|
20daf54f
|
2019-12-19T15:18:50
|
|
Added new HIDAPI driver files to the Xcode projects
|
|
bc430d40
|
2019-12-16T10:26:36
|
|
Update for bug 4883 - Add approximation for display DPI on iOS
Aaron Barany
I realized I made a minor mistake in my patch: I changed the constructor prototype for SDL_DisplayData, but didn't update the declaration in the .h file. The compiler and linker don't complain, but it would probably be best to fix in case a later change runs into a problem from the mismatch. I have attached a patch to fix this.
|
|
140918bb
|
2019-12-08T11:36:40
|
|
Fixed bug 4883 - Add approximation for display DPI on iOS
Aaron Barany
There appears to be no way to directly access the display DPI on iOS, so as an approximation the DPI for the iPhone 1 is used as a base value and is multiplied by the screen's scale. This should at least give a ballpark number for the various screen scales. (based on https://stackoverflow.com/questions/25756087/detecting-iphone-6-6-screen-sizes-in-point-values it appears that both 2x and 3x are used)
I have updated the patch to use a table of current devices and use a computation as a fallback. I have also updated the fallback computation to be more accurate.
|
|
54748a39
|
2019-12-08T11:33:06
|
|
Fixed bug 4890 - Add hint for SDL that the graphics context is externally managed
Aaron Barany
Add SDL_HINT_VIDEO_EXTERNAL_CONTEXT hint to notify SDL that the graphics context is external. This disables the automatic context save/restore behavior on Android and avoids using OpenGL by default when SDL_WINDOW_VUKLAN isn't set.
When the application wishes to manage the OpenGL contexts on Android, this avoids cases where SDL unbinds the context and creates new contexts, which can interfere with the application's operation.
When using Vulkan and Metal renderer implementations, this avoids SDL forcing OpenGL to be enabled on certain platforms. While using the SDL_WINDOW_VULKAN flag can be used to achieve the same thing, it also causes Vulkan to be loaded. If the application uses Vulkan directly, this is not necessary, and fails window creation when using Metal due to Vulkan not being present. (assuming MoltenVK isn't installed)
|
|
597f11e5
|
2019-12-05T17:27:06
|
|
cocoa: Patched to compile on older compilers.
|
|
ca2c8609
|
2019-12-04T12:20:24
|
|
cocoa: SDL_GetDisplayDPI() should account for Retina displays.
Fixes Bugzilla #4856.
|
|
b7576025
|
2019-12-03T22:07:58
|
|
Fixed bug 4882 - Fix build for iOS when disabling OpenGL
Aaron Barany
Since OpenGL is deprecated on iOS, it is advantageous to be able to remove all OpenGL related code when building SDL for iOS. This patch adds the necessary #if checks to compile in this case.
|
|
7a3ae590
|
2019-12-03T07:12:55
|
|
Fixed bug 4877 - Add support for loading menus from a nib/xib instead of building a hardcoded minimum set
Eric Shepherd
Currently, SDL on Cocoa macOS creates a rudimentary menu bar programmatically if none is already present when the app is registered during setup.
SDL could be much more easily and flexibly used on macOS if upon finding that no menus are currently in place, it first looked for the application's main menu nib or xib file and, if found, loaded that instead of programmatically building the menus.
This would then let developers simply drop in a nib file with a menu bar defined in it and it would be installed and used automatically.
Attached is a patch that does just this. It changes the SDL_cocoaevents.m file to:
* In Cocoa_RegisterApp(), before calling CreateApplicationMenus(), it calls a new function, LoadMainMenuNibIfAvailable(), which attempts to load and install the main menu nib file, using the nib name fetched from the Info.plist file. If that succeeds, LoadMainMenuNibIfAvailable() returns true; otherwise false.
* If LMMNIA() returns false, CreateApplicationMenus() is called to programmatically build the menus as before.
* Otherwise, we're done, and using the menus from the nib/xib file!
