|
ff8d2e14
|
2017-08-28T01:42:18
|
|
Fixed build when Wayland is dynamically loaded
|
|
edaa0ef5
|
2017-08-28T00:54:02
|
|
Fixed analyzer warning "Call to 'calloc' has an allocation size of 0 bytes"
|
|
3c7f9d69
|
2017-08-28T00:51:14
|
|
Fixed redefinition of typedef warnings and errors on BSD
|
|
50efbda7
|
2017-08-28T00:43:14
|
|
Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
|
|
0d011ec6
|
2017-08-28T00:22:23
|
|
Renaming of guard header names to quiet -Wreserved-id-macro
|
|
ce2b1644
|
2017-08-28T00:11:38
|
|
Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
|
|
5cd1a959
|
2017-08-27T23:53:09
|
|
Fixed Android build with Vulkan support
|
|
0cebef60
|
2017-08-27T23:39:55
|
|
Fixed code style for new Vulkan API functions
|
|
ea91908e
|
2017-08-27T23:39:38
|
|
Fixed Android ABI check to match vulkan/vk_platform.h
|
|
34bdee53
|
2017-08-27T23:31:31
|
|
Make the androidbuildlibs.sh script executable
|
|
37ce9f27
|
2017-08-27T23:13:15
|
|
Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h
You should always include vulkan/vulkan.h first, then include SDL_vulkan.h
|
|
9da4717d
|
2017-08-27T22:36:03
|
|
Fixed Windows warning
|
|
82ffabc8
|
2017-08-27T22:34:15
|
|
Fixed Android build
|
|
24a0d3bc
|
2017-08-27T22:27:45
|
|
Don't define Vulkan types if vulkan.h has already been included
|
|
1f2e151b
|
2017-08-27T22:20:17
|
|
Added Vulkan support to the Visual Studio 2010 solution
|
|
213356cd
|
2017-08-27T21:55:31
|
|
Don't need the Vulkan SDK for the Visual Studio 2008 project anymore
|
|
ded5b3a4
|
2017-08-27T21:05:18
|
|
Fixed crash at shutdown if the window couldn't be created
|
|
071e1018
|
2017-08-27T20:41:48
|
|
We use the SDL Vulkan headers
|
|
eb5392ad
|
2017-08-27T20:41:29
|
|
Added the new Vulkan API functions to exported functions
|
|
c722e58d
|
2017-08-27T23:25:12
|
|
vulkan: Include a copy of vulkan.h and vk_platform.h.
Now we can provide Vulkan support in the build even if the build box doesn't
have a Vulkan SDK, since we dynamically link to the library anyhow.
|
|
803fd6d5
|
2017-08-27T19:32:08
|
|
Use SDL_Vulkan_GetDrawableSize() instead of SDL_GL_GetDrawableSize()
|
|
25e3a1ec
|
2017-08-27T22:15:57
|
|
vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
|
|
8e7998e1
|
2017-08-27T19:10:30
|
|
Fixed bug 3710 - SDL_OpenAudio(desired, obtained) doesn't update desired's size when obtained is NULL
David Ludwig
I've created a new set of patches. I am happy to create more, if it would help.
One version only copies 'size'.
A second version copies both 'size' and 'silence'. When looking over the documentation for SDL_OpenAudio in SDL_audio.h, it mentioned that both 'size' and 'silence' were things that SDL_OpenAudio would calculate.
Regarding *both* patches, I did notice that SDL 1.2 appears to have always modified desired's size and silence fields. The SDL wiki, at https://wiki.libsdl.org/SDL_OpenAudio#Remarks , does note:
|
|
003d491f
|
2017-08-27T19:05:57
|
|
Fixed bug 3724 - Allow Angle Static Link
Carlos
We would like to add a switch (define) that allows us to compile Angle statically with SDL. That is, getting rid of the OpenGL DLL. Usually you need OpenGL to be loaded dynamically as DLL because implementation is provided by the system but no need with Angle.
Only 2 files need modification and it shouldn't affect current behaivor:
include/SDL_egl.h and src/video/SDL_egl.c, as in here
https://github.com/native-toolkit/sdl/pull/10/files
The flag name could be SDL_VIDEO_STATIC_ANGLE (instead of NATIVE_TOOLKIT_STATIC_ANGLE) as discussed here https://github.com/native-toolkit/sdl/pull/10
We have tested this with both Windows and UWP, using NME engine (https://github.com/haxenme/nme).
