|
46e1377d
|
2019-12-20T20:12:03
|
|
Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks.
Added the functions SDL_JoystickFromPlayerIndex(), SDL_JoystickSetPlayerIndex(), SDL_GameControllerFromPlayerIndex(), and SDL_GameControllerSetPlayerIndex()
|
|
b5aff9d7
|
2019-11-22T13:12:12
|
|
Added SDL_GameControllerTypeForIndex() and SDL_GameControllerGetType() to return the type of controller attached.
|
|
405a3c82
|
2019-11-21T11:50:50
|
|
ran gendynapi.pl after newly added SDL_string.c functions.
|
|
eb8f14bb
|
2019-11-20T20:40:50
|
|
added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
|
|
a365c7f6
|
2019-11-04T11:15:24
|
|
ran gendynapi.pl after SDL_HasARMSIMD() addition
|
|
3d100df3
|
2019-10-30T15:43:49
|
|
Readability: remove const-qualifation from function declaration
const-qualification of parameters only has an effect in function definitions
|
|
ec04110d
|
2019-10-14T12:41:06
|
|
dynapi: Deal with failure cases better, other fixes.
Fixes Bugzilla #4803.
|
|
b38a5ba0
|
2019-10-05T20:19:10
|
|
dynapi: Make gendynapi.pl work on older Perl releases.
|
|
a664e95d
|
2019-10-01T00:05:50
|
|
dynapi: move new SDL_LockTextureToSurface addition to the end of file.
|
|
1ae61f10
|
2019-09-30T20:58:44
|
|
Added a helper function SDL_LockTextureToSurface()
Similar to SDL_LockTexture(), except the locked area is exposed as a SDL surface.
|
|
70dc8d16
|
2019-08-30T08:55:20
|
|
Android: fix corresponding warnings
|
|
aebaa316
|
2019-08-05T12:35:32
|
|
Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
|
|
ceee7def
|
2019-07-31T00:05:28
|
|
minor build fixes.
|
|
316ff384
|
2019-06-08T17:43:23
|
|
Fixed bug 4526 - replace SDL_RW* macros with functions for using in bindings
ace
I got this bug in SDL_ttf:
https://bugzilla.libsdl.org/show_bug.cgi?id=4524
Sylvain proposed solution:
SDL_RWseek(RWops, 0, RW_SEEK_SET);
And it works, but i can use it my project, because it written in C# with SDL2-CS wrapper and there not export for macroses:
#define SDL_RWsize(ctx) (ctx)->size(ctx)
#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR)
#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n)
#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
#define SDL_RWclose(ctx) (ctx)->close(ctx)
Therefore, I suggest replacing this macros with functions so that they can be exported and used in bindings
|
|
8728ce44
|
2019-06-08T14:54:37
|
|
Fixed bug 4557 - SDL_SIMDAlloc and *Free should be in the public interface
Martin Gerhardy
These functions are really useful and should get exposed imo.
|
|
de82759c
|
2019-03-19T07:53:33
|
|
Added support for building SDL as a dynamic library on iOS
|
|
5e13087b
|
2019-01-04T22:01:14
|
|
Updated copyright for 2019
|
|
5029d50e
|
2018-11-10T16:15:48
|
|
Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
Touch device types include SDL_TOUCH_DEVICE_DIRECT (a touch screen with window-relative coordinates for touches), SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE (a trackpad-style device with absolute device coordinates), and SDL_TOUCH_DEVICE_INDIRECT_RELATIVE (a trackpad-style device with screen cursor-relative coordinates).
Phone screens are an example of a direct device type. Mac trackpads are the indirect-absolute touch device type. The Apple TV remote is an indirect-relative touch device type.
|
|
62494a2e
|
2018-10-31T15:03:41
|
|
Merge SDL-ryan-batching-renderer branch to default.
|
|
14329256
|
2018-10-25T16:53:14
|
|
Generalized the XInput user index into a player index
|
|
9987ca69
|
2018-10-25T12:54:42
|
|
Added SDL_JoystickGetXInputUserIndex()
|
|
8340b0f0
|
2018-10-23T01:34:03
|
|
render: Add floating point versions of various draw APIs.
|
|
cbacb0f1
|
2018-10-14T23:50:50
|
|
add missing include.
|
|
acb05f50
|
2018-10-11T16:40:01
|
|
thread: make SDL_CreateThreadWithStackSize() a public API.
|
|
1ecf4dfc
|
2018-10-04T16:34:44
|
|
render: Added SDL_RenderFlush().
