|
8b20b568
|
2022-11-21T07:41:35
|
|
Don't report battery level for disconnected batteries
Fixes https://github.com/libsdl-org/SDL/issues/6536
|
|
6dc96aa7
|
2022-11-18T18:02:10
|
|
SDL_UDEV_DelCallback: return early if _this is NULL
Fixes https://github.com/libsdl-org/SDL/issues/6548
|
|
16824865
|
2022-11-18T11:01:21
|
|
Cleanup of SDL_SetError that already return -1 value
|
|
a1702d46
|
2022-11-16T23:39:41
|
|
ibus: Try to use org.freedesktop.portal.IBus first if available.
This should fix apps that want ibus support inside sandboxed environments
like FlatPak or Snaps.
Fixes #4706.
|
|
1d7966df
|
2022-11-16T21:27:16
|
|
Remove un-needed check for NULL pointer. They were previously checked just before.
|
|
ec58a817
|
2022-10-05T19:26:09
|
|
Fixes made in response to running a static code analyzer under MS Windows.
Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs.
SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision.
SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer.
SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used.
SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range.
SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it.
SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691).
SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen.
SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL.
SDL_pixels.c: Looks like the switch is genuinely missing a break!
SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons.
SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
|
|
9f8b68a2
|
2022-11-11T10:24:17
|
|
Fixed building without linux/input.h
https://github.com/libsdl-org/SDL/issues/6169
|
|
6a881302
|
2022-10-30T08:35:59
|
|
SDL_IBUS.H: Correct spelling mistake
recieve -> receive
|
|
99f2a503
|
2022-10-13T22:40:24
|
|
X11 scancode mapping cleanup
* Consolidated scancode mapping tables into a single location for all backends
* Verified that the xfree86_scancode_table2 is largely identical to the Linux scancode table
* Updated the Linux scancode table with the latest kernel keycodes (still unmapped)
* Route X11 keysym -> scancode mapping through the linux scancode table (which a few hand-written exceptions), which will allow mappings to automatically get picked up as they are added in the Linux scancode table
* Disabled verbose reporting of missing keysym mappings, we have enough data for now
|
|
fdef96e2
|
2022-10-04T12:08:09
|
|
Android: remove "nativeSetComposingText" since it's not used anymore
(and it may fail registering at init if code is cleaned with proguard)
|
|
5291e5cb
|
2022-10-03T17:36:17
|
|
Added version checking to SDLActivity.java
Make sure the SDL java and C code match when updating SDL in a game.
Right now we're assuming that we only have to make sure release versions match. We can extend the version string with an interface version if we need more fine grained sanity checking.
Fixes https://github.com/libsdl-org/SDL/issues/1540
|
|
379d4780
|
2022-09-28T10:25:24
|
|
dbus: guard against uninitialized D-Bus
Before calling any D-Bus related methods we should first ensure that
they
were correctly loaded.
In the event where `LoadDBUSLibrary()` was not able to load the D-Bus
library, we should just return early, signalling with SDL_FALSE that we
were unable to inhibit the Screensaver.
Helps: https://github.com/ValveSoftware/steam-for-linux/issues/8815
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
|
|
71fb91f7
|
2022-09-26T21:38:09
|
|
evdev: Fix build with libudev and joystick subsystem disabled
|
|
339f7a2f
|
2022-09-16T17:28:20
|
|
SDL_windows.h: guard WIN32_LEAN_AND_MEAN and STRICT macro defines.
also define them as 1, instead of empty.
Reference issue: https://github.com/libsdl-org/SDL/issues/6239
|
|
fd93f817
|
2022-09-04T17:50:29
|
|
Assume that stdint.h is available on Windows with compilers other than MSVC <= 2008
|
|
3c78ba57
|
2022-08-29T11:08:24
|
|
dbus: Use xdg-desktop-portal Inhibit when running under Flatpak or Snap
In order to inhibit the screen saver, SDL currently uses
`org.freedesktop.ScreenSaver.Inhibit()` and, as a fallback, a protocol
specific method for X11 or Wayland.
