src/video


Log

Author Commit Date CI Message
Sam Lantinga bd952900 2019-06-19T06:40:50 Use SDL C runtime functions
Sylvain Becker faed7f83 2019-06-19T10:11:38 KMSDRM: fix inverted strcmp, remove useless if test (Bug 4624)
Sylvain Becker 5998c513 2019-06-19T09:16:53 KMSDRM: fix compilation on linux, no d_namlen (Bug 4624)
Ryan C. Gordon d0fa93d6 2019-06-19T00:52:34 wayland: Fixed C99-style variable declaration inside for-loop.
Sam Lantinga 99abcbb2 2019-06-18T14:15:10 Fixed bug 4624 - KMS/DRM fails on FreeBSD because /dev/dri/card* nodes are symlinks Jan Martin Mikkelsen Patch to scan /dev/dri based on names rather than file type Loading KMS/DRM on FreeBSD fails because the "available" code in the driver checks for character device nodes under /dev/dri and the /dev/dri/card* files are symlinks rather than device nodes nodes on FreeBSD. The symlink points to /dev/drm/0. The attached patch counts /dev/dri/card* entries rather than directory entries which are character devices.
Ryan C. Gordon d3bedda4 2019-06-18T16:53:49 cocoa: Patched to compile and also handle possible malloc failure.
Sam Lantinga 3e720d2a 2019-06-18T13:41:38 Fixed potential double-free in mouse cleanup code
Sylvain Becker e96d4760 2019-06-18T18:53:58 Android: resize with software rendering, reverted again (Bug 4669)
Sylvain Becker 12b92260 2019-06-18T18:40:40 Android: try to fix resize with software rendering (bug 4669)
Sylvain Becker a55c0e14 2019-06-18T10:23:19 Android: revert previous commit (Bug 4669) (Refs #1)
Sylvain Becker f2157b6c 2019-06-17T22:31:36 Fixed bug 4669: Android software renderer, black screen when window resizes Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes
Alex Szpakowski f4625f52 2019-06-16T13:52:27 iOS: remove some code which could affect the state of UIViews that aren't owned by SDL. It was originally added to work around an input event problem in the code of a specific app which mixed SDL and native UIViews, but that app solved its problems in a better manner since then.
Ryan C. Gordon ed8b78d3 2019-06-14T21:18:53 cocoa: ignore compiler warnings about OpenGL being deprecated.
Ryan C. Gordon 90e2dc98 2019-06-14T18:23:51 A few minor changes to placate static analysis.
Sam Lantinga 1213fe79 2019-06-14T13:56:42 Worked around "Undefined symbol: ___isPlatformVersionAtLeast()" link error on Xcode 11 beta
Ryan C. Gordon d9a2eff2 2019-06-13T21:31:03 cocoa: Another attempt at synthesized mouse/touch events.
Ryan C. Gordon 29457464 2019-06-13T01:57:13 cocoa: Revised synthesized mouse/touch event strategy. I _think_ I understand what Sylvain is working on here now, so hopefully I got this right. Fixes Bugzilla #4576. (I think!)
Alex Szpakowski 50f51231 2019-06-12T19:57:30 macOS: Fix the coordinate space of SDL_GetDisplayUsableBounds (thanks Tim!) Fixes bug #4518.
Alex Szpakowski 74e86a51 2019-06-12T19:15:56 iOS: Remove didAddSubview override in NSWindow, its code breaks things which rely on focus changing within SDL's UIWindow (bug #4659).
Ryan C. Gordon 32ead2cb 2019-06-12T15:37:07 vulkan: Fixed use-after-free bug.
