kc3-lang/SDL/src

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Log

Author Commit Date CI Message
cff9e5a8 2017-05-18 16:29:10 test: info now reports usable display bounds and DPI (thanks, Eric!). Fixes Bugzilla #3652.
81ab6c98 2017-05-18 16:27:36 Patched to compile on Windows.
13b6d995 2017-05-18 15:46:06 wasapi: Replace tabs with strings in source code.
adabc384 2017-05-18 15:43:51 wasapi: Deal with AUDCLNT_S_BUFFER_EMPTY when flushing audio device.
4073a669 2017-05-18 15:33:17 audio: One more callbackspec fix (thanks, Simon!).
77240762 2017-05-16 17:48:57 Fixed restoring a window that was maximized then minimized, then restored.
ccf0566c 2017-05-16 06:30:39 SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLSurface when SDL_WINDOW_VULKAN is not present. This makes it so the ANativeWindow* can be used with vkCreateAndroidSurfaceKHR, otherwise it will fail because having both an EGLSurface and VkSurfaceKHR attached to a window is not allowed according to the Vulkan spec: "In particular, only one VkSurfaceKHR can exist at a time for a given window. Similarly, a native window cannot be used by both a VkSurfaceKHR and EGLSurface simultaneously" CR: SamL
df4cf79d 2017-05-13 23:00:53 directfb: Fixed compiler warnings about undefined functions.
29222db7 2017-05-13 23:00:35 emscripten: Fixed not removing pointer lock event callback.
cc5b4f45 2017-05-12 23:01:17 emscripten: Changed internal functions to be static.
ce01128a 2017-05-12 23:01:04 Fixed warnings about shadowed global variable. Found by buildbot.
87e0d812 2017-05-12 23:00:40 directfb: Removed duplicate comment.
61c326e1 2017-05-11 23:00:39 directfb: Fixed typo in log message.
75c0d1ef 2017-05-11 23:00:21 directfb: Fixed compiler warnings about unused variables.
c878b59b 2017-05-10 16:18:43 audio: fixed more "spec" references that should have been "callbackspec". This should catch all the ones for audio targets that have provided their own audio threads.
9ac3bb70 2017-05-09 10:10:42 Added support for mixing Qt and SDL on iOS You should call SDL_SetMainReady(), and then customize the QIOSApplicationDelegate like this, in your application code: /* Additional support for applications mixing Qt and SDL */ @interface QIOSApplicationDelegate : UIResponder <UIApplicationDelegate> @end extern "C" { void SDL_OnApplicationWillResignActive(); void SDL_OnApplicationDidEnterBackground(); void SDL_OnApplicationWillEnterForeground(); void SDL_OnApplicationDidBecomeActive(); } @interface QIOSApplicationDelegate (SDL) - (void)applicationWillResignActive:(UIApplication*)application; - (void)applicationDidEnterBackground:(UIApplication*)application; - (void)applicationWillEnterForeground:(UIApplication*)application; - (void)applicationDidBecomeActive:(UIApplication*)application; @end @implementation QIOSApplicationDelegate (SDL) - (void)applicationWillResignActive:(UIApplication*)application { SDL_OnApplicationWillResignActive(); } - (void)applicationDidEnterBackground:(UIApplication*)application { SDL_OnApplicationDidEnterBackground(); } - (void)applicationWillEnterForeground:(UIApplication*)application { SDL_OnApplicationWillEnterForeground(); } - (void)applicationDidBecomeActive:(UIApplication*)application { SDL_OnApplicationDidBecomeActive(); } @end // QIOSApplicationDelegate
8b7ae353 2017-05-09 03:19:58 Fixed build error on Linux
60f28484 2017-05-07 21:02:46 haiku: Fixed crash on quit if max number of joysticks was connected.
b7b91907 2017-05-07 21:02:31 haiku: Changed internal function to be static.
3ed2f0ca 2017-05-07 21:02:16 haiku: Fixed unlocking clipboard twice.
4466b931 2017-05-06 21:46:11 haiku: Fixed comment.
34747107 2017-05-06 21:46:00 mir: Fixed memory leak if system cursor id is unknown.
