kc3-lang/SDL

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Log

Author Commit Date CI Message
f5d43cf9 2016-08-31 12:52:55 WinRT: added an extra NULL pointer check for SDL_*ScreenSaver() backend code
ebb05891 2016-08-30 12:58:00 Mir: Add mouse grab support (requires mir 0.24)
48490a52 2016-08-30 21:16:04 Fixed log message in audio capture test program.
379a4304 2016-08-30 21:15:46 Android: Removed unused internal function.
9581d4a5 2016-08-30 21:15:18 Android: Fixed misleading warning in log output (thanks, Sylvain!). Fixes Bugzilla #3418.
cf28727f 2016-08-30 21:14:52 Android: Fixed missing mouse motion events while button down (thanks, Sylvain!). Happened for real mouse if SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH was active. Fixes Bugzilla #3313.
51053a06 2016-08-30 21:14:13 Fixed compiling if filesystem is disabled (thanks, Elias!). Fixes Bugzilla #3414.
5020fe8f 2016-08-29 20:27:21 WinRT: added SDL_*ScreenSaver() support; fixed crash when restoring app from screensaver
b65763c0 2016-08-29 10:48:56 WinRT: patched to compile
5bcf1d25 2016-08-28 19:06:31 cocoa: Fixed incorrect autorelease, noted by static analysis.
c9bfcbde 2016-08-28 18:52:25 nacl: Patched to compile.
714aa211 2016-08-28 18:24:44 Patched to compile on Haiku.
2da1ec83 2016-08-28 13:36:13 Merge audio capture work back into the mainline.
06dcdc7d 2016-08-28 11:56:11 Patched to compile.
850da32f 2016-08-28 08:50:26 alsa: Implemented hotplug support, cleaned up device names.
35e564a6 2016-08-26 15:46:29 ios: patched to compile.
ad1bfea5 2016-08-26 12:18:08 Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() Updated the removal code to iterate over all joystick add messages instead of just the first one.
c69bce67 2016-08-26 11:16:44 commit 1170112da3776fdb06425f62d57b63144c33dc51 Author: James Zipperer <james.zipperer@synapse.com> Date: Sun Aug 21 01:19:19 2016 -0700 bugfix for controller / joystick add / remove being in the event queue at the same time
e79f0009 2016-08-25 22:31:44 Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
e41e185e 2016-08-25 22:31:33 Android: Fixed crash if closing removed joystick (thanks, Sylvain!). Fixes fix for Bugzilla #3408.
5150eb36 2016-08-20 13:46:45 WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state The repro steps were this: 1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher 2. hide the cursor, via a call to SDL_ShowCursor(0) 3. make the Win10 game bar appear, by pressing the Windows + G hotkey 4. observe that the mouse cursor appears, in order to interact with the game bar (this is expected behavior) 5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey again, or clicking somewhere in the app EXPECTED RESULT: cursor disappears, as game bar disappears ACTUAL RESULT: cursor didn't always disappear
f6f9350a 2016-08-17 21:05:00 Added link in header comment.
a1285525 2016-08-17 21:04:50 Emscripten: Fixed opening previously closed joystick.
c18ff8d2 2016-08-17 21:04:32 Android: Fixed opening previously closed joystick (thanks, Sylvain!). Fixes Bugzilla #3408.
651107a1 2016-08-16 12:02:22 Fixed sorting and name of XBox wireless controller entry
4c148478 2016-08-16 12:02:12 Merged Change: 3576099 from rel/streaming_client Description: SDL - add mapping for xbox one s wireless controller
cfa95fe6 2016-08-15 10:09:41 alsa: don't enumerate virtual devices, just physical hardware.
b6daf1f6 2016-08-12 22:50:48 testaudiocapture: ask for way more output samples. Fixes Emscripten builds on Chrome for Android.
d05ae194 2016-08-12 19:59:00 emscripten: send fake mouse events for touches, like other targets do. (This really should be handled at the higher level and not in the individual targets, but this fixes the immediate bug.)
3b88f5c6 2016-08-12 00:03:58 emscripten audio: check for an "undefined" object, remove some console.log().
e435659c 2016-08-11 22:26:58 audio: Cleaned up "extern AudioBootStrap" list.
6f4bcd24 2016-08-11 22:22:09 audio: Renamed some internal driver symbols in various targets.
8f0af773 2016-08-11 22:04:49 android: implement audio capture support.
b78ec974 2016-08-10 16:00:16 directsound: Implemented audio capture support.