Accessing `org.freedesktop.ScreenSaver` is usually not allowed when
inside a sandbox like Flatpak, unless the permission has been explicitly
granted to the application.
Another issue is that the Wayland protocol "Idle inhibit" is relatively
new and not yet widely adopted. For example Mutter still doesn't support
it.
For those reasons, when running under Flatpak or Snap, we should try to
inhibit the screen saver by using xdg-desktop-portal instead. This
should give us an higher chance of success.
Fixes: https://github.com/libsdl-org/SDL/issues/6075
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
|
|
e8cb4da7
|
2022-08-26T12:28:33
|
|
Add utility function to detect if SDL is inside a sandbox
Refactor the previous sandbox check in a standalone function that also
includes Snap support.
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
|
|
a3ce700d
|
2022-08-25T16:18:45
|
|
dbus: Add generic internal function to send messages with reply
SDL_DBus_CallWithBasicReply() allows us to send a DBus message and get
its result, if it is a basic type, e.g. integer or string.
With this function we avoid duplicating code.
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
|
|
b72cf207
|
2022-08-14T09:41:42
|
|
core: linux: Don't cache the RealtimeKit D-Bus connection
If the D-Bus subsystem is shutdown and restarted mid-execution, the cached connection will be invalid. Fetch it each time that it is used to ensure that the connection is always from the current context.
|
|
8f5932dc
|
2022-06-23T16:10:39
|
|
evdev: Support user-provided devices via SDL_EVDEV_DEVICES in non-udev mode.
|
|
f1390780
|
2022-08-02T15:25:44
|
|
Fix use after free when removing Windows audio device
|
|
a10c57df
|
2022-07-31T14:18:33
|
|
evdev: Report touchpad events with the correct device type
|
|
9a33c62e
|
2022-07-31T14:06:59
|
|
evdev: Use SDL_bool for boolean types
|
|
f9d1f34b
|
2022-07-31T13:10:43
|
|
evdev: Report a unique ID for each mouse device
|
|
574db63c
|
2022-07-31T12:36:11
|
|
evdev: Batch mouse axis updates until SYN_REPORT
This is necessary for consistent position reports with absolute mice
and improves application performance with relative mice by cutting the
number of reported mouse motion events roughly in half.
|
|
22f25b03
|
2022-07-24T13:22:39
|
|
core: linux: Favor xdg-desktop-portal for elevating thread priority
Use the xdg-desktop-portal interface to RealtimeKit1, when available, to set realtime scheduling and elevated priority for threads. This portal allows for the use of rtkit within containers such as Flatpak. It will fall back to using RealtimeKit1 directly if the xdg-desktop-portal interface is too old or not available.
|
|
fff34f63
|
2022-07-15T09:46:53
|
|
windows: SDL_IMMDevice needed more deinit code from the Win32 path.
Fixes #5919
|
|
2f0816ad
|
2022-07-11T13:08:30
|
|
Add SDL_GetDefaultAudioInfo.
This API is supported on pipewire, pulseaudio, wasapi, and directsound.
Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
|
|
15d06180
|
2022-07-11T01:06:57
|
|
SDL_IMMDevice: Fix a WASAPI-specific leak, clean up Add()
|
|
ae105ae1
|
2022-07-10T12:59:33
|
|
windows: Move IMMDevice work to common file, implement DirectSound enumeration support
|
|
b085c182
|
2022-07-04T16:38:05
|
|
make SDL_SetTextInputRect take a pointer to const
The documentation doesn't state that the argument is ever modified,
and no implementation does so currently.
