kc3-lang/SDL/test

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Author Commit Date CI Message
5e13087b 2019-01-04 22:01:14 Updated copyright for 2019
c3e3503e 2018-12-16 01:04:07 testgl2: Press 'o' or 'p' to decrease/increase OpenGL swap interval.
14e389ea 2018-11-20 10:55:00 minor update to Makefile.os2, added a test/Makefile.os2.
e0cc19f2 2018-09-20 15:41:57 testsprite2: report average FPS in blocks of five seconds. This makes the reporting more accurate, vs startup inefficiencies and other scheduling burps.
aae29c9e 2018-09-02 00:35:11 test: Makefile should copy .dat files for testoverlay2.
a794126d 2018-08-24 09:49:48 vulkan: SDL_Vulkan_GetInstanceExtensions should accept a NULL window. Fixes Bugzilla #4235.
7c3040e0 2018-08-21 12:11:34 First pass on the new SDL sensor API
d2042e1e 2018-08-09 16:00:17 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
e061a92d 2018-08-02 16:03:47 Some drag'and'drop improvements. First: disable d'n'd events by default; most apps don't need these at all, and if an app doesn't explicitly handle these, each drop on the window will cause a memory leak if the events are enabled. This follows the guidelines we have for SDL_TEXTINPUT events already. Second: when events are enabled or disabled, signal the video layer, as it might be able to inform the OS, causing UI changes or optimizations (for example, dropping a file icon on a Cocoa app that isn't accepting drops will cause macOS to show a rejection animation instead of the drop operation just vanishing into the ether, X11 might show a different cursor when dragging onto an accepting window, etc). Third: fill in the drop event details in the test library and enable the events in testwm.c for making sure this all works as expected.
4df859c5 2018-05-21 11:35:42 cpuinfo: Added SDL_HasAVX512F(). This checks for the "foundation" AVX-512 instructions (that all AVX-512 compatible CPUs support).
ed4fe4c9 2018-05-15 00:04:02 testresample: correctly output .wav files that have floating point audio.
f521b22e 2018-04-23 22:07:56 Added SDL_THREAD_PRIORITY_TIME_CRITICAL
816a6e68 2018-04-23 17:10:36 Added support for adjusting thread priorities using Linux RealtimeKit Michael Sartain This is a quick pass at adding Linux RealtimeKit thread priority support to SDL. It allows me to bump the thread priority to high without root privileges or setting any caps, etc. rtkit readme here: http://git.0pointer.net/rtkit.git/tree/README
e20d4173 2018-03-15 18:22:48 Added Android custom cursor implementation This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
6cf4d0e4 2018-02-24 08:59:58 Fixed bug 4092 - CMake support for building everything in the "test" directory Eric Wasylishen Patch to support building the tests with cmake. Disabled by default, use: "cmake .. -DSDL_TEST=YES" to enable the tests. Tested on macOS 10.13 with the ninja, makefile, and Xcode generators, and Windows 10 with the Visual Studio 2017 generator.
af498591 2018-01-22 09:46:48 testoverlay2: use SDL_atoi, not atoi.
e3cc5b2c 2018-01-03 10:03:25 Updated copyright for 2018
4764f7a4 2017-11-17 10:54:46 Fixed building YUV test programs (thanks Ozkan!)
a6a4e27a 2017-11-12 22:51:12 Updated SDL's YUV support, many thanks to Adrien Descamps New functions get and set the YUV colorspace conversion mode: SDL_SetYUVConversionMode() SDL_GetYUVConversionMode() SDL_GetYUVConversionModeForResolution() SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats. Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
a225ffc1 2017-10-16 14:39:56 Added min/max macros for the sized SDL datatypes
e564da78 2017-09-29 10:15:44 revert files I didnt mean to commit!
e27f12e0 2017-09-29 10:07:37 wayland: Fix bug 3814 -Wmissing-field-initializers
846a9ab9 2017-08-29 18:25:55 test: forgot to change a variable. Fixes Bugzilla #3787.
