|
cf8d2f8a
|
2013-04-13T03:37:34
|
|
Merged the current value attributes into the regular vertex attributes so they follow the same conversion rules.
TRAC #22693
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2117 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3026dc7d
|
2013-04-13T03:37:27
|
|
Created a structure for holding current attribute data.
TRAC #22693
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2116 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
34089354
|
2013-04-13T03:36:57
|
|
Added uniform and transform feedback state and setting on context.
TRAC #22753
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2111 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3f72ce35
|
2013-04-13T03:36:43
|
|
Added getter methods to renderer for checking maximum uniform and transform feedback buffers.
TRAC #22753
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2109 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8bce3f59
|
2013-04-13T03:35:32
|
|
Add SwapChain::recreate for dealing with certain cases of lost devices.
See https://code.google.com/p/angleproject/source/detail?r=1993
TRAC #22826
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2107 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
df933573
|
2013-04-13T03:35:25
|
|
When CheckDeviceStats returns S_PRESENT_MODE_CHANGED, reset display mode and retest for device lost.
Unless the display mode is reset, CheckDeviceLost can keep returning
S_PRESENT_MODE_CHANGED, potentially masking a device lost on account of a GPU
hang, causing ANGLE to fail to report context lost.
Review URL: https://codereview.appspot.com/7381061
TRAC #22720
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2106 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6b731911
|
2013-04-13T03:35:19
|
|
Fix a warning in the cast of Renderer9::mDeviceCaps.MaxAnisotropy.
See http://code.google.com/p/angleproject/source/detail?r=2000
TRAC #22826
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2105 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
676dc8f9
|
2013-04-13T03:35:13
|
|
Fast path for BGRA to RGBA readPixels conversions.
From http://code.google.com/p/angleproject/source/detail?r=1999
TRAC #22825
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2104 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
785f1965
|
2013-04-13T03:34:45
|
|
Store the current context client version in the Renderer for ease of access.
TRAC #22704
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2100 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
86df5a43
|
2013-04-13T03:34:07
|
|
Fix D3D11 depth/stencil framebuffer blit.
D3D11 requires the pSrcBox parameter to be NULL for depth/stencil CopySubresourceRegion calls.
TRAC #22679
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2096 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f6863e0a
|
2013-04-13T03:34:00
|
|
Implement multiple render target support in glBlitFramebufferANGLE.
TRAC #22679
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2095 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1d64b626
|
2013-04-13T03:33:53
|
|
Refactor Renderer11::blit to use simpler control flow.
TRAC #22679
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2094 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f9686c21
|
2013-04-13T03:33:45
|
|
Added flag to suppress D3D11 warnings about missing render target views when drawing multiple render targets.
TRAC #22679
Signed-off-by: Geoff Lag
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2093 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ba2744fd
|
2013-04-13T03:33:38
|
|
Added Renderer11 methods to set a one-time render target, and unapply render target state.
TRAC #22679
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2092 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1a4e09a6
|
2013-04-13T03:33:30
|
|
Added support for HALF_FLOAT vertex attributes.
TRAC #22703
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2091 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ee2a86ad
|
2013-04-13T03:33:22
|
|
Modified the default value used in the vertex widen rule so that it is specified as a template argument.
TRAC #22703
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2090 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
dcf33d53
|
2013-04-13T03:33:11
|
|
Advertise ES3 renderable in available configs
TRAC #22806
Signed-off-by: Geoff Lang
Signed-off-by: Jamie Madill
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2089 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
dae24097
|
2013-04-13T03:31:31
|
|
Add support for multiple render targets in glClear.
TRAC #22659
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2081 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4059a389
|
2013-04-13T03:31:16
|
|
Add and implement glDrawBuffersEXT entry point to libGLESv2.
TRAC #22657
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2079 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
00e3f0c7
|
2013-04-13T03:31:02
|
|
Refactor Renderer11::getRenderTargetResource to accept a gl::Renderbuffer instead of a gl::Framebuffer.
TRAC #22656
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2078 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f4fe7105
|
2013-04-13T03:30:26
|
|
Enable multiple render targets in Renderer11::applyRenderTarget.
