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b9f55b6d
|
2020-06-19T10:37:14
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|
Fixed bug 5199 - Fix KMSDRM_CreateWindow() segfault when starting L?VE2D engine.
Manuel Alfayate Corchete
This small patch fixes the KMSDRM_CreateSurfaces() call in KMSDRM_CreateWindow(), that was segfaulting deeper into SDL internals because the windata->viddata pointer wasn't set before the KMSDRM_CreateSurfaces() call.
So that's what this small patch does.
Now, L?VE2D works perfectly well on the Raspberry Pi 3, instead of just segfaulting.
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56622f9c
|
2020-06-17T10:09:07
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|
Fixed bug 5126 - MinGW compile error SDL_windowssensor.c
Martin Gerhardy
SDL_windowssensor.c includes InitGuid.h - but it should be initguid.h
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48989e2a
|
2020-06-17T08:47:27
|
|
Reverted comment change in previous commit
|
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a7ff6e96
|
2020-06-17T08:44:45
|
|
Fixed overflow in surface pitch calculation
|
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f1d5ced1
|
2020-06-17T12:48:40
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|
x11: Fix spurious keyboard focus events
|
|
efe09359
|
2020-06-15T10:31:16
|
|
Fix compile without DIRECTX
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|
9db16a65
|
2020-06-14T12:21:02
|
|
fix permissions of some project files
|
|
16389654
|
2020-06-14T12:05:56
|
|
fix watcom build of SDL_test_common.c
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|
7c0986fb
|
2020-06-12T10:30:46
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|
Fixed bug 4938 - Suggestion: rename SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XBGR8888
Ellie
I just tripped over this: stb_image when requesting 3 channels with 8-bit actually returns them as 3 bytes per pixel with no alignment, so basically 4 pixels are 12 bytes with no padding (0...2, 3...5, 6...8, and 9...11). This I would have naively expected to be called RGB888 or BGR888, since there is no "dead" unused byte as I would expect for something called e.g. RGBX8888.
However, SDL2's SDL_PIXELFORMAT_BGR888 uses 4 bytes, same as SDL_PIXELFORMAT_BGRX8888, even though the latter appears to be a longer storage format - which it isn't, internally. It's just swapped, in byte order X, B, G, R (instead of BGRX). So why isn't the macro name also swapped, as "XBGR888" instead of just "BGR888"?
I find the formats therefore named inconsistently, and unless there is a reason for this I suggest these changes:
1. deprecate SDL_PIXELFORMAT_BGR888 in favor of a new SDL_PIXELFORMAT_XBGR8888
and
2. deprecate SDL_PIXELFORMAT_RGB888 in favor of a new SDL_PIXELFORMAT_XRGB8888
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2aa8974f
|
2020-06-11T12:03:33
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|
Add SDL_SIMDRealloc
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20aada0e
|
2020-06-10T09:38:43
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|
Fixed bug 5170 - Build fails when using Visual Studio 2017 with Windows 10 SDK 10.0.19041.0 in uwp
JackBoosY
In src/video/winrt/SDL_winrtgamebar.cpp line 55:
virtual HRESULT STDMETHODCALLTYPE add_VisibilityChanged(
__FIEventHandler_1_IInspectable *handler,
Windows::Foundation::EventRegistrationToken *token) = 0;
The macro __FIEventHandler_1_IInspectable defined in windows.fondation.h(Windows10 SDK 10.0.17763.0) line 3576:
#define __FIVector_1_Windows__CFoundation__CPoint ABI::Windows::Foundation::Collections::__FIVector_1_Windows__CFoundation__CPoint_t
but no longer exists in Windows 10 SDK 10.0.19041.0.
After searching this macro in the sdk include path, I found that it was defined in many header files. But it should be replaced in windows.system.h .
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4d15b5b8
|
2020-06-10T09:36:10
|
|
Fixed building with Visual Studio 2019
|
|
44f50c64
|
2020-06-09T21:47:41
|
|
Fixed bug 5171 - PollEvent impacts performance in 2.0.12
On some systems, GetClipCursor() impacts performance when called frequently, so only call it every once in a while to make sure we haven't lost our capture.