Sam Lantinga 69d27a69 2019-06-11T18:13:46 Fixed bug 4570 - Support Vulkan Portability rather than MoltenVK specifically Dzmitry Malyshau Current code, search paths, and error messages are written to only consider MoltenVK on macOS as a Vulkan Portability implementation. It's not the only implementation available to the users. gfx-portability [1] has been shown to run a number of titles well, including Dota2, Dolphin Emulator, and vkQuake3, often out-performing MoltenVK in frame rate and stability (see Dolphin benchmark [2]). There is no reason for SDL to be that specific, it's not using any MVK-specific functions other than the WSI initialization ("VK_MVK_macos_surface"). gfx-portability exposes this extension as well, and a more generic WSI extension is in process. It would be good if SDL was written in a more generic way that expect a Vulkan Portability library as opposed to MoltenVK specifically. [1] https://github.com/gfx-rs/portability [2] https://gfx-rs.github.io/2019/03/22/dolphin-macos-performance.html
Sebastian Krzyszkowiak 797b2813 2019-06-12T00:55:05 wayland: HiDPI support
Ryan C. Gordon 04b50f6c 2019-06-11T16:19:01 cocoa: Backed out CVDisplayLink code for macOS vsync. This was to deal with broken vsync support in macOS 10.14, which we assumed would remain broken indefinitely, but a later 10.14 released fixed it. This is a loss of late-swap support, but there are several subtle problems in our CVDiplayLink code that are also evaporating, to be fair. Fixes Bugzilla #4575. (Backed out changeset 8760fed23001)
Sam Lantinga aa80d279 2019-06-11T08:33:30 Fix build with the 10.10 SDK
Ryan C. Gordon 5fb20b30 2019-06-11T02:14:59 video: fixed compiler warning on Visual Studio.
Ryan C. Gordon 399df540 2019-06-11T01:14:24 windows: Drop WM_ACTIVATE when window is hidden, but only if being activated. Fixes Bugzilla #4571.
Sylvain Becker f9a9193e 2019-06-10T21:58:03 Android: add MinimizeWindow function (Bug 4580, 4657) shouldMinimizeOnFocusLoss is un-activated (return false)
Ryan C. Gordon 781692c0 2019-06-09T19:27:25 cocoa: report proper input IDs for mouse/touch events. Otherwise, we generate incorrect mouse events for MacBook trackpads (which are also multitouch devices), etc. Partially fixes Bugzilla #4576.
Sam Lantinga e43550c0 2019-06-09T14:08:18 Fixed bug 4658 - iOS 12 fullscreen flag and SDL_HINT_IOS_HIDE_HOME_INDICATOR not working Caleb Cornett On iOS 12, creating a window with the SDL_WINDOW_FULLSCREEN flag does not dim the home indicator or defer system gestures. The same goes for setting the SDL_HINT_IOS_HIDE_HOME_INDICATOR to "2" -- it has no effect at all. I've tracked down the source of this misbehavior to a timing issue. The initial `setNeedsUpdate...` calls were happening too early and getting applied to the launch screen by mistake. In the attached patch, I've added a call to those functions right after the launch screen is hidden so that they apply to the main view controller instead. This appears to fix the issue, at least on my iPhone 6s Plus.
Sam Lantinga 48ac92af 2019-06-08T18:40:11 Fixed bug 4041 - Android, SDL_Renderer OpenGLES 1 is loading GLESv2 library Sylvain On Android, if you set no attribute using SDL_GL_SetAttribute(), and try to create a SDL Render OpenGLES 1: - it loads first by default GLESv2 libraries - creates the rendere OpenGLES 1 - recreates the Window to have a context 1.1 ( https://hg.libsdl.org/SDL/file/4db4cfd59470/src/render/opengles/SDL_render_gles.c#l298 ) But it doesn't unload libraries, then reload GLESv1 lib. So the SDL_Renderer OpenGLES 1 is working with GLES 2 libs, which seems inconsistent. If you, at first, set SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); It will correctly load GLES v1 libraries. Here's a small patch to reload egl libs when SDL_RecreateWindow() is called. It fixes the issue, also the case from bug 4042 ( SDL_RecreateWindow() is used by SDL_Renderer gl, gles1, gles2. )
Sam Lantinga 2b6473dc 2019-06-08T15:10:20 Fixed bug 4533 - Update ANGLE to load d3dcompiler_47.dll instead of d3dcompiler_46.dll msmshazan Update ANGLE Libraries to support d3dcompiler_47.dll since chrome does not ship with d3dcompiler_46.dll and d3dcompiler_43.dll
Sam Lantinga 8728ce44 2019-06-08T14:54:37 Fixed bug 4557 - SDL_SIMDAlloc and *Free should be in the public interface Martin Gerhardy These functions are really useful and should get exposed imo.
Sam Lantinga f2c8d8e9 2019-06-08T10:47:43 Fixed bug 4443 - Incorrect scan code reported for numpad 5 bplu4t2f When num lock is on, the scancode reported for numpad 5 is SDL_SCANCODE_KP_5, which is correct. However, when num lock is off, windows reports the VK_CLEAR virtual key code, which is incorrectly translated into SDL_SCANCODE_CLEAR inside of the VKeytoScancode(WPARAM vkey) function.
