|
bd3ee07c
|
2018-12-05T16:49:38
|
|
wayland: Send SDL_TOUCH_MOUSEID mouse events for touches.
|
|
6259a726
|
2018-12-05T16:13:12
|
|
Warnings: fix a documentation warning and missing prototypes
|
|
db320e46
|
2018-12-04T14:21:29
|
|
Fixed the PS4 motion controls showing up as a separate game controller on Linux
|
|
69c256c1
|
2018-12-04T18:15:45
|
|
Fix comment and end of lines
|
|
f64c9433
|
2018-12-04T17:13:13
|
|
Update comment URL of USB document (HID Usage Tables 1.12)
|
|
09b46204
|
2018-12-04T16:50:31
|
|
Windows: NEON detection and intrinsic includes on Visual Studio
Visual Studio doesn't define __ARM_ARCH nor _ARM_NEON, but _M_ARM and _M_ARM64,
so SDL_HasNEON() was bypassed.
PF_ARM_NEON_INSTRUCTIONS_AVAILABLE doesn't see to be defined (but still works
when defined as 19).
|
|
aea7e56a
|
2018-12-04T12:34:45
|
|
android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h>
Only __ARM_NEON is defined with Android NDK and arm64-v8a
Tested on ndk-r18, ndk-r13 and also Xcode.
(Visual Studio needs a different fix).
Fixes Bugzilla #4409.
|
|
cca9d24c
|
2018-12-03T09:26:05
|
|
direct3d: be more aggressive about resetting invalidated cached state.
Fixes Bugzilla #4402.
|
|
939bf1c4
|
2018-12-03T02:06:17
|
|
render: fix some static analysis warnings.
|
|
33f78eb1
|
2018-12-03T01:58:23
|
|
direct3d: Make sure streaming textures update before being used for drawing.
Fixes Bugzilla #4402.
|
|
b744108a
|
2018-12-02T21:57:33
|
|
Patched to compile on C89 compilers.
|
|
3c936150
|
2018-12-02T20:55:57
|
|
direct3d: Release and NULL out vertex buffers on reset.
Otherwise they are irretrievably lost on window resize, etc, which makes
rendering freeze and other disasters.
Fixes Bugzilla #4358.
|
|
d4a21f54
|
2018-12-02T02:43:32
|
|
cmake: Comment out some debug logging that can upset build environments.
Something about the dashes, colons, numbers makes some builders believe this
is an error message.
|
|
65a7c98c
|
2018-12-02T02:33:06
|
|
directfb: Updated render backend to new internal API.
Totally untested, beyond it now compiles again. Probably needs some fixes.
Fixes Bugzilla #4405.
|
|
583f61b2
|
2018-12-01T16:31:56
|
|
kmsdrm: Check for resources when validating KMSDRM device in check_modesetting.
Fixes Bugzilla #4403.
|
|
b3ac87d5
|
2018-12-01T13:09:00
|
|
kmsdrm: uninitialized KMSDRM fixes
* Search for valid encoder in connector when it doesn't have an
encoder ID set.
* Search for valid CRTC in resources and encoder's possible CRTCs
when encoder doesn't have one set.
* Select default mode if CRTC doesn't have a valid one.
* Pick current_mode's W/H/Refresh Rate basing on current and
valid CRTC mode, not the saved one.
|
|
3323b355
|
2018-12-01T12:19:11
|
|
android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!).
Fixes Bugzilla #4406.
|
|
1e4acca8
|
2018-12-01T12:17:34
|
|
Added some detail to a Doxygen comment (thanks, Sylvain!).
|
|
fac40f8e
|
2018-12-01T11:14:20
|
|
Patched to compile on Linux with threads enabled. (whoops!)
|
|
c4bc59a5
|
2018-12-01T10:36:26
|
|
Patched to compile on Linux with --disable-threads.
Fixes Bugzilla #4393.
|
|
f205f3a8
|
2018-11-27T15:10:26
|
|
Added support for the Razer Raiju Mobile
|
|
a95291c9
|
2018-11-27T11:16:04
|
|
Fixed the hotspot for cursors on Raspberry Pi
|
|
aea48357
|
2018-11-27T10:20:29
|
|
Fixed bug changing cursors on Raspberry Pi
|
|
3f0d520a
|
2018-11-26T19:55:01
|
|
SDL_touch.h (SDL_TouchDeviceType): remove comma at end of enumerator list.
|
|
37b1f989
|
2018-11-25T22:13:09
|
|
metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU.