Releated issue: https://bugzilla.libsdl.org/show_bug.cgi?id=1820
|
|
aad997fc
|
2017-08-27T19:00:03
|
|
Fixed bug 3740 - atexit() in test/testime.c
|
|
b7c5d151
|
2017-08-27T18:53:30
|
|
SDL_dynapi.c: add missing SDLCALL to macros.
|
|
a38f127e
|
2017-08-27T18:52:43
|
|
Swapped conditional arguments for standard SDL readability
|
|
30fe9a67
|
2017-08-27T18:49:36
|
|
SDL_dynapi.h: revert commit ee88fe3e353e in order to enable dynapi
[ optional ]
|
|
50d3fe21
|
2017-08-27T18:49:11
|
|
SDL_dynapi_procs.h: adjust SDL_CreateThread for os/2
|
|
bf126828
|
2017-08-27T18:48:51
|
|
SDL_thread.h: fix os/2 defines (rev 11340:2688d85b817c was a missing patch)
|
|
fe21a747
|
2017-08-27T18:43:52
|
|
Fixed bug 2266 - please add notifications for clipboard updates on Android
Sylvain
Hi! here's a patch for that with two class loaded regarding API level.
Test both case : before API 11 and after.
I also remove now unused GetSystemServiceFromUIThread() and minor clean-up (haptic warning prototype).
|
|
6885bc88
|
2017-08-27T18:36:54
|
|
Fixed bug 2265 - Voice to text feature on Android repeats some text via SDL_TEXTINPUT
Sylvain
Small patch for this issue. I tested it and it seems to work.
- it can send several backspaces (instead of only 1).
- it calls directly "sendKeyEvent()" instead of "super.sendKeyEvent()".
otherwise, it would go through the android internals, calling again "onKey()".
and then the "backspace" would arrive after the next "commitText()".
|
|
5ca01522
|
2017-08-26T21:17:12
|
|
Fixed bug 3774 - Cmake build fails for Android
sfalexrog
Android haptic code was not added to CMakeLists.txt, leading to build failures when targeting Android platform.
Attached patch adds Android haptic driver to source sets and adds configuration parameter to SDL_config.h.cmake.
|
|
bbd9acdd
|
2017-08-26T21:20:20
|
|
Add support for GameSir G4s
|
|
73f866cf
|
2017-08-25T15:16:39
|
|
windows: Attempt to make Visual Studio not hardcode a call to memset().
|
|
e58c7920
|
2017-08-25T12:51:42
|
|
x11: Patched to compile with DEBUG_XEVENTS defined.
|
|
8c39d1d0
|
2017-08-25T12:27:18
|
|
OS/2: fixed inverted logic bug (thanks, Ozkan!).
|
|
2213077a
|
2017-08-25T11:31:12
|
|
OS/2: proper fix for dynapi (thanks, Ozkan!).
|
|
685890a2
|
2017-08-24T22:57:42
|
|
Fix KHR_no_error support
|
|
d8fc70ea
|
2017-08-24T21:30:53
|
|
opengl: add support for GL_KHR_no_error.
This is completely untested!
Fixes Bugzilla #3721.
|
|
a3890ff6
|
2017-08-22T15:50:39
|
|
dynapi: fill in OS/2 loading code (thanks, Ozkan!).
Partially fixes Bugzilla #3765.
|
|
17453d49
|
2017-08-21T23:44:46
|
|
x11: Move screen_w/h inside the only ifdef they are referenced in to avoid compiler warnings
|
|
a6dc4ed5
|
2017-08-21T17:22:00
|
|
kmsdrm: Remove moved file
|
|
11717184
|
2017-08-21T17:20:50
|
|
kmsdrm: Cleanup unused headers, rename SDL_kmsdrmevents_c.h -> SDL_kmsdrmevents.h
|
|
fcf83e79
|
2017-08-21T16:30:24
|
|
Fixed bug 3768 - provide a quick copysign() solution for watcom
Ozkan Sezer
The following patch provides a quick copysign solution for Watcom/x86
|
|
9b3ec6a5
|
2017-08-21T13:01:22
|
|
SDL_thread.h: add missing os/2 defines.
