src/libANGLE/capture


Log

Author Commit Date CI Message
Hoyeon Lim 81d5ad4b 2025-09-23T16:54:46 FrameCapture: Set GL_TEXTURE_CROP_RECT_OES texture parameter Add texture parameter setting for GL_TEXTURE_CROP_RECT_OES in frame capture (GLES1 only) Bug: b/446779901 Change-Id: I174dc351292b3a928f75419590f5eaea37c5f376 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6975608 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Mark Łobodziński <mark@lunarg.com>
Hoyeon Lim 205a9a22 2025-09-22T14:04:59 FrameCapture: set starting binding GL_ELEMENT_ARRAY_BUFFER set starting binding GL_ELEMENT_ARRAY_BUFFER of vertex array object. Bug: b/446464003 Change-Id: I64f05694f66909fba81dc454df871d4cd49c20bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6968196 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mark Lobodzinski 02b53738 2025-09-08T08:55:23 Trace/Replay: Fix context grouping issues In tracing Harry Potter Magic Awakened, issues related to context grouping were found affecting shader and program state. While these objects are shared among all contexts, their state is not. This led to race conditions in object lifetimes as well as incorrect states for operations dependent on stader/program state. Test: angle_trace_tests --gtest_filter=*harry_potter_magic_awakened Bug: b/445208963 Change-Id: I8dbb22f72c917103f947cd34d088c4db0cd39731 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6950247 Commit-Queue: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Mark Lobodzinski c07bed66 2025-09-17T10:36:27 Trace/Replay: Allow for ignored uniform locations If a uniform location is -1 it must be ignored and no changes can be made. Skip default uniform location updates for these locations. Test: Capture GFXBench car chase scene Bug: b/441583445 Change-Id: Ifd476636f241a352ad058890bf945cf337e61f6d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6961035 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Mark Lobodzinski cf04616b 2025-09-11T12:16:54 Trace/Replay: Make SetupReplayContext(main) last in setup The SetupReplayContext function for the main context was always executed first in the main setup replay function -- move it to last to minimize issues where Frame1 is expecting specific shader state from the main context. Test: angle_trace_tests --gtest_filter=*harry_potter_magic_awakened Bug: b/445208963 Change-Id: Ia48760e704465150617ffd33d419195723a51285 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6950246 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
jh.eun 059734f9 2025-05-02T13:20:28 CL: Roll OpenCL headers, docs, CTS, loader Updated OpenCL headers and updated third_party sources accordingly. - Updated OpenCL Headers from change 265df85 - Updated third_party/OpenCL-Docs - Updated third_party/OpenCL-CTS and modified ninja build corresponding to update - Updated third_party/OpenCL-ICD-Loader and modified ninja build corresponding to update - When after updating OpenCL-Docs, entry-points for clIcdGetFunctionAddressForPlatformKHR and clIcdSetPlatformDispatchDataKHR (cl_khr_icd 2.0.0) are generated by run_code_generation.py. Filled code returning INVALID_OPERATION error in the entry-points. - When after updating cl_ext.h, cl_khr_external_memory_dx is removed. Deleted codes referencing cl_khr_external_memory_dx (e.q., CL_EXTERNAL_MEMORY_HANDLE_D3D11_TEXTURE_KHR) Bug: angleproject:441956395 Tests-Passing: test_basic, test_api Change-Id: I08e0b78abb5c0ff5f1ea693ea355893b1a6f765e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6915959 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Austin Annestrand <a.annestrand@samsung.com>
Xiang Wang 28f18f4c 2025-09-05T12:27:46 FrameCapture: Add GL_TEXTURE_CUBE_MAP_ARRAY support Updated the CopyImageSubDataCubeMapArray e2e test with full rendering pipeline to draw on screen using default frame buffer. Tested that the frame capture will crash during game capture or the e2e test without the fix. Bug: b/419863436 Test: (enable capture sysprop) TextureCubeTestES32.CopyImageSubDataCubeMapArray/ES3_2_Vulkan Change-Id: I7c30ed0fc7304b528020e5ab4f9b23be952c5a51 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6916781 Commit-Queue: Xiang Wang <xwxw@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 1e3e4eb7 2025-08-30T17:25:20 FrameCapture: Don't issue Begin/End for Timestamp queries Timestamp queries are issued with glQueryCounterEXT rather than glBeginQuery/glEndQuery. This CL updates how we generate timestamp queries in MEC. Before this, we were getting the following errors: API, Error, High: Error:glBeginQuery::<target> is not an accepted value API, Error, High: Error:glEndQuery::<target> is not an accepted value Test: Minecraft Vibrant Visuals trace Bug: b/442154222 Change-Id: Ib6dc01c3b57afcbebfdefa38e6abc883564ea6bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6903038 Reviewed-by: Mark Łobodziński <mark@lunarg.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com> Auto-Submit: Cody Northrop <cnorthrop@google.com>