Alex Szpakowski 9b581159 2019-05-26T18:53:36 iOS: return SDL_GetWindowSize from SDL_GL_GetDrawableSize if there's no GLES view in the window (matches the behaviour of SDL_GL_GetDrawableSize on other platforms). Addresses bug #4629.
Sam Lantinga 7ec514d4 2019-05-22T17:39:51 Improved iOS Bluetooth keyboard support * Don't stop text input after the return key is pressed * Handle arrow and escape keys
Sam Lantinga a4e33b9c 2019-05-20T14:31:03 Added support for Bluetooth keyboards on iOS In this case the keyboard is shown and immediately hidden, but we still want to accept text input
Sam Lantinga 582a3c99 2019-05-20T14:08:35 Fixed mouse focus for touch events on iOS
Ryan C. Gordon 4bd80834 2019-05-20T00:41:18 vulkan: Swapped out a free() that should have been an SDL_free(). Fixes (for real this time!) the Visual Studio builds.
Ryan C. Gordon ebbb295e 2019-05-19T23:29:50 vulkan: Patched to compile on Visual Studio.
Ryan C. Gordon d778b26d 2019-05-19T20:25:02 Patched to compile in C89 mode.
Sam Lantinga ee0a482a 2019-05-19T11:52:25 Fixed bug 4401 - SDL_GetWindowPosition() wrong after SDL_SetWindowPosition() until window is moved on macOS Removed incorrect call to SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y); If the position of the window isn't adjusted in the SetWindowPosition() call, then sending the window event would have no effect because x and y equals the window x and y. If the position of the window is adjusted in the SetWindowPosition() call, then we don't want to clobber it with values that the user passed in.
Sam Lantinga 8dea23c7 2019-05-19T10:44:14 Fixed bug 3911 - SYSWM generic X11 events missing event data Andrei Drexler For X11 GenericEvents, the associated data is only available between a call to XGetEventData and the matching XFreeEventData, i.e. in X11_HandleGenericEvent. Trying to call XGetEventData a second time on the same event will fail, so an application that wants to inspect XInput2 events (e.g. for stylus pressure) has no way of retrieving its data from queued SYSWM events. The attached patch (based on SDL-2.0.7-11629) sends SYSWM messages from X11_HandleGenericEvent while the data is still available, allowing client code to register an event filter/watcher and process the event inside the callback.
Wladimir J. van der Laan 29f34453 2019-05-19T10:36:44 video: Add Vulkan support for vivante fb Vivante drivers use the VK_KHR_display extension for rendering directly to the frame buffer. This patch adds support to the video driver for Vulkan rendering using that method. - Add an utility function SDL_Vulkan_Display_CreateSurface that creates a surface using this extension. The display to use (if there are multiple) can be overridden using the environment variable "SDL_VULKAN_DISPLAY". - Use this function in a new compilation unit SDL_vivantevideo.c, which implements the SDL_VIDEO_VULKAN methods of the driver structure.
Sam Lantinga 59da5b72 2019-05-14T07:55:42 [SDL] ios Touch Fix.
Ryan C. Gordon ba0fc92d 2019-05-11T12:41:21 Patched to compile.
Charlie Birks 6eb05211 2019-05-09T12:09:45 Emscripten: Use EMSCRIPTEN_EVENT_TARGET_*
Charlie Birks 4e5b5cba 2019-05-09T12:09:40 Emscripten: Switch from canvas[XY] to target[XY] Allows mouse/touch events to work on non-default canvases
Charlie Birks 60c48ed7 2019-05-09T12:09:34 Emscripten: Store canvas id in WindowData Also replace all hardcoded uses of "#canvas" or NULL
Cameron Gutman 9b220282 2019-04-28T17:37:49 Fix use-after-free when pumping the event loop after SDL_DestroyWindow() Closing the window is asynchronous, but we free the window data immediately, so we can get an updateLayer callback before the window is really destroyed which will cause us to access the freed memory. Clearing the content view will cause it to be immediately released, so no further updateLayer callbacks will occur.