|
|
ef347048
|
2018-09-24T16:41:55
|
|
Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
Anthony @ POW Games
SDL_CreateTextureFromSurface makes an internal call to SDL_GetColorKey which can return an error and spams the error log with "Surface doesn't have a colorkey" even though the original function didn't return an error.
|
|
f225af0c
|
2018-08-22T21:48:28
|
|
Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
Documented the values returned by the accelerometer and gyroscope sensors
|
|
6f758ad2
|
2018-08-21T20:03:54
|
|
Moved SDL_IsTablet() to a cross-platform API function
|
|
7c3040e0
|
2018-08-21T12:11:34
|
|
First pass on the new SDL sensor API
|
|
109544ca
|
2018-08-21T11:23:47
|
|
Add SDL_IsTablet() to Android and iOS SDL.
|
|
d2042e1e
|
2018-08-09T16:00:17
|
|
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
|
|
b4fe7412
|
2018-08-04T11:52:46
|
|
SDL_exp
|
|
ff8c9538
|
2018-07-12T13:28:13
|
|
Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
|
|
a5158535
|
2018-06-18T13:14:02
|
|
Added support for external mouse in Samsung DeX mode
relative mode doesn't work, but absolute coordinates are functional
|
|
113801b7
|
2018-06-05T12:46:13
|
|
Added SDL_IsChromebook() to determine if we're running on a Chromebook.
|
|
4df859c5
|
2018-05-21T11:35:42
|
|
cpuinfo: Added SDL_HasAVX512F().
This checks for the "foundation" AVX-512 instructions (that all AVX-512
compatible CPUs support).
|
|
e2619f1d
|
2018-05-17T12:50:46
|
|
dynapi: don't let system loader resolve the initializer to the wrong version.
Fixes problems launching Firewatch on Linux (which statically links SDL but
also dynamically loads a system-wide copy from a plugin shared library) with
a newer SDL build.
|
|
43231256
|
2018-04-23T19:18:52
|
|
Added SDL_LinuxSetThreadPriority() to directly set the priority of a Linux thread (tid)
This function tries using RealtimeKit connecting over DBUS as needed.
|
|
a8ac5885
|
2018-03-07T13:30:40
|
|
Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
|
|
40b27fd5
|
2018-02-12T17:00:00
|
|
revert the recent typecast assignment changes (see bug #4079)
also change the void* typedefs for the two vulkan function
pointers added in vulkan_internal.h into generic function
pointer typedefs.
|
|
4c2a444e
|
2018-02-08T17:07:47
|
|
add SDL_log10 and SDL_log10f to include and dynapi
|
|
6ed184ec
|
2018-02-06T15:03:35
|
|
Added SDL_IsAndroidTV()
|
|
90e72bf4
|
2018-01-30T18:08:34
|
|
Fixed ISO C99 compatibility
SDL now builds with gcc 7.2 with the following command line options:
-Wall -pedantic-errors -Wno-deprecated-declarations -Wno-overlength-strings --std=c99
|
|
e3cc5b2c
|
2018-01-03T10:03:25
|
|
Updated copyright for 2018
|
|
cf3d4503
|
2017-12-08T14:30:10
|
|
Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
|
|
a6a4e27a
|
2017-11-12T22:51:12
|
|
Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode:
SDL_SetYUVConversionMode()
SDL_GetYUVConversionMode()
SDL_GetYUVConversionModeForResolution()
SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.
Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
|
|
bcdf8b91
|
2017-11-04T17:35:03
|
|
Added SDL_fmod() and SDL_fmodf()
|
|
34502143
|
2017-11-04T15:34:14
|
|
Added float versions of SDL's math functions
|
|
72932906
|
2017-10-19T18:05:42
|
|
audio: Added SDL_AudioStreamFlush().
|
|
80f8464d
|
2017-10-18T15:54:05
|
|
Added audio stream conversion functions:
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamClear
SDL_FreeAudioStream
|
|
9c580e14
|
2017-10-12T13:44:28
|
|
Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
|
|
d90fce3c
|
2017-10-10T11:10:15
|
|
Exposed the joystick locking functions for multi-threaded access to the joystick API
|
|
fb283932
|
2017-09-06T19:35:36
|
|
vulkan: use "unsigned int" instead of "unsigned"
|
|
37ce9f27
|
2017-08-27T23:13:15
|
|
Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h
You should always include vulkan/vulkan.h first, then include SDL_vulkan.h
|
|
eb5392ad
|
2017-08-27T20:41:29
|
|
Added the new Vulkan API functions to exported functions
|
|
b7c5d151
|
2017-08-27T18:53:30
|
|
SDL_dynapi.c: add missing SDLCALL to macros.
