|
fb6d185a
|
2014-10-28T18:36:29
|
|
Merged default into iOS-improvements
|
|
28fe9f0c
|
2014-10-28T01:34:40
|
|
Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions.
Both the extension (OES) and the core versions work, but the core versions are more correct for GLES2+ and they're less verbose.
|
|
f2bd99da
|
2014-10-27T19:53:44
|
|
WinRT: detailed steps, via the WinRT README, to fix a common build error
|
|
3d2ca92e
|
2014-10-27T12:53:47
|
|
Fixed two typos in header file comment.
|
|
7268eabb
|
2014-10-26T23:28:45
|
|
Added handling of NULL as input for SDL_GameControllerAddMapping().
|
|
33a2b58c
|
2014-10-26T23:22:53
|
|
Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available.
The return value of SDL_malloc() was not checked and NULL therefore not handled.
NULL returned by SDL_GameControllerMapping()/SDL_GameControllerMappingForGUID()
now either means "no mapping" (as before) or "no memory" (just crashed before).
|
|
30d6cec1
|
2014-10-26T17:53:16
|
|
Added handling of NULL as input for SDL_GameControllerMapping().
For consistency with the similar functions getting SDL_GameController as input.
Also NULL is no SDL_GameController and therefore can not have a mapping anyway.
|
|
90387daf
|
2014-10-26T17:46:11
|
|
Removed two wrong documentation comments from gamecontroller source.
No replacement because correct documentation is already in SDL_gamecontroller.h.
|
|
0a053ed6
|
2014-10-26T17:44:00
|
|
Fixed wording in SDL_GameControllerAddMappingsFromRW() error message.
|
|
01f3498c
|
2014-10-26T12:33:10
|
|
WinRT: more keyboard code cleanups
- made keycode listings a bit easier to read
- listed VK_ keycode names, where appropriate
- removed a few pieces of dead + commented-out code
- applied a common 'WINRT_' prefix to internal function names
|
|
e057c7dd
|
2014-10-25T08:54:23
|
|
WinRT: Fixed bug whereby key-detection code could call SDL_Log
|
|
ed2fff6b
|
2014-10-25T08:50:41
|
|
WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails
|
|
20b19aac
|
2014-10-25T08:43:51
|
|
WinRT: more keyboard code cleanups
- use SDL_arraysize where appropriate
- made long lines of debug-logging code span multiple lines, for easier reading
|
|
a1bac50d
|
2014-10-24T22:09:47
|
|
WinRT: Fixed bug whereby a right-shift key might get reported as left-shift
|
|
e9c79620
|
2014-10-24T21:25:21
|
|
WinRT: minor keyboard code cleanup
An internally-used hash table was replaced with a plain switch statement.
|
|
d5d3721b
|
2014-10-24T19:50:29
|
|
Added new key codes from Android 4.4 (API 20) and 5.0 (API 21).
|
|
a1dcebb2
|
2014-10-24T06:52:54
|
|
Remove unused variable.
|
|
04dbc492
|
2014-10-24T06:50:09
|
|
Merge patch for bug 2750. Thanks Sylvain!
|
|
1745116f
|
2014-10-24T11:53:34
|
|
Fixed bug 2759 - Android findLibrary() returns NULL
Sylvain
extra patch with minor modifications:
- typo
- cancel-able set to false
- add the error message, so that the user can report it.
|
|
d89620a8
|
2014-10-24T04:06:45
|
|
Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined.
The "dangerous" codepath relies on the fact that UITouch objects are persistent for the entire touch sequence, which is always guaranteed by Apple.
|
|
a0481bb1
|
2014-10-24T03:56:34
|
|
Completely removed custom splash screen code. iOS 8 introduced yet another official way to do launch images (via a Storyboard), and the custom splash screen code was broken on newer devices and caused bugs for all devices anyway.
|
|
bc382e39
|
2014-10-23T16:45:18
|
|
Added an option to define libraries to be loaded on Android in a derived class.
This way it is no more needed to modify SDLActivity.java to add own libraries.
|
|
775a8026
|
2014-10-23T16:41:01
|
|
Fixed alert dialog for not loaded libraries on Android being cancelable.
If the alert dialog could be canceled the Activity would not be finished here.
Also setting the property to "true" would be redundant because that is default.
|
|
425a06a9
|
2014-10-23T16:39:15
|
|
Fixed missing @Override annotation warning in source for Android.
|
|
4a67627e
|
2014-10-23T16:38:03
|
|
Fixed upper case button in alert dialog for not loaded libraries on Android.