|
|
7b306bf3
|
2018-11-23T21:29:42
|
|
Added atomics support for armv8-a (Raspberry Pi 3)
|
|
bd0ae0a5
|
2018-11-23T21:11:11
|
|
Do a second pass to find libraries without a single version digit after the .so
This finds libsndio.so.6.1 on Raspberry Pi
|
|
872936a4
|
2018-11-21T23:46:37
|
|
metal: Fix an incorrect division.
|
|
4a58722b
|
2018-11-21T23:37:23
|
|
metal: SDL_RenderFillRects uses one draw call per 16k rectangles (within the given FillRects call), instead of one draw call per rectangle. Reduces CPU usage when drawing many rectangles.
|
|
14e389ea
|
2018-11-20T10:55:00
|
|
minor update to Makefile.os2, added a test/Makefile.os2.
|
|
5c5ba0e3
|
2018-11-19T21:35:59
|
|
Fixed bug 4394 - Crash in SDL_PumpEvents() after SDL_DestroyWindow()
Cameron Gutman
After updating to SDL 2.0.9, I got a user report that my app was crashing when closing a SDL_WINDOW_FULLSCREEN window to return to my Qt-based UI. It looks like the dead SDL window is getting a spurious updateLayer call which is causing SDL to dereference a null SDL_WindowData pointer.
For some reason, this only happens when using SDL_WINDOW_FULLSCREEN and not windowed or SDL_WINDOW_FULLSCREEN_DESKTOP. I was also unsuccessful in my attempt to get a simple reproducer for this crash. The Session.cpp code is available https://github.com/moonlight-stream/moonlight-qt/blob/688c4a90d994aa23e7b0af3ffcbb8707886db780/app/streaming/session.cpp but I slightly modified it (adding a SDL_PumpEvents() call at 1179 to immediately trigger the issue, otherwise it happened when Qt next pumped the event loop).
The crashing line is:
NSMutableArray *contexts = data->nscontexts;
|
|
ac15de18
|
2018-11-19T21:28:52
|
|
Fixed bug 4392 - SDL_cpuinfo.h breaks compilation with C bool type
Luke Dashjr
Bug 3993 was "fixed" by #undef'ing bool. But this breaks C99's stdbool.h bool too.
For example, mpv's build fails with:
../audio/out/ao_sdl.c:35:5: error: unknown type name ?bool?
It seems ill-advised to be #undef'ing *anything* here - what if the code including SDL_cpuinfo.h actually wants to use altivec?
|
|
b73703b9
|
2018-11-19T21:17:00
|
|
Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
Daniel Gibson
Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
|
|
d3fa42b8
|
2018-11-18T19:28:20
|
|
os/2 bits for SDL_malloc.c -- from libffi
|
|
1a02403e
|
2018-11-18T11:50:20
|
|
libm: Watcom defines huge=__huge: undefine it to fix build using Watcom.
|
|
ed8413c9
|
2018-11-18T11:50:02
|
|
Makefile.os2: build libm as a static lib and add it to linkage.
in case it is needed some day.
|
|
457e58c4
|
2018-11-17T16:24:52
|
|
opengles: Fixed compiler warnings.
|
|
9719f89d
|
2018-11-17T12:12:29
|
|
Back out change initializing renderer blend mode incorrectly.
|
|
fde7592a
|
2018-11-17T14:39:42
|
|
direct3d11: Fixed missing rendering of solid primitives.
Fixes Bugzilla #4388.
|
|
782f1685
|
2018-11-17T14:37:51
|
|
Fixed a few compiler warnings.
|
|
29e15ce6
|
2018-11-17T00:58:45
|
|
The default draw blendmode is SDL_BLENDMODE_NONE
|
|
1f6bd951
|
2018-11-15T18:22:30
|
|
Emscripten: make CloseAudio actually close audio
cf. https://bugzilla.libsdl.org/show_bug.cgi?id=4176
|
|
43d47f6b
|
2018-11-15T07:20:02
|
|
fix permissions
|
|
9262c0de
|
2018-11-14T22:38:58
|
|
software: fix blits with color mods that change during a command queue run.
|
|
2e348c1f
|
2018-11-14T13:37:22
|
|
Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
maxxus
The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events. Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
|
|
1a4c0d4e
|
2018-11-12T19:23:49
|
|
Fixed bug 4377 - SDL_PIXELFORMAT enum is anonymous, which prevents its use in a templated function
zen3d
While trying to build Pixie lisp (https://github.com/pixie-lang/pixie), which uses SDL for multimedia output, the mandelbrot example won't build. The problem is that internally pixie uses a templated function to dump a value, and gcc chokes because SDL_PIXELFORMAT_RGA8888 is an anonymous enum.
