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74b3959e
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2023-10-25T09:00:26
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Added support for the HP HyperX Clutch Gladiate controller
(cherry picked from commit f52b330ed84c477a94094302aa6a3baaca87019d)
(cherry picked from commit 1db0bd3fc053c5a444977cc1409cb5106e555252)
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b3f19b14
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2023-10-17T21:41:30
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Check for device disconnection in HIDAPI_JoystickOpen()
HIDAPI joystick drivers may call HIDAPI_JoystickDisconnected() in their
UpdateDevice() function during HIDAPI_JoystickOpen(). If they do this
today, the opened joystick will end up partially initialized (no name,
path, mapping GUID, etc.) because HIDAPI_GetDeviceByIndex() will no
longer be able to find the SDL_HIDAPI_Device for the removed joystick.
Worse still, joystick->hwdata->device becomes a dangling freed pointer
the next time HIDAPI_UpdateDeviceList() is called. This leads to a UAF
when the application or SDL calls SDL_JoystickClose() on this joystick.
Fix all this by checking if the device no longer has any associated
joysticks after calling UpdateDevice() and failing the open call if so.
(cherry picked from commit 435e7ce663b7e568086c5dc0fb1bb889e41a3ed1)
(cherry picked from commit 4aab2342e9aabc7e506952dbe5e021f3d3604929)
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3a5abee5
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2023-06-14T15:16:21
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Removed unused function
(cherry picked from commit 73927b09480fd5d664f7077a70a8b6df318cdd2d)
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271e03f0
|
2023-06-13T22:20:58
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Added support for the PowerA Fusion Pro Wireless Controller in Bluetooth mode
This controller shows up with a VID/PID of 0, but has full functionality over Bluetooth
(cherry picked from commit cdfc0c5a3314e4e0cd5152feddd8950c7eb797f1)
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30b4d90f
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2023-06-09T17:34:12
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Only update the serial number if it hasn't already been set
This fixes the serial number for Nintendo Switch Pro, which is queried from the hardware in device initialization, and was later clobbered by the USB string which isn't correct.
(cherry picked from commit 2042e9c4e3cba6ffa9c34abac14828e31365f98b)
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3f1fd5ab
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2023-05-23T10:59:03
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Updated source to match SDL function prototype style
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e8ec8ba1
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2023-04-27T17:10:44
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Added support for the Astro C40 in Xbox 360 mode
(cherry picked from commit a4b4dff4a2998699757f12d29fdd4c632db884fe)
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7ec9a438
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2023-04-06T11:33:27
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More defensive coding against dangling device pointers
(cherry picked from commit acadb6f873acaa0de094ad10a88f877d540ce0ec)
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f6363fde
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2023-04-05T11:23:28
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Fixed crash if joystick->hwdata != NULL && device->driver == NULL
This should never happen, but we're seeing it in the wild, so make sure that we can never call into a NULL device driver.
(cherry picked from commit e13b74ccf0b20a20bd4baf1617bdc4f84c13feb7)
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f6339154
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2023-04-05T02:10:56
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fix build after commit 22685556e5d9fc2e2a7023075e51b69fe770e64a.
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22685556
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2023-03-30T07:36:40
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Don't probe for PlayStation controllers when we already know the controller type
Fixes https://github.com/libsdl-org/SDL/issues/7556
(cherry picked from commit 655a07bdd88d6bd19fe97c3abd39a2e2eef252ec)
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1e6ffc62
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2023-03-09T16:11:53
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Removed a duplicate delay accidentally added during code refactor
(cherry picked from commit 926db1bd544364a9e4ab61e60bcfbe75e05adf56)
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c0fb0924
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2023-02-28T08:36:31
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Fixed locking up the Logitech F310 with the PlayStation controller detection
(cherry picked from commit da134a30396e12786c14fe8d1190ab05c67d9dba)
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3dff5d3c
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2023-02-06T20:14:12
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Added support for the Turtle Beach REACT-R and Recon Xbox controllers
(cherry picked from commit 5fded632d6fa532ac25e76ad9a676c9ea726dd02)
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e86f4943
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2023-02-16T09:50:04
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Hold the joystick lock while opening the HID device on non-Android platforms
On Windows the main thread can be enumerating DirectInput devices while the Windows.Gaming.Input thread is calling back with a new controller available, and in this case HIDAPI_IsDevicePresent() returned false since the controller initialization hadn't completed yet, creating a duplicate controller.
