src


Log

Author Commit Date CI Message
Sylvain d948e6c3 2023-02-15T22:38:57 Fix potential de-referencing null pointer in SDL_EVDEV_kbd_keycode()
Sam Lantinga e7376b7b 2023-02-15T13:53:57 Fixed Steam Runtime sandbox detection Fixes hotplug issues on Steam Deck for Proton and native games (cherry picked from commit bcd97b36d23d08226e98a995eafd3d6aa35401b4)
Sam Lantinga 69b2baec 2023-02-14T18:02:12 Map the Android MENU button back to the SDL MENU key Thanks to @AntTheAlchemist for the investigation! Fixes https://github.com/libsdl-org/SDL/issues/7318 (cherry picked from commit beb6a2afdc74a00f07ec230297c2675920a7bf79)
Sam Lantinga 2c699577 2023-02-14T17:51:16 Fixed handling simple mode PS4 reports Fixes https://github.com/libsdl-org/SDL/issues/7270 (cherry picked from commit 5925cd4ef377a2211fd057ef6fa9f41141999cb7)
Sylvain 45e5f0f1 2023-02-13T09:40:44 Fixed bug #7302 - Memory 'leak' in SDL_SetMouseSystemScale()
Francisco Javier Trujillo Mata 2b66ef0d 2023-02-11T21:10:26 Fixed audio
Sam Lantinga 7285f0d4 2023-02-10T17:18:02 Sorted controller list (cherry picked from commit 68e2f230662a0b3f2ce7c0085f781f1652901af3)
Alfredo Escobar ca3468cb 2023-01-30T16:08:52 Add Hori Pokken Tournament DX Pro Pad (cherry picked from commit 76552e4780a57f24ec1cd77fb942b7cabe1219d8)
Bruce Mitchener 7d2012af 2023-02-10T13:51:16 emscripten: Update deprecated calls to EM_ASM*. `EM_ASM_` and `EM_ASM_INT_V` are calls that have been deprecated for a long time. Since the return value isn't used for the call to `EM_ASM_`, it can be replaced with `EM_ASM`. `EM_ASM_INT_V` is now (for the last few years) `EM_ASM_INT`. (cherry picked from commit a8e89f2567b9069c919f9b21996e0a46cd4bb679)
Sylvain 17515f4a 2023-02-04T15:51:37 Backport simplify flags PR #7220
Sam Lantinga f71178a1 2023-02-09T12:05:46 Fixed MFI controller being opened while HIDAPI controller was being opened This was the callstack: frame #3: 0x00000001004e1930 libSDL3.1.0.0.dylib`IOS_AddJoystickDevice(controller=0x0000600003b0c000, accelerometer=SDL_FALSE) at SDL_mfijoystick.m:528:14 frame #4: 0x00000001004e1a54 libSDL3.1.0.0.dylib`__IOS_JoystickInit_block_invoke(.block_descriptor=0x0000000100547760, note=@"GCControllerDidConnectNotification") at SDL_mfijoystick.m:673:45 frame #5: 0x000000018601e578 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 128 frame #6: 0x00000001860bc074 CoreFoundation`___CFXRegistrationPost_block_invoke + 88 frame #7: 0x00000001860bbfbc CoreFoundation`_CFXRegistrationPost + 440 frame #8: 0x0000000185fefbac CoreFoundation`_CFXNotificationPost + 708 frame #9: 0x0000000186edc72c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 88 frame #10: 0x000000019b054a18 GameController`__60-[_GCControllerManagerAppClient _onqueue_publishController:]_block_invoke + 156 frame #11: 0x0000000185dc19dc libdispatch.dylib`_dispatch_call_block_and_release + 32 frame #12: 0x0000000185dc3504 libdispatch.dylib`_dispatch_client_callout + 20 frame #13: 0x0000000185dd1d1c libdispatch.dylib`_dispatch_main_queue_drain + 928 frame #14: 0x0000000185dd196c libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44 frame #15: 0x000000018606ad6c CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 frame #16: 0x00000001860287ec CoreFoundation`__CFRunLoopRun + 2036 frame #17: 0x00000001860278a4 