This is more consistent with the buttons of other dialogs on Android.
|
|
d4bdd246
|
2014-10-23T16:34:48
|
|
Fixed typo in message of alert dialog for not loaded libraries on Android.
|
|
391c31cf
|
2014-10-23T16:33:27
|
|
Fixed writing new errors to standard output instead of error output on Android.
|
|
85bed095
|
2014-10-23T16:31:02
|
|
Fixed documentation in source for Android.
|
|
34a85f4d
|
2014-10-21T11:44:35
|
|
[Android] #2759: Show a message on failure to load a .so library (by Sylvain)
|
|
96fd9cef
|
2014-10-21T11:27:06
|
|
Clarify (lack of) support for desktop OpenGL on the Raspberry Pi
|
|
5f193f0c
|
2014-10-20T22:19:09
|
|
Fixed setting of screen saver state crashing on some version of Android.
Setting Window flags seems to affect Views and must be handled on UI thread.
|
|
79035b39
|
2014-10-20T10:10:39
|
|
Bug 2739 - [Android] No support for SDL_DisableScreenSaver by Martin Gerhardy
|
|
ec4dfdfc
|
2014-10-17T23:36:45
|
|
Fixed bug 2476 - Allow custom main() arguments
rettichschnidi
I would like to pass custom arguments from my Java code (subclass of SDLActivity) to the native SDL2 binary.
|
|
7cabaebe
|
2014-10-17T23:26:02
|
|
Fixed typo in source comment.
|
|
0302bb77
|
2014-10-17T23:10:33
|
|
Fixed syntax error in cmake file.
|
|
38f94e21
|
2014-10-16T09:54:13
|
|
Added a platform cleanup function for the Vivante video driver
|
|
5df970a6
|
2014-10-16T09:41:42
|
|
[udev] Fixes #2654, ID_INPUT_KEY devices are ignored.
Also added some references to udev code where these flags are set.
|
|
29eb6e9b
|
2014-10-15T18:33:43
|
|
[X11] Obey DISPLAY environment variable when selecting screen (Steaphan Greene)
Discussed in bug #2192, tested with Xvfb in dual head configuration.
|
|
1b341f58
|
2014-10-15T15:50:35
|
|
WinRT build fix
|
|
839be304
|
2014-10-15T16:26:51
|
|
Updated configure based on recent configure.in changes
|
|
251ca855
|
2014-10-15T09:18:17
|
|
Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs
|
|
f7abb7c4
|
2014-10-15T09:14:09
|
|
Better error reporting for video drivers with less than full functionality.
|
|
3b70f65d
|
2014-10-15T09:13:36
|
|
Fixed bug where EGL function pointers wouldn't get saved in optimized gcc builds
|
|
348cf3ee
|
2014-10-15T09:11:15
|
|
Fixed spurious SDL error on shutdown if mouse capture isn't supported
|
|
89127c2d
|
2014-10-15T09:10:50
|
|
Fixed input device detection on systems that aren't running the udev daemon
|
|
639b39c4
|
2014-10-15T09:09:57
|
|
Fixed crash if the event subsystem didn't initialize properly
|
|
20a6c623
|
2014-10-14T09:53:46
|
|
WinRT: fixed bug whereby offscreen-rendered content could get improperly rotated
Attributes on the host device's rotation were getting applied to offscreen
textures in an invalid manner. This was causing some apps to look different,
depending on how the device was rotated.
|
|
72f703e3
|
2014-10-13T14:10:41
|
|
Fixed log typo
|
|
557d43e6
|
2014-10-13T10:46:27
|
|
Minor cleanups
|
|
bebc8d12
|
2014-10-13T10:43:10
|
|
Added configure options to disable OpenGL ES 1.1 and 2.0 individually
|
|
411e0f9d
|
2014-10-04T14:59:41
|
|
WinRT: expanded the documentation on SDL_HINT_WINRT_HANDLE_BACK_BUTTON
|
|
498690ff
|
2014-09-30T11:20:50
|
|
Mac: Fix build with clang from Xcode 6.
|
|
51a07ade
|
2014-09-25T20:56:27
|
|
Fixed broken layout for buttons with configured color in messagebox on Android.
|
|
788a2e45
|
2014-09-24T23:46:46
|
|
Added setting configured color to button texts for messagebox on Android.
|
|
53feb228
|
2014-09-19T12:09:51
|
|
WinRT: cleaned up the opening section of the README
|
|
16773fd4
|
2014-09-19T11:27:18
|
|
WinRT: fixed broken emphasis formatting in README, when rendering it with Doxygen
|
|
47658057
|
2014-09-18T11:03:34
|
|
[Android] Better fix for #2480, pause/resume audio
|
|
5f9ea7ed
|
2014-09-17T14:49:36
|
|
Haptic: Deal with negative periodic magnitudes (thanks, Elias!).