(essentially replicates the windows case || SDL1.2 case.)
|
|
f6ad070b
|
2017-08-21T13:00:58
|
|
SDL_dynapi.h: disable dynapi for os/2.
|
|
b821ded9
|
2017-08-21T13:00:40
|
|
SDL_cpuinfo.c: add os/2 support to SDL_GetCPUCount() and SDL_GetSystemRAM().
|
|
f807655b
|
2017-08-21T11:25:04
|
|
Fixed bug 3761 - Windows non-MinGW cmake build defines HAVE_WCSLCPY and HAVE_WCSLCAT
Tom Seddon
https://github.com/SDL-mirror/SDL/commit/0f0ad62237fabb58d5811fe6fa59e5e5aa0e2fb5 (git head at the time of writing); Visual Studio 2015, toolset v140, Platform 10.0.14393.0, building for x64
Windows non-MinGW cmake build sets defines implying wcslcpy and wcslcat are available, but Windows doesn't have these functions.
Ryan C. Gordon
That's weird, these are the exact two functions that Emscripten incorrectly believed it had until we upgraded the buildbot's emsdk install.
Not sure what's up with this, but it's possibly not a MingW-specific thing!
|
|
834ab350
|
2017-08-21T11:19:38
|
|
Fixed bug 3644 - Wayland touch event support
Moritz Bitsch
Attached is a small patch which enables multitouch events on Wayland.
|
|
a78c20ae
|
2017-08-21T11:17:38
|
|
configury: check mmdeviceapi.h and audioclient.h before enabling wasapi.
|
|
f5a38f23
|
2017-08-21T00:42:06
|
|
x11: specify event mask for buttons when grabbing pointer (thanks, Stas!).
This fixes a strange corner case (notes appended below), and should be
safe to do anyhow.
Fixes Bugzilla #3674.
"I did more tests.
It appears the bug only happens if there is
another window on the screen that has "always
on top" property. For me it is xawtv - it is
always opened in a screen corner. Closing
xawtv or removing "always on top" property
from it makes the problem to go away.
Plus, it doesn't appear like the buttons are
not delivered at all. It appears that instead
the button presses are delivered on some mouse
positions, but not delivered when you move the
mouse to other part of the window... So this is
really weird and is likely somewhere deep in the
Xorg.
Maybe somehow it happens that the cursor is
actually above the xawtv window, but, because
my app uses grab, it is not visible there, and
in that case the events are not delivered to
my app?
But with my patch the button events are
always delivered flawlessly, it seems.
Hmm, and that indeed seems to explain my problem:
if the mask is set properly and my app uses
grab, then, even if the mouse is above some
other window, the events would still be delivered
to the grabbing app, which is what actually wanted
because my app uses relative mouse mode, so it
doesn't know the pointer can cross some other window
(my app draws the pointer itself).
So my current theory is that my patch only enforces
the mouse grab, which otherwise can be tricked by
some other window preventing the button events
delivery (but motion events are still delivered
via xinput2, which makes it all look very obscure)."
|
|
01e0d8fc
|
2017-08-19T15:02:03
|
|
opengl: Add support for [GLX|WGL]_ARB_create_context_robustness.
This patch was originally written by Marc Di Luzio for glX and enhanced by
Maximilian Malek for WGL, etc. Thanks to both of you!
Fixes Bugzilla #3643.
Fixes Bugzilla #3735.
|
|
18a65385
|
2017-08-19T11:15:58
|
|
add missing os/2 apientry defs to SDL_opengl.h
|
|
30d554e3
|
2017-08-19T03:07:44
|
|
Fixed building SDL applications with Visual Studio and the clang toolset
Also fixed building 64-bit SDL with clang. 32-bit doesn't build because of the inline assembly for C runtime support.
|
|
12d33b33
|
2017-08-19T02:23:50
|
|
Fixed building with Visual Studio 2017 and the Windows XP toolset if _USING_V110_SDK71_ accidentally gets undefined
|
|
148ac5b3
|
2017-08-19T00:27:11
|
|
Added Matt Styles' tutorial on building SDL for Android with Visual Studio
|
|
3d0f521b
|
2017-08-18T23:23:30
|
|
iOS 10: Work around screen bounds orientation bug. Fixes bugs #3465 and #3505.
|
|
2dc5d32f
|
2017-08-18T18:16:37
|
|
Updated version to 2.0.6
|
|
bcf0e071
|
2017-08-18T17:29:44
|
|
Added WASAPI audio target to autoconf build process
|
|
5c4a45f1
|
2017-08-18T20:25:14
|
|
cmake: some iOS fixes (don't link to Cocoa or Carbon frameworks).