I made these changes to support a project I'm working on, and felt they were useful enough to be worth offering them for uplift. They should have zero impact on existing projects' behavior, but make Cocoa SDL development miles easier.
|
|
c8a2ef86
|
2019-12-03T02:49:01
|
|
haiku: Disable pointer history
(note from PulkoMandy on Bugzilla #4442 about why this is a desirable patch:
"The event mask: note that the window and GL view run in their own thread
which I don't expect to be too much CPU bound, and will quickly pop these
messages and forward them to the main thread in our SDL code. Therefore the
B_NO_POINTER_HISTORY should be no problem, and is the default on Haiku
anyway (it was not in BeOS, but we changed that and added a
B_FULL_POINTER_HISTORY flag to request the old behavior explicitly). So, this
seems fine.")
Partially fixes Bugzilla #4442.
|
|
e5af951e
|
2019-12-02T15:41:25
|
|
Fix sending SDL_WINDOWEVENT_RESTORED after unminimizing windows on X11
SDL_SendWindowEvent will only send a RESTORED event if the window has
the minimized or maximized flag set. However, for a SHOWN event, it
will clear the minimized flag. Since the SHOWN event was being sent
first for a MapNotify event, the RESTORED event would never be sent.
Swapping the SendWindowEvent calls around fixes this.
https://bugzilla.libsdl.org/show_bug.cgi?id=4821
|
|
b1539c4c
|
2019-11-16T22:35:48
|
|
Fixed bug 4819 - Attempting to create an OpenGL ES context with unachievable MSAA parameters under X11 dooms the program
Solra Bizna
I have written a program that, in the event that the user requests more MSAA samples than their hardware supports, attempts to gracefully fall back to the best MSAA available. This code works with my conventional OpenGL renderer, but if I change nothing about the code except to make it request an OpenGL ES profile instead, Xlib kills the program with an error that looks like:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 4 (X_DestroyWindow)
Resource id in failed request: 0x5c00008
Serial number of failed request: 188
Current serial number in output stream: 193
To trigger the bug, attempt to create a window with the SDL_WINDOW_OPENGL flag, with SDL_GL_CONTEXT_PROFILE_MASK set to SDL_GL_CONTEXT_PROFILE_ES, and with SDL_GL_MULTISAMPLESAMPLES set to any unsupported value. SDL_CreateWindow properly returns NULL, but at this point the program is already doomed. Xlib will shortly terminate the program with an error. Calling SDL_CreateWindow again will immediately trigger this termination.
I have attached a skeletal program that reproduces this bug for me. Replacing SDL_GL_CONTEXT_PROFILE_ES with SDL_GL_CONTEXT_PROFILE_COMPATIBILITY avoids the bug (but, obviously, doesn't create an OpenGL ES context).
As I suspected, the problem was with XDestroyWindow being called twice on the same window. The X11_CreateWindow function in src/video/x11/SDL_x11window.c calls SetupWindowData. If initialization fails after that point, XDestroyWindow gets called on the window by a subsequent call to X11_DestroyWindow. But, later in the same function, iff a GLES context is requested and initializing it fails, X11_XDestroyWindow (which wraps XDestroyWindow) is manually called. Shortly after, the intended call to X11_DestroyWindow occurs, which attempts to destroy the same window again. Boom.
(The above confusing summary involves three separate, similarly-named functions: XDestroyWindow, X11_DestroyWindow, X11_XDestroyWindow)
I have attached a simple patch that removes the redundant X11_XDestroyWindow calls. I've tested that XDestroyWindow still gets called for the windows in question, and that it only gets called once.
|
|
b44fe0f8
|
2019-11-12T17:24:37
|
|
haiku: Rename BE_* entities to HAIKU_*
In favor Bugzilla #2349.
Update copyright years to 2019.
Partially fixes Bugzilla #4442.
|
|
79510b75
|
2019-11-11T22:22:40
|
|
haiku: mouse->ShowMouse method added
Partially fixes Bugzilla #4442.
|
|
95a402d7
|
2019-11-11T22:21:17
|
|
haiku: Add support for relative mouse mode.