CoreFoundation`CFRunLoopRunSpecific + 612 frame #18: 0x00000001003b1194 libSDL3.1.0.0.dylib`process_pending_events at hid.c:509:9 frame #19: 0x00000001003aebe8 libSDL3.1.0.0.dylib`PLATFORM_hid_open_path(path="USB_054c_05c4_0x11a104290", bExclusive=0) at hid.c:823:2 frame #20: 0x00000001003b051c libSDL3.1.0.0.dylib`SDL_hid_open_path_REAL(path="USB_054c_05c4_0x11a104290", bExclusive=0) at SDL_hidapi.c:1419:19 frame #21: 0x00000001004dabdc libSDL3.1.0.0.dylib`HIDAPI_SetupDeviceDriver(device=0x0000600003518000, removed=0x000000016fdfee3c) at SDL_hidapijoystick.c:399:19 frame #22: 0x00000001004da890 libSDL3.1.0.0.dylib`HIDAPI_AddDevice(info=0x000060000212c2d0, num_children=0, children=0x0000000000000000) at SDL_hidapijoystick.c:843:5 frame #23: 0x00000001004d9148 libSDL3.1.0.0.dylib`HIDAPI_UpdateDeviceList at SDL_hidapijoystick.c:1000:21 frame #24: 0x00000001004d9940 libSDL3.1.0.0.dylib`HIDAPI_JoystickDetect at SDL_hidapijoystick.c:1205:13 frame #25: 0x00000001003bc6d8 libSDL3.1.0.0.dylib`SDL_UpdateJoysticks_REAL at SDL_joystick.c:1703:9 frame #26: 0x00000001003a13a8 libSDL3.1.0.0.dylib`SDL_PumpEventsInternal(push_sentinel=SDL_FALSE) at SDL_events.c:855:9 frame #27: 0x00000001003a1340 libSDL3.1.0.0.dylib`SDL_PumpEvents_REAL at SDL_events.c:879:5 frame #28: 0x000000010038b380 libSDL3.1.0.0.dylib`SDL_PumpEvents at SDL_dynapi_procs.h:572:1 frame #29: 0x0000000100004524 testgamepad`loop + 40 frame #30: 0x00000001000063d8 testgamepad`main + 2140 (cherry picked from commit a9650d440a862b86dc5722a402b06bf2bbbec527)
Sam Lantinga d77eb8a8 2023-02-08T14:22:39 Make sure we synchronously re-enable USB reporting mode for Switch controllers (thanks @SortaCore!) Fixes https://github.com/libsdl-org/SDL/issues/3450 (cherry picked from commit b7c6fec10a152e47f8fa18350134188b75e9df0b)
Sam Lantinga 3fb9118c 2023-02-08T14:16:24 Note the Google Stadia controller doesn't support rumble over Bluetooth (cherry picked from commit 50575ed2233b9924198e10c9a261c10323d9089e)
Sam Lantinga 71fb4e3d 2023-02-08T14:16:21 Fixed mis-detecting the share button on the Xbox controller over NDIS (cherry picked from commit 00e02de77b615d5faf94af709760fd0f2e749a39)
Sam Lantinga 2518e32d 2023-02-08T14:16:17 Dynamically update the serial number if it isn't available at first This happens for Xbox One controllers using newer firmware connected over NDIS (cherry picked from commit d1c72bb0bc54fba41ba89930a3ed98f8767be724)
Sam Lantinga e8938fc6 2023-01-20T09:31:22 Enable paddles on the Xbox Elite controller when connected over USB (cherry picked from commit c4db0725e4cf5eb6ec5239e6f03346958e88b9cf)
Ozkan Sezer fde63236 2023-02-07T01:11:02 fix build after the Logitech ChillStream patch.
Sam Lantinga 71546059 2023-02-06T13:28:00 Added support for the Logitech ChillStream (cherry picked from commit 6f7edaf8920c504ebd3e797bd04ec1d2e46c4aa9)
Ozkan Sezer 7bf3e28d 2023-02-07T00:21:40 windows/SDL_systhread.c: remove some dead code.
Sam Lantinga 3fa5a2f7 2023-02-06T11:22:00 Fixed warning running a command queue without any vertex operations (cherry picked from commit f8b41919dac0fb95553f910d02faafc6d7205692)
Sean Ridenour af5efadd 2023-02-04T10:29:59 Setting the same mouse cursor twice is a no-op This fixes extremely poor event polling performance on MacOS when using Dear ImGui, which sets the mouse cursor every frame.