34d9c521 2017-05-06 21:45:43 emscripten: Fixed return type in event callback declaration.
75fb07a6 2017-05-03 18:05:29 iOS: Only mark interrupted audio devices as non-interrupted if AudioQueueStart is successful.
ce2998b8 2017-05-02 21:46:28 cocoa: Don't crash on messagebox keypress without a successful SDL_Init().
619ab7a2 2017-05-01 18:39:05 haiku: Various fixes from haikuports. Based on patch here: https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
444c47a1 2017-04-29 22:50:35 windows: Changed six internal functions to be static.
d7cd6537 2017-04-27 15:52:37 Added Steam Controller mappings for Linux and iOS
226541cb 2017-04-26 01:43:40 audio: another wrong struct that causes NULL pointer crash (thanks, Simon!). Fixes Bugzilla #3632.
1286a7d2 2017-04-20 21:31:44 windows: Add SDL_WINDOW_ALWAYS_ON_TOP support.
7382cebb 2017-04-20 21:25:29 audio: Fix audio queue functions to use new spec structure. Using the old spec structure causes the audio queueing functions to fail due to bad callback pointers being checked.
93a6191c 2017-04-20 13:00:54 emscripten: keep track of pointer lock losses and maybe regrab pointer later. If an Emscripten app is in relative mouse mode and the user presses Escape (or whatever is appropriate), then the pointer lock is broken by the browser. This keeps track of those losses, and next time the user presses a mouse button down on the canvas, if the app is still meant to be in relative mouse mode, we will attempt to regrab the pointer. This makes it much more seamless for things like first-person shooters, and the app doesn't need any manual intervention.
d20d426c 2017-04-18 22:17:40 Fix crash in SDL audio thread, by Juha Kuikka Wrong audio spec structure was populated with the internal callback, causing the audio thread to call a NULL pointer.
1d1a0d7f 2017-04-13 15:28:56 atomic: Patched to compile on Android.
1c9c7633 2017-04-13 13:28:52 atomic: favor compiler intrinsics for compare-and-swap over macOS APIs. The OSAtomicCompareAndSwap* APIs are deprecated as of macOS 10.12.
8c00de57 2017-04-13 13:22:23 atomic: let Clang always use atomic_load_n if available. (Apple's Clang reports itself as GCC 4.2.1 in preprocessor macros--the final GNU C compiler Apple shipped--as of the macOS 10.12 SDK.)
2bf79c2e 2017-04-09 23:00:54 mir: Fixed typo in error messages.
f6eb23a6 2017-04-09 23:00:42 linux: Changed two variables to be static.
27023ed2 2017-04-07 03:39:43 Added support for the Cyborg V.3 Rumble Pad and the Mad Catz FightPad PRO
a4dbf565 2017-04-06 13:27:51 Fix divide-by-zero when videodata->ime_candpgsize is zero. We're seeing this happen in Dota in the wild.
66555f61 2017-04-06 13:27:48 SDL - attempt to fix https://github.com/ValveSoftware/Dota-2/issues/1199 of mouse not locking in Dota. This fix is proposed by Ryan Gordon (increase timeout in X11_SetWindowGrab from 250ms to 5000ms). I'm going to integrate to source2 and ship it to dota customers. If it works, SamL will upsteam it to SDL.
1eb92f63 2017-04-06 06:30:43 Implemented Linux joystick blacklist Based on https://raw.githubusercontent.com/denilsonsa/udev-joystick-blacklist/master/generate_rules.py This fixes a few devices that are not actually joysticks showing up as such in SDL
53f3786b 2017-04-04 08:43:44 Added support for a number of game controllers, including the Nintendo Switch Pro Controller
5789da67 2017-04-03 13:32:53 Fixed bug 1859 - No SDL_VIDEORESIZE event generated when the window manager sets the window size. Samuel Hopkins Just confirming that the patch from Andreas (attachment 1715 [details]) works for me under SDL 2.0.3 with xmonad. Stas Sergeev Confirming that the patch in this ticket fixes the full-screen switching for dosemu2 on ubuntu-16.04. Note that I am not using xmonad, so this bug appears to be generic.