|
|
a38f127e
|
2017-08-27T18:52:43
|
|
Swapped conditional arguments for standard SDL readability
|
|
30fe9a67
|
2017-08-27T18:49:36
|
|
SDL_dynapi.h: revert commit ee88fe3e353e in order to enable dynapi
[ optional ]
|
|
50d3fe21
|
2017-08-27T18:49:11
|
|
SDL_dynapi_procs.h: adjust SDL_CreateThread for os/2
|
|
8c39d1d0
|
2017-08-25T12:27:18
|
|
OS/2: fixed inverted logic bug (thanks, Ozkan!).
|
|
2213077a
|
2017-08-25T11:31:12
|
|
OS/2: proper fix for dynapi (thanks, Ozkan!).
|
|
a3890ff6
|
2017-08-22T15:50:39
|
|
dynapi: fill in OS/2 loading code (thanks, Ozkan!).
Partially fixes Bugzilla #3765.
|
|
f6ad070b
|
2017-08-21T13:00:58
|
|
SDL_dynapi.h: disable dynapi for os/2.
|
|
f142a796
|
2017-08-14T13:37:14
|
|
Fixed bug 2441 - SDL_DuplicateSurface
Rainer Deyke
I've written a small patch that adds a small SDL_DuplicateSurface function to SDL. I've written the function as part of a larger (as yet unfinished) patch, but I think this function is useful enough that it merits inclusion in SDL on its own.
|
|
c59d9923
|
2017-08-14T05:51:44
|
|
Implemented more flexible blending modes for accelerated renderers
This fixes bug 2594 - Propose new blend mode, SDL_BLENDMODE_BLEND_DSTA
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA,
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
SDL_BLENDOPERATION_ADD,
SDL_BLENDFACTOR_ZERO,
SDL_BLENDFACTOR_ONE,
SDL_BLENDOPERATION_ADD);
This fixes bug 2828 - Subtractive Blending
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA,
SDL_BLENDFACTOR_ONE,
SDL_BLENDOPERATION_SUBTRACT,
SDL_BLENDFACTOR_ZERO,
SDL_BLENDFACTOR_ONE,
SDL_BLENDOPERATION_SUBTRACT);
This goes partway to fixing bug 3684 - Add support for a pre-multiplied alpha blending mode
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_ONE,
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
SDL_BLENDOPERATION_ADD,
SDL_BLENDFACTOR_ONE,
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
SDL_BLENDOPERATION_ADD);
|
|
f1829d95
|
2017-08-13T20:37:49
|
|
Added SDL_wcscmp()
|
|
dc400184
|
2017-08-09T11:58:38
|
|
Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file.
|
|
22241ed0
|
2017-07-01T17:50:47
|
|
Support for QNX 7.0 (thanks, Elad!).
Fixes Bugzilla #3686.
|
|
d4086e4a
|
2017-05-29T03:01:05
|
|
stdlib: added SDL_utf8strlen().
|
|
763e1389
|
2017-03-09T16:09:16
|
|
Added an API to get the joystick instance ID before opening the device: SDL_JoystickGetDeviceInstanceID()
|
|
06ccb71b
|
2017-02-10T11:21:15
|
|
Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__
|
|
3c90a52a
|
2017-01-27T05:59:58
|
|
Added an API to get the type of a connected joystick
|
|
4938c505
|
2017-01-04T10:28:07
|
|
Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value.
This is useful for controller mapping programs to determine an axis' zero state
|
|
45b774e3
|
2017-01-01T18:33:28
|
|
Updated copyright for 2017
|
|
85d8a79f
|
2016-12-12T09:19:48
|
|
Fixed updated return value for SDL_GL_SwapWindow()
Ozkan Sezer
http://hg.libsdl.org/SDL/rev/464a2676d8ab seems to have
forgotten removing the return from SDL_dynapi_procs.h, and this patch
does that. Without it, MSVC warns:
c:\sdl2\src\dynapi\SDL_dynapi_procs.h(598) : warning C4098:
'SDL_GL_SwapWindow_DEFAULT' : 'void' function returning a value
c:\sdl2\src\dynapi\SDL_dynapi_procs.h(598) : warning C4098:
'SDL_GL_SwapWindow' : 'void' function returning a value
|
|
8414c3d4
|
2016-12-11T12:01:44
|
|
Fixed ABI, don't change the return type of SDL_GL_SwapWindow()
|
|
524bf3c2
|
2016-12-09T01:47:43
|
|
Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
|
|
dd5d85a4
|
2016-11-29T06:36:57
|
|
Added an API to iterate over game controller mappings
|
|
36156335
|
2016-11-20T21:34:54
|
|
Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
|
|
35430a73
|
2016-11-17T01:15:16
|
|
cpuinfo: first attempt at SDL_HasNEON() implementation.