Fixes https://github.com/libsdl-org/SDL/issues/7304
(cherry picked from commit ece8a7bb8e2dae9cb53115980cea9ef1213a0160)
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2518e32d
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2023-02-08T14:16:17
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Dynamically update the serial number if it isn't available at first
This happens for Xbox One controllers using newer firmware connected over NDIS
(cherry picked from commit d1c72bb0bc54fba41ba89930a3ed98f8767be724)
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0479df53
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2023-01-09T09:48:21
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Updated copyright for 2023
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988866ca
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2023-01-03T15:12:47
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Fixed line wrapping for HID packet dump
(cherry picked from commit e85839cd5694a79f69ac16f48a5d845cdc62f809)
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2cb7a0a0
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2023-01-03T15:12:18
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Added support for the ThrustMaster eSwap PRO Controller Xbox
(cherry picked from commit dacdb1c310d97ca3c3e6492cae0611f86b281b34)
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d59caffe
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2022-12-13T14:03:40
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Added support for clang thread-safety analysis
The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code.
Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change.
This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock.
To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
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d0bbfdbf
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2022-12-01T16:07:03
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Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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a937b5c4
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2022-11-28T13:47:30
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Add 8BitDo to the list of Xbox 360 third party vendors
Allows detection of the 8BitDo Ultimate Wired Controller
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fb0ce375
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2022-11-27T17:38:43
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Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
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c70e6759
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2022-11-03T12:37:54
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Wait a bit for devices to initialize before trying to enumerate and open them.
This works around udev event nodes arriving before hidraw nodes and the controller being opened twice - once using the Linux driver and once by the HIDAPI driver.
This also fixes a kernel panic on Steam Link hardware due to trying to open the hidraw device node too early.
A delay of 10 ms seems to be a good value, tested on Steam Link hardware.
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b75d3187
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2022-10-31T13:33:53
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Sometimes the HID open doesn't succeed immediately after being notified about the device
Tested on Steam Link hardware with the Nintendo Switch Pro controller, which will occasionally take 2 attempts to open.
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72f6e216
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2022-10-25T12:25:57
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Disabled debug logging
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da478d1f
|
2022-10-25T10:30:56
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Fixed build
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a6018ae5
|
2022-10-25T10:23:51
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Added support for the NVIDIA SHIELD controller v1.03 to the HIDAPI driver
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333935ff
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2022-10-17T11:10:53
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Make sure we completely unlock joysticks when opening HIDAPI devices
Also lock the joysticks when adding and removing Android joysticks
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33050fea
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2022-10-07T11:29:49
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Only open HID devices that might have a HIDAPI driver available
This prevents an OS prompt for every connected device when running on Android
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fc720321
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2022-10-06T18:23:07
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Fix rare deadlock when opening a HID controller on Android
Fixes https://github.com/libsdl-org/SDL/issues/6347
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0672dc8d
|
2022-10-02T08:48:38
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Fixed combined Joy-Cons after https://github.com/libsdl-org/SDL/commit/aa2e2f4843567cfe4e6f2f4ffa3f0b74dd98f1ba (thanks @happyharryh!)
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18046b9a
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2022-09-26T20:53:50
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Fixed crash with a NULL serial number
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b7fddb4c
|
2022-09-26T14:39:51
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Minor tweaks
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39adcc0a
|
2022-09-26T14:20:34
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Prefer USB input over Bluetooth for PS5/PS5/Switch controllers
Nintendo Switch controllers will automatically turn off Bluetooth when connected over USB, but this takes care of that a little more quickly.
PS4 and PS5 controllers will happily send reports over both Bluetooth and USB, so we'll prefer USB if connected and switch back to Bluetooth if USB is disconnected.