Partially fixes Bugzilla #4442.
|
|
3b516e63
|
2019-11-11T22:14:00
|
|
haiku: Fix crash when opening window.
- _num_clips was not set in constructor, so a NULL _clips could be
mistakenly dereferenced.
- As _clips is accessible outside the class, it is not a good idea to
free/reallocate it. Try to limit this by reallocating only when it needs to
grow.
Partially fixes Bugzilla #4442.
|
|
50806eee
|
2019-11-11T22:04:10
|
|
haiku: use addr_t instead of size_t for OpenGL dynamic loading.
Partially fixes Bugzilla #4442.
|
|
b22fb9e2
|
2019-11-11T16:44:40
|
|
haiku: Implement message box for Haiku
Add implementation for functions:
SDL_ShowSimpleMessageBox()
SDL_ShowMessageBox()
Add simple customization support also.
Fix build for x86_gcc2.
Partially fixes Bugzilla #4442.
|
|
20ddf45e
|
2019-11-02T22:58:52
|
|
Added SDL_PIXELFORMAT_BGR444
|
|
303646a6
|
2019-10-31T15:53:10
|
|
Android: some readability: redundant casts, deads stores, redundant control flow
|
|
88ba6798
|
2019-10-30T21:12:36
|
|
Wayland: touch events, use of memory after it is freed
|
|
86ae245b
|
2019-10-30T17:59:20
|
|
Use correct enum: typo in org_kde_kwin_server_decoration_mode
instead of org_kde_kwin_server_decoration_manager_mode
|
|
ce308a78
|
2019-10-30T16:33:32
|
|
revert this const parameter for X11 function
|
|
f16e5106
|
2019-10-30T16:17:59
|
|
Fix const warning in RLE getpix functions
|
|
d4a67e25
|
2019-10-30T16:06:51
|
|
Readability: change some pointer parameter to be pointer to const
|
|
60d3965e
|
2019-10-30T15:36:17
|
|
Readability: remove redundant return, continue, enum declaration
|
|
b458d7a2
|
2019-10-30T15:13:55
|
|
Readability: remove redundant cast to the same type
|
|
56cbe120
|
2019-10-30T14:37:06
|
|
BlitAuto: remove redundant cast to the same type
|
|
735691ec
|
2019-10-30T14:29:41
|
|
Remove nested redundant #ifndef
|
|
42153342
|
2019-10-29T16:13:41
|
|
Use fill_function for FillRect SIMD/NEON (bug 4365)
|
|
bda618a2
|
2019-10-27T11:41:48
|
|
iOS: remove some unused code, minor code style cleanup.
|
|
df49e2a5
|
2019-10-27T11:41:11
|
|
iOS: replace a deprecated function call with a non-deprecated equivalent.
|
|
7289e5e2
|
2019-10-27T15:22:28
|
|
Android: remove warning in blit_features
"integer constant not in range of enumerated type 'enum blit_features'"
|
|
c0255be4
|
2019-10-26T23:58:55
|
|
x11: check if the X server honored our XMoveWindow() call (thanks, R.E. Rust!).
This can happen if a window is still grabbed when we try to move it, or if
the X11 ecosystem is just in a bad mood, I guess.
This makes sure that SDL will report the correct position for a window;
otherwise, SDL_GetWindowPosition will just report whatever the last
SDL_SetWindowPosition call requested, even if the window didn't actually move.