4fc01638 2017-08-29 18:16:38 test: Fix for negative int that was now a size_t (thanks, Ozkan!). Fixes Bugzilla #3787.
eb3c66d3 2017-08-29 16:05:03 A few more compiler warnings fixed.
ae667da6 2017-08-29 15:52:49 Fixed a bunch of compiler warnings.
37ce9f27 2017-08-27 23:13:15 Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h You should always include vulkan/vulkan.h first, then include SDL_vulkan.h
1f2e151b 2017-08-27 22:20:17 Added Vulkan support to the Visual Studio 2010 solution
071e1018 2017-08-27 20:41:48 We use the SDL Vulkan headers
c722e58d 2017-08-27 23:25:12 vulkan: Include a copy of vulkan.h and vk_platform.h. Now we can provide Vulkan support in the build even if the build box doesn't have a Vulkan SDK, since we dynamically link to the library anyhow.
803fd6d5 2017-08-27 19:32:08 Use SDL_Vulkan_GetDrawableSize() instead of SDL_GL_GetDrawableSize()
25e3a1ec 2017-08-27 22:15:57 vulkan: Initial Vulkan support! This work was done by Jacob Lifshay and Mark Callow; I'm just merging it into revision control.
aad997fc 2017-08-27 19:00:03 Fixed bug 3740 - atexit() in test/testime.c
c59d9923 2017-08-14 05:51:44 Implemented more flexible blending modes for accelerated renderers This fixes bug 2594 - Propose new blend mode, SDL_BLENDMODE_BLEND_DSTA blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD); This fixes bug 2828 - Subtractive Blending blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT); This goes partway to fixing bug 3684 - Add support for a pre-multiplied alpha blending mode blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD);
0112f618 2017-08-13 21:18:59 Fixed bug 3743 - make testautomation_sdltest.c to compile Ozkan Sezer The attached patch makes testautomation_sdltest.c more compatible wrt LLONG_{MIN|MAX} macros and makes it to compile on older systems (e.g. glibc-2.8) too, by replacing LLONG_{MIN|MAX} with INT64_{MIN|MAX}. c.f.: bug #3494, where the same issue was described for SDL_test_fuzzer.c
2da830a9 2017-08-13 21:15:44 Fixed bug 3741 - more compatible initializers for arrays Ozkan Sezer An array defined like int xPositions[] = {-1, 0, 1, w-1, w, w+1 }; errors with Open Watcom: it strictly wants constants. Small patch like below makes things more compatible.
93a520b3 2017-08-13 21:12:14 Fixed bug 3605 - Software renderer no longer renders after Android screen orientation change Sylvain This still happens with the current trunk version. (software renderer of testdrawchessboard.c) When there is a rotation, the window size changed and the internal surface is marked as "surface_valid == SDL_FALSE". And all further call fails. SDL_video.c : 2478 void 2479 SDL_OnWindowResized(SDL_Window * window) 2480 { 2481 window->surface_valid = SDL_FALSE; 2482 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h); 2483 } some error set to : 2233 return SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface"); So, this seems to be the behavior of the API ... In the loop() function of testdrawchessboard.c, we can recreate the surface/renderer : 65 if (e.type == SDL_WINDOWEVENT) 66 { 67 if (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) 68 { 69 surface = SDL_GetWindowSurface(window); 70 renderer = SDL_CreateSoftwareRenderer(surface); 71 } 72 /* Clear the rendering surface with the specified color */ 73 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); 74 SDL_RenderClear(renderer); 75 } And it displays correctly.
ca5c3048 2017-08-13 21:06:52 Fixed bug 3744 - missing SDLCALL in several functions Ozkan Sezer The attached patch adds missing SDLCALL to several functions, so that they properly match the headers as intended.
658975f3 2017-08-11 11:32:00 Fixed bug 3639 - SDL_GetPrefPath returns a path with two consecutive slashes on Unix if org is omitted Fabian Greffrath we use SDL_GetPrefPath() in Chocolate Doom to get a reasonable directory to save and restore config files and savegames: https://github.com/chocolate-doom/chocolate-doom/blob/sdl2-branch/src/m_config.c#L2162 However, since there is no "organization" behind Chocolate Doom and there is really only one "product" called Chocolate Doom, we pass an empty string for the org parameter and the package string for app. This leads to two consecutive slashes in the path returned by SDL_GetPrefPath() like this: /home/user/.local/share//chocolate-doom/ While this is harmless, it sure looks bad. I believe that it should be possible to either pass a NULL pointer for the org parameter or at least have the function detect an empty string as a means to express "there is no origanization, just a single product". The generation of the path string to be returned by the function will have to get adapted accordingly.