Tom Sepez 6f0337a0 2025-08-28T23:13:22 Avoid some needless c_str() calls. Remove conversions from string -> char* -> string, as detected some time ago by a clang compiler plugin. Typically, this occurs when passing a c_str() result to a function that expects a string argument. Bug: b/412730353 Change-Id: I1d9c83e9ed5c4900eec266e71f534661f0f3d4d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6896657 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Tom Sepez <tsepez@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Igor Nazarov e64b1e54 2025-08-29T15:51:30 FrameCapture: Restore end of trace capture log The log was accidentally removed by: Add long ANGLE traces feature https://crrev.com/c/angle/angle/+/6476924 That was originally added in: FrameCapture: log end of trace capture https://crrev.com/c/angle/angle/+/5557966 Bug: angleproject:343190307 Bug: angleproject:425728227 Change-Id: I68125981a3841c3d5e25aeaab3d792b8b047182a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6898285 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Tom Sepez a02670d6 2025-08-26T20:41:16 Move unsafe buffers inside header guard macros While this is exactly opposite of what Chromium has chosen to do, there is an issue with clang-format trying to indent preprocessor directives four spaces relative to include guard. This is because Angle's .clang-format file specifies IndentPPDirectives: AfterHash but Chromium's does not. The current placement is sufficient to throw off clang-format's guard detection since the guard macro no longer covers the entire file. Bug: b/436880895 Change-Id: Ic6b99c8cef6213939cdf9b42af8730e1eb423065 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6885892 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Tom Sepez <tsepez@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tom Sepez 25390156 2025-08-21T00:13:19 Suppress unsafe buffers on a file-by-file basis in src/ [1 of N] In this CL, we suppress many files but stop short of actually enabling the warning by not removing the line from the unsafe_buffers_paths.txt file. That will happen in a follow-on CL, along with resolving any stragglers missed here. This is mostly a manual change so as to familiarize myself with the kinds of issues faced by the Angle codebase when applying buffer safety warnings. -- Re-generate affected hashes. -- Clang-format applied to all changed files. -- Add a few missing .reserve() calls to vectors as noticed. -- Fix some mismatches between file names and header comments. -- Be more consistent with header comment format (blank lines and trailing //-only lines when a filename comment adjoins license boilerplate). Bug: b/436880895 Change-Id: I3bde5cc2059acbe8345057289214f1a26f1c34aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6869022 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Raja  Wasim Husain 6c160cad 2025-08-04T12:32:36 CL/Vulkan: cl_khr_external_memory extension (pt.1) - Make this extension visible if Vulkan implementation support features supportsExternalMemoryFd and/or supportsExternalMemoryDmaBuf - Implemented APIs clEnqueueAcquireExternalMemObjectsKHR and clEnqueueReleaseExternalMemObjectsKHR - Updated clCreateBufferWithProperties to handle external memory file descriptor. Bug: angleproject:378017028 Change-Id: Idff08808bc0227b5f98b84c2086b68541665146d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6785087 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Austin Annestrand <a.annestrand@samsung.com>