Fixes Bugzilla #3625.
|
|
f4011bf0
|
2017-08-18T20:00:29
|
|
cmake: added a FIXME for later.
Have to figure out what cmake version fixed this and bump the minimum to that.
|
|
8816bb08
|
2017-08-18T19:53:40
|
|
configure: Apple platforms don't need to build with -fpascal-strings anymore.
|
|
677b2e57
|
2017-08-18T19:52:58
|
|
configure: mac and iOS should compile core/unix/*.c
macOS currently needs this if you build with X11 support. iOS doesn't
(currently), but it doesn't hurt to compile it in case we do something
Unixy on that platform later on.
|
|
f75caa2f
|
2017-08-18T18:52:25
|
|
cmake: Fix building for macOS with Xcode generator (thanks, dungaipara!).
Fixes Bugzilla #3625.
|
|
e3e6b4fd
|
2017-08-18T16:52:19
|
|
audio: better docs on conversion APIs, error if not init'd (thanks, Simon!).
Fixes Bugzilla #3662.
|
|
500378eb
|
2017-08-18T16:35:55
|
|
Add atomics for Watcom/x86 as inline asm
Partially fixes Bugzilla #3758.
|
|
c68d3ab7
|
2017-08-17T21:35:46
|
|
Watcom supports __FUNCTION__ identifier (and surely not __PRETTY_FUNCTION__)
Partially fixes Bugzilla #3758.
|
|
bdb7bfd7
|
2017-08-17T21:32:42
|
|
SDL_assert.h: add inline asm (int $3) as SDL_TriggerBreakpoint for Watcom/x86
(also disable SIGTRAP case to !watcom, because watcom doesn't have SIGTRAP.)
Partially fixes Bugzilla #3758.
|
|
fbda68ea
|
2017-08-17T21:32:00
|
|
SDL_endian.h: add SDL_Swap16 and SDL_Swap32 for Watcom/x86 as inline asm
Partially fixes Bugzilla #3758.
|
|
eccbe366
|
2017-08-17T21:30:29
|
|
SDL_bits.h: add __builtin_clz equivalent for Watcom/x86 as inline asm
Partially fixes Bugzilla #3758.
|
|
7a9b9e05
|
2017-08-17T20:47:16
|
|
SDL_mouse.c doesn't need default_cursor.h.
|
|
47beda97
|
2017-08-17T15:44:47
|
|
cmake: add core/unix sources to the build.
Fixes Bugzilla #3757.
|
|
00905c98
|
2017-08-17T03:22:44
|
|
filesystem: Patched to compile on QNX.
|
|
e50d3cdf
|
2017-08-17T02:58:46
|
|
filesystem: QNX should use SDL_LoadFile() instead of rolling it from scratch.
|
|
c13c45c7
|
2017-08-17T01:25:48
|
|
qnx: Implemented SDL_GetBasePath().
|
|
adecda50
|
2017-08-16T21:31:03
|
|
cpuinfo: Add SDL_HasNEON() support for ARM-based QNX.
|
|
efc43a1d
|
2017-08-15T23:00:54
|
|
More cleanup of the iOS keyboard demo.
|
|
a0a09f64
|
2017-08-15T22:53:57
|
|
Improve iOS keyboard demo code a bit.
|
|
2e4248ed
|
2017-08-15T18:29:47
|
|
Address a compiler warning.
|
|
c7b4f2b9
|
2017-08-15T16:30:26
|
|
rwops: Fixed 64-bit file i/o on QNX.
|
|
e83764a5
|
2017-08-14T23:45:06
|
|
Fixed bug 2137 - SDL Message Boxes don't cope with fixed width fonts (in windows at least)
Pegasus Epsilon
With the system dialog font set to Arial or Tahoma or another variable-width font, everything works just as expected. When using a fixed-width font, like Courier or DejaVu Sans Mono, the text gets cut off. Example screenshots attached.
|
|
fb14cb74
|
2017-08-14T21:40:40
|
|
Fixed bug 2263 - Event timestamp members are undocumented
Charles Huber
The event timestamp members should be documented to indicate their meaning and units.