Fixes Bugzilla #4646.
|
|
a963e36e
|
2019-10-26T15:27:51
|
|
macOS: more robust detection and switching of exclusive-fullscreen display modes (bug #4822).
|
|
72f8044a
|
2019-10-24T21:17:52
|
|
ARM: NEON assembly optimization for SDL_FillRect
|
|
1187b013
|
2019-10-24T21:17:38
|
|
ARM: NEON assembly optimization for function BlitARGBto565PixelAlpha
|
|
2dfe0605
|
2019-10-24T21:17:19
|
|
ARM: NEON assembly optimization for function BlitRGBtoRGBPixelAlpha
|
|
74846657
|
2019-10-24T21:15:50
|
|
ARM: SIMD optimization for 4:4:4:4 to 8:8:8:8 normal blits
|
|
becc649a
|
2019-10-24T21:15:35
|
|
ARM: assembly optimization for SDL_FillRect
|
|
7ac733f0
|
2019-10-24T21:15:21
|
|
ARM: SIMD assembly optimization for BGR-to-RGB 32bpp normal blits
|
|
8425d9d5
|
2019-10-24T21:15:09
|
|
SDL_blit: use a named enum for required hardware bits in dispatch tables
|
|
0eaa52ce
|
2019-10-24T21:13:56
|
|
ARM: SIMD assembly optimization for function BlitARGBto565PixelAlpha
|
|
57723b83
|
2019-10-24T21:13:05
|
|
ARM: SIMD assembly optimization for function BlitRGBtoRGBPixelAlpha
Much of the heavy lifting of this optimization is lifted from the Pixman
project, which is distributed under an MIT-style license. As far as possible,
these elements have been relicensed to the zlib license.
|
|
59beaccd
|
2019-10-24T20:15:54
|
|
macOS: Expose high dpi-capable display modes on macOS 10.13+.
Fixes an issue in macOS 10.15 where the displayed content would move up after entering, exiting and re-entering exclusive fullscreen when certain display modes were used (bug #4822).
Bug #3949 is also related to this change.
|
|
8081f117
|
2019-10-24T18:07:30
|
|
Fixed bug 2014 - Hardcoded srcA value in SDL_Blit_auto.c functions
|
|
3a8b8994
|
2019-10-23T11:07:11
|
|
Android: remove eglGetProcAdded busted comment (bug #4040)
|
|
c9d0e2ae
|
2019-10-23T09:26:27
|
|
Fixed bug 4840 - Read of uninitialized memory in DXGI_LoadDLL (Thanks!)
|
|
d5d34de4
|
2019-10-23T09:17:53
|
|
Fixed bug 4839 - Read of uninitialized memory in Win32_ResizeWindowShape
(Thanks!)
|
|
758badff
|
2019-10-23T08:58:52
|
|
Fixed bug 4841 - Misplaced parenthesis WIN_WindowProc / WM_ACTIVATE / ClipCursor
(Thanks!)
|
|
24bee6e5
|
2019-10-18T21:47:30
|
|
Add internal function SDL_EGL_GetVersion()
|
|
b060b2ea
|
2019-10-18T08:56:54
|
|
Fixed whitespace
|
|
e5bd2003
|
2019-10-18T14:08:07
|
|
Android: enable eglGetProcAddress (bug #4040, bug #4794)
|
|
03f27a3a
|
2019-10-18T13:27:58
|
|
Add robustness getting the EGL version (see bug #4040)
|
|
3ecce847
|
2019-10-18T00:07:32
|
|
egl: adjust how we load symbols in SDL_EGL_GetProcAddress.
Use eglGetProcAddress for everything on EGL >= 1.5. Try SDL_LoadFunction first
for EGL <= 1.4 in case it's a core symbol, and as a fallback if
eglGetProcAddress fails. Finally, for EGL <= 1.4, fallback to
eglGetProcAddress to catch extensions not exported from the shared library.
(Maybe) Fixes Bugzilla #4794.
|
|
bf9092cf
|
2019-10-17T17:47:11
|
|
Removed unused variable
|
|
1b4de45d
|
2019-10-16T08:45:54
|
|
Fixed bug 4785 - SDL_CreateRGBSurface creates 1-bit surfaces with zero pitch
Sylvain
Seems to be a regression in this commit: https://hg.libsdl.org/SDL/rev/7fdbffd47c0e
SDL_CalculatePitch() was using format->BytesPerPixel, now it uses SDL_BYTESPERPIXEL().