A negative periodic magnitude doesn't exist in Windows' and MacOS' FF APIs
The periodic magnitude parameter of the SDL Haptic API is based on the Linux
FF API, so it means they are not directly compatible:
'dwMagnitude' is a 'DWORD', which is unsigned.
Fixes Bugzilla #2701.
|
|
266c0023
|
2014-09-17T14:47:42
|
|
Fixed haptic documentation typos (thanks, Elias!).
Partially fixes Bugzilla #2701.
|
|
4544343b
|
2014-09-17T11:41:12
|
|
[Android] Fixes #2480, music does not pause when process backgrounded
This modifies SDL_PauseAudio behavior to pause all audio devices instead of
just the default one (required on Android, at least for testmultiaudio on my
Nexus 4 which reported 2 audio devices).
It also changes SDL_PauseAudioDevice to retain the device lock from pause until
resume in order to save battery in mobile devices.
|
|
e7f2f85c
|
2014-09-17T08:59:43
|
|
[Android] Fixes #2679 - Crash resuming from screen off
Before destroying the static Java-side data, wait for the SDL native thread,
*and* the listener thread that waits on it to trigger a clean up.
|
|
60df8130
|
2014-09-16T23:09:32
|
|
Fixed doxygen warning and markdown formatting.
Three backticks for blocks are not supported by doxygen.
|
|
ba565622
|
2014-09-14T17:04:54
|
|
Enabling highdpi mode on an iPhone 6 Plus should now create a 1080x1920 OpenGL view, rather than 1242x2208 (414x736@3x.)
|
|
0fbd904a
|
2014-09-14T19:44:53
|
|
Fixed key down closing messagebox dialog instead of key up on Android.
This fixed sending key up event to SDL a dialog closed by down did not consume.
|
|
df37d1d5
|
2014-09-14T13:10:21
|
|
WinRT: made README note that Win 8.0 targeting via MSVC 2013 Express is not possible
|
|
75d0396e
|
2014-09-14T12:57:26
|
|
WinRT: expanded and updated the README section on MSVC requirements
|
|
0903aa3f
|
2014-09-14T11:36:24
|
|
WinRT: added manual, app-setup instructions to the README
A number of other parts of the WinRT README were edited, either for clarity, or to help with Markdown rendering.
|
|
11d865b8
|
2014-09-14T10:31:18
|
|
WinRT: added a note to README regarding need for a MS account
|
|
4eef8bbc
|
2014-09-14T10:29:54
|
|
WinRT: cleaned up section headers
|
|
5f39ea89
|
2014-09-13T02:15:18
|
|
Fixed bug 2415 - Message Boxes aren't implemented on Android
Philipp Wiesemann
I attached a patch for an incomplete implementation of the messagebox parts.
It was not tested on lots of devices yet and features a very fragile workaround to block the calling SDL thread while the dialog is handled on Android's UI thread. Although it works for testmessage.c I assume there are lot of situations were it may fail (standby, device rotation and other changes). Also not all flags and colors are implemented.
On the other hand most uses of the messagebox are to show an error on start and fragility (or working at all) may not matter there.
|
|
2bfb3c3e
|
2014-09-12T15:09:33
|
|
Fixed using uninitialized display data in iMX6 initialization
|
|
24c86b55
|
2014-09-11T19:24:42
|
|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
|
|
3071128d
|
2014-09-10T18:10:37
|
|
Merged default into iOS-improvements
|
|
bf8ac8e7
|
2014-09-10T14:05:27
|
|
DSCAPS_GL was added for DirectFB 1.6
|
|
0e65e623
|
2014-09-10T08:59:19
|
|
Report the correct desktop video mode on the iMX6
|
|
50cc4efe
|
2014-09-10T08:54:01
|
|
Freescale i.MX6 video driver
---
CMakeLists.txt | 2 +
cmake/sdlchecks.cmake | 20 +++
configure | 51 +++++++
configure.in | 28 ++++
include/SDL_config.h.cmake | 1 +
include/SDL_config.h.in | 1 +
src/video/SDL_sysvideo.h | 3 +
src/video/SDL_video.c | 3 +
src/video/mx6/SDL_mx6events.c | 45 ++++++
src/video/mx6/SDL_mx6events_c.h | 31 +++++
src/video/mx6/SDL_mx6opengles.c | 211 ++++++++++++++++++++++++++++
src/video/mx6/SDL_mx6opengles.h | 68 +++++++++
src/video/mx6/SDL_mx6video.c | 301 ++++++++++++++++++++++++++++++++++++++++
src/video/mx6/SDL_mx6video.h | 78 +++++++++++
14 files changed, 843 insertions(+)
create mode 100644 src/video/mx6/SDL_mx6events.c
create mode 100644 src/video/mx6/SDL_mx6events_c.h
create mode 100644 src/video/mx6/SDL_mx6opengles.c
create mode 100644 src/video/mx6/SDL_mx6opengles.h
create mode 100644 src/video/mx6/SDL_mx6video.c
create mode 100644 src/video/mx6/SDL_mx6video.h
|
|
7798b4d6
|
2014-09-09T17:26:16
|
|
video: waylandmouse: handle mmap error properly
Signed-off-by: Ryo Munakata <ryomnktml@gmail.com>
|
|
bcaae0b5
|
2014-09-08T01:36:22
|
|
Deal with various .bmp file format variants in SDL_LoadBMP_RW().