1517ba72 2017-04-02 21:33:54 PSP: Fixed error messages.
f96cdca4 2017-04-02 21:33:42 Mir: Changed two internal functions to be static.
c57fe6d7 2017-04-01 00:46:42 Backing out broken change from previous commit.
ed7f16e2 2017-04-01 00:46:15 Intentionally breaking buildbot to test email server change.
028716e7 2017-03-30 16:33:47 wasapi: deal with default device changes, and more robust failure recovery.
7891e72d 2017-03-30 06:52:34 __atomic_load_n() appears to be available in GCC 5 but not GCC 4
c85c57a0 2017-03-29 14:23:39 wasapi: Handle lost audio device endpoints. This gracefully recovers when a device format is changed, and will switch to the new default device if the current one is unplugged, etc. This does not handle when a new default device is added; it only notices if the current default goes away. That will be fixed by implementing the stubbed-out MMNotificationClient_OnDefaultDeviceChanged() function.
f2179944 2017-03-29 12:04:17 Patched to compile on some platforms.
1dc9ae5c 2017-03-29 15:48:22 Use GCC's atomic loads in SDL_AtomicGet and SDL_AtomicGetPtr This fixes errors reported by address sanitizer, and generates simpler code on x86 architectures.
266816b4 2017-03-26 21:00:19 Removed newlines from error messages.
00da0824 2017-03-23 13:53:09 Updated axis/button mapping for Dualshock 3, for upcoming Sony driver changes
c35f46d0 2017-03-18 13:57:57 mir: Set the max/min w/h vs just setting the window w/h
22161480 2017-03-14 07:22:08 Compile fix for android. "ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]" Moving some variable declarations to the top of Android_SetScreenResolution()
6814f5db 2017-03-14 07:20:14 ALSA driver improvements: * alsa hotplug thread is low priority * give a chance for other threads to catch up when audio playback is not progressing * use nonblocking for alsa audio capture There is a bug with SDL hanging when an audio capture USB device is removed, because poll never returns
c4d54504 2017-03-14 07:16:56 differentiate between capture / playback audio thread names
763e1389 2017-03-09 16:09:16 Added an API to get the joystick instance ID before opening the device: SDL_JoystickGetDeviceInstanceID()
c1802ef6 2017-03-06 21:25:06 Fixed compile error with gcc -std=c99
72fdf629 2017-03-04 23:05:32 Mir: Fixed crash if creating default cursor failed. Found by Cppcheck.
42d02890 2017-03-04 23:05:11 Linux: Fixed error message.
6aa17426 2017-03-03 16:38:45 video: Don't compile isAtLeastGL3() if we don't have OpenGL support _at all_.
ca0bf151 2017-03-03 16:38:17 Fix some more compiler warnings on armcc.
d526b8a1 2017-03-02 13:33:04 Some patches to make SDL compile with armcc (ARM's C compiler).
94a69443 2017-03-01 15:05:54 mistake: Revert the files that I did not mean to commit
7bbb13ea 2017-03-01 14:50:59 * Some refactoring and bug fixes. Thanks Micha? Kuchta!
bc877885 2017-02-28 19:48:52 raspberrypi: RPI_Destroy() should free the SDL_VideoDevice and its driverdata.
5a47ee03 2017-02-27 12:20:16 mir: Get ready for Mir 1.0, clean up deprecations. Thanks Micha? Kuchta!
e5d9b25d 2017-02-26 21:20:39 Fixed comment style.
a4249b48 2017-02-26 00:56:13 Patched to compile on C89 compilers.
07519a6b 2017-02-26 00:40:04 Removed a bunch of unnecessary #ifdefs.
3b9e4d0a 2017-02-26 00:39:22 audio: Try to keep callbacks firing at normal pace when device is lost.
a366c35f 2017-02-26 00:12:33 audio: run the audio callback even if device was lost. We will throw away the data anyhow, but some apps depend on the callback firing to make progress; testmultiaudio.c, if nothing else, is an example of this. Capture also will now fire the callback in these conditions, offering nothing but silence. Apps can check SDL_GetAudioDeviceStatus() or listen for the SDL_AUDIODEVICEREMOVED event if they want to gracefully deal with an opened audio device that has been unexpectedly lost.