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511a9702
|
2020-06-09T21:43:00
|
|
Fixed whitespace
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aefe19ff
|
2020-06-09T11:31:39
|
|
Added support for the NACON Revolution Pro Controller 3 and the GameStop PS4 Fun Controller
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|
6f241bd5
|
2020-06-09T10:47:29
|
|
Fixed build
|
|
086be21e
|
2020-06-09T10:47:27
|
|
ControllerList: add support for NACON asymetric controller and Revolution 3, Hori mini wireless ps4 controller, and 2 PDP switch controllers
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3b76109f
|
2020-06-09T10:47:25
|
|
ControllerList: remove giotek controller from list - vid/pid appears to be reused in bunch of devies including ones with different fw/protocol and treating as ps4 controller breaks them.
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a9cfac38
|
2020-06-09T10:47:23
|
|
Controller: Deadzone improvements
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9fa8d6d0
|
2020-06-08T17:07:55
|
|
Define constants not available on older kernels
|
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3ac24bfc
|
2020-06-08T17:01:50
|
|
Fixed mouse drag with an external mouse on iOS
|
|
d0947c14
|
2020-06-04T12:30:25
|
|
Fixed exception if getManifestEnvironmentVariables() is called without a current SDL activity
|
|
ff53521b
|
2020-06-04T12:26:57
|
|
Fixed Bluetooth audio output on Apple TV
|
|
cced5eb9
|
2020-06-04T09:23:18
|
|
Fixed bug 5169 - Can not build current sources because of recent thread management changes
Manuel Alfayate Corchete
I'm trying to build SDL2 with threads support here in GNU/Linux, both X86 and ARM, and it does not seem to be possible ATM:
/home/manuel/src/SDLLLL/src/core/linux/SDL_threadprio.c:233:26: error: 'rtkit_max_realtime_priority' undeclared (first use in this function)
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|
958c4282
|
2020-06-04T09:13:49
|
|
Fixed build warning
|
|
49501a98
|
2020-06-04T09:10:49
|
|
Updated configure with changes from configure.ac
|
|
22ce194b
|
2020-06-03T14:58:38
|
|
Make sure SDL_locale.h is included in the Xcode Framework for macOS
|
|
b9d5aebb
|
2020-06-03T14:56:35
|
|
Make sure SDL_locale.h is included in the Xcode Framework for tvOS
|
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550b209e
|
2020-06-03T14:26:37
|
|
Make sure SDL_locale.h is included in the Xcode Framework
|
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60435712
|
2020-06-03T16:42:19
|
|
video: Set window->surface NULL after freeing it.
Otherwise, when SDL_CreateWindowFramebuffer() is called again, it will return
the free'd surface instead of creating a new one.
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|
eea0b0e0
|
2020-06-02T17:08:31
|
|
Fixed bug 5168 - Memory leak in RAWINPUT_JoystickOpen
meyraud705
Variable 'hwdata' is not freed in RAWINPUT_JoystickOpen if device->driver->OpenJoystick() fails.
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|
ac1f174a
|
2020-06-02T17:02:37
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|
Fixed bug 5167 - Memory leak in GuessXInputDevice
meyraud705
Variable 'devices' is not freed if function GuessXInputDevice, in SDL_xinputjoystick.c, return early.
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06267f50
|
2020-06-02T16:59:54
|
|
Fixed whitespace in SDL_vulkan.h
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|
d48c97c4
|
2020-06-02T16:57:20
|
|
Fixed bug 5147 - KMSDRM: SetWindowFullscreen() failing with SDL_WINDOW_FULLSCREEN_DESKTOP
Manuel Alfayate Corchete
This patch is needed so programs that do this work as expected:
1) Start in a different video mode than the mode used by the system and then...
2) Try to go fullscreen with the mode originally used by the system via SetWindowFullScreen() with the SDL_WINDOW_FULLSCREEN_DESKTOP flag.
An example would be pt2-clone in https://github.com/8bitbubsy/pt2-clone.
This program does this:
Starts with:
video.window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, screenW, screenH, windowFlags);
and then, *IF* the user has configured it in fullscreen mode in its .ini, it tries to go fullscreen with the desktop mode:
SDL_SetWindowFullscreen(video.window, SDL_WINDOW_FULLSCREEN_DESKTOP);
This sequence of operations is currently failing because SDL_SetDisplayModeForDisplay() in SDL_video.c fails because display->desktop_mode is not being initialized with its correct value: SetDisplayMode() in SDL_kmsdrmvideo.c will not be able to set the mode because it detects the mode to have a driverdata of 0x0 ("if (!modedata)") and rightfully returns an error.
So, the included patch fixes this small problem, and programs that first change the video mode and then try to go fullscreen with the system video mode will now work.
The patch simply fixes an small omission, but its really needed now that dynamic video mode changing was implemented on the KMSDRM backend.