222bacd8 2017-08-11 10:32:47 Fixed bug 3682 - Toggle text input in checkkeys when the mouse is clicked Eric Wasylishen Small change to checkkeys so you can toggle text input mode with a mouse click. This is needed for testing how dead keys react to toggling mouse input, i.e. these bugs:
707ee5be 2017-07-09 23:00:35 Fixed typo in log message in testime program.
705efc35 2017-06-24 23:45:19 Fixed handling only one event per frame in testshape program.
cb591ee6 2017-06-08 22:40:35 Fixed ignoring first event in testshape program. Found by Cppcheck.
850185f4 2017-06-02 22:15:23 Fixed crash if creating textures failed in testshape program.
5dc35013 2017-05-29 18:24:06 test: Makefile.in should copy bitmap and wave files to build directory. I've lost count of the times I've forgotten to do this manually and wondered why loopwave can't open sample.wav. :)
088f57a6 2017-05-20 23:30:47 Removed unnecessary call to free() in testoverlay2 program.
fa3944ba 2017-05-20 23:30:32 Removed unused signal includes and handler in test programs.
89499a08 2017-04-29 22:50:23 Removed unused field in loopwavequeue program. Found by Cppcheck.
266816b4 2017-03-26 21:00:19 Removed newlines from error messages.
34a2a46f 2017-03-19 22:16:37 Removed unused constant in testgesture program.
60ba8552 2017-03-16 16:45:12 Backed out changeset e3fcdad257fc - testaudiocapture.c already does what we want
570e286f 2017-03-15 11:39:54 Added an audio recording test program
6bdc0e72 2017-03-09 15:12:19 Fixed tabs to spaces
aae48129 2017-03-09 14:50:23 Added support to loopwave for hotplugging audio devices
20c846eb 2017-03-04 23:05:47 Fixed warning about implicit conversion in controllermap program.
94a69443 2017-03-01 15:05:54 mistake: Revert the files that I did not mean to commit
7bbb13ea 2017-03-01 14:50:59 * Some refactoring and bug fixes. Thanks Micha? Kuchta!
dfa8fb31 2017-02-19 21:05:42 Fixed warnings if compiling loopwave programs with C++.
6717a3d3 2017-01-31 12:23:29 Added support for the HOTAS Warthog throttle
a156b0d9 2017-01-31 10:20:09 Added the HOTAS Warthog as a flight stick
5e78bc64 2017-01-21 22:00:40 Fixed copyright symbol in testgles2 program.
a395a907 2017-01-20 16:40:11 Fixed mapping the PG-9021 which, on Linux, emits a button partway through the trigger press along with axis motion all along the pull
2b481015 2017-01-14 21:34:45 Fixed warnings about missing initializers in testoverlay2 program.
a52d48c5 2017-01-10 08:54:33 Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11 Mark Callow The attached patch does the following for the X11 and Windows platforms, the only ones where SDL attempts to use context_create_es_profile: - Adds SDL_HINT_OPENGL_ES_DRIVER by which the application can say to use the OpenGL ES driver & EGL rather than the Open GL driver. (For bug #2570) - Adds code to {WIN,X11}_GL_InitExtensions to determine the maximum OpenGL ES version supported by the OpenGL driver (for bug #3145) - Modifies the test that determines whether to use the OpenGL driver or the real OpenGL ES driver to take into account the hint, the requested and supported ES version and whether ES 1.X is being requested. (For bug #2570 & bug #3145) - Enables the testgles2 test for __WINDOWS__ and __LINUX__ and adds the test to the VisualC projects. With the fix in place I have run testdraw2, testgl and testgles2 without any issues and have run my own apps that use OpenGL, OpenGL ES 3 and OpenGL ES 1.1.