Mark Lobodzinski 240f6af8 2025-08-12T14:32:40 Capture/Replay: Pick up API SSBO binding changes GenerateLinkedProgram pulled uniform block bindings from inShaderBindings, but for trace this does not pick up API-side changes to the bindings with glUniformBlockBinding calls for example, resulting in missing geometry in some games. Test: angle_trace_tests --gtest_filter=*onmyoji Bug: b/438231427 Change-Id: I1b95c004c4fd856dc8b3a91cdef3e9251a275ca6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6842217 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Cody Northrop 2eef3701 2025-08-11T20:25:42 FrameCapture: Handle null texture in MEC When interating through a UnsafeResourceMapIter, we need to check for null entries before dereferencing. Test: Fortnite MEC Bug: b/180418810 Change-Id: I0dc234234f9bb219026b2b67febb32e8af19e8b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6839286 Reviewed-by: Xiang Wang <xwxw@google.com> Auto-Submit: Cody Northrop <cnorthrop@google.com> Commit-Queue: Xiang Wang <xwxw@google.com>
Shufen Ma 5fb77159 2025-08-12T15:21:25 Add stubs for GL_ARM_texture_unnormalized_coordinates Bug: angleproject:352345942 Change-Id: I05e2b0c83f07bfe35eb58fc657b834f6253d4cb9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6839660 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Shufen Ma <Shufen.Ma@arm.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao fa29f604 2025-07-02T13:23:31 Remove sharedContextLock from {Enable|Disable}VertexAttribArray VertexArray objects are per context objects. In theory they do not need to protected by shared context lock. The reason we are taking locks because all these functions end up accessing Buffer object which are shared. In prior CLs we have removed subject observer usage from VertexArray which means VertexArray no longer accessed from other thread. In prior CLs we also split VertexArray into two classes: VertexArrayPrivate which has no buffer, and VertexArray which is subclass from VertexArrayPrivate and owns buffer. In this CL, glEnableVertexAttribArray and glDisableVertexAttribArray calls no longer take shared context lock. ContextPrivateEnableVertexAttribArray and ContextPrivateDisableVertexAttribArray are called from these two APIs and they only have access to StatePrivate. State Private holds a VertexArrayPrivate pointer, which means they do not have anyway to access buffer objects. The main challenge I run into here is mCachedActiveClientAttribsMask, mCachedActiveBufferedAttribsMask, mCachedActiveDefaultAttribsMask, mCachedHasAnyEnabledClientAttrib, mCachedNonInstancedVertexElementLimit, mCachedInstancedVertexElementLimit. These StateCache variable needs to be updated when these two APIs are called, and calculating these variable needs access to buffer object. The solution here is adding a bool mIsCachedActiveAttribMasksValid in the PrivateStateCache so that instead of immediately update these mCached* variable, we just set mIsCachedActiveAttribMasksValid to false. Then whenever any of these mCached* variable is needed, we will check mIsCachedActiveAttribMasksValid and calculate these cached variables. It adds one if check when accessing these caches, but the other benefit is that we may have avoided duplicated calculation when multiple states changed. Bug: b/433331119 Change-Id: I3227c72bc40501712db93fb3d540b835f07150b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4514436 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Panfeng Hou 2ef85c24 2025-07-09T17:13:52 Vulkan: Add support for GL_EXT_fragment_shading_rate Add support for GL_EXT_fragment_shading_rate. Bug: angleproject:420310117 Change-Id: I7b368afc45baf8551c222b2569991269117d385b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6726817 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Panfeng Hou <panfeng.hou@arm.com> Reviewed-by: Charlie Lao <cclao@google.com>
Igor Nazarov 3e52318c 2025-06-26T10:46:00 Vulkan: Ensure always using resolved Window Surface size `WindowSurfaceVk::getWidth/Height()` methods return cached, previously resolved Surface size. Using these methods while current Window Surface size is unresolved may return stale values, causing undesired behavior. Appropriate ASSERTs were added to these methods to prevent such usage. Added ASSERTs revealed few places with incorrect usage: - In `Context::makeCurrent()` to set initial viewport or for capture. - In `IsPartialBlit()` and `ValidateReadPixelsBase()` validations. - In `SerializeFramebufferAttachment()` during capture. Rest of the code was thoroughly checked if it is possible to call `WindowSurfaceVk::getWidth/Height()` when size is unresolved. All other places always call these methods after framebuffer state synchronization, which acquires swapchain images and resolves the surface size. Added `ensureSizeResolved()` method that is called during validation and in the `SerializeFramebufferAttachment()` method. It is possible to use existing `Framebuffer::syncState()` method as alternative, but