This is a non-breaking change to guarantee as much to callers.
|
|
f317d619
|
2022-07-01T13:59:14
|
|
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
|
|
0ad65277
|
2022-06-29T17:26:09
|
|
Refactored code to send scancodes for an ASCII on-screen keyboard key
|
|
3b191580
|
2022-06-27T17:19:39
|
|
Windows GDK Support (#5830)
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
|
|
51c6488f
|
2022-06-26T18:47:34
|
|
Add support for SDL_render_d3d12.c to compile in C++ mode
|
|
2316e568
|
2022-06-19T11:32:10
|
|
SDL_windows.h: match WINVER value to _WIN32_WINNT.
|
|
22a29321
|
2022-06-19T11:32:10
|
|
tweak _WIN32_WINNT value for shellscalingapi.h present but no d3d12
|
|
00b95e98
|
2022-06-18T16:59:35
|
|
Fix read of uninitialised variable
If the condition (dbus->message_iter_get_arg_type(&sub) == DBUS_TYPE_STRING) is false, subtext is not initialised.
|
|
adc68758
|
2022-06-17T10:22:28
|
|
Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
|
|
e5a3acd6
|
2022-05-05T04:01:05
|
|
ime: fcitx: Retrieve cursor position and selection
Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of
`SDL_TEXTEDITING_EXT` by sending the full preedit string.
|
|
dd7bed9e
|
2022-05-05T03:10:35
|
|
ime: ibus: Retrieve cursor position and selection
Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of
`SDL_TEXTEDITING_EXT` by sending the full preedit string.
|
|
40828218
|
2022-06-06T17:42:30
|
|
DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
|
|
fd2a2eea
|
2022-05-28T07:49:18
|
|
Fixed declaration-after-statement warning
|
|
9dfa000b
|
2022-05-18T20:20:03
|
|
Initial support for building for Windows with OpenWatcom
|
|
622311c0
|
2022-05-18T22:51:58
|
|
Add extra XInput structures and defines for older SDKs
|
|
8cd908e0
|
2022-05-06T10:51:55
|
|
Fixed building with Visual Studio 2013
Added SDL_vacopy.h since it needs to be included after Windows headers
|
|
c39df2fb
|
2021-12-22T18:27:10
|
|
joystick: get HID top-level collection preparsed data directly from RawInput API.
|
|
8982d9f4
|
2022-04-18T21:19:25
|
|
windows: Fix RoInitialize() failure after a CoInitializeEx() call using apartment threading
This mirrors the same codepath in WIN_CoInitialize() which handles STA and MTA.
|
|
923cb446
|
2022-04-20T21:02:40
|
|
windows: Fix calling convention for RoInitialize/RoUninitialize
Fixes #5563
|
|
138d96c8
|
2022-04-05T19:30:25
|
|
Send key release event to input method. (#5281)
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
|
|
ff5b67e5
|
2022-01-30T16:29:05
|
|
IBus should use ev keycode instead of X keycode
See: https://github.com/ibus/ibus/blob/5a455b1ead5d72483952356ddfe25b9e3b637e6f/client/gtk2/ibusimcontext.c#L468
|
|
312c899f
|
2022-04-02T03:32:10
|
|
attempt to fix uwp build
|
|
575dadb1
|
2022-04-02T02:20:02
|
|
fix build against older SDKs after commit 8ebef12.
|
|
8ebef12d
|
2022-04-01T14:58:33
|
|
Use RoInitialize/RoUninitialize for Windows.Gaming.Input
Thanks @walbourn!
Fixes https://github.com/libsdl-org/SDL/issues/5270
|
|
b22ce2b5
|
2022-03-17T17:10:40
|
|
Workaround for bug in Microsoft WGI support
Fixes https://github.com/libsdl-org/SDL/issues/5270
|
|
7495b981
|
2022-03-11T15:14:51
|
|
Make SDL_VIDEO_OPENGL_EGL optional on Android
|
|
d90bd261
|
2022-02-16T13:26:10
|
|
wscons: Make USB keyboard input layout independent
|
|
fe2ed6cf
|
2022-02-01T11:30:43
|
|
Fixed bug #5221 - Add SDL_AndroidSendMessage()
|
|
ebdd5366
|
2022-01-17T16:26:02
|
|
use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
|
|
d2456b6e
|
2022-01-21T11:50:40
|
|
os2, geniconv: default functions pointers to Uni*() API,
In case they get accessed before SDL_Init() was called.
