kc3-lang/SDL

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Log

Author Commit Date CI Message
be8d7a46 2016-08-09 00:44:05 audio: simplifed check for internal callback. Easier to check when it's NULL instead of a list of known internal functions.
df4985e2 2016-08-07 02:43:20 dsp: Implemented audio capture support.
a0ff2554 2016-08-07 01:48:38 winmm: Try to get full device names from the Windows Registry.
ff7df7e6 2016-08-06 23:05:02 winmm: Added a FIXME for truncated device names.
51d15233 2016-08-06 19:34:32 winmm: Implemented audio capture support.
4499e5bc 2016-08-06 03:45:45 disk audio: Make default i/o delay match what device is meant to be running at.
978df1ad 2016-08-06 03:39:15 disk audio: Implemented "capture" support, cleaned up some things.
a15b9740 2016-08-06 02:48:00 testaudiocapture: use capture device buffer queueing, for better test coverage.
73153901 2016-08-06 02:47:27 audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
7bfe494c 2016-08-06 02:45:51 testaudiocapture: don't use fullscreen for the window.
e7347a40 2016-08-06 02:27:55 audio: SDL_ClearQueuedAudio() should free everything but two packets. Otherwise, if you had a massive, one-time queue buildup, the memory from that remains allocated until you close the device. Also, if you are just using a reasonable amount of space, this would previously cause you to reallocate it over and over instead of keeping a little bit of memory around.
9a331544 2016-08-05 04:23:32 nas: initial shot at audio capture support. Compiles, but not tested.
9b2a59ef 2016-08-05 02:04:48 audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
761a7978 2016-08-05 01:59:06 audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
9b647727 2016-08-05 01:44:41 audio: Clean up some CloseDevice() interface details. - It's now always called if device->hidden isn't NULL, even if OpenDevice() failed halfway through. This lets implementation code not have to clean up itself on every possible failure point; just return an error and SDL will handle it for you. - Implementations can assume this->hidden != NULL and not check for it. - implementations don't have to set this->hidden = NULL when done, because the caller is always about to free(this). - Don't reset other fields that are in a block of memory about to be free()'d. - Implementations all now free things like internal mix buffers last, after closing devices and such, to guarantee they definitely aren't in use anymore at the point of deallocation.
979de761 2016-08-05 01:44:15 audio: Removed internal SDL_audiomem.h and macros. I think this was important for SDL 1.2 because some targets needed special device memory for DMA buffers or locked memory buffers for use in hardware interrupts or something, but since it just defines to SDL_malloc and SDL_free now, I took it out for clarity's sake.
30a9139b 2016-08-04 11:51:17 arts: backed out audio capture support. Turns out that libartsc isn't thread-safe, so if we run a capture and playback device at the same time, it often crashes in arts's internal event loop. We could throw mutexes around the read/write calls, but these are meant to block, so one device could cause serious latency and stutter in the other. Since this audio target isn't in high-demand (Ubuntu hasn't offered a libartsc package for years), I'm just backing out the capture support. If someone needs it, they can pull it out of the revision history.
20cd5e44 2016-08-03 16:54:10 dummy audio: Patched to compile.
17246ba9 2016-08-03 02:18:47 dummy audio: Implemented dummy audio capture support. :)
9dd8477a 2016-08-03 01:57:41 bsdaudio: first shot at audio capture support! (untested, uncompiled...for now.)
d30a2f5a 2016-08-03 01:56:58 bsdaudio: this appears to be using the wrong variable...? (We probably never noticed because this is meant to block until it fully writes a buffer, and would only trigger an issue if we had a short write that wasn't otherwise an error condition.)
ecbd625c 2016-08-03 01:53:59 arts: Patched to (maybe) compile.
a7dddacd 2016-08-03 01:01:44 arts: implemented audio capture support. (completely untested! Not even compiled!!).
38f4b68c 2016-08-03 01:00:30 alsa: capture devices don't need a mixbuf allocated.