TRAC #22656
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2077 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3b5ca788
|
2013-04-13T03:30:12
|
|
Rename renderbufferObject to colorbuffer in Renderer11::applyRenderTarget.
TRAC #22656
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2075 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
89ae1133
|
2013-04-13T03:28:43
|
|
Remove the old single-color-attachment calls from gl::Framebuffer, preferring the new multiple-attachment versions.
TRAC #22656
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2066 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f30ccc2f
|
2013-04-13T03:28:36
|
|
Add multiple color buffer attachments points to gl::Framebuffer.
Also addded the checks for framebuffer completeness as defined by the ES2 spec and EXT_draw_buffers.
TRAC #22656
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2065 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b290ac17
|
2013-04-13T03:28:15
|
|
Added getMaxRenderTargets() to Renderer, for a runtime-specific value for the maximum simulatenous render targets.
We will report this as our maximum draw buffer and color attachment count.
TRAC #22656
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2062 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b5b3c7d7
|
2013-04-13T03:27:33
|
|
Fixes infinite recursion in QueryX::getResult due to similarly named base class accessor.
TRAC #22716
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2056 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
25b5f1d1
|
2013-03-01T00:59:21
|
|
Fix warning as error in Renderer.cpp.
Review URL: https://codereview.appspot.com/7420046
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1981 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f548ff2a
|
2013-02-28T23:21:03
|
|
Fixed a bug where the texture would not be marked as dirty if mLodOffset was not zero.
TRAC #13332
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1974 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
81ae58ac
|
2013-02-28T23:20:51
|
|
Image11 now generates multiple mip levels in its staging texture if a lod offset is required. TextureStorage11::updateSubresourceLevel now takes a subresource index on the source texture and copies to the correct subresource if mLodOffset is non-zero.
TRAC #13332
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1972 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
cabb17c5
|
2013-02-28T23:20:45
|
|
Made Image11::getStagingTexture private and removed the undefined Image11::updateStagingTexture method.
TRAC #13332
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1971 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c22e3604
|
2013-02-28T23:20:39
|
|
Fixed a bug where the wrong number of mip levels would be generated if levels was zero and the lod offset was non-zero.
TRAC #13332
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1970 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2507278c
|
2013-02-28T23:20:33
|
|
Added a utility function to determine if a dxgi format is compressed.
TRAC #13332
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1969 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
86758653
|
2013-02-28T23:20:26
|
|
Convert(Min/Max)Lod now takes into account the lod offset so that it always falls within the min and max.
TRAC #13332
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1968 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
83065899
|
2013-02-28T23:19:07
|
|
Revert the change to treat S_PRESENT_MODE_CHANGED always as device lost on D3D9.
See: https://codereview.appspot.com/7398052/
TRAC #22492
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1957 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
cf103f36
|
2013-02-28T23:18:45
|
|
Implemented Renderer11::getDepthTextureSupport.
TRAC #22587
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1953 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
42832a65
|
2013-02-28T23:18:38
|
|
Scale the vertex coordinates when the viewport has been clamped.
TRAC #22649
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1952 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
38e87885
|
2013-02-28T23:18:32
|
|
Fixed a bug where a static buffer could sometimes be used if it had not had data written to it.
TRAC #22665
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1951 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d89f1943
|
2013-02-28T23:18:27
|
|
Fix ViewDimension for texture cube SRVs to always be specified as a texture cube.
This caused a D3D11 error on D3D10-only systems.
TRAC #22662
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1950 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
888d0c4c
|
2013-02-28T23:18:21
|
|
Revert changes to markAllStateDirty that cleared D3D11 shader resources.
TRAC #22642
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1949 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
236be77d
|
2013-02-28T23:18:15
|
|
Disable two D3D11 warnings that would sometimes spam the output log for certain WebGL content.
These warnings identified when we set a render target that was bound as a shader resource, and were benign.
TRAC #22642
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1948 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
047dc625
|
2013-02-28T23:18:08
|
|
Only allow direct vertex buffers binding with attribute with 4 byte aligned offsets.
TRAC #22647
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1947 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d438fd49
|
2013-02-28T23:17:45
|
|
Use ArraySize to determine size of static arrays.