21c7fe00 2016-08-10 15:34:24 windows: directsound should also map audio device GUIDs to proper names. Moved this code from winmm into core so both can use it. DirectSound (at least on Win10) also returns truncated device names, even though it's handed in as a string pointer and not a static-sized buffer. :/
b879595a 2016-08-10 14:14:14 audio: Patched to compile on C89 compilers.
244d2dbc 2016-08-10 14:13:48 emscripten audio: fix timer on capture's silence callback.
7a8e4cb0 2016-08-09 19:35:46 directsound: recalculate audiospec size before creating secondary buffer. I think this was a bug before? Maybe I'm misunderstanding this, but it looks like it was working because we allocate room for 8 chunks...
358a168c 2016-08-09 16:58:32 emscripten audio: Added audio capture support.
5de11a5f 2016-08-09 16:58:06 Added a FIXME.
3139e5d1 2016-08-09 16:57:49 testaudiocapture: open capture device to same spec as output device. ...since our resampler is still terrible (sorry!).
a05bde21 2016-08-09 00:44:59 audio: Only allocate fake_stream if we're using the standard audio threads.
be8d7a46 2016-08-09 00:44:05 audio: simplifed check for internal callback. Easier to check when it's NULL instead of a list of known internal functions.
8097f272 2016-08-08 12:17:53 [ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
df4985e2 2016-08-07 02:43:20 dsp: Implemented audio capture support.
a0ff2554 2016-08-07 01:48:38 winmm: Try to get full device names from the Windows Registry.
ff7df7e6 2016-08-06 23:05:02 winmm: Added a FIXME for truncated device names.
51d15233 2016-08-06 19:34:32 winmm: Implemented audio capture support.
a21e6af5 2016-08-06 15:09:20 Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver. The Windows 10 Anniversary Update (1607) breaks the method uses that SDL uses to detect XInput devices. That is, on Windows 10 Anniversary Update, it is no longer possible to query RAWINPUT for HID devices, and check for "IG_" in the device name. Presumably, this will be fixed in the future. This patch works around the issue by adding the Xbox One controller series to the well-known device list. This skips the more expensive RAWINPUT check for those devices, and causes them to be detected as XInput devices once again.
4499e5bc 2016-08-06 03:45:45 disk audio: Make default i/o delay match what device is meant to be running at.
978df1ad 2016-08-06 03:39:15 disk audio: Implemented "capture" support, cleaned up some things.
a15b9740 2016-08-06 02:48:00 testaudiocapture: use capture device buffer queueing, for better test coverage.
73153901 2016-08-06 02:47:27 audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
7bfe494c 2016-08-06 02:45:51 testaudiocapture: don't use fullscreen for the window.
e7347a40 2016-08-06 02:27:55 audio: SDL_ClearQueuedAudio() should free everything but two packets. Otherwise, if you had a massive, one-time queue buildup, the memory from that remains allocated until you close the device. Also, if you are just using a reasonable amount of space, this would previously cause you to reallocate it over and over instead of keeping a little bit of memory around.
9a331544 2016-08-05 04:23:32 nas: initial shot at audio capture support. Compiles, but not tested.
9b2a59ef 2016-08-05 02:04:48 audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
761a7978 2016-08-05 01:59:06 audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
9b647727 2016-08-05 01:44:41 audio: Clean up some CloseDevice() interface details. - It's now always called if device->hidden isn't NULL, even if OpenDevice() failed halfway through. This lets implementation code not have to clean up itself on every possible failure point; just return an error and SDL will handle it for you. - Implementations can assume this->hidden != NULL and not check for it. - implementations don't have to set this->hidden = NULL when done, because the caller is always about to free(this). - Don't reset other fields that are in a block of memory about to be free()'d. - Implementations all now free things like internal mix buffers last, after closing devices and such, to guarantee they definitely aren't in use anymore at the point of deallocation.
979de761 2016-08-05 01:44:15 audio: Removed internal SDL_audiomem.h and macros. I think this was important for SDL 1.2 because some targets needed special device memory for DMA buffers or locked memory buffers for use in hardware interrupts or something, but since it just defines to SDL_malloc and SDL_free now, I took it out for clarity's sake.
30a9139b 2016-08-04 11:51:17 arts: backed out audio capture support. Turns out that libartsc isn't thread-safe, so if we run a capture and playback device at the same time, it often crashes in arts's internal event loop. We could throw mutexes around the read/write calls, but these are meant to block, so one device could cause serious latency and stutter in the other. Since this audio target isn't in high-demand (Ubuntu hasn't offered a libartsc package for years), I'm just backing out the capture support. If someone needs it, they can pull it out of the revision history.
20cd5e44 2016-08-03 16:54:10 dummy audio: Patched to compile.