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|
9325b22e
|
2020-05-29T21:26:32
|
|
Fixed bug 5113 - SDL_UpdateWindowSurfaceRects BitBlt the entire surface on Win32
Ryan C. Gordon
As discussed here:
https://discourse.libsdl.org/t/question-about-implementation-of-sdl-updatewindowsurfacerects/27561
"As you can see this function [WIN_UpdateWindowFramebuffer, in src/video/windows/SDL_windowsframebuffer.c] calls BitBlt on entire screen, even though it accepts the rects. Rects variable is not even used in this function at all. Now my question is why is that the case?"
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|
d000c1cd
|
2020-05-29T21:22:11
|
|
Fixed bug 5155 - HIDAPI_JoystickDisconnected incorrect array shift
Anthony Pesch
I was looking into my own input bug and noticed an issue in the HIDAPI code while looking over it. I don't have a controller that goes down this path to test and try to provoke the issue, but it looks pretty straight forward.
The memmove to shift the joystick id array on disconnect isn't scaling the size by sizeof(SDL_JoystickID), likely corrupting the ids on disconnect.
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|
a8400dc3
|
2020-05-29T16:31:05
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|
Fixed bug 5105 - sndio support not working in dynamic mode (dlopen)
Giovanni Bajo
The CMake build system supports several audio frameworks for Linux: one of them is sndio.
All frameworks can be built with "runtime linking" (that is, using dlopen to load the library at runtime). In sdlchecks.cmake, there's code to do the same with sndio:
=================================================================
# Requires:
# - n/a
# Optional:
# - SNDIO_SHARED opt
# - HAVE_DLOPEN opt
macro(CheckSNDIO)
if(SNDIO)
# TODO: set include paths properly, so the sndio headers are found
check_include_file(sndio.h HAVE_SNDIO_H)
find_library(D_SNDIO_LIB sndio)
if(HAVE_SNDIO_H AND D_SNDIO_LIB)
set(HAVE_SNDIO TRUE)
file(GLOB SNDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sndio/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${SNDIO_SOURCES})
set(SDL_AUDIO_DRIVER_SNDIO 1)
if(SNDIO_SHARED)
if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic sndio loading")
else()
FindLibraryAndSONAME("sndio")
set(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC "\"${SNDIO_LIB_SONAME}\"")
set(HAVE_SNDIO_SHARED TRUE)
endif()
else()
list(APPEND EXTRA_LIBS ${D_SNDIO_LIB})
endif()
set(HAVE_SDL_AUDIO TRUE)
endif()
endif()
endmacro()
=================================================================
The feature is gated by an option called SNDIO_SHARED. It is also fully implemented in SDL_sndioaudio.c
Unfortunately, it seems there is a missing line in CMakeLists.txt, so SNDIO_SHARED is not defined:
======================================================================
set_option(ALSA "Support the ALSA audio API" ${UNIX_SYS})
dep_option(ALSA_SHARED "Dynamically load ALSA audio support" ON "ALSA" OFF)
set_option(JACK "Support the JACK audio API" ${UNIX_SYS})
dep_option(JACK_SHARED "Dynamically load JACK audio support" ON "JACK" OFF)
set_option(ESD "Support the Enlightened Sound Daemon" ${UNIX_SYS})
dep_option(ESD_SHARED "Dynamically load ESD audio support" ON "ESD" OFF)
set_option(PULSEAUDIO "Use PulseAudio" ${UNIX_SYS})
dep_option(PULSEAUDIO_SHARED "Dynamically load PulseAudio support" ON "PULSEAUDIO" OFF)
set_option(ARTS "Support the Analog Real Time Synthesizer" ${UNIX_SYS})
dep_option(ARTS_SHARED "Dynamically load aRts audio support" ON "ARTS" OFF)
set_option(NAS "Support the NAS audio API" ${UNIX_SYS})
set_option(NAS_SHARED "Dynamically load NAS audio API" ${UNIX_SYS})
set_option(SNDIO "Support the sndio audio API" ${UNIX_SYS})
set_option(FUSIONSOUND "Use FusionSound audio driver" OFF)
dep_option(FUSIONSOUND_SHARED "Dynamically load fusionsound audio support" ON "FUSIONSOUND" OFF)
======================================================================
You can see that all frameworks define a "dep_option" NAME_SHARED, and SNDIO is the only one where the option is missing.
This means that runtime loading of sndio is never activated. If sndio is found at configuration time, it is always activated in "linked" mode, so that the final binary will have a load-time dependency with libsdnio. This is unfortunate.
