:02 xcode: make sure locale sources are used in all targets.
Ryan C. Gordon 7558d960 2020-05-18T20:18:34 OS/2: Forgot to add locale source dir to makefile.
Ryan C. Gordon c26c348a 2020-05-18T20:06:16 raspberrypi-buildbot.sh: Leave files in the right place, don't nuke build dir.