|
|
120c76c8
|
2022-01-03T09:40:00
|
|
Updated copyright for 2022
|
|
a1e992b1
|
2021-12-21T22:07:17
|
|
Fixed bug #5118 - [Android] PointerIcon leak in Cursor API
|
|
48d1ef8f
|
2021-12-17T07:33:10
|
|
another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv.
|
|
dac65160
|
2021-12-17T02:50:40
|
|
os2iconv.c (_createUconvObj): cast to unsigned char, to be safe.
|
|
615f7b44
|
2021-12-08T23:51:56
|
|
more updates to os2 makefile for libiconv
|
|
2d673e5b
|
2021-12-06T22:07:33
|
|
evdev: Add support for REL_WHEEL_HI_RES and REL_HWHEEL_HI_RES
If supported, these come alongside the regular REL_WHEEL and REL_HWHEEL
events so it's important that we only process one or the other.
|
|
5056b29b
|
2021-12-02T17:14:58
|
|
Fix the wrong int size for fcitx capability.
|
|
70c5e91d
|
2021-12-01T01:20:10
|
|
os/2 optionally builds against libiconv.
|
|
b20484e8
|
2021-12-01T01:20:02
|
|
minor os/2 reorganization for iconv
|
|
6872cb12
|
2021-11-28T21:10:46
|
|
null-terminate the message buffer if FormatMessage() fails
|
|
e04a0221
|
2021-11-27T09:36:44
|
|
Fixed crash running SDL test programs on UWP
|
|
dd6817b3
|
2021-11-23T10:47:34
|
|
Fix warnings: static function, {} initializier, un-needed enum forward declaration
|
|
fae70349
|
2021-11-23T10:33:12
|
|
Fix warnings: static, include, un-initialized vairables
|
|
d31251b0
|
2021-11-21T22:30:48
|
|
use SDL's functions version inplace of libc version
|
|
be5b4d98
|
2021-11-15T16:52:54
|
|
Added nativeGetHintBoolean for Java code
|
|
e4aa608a
|
2021-11-14T02:30:34
|
|
change (char*) casts to (const char*) in WIN_UTF8 macros
|
|
c2dd50a9
|
2021-11-12T08:28:02
|
|
Fixed whitespace
|
|
dc9de1e2
|
2021-11-11T07:03:30
|
|
Get the correct USB VID/PID information for /dev/input/js* devices
|
|
3090812e
|
2021-11-11T11:27:56
|
|
Convert last SDL_IOReady()'s 2nd parameter to flags
Conversion missed in https://github.com/libsdl-org/SDL/pull/4897
|
|
a5598649
|
2021-10-30T19:30:34
|
|
x11/wayland: Fix signal handling while blocking in WaitEventTimeout()
Add a new flag to avoid suppressing EINTR in SDL_IOReady(). Pass the
flag in WaitEventTimeout() to ensure that a SIGINT will wake up
SDL_WaitEvent() without another event coming in.
|
|
c97c4687
|
2021-10-30T15:56:54
|
|
core: Convert SDL_IOReady()'s 2nd parameter to flags
|
|
c4bac66b
|
2021-10-18T14:11:20
|
|
os2, geniconv: replaced many uses of libc calls with SDL_ counterparts.
FIXME: figure out a way to handle errno checks properly.
|
|
8b1a2fe8
|
2021-10-17T23:47:59
|
|
backout SDL_AndroidSetInputType()
|
|
ccb12457
|
2021-10-17T23:17:54
|
|
Fixed bug #4843 - Can not get the ime candidatelist like chinese/japaness input method
|
|
373216ae
|
2021-10-07T18:14:16
|
|
Added support for touchpads in the Linux evdev code (thanks Francisco!)
|
|
db68af80
|
2021-09-24T10:49:44
|
|
Reduce the likelyhood that the mouse will hover over the taskbar or toast notification while in relative mode, which causes a mouse leave event.