The underlying issue is that "surface->format->BytesPerPixel" is *not* always the same as SDL_BYTESPERPIXEL(format);
BytesPerPixel defined as format->BytesPerPixel = (bpp + 7) / 8;
vs
#define SDL_BYTESPERPIXEL(format) ... (format & 0xff)
Because of SDL_pixels.h format definitions, one is giving a BytesPP 1, the other 0.
|
|
ed7483f8
|
2019-10-15T22:36:08
|
|
x11: On macOS, look for X11 install in /opt/X11 instead of /usr/X11R6.
This is where Apple installs XQuartz now (and apparently, the compatibility
symlink at /usr/X11R6 can be missing).
Fixes Bugzilla #4706.
|
|
02a2ec98
|
2019-10-15T14:55:09
|
|
video: Make sure SDL_FillRects()'s fill_function isn't used unitialized.
|
|
9f636be8
|
2019-10-15T14:04:43
|
|
video: Removed unused variables.
|
|
e23067ea
|
2019-10-15T14:03:01
|
|
video: speed up SDL_FillRect[s] slightly (thanks, Jakub!).
"This patch does the following:
* Instead of SDL_FillRects calling SDL_FillRect in a loop the opposite
happens -- SDL_FillRect (a specific case) calls SDL_FillRects (a general case)
with a count of 1
* The switch/case block is moved out of the loop -- it modifies the color
once and stores the fill routine in a pointer which is then used throughout
the loop"
Fixes Bugzilla #4674.
|
|
d5e378d1
|
2019-10-15T00:59:10
|
|
cocoa: Implement SDL_WINDOW_ALWAYS_ON_TOP support (thanks, Gabriel!).
Fixes Bugzilla #4809.
|
|
074f6a51
|
2019-10-14T00:51:53
|
|
macOS: Fix the initial window background not being black since macOS 10.14.2 or so, when OpenGL is used (bug #4810). Also fixes "CGContext: invalid context 0x0" errors when an OpenGL window is created (bug #4470).
|
|
009226c6
|
2019-10-13T21:39:20
|
|
macOS: Fix non-highdpi OpenGL contexts not scaling properly in macOS 10.15 (bug 4810 and 4822).
|
|
f8bdefe1
|
2019-10-13T15:18:28
|
|
macOS: Fix asserts in SDL_Render's metal scissor code when the window is resized.
|
|
1773da89
|
2019-10-13T12:16:40
|
|
macOS: Fix a new issue in 10.15 where the window decorations don't always get restored after SDL_SetWindowFullscreen(window, 0).
|
|
3b0dcaf4
|
2019-10-12T18:47:56
|
|
Fixed bug 4797 - SDL fails to compile with Mesa Master (thanks Michael Olbrich!)
fix building with Mesa 19.2
With Mesa 19.2 building fails with:
/include/GLES/gl.h:63:25: error: conflicting types for 'GLsizeiptr'
The same type is defined in include/SDL_opengl.h for OpenGL and the two
headers should not be included at the same time.
This was just never noticed because the same header guard '__gl_h_' was
used. This was changed in Mesa. The result is this error.
Fix this the same way GLES2 already handles this: Don't include the GLES
header when the OpenGL header was already included.
(https://hg.libsdl.org/SDL/rev/6a3670d6108d)
|
|
c61ca915
|
2019-10-02T14:55:02
|
|
WinRT: fix a link-time error when building UWP + x64
|
|
ee6d504a
|
2019-09-24T17:49:53
|
|
offscreen: Define missing define on a older EGL for an EXT function which it wont have
|
|
8a41948e
|
2019-09-24T17:27:51
|
|
offscreen: Avoid using EGLDeviceEXT as it causes issues with older platforms, which is just a void*
|
|
68985371
|
2019-09-24T16:36:48
|
|
offscreen: Add new video driver backend Offscreen
The Offscreen video driver is intended to be used for headless rendering
as well as allows for multiple GPUs to be used for headless rendering
Currently only supports EGL (OpenGL / ES) or Framebuffers
Adds a hint to specifiy which EGL device to use: SDL_HINT_EGL_DEVICE
Adds testoffscreen.c which can be used to test the backend out
Disabled by default for now
|
|
79e388bf
|
2019-09-10T17:12:34
|
|
Fixed bug 4798 - PNG w/transparency breaks in SDL 2.0.10 but works in SDL 2.0.9
|
|
715e070d
|
2019-09-06T08:50:19
|
|
SDL_blit_N.c: Correct vec_perm() application on little-endian 64-bit PowerPC
The LE transformation for vec_perm has an implicit assumption that the
permutation is being used to reorder vector elements (in this case 4-byte
integer word elements), not to reorder bytes within those elements. Although
this is legal behavior, it is not anticipated by the transformation performed
by the compilers.