I solved the problem locally by changing from:
enum {
SDL_PIXELFORMAT_UNKNOWN,
... etc. ...
SDL_PIXELFORMAT_YUYV = ... etc ...
};
to:
typedef enum {
SDL_PIXELFORMAT_UNKNOWN,
... etc. ...
SDL_PIXELFORMAT_YUYV = ... etc ...
} SDL_PIXELFORMAT_ENUM;
The net result of this change is that the enum containing SDL_PIXELFORMAT_* is no longer an anonymous enum and can now be used by a templated function.
This local change fixes Pixie lisp for me.
I did notice that you use the idiom
typedef enum {
... etc ...
} SDL_FOO;
elsewhere in your code, so that change to SDL_PIXELFORMAT doesn't look like it would have a negative impact.
|
|
b815ad56
|
2018-11-12T16:42:49
|
|
Fixed bug 4366 - Compile throws a warning on RPI (Raspbian Stretch)
midwan
When trying to compile on a Raspberry Pi 3, running Raspbian Stretch (fully updated), a warning appears:
/home/pi/projects/SDL/src/test/SDL_test_memory.c: In function ?SDL_TrackAllocation?:
/home/pi/projects/SDL/src/test/SDL_test_memory.c:112:109: warning: format ?%llx? expects argument of type ?long long unsigned int?, but argument 5 has type ?unw_word_t {aka unsigned int}? [-Wformat=]
snprintf(entry->stack_names[stack_index], sizeof(entry->stack_names[stack_index]), "%s+0x%llx", sym, offset);
|
|
5e153194
|
2018-11-12T16:34:58
|
|
Fixed bug 4367 - compatibility version decreased between 2.0.8 and 2.0.9
Joshua Root
The change resulting from Bug 4208 changed the compatibility_version of libSDL2 from 9.0.0 to 1.0.0. This is simply wrong.
This means that programs linked against 2.0.9 are considered by the dynamic linker to be compatible with all previous versions of libSDL2. This is not the case since new public symbols have been added.
The way compatibility_version and current_version are meant to work is:
* current_version increases every time the library changes in any way.
* compatibility_version is increased to match current_version whenever new public symbols are added.
Thus both versions should only ever increase. The solution to the Xcode project and autotools not having matching versions should have been to increase the version(s) in the Xcode project.
Reference: https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/VersionInformation.html
|
|
c525ff35
|
2018-11-10T20:56:23
|
|
cocoa: fix building with the macOS 10.7 SDK (thanks Riccardo!)
Fixes bug #4368
|
|
5029d50e
|
2018-11-10T16:15:48
|
|
Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
Touch device types include SDL_TOUCH_DEVICE_DIRECT (a touch screen with window-relative coordinates for touches), SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE (a trackpad-style device with absolute device coordinates), and SDL_TOUCH_DEVICE_INDIRECT_RELATIVE (a trackpad-style device with screen cursor-relative coordinates).
Phone screens are an example of a direct device type. Mac trackpads are the indirect-absolute touch device type. The Apple TV remote is an indirect-relative touch device type.
|
|
2196e576
|
2018-11-07T07:52:39
|
|
Used confflags +=, so each option can be enabled individually, if desired
|
|
44c5d803
|
2018-11-07T07:38:11
|
|
The Debian maintainers aren't using these rules, so enable dynamic loading of shared libraries by default for the Steam Linux Runtime
|
|
9665a508
|
2018-11-06T16:57:07
|
|
Added Vulkan headers version 1.1.91
Downloaded from https://github.com/KhronosGroup/Vulkan-Headers
|
|
48917e0e
|
2018-11-07T01:08:35
|
|
wayland: fix resizing and fullscreen toggling
For starters, we need to correctly respond to 0,0 configure after unsetting
fullscreen. Also, turns out that there should be no drawing calls at all
in between eglSwapBuffers and wl_egl_window_resize, as otherwise EGL can
already allocate a wrongly sized buffer for a next frame, so handle those
together.
|
|
ed694ec6
|
2018-11-06T23:45:50
|
|
close_code.h: #error if included without matching begin_code.h
|
|
a60751b7
|
2018-11-06T20:50:24
|
|
fix bug #4362 - SDL_syswm.h with SDL_PROTOTYPES_ONLY broken in C++ mode
|
|
1dbf7dc2
|
2018-11-04T21:11:07
|
|
os2: Do a distclean instead of removing files manually in buildbot script.
|
|
e45ed114
|
2018-11-04T20:47:17
|
|
os2: Added a script for the buildbot.