3ed9b0f5 2016-08-03 00:31:08 testaudiocapture: made test app interactive. (hold down mouse/finger to record, then it plays back what it heard. Repeat.)
a9ef240c 2016-08-03 00:30:12 coreaudio: Implemented audio capture for iOS.
f758483a 2016-08-02 19:17:51 testaudiocapture: Make a simple green/red window when recording/playing.
41e8f9ed 2016-08-02 15:06:40 alsa: Implemented audio capture support!
754efd43 2016-08-02 15:06:05 alsa: Cleaned up the 5.1 swizzle mess a little. Shouldn't this be something ALSA handles for us with channel maps, so we can just delete this code?
6bd1ec6b 2016-08-02 15:04:33 audio: a little more robustness in the capture device's thread.
d662bc04 2016-08-02 13:50:58 pulseaudio: Implemented audio capture support!
0d0f7080 2016-08-02 13:50:21 audio: implemented higher level infrastructure for running capture devices.
6d5c9c1e 2016-08-02 13:48:52 audio: Made some SDL_AudioDevice fields atomic. This makes sure they're properly communicated to the audio threads.
b35b9f95 2016-08-02 13:38:56 testaudiocapture: Let specific devices be opened.
ca57b9ee 2016-08-01 13:36:43 BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
67f2538c 2016-08-01 13:32:27 audio: changed some internal ints to be SDL_bools.
a94376c7 2016-08-01 11:47:02 nacl: unlock audio thread mutex when done with it.
c754662d 2016-08-01 11:45:45 audio: Make SDL_AudioDevice::shutdown an atomic value. Just to make sure this get communicated to the audio thread properly.
015dd8dd 2016-08-01 00:20:47 audio: Implemented capture support for Mac OS X CoreAudio. I don't know what iOS wants yet, so this code might work there, too...?
ee099750 2016-08-01 00:18:56 audio: Initial bits to enable audio capture support.
45690115 2016-07-27 20:47:31 Fixed information in touch README and changed identifiers so doxygen links them.
3853f7cd 2016-07-27 20:47:08 Android: Updated a comment.
242c3480 2016-07-27 20:46:18 Android: Replaced deprecated AbsoluteLayout with RelativeLayout. Fixes Bugzilla #2211.
4743b55c 2016-07-20 21:01:14 Linux: Fixed memory leak in haptic implementation (thanks, Martin!). Fixes Bugzilla #3238.
8d6cbdd2 2016-07-20 21:00:52 Pandora: Fixed memory leak in video implementation.
53ac5712 2016-07-20 21:00:36 Pandora: Fixed compile warnings in video implementation (thanks, Bombo!). Fixes Bugzilla #2734.
427472fe 2016-07-19 21:02:44 ALSA: Fixed adding wrong status to error message (thanks, romain145!). Fixes Bugzilla #3364.
562926cd 2016-07-19 21:02:09 Pandora: Fixed SDL version in debug output.
38ad328a 2016-07-19 21:01:30 Pandora: Updated SDL version in Makefile.
f945e2e7 2016-07-19 21:01:13 Pandora: Fixed referring to no more existing atomic source file in Makefile.
d478f26e 2016-07-18 22:03:47 Updated comments in video implementations.
c8cd5c55 2016-07-18 22:02:17 Pandora: Fixed compile error in video implementation (thanks, Bombo!). Partially fixes Bugzilla #2734.
e7a9095f 2016-07-18 22:01:01 Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!). Fixes Bugzilla #2429.
58b323f1 2016-07-17 21:43:12 Android: Fixed missing export of a JNI function (thanks, Andrii!). Fixes Bugzilla #3393.
6b1d5f44 2016-07-17 21:42:53 Android: Fixed compile warning about a missing prototype (thanks, Sylvain!). Fixes Bugzilla #3351.
de5daaad 2016-07-17 20:32:44 Fixed compile warnings about evaluating undefined identifiers. Partially fixes Bugzilla #3351.
578edca4 2016-07-13 09:41:43 Tests: Would be wise to compile this
bebb6dee 2016-07-13 07:39:01 Tests: Somehow tabs leaked in...
f2413850 2016-07-13 07:34:06 Tests: Add a manual test for a custom cursor (Taken from the API docs)
d8866e84 2016-07-13 07:07:46 Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2
eadb30cd 2016-07-13 07:07:08 MIR: Fix system cursors. Been broken since custom cursor support was added!