TRAC #22558
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1943 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e1602ae7
|
2013-02-28T23:17:38
|
|
Fall back to drawing indexed points without indices in d3d9.
TRAC #22633
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1942 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
be211b37
|
2013-02-28T23:17:16
|
|
Clamp the depth passed from glClearDepthf to (0,1) in Renderer11::clear.
This fixes potential out of range D3D11 errors.
TRAC #22643
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1939 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
bdf2d80f
|
2013-02-28T23:16:20
|
|
Add precompiled header support for the libGLESv2 project.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
486d9e9b
|
2013-02-28T23:15:41
|
|
Remove a lot of unnecessary include files and break include chains.
This should speed up incremental compile times when modifying headers, by reducing the number of dependencies.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
cb4cc5a7
|
2013-02-28T23:15:21
|
|
Clear all applied texture resources in Renderer11::markAllStateDirty.
This fixes some D3D11 warnings about having the current render target bound to a shader resource view.
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1934 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0a71ecfb
|
2013-02-28T23:15:10
|
|
Fix the D3D11 errors being produced about using wrong input layout register signatures.
This was caused by using the same input layout for vertex shaders with different input signatures.
TRAC #22561
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1932 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0b60014b
|
2013-02-28T23:15:04
|
|
Sort the elements of the D3D11 input layouts before we store them in the cache.
This prevents a D3D11 error complaining that the input layout
uses a different ordering of the vertex elements than the vertex shader.
TRAC #22561
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1931 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d8136cbb
|
2013-02-28T23:14:44
|
|
Validate the number of uniform vectors.
TRAC #22571
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1928 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a4ba59c6
|
2013-02-28T23:14:38
|
|
Add handling for certain cases of D3D9Ex device lost.
This will allow us to handle TDR restarts on newer machines. We still don't handle D3DERR_DEVICEREMOVED.
TRAC #22492
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1927 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d3d4208e
|
2013-02-28T23:14:31
|
|
Use optimization level 0 for D3D11.
TRAC #22516
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1926 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ce3128ad
|
2013-02-28T23:14:13
|
|
Fix using polygonOffsetUnits in place of polygonOffsetFactor in the D3D11 path.
TRAC #22565
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1923 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
51cb88e4
|
2013-02-28T23:14:07
|
|
Use actualFormat instead of internalFormat for checking if we can do a fast copy in Image11::copy.
TRAC #22586
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1922 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a7c7bc49
|
2013-02-28T23:14:02
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Add the proper data offset in Image11::copy, for the slow pixel copy method.
TRAC #22586
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1921 736b8ea6-26fd-11df-bfd4-992fa37f6226
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2c53e478
|
2013-02-28T23:13:56
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Clear the Geometry Shader state in Renderer11::maskedClear.
TRAC #22569
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1920 736b8ea6-26fd-11df-bfd4-992fa37f6226
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96c21eea
|
2013-02-28T23:13:45
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Initialize shader resource view member to NULL.
TRAC #22595
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1918 736b8ea6-26fd-11df-bfd4-992fa37f6226
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50ea993e
|
2013-02-28T23:13:40
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Fixed the alpha blend mask not being initialized for masked clears.
TRAC #22590
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1917 736b8ea6-26fd-11df-bfd4-992fa37f6226
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09f326b0
|
2013-02-28T23:13:34
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Implemented Renderer11:getDXT1/3/5TextureSupport.
TRAC #22422
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1916 736b8ea6-26fd-11df-bfd4-992fa37f6226
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7ae9e7fc
|
2013-02-28T23:13:27
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Image11 and TextureStorage11 make sure sizes are aligned properly.
TRAC #22422
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1915 736b8ea6-26fd-11df-bfd4-992fa37f6226
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53b0ecb8
|
2013-02-28T23:13:21
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Moved common members in TextureStorage11_2D and TextureStorage11_Cube into TextureStorage11.
TRAC #22422
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1914 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a24d646b
|
2013-02-28T23:13:14
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Added a utility function to determine required texture size alignments.
TRAC #22422
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1913 736b8ea6-26fd-11df-bfd4-992fa37f6226
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fd86c2ce
|
2013-02-28T23:13:07
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Change the max reported viewport size to be the same as the maximum texture size in D3D11.