Currently the timestamps are populated using SDL_GetTicks() in SDL_PushEvent() in SDL_events.c.
|
|
1d0584d5
|
2017-08-14T21:35:16
|
|
Hopefully fixed Wayland build
|
|
a4cfa936
|
2017-08-14T21:28:04
|
|
Fixed bug 2293 - Precise scrolling events
Martijn Courteaux
I implemented precise scrolling events. I have been through all the folders in /src/video/[platform] to implement where possible. This works on OS X, but I can't speak for others. Build farm will figure that out, I guess. I think this patch should introduce precise scrolling on OS X, Wayland, Mir, Windows, Android, Nacl, Windows RT.
The way I provide precise scrolling events is by adding two float fields to the SDL_MouseWheelScrollEvent datastructure, called "preciseX" and "preciseY". The old integer fields "x" and "y" are still present. The idea is that every platform specific code normalises the scroll amounts and forwards them to the SDL_SendMouseWheel function. It is this function that will now accumulate these (using a static variable, as I have seen how it was implemented in the Windows specific code) and once we hit a unit size, set the traditional integer "x" and "y" fields.
I believe this is pretty solid way of doing it, although I'm not the expert here.
There is also a fix in the patch for a typo recently introduced, that might need to be taken away by the time anybody merges this in. There is also a file in Nacl which I have stripped a horrible amount of trailing whitespaces. (Leave that part out if you want).
|
|
72b195d2
|
2017-08-14T20:45:14
|
|
Fixed Android build warning
|
|
04e76499
|
2017-08-14T20:37:07
|
|
Fixed build warning
|
|
e086a1c1
|
2017-08-14T20:25:53
|
|
Added missing files from the previous commit
|
|
fb835f9e
|
2017-08-14T20:22:19
|
|
Fixed bug 2330 - Debian bug report: SDL2 X11 driver buffer overflow with large X11 file descriptor
manuel.montezelo
Original bug report (note that it was against 2.0.0, it might have been fixed in between): http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=733015
--------------------------------------------------------
Package: libsdl2-2.0-0
Version: 2.0.0+dfsg1-3
Severity: normal
Tags: patch
I have occasional crashes here caused by the X11 backend of SDL2. It seems to
be caused by the X11_Pending function trying to add a high number (> 1024)
file descriptor to a fd_set before doing a select on it to avoid busy waiting
on X11 events. This causes a buffer overflow because the file descriptor is
larger (or equal) than the limit FD_SETSIZE.
Attached is a possible workaround patch.
Please also keep in mind that fd_set are also used in following files which
may have similar problems.
src/audio/bsd/SDL_bsdaudio.c
src/audio/paudio/SDL_paudio.c
src/audio/qsa/SDL_qsa_audio.c
src/audio/sun/SDL_sunaudio.c
src/joystick/linux/SDL_sysjoystick.c
--------------------------------------------------------
On Tuesday 24 December 2013 00:43:13 Sven Eckelmann wrote:
> I have occasional crashes here caused by the X11 backend of SDL2. It seems
> to be caused by the X11_Pending function trying to add a high number (>
> 1024) file descriptor to a fd_set before doing a select on it to avoid busy
> waiting on X11 events. This causes a buffer overflow because the file
> descriptor is larger (or equal) than the limit FD_SETSIZE.
I personally experienced this problem while hacking on the python bindings
package for SDL2 [1] (while doing make runtest). But it easier to reproduce in
a smaller, synthetic testcase.
|
|
9451cd81
|
2017-08-14T20:07:30
|
|
Fixed compiler warnings
|
|
aebe17d3
|
2017-08-14T16:34:54
|
|
Fixed bug 2344 - CHECK_WINDOW_MAGIC should include __FILE__ and __LINE__
Martin Gerhardy
just for easier debugging issues in the own code...