495057b0 2016-07-09 22:06:00 Android: Added new key codes from API 24.
d0bd0e48 2016-07-02 13:38:31 iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!) Fixes bug #3378.
b5246571 2016-06-28 21:15:16 Fixed three source comments in tests.
b5aa5b04 2016-06-28 21:14:11 Added a simple test case for SDL_sscanf() to tests. It fails on platforms where SDL's custom implementation is used. Relates to Bugzilla #3341.
6ec5e640 2016-06-28 21:08:23 Fixed freeing strings created by strdup() with SDL_free(). This only worked on platforms where SDL_free() wraps free().
2f016cf8 2016-06-26 21:08:57 Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
f4d33fcb 2016-06-25 19:40:44 Fixed compile warnings in test library about formats strings not being literals. Partially fixes Bugzilla #3375.
696867ee 2016-06-25 19:40:02 Mac: Updated file name in README.
23af328b 2016-06-24 22:17:56 Fixed Bug 3147 - Windows: Crash when resizing Window since hg 1f9d57965528 Thanks for the fix, Gab!
ce456cfb 2016-06-24 19:06:06 Mac: Updated availability macro in build script.
4a339a46 2016-06-08 08:01:21 MIR: Add better error handling for a failed connection
f0708fc9 2016-06-07 09:01:23 MIR: Support relative mouse mode
ea2f5e59 2016-05-23 15:29:25 Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
0a4085a0 2016-05-21 12:09:23 Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
4a468739 2016-05-21 00:20:52 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
6255c858 2016-05-20 22:18:15 Updated documentation of SDL_IsScreenSaverEnabled(). The screensaver is deactivated by default since SDL 2.0.2.
d4140ca4 2016-05-20 22:15:58 Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
d7b9d321 2016-05-20 22:15:28 X11: Fixed typos in error messages and source comments.
81235118 2016-05-20 22:14:40 X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
441359bd 2016-05-14 23:29:49 WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events This workaround, unfortunately, requires that apps directly link to a set of Win32-style cursor resource files (that contain a transparent cursor image). Copies of suitable resource files are in src/core/winrt/, and should be included directly in an app's MSVC project. A rough explanation of this workaround/hack, and why it's needed (and seemingly can't be done through programmatic means), is in this change's code.
e964d00f 2016-05-11 21:11:12 X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown. It should return 0 as a safe default if the interval can not be determined.
748b0528 2016-05-11 21:10:41 EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error. It should return 0 as a safe default on errors. -1 is returned for late swaps.
cfe3f261 2016-05-11 21:09:45 Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
fe4c3b29 2016-05-10 21:15:11 iOS: Added brackets to function names in README so that doxygen links them.
bf7a7615 2016-05-10 21:14:36 Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
73b63e5b 2016-05-10 21:13:58 Fixed crash in shape test program if memory allocation failed.
31e23d57 2016-05-10 21:12:48 Fixed error return values in filesystem test program.
52fec6af 2016-05-07 21:41:59 WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
6a9a8b68 2016-05-05 22:05:21 Fixed memory leak in game controller test program.
63f2ec8e 2016-05-05 22:04:16 Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
b1ce3799 2016-05-05 22:03:52 Added missing links at documentation of SDL_FreeCursor() in header file.
b15efce2 2016-05-01 21:41:30 Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
d3835026 2016-05-01 19:51:10 Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit 2f72bdfee9bb
bb9dcf57 2016-04-25 22:17:38 Android: Updated name of README file.
46851a67 2016-04-17 22:56:20 WinRT: another README tweak
937ae32c 2016-04-17 22:54:45 WinRT: README tweaks
31cbb34e 2016-04-14 21:11:43 Wayland: Removed not needed including and setting of errno. One internal function was setting errno on error but it was not read afterwards.
ea86c01a 2016-04-14 21:10:57 Fixed markdown formatting in porting README for doxygen output. The underscores and the newlines for the list were lost before.
b53007b0 2016-04-14 21:10:08 Added missing error return in test program.