docs


Log

Author Commit Date CI Message
Michael Fitzmayer 9b75fa01 2022-05-11T18:31:34 N-Gage port: add changes from code reviews, overall cleanup (#5618) * Add changes from code review by @ccawley2011, #5597, overall cleanup * Update N-Gage README, minor cleanup and rephrasing * Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
Alex Szpakowski d35c737f 2022-05-07T21:38:48 macOS: change min supported OS from 10.6 to 10.7.
Simon McVittie 60d702ac 2022-05-04T16:39:05 docs: Document new versioning scheme Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie cd7c2f1d 2022-05-03T15:16:11 Switch versioning scheme to be the same as GLib and Flatpak For stable releases, this gives us the ability to make bugfix-only point releases such as 2.24.1 if we want to, and distinguish between them programmatically. For example, this ability could have been useful after 2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop regressions. For development releases, this gives us the ability to make multiple prereleases during the same feature cycle, and distinguish between them programmatically. For example, this would have been useful during 2.0.22 development, which went through three prereleases before reaching the final release. Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie 22002d91 2022-05-03T14:09:12 docs/release_checklist.md: Document how/where to bump version numbers Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie 2a8297e4 2022-05-04T16:43:59 workflows: Add a test to assert that all the version numbers agree Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie fff97c95 2022-05-04T16:40:11 build: Mechanically generate ABI versions from version number If we're strict about applying something resembling semantic versioning to the "marketing" version number, then we can mechanically generate the ABI version from it. This limits the range of valid micro versions (patchlevels) to 0-99. Signed-off-by: Simon McVittie <smcv@collabora.com>
Michael Fitzmayer fbd230bb 2022-05-03T17:51:49 Add support for the Nokia N-Gage (#5597) * Add initial support for the Nokia N-Gage * N-Gage: disable clipping for the time being, issue needs to be resolved later * Move va_copy definition to SDL_internal.h * Move stdlib.h include to SDL_config_ngage.h, much cleaner this way * Remove redundant include, add HAVE_STDLIB_H * Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later" This reverts commit 4f5f0fc36cc7f34fad05e45671dfa7b8dc32fd51. * N-Gage: fix clipping issue by providing proper math functions
Kelly Gravelyn 1aa9754d 2022-04-29T08:47:28 Add missing backslashes in README-linux.md command
Ryan C. Gordon 7d7ec9c9 2022-04-26T16:41:28 x11: Remove XVidMode and Xinerama support. Fixes #1782.
Ivan Epifanov db718998 2022-03-31T13:44:06 Vita: fix readme
Jaylon Gowie 8e5adc62 2022-03-29T19:18:06 Update README-vita.md
Cameron Cawley 6529bf3d 2022-03-27T17:03:44 Clean up formatting in README-directfb.md
Cameron Cawley 0bc9e243 2022-03-27T16:56:02 Remove URLs from markdown headers in README-visualc.md
Ryan C. Gordon 94ed6b0a 2022-03-26T08:55:26 README-windows: Notes on building with Visual Studio/LLVM. Fixes #5186.
Ryan C. Gordon 5acb4b70 2022-03-26T08:50:25 README-windows: Wordwrap text file. This makes for easier reading outside of a formal Markdown viewer.
Ryan C. Gordon 26bfee85 2022-03-26T08:47:46 README-windows: Convert to actual Markdown text.
Sam Lantinga 67848b65 2022-03-15T09:25:01 Fix name of macOS platform and link to README file
Sylvain 0ad606b4 2022-03-14T10:43:18 Android: add comment to set render target to NULL when going to background (bug #4041)
Ivan Epifanov 8ce003a4 2022-02-08T00:25:41 Vita: credit cpasjuste
Francisco Javier Trujillo Mata ff5f5d0e 2022-02-02T08:16:45 Updating Readme-psp info
Sam Lantinga cbe97cbf 2021-11-30T21:25:40 Added a step necessary for running on a real device
Simon McVittie 0c7c4bfc 2021-11-30T23:15:03 docs: Don't let Doxygen expand HOME environment variable Otherwise, the API documentation will encode the home directory of the user or autobuilder that built SDL, instead of telling the user to use the literal string $(HOME) as intended. See also <https://github.com/doxygen/doxygen/issues/7073>. Signed-off-by: Simon McVittie <smcv@debian.org>
Sam Lantinga 056c0994 2021-11-30T12:19:26 Updated iOS build instructions
めぐみ発動機 (isVowel / GreenWing) 34d9c2e2 2021-11-22T13:02:06 fixed typo: ervironment to environment
Ryan C. Gordon 61881eb0 2021-11-20T13:14:00 docs/README-macos.md: Updated Xcode instructions. Fixes #960.
Ryan C. Gordon 193ab28f 2021-11-14T23:35:50 Renamed README-macosx.md to README-macos.md
Ryan C. Gordon 4edf2df5 2021-11-14T23:34:46 Unix2dos'd README-macosx.md.
Ryan C. Gordon 73a41f40 2021-11-14T14:15:11 Removed outdated build-scripts/iosbuild.sh Fixes #1532.