Sam Lantinga f0a4fea8 2019-04-25T14:17:07 Fixed bug 4608 - Android: not getting SDL_WINDOWEVENT_FOCUS_GAINED on start of our app Dan Ginsburg I've seen this on several devices including Moto Z running Android 7 and a Snapdragon 845 running Android 9. What happens is as follows: SDLActivity.onWindowFocusChanged(true) happens pretty early on, but it's before we've done SDL_CreateWindow and so Android_Window is 0x0 thus this message does not get sent: JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeFocusChanged)( JNIEnv *env, jclass cls, jboolean hasFocus) { SDL_LockMutex(Android_ActivityMutex); if (Android_Window) { __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "nativeFocusChanged()"); SDL_SendWindowEvent(Android_Window, (hasFocus ? SDL_WINDOWEVENT_FOCUS_GAINED : SDL_WINDOWEVENT_FOCUS_LOST), 0, 0); } SDL_UnlockMutex(Android_ActivityMutex); } When the window does get created, in Android_CreateWindow it does this: window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */ window->flags &= ~SDL_WINDOW_HIDDEN; window->flags |= SDL_WINDOW_SHOWN; /* only one window on Android */ window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ /* One window, it always has focus */ SDL_SetMouseFocus(window); SDL_SetKeyboardFocus(window); The SDL_SetKeyboardFocus does send an SDL_WINDOWEVENT_FOCUS_GAINED message, but it gets eaten in SDL_SendWindowEvent because we've forced SDL_WINDOW_INPUT_FOCUS beforehand: case SDL_WINDOWEVENT_FOCUS_GAINED: if (window->flags & SDL_WINDOW_INPUT_FOCUS) { return 0; } window->flags |= SDL_WINDOW_INPUT_FOCUS; SDL_OnWindowFocusGained(window); break; I can fix the problem if I comment out this line from Android_CreateWindow: window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ I would propose that as a fix unless there is a reason not to.
Sylvain Becker 2c92c8e8 2019-04-23T14:24:58 Android: add static variable initialization in non blocking event loop
Sam Lantinga cb18117c 2019-04-22T16:34:42 Added a helper function to tell whether or not a window can be minimized
Sam Lantinga f1b57f37 2019-04-22T16:25:49 Only leave fullscreen mode if we're actually going to minimize
Alex Szpakowski 90b08881 2019-04-17T20:41:05 iOS: Remove code trying to support compilation on the iOS 7 SDK, the deployment target has been set to iOS 8 for years and there's other unconditionally compiled code that depends on newer SDKs so that code is useless.
Alex Szpakowski 9d7b2615 2019-04-17T20:14:40 macOS: Fix compilation when using the 10.9 SDK or older.
Sylvain Becker bd344c22 2019-04-12T23:15:26 Android: when event loop is not blocking in pause, backup EGL context (Bug 4578) Backup the EGL context when SDL_APP_DIDENTERBACKGROUND has been removed from the event queue.
Alex Szpakowski 00c824a8 2019-04-10T22:30:58 Fix disabling OpenGL vsync on macOS 10.14.4+ (bug #4575).
Sam Lantinga b6f33a68 2019-04-05T07:51:11 https://bugzilla.libsdl.org/show_bug.cgi?id=4577 SDL_GetWindowDisplayMode was returning an incorrect result on iPhone Plus devices (tested on iOS 12.1/12.2). The problem was that the value returned by UIScreenMode was assumed to be the physical pixels on the display, rather than the scaled retina pixels. The fix is to use the scale returned by UIScreen.scale rather than the nativeScale.
Sylvain Becker 05333a6e 2019-04-05T09:16:30 Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE to set whether the event loop will block itself when the app is paused.
Sylvain Becker bfdd0b22 2019-04-04T17:01:02 Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH java layer runs as if separate mouse and touch was 1, Use SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS for generating synthetic touch/mouse events
Sylvain Becker 236b8606 2019-04-02T18:07:27 Bug 4576: one more warning
Sylvain Becker b45abbb2 2019-04-02T17:57:27 Bug 4576: fix warning and compile
Sylvain Becker 9b3c2258 2019-04-02T17:23:55 Bug 4576: remove touch/mouse duplication for Android
Sylvain Becker 9d28156f 2019-04-02T17:18:47 Bug 4576: remove touch/mouse duplication for IOS
Sylvain Becker 42de5f97 2019-04-02T17:13:22 Bug 4576: remove touch/mouse duplication for WinRT
Sylvain Becker b086edc9 2019-04-02T17:10:29 Bug 4576: remove touch/mouse duplication for Emscripten
Sylvain Becker b8e5c561 2019-04-02T17:07:54 Bug 4576: remove touch/mouse duplication for Wayland
Sylvain Becker 1a4c3b57 2019-04-02T16:58:11 Bug 4576: remove touch/mouse duplication for Windows
Sam Lantinga b2e76d86 2019-03-19T16:52:09 Fixed Windows RT build
Sam Lantinga de82759c 2019-03-19T07:53:33 Added support for building SDL as a dynamic library on iOS
Sebastian Krzyszkowiak 6311c7cf 2019-03-16T19:08:59 emscripten: force resize event when pixel ratio changes Without this, applications can't react to changed canvas size on window zoom.