This will still happen occasionally as the mouse is whipped around, if there is a window overlapping the game window, but it should happen less often now. This could even happen with the original code that warped the mouse every frame, so this should be a good compromise where we don't warp the mouse continously and we still keep the mouse in the safe area of the game window.
Note that notifications can be any size, so the safe area may need to be adjusted or even dynamically defined via a hint.
|
|
08ae7904
|
2021-09-14T20:38:03
|
|
Replace calls to asprintf with SDL_asprintf
|
|
345c161f
|
2021-09-22T09:06:45
|
|
Fixed some accidental uses of external C runtime functions
|
|
bf97c5a2
|
2021-09-08T14:47:40
|
|
Make sure SDL file descriptors don't leak into child processes
|
|
a1ffeda0
|
2021-08-28T22:52:13
|
|
Add SDL_HINT_APP_NAME and DBUS inhibition hint
See SDL bug #4703. This implements two new hints:
- SDL_APP_NAME
- SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME
The former is the successor to SDL_HINT_AUDIO_DEVICE_APP_NAME, and acts
as a generic "application name" used both by audio drivers and DBUS
screensaver inhibition. If SDL_AUDIO_DEVICE_APP_NAME is set, it will
still take priority over SDL_APP_NAME.
The second allows the "activity name" used by
org.freedesktop.ScreenSavver's Inhibit method, which are often shown in
the UI as the reason the screensaver (and/or suspend/other
power-managment features) are disabled.
|
|
d4839702
|
2021-08-04T13:30:12
|
|
dbus: Wrap init in a spinlock.
This prevents a race if two threads that need d-bus try to init it at the
same time. Note that SDL_Init will likely handle this from a single thread
at startup, but there are places outside of init where one might trigger
D-Bus init, like setting thread priority (a common first thing for a new
thread to do) resulting in SDL trying to use RTKit.
Fixes #4587.
|
|
350ca0f9
|
2021-08-03T04:57:53
|
|
winrt: Don't register orientation hint callback in startup code.
SDL_AddHintCallback() uses SDL_malloc(), which means this would
run before main(), so the app wouldn't be able to supply its own
replacement SDL_malloc() implementation in time.
This code was moved to under SDL_Init. Since the hint callback
already makes efforts to not override the app manifest's
orientation settings, this is safe to move until after pre-main()
startup.
Fixes #4449.
|
|
3da6d2cd
|
2021-07-08T20:33:50
|
|
WIN_SetErrorFromHRESULT: kill CR/LF that FormatMessage sticks at the end
Fixes: https://github.com/libsdl-org/SDL_mixer/issues/320
|
|
40e5ce7f
|
2021-06-04T13:23:54
|
|
This delay is no longer needed on Steam Link hardware
|
|
dbbc725f
|
2021-05-19T14:25:48
|
|
Remove WSCONS mouse scaling
|
|
2aa14b38
|
2021-05-19T14:24:58
|
|
Add missing key to WSCONS-to-SDL conversion table
|
|
be5356af
|
2021-05-14T14:44:13
|
|
winrt: Fix support for multiple simultaneous mouse button presses
|
|
b15bbd4e
|
2021-04-22T16:11:13
|
|
SDL_udev: check for NULL return value from udev_device_get_action
Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
|
|
98a966d1
|
2021-04-22T18:06:17
|
|
Android: don't need to set the SurfaceHolder format from java code
It's already set with ANativeWindow_setGeometry, and eventually set/changed also by eglCreateWindowSurface.
- avoid issues with older device where SurfaceView cycle create/changed/destroy appears broken:
calling create/changed/changed, and leading to "deuqueBuffer failed at server side, error: -19", with black screen.
- re-read the format after egl window surface is created, to report the correct one (sometimes, changed from RGBA8888 to RGB24)
|
|
49141996
|
2021-04-04T00:29:26
|
|
ibus: make sure we don't pass a NULL path string over D-Bus.
Fixes #2941.
|