Ozkan Sezer 2cf93742 2021-11-12T20:55:02 minor update to docs/README.md
Ozkan Sezer 4a152435 2021-11-12T15:55:50 updated linux dependencies for libXfixes-devel.
Ozkan Sezer 77a1ad1c 2021-11-11T23:40:24 minor update to os/2 readme.
Sam Lantinga 19c129fa 2021-11-09T20:32:16 Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true in your application's Info.plist in order to get real Bluetooth mouse events.
Ryan C. Gordon cfdbd6ac 2021-11-09T10:50:18 docs: Modernized README-macosx.md and cleaned up the Markdown a little. Reference #960.
Cameron Cawley c48c81bd 2021-11-06T00:00:17 docs: List the required Fedora packages in README-linux.md
Cameron Cawley 27369b3e 2021-10-29T23:28:50 docs: Add README-riscos.md
Ozkan Sezer 7f728f3e 2021-10-15T08:51:02 enabled os2 joystick code (if anyone has actually a use for it...)
Sylvain 17295738 2021-10-04T22:12:08 PSP: links for setting up, compiling and running on PSP
Jaylon Gowie 88578dc9 2021-09-10T21:08:58 Update Docs
Jaylon Gowie 5fa8a042 2021-09-10T21:00:20 Fix the indentation
Ivan Epifanov 82c91fed 2021-09-09T12:38:38 Update docs
Ellie 21160cb8 2021-09-07T19:18:30 Formatting fixes (purely cosmetic, fixes GitHub's rendering)
Ryan C. Gordon 57bfed79 2021-08-03T22:15:04 README-dynapi.md: Google+ link is gone, remove it. The Wayback Machine doesn't even have it. :(
Ryan C. Gordon 178c95f8 2021-08-03T21:52:47 README-winrt.md: Cleaned up sample code - Fixed the markdown. - Code can now be exited by pressing ESC. - Cleans up and returns from main() - Mushed all the `if (x) { return 0; }` blocks into else ifs.
Ryan C. Gordon 9632fb33 2021-07-23T12:48:28 README-dynapi.md: Cleaned up markdown formatting.
Sam Lantinga 599001d4 2021-07-07T13:30:48 Revert "Removed reference to ant project." This reverts commit 0cad302346f95da770e5e1dc818f585c4ab4530d. The ant directory still exists in source control
Gianfranco Berardi 0cad3023 2021-06-14T13:56:12 Removed reference to ant project. The android-project-ant directory does not exist anymore.
Ivan Epifanov 3c028141 2021-06-10T13:26:38 Update docs and fix typos
Sylvain f5b87273 2021-06-02T08:32:43 Fixed bug #4397 - update IOS documentation
Sylvain 30359a68 2021-06-01T20:11:59 Android: document workaround to use JNI on native thread (see bug #4406)
Cacodemon345 ddc6be35 2021-05-12T20:43:10 KMSDRM on Dragonfly BSD doesn't work without being root
Ryan C. Gordon 2542977b 2021-04-01T12:15:28 Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)" This reverts commit 82a96afa70212da94de758df859e94cccdb2c805. We ended up not moving to GitHub's wiki after all and built https://github.com/icculus/ghwikipp to fill the gap...since the wiki is back at https://wiki.libsdl.org/, put back the original URLs.
Cacodemon345 18998449 2021-03-21T01:15:14 Fix GitHub display of README-android.md
Ivan Epifanov 1e5cc961 2021-03-08T19:05:19 Docs
Cameron Cawley 2f4e9294 2021-02-25T14:09:07 Update the Linux build instructions
Ryan C. Gordon c4b7e485 2021-02-18T11:09:52 docs: README.md points to Discourse instead of the mailing list now.
Ryan C. Gordon abe2c0f1 2021-02-18T11:06:44 license: Fixed references to COPYING.txt that are now LICENSE.txt. Fixes #4108
Cacodemon345 0a58010c 2021-02-16T10:41:33 Fix README-kmsbsd.md Markdown display
Cacodemon345 350e0ae1 2021-02-15T23:49:57 Add documentation for KMSDRM on *BSDs
erik yuzwa 92506462 2021-02-14T17:12:39 update some copy
erik yuzwa be17004e 2021-02-14T17:03:14 updated some notes around using a newer IDE
erik yuzwa 7f1b8333 2021-02-14T16:48:29 initial work
Erik Yuzwa 82a96afa 2021-02-13T09:49:31 Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)
Ryan C. Gordon 65fbf36c 2021-02-12T14:46:49 Cleaned up a few more Bugzilla mentions.
Ryan C. Gordon 4ff51d29 2021-02-12T14:15:29 Deprecate SDL_GetRevisionNumber and update things for git instead of hg. Fixes #4063
Ryan C. Gordon f9046b4c 2021-02-11T17:35:42 We're in Git now! Updated docs.
Sylvain Becker d74779b7 2021-02-04T13:50:56 Android: documention update
Ozkan Sezer 20db1471 2020-10-14T23:01:06 added documentation docs/README-os2.md (based on original readme.os2).
Ryan C. Gordon d31dac15 2020-05-14T21:54:51 docs: README-linux.md updated for a modern Ubuntu release.