Sam Lantinga 5b5a72e3 2023-02-05T08:43:26 Sorted controller list (cherry picked from commit 1c03ddefc320ec9969d5f81c2c3cb988d94a8b4c)
Antonis Geralis 58fa43e7 2023-02-05T10:35:53 Added Elecom 8button gamepad (cherry picked from commit 52cd9fcbb074771804f443e7a9b2e9436485fe83)
Leonardo Brondani Schenkel 4266cf85 2023-01-04T13:46:01 Add Linux mapping for 8BitDo Pro 2 Wired Controller for Xbox Without these mappings, this controller "kinda" works out of the box: - `SDL_GameControllerMapping()` works because it will notice "Xbox" in the name and use the default XInput mappings - `SDL_GameControllerMappingForGUID()` will not find any mapping lsusb: ``` ID 2dc8:2000 8BitDo 8BitDo Pro 2 Wired Controller for Xbox ``` In Linux this controller is supported by two drivers: - `xpad` (built-in to the kernel), exposes the controller name from the USB descriptor and the GUID starts with 03 (0x03 = BUS_USB) - `xone` (https://github.com/medusalix/xone), exposes a virtual controller which is always named "Microsoft X-Box One pad" and the GUID starts with 06 (0x06 = BUS_VIRTUAL) This commit adds the 2 GUIDs from both drivers so mappings will always be found and the real controller name will always be reported.
Alynne 92779a5b 2023-01-30T01:46:03 Adds Stadia BT mapping (cherry picked from commit 4dea13e02fbfd2ac9eeb0a5cbb35cf5d1d53f549)
Ozkan Sezer 06b305d2 2023-02-03T17:40:40 dynapi: cast GetProcAddress() result to void*
Sam Lantinga c4a493de 2023-02-02T08:39:54 Don't accept official mappings for controllers that aren't unique For example, the DragonRise Inc. Generic USB Joystick See https://github.com/gabomdq/SDL_GameControllerDB/issues/202 for details (cherry picked from commit 673bc5764942e3f645f1ff7d64f3d6a2059e3cdb)
Sam Lantinga 4a87abc9 2023-02-02T08:38:22 Fixed sort_controllers.py and resorted game controller database (cherry picked from commit 917607c335a87edcb3870b8504247609bea3c04d)
Sam Lantinga 2290d713 2023-02-01T23:09:53 Added gamepad mappings for the Xin-Mo Dual Arcade Fightstick (cherry picked from commit d29e1f363239b45aedf5f81683fbb6cf52029bc2)
Sasha Szpakowski 17ecb11e 2023-02-01T18:56:33 macOS: fix initial Metal drawable size in certain multi-display setups (cherry picked from commit baca26d72701655157c2a1ab678c2d5af0830d53)
Ryan C. Gordon 7ac43cfb 2023-01-29T11:43:59 Note that version.rc is public domain. This avoids potential concerns that customizing would qualify a build of SDL as an "altered source version" under the zlib license.
Matt Durgavich dfc56cfc 2023-01-05T11:54:27 Fix For issue #6948 (#6991) MessageBoxes attached to a window in macOS should use modal APIs and not use a poll/sleep pattern on the main thread. Sleeping the main thread makes the NSWindow message loop sluggish and interferes with external applications that need to send messages to that window, such as VoiceOver.
Anonymous Maarten 33ec2a5e 2023-01-23T20:41:23 vita: fix reformatting error in SDL_vtagl_pvr.c
ds-sloth 038ccd76 2023-01-22T17:16:13 Support MIN/MAX blend on opengles2
ds-sloth 9670f233 2023-01-22T12:27:52 Support MIN/MAX blend on OpenGL + ES
Frank Praznik ea179abd 2023-01-16T13:39:26 wayland: Enforce or override libdecor minimum window size libdecor plugins can change the min/max window size values internally to enforce a minimum window size, and errors and crashes can result if the window size is below the internal limit. On versions of libdecor >= 0.1.1, the minimum width and height can be queried and the minimum required window size will be enforced. The application requested window size is still respected, however, the actual window may be slightly larger than the drawable area to accommodate the required libdecor minimum size. On version 0.1.0 of libdecor, which lacks the function to retrieve the minimum size, the internal limits are overridden before committing a frame, so that the internal limits always match the window size as a workaround, even if the window is technically smaller than the plugin would normally allow. (cherry picked from commit 423a82cd4b65cf72668551093bfdf58d49bce9ce)
raphasamp eabd88ed 2023-01-22T08:09:24 Update SDL_vitagles_pvr.c This was broken unintentionally during #6545.(cherry picked from commit 9211c0b639ad32865efa4980d07fc24f3f4a1577)
PARTY MAN X a44b6461 2023-01-21T19:37:22 Blacklist Konami Amusement Controllers From HIDAPI. Fixes issue #7118 by adding all Konami Amusement controllers to the blacklist. Additionally, the blacklist is changed to exclude a whole vendor when the PID 0x0000 is used.