this solution was discarded since it may potentially interfere with `State::syncDirtyObjects()` method. The `Surface::getUserSize()` replaces old methods as optimization, to prevent calling relatively expensive method twice from `Context::makeCurrent()` to get width and height of the `drawSurface`. Test: angle_trace_tests --gtest_filter=EGLSurfaceTest.ResizeBeforeMakeCurrent/* Test: angle_trace_tests --gtest_filter=EGLSurfaceTest.ResizeBeforeMakeCurrentPostSizeQuery/* Test: angle_trace_tests --gtest_filter=EGLSurfaceTest.ResizeAndReadPixelsRobustANGLE/* Test: angle_trace_tests --gtest_filter=EGLSurfaceTest.ResizeAndBlitFramebufferANGLE/* Bug: angleproject:397848903 Change-Id: I082e13d0b8db5fd7d08ff25b102df1f283e1256d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6792928 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao b4d84458 2025-05-23T18:08:19 Move Buffer from VertexBinding to VertexArray In later CL we will not taking shared context lock for certain VertexArray API calls. VertexArray itself is per context, so this sounds reasonable to do. The main challenge here is a lot of VertexArray function end up accessing gl::Buffer object, which could be modified by other shared contexts. In order to safely not taking the shared context lock, we need to separate out Buffer object out of VertexArray itself so that these lockless APIs will take VertexArray that does not have access to buffer. In this CL, VertexArray is split into two classes: VertexArrayPrivate is everything in VertexArray except buffers. VertexArray is a subclass of VertexArrayPrivate and owns all the buffers. Buffer is removed from gl::VertexBinding class. In order to let back end access to buffers, VertexArrayImpl holds a weak reference to VertexArray::mVertexArrayBuffers (which is a vector of buffers). Further, VertexArrayBufferBindingMask mBufferBindingMask is moved from VertexArrayState into VertexArray class well, since it tracks which index has a non-null buffer. The bulk of change are due to the VertexARrayImpl constructor change, since it now takes vertexArrayBuffers argument. Other bulk of changes are due to VertexBinding no long has the buffer, but you need to get it directly from VertexArray or VertexArrayImpl. This CL also reverts some of the change in crrev.com/c/6758215 that mVertexBindings no longer contains kElementArrayBufferIndex. BYPASS_LARGE_CHANGE_WARNING Bug: b/433331119 Change-Id: I15f4576f7c5c8d8f4d9c9c07d38a60ce539bfeea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6774702 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Mark Lobodzinski 7181239d 2025-04-04T14:13:58 Add long ANGLE traces feature Enables very long Android captures by swapping binary data chunked buffers to/from disk. Bug: b/425728227 Change-Id: I539f72590eece03cfc69d42fc34be9825a9ff1fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6476924 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Geoff Lang b7582680 2025-02-24T18:04:32 Reland: GL: Allow untranslated shaders to pass through on GLES Add an EGL extension EGL_ANGLE_create_context_passthrough_shaders which uses the NULL translator and passes the original shader to the driver. The parser is still used for shader reflection. Always enable the null compiler backend. It has almost no binary size cost and is now potentially used when the null ANGLE backend is not enabled. Bug: angleproject:398857482 Change-Id: Id528189ccbbacb1c444eacb151baadfda9fcc04b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6488609 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Cody Northrop ab74884c 2025-07-22T20:46:05 FrameCapture: Check current state for indexed buffers When checking whether we need to set per draw buffer blend state, we don't care whether they differ from default, we only care if they differ from each other. The non-indexed commands will set the same state for all buffers. This CL removes default state from the check. Otherwise, we are getting a block of identical indexed commands: glBlendFuncSeparateiEXT(0, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFuncSeparateiEXT(1, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFuncSeparateiEXT(2, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFuncSeparateiEXT(3, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFuncSeparateiEXT(4, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFuncSeparateiEXT(5, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); Which is equivalent to: glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); Test: Honkai Impact 3rd trace Bug: b/433331917 Change-Id: Ie6bd7549d69c1548aace92126312527b8e585046 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6780135 Reviewed-by: Mark Łobodziński <mark@lunarg.