Ryan C. Gordon ec2d7036 2020-05-14T21:49:29 docs: Fixed README-linux.md's line endings and word wrap.
Ryan C. Gordon 2d5de8fa 2020-05-14T21:48:24 docs: Linux systems don't need to install wayland-protocols anymore. We ship the protocol xml files we need with SDL's sources now.
David Ludwig 3d55a514 2019-09-23T18:30:22 CMake: tabs to spaces in new parts of README-cmake.md
David Ludwig 00bc7f6b 2019-09-23T18:27:14 CMake: document iOS/tvOS support in README-cmake.md
Sylvain Becker 155087d1 2019-08-11T15:23:37 Fixed bug 3918 - CMake support for android project
Ethan Lee 225ae690 2019-06-09T11:54:51 Add notes for SDL_WinRTRunApp and SDL2-WinRTResources for non-C++ projects
Sylvain Becker 05333a6e 2019-04-05T09:16:30 Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE to set whether the event loop will block itself when the app is paused.
Hugh McMaster 14b385f2 2019-03-27T20:58:33 docs: Replace references to configure.in with configure.ac
Sam Lantinga 390459d8 2019-01-12T12:11:06 Updated minimum supported Android version to API 16, to match latest NDK toolchain
Sylvain Becker d09774a4 2018-12-30T14:23:25 Fixed bug 3511 - documentation to end an Android application
Ryan C. Gordon bc57ac27 2018-11-02T21:34:17 mir: Removed mir client support. Fixes Bugzilla #4288.
Sam Lantinga 950f39e2 2018-10-29T19:58:59 Backed out changeset 2944045e695b, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available.
Ryan C. Gordon b43f427f 2018-10-29T15:51:38 README-ios: added a note about enabling hidapi.
Ryan C. Gordon b8590f1a 2018-10-29T15:51:38 README-ios: added a note about enabling hidapi.
Sam Lantinga e381a159 2018-10-28T10:31:06 Updated Android project files and documentation
Sam Lantinga 38ae4988 2018-08-21T20:46:25 Updated required Android SDK to API 26, to match Google's new App Store requirements
Ryan C. Gordon b7e88aaa 2018-05-16T02:03:06 audio: Added ARM NEON versions of audio converters. These are _much_ faster than the scalar equivalents on the Raspberry Pi that I tested on. Often 3x to 4x as fast!
Sam Lantinga 6e01fbb7 2018-02-11T18:23:37 On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS. We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
Ryan C. Gordon 351d6d47 2017-12-06T12:24:32 audio: Port WASAPI to WinRT, remove XAudio2 backend. XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout was WinRT, which still needed it as its primary audio target until the WASAPI code code be made to work. The support matrix now looks like: WinXP: directsound by default, winmm as a fallback for buggy drivers. Vista+: WASAPI (directsound and winmm as fallbacks for debugging). WinRT: WASAPI
Sam Lantinga 14452e95 2017-12-04T20:21:52 Fixed typos (thanks Martin!)
Sam Lantinga fa5db3a9 2017-10-28T12:11:25 Added the old ant Android build project structure
Sam Lantinga edf0fae1 2017-10-23T23:23:47 Updated Android build tools version, which bumped minimum deployment target to API 14 Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step.
Sam Lantinga f08480af 2017-10-23T15:23:43 Switched to new style gradle Android application build process
Sam Lantinga bd5c984a 2017-09-26T16:27:24 Fixed bug 3850 - incorrect numbering in docs/README-ios.md Michal the numbering of the bulletpoints in: docs/README-ios.md has been mangled with: changeset 11365 efd3bc8e5a9b fix: 12 2. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode. 13 4. Select your desired target, and hit build. remove: 28 1. Follow step 1 above. adapt: 29 2. cd (PATH WHERE THE SDL CODE IS)/build-scripts 30 3. ./iosbuild.sh
Sam Lantinga 12efabcb 2017-09-22T11:13:34 Added instructions for deploying to older iOS devices (thanks Sylvain!)
David Ludwig e365968a 2017-09-19T10:33:08 WinRT: minor formatting tweak in README-winrt
David Ludwig f57ef6ff 2017-09-19T10:31:22 WinRT: noted UWP's inability to work with some game controllers
Sam Lantinga 5c8bde4f 2017-09-09T07:45:31 Updated documentation to note that libvulkan-dev is no longer needed
David Ludwig 2ea09903 2017-09-03T16:36:22 WinRT: listed VS 2017 optional-component requirements
Sam Lantinga 6c38c900 2017-08-31T15:12:08 Update Android SDK required to API level 16 Sylvain Some API 16 methods are used (InputDevice: getDescriptor(), getVibrator()), so we need to compile at least with SDK API 16. Hence default.properties and project.properties have been modified to use android-16. There are also some modification to SDLActivity.java not to use getVibrator() if we run under API 16. And not to check to presence of hasVibrator() if we are under API 11. -some hard-coded constant can be expandend. - rename a local variable (hasVibrator to hasVibratorService)
Sam Lantinga 30947476 2017-08-28T19:30:59 We don't need the VULKAN_SDK to build SDL with Vulkan support anymore