Sam Lantinga 8bc59f87 2019-03-16T18:34:33 Fixed CVE-2019-7635 and bug 4498 - Heap-Buffer Overflow in Blit1to4 pertaining to SDL_blit_1.c Petr Pisar The root cause is that the POC BMP file declares 3 colors used and 4 bpp palette, but pixel at line 28 and column 1 (counted from 0) has color number 3. Then when the image loaded into a surface is passed to SDL_DisplayFormat(), in order to convert it to a video format, a used bliting function looks up a color number 3 in a 3-element long color bliting map. (The map obviously has the same number entries as the surface format has colors.) Proper fix should refuse broken BMP images that have a pixel with a color index higher than declared number of "used" colors. Possibly more advanced fix could try to relocate the out-of-range color index into a vacant index (if such exists).
Sylvain Becker cbe80d47 2019-03-13T14:54:51 KMSDRM: valid file descriptors could positive or 0. -1 is invalid. (Bug 4530)
Sam Lantinga 82758efc 2019-03-12T14:45:04 [iOS DAC] Fix touch events getting from SDL2 to source2.
Sam Lantinga d05eec72 2019-03-12T14:44:25 Fixed initial display orientation at Android app start
Sylvain Becker cddb285c 2019-03-12T20:04:08 Fixed bug 4513 - Wayland, fix crash when remove event is sent (from Sebastian Krzyszkowiak)
Sylvain Becker 7b275942 2019-03-11T15:27:42 KMSDRM: missing return value in VideoInit() (Bug 4530)
Sylvain Becker 3b49ee52 2019-03-11T15:22:40 KMSDRM: change calls free() to SDL_free() (Bug 4529)
Ethan Lee 0442d19f 2019-03-04T12:16:43 cocoa: Fix assert to use SDL_assert
Sylvain Becker 2fd4aee1 2019-02-23T09:36:56 Un-activate some routine on mips because they are slowers (Bug 4503)
Sylvain Becker 47fb781b 2019-02-22T09:30:45 BlitNtoN BlitNtoNKey: remove non-aligned word read/store (bpp 3<->4) (Bug 4503) Mips and (old) ARM doesn't allow word read/write when adress isn't 4bytes aligned. So just remove that.
Ryan C. Gordon 6fbe9e23 2019-02-19T23:46:54 raspberry: expose second display. This lets apps see and choose between both an HDMI and DSI-connected display, such as a television and the Pi Foundation's official touchscreen. It only exposes the second display if the hardware reports that it is connected.
Sylvain Becker 90a075d7 2019-02-18T22:48:14 Fix windows build
Sylvain Becker e9a7b697 2019-02-18T22:06:53 Fix bug 4053: Blit issues on Big Endian CPU
Sam Lantinga ea4c4cfc 2019-02-18T07:50:33 Fixed bug 4500 - Heap-Buffer Overflow in Map1toN pertaining to SDL_pixels.c Petr Pisar The reproducer has these data in BITMAPINFOHEADER: biSize = 40 biBitCount = 8 biClrUsed = 131075 SDL_LoadBMP_RW() function passes biBitCount as a color depth to SDL_CreateRGBSurface(), thus 256-color pallete is allocated. But then biClrUsed colors are read from a file and stored into the palette. SDL_LoadBMP_RW should report an error if biClrUsed is greater than 2^biBitCount.