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop de6d58f4 2025-07-13T19:24:34 FrameCapture: Fix blend state per draw buffer in MEC Before this CL, we've never set starting state for draw buffers other than buffer zero. They've always remained at default values, or at least matching the values set for zero. Now when we detect the other buffers differ from buffer zero, we emit indexed calls that set them correctly. Turning a sequence like this: glEnable(GL_BLEND); glBlendFuncSeparate(GL_SRC_ALPHA, ...); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); into this: glEnableiEXT(GL_BLEND, 0); glBlendFuncSeparateiEXT(0, GL_SRC_ALPHA, ...); glBlendFuncSeparateiEXT(1, GL_SRC_ALPHA, ...); glEnableiEXT(GL_BLEND, 2); glBlendFuncSeparateiEXT(2, GL_SRC_ALPHA, ...); glColorMaskiEXT(2, GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); glEnableiEXT(GL_BLEND, 3); glBlendFuncSeparateiEXT(3, GL_SRC_ALPHA, ...); glColorMaskiEXT(3, GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); glColorMaskiEXT(4, GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glColorMaskiEXT(5, GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); Test: Wuthering Waves trace Bug: b/431854319 Change-Id: Ic91d4b8cf50defd8b69ecf6aac697d0df8f69692 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6735677 Reviewed-by: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Charlie Lao 2269011c 2025-06-30T14:08:11 Remove BitSet::to_ulong and BitSetArray::to_ulong BitSet::to_ulong() is a bit redundant with bits(), and has a risk of losing upper bits on windows platform where unsigned long is 32 bit. This CL removes the usage of it and replaced with bits(). BitSetArray::to_ulong() method only captures up to 64 bits, all other bits are dropped silently which is wrong. This CL fix this and serialize it as a vector of uint64_t. BitSetArray::to_ulong() is removed in this CL. Bug: angleproject:42264163 Change-Id: I663b2cdacc0e930ee616e333131e831ec124a9d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6691283 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Amirali Abdolrashidi c39f4a5c 2025-06-05T15:35:06 Vulkan: Update border color assignment for stencil In texture border clamp, if the border color is assigned together stencil mode (both using glTexParameter()), its red component is used to set up a border color to be used in each backend: * (Set up in AdjustBorderColor()) In the Vulkan backend, this is used when updating SamplerDesc, which is then used later to set up the custom border color: * (VkSamplerCustomBorderColorCreateInfoEXT) According to the spec, in case of undefined format, integer border color, and stencil image, the implementation is required to use either the first or the second component of the custom color, although it is recommended to use the first. However, at the moment, only the first component is being populated, while using the second component is also valid. * Added feature: usesSecondComponentForStencilBorderColor * Added bit to SamplerDesc: mUsesSecondComponentForStencil * It is set based on the feature flag above and the texture format. * When setting the custom border color info, the second component will be used based on the above flag. * Added test suites to test this on ES31 and ES32: TextureBorderClampTestES3*.CustomBorderColorWithStencil* * Updated capture params for glTexParameterIuivEXT(). * Suppressed the ES32 version for the following: * P4 * Linux/NVIDIA (due to out-of-date driver) Bug: b/390710636 Change-Id: Ie50c19e8ea66da40dc8b8db49d7e622a582637a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6626416 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Panfeng Hou 9a436772 2025-06-04T16:47:51 Vulkan: Add entry points for GL_EXT_fragment_shading_rate Bug: angleproject:420310117 Change-Id: I8a8efad6cad810b2cb0b600106f6496070495605 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6620340 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 4c964bc7 2025-05-15T00:00:00 Roll third_party/OpenGL-Registry/src/ 5bae8738b..200cea403 (74 commits) https://chromium.googlesource.com/external/github.com/KhronosGroup/OpenGL-Registry/+log/5bae8738b23d..200cea4030cb Additional changes: * Removed obsolete workarounds for mismatching signatures between CreateShaderProgramvEXT