This fixes a regression in the WebGL conformance test "drawingbuffer-test".
TRAC #22582
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1912 736b8ea6-26fd-11df-bfd4-992fa37f6226
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cfdfd463
|
2013-02-28T23:13:01
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Fix the y offset of Renderer11::copytexture to correct the inverted output image.
Was breaking the WebGL conformance test copy-tex-image-and-sub-image.
TRAC #22589
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1911 736b8ea6-26fd-11df-bfd4-992fa37f6226
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09bf2a79
|
2013-02-28T23:12:54
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Use Map/Unmap instead of UpdateSubResource for uniforms.
TRAC #22480
Signed-off-by: Geoff Lang
Signed-off-by: Jamie Madill
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1910 736b8ea6-26fd-11df-bfd4-992fa37f6226
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315b6403
|
2013-02-28T23:12:46
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Renamed and reorganized the vertex conversion tables in VertexBuffer9.
TRAC #22552
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1909 736b8ea6-26fd-11df-bfd4-992fa37f6226
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5b2d855f
|
2013-02-28T23:12:32
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TextureStorage11 classes now create shader resource views for depth stencils.
TRAC #22500
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1908 736b8ea6-26fd-11df-bfd4-992fa37f6226
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955014de
|
2013-02-28T23:12:24
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Added utility functions for converting depth stencil DXGI_FORMATs.
TRAC #22500
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1907 736b8ea6-26fd-11df-bfd4-992fa37f6226
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4e91d566
|
2013-02-28T23:12:09
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|
Isolate D3DCompiler.h include to just the cpp files that need it, instead of every file that uses the renderer.
TRAC #22499
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1905 736b8ea6-26fd-11df-bfd4-992fa37f6226
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d2811d68
|
2013-02-28T23:11:19
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Break some of the include chains that cause unneeded dependencies between headers.
TRAC #22499
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1904 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8d8814b7
|
2013-02-28T23:10:53
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Remove D3D9 header included in the D3D11 path, and some references to D3DERR.
TRAC #22499
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1902 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a9a509e0
|
2013-02-28T23:10:44
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Fixed a bug where the streaming buffer would not get space reserved if a higher index static buffer was invalidated.
TRAC #22543
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1901 736b8ea6-26fd-11df-bfd4-992fa37f6226
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709fee97
|
2013-02-28T23:10:37
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Refactored calculation if a vertex buffer can do direct storage into a helper function.
TRAC #22543
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1900 736b8ea6-26fd-11df-bfd4-992fa37f6226
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13979a6c
|
2013-02-28T23:10:18
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Optimized applying DX11 uniforms with memcpy.
TRAC #22428
Signed-off-by: Geoff Lang
Signed-off-by: Jamie Madill
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1898 736b8ea6-26fd-11df-bfd4-992fa37f6226
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2494c97a
|
2013-02-28T23:10:03
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Store integer and boolean uniforms in 4-element vectors.
TRAC #22428
Signed-off-by: Geoff Lang
Signed-off-by: Jamie Madill
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1897 736b8ea6-26fd-11df-bfd4-992fa37f6226
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cd714ef2
|
2013-02-28T23:09:50
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Store boolean uniforms as 32-bit integers.
TRAC #22428
Signed-off-by: Geoff Lang
Signed-off-by: Jamie Madill
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1896 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a14ecf36
|
2013-02-28T23:09:42
|
|
Eliminate unused DX11 driver uniforms.
TRAC #22428
Signed-off-by: Geoff Lang
Signed-off-by: Jamie Madill
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1895 736b8ea6-26fd-11df-bfd4-992fa37f6226
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28e7ba01
|
2013-02-28T23:09:28
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|
Fix clearing the geometry shader state in copytexture, and errors generated by a BGRA backbuffer format.
TRAC #22545
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1893 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8d2f086a
|
2013-02-28T23:09:19
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|
Only advertise postSubBuffer extension if we can actually present less than the whole buffer.
This is not available in D3D11, though it is added in D3D11.1.
TRAC #22506
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1892 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0bbb08d9
|
2013-02-28T23:09:11
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|
Fix the SwapChain11::swapRect x and y coordinates to reference the lower left corner at (0,0).