Sylvain Becker afd1b3da 2019-02-17T16:20:23 Fix invalid memory access and optimise Blit_3or4_to_3or4__* Fix invalid write at last pixel of the surface: when surface has no padding (pitch == w * bpp) and bpp is 3 with Blit, no colorkey, and NO_ALPHA same or inverse rgb triplet Optimise by using int32 access: BGR24 -> ARGB8888 : faster x1.897875 (362405 -> 190953) RGB24 -> ABGR8888 : faster x1.660416 (363304 -> 218803) ABGR8888 -> RGB24 : faster x1.686319 (334962 -> 198635) ARGB8888 -> BGR24 : faster x1.691868 (324524 -> 191814) BGR24 -> RGB888 : faster x1.678459 (326811 -> 194709) BGR888 -> RGB24 : faster x1.731772 (327724 -> 189242) RGB24 -> BGR888 : faster x1.690989 (328916 -> 194511) RGB888 -> BGR24 : faster x1.698333 (326175 -> 192056)
Sylvain Becker 1aa2ad2f 2019-02-09T17:40:32 Better naming for the blit permutation variables
Sylvain Becker f6a2ae60 2019-02-09T17:20:53 Faster blit colorkey or not, applied to bpp: 3->4 and 4->3 ===== BlitNtoNKey ======== ABGR8888 -> BGR24 : faster x3 (2168709 -> 562738) ABGR8888 -> RGB24 : faster x3 (2165055 -> 567458) ARGB8888 -> BGR24 : faster x3 (2169109 -> 564338) ARGB8888 -> RGB24 : faster x3 (2165266 -> 567081) BGR24 -> ABGR8888 : faster x3 (2997675 -> 891636) BGR24 -> ARGB8888 : faster x3 (2985449 -> 892028) BGR24 -> BGR888 : faster x3 (2961611 -> 891913) BGR24 -> BGRA8888 : faster x3 (3116305 -> 891534) BGR24 -> BGRX8888 : faster x3 (3179654 -> 896978) BGR24 -> RGB888 : faster x3 (2968191 -> 895112) BGR24 -> RGBA8888 : faster x3 (2998428 -> 893147) BGR24 -> RGBX8888 : faster x3 (2976529 -> 914853) BGR888 -> BGR24 : faster x3 (2161906 -> 563921) BGR888 -> RGB24 : faster x3 (2168228 -> 566634) BGRA8888 -> BGR24 : faster x4 (2270501 -> 561873) BGRA8888 -> RGB24 : faster x3 (2163179 -> 567330) BGRX8888 -> BGR24 : faster x3 (2162911 -> 562322) BGRX8888 -> RGB24 : faster x3 (2169617 -> 570927) RGB24 -> ABGR8888 : faster x3 (2977061 -> 925975) RGB24 -> ARGB8888 : faster x3 (2978148 -> 923680) RGB24 -> BGR888 : faster x3 (3001413 -> 935074) RGB24 -> BGRA8888 : faster x3 (2959003 -> 924096) RGB24 -> BGRX8888 : faster x3 (2965240 -> 927100) RGB24 -> RGB888 : faster x3 (2983921 -> 926063) RGB24 -> RGBA8888 : faster x3 (2963908 -> 925457) RGB24 -> RGBX8888 : faster x3 (2967957 -> 931700) RGB888 -> BGR24 : faster x3 (2173299 -> 563226) RGB888 -> RGB24 : faster x3 (2218374 -> 566164) RGBA8888 -> BGR24 : faster x3 (2166355 -> 561381) RGBA8888 -> RGB24 : faster x3 (2170322 -> 566729) RGBX8888 -> BGR24 : faster x3 (2168524 -> 564072) RGBX8888 -> RGB24 : faster x3 (2163680 -> 566956) ===== BlitNtoN ======== BGR24 -> BGRA8888 : faster x3 (2458958 -> 797557) BGR24 -> BGRX8888 : faster x3 (2486085 -> 797745) BGR24 -> RGBA8888 : faster x3 (2422116 -> 797637) BGR24 -> RGBX8888 : faster x3 (2454426 -> 799085) BGRA8888 -> BGR24 : faster x4 (2468206 -> 524486) BGRA8888 -> RGB24 : faster x4 (2463581 -> 525561) BGRX8888 -> BGR24 : faster x4 (2583355 -> 524468) BGRX8888 -> RGB24 : faster x4 (2477242 -> 524284) RGB24 -> BGRA8888 : faster x2 (2453414 -> 818415) RGB24 -> BGRX8888 : faster x3 (2414915 -> 800863) RGB24 -> RGBA8888 : faster x3 (2461114 -> 798148) RGB24 -> RGBX8888 : faster x3 (2400922 -> 799203) RGBA8888 -> BGR24 : faster x4 (2494472 -> 526428) RGBA8888 -> RGB24 : faster x4 (2462260 -> 526791) RGBX8888 -> BGR24 : faster x4 (2541115 -> 524390) RGBX8888 -> RGB24 : faster x4 (2469059 -> 525416)