This causes pygame-1.9.1 test failure on PPC64LE because blitted pixmaps are
corrupted there due to how SDL uses vec_perm().
From RedHat / Fedora: https://bugzilla.redhat.com/show_bug.cgi?id=1392465
Original patch was provided by: Menanteau Guy <menantea@linux.vnet.ibm.com>
|
|
2d37d291
|
2019-09-06T08:44:46
|
|
KMSDRM_GLES_SwapWindow: fix non-vsync case
If KMSDRM_drmModeSetCrtc is called when the swap interval is
set to 0, the driver behaves as though vertical sync is engaged by
limiting framerate to the refresh rate, but performance is much worse
than with vertical sync enabled.
Resolve this issue by ensuring that the Crtc is only set up once,
and KMSDRM_drmModePageFlip is called, albeit without any followup
queueing or waiting for flips.
|
|
8a394209
|
2019-09-05T20:47:20
|
|
SDL_windowsevents.c: remove isVistaOrNewer (not used since 8cb1dc50bb28)
|
|
bf2f4703
|
2019-09-05T10:49:53
|
|
SDL_windowsmessagebox.c: remove unused variable
|
|
1b5e3c19
|
2019-09-05T10:08:47
|
|
SDL_bmp.c: remove unused variable warnings
|
|
e5580e18
|
2019-09-04T09:27:58
|
|
x11: add a hint to force the VisualID used when creating a window.
|
|
892c8d50
|
2019-09-03T11:55:20
|
|
Fixed bug 4536 - Heap-Buffer Overflow in SDL_GetRGB pertaining to SDL_pixels.c
Ozkan Sezer
As for the issue: This bmp reports bpp=0, therefore SDL_CalculatePitch()
returns pitch==0, which is then fed to SDL_malloc() (which is malloc())
and malloc(0) returns _something_ which is not NULL but not someting
that we expect.. Then testsprite.c:LoadSprite() accesses the pixels
as *(Uint8*)pixels which valrind reports as:
==15533== Invalid read of size 1
==15533== at 0x8048C08: LoadSprite (testsprite.c:45)
==15533== by 0x80492FC: main (testsprite.c:224)
==15533== Address 0x449e588 is 0 bytes after a block of size 0 alloc'd
==15533== at 0x40072B2: malloc (vg_replace_malloc.c:270)
==15533== by 0x4045719: SDL_CreateRGBSurface (SDL_surface.c:126)
==15533== by 0x40403C1: SDL_LoadBMP_RW (SDL_bmp.c:237)
==15533== by 0x8048BB2: LoadSprite (testsprite.c:36)
==15533== by 0x80492FC: main (testsprite.c:224)
Besides, valrind also reports this:
==15533== Conditional jump or move depends on uninitialised value(s)
==15533== at 0x40403F3: SDL_LoadBMP_RW (SDL_bmp.c:247)
==15533== by 0x8048BB2: LoadSprite (testsprite.c:36)
==15533== by 0x80492FC: main (testsprite.c:224)
Easy/quick solution would be early-rejecting a bmp with 0 bpp from SDL_bmp.c:SDL_LoadBMP_RW()
|
|
b21338eb
|
2019-09-02T12:35:00
|
|
SDL_bmp.c: restore most of the original formatting.