24bc00a8 2016-08-03 22:39:44 Fixed two old identifiers in header comments.
82c94a3f 2016-08-03 22:32:20 PSP: Fixed memory leak if video init failed.
9f97ee8a 2016-08-03 22:32:02 WinRT: Removed not needed SDL_zerop() after SDL_calloc(). SDL_calloc() already sets memory to zero.
a4abda0b 2016-08-03 22:30:31 Added brackets to function names in header comments so that doxygen links them.
17246ba9 2016-08-03 02:18:47 dummy audio: Implemented dummy audio capture support. :)
9dd8477a 2016-08-03 01:57:41 bsdaudio: first shot at audio capture support! (untested, uncompiled...for now.)
d30a2f5a 2016-08-03 01:56:58 bsdaudio: this appears to be using the wrong variable...? (We probably never noticed because this is meant to block until it fully writes a buffer, and would only trigger an issue if we had a short write that wasn't otherwise an error condition.)
ecbd625c 2016-08-03 01:53:59 arts: Patched to (maybe) compile.
a7dddacd 2016-08-03 01:01:44 arts: implemented audio capture support. (completely untested! Not even compiled!!).
38f4b68c 2016-08-03 01:00:30 alsa: capture devices don't need a mixbuf allocated.
3ed9b0f5 2016-08-03 00:31:08 testaudiocapture: made test app interactive. (hold down mouse/finger to record, then it plays back what it heard. Repeat.)
a9ef240c 2016-08-03 00:30:12 coreaudio: Implemented audio capture for iOS.
f758483a 2016-08-02 19:17:51 testaudiocapture: Make a simple green/red window when recording/playing.
41e8f9ed 2016-08-02 15:06:40 alsa: Implemented audio capture support!
754efd43 2016-08-02 15:06:05 alsa: Cleaned up the 5.1 swizzle mess a little. Shouldn't this be something ALSA handles for us with channel maps, so we can just delete this code?
6bd1ec6b 2016-08-02 15:04:33 audio: a little more robustness in the capture device's thread.
d662bc04 2016-08-02 13:50:58 pulseaudio: Implemented audio capture support!
0d0f7080 2016-08-02 13:50:21 audio: implemented higher level infrastructure for running capture devices.
6d5c9c1e 2016-08-02 13:48:52 audio: Made some SDL_AudioDevice fields atomic. This makes sure they're properly communicated to the audio threads.
b35b9f95 2016-08-02 13:38:56 testaudiocapture: Let specific devices be opened.
ca57b9ee 2016-08-01 13:36:43 BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
67f2538c 2016-08-01 13:32:27 audio: changed some internal ints to be SDL_bools.
a94376c7 2016-08-01 11:47:02 nacl: unlock audio thread mutex when done with it.
c754662d 2016-08-01 11:45:45 audio: Make SDL_AudioDevice::shutdown an atomic value. Just to make sure this get communicated to the audio thread properly.
015dd8dd 2016-08-01 00:20:47 audio: Implemented capture support for Mac OS X CoreAudio. I don't know what iOS wants yet, so this code might work there, too...?
ee099750 2016-08-01 00:18:56 audio: Initial bits to enable audio capture support.
45690115 2016-07-27 20:47:31 Fixed information in touch README and changed identifiers so doxygen links them.
3853f7cd 2016-07-27 20:47:08 Android: Updated a comment.
242c3480 2016-07-27 20:46:18 Android: Replaced deprecated AbsoluteLayout with RelativeLayout. Fixes Bugzilla #2211.
4743b55c 2016-07-20 21:01:14 Linux: Fixed memory leak in haptic implementation (thanks, Martin!). Fixes Bugzilla #3238.
8d6cbdd2 2016-07-20 21:00:52 Pandora: Fixed memory leak in video implementation.
53ac5712 2016-07-20 21:00:36 Pandora: Fixed compile warnings in video implementation (thanks, Bombo!). Fixes Bugzilla #2734.
427472fe 2016-07-19 21:02:44 ALSA: Fixed adding wrong status to error message (thanks, romain145!). Fixes Bugzilla #3364.
562926cd 2016-07-19 21:02:09 Pandora: Fixed SDL version in debug output.
38ad328a 2016-07-19 21:01:30 Pandora: Updated SDL version in Makefile.
f945e2e7 2016-07-19 21:01:13 Pandora: Fixed referring to no more existing atomic source file in Makefile.
d478f26e 2016-07-18 22:03:47 Updated comments in video implementations.
c8cd5c55 2016-07-18 22:02:17 Pandora: Fixed compile error in video implementation (thanks, Bombo!). Partially fixes Bugzilla #2734.