97f19cc3 2017-01-09 15:56:11 testresample: write correct length to the .wav header.
38854e03 2017-01-08 16:18:49 audio: Improvements in channel conversion code.
70c8bd24 2017-01-07 22:24:45 Fixed a bunch of compiler warnings in the test code.
4938c505 2017-01-04 10:28:07 Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value. This is useful for controller mapping programs to determine an axis' zero state
1ddff75c 2017-01-04 05:09:02 Some controllers have trouble getting out to 20000
082132a7 2017-01-03 23:39:28 Fixed binding the D-pad on some Super NES style controllers Fixed a case where partial trigger pull could be bound to another button There is a fundamental problem not resolved by this commit: Some controllers have axes (triggers, pedals, etc.) that don't start at zero, but we're guaranteed that if we get a value that it's correct. For these controllers, the current code works, where we take the first value we get and use that as the zero point and generate axis motion starting from that point on. Other controllers have digital axes (D-pad) that assume a zero starting point, and the first value we get is the min or max axis value when the D-pad is moved. For these controllers, the current code thinks that the zero point is the axis value after the D-pad motion and this doesn't work. My hypothesis is that the first class of devices is more common and that we should solve for that, and add an exception to SDL_JoystickAxesCenteredAtZero() as needed for the second class of devices.
45b774e3 2017-01-01 18:33:28 Updated copyright for 2017
e61daa72 2016-12-30 19:57:50 Fixed warning and missing animation delay in testoverlay2 program.
c2b90f2d 2016-12-28 20:11:29 Fixed compiling of testgamecontroller program with C++.
de79828b 2016-12-28 20:11:12 Fixed warning about unused variable in controllermap program.
21cb42d7 2016-12-27 09:51:58 Make sure we go all the way back (within the XBox controller dead zone) to prevent accidentally binding axes inverted
6d7da088 2016-12-27 01:39:07 Split controller axes into positive and negative sides so each can be bound independently. Using this a D-Pad can be mapped to a thumbstick and vice versa. Also added support for inverted axes, improving trigger binding support
b515b34d 2016-12-16 22:58:32 Fixed hotplug with more than one device in testjoystick program.
0a3f9d0c 2016-12-16 22:58:16 Fixed warning about unused variable in controllermap program.
0c5e7a10 2016-12-15 14:27:22 Fixed handling joysticks that send multiple events for a single control, e.g. both a button and axis event for a trigger. Tested with the 8Bitdo NES30 Pro on Linux
70aa2a57 2016-12-09 04:17:10 Only print out the controller mappings if we're not going to test a controller
68d7be39 2016-12-06 00:40:09 Fixed bug 3508 - variably modified ?SDL_dummy_size? at file scope in test/testatomic.c Ciro Santilli GCC 6, Ubuntu 16.10, cd test; ./configure; make /bin/sh config.status Makefile config.status: creating Makefile gcc -o loopwave loopwave.c -g -O2 -D_REENTRANT -I/usr/include/SDL2 -DHAVE_OPENGLES2 -DHAVE_OPENGL -DHAVE_SDL_TTF -g -lSDL2_test -lSDL2 gcc -o testatomic testatomic.c -g -O2 -D_REENTRANT -I/usr/include/SDL2 -DHAVE_OPENGLES2 -DHAVE_OPENGL -DHAVE_SDL_TTF -g -lSDL2_test -lSDL2 In file included from /usr/include/SDL2/SDL_main.h:25:0, from /usr/include/SDL2/SDL.h:32, from testatomic.c:14: /usr/include/SDL2/SDL_stdinc.h:261:20: error: variably modified ?SDL_dummy_size? at file scope typedef int SDL_dummy_ ## name[(x) * 2 - 1] ^ testatomic.c:106:1: note: in expansion of macro ?SDL_COMPILE_TIME_ASSERT? SDL_COMPILE_TIME_ASSERT(size, CountTo>0); /* check for rollover */ ^~~~~~~~~~~~~~~~~~~~~~~ Makefile:114: recipe for target 'testatomic' failed make: *** [testatomic] Error 1 If I remove the line SDL_COMPILE_TIME_ASSERT(size, CountTo>0); /* check for rollover */ it works, lazy to figure out the best way to do this.