To fix the problem, it is sufficient to add this line:
dep_option(SNDIO_SHARED "Dynamically load the sndio audio API" ${UNIX_SYS} ON "SNDIO" OFF)
I've verified that this fixes the bug, and sndio can now be dynamically loaded as expected.
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|
2303d921
|
2020-05-29T16:28:56
|
|
Fixed bug 5145 - Fix whitespace in SDL_vulkan.h
Colin Caine
Everywhere else seems to use spaces.
See patch diffed from a fresh hg checkout yesterday.
|
|
bdfd1b68
|
2020-05-29T16:02:49
|
|
Fixed bug 5146 - SDL_RenderFillRect doesn't work in DirectFB
Lacky
It looks like refactoring of SDL2 internal API has broken SDL_RenderFillRect for DirectFB. In new version function SDL_RenderFillRect returns 0, but rectangle is not visible.
Replacing "count" with "len" in the argument list for SDL_memcpy in DirectFB_QueueFillRects fixes problem.
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|
68e1731e
|
2020-05-29T15:40:17
|
|
Don't bother logging security exception getting the device serial number
This can happen anytime we haven't opened the device yet
|
|
eea450bc
|
2020-05-29T15:37:03
|
|
- Added exception handler for the new SecurityException in USBDevice getSerialNumber
|
|
ae9ff11b
|
2020-05-29T14:54:07
|
|
The zero happens at a higher level now
|
|
39c958bb
|
2020-05-29T14:48:39
|
|
Initialize the raw_map before getting controller mappings from the driver
|
|
2db04947
|
2020-05-29T14:48:05
|
|
Fixed variable names to be consistent across functions
|
|
345b4d7e
|
2020-05-29T13:37:21
|
|
Fixed bug 5161 - Autodetect controller mappings based on the Linux Gamepad Specification
Jan Bujak
I wrote a new driver for my gamepad on Linux. I'd like SDL to support it out-of-box, as currently it just treats it as a generic joystick instead of a gamepad. From what I can see the only way to do that is to either 1) pick one of the already supported controllers' PID, VID and button layouts and have my driver send that (effectively lying that it's something else), or 2) submit a preconfigured, hardcoded mapping to SDL.
Both of those, in my opinion, are silly when we already have the Linux Gamepad Specification which standarizes this:
https://www.kernel.org/doc/html/v4.15/input/gamepad.html
Unfortunately SDL doesn't make use of it currently. So I've took it upon myself to add it; patch is in the attachments.
Basically what the patch does is that if SDL finds no built-it controller mappings for a given joystick it then asks the joystick backend to autodetect it, and that uses the relevant evdev bits to figure out which button/axis is which. (See the specs for more details.)
With this patch applied my own driver for my controller works out-of-box with SDL with no extra configuration and is correctly recognized as a gamepad; this is also going to be the case for any other driver which follows the Linux Gamepad Specification.
|
|
e2dbed9c
|
2020-05-29T13:05:37
|
|
SDL_blit: Fix undefined bitshift operations
Arithmatic operations promote Uint8 to signed int. If the top bit of a
Uint8 is set, and it is left shifted 24 places, then the result is not
representable in a signed 32 bit int. This would be undefined behaviour
on systems where int is 32 bits.
|
|
aa259ed5
|
2020-05-28T15:18:41
|
|
wayland: Changed output removal in handle_surface_leave()
No longer needs an extra malloc, handles unexpected cases like the same
output being listed twice.
|
|
ce7ae4ec
|
2020-05-28T14:57:10
|
|
wayland: Move buffer copy into mime_data_list_add()
It makes it clearer who owns the memory, and more reasonable to free it on
failure in the creating function.
(and, of course, pacifies static analysis.)
|
|
22da9d4d
|
2020-05-28T14:47:55
|
|
wayland: assert that mmap() didn't return NULL.