Sylvain Becker 604b44f2 2019-02-08T17:15:30 Fix wrong access and simplify
Sylvain Becker 5ed30f84 2019-02-07T22:45:50 Some simplification of previous commit
Sylvain Becker 5fd22892 2019-02-07T22:03:30 Faster blit with CopyAlpha, no ColorKey Applied to following formats: ABGR8888 -> BGRA8888 : faster x3 (2727179 -> 704761) ABGR8888 -> RGBA8888 : faster x3 (2707808 -> 705309) ARGB8888 -> BGRA8888 : faster x3 (2745371 -> 712437) ARGB8888 -> RGBA8888 : faster x3 (2746230 -> 705236) BGRA8888 -> ABGR8888 : faster x3 (2745026 -> 707045) BGRA8888 -> ARGB8888 : faster x3 (2752760 -> 727373) BGRA8888 -> RGBA8888 : faster x3 (2769544 -> 704607) RGBA8888 -> ABGR8888 : faster x3 (2725058 -> 706669) RGBA8888 -> ARGB8888 : faster x3 (2704866 -> 707132) RGBA8888 -> BGRA8888 : faster x3 (2710351 -> 704615)
Sylvain Becker 704e62bb 2019-02-07T21:49:24 Code factorization of the pixel format permutation
Sylvain Becker 0a007a9b 2019-02-07T18:52:49 Fix wrong comment
Sylvain Becker e5192384 2019-02-07T18:51:14 Faster blit with no ColorKey Applied to following formats: ABGR8888 -> BGRX8888 : faster x5 (3177493 -> 630439) ABGR8888 -> RGBX8888 : faster x5 (3178104 -> 628925) ARGB8888 -> BGRX8888 : faster x4 (3141089 -> 629448) ARGB8888 -> RGBX8888 : faster x5 (3216413 -> 630465) BGR888 -> BGRA8888 : faster x4 (3145403 -> 637701) BGR888 -> BGRX8888 : faster x4 (3142106 -> 630144) BGR888 -> RGBA8888 : faster x4 (3202685 -> 649384) BGR888 -> RGBX8888 : faster x4 (3170617 -> 658670) BGRA8888 -> BGR888 : faster x4 (3203308 -> 657697) BGRA8888 -> RGB888 : faster x5 (3201475 -> 631747) BGRA8888 -> RGBX8888 : faster x5 (3274544 -> 630409) BGRX8888 -> ABGR8888 : faster x4 (3149753 -> 638682) BGRX8888 -> ARGB8888 : faster x5 (3164101 -> 631273) BGRX8888 -> BGR888 : faster x4 (3144454 -> 630712) BGRX8888 -> RGB888 : faster x4 (3160490 -> 638047) BGRX8888 -> RGBA8888 : faster x5 (3308988 -> 631232) BGRX8888 -> RGBX8888 : faster x5 (3216775 -> 638065) RGB888 -> BGRA8888 : faster x4 (3143135 -> 655146) RGB888 -> BGRX8888 : faster x4 (3141790 -> 653771) RGB888 -> RGBA8888 : faster x5 (3214402 -> 637001) RGB888 -> RGBX8888 : faster x4 (3143082 -> 630009) RGBA8888 -> BGR888 : faster x3 (3157048 -> 920375) RGBA8888 -> BGRX8888 : faster x5 (3196692 -> 632996) RGBA8888 -> RGB888 : faster x4 (3141570 -> 652151) RGBX8888 -> ABGR8888 : faster x5 (3175401 -> 631218) RGBX8888 -> ARGB8888 : faster x4 (3144690 -> 639440) RGBX8888 -> BGR888 : faster x4 (3144250 -> 630171) RGBX8888 -> BGRA8888 : faster x5 (3220321 -> 630731) RGBX8888 -> BGRX8888 : faster x4 (3178453 -> 637445) RGBX8888 -> RGB888 : faster x5 (3203623 -> 632596)