|
|
ac74e16c
|
2016-11-10T17:19:34
|
|
Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller.
|
|
9a8642bd
|
2016-11-01T10:30:46
|
|
Fixed bug 3478 - Patch Haiku to use dlopen instead of load_add_on
Kai Sterker
SDL2 on Haiku so far uses Haiku-specific APIs for loading dynamic objects as add-ons, instead of using dlopen to load them as libraries. This, for example, leads to SDL_mixer not being able to load its audio backends, when compiled with standard settings.
As discussed at https://www.freelists.org/post/haikuports/SDL2-mixer-ogg-music-not-playing-and-other-stuff,2 , the best way to deal with this would be using dlopen instead of load_add_on. The following patch implements this change by dropping the Haiku-specific bits and using dlopen instead.
|
|
27d4f099
|
2016-10-07T23:40:44
|
|
Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
|
|
d2676c29
|
2016-10-07T17:04:58
|
|
Fixed bug 2924 - SDL_CreateRGBSurface[From] versions that take SDL_PIXELFORMAT enum
Daniel Gibson
Currently, SDL_CreateRGBSurface() and SDL_CreateRGBSurfaceFrom() take Uint32 masks for RGBA to "describe" the Pixelformat of the surface.
Internally those value are only used to map to one of the SDL_PIXELFORMAT_* enum values that are used for further processing.
I think it would be both handy and more efficient to be able to specify SDL_PIXELFORMAT_* yourself without using SDL_PixelFormatEnumToMasks() to create masks first, so I implemented functions that do that:
SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() which are like the versions without "WithFormat" but instead of taking 4 Uint32s for R/G/B/A masks, they take one for a SDL_PIXELFORMAT_* enum value.
Together with https://bugzilla.libsdl.org/show_bug.cgi?id=2923 creating a SDL_Surface* from RGBA data (e.g. from stb_image) is as easy as
surf = SDL_SDL_CreateRGBSurfaceWithFormat(0, w, h, bppToUse*8, SDL_PIXELFORMAT_RGBA32);
|
|
4f4c4b62
|
2016-09-29T22:52:41
|
|
Added SDL_SetWindowResizable(). (thanks, Ethan!)
|
|
73153901
|
2016-08-06T02:47:27
|
|
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
|
|
de5daaad
|
2016-07-17T20:32:44
|
|
Fixed compile warnings about evaluating undefined identifiers.
Partially fixes Bugzilla #3351.
|
|
37a54167
|
2016-02-13T17:35:38
|
|
PSP: Deactivated dynamic API.
Thanks to Bugzilla #3240 for pointing this out.
|
|
5dcf6bcc
|
2016-01-07T14:51:22
|
|
Updated dynamic API table.
|
|
3bdaf4c6
|
2016-01-05T02:46:10
|
|
Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
This is currently implemented for X11, Cocoa, Windows, and DirectFB.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
|
|
5696e88e
|
2016-01-05T02:29:06
|
|
Added SDL_GetWindowBordersSize().
This is currently only implemented for X11.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
|
|
e497e465
|
2016-01-05T02:28:56
|
|
Added SDL_SetWindowInputFocus().
This is currently only implemented for X11.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
|
|
c3114975
|
2016-01-04T23:52:40
|
|
Added SDL_GetDisplayUsableBounds().
|
|
fa8c83c1
|
2016-01-03T06:50:50
|
|
Remove almost all instances of "volatile" keyword.
As Tiffany pointed out in Bugzilla, volatile is not useful for thread safety:
https://software.intel.com/en-us/blogs/2007/11/30/volatile-almost-useless-for-multi-threaded-programming/
Some of these volatiles didn't need to be, some were otherwise protected by
spinlocks or mutexes, and some got moved over to SDL_atomic_t data, etc.
Fixes Bugzilla #3220.
|
|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
e6ad29ae
|
2015-11-14T12:35:45
|
|
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
|
|
e015140a
|
2015-09-30T15:38:18
|
|
SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel
|
|
b0e145b3
|
2015-07-29T17:19:06
|
|
Move GetDisplayDPI to the end of the file.
|
|
61c74150
|
2015-07-29T17:18:56
|
|
Add SDL_GetDisplayDPI routine and implement for Windows.
|
|
b2458630
|
2015-07-18T00:04:49
|
|
Fixed dynapi for new SDL_WarpMouseGlobal() function signature.
|