In practice, it never _would_, but in theory it _might_, so this assertion
tells the static analyzer not to worry about it.
|
|
1a1f1704
|
2020-05-27T10:35:43
|
|
Don't include the iOS joystick driver if joysticks are disabled
|
|
57149c24
|
2020-05-27T10:27:20
|
|
Fixed building with --disable-joystick on iOS
|
|
cf01ee16
|
2020-05-27T10:27:04
|
|
Fixed building with --disable-joystick on Linux
|
|
e9f567c7
|
2020-05-27T10:14:08
|
|
Fixed building on iOS with MFI controllers disabled
|
|
97ca96bd
|
2020-05-27T10:13:01
|
|
Use nil instead of NULL for Objective-C objects
|
|
2aec184e
|
2020-05-27T09:57:51
|
|
Fixed mkdir warning when running iosbuild.sh multiple times
|
|
03a7abf8
|
2020-05-27T09:57:26
|
|
Fixed building with --disable-joystick on macOS
|
|
af5eb56c
|
2020-05-27T09:28:03
|
|
Fixed uninitialized variable warning
|
|
31916f11
|
2020-05-27T09:22:12
|
|
Fixed compiler warning building on FreeBSD
|
|
bcbaa4ec
|
2020-05-26T16:34:50
|
|
If there isn't a GetGlobalMouseState() implementation, fall back to the normal one.
|
|
437577f9
|
2020-05-26T16:29:26
|
|
Fixed bug 5141 - KMSDRM: manage SDL_GetGlobalMouseState()
Manuel Alfayate Corchete
On the KMSDRM backend, there is no such thing as a desktop, yet some programs could (and DO) use SDL_GetGlobalMouseState().
So I think its good idea that, in KMSDRM, it returns the same mouse coordinates anyway as SDL_GetMouseState() would return. There is nothing else it could return, as far as I can understand, since there is no desktop anyway.
This small patch does precisely that.
|
|
1df0a1e4
|
2020-05-26T16:27:00
|
|
Fixed bug 5140 - KMSDRM: Dynamic vsync toggle does not work
Manuel Alfayate Corchete
The KMSDRM backend was doing things wrong because of some small (but important) misconceptions on how KMS/DRM works: to implement a largely broken non-vsync refresh mechanism, the SwapWindow() function was issuing new pageflips before previous ones had completed, thus causing EBUSY returns, buffer mismanagement, etc... resulting in general breakage on vsync disabling from apps, that would not allow vsync to work again without KMSDRM video re-initialization.
To further clarify, on most DRM drivers async pageflips are NOT working nowadays, so all issued pageflips will complete on next VBLANK, NOT ASAP (calling drmModePageFlip() with the DRM_MODE_PAGE_FLIP_ASYNC flag will return error).
The old code was assuming that can just issue a synchronous (=on VBLANK) pageflip and then pass a 0 timeout to the pull() function so we do not wait for the pageflip event, thinking that this will lead to correct non-vsynced screen updates from the program: That is plain wrong.
Each pageflip has to be waite before issuing a new one, ALWAYS. And if we do not support ASYNC pageflips on the DRM driver level, then we are forced to wait for the next VBLANK. There is no way around it.
I have also added many comments on the KMSDRM code. This is needed for future reference for me or others who may need to look at this code: KMS/DRM terminology regarding what SYNC and ASYNC mean in pageflip terms, and where to do certain things and why, is not trivial. It is not desirable or possible to invest time on researching the same concepts every time there is need to dive into this code. So please leave all these comments in the patch.
|
|
15294e21
|
2020-05-26T13:54:47
|
|
Fixed iOS build
|
|
cc2fe84d
|
2020-05-26T13:19:48
|
|
Getting closer.
|
|
0713c579
|
2020-05-26T13:19:44
|
|
More Linux fixes.
|
|
c7d1dab1
|
2020-05-26T13:19:41
|
|
Rename Linux-only variable.
|
|
b820a81f
|
2020-05-26T13:19:35
|
|
Include SDL_hints.h.
|
|
de866e66
|
2020-05-26T13:19:29
|
|
Include SDL_hint.h.
|
|
abd58418
|
2020-05-26T13:19:19
|
|
Make some changes to SDL_SetThreadPriority to try and have SDL transparently handle more of the work.
1. Comment that SDL_SetThreadPriority will make any necessary system changes when applying priority.
2. Add a hint to override SDL's default behavior for scheduler policy.
3. Modify the pthreads SDL_SetThreadPriority so that instead of just using the current thread scheduler policy it will change it to a policy that should work best for the requested priority.
4. Add hint checks in SDL_SetThreadPriority so that #3 can be overridden if desired.
5. Modify the Linux SDL_SetThreadPriority so that in the case that policy, either by SDL defaults or from the hint, is a realtime policy it uses the realtime rtkit API.