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51fefd1c
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2022-09-23T02:39:35
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Added support for third party PS3 controllers to the HIDAPI driver
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b7940c29
|
2022-09-23T00:15:40
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Allow HIDAPI controllers to override the default joystick type
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fa2063fb
|
2022-09-22T23:42:25
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Improved detection of third party PS4 and PS5 controllers
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aa2e2f48
|
2022-09-22T18:22:17
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Make sure HID devices can be opened before making them available to the application
This prevents a number of issues where devices are enumerated but not actually able to be opened, like https://github.com/libsdl-org/SDL/issues/5781.
We currently leave the devices open, allowing us to more easily do controller feature detection, protocol negotiation, detect dropped Bluetooth connections, etc. with the expectation that the application is likely to open the controllers shortly.
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7df571ff
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2022-09-02T11:37:16
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HIDAPI_DumpPacket() takes a const memory pointer
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8381e008
|
2022-09-01T21:13:16
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Handle hotplugging of Wii controller extensions
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c72e14e8
|
2022-09-01T15:29:01
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Added initial support for Wii controllers (thanks @tellowkrinkle!)
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cdaafcec
|
2022-08-30T14:56:11
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The Kinvoca Joy-Cons are handled by the Joy-Con driver, not the Switch Pro driver.
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b2c3237b
|
2022-08-30T14:14:38
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Added support for the Kinvoca Joy-Cons
These report their VID/PID as a Nintendo Switch Pro controller, but they are actually left/right Joy-Cons. We'll fix up the joystick GUID so applications can handle them appropriately.
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e8cb4da7
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2022-08-26T12:28:33
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Add utility function to detect if SDL is inside a sandbox
Refactor the previous sandbox check in a standalone function that also
includes Snap support.
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
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b6f96b69
|
2022-08-23T22:45:37
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Initial HIDAPI driver support for the PS3 controller
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277b033e
|
2022-08-22T19:28:21
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Refactor joystick GUID creation
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c1e08739
|
2022-08-22T16:46:55
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Added the CRC of the joystick name to the GUID
This will make it possible to have mappings for different controllers
that have the same VID/PID. This happens frequently with some generic
controller boards that have been reused in many products.
Fixes https://github.com/libsdl-org/SDL/issues/6004
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52b6899a
|
2022-08-19T11:11:23
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Added hints for more fine grained control over HIDAPI Xbox controller support
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9670d2bb
|
2022-08-15T17:27:33
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Make sure we hold the joystick lock when disconnecting a HIDAPI joystick
This prevents crashes when calling SDL joystick API functions from a different thread while disconnection is happening.
See https://github.com/libsdl-org/SDL/issues/6063 for a more thorough review of joystick locking.
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9ff498e7
|
2022-08-10T06:00:30
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Make HIDAPI_JoystickOpen() more robust against internal logic errors
Fixes https://github.com/libsdl-org/SDL/issues/6030
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1db7d33d
|
2022-08-09T17:04:26
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Recover from Bluetooth devices temporarily out of range
|
|
6d012b2a
|
2022-08-09T16:54:11
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|
Better fix for rescanning devices after read failure
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|
5d63a3d4
|
2022-08-09T14:06:49
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Re-enumerate devices if a read fails
This allows combined Joy-Con devices to immediately separate if one of them is disconnected
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87825972
|
2022-08-08T08:22:20
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Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers
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29cdb2c9
|
2022-08-03T18:01:10
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|
Added support for the Nintendo Switch Joy-Con Charging Grip
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|
8ab9dc8b
|
2022-08-03T13:18:00
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|
Fixed crash if Joy-Cons are disabled while a combined Joy-Cons controller is open
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bcdef4aa
|
2022-08-03T13:07:47
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|
Added separate hints for Nintendo Online classic controllers and Joy-Cons
This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
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42b23207
|
2022-08-02T14:42:25
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Fix memory leak of children for combined JoyCon
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aee179e4
|
2022-07-28T21:50:20
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|
Removed debug output
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dfed862a
|
2022-07-28T19:35:46
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Fixed variable shadow warning
|
|
2fa2f9ff
|
2022-07-28T19:22:27
|
|
Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
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be3a945a
|
2022-07-20T11:05:55
|
|
Added support for the 8BitDo Ultimate Wired Controller for Xbox
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6e712d24
|
2022-07-09T22:55:36
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|
joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
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3e114872
|
2022-06-30T20:36:45
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joystick: Fix redetection of HIDAPI joysticks after reinitializing
The HIDAPI joystick driver doesn't properly reset the change counter
it uses to track if re-enumeration is needed when the joystick
subsystem is quit and then reinitialized.