Guldoman 7b8f0ba8 2023-01-19T21:12:51 wayland: Set `APPLICATION` scancode name to `Menu` This mimics the behavior of the other platforms. (cherry picked from commit 6c06f5ce93c55fe0f5779d5aeb68bec1bd935455)
Fabian Greffrath 8efa1f8f 2023-01-16T15:17:26 add support for libsamplerate's "linear" resampling mode Fixes #6998
Sylvain 5d1e6b28 2023-01-16T10:28:16 SDL_test_harness: fix memory leak when generated seed
Sylvain c638b4a6 2023-01-16T09:21:24 SDL_CreateAudioStream: check for invalid parameters
Francisco Javier Trujillo Mata 381312a0 2023-01-13T16:37:54 Use filesystem drivers
Frank Praznik f836b465 2023-01-12T20:44:16 Revert "wayland: Don't try to restore non-resizable windows" This reverts commit e35c3872dc6a8f7741baba8b786b202cef7503ac. (cherry picked from commit 180afcdf3998e5175b744d3f2d87147802809450)
Frank Praznik a47a0451 2023-01-12T16:32:04 wayland: Don't try to restore non-resizable windows Libdecor can crash if attempting to un-maximize a window that was not set as resizable. (cherry picked from commit e35c3872dc6a8f7741baba8b786b202cef7503ac)
Frank Praznik e8ae1555 2023-01-12T15:36:35 wayland: Perform a round trip when maximizing and restoring windows Perform a round trip when maximizing and restoring windows so the changes have already taken effect when the associated functions return. (cherry picked from commit 50f2eb7d41fbba7c82630e55ead4ecf9c32f4c69)
happyharryh 2cb42236 2023-01-10T20:36:13 Fixed the hat_map to avoid segmentation fault (cherry picked from commit 57e78f4cf53b0fc84900a047120263c3c71e721c)
Narr the Reg fa934dd4 2023-01-09T17:42:17 hidapi: switch: Add user calibration support (cherry picked from commit 9fa55d9cabc93532cd5cf44105ec589a4db1d097)
Ozkan Sezer 6a520177 2023-01-12T14:01:02 SDL_dynapi.c: add extern "C" guards, just in case..
Francisco Javier Trujillo Mata 32fd45cf 2023-01-11T23:26:22 Using UV instead of STQ
Francisco Javier Trujillo Mata c5a09ca7 2023-01-10T23:12:25 Remove dummy flag
Sam Lantinga 0479df53 2023-01-09T09:48:21 Updated copyright for 2023
Sam Lantinga ebc2fb41 2023-01-08T09:32:31 Fixed infinite loop shutting down WGI controllers We are guaranteed that the lock will be held during shutdown, so if we are in InvokeRemoved(), it's because we're shutting down controllers and need to remove them from our internal list. Fixes https://github.com/libsdl-org/SDL/issues/7016 (cherry picked from commit ac99db9fc8d528a79abb98a5641e0fd94aa20a9e)
Guldoman ad0d1e2a 2023-01-04T18:47:16 wayland: Fallback to default cursor if chosen one wasn't found (cherry picked from commit 5a4283134542d4bdb3d968a836387a750ce80517)
Sylvain 7bf4319e 2023-01-06T21:24:24 fix computation of alpha in BlitRGBtoRGBPixelAlphaMMX3DNOW (see #6990) ( same as BlitRGBtoRGBPixelAlphaMMX )
Sylvain 0ebda874 2023-01-06T13:27:53 Fixed bug #6990: fix computation of alpha in BlitRGBtoRGBPixelAlphaMMX
Sam Lantinga 988866ca 2023-01-03T15:12:47 Fixed line wrapping for HID packet dump (cherry picked from commit e85839cd5694a79f69ac16f48a5d845cdc62f809)
Sam Lantinga 2cb7a0a0 2023-01-03T15:12:18 Added support for the ThrustMaster eSwap PRO Controller Xbox (cherry picked from commit dacdb1c310d97ca3c3e6492cae0611f86b281b34)
Sylvain 0a9f61fb 2023-01-03T16:35:51 Wayland / Drag and Drop: find the current window
Ozkan Sezer c7f22f03 2023-01-02T20:51:56 render/SDL_yuv_sw.c: fix build after commit d234f7a
Sylvain Becker d234f7a4 2023-01-02T18:09:57 SDL2: backport SDL_CalculateYUVSize() that checks for YUV size overflow (#6972)
Ozkan Sezer 5b904a10 2022-12-31T08:00:00 windows: more HANDLE -> HMODULE changes.