6. Prior to calling rtkit on Linux make the necessary thread state changes that rtkit requires. Currently this is done every time as it isn't expected that SDL_SetThreadPriority will be called repeatedly for a thread.
|
|
77b0dad2
|
2020-05-25T20:55:29
|
|
cocoa: Change Caps Lock behavior to toggle instead of locking
It currently behaves like a locking key which is pressed
when Caps Lock is enabled and released when disabled. This
means that apps that trigger events on Caps Lock key down will
only fire these events every other time Caps Lock is pressed.
|
|
f16e6bfa
|
2020-05-25T14:10:51
|
|
Fixed creating a metal renderer without specifying a metal window
|
|
f176d7fd
|
2020-05-22T16:45:02
|
|
Added a note not to use XinputUap.dll for XInput support
|
|
600a2fc7
|
2020-05-21T04:01:37
|
|
locale: Removed unused variable.
|
|
a299fdd7
|
2020-05-21T03:52:48
|
|
sensor: Fixed compiler warnings on mingw64.
|
|
ba11122e
|
2020-05-21T03:48:56
|
|
locale: Fixed compiler warning on Visual Studio.
|
|
a6ca61d7
|
2020-05-21T00:06:09
|
|
wayland: update pointer position on initial enter event
|
|
b4e76b58
|
2020-05-20T17:32:23
|
|
sensor: Fix overaggressive search/replace. :)
|
|
27c38eb2
|
2020-05-20T17:22:52
|
|
sensor: Correct fix for redefinition of various symbols.
|
|
5fe34a40
|
2020-05-20T17:01:25
|
|
hidapi: Fix compiler warning.
|
|
c9d358bc
|
2020-05-20T16:59:35
|
|
sensor: Fix build on various Windows compilers with various predefinitions.
|
|
68777406
|
2020-05-20T16:58:33
|
|
windows: Fix calls to CoCreateInstance() so last parameter is a LPVOID *.
|
|
539125b8
|
2020-05-20T16:43:02
|
|
locale: Fixed compiler warning on WinRT.
|
|
8bd3b2c8
|
2020-05-20T16:34:19
|
|
configure: fix fcitx tests.
Otherwise Unix systems without D-Bus support will attempt to compile sources
they can't handle.
|
|
d66b7366
|
2020-05-20T16:15:14
|
|
locale: Patched to compile on Windows Phone.
|
|
a5c654d5
|
2020-05-19T13:22:01
|
|
configure: Just don't do the -idirafter on QNX.
The compiler understands it, but the "qcc" compiler driver doesn't, and the
standard Khronos headers upset QNX anyhow, since they try to include X11
headers in the __unix__ section.
|
|
72fdc805
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2020-05-19T12:30:26
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configure: -idirafter needs a space, -I doesn't.
Some compilers are apparently quite cranky about the -I not having a space!
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475afe21
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2020-05-19T12:08:05
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configure: Do a real check for -idirafter anyhow.
(The CMake project cheats around this by asking "are we GCC or Clang?" and I'm
inclined to leave it like that for now.)
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2f565b44
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2020-05-19T11:52:15
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configure: Regenerate configure script.
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0e08d237
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2020-05-19T11:48:22
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configure: Not all compilers understand -idirafter, use -I instead.
If this is a problem, we can write a test for the compiler flag, but shouldn't
we _always_ use our Khronos headers instead of depending on the system...?
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da54eb7c
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2020-05-19T11:38:18
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checker-buildbot.bat: Removed. This is clearly not going to work like this.
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24a76b27
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2020-05-19T04:01:03
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build-scripts: Attempt at a static analysis batch file for Windows.
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3808b120
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2020-05-19T03:14:46
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locale: Make sure C++ implementations (Haiku!) use C linkage.
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20ed8019
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2020-05-19T02:59:02
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os2-buildbot.sh: Fix upload path.
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a1d7410f
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2020-05-19T02:56:02
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windows-buildbot-zipper.bat: Attempt to update for new buildbot.
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863776f8
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2020-05-19T01:19:52
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haiku: Another attempt at fixing build.
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e53d39cf
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2020-05-19T00:09:59
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haiku: Patched to compile.
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e11a665c
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2020-05-18T21:20:11
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raspberrypi-buildbot.sh: Fix output directory.
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9db4e6ed
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2020-05-18T21:10:20
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os2-buildbot.sh: Fix output directory.
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3195551b
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2020-05-18T21:07:02
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xcode: make sure locale sources are used in all targets.
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7558d960
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2020-05-18T20:18:34
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OS/2: Forgot to add locale source dir to makefile.
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c26c348a
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2020-05-18T20:06:16
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raspberrypi-buildbot.sh: Leave files in the right place, don't nuke build dir.
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