This helps when modern versions of The Gimp (and lots of other things)
produces a 32-bit bitmap with an alpha channel, or anything with "BI_BITFIELDS"
format, since that data is now embedded in the bitmap info header instead of
directly following it and we would accidentally skip over embedded versions of
it.
Fixes Bugzilla #2714.
|
|
0b98d0cb
|
2014-09-06T23:20:14
|
|
Fixed example in header file.
Did not compile because of typo in function name and missing argument.
|
|
c363bffa
|
2014-09-04T22:59:32
|
|
Changed version displayed in documentation generated by doxygen.
|
|
782d590b
|
2014-09-02T14:14:23
|
|
Fix non-power-of-two shaped windows.
This fixes a bug where SDL_SetWindowShape would render artifacts if the image
was not a power of two image, due to rounding of width / 2.
|
|
7242e814
|
2014-09-02T06:55:47
|
|
Updated version to 2.0.4
|
|
724d24d9
|
2014-08-31T11:21:10
|
|
Mac: Don't add the same joystick twice if IOKit reports a duplicate device.
Fixes Bugzilla #2704.
|
|
7e515963
|
2014-08-27T23:27:42
|
|
Corrected hint documentation.
|
|
66a88c6c
|
2014-08-25T10:55:54
|
|
Fixed memory leak getting the X11 window title
|
|
05cff792
|
2014-08-24T00:02:12
|
|
Fixed bug 2699 - possible memory leak in GL_RenderReadPixels
Benoit Pierre
If glReadPixels returns an error, than the temporary buffer is not deallocated
|
|
9d54a900
|
2014-08-23T19:06:54
|
|
May have fixed the Linux build again
|
|
fe4bc5ab
|
2014-08-23T11:00:16
|
|
Fixed Linux build
|
|
059579e4
|
2014-08-23T10:47:50
|
|
Fixed bug 2696 - Mac: fix display mode refresh rate calculation
Alex Szpakowski
SDL's Cocoa backend uses the CGDisplayMode API to get refresh rate information about a display mode, but CGDisplayModeGetRefreshRate will return 0 on most non-CRT monitors.
The only way I know of to get correct refresh rate information in OS X is via the CoreVideo DisplayLink API.
I have attached a patch which tries to use the CVDisplayLinkGetNominalOutputVideoRefreshPeriod function if CGDisplayModeGetRefreshRate fails, which fixes display mode refresh rate information on the monitors I tested.
The CVDisplayLink API requires linking with the CoreVideo framework, and the patch updates the various build files to do so.
|
|
a79ed6ce
|
2014-08-21T23:22:46
|
|
Fix declaration-after-statement errors in ibus code.
|
|
5e1f1589
|
2014-08-21T23:15:17
|
|
Adjusted code style slightly for SDL_ibus.c
|
|
da4c3d54
|
2014-08-21T23:03:38
|
|
Added note about libibus-1.0-dev to the Linux README.
|
|
96d23f6a
|
2014-08-20T22:51:56
|
|
Fixed typos in test program.
|
|
aaefa6a8
|
2014-08-20T22:49:59
|
|
Fixed not needed standard includes in test program.
|
|
ed543503
|
2014-08-20T22:47:07
|
|
Fixed warnings about unused value in test program.
|
|
a0cdcb0a
|
2014-08-20T22:44:15
|
|
Fixed warnings about unused functions in test program.
|
|
005da280
|
2014-08-20T22:40:56
|
|
Fixed warnings about missing initializers in test program.
|
|
b1a0bd10
|
2014-08-20T17:20:22
|
|
Merged default into iOS-improvements
|
|
41728b3c
|
2014-08-20T01:21:45
|
|
Fixed the cmake-guided static analysis and use it by default.
The configure script fails on it on Mac OS X, now, for whatever reason.
Hopefully gets our static analysis buildslave running again!
|
|
2d2f9020
|
2014-08-19T22:04:54
|
|
Better check for __has_feature
|