TRAC #22506
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1891 736b8ea6-26fd-11df-bfd4-992fa37f6226
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3e3da583
|
2013-02-28T23:09:03
|
|
Allow zero sized system window FBO to be declared complete, and let the application use them for rendering.
TRAC #22548
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1890 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8c6d9df2
|
2013-02-28T23:08:57
|
|
Ensure we do not try to create a swapchain with dimensions smaller than 1x1.
TRAC #22548
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1889 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a1229a3a
|
2013-02-28T23:08:40
|
|
Index data manager uses direct buffers for indices if possible.
TRAC #22297
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1887 736b8ea6-26fd-11df-bfd4-992fa37f6226
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db1899ce
|
2013-02-28T23:08:33
|
|
VertexDataManager now supports direct buffers when vertex conversion is not needed.
TRAC #22297
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1886 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
d212e620
|
2013-02-28T23:08:25
|
|
VertexBuffer has a new abstract method to determine if conversion is required for a given attribute type.
TRAC #22297
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1885 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
4587fee9
|
2013-02-28T23:08:18
|
|
Added an identity flag to VertexBuffer11's conversions.
TRAC #22297
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1884 736b8ea6-26fd-11df-bfd4-992fa37f6226
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76655416
|
2013-02-28T23:08:09
|
|
gl::Buffer now uses an rx::BufferStorage to store the data.
TRAC #22297
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1883 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
4e52b635
|
2013-02-28T23:08:01
|
|
Added a BufferStorage creation method to renderer.
TRAC #22297
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1882 736b8ea6-26fd-11df-bfd4-992fa37f6226
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70c856f6
|
2013-02-28T23:07:53
|
|
Created a BufferStorage11 class.
TRAC #22297
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1881 736b8ea6-26fd-11df-bfd4-992fa37f6226
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b91187c6
|
2013-02-28T23:07:45
|
|
Created a BufferStorage9 class.
TRAC #22297
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1880 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
1dc3956e
|
2013-02-28T23:07:37
|
|
Created a BufferStorage abstract class.
TRAC #22297
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1879 736b8ea6-26fd-11df-bfd4-992fa37f6226
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9cdced65
|
2013-02-28T23:07:31
|
|
Implemented Renderer11::getFloat*TextureSupport.
TRAC #22502
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1878 736b8ea6-26fd-11df-bfd4-992fa37f6226
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43ccf3f8
|
2013-02-28T23:07:19
|
|
Fix a regression with point sprites where the geometry shader state was not properly updated.
This was breaking the ES2 point sprites conformance test.
TRAC #22544
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1876 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8ce2f8f8
|
2013-02-28T23:07:10
|
|
Implement larger bounds for viewports and scissor rectangles in D3D11.
This fixes a bug where we would not allow the application to draw outside the viewport, which is valid.
TRAC #22497
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1875 736b8ea6-26fd-11df-bfd4-992fa37f6226
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1abd7974
|
2013-02-28T23:06:58
|
|
Enable anisotropic filtering support on the D3D11 path.
TRAC #22504
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1873 736b8ea6-26fd-11df-bfd4-992fa37f6226
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c71ca75a
|
2013-02-28T23:06:50
|
|
Add support for resizing the window without recreating the swap chain in D3D11.
TRAC #22406
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1872 736b8ea6-26fd-11df-bfd4-992fa37f6226
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07765506
|
2013-02-28T23:06:43
|
|
Don't convert normalized integer types, they are interpreted as floating-point in the shader.
TRAC #22440
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1871 736b8ea6-26fd-11df-bfd4-992fa37f6226
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291266b4
|
2013-02-28T23:06:37
|
|
Implemented Renderer11::getLuminance*TextureSupport
TRAC #22503
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1870 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ea4a0c66
|
2013-02-28T23:06:29
|
|
Changed the rectangle arguments of Renderer11::blitRect from pointers to const references since they are never null or modified.
TRAC #22416
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1869 736b8ea6-26fd-11df-bfd4-992fa37f6226
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1e1deda4
|
2013-02-28T23:06:23
|
|
Implemented Renderer11::blitRect for render targets.
TRAC #22416
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1868 736b8ea6-26fd-11df-bfd4-992fa37f6226
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