5728cb20 2017-02-26 00:10:02 audio: Make sure the disk and dummy targets are the last ones we try to init.
b13c443c 2017-02-24 20:49:14 WinRT: removed buildbot debug code, pending further research
f7bfa3b7 2017-02-24 20:19:28 WinRT: more buildbot debug code
ecb1eb82 2017-02-24 19:59:57 WinRT: added code to help debug a buildbot error
71a4e8ed 2017-02-23 12:10:02 Stop CoreAudio from doing expensive audio rate conversion
a9762551 2017-02-20 11:02:35 Added config for the Razer Wildcat on Mac OS X
cfcec57f 2017-02-19 21:05:09 Fixed comment.
9428ff19 2017-02-17 17:46:58 Added support for the Razer Wildcat on Linux
0d647d35 2017-02-17 10:13:17 Emscripten: implement custom cursors
33bddcfd 2017-02-17 10:13:12 Emscripten: refactor cursor handling
613955b4 2017-02-17 10:13:07 Emscripten: only update pixel ratio if HiDPI is enabled
e8677a1b 2017-02-17 02:25:37 audio: Added basic WAVE_FORMAT_EXTENSIBLE support to .wav loader. This is just enough to get you through a file that just used the extended header for float or int data. It doesn't handle all the other things that you expect from this header, like 24-bit samples inside a 32-bit container or speaker masks.
1ed41d6d 2017-02-14 03:12:09 Patched to compile on Windows.
6046fd4c 2017-02-14 03:03:27 wasapi: Initial WASAPI support, for Windows Vista and later. This should remain binary compatible with Windows XP, as we dynamically load anything we need and fall back to DirectSound/WinMM/XAudio2 if not available.
c93bca48 2017-02-14 02:49:08 stdlib: Fixed crash on SDL_snprintf("%s", NULL). Like other C runtimes, it should probably produce the string "(null)". This bug probably only affected Windows, as most platforms use their standard C runtime's snprintf().
d1eb2d19 2017-02-13 17:05:14 thread: Don't use SetThreadDescription on WinRT right now. Can't LoadLibrary for it, but not sure if it's actually available there yet.
70c0400b 2017-02-13 17:00:46 windows: Try to unify all the GUID comparison code into a core helper function. There are likely several more I missed.
e5fc93ba 2017-02-13 16:59:02 audio: Don't wrap bootstrap declarations in preprocessor macros. They are harmless and ignored if we don't actually link against them. The preprocessor checks elsewhere if they're actually used.
ad9c702f 2017-02-13 16:56:41 audio: SDL_AudioStream's *_sample_frame_size should be in bytes, not bits. Fixes failures where SDL_AudioStreamGet() incorrectly thinks it got a partial sample frame request.
175f1e8f 2017-02-13 16:55:00 audio: Added a ThreadDeinit() method to match ThreadInit. Not used by any targets at the moment, but will be shortly!
886736a2 2017-02-11 16:38:16 Fixed bug 3584 - Small stack size for audio callback thread Walter van Niftrik We have found that since SDL 2.0.5 the audio callback thread is created with a very small stack size. In our application this is leading to stack overflows. We believe there is a bug at http://hg.libsdl.org/SDL/file/391fd532f79e/src/audio/SDL_audio.c#l1132, where the is_internal_thread flag appears to be inverted.
cf31ea14 2017-02-11 11:14:48 Fixed bug 3583 - X11 touch device can be permanently lost Volumetric In X11 the SDL error "Unknown touch device" can occur after which the application stops recognizing touch events. For a kiosk-type application this results in a hang as far as the user is concerned. This is reproducible on HP Z220/Z230/Z240 workstations by swapping USB cables for a while and it also occurs with no physical changes, probably due to USB device power management. A workaround is to make SDL re-enumerate the touch devices like it does at startup. A patch is attached.
06ccb71b 2017-02-10 11:21:15 Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__
9171f71d 2017-02-10 09:41:16 Fixed warning in Android build
107c19da 2017-02-09 06:01:14 Log the error returned by XAudio2Create()