The first SDL_Init(SDL_INIT_JOYSTICK) will result in the expected
HIDAPI joysticks appearing, but subsequent calls will result in no
joysticks being enumerated until another HIDAPI joystick is added
or removed from the system.
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3b191580
|
2022-06-27T17:19:39
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|
Windows GDK Support (#5830)
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
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16f55fbd
|
2022-06-15T20:44:43
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Separate the controller protocol from the controller style
This allows us to handle controllers that use the Xbox protocol but look like Nintendo Switch or Playstation controllers, like the Qanba Dragon Arcade Stick in PC mode
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68544be4
|
2022-06-10T11:31:59
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Added support for the Nintendo Online controllers
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b1cf3229
|
2022-05-19T16:49:47
|
|
Fixed HIDAPI PS4 controller being picked up when running under Steam
Input with PS4 configuration enabled
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e551384a
|
2022-04-26T14:54:14
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Added functions to get the platform dependent name for a joystick or game controller
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4fe7b2cb
|
2022-03-24T11:00:43
|
|
static analysis: Fixed several complaints from codechecker.
There are still some pending Objective-C specific issues.
Reference issue #4600.
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60deadba
|
2022-01-17T17:22:30
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re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory
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120c76c8
|
2022-01-03T09:40:00
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|
Updated copyright for 2022
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a948ff84
|
2021-11-13T11:50:02
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SDL_hidapijoystick.c: worked around a bogus 'unreachable code' warning.
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1ccfbf96
|
2021-11-11T11:13:08
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joystick: Convert HasLED() into a generic GetCapabilities() function
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b9b0df40
|
2021-11-11T12:52:31
|
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Fixed Linux build
|
|
c9ada1c1
|
2021-11-11T12:45:38
|
|
Made HIDAPI device change notifications available via SDL_hid_device_change_count()
|
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2a6feb50
|
2021-11-08T07:10:38
|
|
Removed accidental debugging commit (thanks @DomGries!)
|
|
5b646cd1
|
2021-11-07T22:58:44
|
|
Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
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345c161f
|
2021-09-22T09:06:45
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|
Fixed some accidental uses of external C runtime functions
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cec5a129
|
2021-08-12T15:49:33
|
|
Fixed libudev hotplug notifications in the HIDAPI driver
|
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dd683073
|
2021-08-06T15:13:14
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hidapi: Patched to compile on QNX.
Fixes #4591.
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2a53f831
|
2021-07-26T23:29:20
|
|
Fixed controllers showing up under both MFI and HIDAPI drivers
The Game Controller Kit doesn't show the controllers at startup, so the HIDAPI driver sees them first and therefore gets preference when a controller is supported by both drivers.
This fixes bug https://github.com/libsdl-org/SDL/issues/4209
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d135c076
|
2021-07-08T13:22:41
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Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
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17ed8d80
|
2021-07-07T16:05:35
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|
Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419).
To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds.
It works via usual HIDAPI if special filter driver is not installed:
https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T
With that driver installed it mimics Xbox One controller and works via XInput under Windows.
Under DInput this controller is not usable at all.
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b81969d4
|
2021-05-17T14:50:33
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|
Be more explicit about Xbox 360/One device ids.
When Xbox One/Series Controllers are connected via USB on Windows they all are using `XBOXGIP` driver and produce a special ProductID `0x02FF` (GIP software PID) for any connected controller.