|
|
6c295129
|
2019-08-31T22:58:11
|
|
LoadBMP: fix some warnings
|
|
830979c5
|
2019-08-31T22:52:15
|
|
LoadBMP: use code from SDL_image which allows loading compressed BMP files
|
|
cc64b369
|
2019-08-30T15:32:15
|
|
Allow mouse messages from Wacom pens, e.g. right click pen buttons, etc.
|
|
afb9ff95
|
2019-08-30T08:03:19
|
|
Fixed bug where the Steam overlay would generate an event and stop input processing for the frame.
|
|
9c8e403f
|
2019-08-30T11:35:20
|
|
use 'U' suffix on constants instead of (unsigned int) cast.
|
|
d52080c0
|
2019-08-30T09:00:06
|
|
Android: minor warning
|
|
70dc8d16
|
2019-08-30T08:55:20
|
|
Android: fix corresponding warnings
|
|
13c4d5e7
|
2019-08-26T17:43:01
|
|
Fixed Windows relative mouse coordinates when capturing the mouse over RDP
|
|
1e47790c
|
2019-08-26T18:41:40
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RPI_FreeCursor: set global_cursor to NULL to prevent double-free (bug 4769)
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dd29abb4
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2019-08-22T19:23:52
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macOS: Use the proper type (NSSize instead of CGSize) for the bounds of metal views.
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79cd6cfc
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2019-08-15T19:38:12
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iOS: Fix issues with Split VIew on iPad (bugs #4586, #4705).
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2a1adf71
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2019-08-05T23:52:16
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Fixed bug 4747 - [Patch] SDL_ShowMessageBox ignores BUTTON_RETURNKEY_DEFAULT flag
Caleb Cornett
SDL_ShowMessageBox on UIKit doesn't do anything special with buttons that are marked with the flag SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT. According to Apple's documentation on UIAlertController, a button can respond to a return key if it's marked as the preferredAction of the controller. SDL doesn't set a preferredAction currently, so I've attached a patch to fix that.
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afdb40af
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2019-08-05T23:38:48
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Fixed bug 4689 - SDL fails to detect compositor shutdown on Wayland -- program keeps running
M Stoeckl
To reproduce:
1. Run any SDL-based program with a Wayland compositor, orphaning it so that it doesn't have an immediate parent process. (For example, from a terminal, running `supertux2 & disown`.) The program should use the wayland backend, i.e. by setting environment variable SDL_VIDEODRIVER=wayland.
2. Kill the compositor process.
Results:
- The SDL program will keep running.
Expected results:
- The SDL program should close. (What close should mean here, I'm not sure - is injecting an SDL_Quit the appropriate action when a video driver disconnects?)
Build data:
2019-06-22, hg tip (12901:bf8d9d29cbf1), Linux, can reproduce with sway, weston, and other Wayland oompositors.
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aebaa316
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2019-08-05T12:35:32
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Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
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f3683d3a
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2019-08-04T23:30:55
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macOS: fix a typo in touch handling code.
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109cbd6e
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2019-08-04T16:56:40
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Fix touch-related compile errors on Linux.
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2fb71ac5
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2019-08-04T00:34:23
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Implement touch window IDs on x11/xinput2.
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63197c43
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2019-08-02T17:19:50
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Fix bug where the wrong button was the default in the old message box because buttons were added backwards, breaking the indexing used by GetButtonIndex.
Add messagebox flags to explicilty request left-to-right button order or right-to-left. If neither is specified it'll be some platform default.
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d5ec735a
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2019-08-01T18:22:12
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Add a windowID field to SDL_TouchFingerEvent (bug #4331).
This is unimplemented on some platforms and will cause compile errors when building those platform backends for now.
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c37c6cbb
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2019-07-31T23:37:02
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use WIN_IsWindowsVistaOrGreater() from core/windows for isVistaOrNewer
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4953e050
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2019-07-31T05:11:40
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use SDL_zeroa at more places where the argument is an array.
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