|
|
5f980514
|
2018-11-04T21:08:40
|
|
wayland: ask xdg-decoration protocol extension to use server-side decorations if possible.
|
|
244b79e1
|
2018-11-04T14:31:56
|
|
metal: SDL_RenderReadPixels on macOS synchronizes the render target's texture data if it's managed, before reading from it.
|
|
c9fed272
|
2018-11-04T12:31:02
|
|
metal: fix the SDL_RENDERER_PRESENTVSYNC flag not being set on the renderer info on macOS, when vsync is used.
|
|
c2bba9e4
|
2018-11-04T12:24:05
|
|
metal: fix the size of the buffer used for constant data.
|
|
bc57ac27
|
2018-11-02T21:34:17
|
|
mir: Removed mir client support.
Fixes Bugzilla #4288.
|
|
4026f89d
|
2018-11-02T18:07:11
|
|
Fixed bug 4308 - Prebuilt SDL.dll files not compiled with ASLR support (DYNAMICBASE)
Cameron Gutman
The current SDL 2.0.8 and the prerelease SDL 2.0.9 are compiled without the DYNAMICBASE flag to indicate that ASLR may relocate the DLL at load-time. https://docs.microsoft.com/en-us/cpp/build/reference/dynamicbase-use-address-space-layout-randomization?view=vs-2017
When I build SDL.dll myself using the VS2010 project, the DLL has the DYNAMICBASE flag set (as is the default). Similarly, MinGW-w64 also enables ASLR by default on all binaries for a couple years now (https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=836365)
|
|
cc39c7a0
|
2018-11-02T17:25:00
|
|
Fixed bug 4320 - Android remove reflection for HIDDeviceBLESteamController
Sylvain
Uneeded use of reflection to access connectGatt method in HIDDeviceBLESteamController.java
The method is API 23
https://developer.android.com/reference/android/bluetooth/BluetoothDevice.html#connectGatt(android.content.Context,%20boolean,%20android.bluetooth.BluetoothGattCallback,%20int)
|
|
67a94893
|
2018-11-02T17:22:15
|
|
Fixed bug 4319 - Android remove reflection for PointerIcon
Sylvain
Since SDL2 min requirement is Android SDK 26, and PointerIcon is 24. We don't need reflection to access it.
|
|
47fb450b
|
2018-11-02T17:18:03
|
|
Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer
Sylvain
SDL_android.c
src/core/android/SDL_android.c:1302:5: warning: variable 'br' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
default:
^~~~~~~
src/core/android/SDL_android.c:1306:12: note: uninitialized use occurs here
return br;
^~
src/core/android/SDL_android.c:1270:12: note: initialize the variable 'br' to silence this warning
jint br;
^
Maybe we could add some basics warning flags, not to see all warnings, but so that new warnings are caught sooner.
I would go for -Wall -Wextra, and some -Wno-warning for the allowed warnings.
|
|
457390fc
|
2018-11-01T20:24:21
|
|
metal: avoid an extra buffer allocation and GPU data copy in RunCommandQueue, it's not needed. Improves overall performance.
|
|
4e86dfd8
|
2018-11-01T19:49:01
|
|
metal: remove an obsolete section of a constant buffer.
|
|
0d79a8a1
|
2018-11-01T20:04:24
|
|
fix build using Watcom :
./src/render/SDL_render.c(2168): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2168): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2175): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2175): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant
./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant
./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant
./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant
./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant
|
|
4659e738
|
2018-11-01T12:31:45
|
|
merge fallout: Patched to compile, fixed some compiler warnings, etc.
|
|
d42728ec
|
2018-11-01T12:35:00
|
|
fix NetBSD C90 build failure
src/vendor/SDL2/src/joystick/bsd/SDL_sysjoystick.c:353:5: error:
ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]
reported by 'bch' at https://discourse.libsdl.org/t/25231
|
|
329f2eb9
|
2018-10-31T20:17:53
|
|
Fix crash when GL_LoadFunctions()/GLES2_LoadFunctions() fails
https://bugzilla.libsdl.org/show_bug.cgi?id=4350
We can't safely call GL_DestroyRenderer() until GL_LoadFunctions()
succeeds because we will be missing functions that we try to use
when activating the renderer for destruction if we have an GL context.
|
|
aeee424f
|
2018-10-31T15:16:51
|
|
Fixed bug 4349 - SDL_CreateWindow fails with KMS/DRM after upgrading Mesa to 18.2.3
Rainer Sabelka
After I did an upgrade of my arch Linux installation (resulting in an update of Mesa to version 18.2.3), all my SDL2 applications which use the KMS/DRM driver stopped working.