On the other hand `Xbox 360 Wireless Controller Reciever` (PID 0x0719) is using `XUSB` driver and produces special ProductID `0x02A1` (XUSB software PID) for each connected Xbox 360 Wireless Controller.
Also fixed Xbox One Series X Controller comment.
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4535d654
|
2021-04-22T14:35:59
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|
HIDAPI_UpdateDiscovery: only treat "add" and "remove" events as relevant
I have a buggy system which reports a udev "change" event for an empty
USB-C port every 0.14 seconds, which causes annoying frame hitches
because SDL decides that means it needs to do a libusb hid_enumerate,
which is slow (~25ms!) because of the get_usb_string() calls in there.
We only need to re-enumerate if we've seen a device added or removed, so
let's filter out the change event first.
Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
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7a2b6f33
|
2021-02-22T13:32:42
|
|
Guard Inotify stuff with macro
This fix implicit declaration of close and unused variable warning.
|
|
db58166e
|
2021-02-21T17:28:08
|
|
joystick: hidapi: Properly include <unistd.h> when inotify not available
In the extremely unlikely event that inotify is not available (and,
therefore, HAVE_INOTIFY is not #defined), SDL will no-longer build.
This is because <unistd.h> is only included when HAVE_INOTIFY is
defined, and PR #4098 adds a call to access(…, F_OK), which requires
<unistd.h>.
(Note that the F_OK symbol is the only one which actually prevented
SDL from compiling, but both access() and close() fell back to implicit
definitions, which is a bit concerning.)
Fixes: 8d43f45a7b ("Don't use udev for joystick enumeration if running in a container")
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8d43f45a
|
2021-02-16T14:13:30
|
|
Don't use udev for joystick enumeration if running in a container
If we are running in a container, like Flatpak[1] or pressure-vessel[2],
it's likely that we are using user namespaces,
therefore udev event notification via netlink won't work reliably.
Use their filesystem API to detect them and automatically fallback to
the inotify-based enumeration.
[1] <https://flatpak.org/>
[2]
<https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/tree/master/pressure-vessel>
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
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2c326915
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2021-02-16T12:39:48
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Use inotify for HIDAPI joystick enumeration if not using udev
This improves SDL's ability to detect HIDAPI joystick hotplug in a
container environment because we cannot reliably receive events from
udev in a container.
For a more detailed explanation of why this issue happens with
containers, please check the previous commit
"joystick: Use inotify to detect joystick unplug if not using udev"
(b0eba1c5).
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
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b17242bf
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2021-02-16T11:50:20
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Allow libudev for HIDAPI joystick to be disabled at runtime
As already explained in the previous commit "joystick: Allow libudev to
be disabled at runtime" (13e7d1a9), libudev can fail in a container.
To make it easier to experiment with, we add a new environment variable
"SDL_HIDAPI_JOYSTICK_DISABLE_UDEV" that disables udev and let it
fallback to the device enumeration using polling.
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
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42607909
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2021-02-20T22:51:57
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Remove devices from the list after they've been disconnected due to read errors.
This fixes problems with controllers not being re-detected when a computer goes to sleep and a controller is removed and plugged back in while it's asleep.
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7f710e93
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2021-01-28T14:54:01
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Make sure we don't create a game controller mapping for HID devices that aren't supported by HIDAPI
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c857b5e0
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2021-01-23T11:21:01
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Minor cleanup
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1981d23f
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2021-01-23T11:06:35
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Fixed bug 5466 - Add haptic support for Stadia Controller
Dimitriy Ryazantcev
Consider adding support for Stadia Controller haptics.
Here is example code how to deal with it:
https://github.com/chromium/chromium/blob/99314be8152e688bafbbf9a615536bdbb289ea87/device/gamepad/hid_haptic_gamepad.cc#L45
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e2f46ed8
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2021-01-14T23:49:20
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Always lock the HIDAPI device when closing, in case rumble is pending
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907b8eeb
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2021-01-14T23:49:16
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Make sure the HIDAPI device is locked when closing it, in case there is rumble pending that didn't complete
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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