Ozkan Sezer 0a8f9777 2022-12-30T11:11:10 SDL_dynapi.c: LoadLibraryA() returns HMODULE.
Sam Lantinga 74229d4a 2022-12-29T14:52:28 Fixed keyboard scancode mapping for parenthesis (thanks to @meyraud705 for tracking down the root cause!) Fixes https://github.com/libsdl-org/SDL/issues/6787 Closes https://github.com/libsdl-org/SDL/pull/6937 (cherry picked from commit e1bd5bd071d066e7009261f96c896423f6fd8fd0)
Sam Lantinga 29a4c5eb 2022-12-28T12:51:36 Fixed getting the VID/PID of a virtual joystick (cherry picked from commit e40a96155fc488feaeeeb79f947eb43399faa481)
Sam Lantinga 903df79b 2022-12-27T12:14:43 Make sure we match the same way when adding a mapping and looking up a mapping Fixes https://github.com/libsdl-org/SDL/issues/6898 (cherry picked from commit 3db9112ef4cbb936b11f941f8a98c1704e37e140)
Sam Lantinga 3dbc6a40 2022-12-26T10:24:25 render: only enable clipping when the rectangle is valid Fixes https://github.com/libsdl-org/SDL/issues/6896 (cherry picked from commit 00f05dcf49602889733262fc810386592ff51736)
João Henrique af54c821 2022-12-23T09:52:45 kmsdrm: Fix wrong check on KMSDRM_CreateWindow. A previous cleanup commit inverted a statement that checked the return value of a KMSDRM_CreateSurfaces call during KMSDRM_CreateWindow, which causes the video backend to always fail despite success. This commit restores the intended behavior. Fixes: 3c501b963dd8 ("Clang-Tidy fixes (#6725)"). (cherry picked from commit 0187209f461b84d22fc49a03369506e06448f47f)
Rudolf-Walter Kiss-Szakacs 232ed540 2022-12-02T07:22:31 Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS.
Caleb Cornett c542aef6 2022-12-20T23:22:55 Fix GDK OpenGL build error
Caleb Cornett abffa119 2022-12-20T23:05:31 Fix dynapi signature for SDL_GDKSuspendComplete
Caleb Cornett 3b3c141f 2022-12-19T17:38:44 gdk: Add support for building with OpenGL on Xbox
Sam Lantinga 6969b3be 2022-12-19T09:14:04 Don't send Razer devices the Sony third-party query feature report Some of them lock up or reset, and the vast majority of devices are not actually game controllers. Fixes https://github.com/libsdl-org/SDL/issues/6733 (cherry picked from commit 83b29f9ce1fe6caa06769544c3b5f6c10ea97a0f)
Maido 311b02f0 2022-12-19T17:02:10 Android active driver check (#6850) Check if a driver is active before attempting to handle the devices. Otherwise an assertion will fail.
Sylvain Becker 36c87d9f 2022-12-18T16:55:59 Android JAVA DetectDevices: 'is_capture' is inverted (#6845) * Android JAVA DetectDevices: 'is_capture' is inversed * Android Audio: adding audio device. also inverted capture, from jni side
Sylvain Becker 4e3fc0c1 2022-12-18T12:07:38 Android: make Detect devices common between aaudio and android driver. (#6828) remove VLA, dynamic alloc, check max length get using GetIntArrayRegion
Sam Lantinga 187708e5 2022-12-17T06:58:02 Fixed compiler warning ``` ./src/thread/pthread/SDL_syssem.c:140:12: warning: variable 'retval' is used uninitialized whenever 'while' loop exits because its condition is false [-Wsometimes-uninitialized] while (sem_trywait(&sem->sem) != 0) { ^~~~~~~~~~~~~~~~~~~~~~~~~~~ ./src/thread/pthread/SDL_syssem.c:149:12: note: uninitialized use occurs here return retval; ^~~~~~ ./src/thread/pthread/SDL_syssem.c:140:12: note: remove the condition if it is always true while (sem_trywait(&sem->sem) != 0) { ``` This was a legitimate bug, thank you clang! Fixes https://github.com/libsdl-org/SDL/issues/6830 (cherry picked from commit b678a9802435152324e0603055e4bb190d0ae526)
Sam Lantinga 3b0cd441 2022-12-17T06:51:02 Fixed compiler warning ``` ./src/joystick/SDL_joystick.c:105:12: warning: no previous extern declaration for non-static variable 'SDL_joystick_lock' [-Wmissing-variable-declarations] SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */ ^ ./src/joystick/SDL_joystick.c:105:1: note: declare 'static' if the variable is not intended to be used outside of this translation unit SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */ ^ ``` 1 warning generated.