Reason: Creating a Window with SDL_CreateWindow failed because the call to EGL
eglCreateWindowSurface() returns an error "EGL_BAD_MATCH".
After investigating with the debugger I figured, that the configuration, which has been selected from the output of eglChooseConfig(), has an "EGL_NATIVE_VISUAL_ID" which does not match the "format" of the underlying gbm surface.
The attached patch fixes the problem. It does so, by mimicking Weston's behavior.
All configurations returned from eglChooseConfig() which have an visual_id different from the gbm format are discarded, and only from the remaining ones the "best" match is selected.
|
|
9af581bd
|
2018-10-31T15:01:20
|
|
Fixed bug 4347 - Keyboard LEDs don't work on linux console
Rainer Sabelka
When using SLD2 on a Linux console with the KMS/DRM video backend and Linux evdev keyboard support, the caps lock, scroll lock, and num lock leds do not work.
The attached patch adds ioctls for setting the LED state in SDL_evdev_kbd.c
|
|
62494a2e
|
2018-10-31T15:03:41
|
|
Merge SDL-ryan-batching-renderer branch to default.
|
|
eb2536c4
|
2018-10-31T14:50:20
|
|
Closing SDL-ryan-batching-renderer branch.
|
|
6c029f12
|
2018-10-31T10:18:05
|
|
Added tag release-2.0.9 for changeset c75013b56028
|
|
c49ecf6f
|
2018-10-30T20:11:02
|
|
rename os2 makefile so that 'make dist' catches it; update it a bit.
|
|
da56cefa
|
2018-10-30T07:00:03
|
|
Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
Sylvain
Re-opening this issue.
It fixes the test-case, but it introduces a regression with another bug (bug #4313).
So here's a new patch that activate cropping of the source surface to solve the issue.
It also reverts the wrong changeset.
It prevents unneeded colorkey error message.
|
|
950f39e2
|
2018-10-29T19:58:59
|
|
Backed out changeset 2944045e695b, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available.
|
|
e542d1a3
|
2018-10-29T20:18:50
|
|
winmain: Patched to compile on C89 compilers.
|
|
f434a98c
|
2018-10-29T20:00:03
|
|
winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc).
Otherwise, we are using the allocator before the app can set up its own hooks.
Now we use VirtualAlloc, and WideCharToMultiByte (because SDL_iconv uses
SDL_malloc, too!) to get ready to call into SDL_main.
This also makes console_wmain() call into the same routines as everything
else, so we don't have to deal with those allocations, too. Hopefully we
end up with the same results from GetCommandLine() as we do in wargv.
Fixes Bugzilla #4340.
|
|
b43f427f
|
2018-10-29T15:51:38
|
|
README-ios: added a note about enabling hidapi.
|
|
a5ebd4d7
|
2018-10-29T10:14:59
|
|
wayland: ask KDE protocol extension to use server-side decorations if possible.
|
|
df89abb2
|
2018-10-28T14:17:21
|
|
Fixed bug 4335 - Android NDK build error
dmuratshin
LOCAL_SRC_FILES shouldn't use $(LOCAL_PATH)
|
|
91820998
|
2018-10-28T21:36:48
|
|
Add and update include guards
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
|
|
e381a159
|
2018-10-28T10:31:06
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Updated Android project files and documentation
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14c55ac8
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2018-10-26T20:20:28
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This change looks okay in the general case.
If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
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be8ef94f
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2018-10-26T14:43:39
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hidapi: Don't run a separate event loop for device notifications.
Fixes Bugzilla #4286.
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91da4963
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2018-10-26T09:49:27
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Added patch note for SDL_GameControllerGetPlayerIndex() and friends
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b08bdc44
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2018-10-26T09:27:31
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Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
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14329256
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2018-10-25T16:53:14
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Generalized the XInput user index into a player index
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545febcf
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2018-10-25T13:22:34
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Fixed initializing XInput user index
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9987ca69
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2018-10-25T12:54:42
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Added SDL_JoystickGetXInputUserIndex()
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4d4e18c4
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2018-10-25T12:54:39
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Added vi style for the Emscripten joystick code
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04761d7d
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2018-10-25T11:11:02
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CMakeLists.txt: set dylib version numbers properly. (bug #2915.)
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b699ddc0
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2018-10-23T12:40:25
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Fixed reinitializing the SDL joystick subsystem on Android
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f0549cc9
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2018-10-23T09:10:02
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fix permissions
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8340b0f0
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2018-10-23T01:34:03
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render: Add floating point versions of various draw APIs.
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