dd5d85a4 2016-11-29 06:36:57 Added an API to iterate over game controller mappings
35430a73 2016-11-17 01:15:16 cpuinfo: first attempt at SDL_HasNEON() implementation.
c406f649 2016-11-10 18:53:50 Added USB VID/PID information to the SDL test programs
0396af65 2016-11-06 14:13:28 Shifting a value by more than its bits isn't defined and has varying behavior depending on compiler and platform
40b571c9 2016-11-06 10:01:08 Fixed bug 3468 - _allshr in SDL_stdlib.c is not working properly Mark Pizzolato On Windows with Visual Studio, when building SDL as a static library using the x86 (32bit) mode, several intrinsic operations are implemented in code in SDL_stdlib.c. One of these, _allshr() is not properly implemented and fails for some input. As a result, some operations on 64bit data elements (long long) don't always work. I classified this bug as a blocker since things absolutely don't work when the affected code is invoked. The affected code is only invoked when SDL is compiled in x86 mode on Visual Studio when building a SDL as a static library. This build environment isn't common, and hence the bug hasn't been noticed previously. I reopened #2537 and mentioned this problem and provided a fix. That fix is provided again here along with test code which could be added to some of the SDL test code. This test code verifies that the x86 intrinsic routines produce the same results as the native x64 instructions which these routines emulate under the Microsoft compiler. The point of the tests is to make sure that Visual Studio x86 code produces the same results as Visual Studio x64 code. Some of the arguments (or boundary conditions) may produce different results on other compiler environments, so the tests really shouldn't be run on all compilers. The test driver only actually exercised code when the compiler defines _MSC_VER, so the driver can generically be invoked without issue.
52988309 2016-11-05 01:48:14 Fixed bug 3480 - minor update to NACL common.js Sylvain All latest official NACL examples have a slightly different 'common.js' file. It seems it has been updated in the meantime to fix a bug.
98d188f5 2016-10-30 21:01:46 Added call to SDL_HasAVX2() in platform test program.
826508b6 2016-10-15 20:01:30 Removed unused constants in controllermap program.
c490b54e 2016-10-13 04:01:25 Fixed black screen on Steam Link
cb7b823c 2016-10-13 02:09:37 Fixed black screen on Steam Link
ed80cfd9 2016-10-12 23:36:49 Removed empty statements in tests.
367a6a3d 2016-10-09 20:31:32 Fixed compiling of three test programs with C++.
56c88c45 2016-10-04 04:08:02 Modified the custom cursor test to be able to load BMP files as cursors
f032f811 2016-10-01 12:43:14 Fixed bug 3318 - testime.c enhancement with GNU Unifont support Simon Hug I'm proposing some changes to the IME test program test/testime.c. The patch includes support for the GNU Unifont hex file, making the SDL_ttf dependency optional. There were also one or two bugs that prevented the text and underline from showing up poperly.
3ac201cf 2016-10-01 12:33:26 Fixed bug 3319 - Getting the POSIX out of testqsort.c Simon Hug There's a call to the POSIX function random in test/testqsort.c. Naturally, Windows doesn't do that. The attached patch changes the call to the SDLtest framework random functions and adds some seed control. Looking at SDLTest_RandomInitTime, I just want to say that 'srand((unsigned int)time(NULL)); a=rand(); srand(clock()); b=rand();' is an absolutely terrible way to initialize a seed on Windows because of its terrible LCG.
2cbe9e2b 2016-10-01 12:29:55 Fixed bug 3322 - Missing error checking in testaudioinfo and testaudiohotplug Simon Hug The two tests test/testaudioinfo.c and test/testaudiohotplug.c are missing error checking when they call SDL_GetAudioDeviceName. This function can return NULL which the tests pass straight to SDL_Log.
929b965c 2016-09-21 23:06:38 Fixed compiling of three test programs with C++.
48490a52 2016-08-30 21:16:04 Fixed log message in audio capture test program.
b6daf1f6 2016-08-12 22:50:48 testaudiocapture: ask for way more output samples. Fixes Emscripten builds on Chrome for Android.