SDL_CreateRenderer should maybe also use this macro
Ryan C. Gordon
I'll go one better: it should have an SDL_assert().
|
|
96e15fa7
|
2017-08-14T16:09:44
|
|
Fixed Windows build due to an implicit memcpy generated by the optimizer
|
|
e9d4e310
|
2017-08-14T14:14:45
|
|
Fixed bug 3753 - Android : load methodID during initialization
Sylvain
Small patch to load some java methodID at start-up (and avoid a potential crash at run-time).
|
|
1da2c1bb
|
2017-08-14T14:10:48
|
|
Fixed bug 2360 - Wrong -rpath setting includes DESTDIR rather that only the libdir
Marcus von Appen
The LT_LDFLAGS in Makefile.in contain the $(DESTDIR) in -rpath, which instructs libtool to take a wrong path into account for linking.
The issue arises, if DESTDIR is passed at build time and installation time.
-rpath only should use $(libdir) for both SDL 1.2 and SDL 2.x.
|
|
64dd829b
|
2017-08-14T13:48:13
|
|
Fixed bug 2418 - Structure SDL_gestureTouch leaking
Leonardo
Structure SDL_gestureTouch gets reallocated for every new added gesture but its never freed.
Proposed patch add the function SDL_GestureQuit() that takes care of doing that and gets called when TouchQuit is called.
Gabriel Jacobo
Thanks for the patch. I think it needs a bit of extra work though, looking at the code in SDL_gesture.c , I see that SDL_numGestureTouches only goes up, I think the right fix here involves adding SDL_GestureDelTouch (hooked into SDL_DelTouch) as well as SDL_GestureQuit (as you posted in your patch).
|
|
f142a796
|
2017-08-14T13:37:14
|
|
Fixed bug 2441 - SDL_DuplicateSurface
Rainer Deyke
I've written a small patch that adds a small SDL_DuplicateSurface function to SDL. I've written the function as part of a larger (as yet unfinished) patch, but I think this function is useful enough that it merits inclusion in SDL on its own.
|
|
362d5496
|
2017-08-14T10:28:47
|
|
Fixed bug 2500 - X11: SDL tries (and fails) to hide foreign windows
Alvin
I'm interested in this bug as well. I have experienced it when trying to embed an SDL_Window into a FLTK application. To do this, I create a FLTK window (window inside a window - think video player) and then use SDL_CreateWindowFrom() on the inner most window's Xlib Window*. After which, I create a renderer.
In my situation I am using the FLTK GUI toolkit.
What I have experienced is that the SDL_CreateRender() will recreate the window in order to properly setup OpenGL capability. As part of this process, the window is hidden and a call is executed that waits indefinitely for an acknowledgement that the window was indeed unmapped. This is where my program hangs.
Please correct me if I am wrong, but should SDL2 not make Xlib calls that effect the Xlib Window in this situation (e.g. When SDL_CreateWindowFrom() is used)? The toolkit being used typically assumes responsibility and, I presume, tracks all Xlib Windows it creates.
On line src/video/SDL_video.c:1372 the comment associated with setting SDL_WINDOW_FOREIGN reads:
/* Can't destroy and re-create foreign windows, hrm */
Since I do not know the reason for hiding the window in the first place, the attached patch simply does not wait for a response when X11_XWithdrawWindow() and X11_XMapRaised() are issued by X11_HideWindow() and X11_ShowWindow(), respectively. I presume that the GUI toolkit (GTK, FLTK, etc.) has or will consume the acknowledging event as it is managing the Xlib Window (or it thinks it is).
I have tested the patch against hg 5c645d037de2 and I have successfully tested:
* Embedding the SDL_Window inside a FLTK application.
* Calling SDL_SetWindowSize() when FLTK resizes the window (e.g. dragging cursor on the edge of the window).
* Filling the renderer's default target blue and drawing a red fill square at the centre (exciting, I know!)
* Calling SDL_Quit() when the application terminates
I do not receive any Xlib erorr messages (BadWindow, etc.) in any of those situations.
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c350d91a
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2017-08-14T10:15:38
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Fixed bug 3752 - minor os2 defines
Ozkan Sezer
Attached three patches, so these minor os/2 bits get registered mainstream:
1. SDL_syswm.h: add SDL_SYSWM_OS2 to SDL_SYSWM_TYPE enum
2. SDL_platform.h: recognize __EMX__ too as __OS2__
3. begin_code.h: set SDLCALL as _System for OS/2.
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2bf7bf2c
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2017-08-14T10:14:07
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Fixed compiler warning with enum
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36ba9248
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2017-08-14T10:04:59
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Fixed setting the texture blend mode in the OpenGL ES2 renderer
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