Maido 741499de 2022-12-16T17:38:57 Android audio device selection (#6824) Make it possible to select a specific audio device for Android
Sam Lantinga a53382e4 2022-12-15T18:00:51 Sorted PS4 controllers, note that the NACON Wireless Controller for PS4 actually reports as an XInput device
Sam Lantinga e99b9ca9 2022-12-15T17:58:29 Note that the NACON Daija Arcade Stick is an arcade stick
Sam Lantinga 7a9966af 2022-12-14T14:24:58 Fixed crash in SDL_PrivateGameControllerRefreshMapping()
Sam Lantinga d59caffe 2022-12-13T14:03:40 Added support for clang thread-safety analysis The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code. Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change. This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock. To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
Sylvain Becker 582fb390 2022-12-14T17:41:35 DBus: add a reference to the connection Fixed bug #6712
Sam Lantinga c7097418 2022-12-12T20:26:17 Detect display change when fullscreen desktop windows move displays This happens when using Win+Alt+Left/Right on a resizable fullscreen desktop window on Windows (cherry picked from commit 650e16a8245f3fb5056fc7f6b398fb88244b3477)
Sam Lantinga 817454cf 2022-12-12T18:00:57 Don't try to open the Razer Huntsman Elite keyboard as a controller
Ryan C. Gordon e986c798 2022-12-12T16:07:48 wasapi: Fixed incorrect assertions. Fixes #6795. (cherry picked from commit 12486e144be0e7a37abd87b8bf90547a992ff66b)
Frank Praznik dfd7efaf 2022-12-05T15:33:01 wayland: Set xdg surface geometry It was previously thought that these function calls were unnecessary as the initial bug and reproduction case that necessitated their addition seemed to be fixed, but apparently there are still cases where this needs to be set explicitly. Set the xdg surface geometry at creation time and when the window size changes. Partially reverts #6361. This is not needed in the libdecor path, as libdecor calls this for the content surface internally. (cherry picked from commit 90a964f132c63b07cf85e5687041d214fdea60f6)
Sam Lantinga 802b5ef7 2022-12-12T10:54:29 Added support for the STRIKEPAD PS4 Grip Add-on to the HIDAPI driver (cherry picked from commit 618340bf990512247ed29a1beb38606e371d60e8)
Pierre Wendling e580e087 2022-12-06T17:53:01 N3DS: Backport semaphore fixes from #6776.
Sylvain faa7e3cc 2022-12-10T17:54:16 Update DYNAPI SDL_WinRTRunApp() prototype which was wrong (see #6783)
Sylvain 5efc9bd1 2022-12-10T17:45:56 SDL_dynapi_procs: fixed SDL_UIKitRunApp prototype (see #6783)
Sam Lantinga f5777683 2022-12-09T10:22:18 Fixed build
Sam Lantinga 569fa3f5 2022-12-09T10:13:18 Added test event logging for SDL_WINDOWEVENT_ICCPROF_CHANGED and SDL_WINDOWEVENT_DISPLAY_CHANGED
Sam Lantinga be3b1cff 2022-12-08T17:03:29 Added logging for SDL_DISPLAYEVENT_MOVED
Sam Lantinga ab479b49 2022-12-08T17:01:18 Make sure the display list is up to date for window placement
Sam Lantinga 264da8c1 2022-12-08T12:46:13 Added SDL_DISPLAYEVENT_MOVED to detect when display positioning changes
Sam Lantinga cfc7cac3 2022-12-08T12:43:23 Fixed memory leak when removing existing displays
Frank Praznik 8b74be46 2022-12-08T10:56:55 wayland: Handle the Num Lock and Caps Lock modifiers via modifier events Num Lock and Caps Lock always need to be explicitly handled by the modifier handler function, or they won't be correctly set if active at application startup, or if the lock state is changed while the application lacks focus since a key press for these keys will never be received. In these cases, the internal SDL modifier state can end up the inverse of the actual modifier state. (cherry picked from commit 653e484da17d773f40bff94121a23a3b38f47a0a)
Sam Lantinga fc689a6c 2022-12-07T16:06:17 Fixed build