Sylvain Becker 7372295e 2019-02-07T17:52:28 Faster blit when using No Alpha or Set Alpha, + ColorKey Applied to following formats: ABGR8888 -> BGRX8888 : faster x4 (2794295 -> 610587) ABGR8888 -> RGB888 : faster x4 (2835693 -> 615561) ABGR8888 -> RGBX8888 : faster x4 (2880475 -> 610479) ARGB8888 -> BGR888 : faster x4 (2802718 -> 610702) ARGB8888 -> BGRX8888 : faster x4 (2792481 -> 606311) ARGB8888 -> RGBX8888 : faster x4 (2821621 -> 624745) BGR888 -> ARGB8888 : faster x4 (2791705 -> 637889) BGR888 -> BGRA8888 : faster x4 (2793195 -> 652299) BGR888 -> BGRX8888 : faster x4 (2800713 -> 609326) BGR888 -> RGB888 : faster x4 (2812260 -> 610471) BGR888 -> RGBA8888 : faster x4 (2792327 -> 629288) BGR888 -> RGBX8888 : faster x4 (2799224 -> 607073) BGRA8888 -> BGR888 : faster x4 (2800520 -> 606897) BGRA8888 -> RGB888 : faster x4 (2825274 -> 616156) BGRA8888 -> RGBX8888 : faster x4 (2812530 -> 610340) BGRX8888 -> ABGR8888 : faster x4 (2793940 -> 628596) BGRX8888 -> ARGB8888 : faster x4 (2822686 -> 638899) BGRX8888 -> BGR888 : faster x4 (2818141 -> 613659) BGRX8888 -> RGB888 : faster x4 (2929017 -> 611794) BGRX8888 -> RGBA8888 : faster x4 (2799709 -> 629750) BGRX8888 -> RGBX8888 : faster x4 (2911010 -> 605640) RGB888 -> ABGR8888 : faster x4 (2800671 -> 631542) RGB888 -> BGR888 : faster x4 (2802644 -> 604461) RGB888 -> BGRA8888 : faster x4 (2801919 -> 628729) RGB888 -> BGRX8888 : faster x4 (2938244 -> 604135) RGB888 -> RGBA8888 : faster x4 (2912447 -> 642185) RGB888 -> RGBX8888 : faster x4 (2831676 -> 634293) RGBA8888 -> BGR888 : faster x4 (2928896 -> 614960) RGBA8888 -> BGRX8888 : faster x4 (2821422 -> 608146) RGBA8888 -> RGB888 : faster x4 (2825927 -> 617184) RGBX8888 -> ABGR8888 : faster x4 (2803852 -> 654129) RGBX8888 -> ARGB8888 : faster x4 (2923615 -> 642644) RGBX8888 -> BGR888 : faster x4 (2806523 -> 610447) RGBX8888 -> BGRA8888 : faster x4 (2813388 -> 630305) RGBX8888 -> BGRX8888 : faster x4 (2800052 -> 607881) RGBX8888 -> RGB888 : faster x4 (2807722 -> 610263)
Sylvain Becker bb9a9080 2019-02-07T16:13:25 Fix pointer warnings
Sylvain Becker 3543a44a 2019-02-07T15:12:17 Faster blit when using CopyAlpha + ColorKey Applied to following formats: ABGR8888 -> ARGB8888 : faster x7 (3959672 -> 537227) ABGR8888 -> BGRA8888 : faster x7 (4008716 -> 532064) ABGR8888 -> RGBA8888 : faster x7 (3998576 -> 530964) ARGB8888 -> ABGR8888 : faster x7 (3942420 -> 532503) ARGB8888 -> BGRA8888 : faster x7 (3995382 -> 527722) ARGB8888 -> RGBA8888 : faster x7 (4259330 -> 543033) BGRA8888 -> ABGR8888 : faster x7 (4110411 -> 529402) BGRA8888 -> ARGB8888 : faster x7 (4071906 -> 538393) BGRA8888 -> RGBA8888 : faster x6 (4038320 -> 585141) RGBA8888 -> ABGR8888 : faster x7 (3937018 -> 534127) RGBA8888 -> ARGB8888 : faster x7 (3979577 -> 537810) RGBA8888 -> BGRA8888 : faster x7 (3975656 -> 528355)
Sylvain Becker 670f3d33 2019-02-04T09:11:07 Fixed bug 4484 - use SIMD aligned memory for SDL_Surface Surfaces are allocated using SDL_SIMDAlloc() They are marked with SDL_SIMD_ALIGNED flag to appropriatly free them with SDL_SIMDFree() (Flag is cleared when pixels is free'd in RLE, in case user would hijack the pixels ptr) When providing its own memory pointer (SDL_CreateRGBSurfaceFrom()) and clearing SDL_PREALLOC to delegate to SDL the memory free, it's the responsability of the user to add SDL_SIMD_ALIGNED or not, whether the pointer has been allocated with SDL_malloc() or SDL_SIMDAlloc().
Sylvain Becker 9292dc7c 2019-02-04T08:43:37 Fix include path compilation
Sylvain Becker 9a98dcc5 2019-02-04T08:34:24 Rename surface aligned memory flag to SDL_SIMD_ALIGNED