and CreateShaderProgramv. * Aligned GL backend bindings for GL_OVR_multiview entry points with the specs. * Updated include/GLES2/gl2ext.h. Bug: angleproject:409484297 Change-Id: Ifbb63dcc4bad312b22a368455a121e088b346fab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6596941 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 86ce0f0e 2025-04-24T00:00:00 Add EXT_multi_draw_arrays stubs Bug: angleproject:414506477 Change-Id: Idc3ca950b88c9632268922ec7a311936916c2a43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6522405 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 618bc398 2025-04-24T00:00:00 Add EXT_draw_instanced stubs Bug: angleproject:416241733 Change-Id: I6dfb0ff1e941fdd33387e06920c97ba4232e8820 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6519383 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev ae70513d 2025-04-18T00:00:00 Remove NamedBufferStorageExternalEXT entry point OpenGL ES does not support DSA. Bug: angleproject:407932145 Change-Id: If5f544de2b43e05888415a4fc805ad6065d4408b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6495409 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kenneth Russell cdb34025 2025-04-25T12:09:14 Move robust APIs for PLS into robust_client_memory sections. These two entry points are at the intersection of GL_ANGLE_shader_pixel_local_storage and GL_ANGLE_robust_client_memory. Move them into the robust_client_memory section to simplify autogenerated validation. Rerun code generation. Fixed: angleproject:413597061 Change-Id: Icac160dbc7ab4088ee90471af60bb2e5ab3e1b87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6492427 Auto-Submit: Kenneth Russell <kbr@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 84e3b8f1 2025-04-18T00:00:00 Fix GetInteger64vRobustANGLE validation * Removed incorrect validation code. * Implemented capture support. * Added a new test. Fixed: angleproject:413595073 Change-Id: Ib84ae410fbd7a18d4a8bbb2545fe2952938088e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6491648 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 408f5853 2025-04-04T00:00:00 Make gl::Version data members private * Further simplified gl::Version implementation by making data members private and merging them. * Used proper version struct comparisons instead of accessing individual version components. * Moved known version constants to Version.h for broader availability. * Removed no longer used helpers: * PrivateState::getClientMinorVersion() * State::getClientMinorVersion() * Context::getClientMinorVersion() Bug: angleproject:408843436 Change-Id: I3ae8f495269d649253fa2381ecbfc018a184fa20 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6460787 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Yuly Novikov 5dd05578 2025-04-14T07:34:57 Revert "GL: Allow untranslated shaders to pass through on GLES" This reverts commit 4e77552b86a89b449ada6d6c18f84285f5812b1d. Reason for revert: breaks ChromeOS and fuzzers Bug: angleproject:398857482 Original change's description: > GL: Allow untranslated shaders to pass through on GLES > > Add an EGL extension EGL_ANGLE_create_context_passthrough_shaders which > uses the NULL translator and passes the original shader to the driver. > The parser is still used for shader reflection. > > Bug: angleproject:398857482 > Change-Id: I7c5fcc318c7e11931f78c08dcbf4764bf77d397d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6297527 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: angleproject:398857482, angleproject:410423936 Bug: chromium:410114655, chromium:410100607, chromium:410121218 Bug: chromium:410052365, chromium:410290507, chromium:410178288 No-Presubmit: true Change-Id: I45b01960637a1cda05d21a7df6d07465f6a8f5e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6448984 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 4e77552b 2025-02-24T18:04:32 GL: Allow untranslated shaders to pass through on GLES Add an EGL extension EGL_ANGLE_create_context_passthrough_shaders which uses the NULL translator and passes the original shader to the driver. The parser is still used for shader reflection. Bug: angleproject:398857482 Change-Id: I7c5fcc318c7e11931f78c08dcbf4764bf77d397d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6297527 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen 78048112 2025-01-15T15:13:14 Fix IndexRange::vertexIndexCount calculation Use only one loop. Avoid redundant primitive restart index parameter. Avoid calling GetPrimitiveRestartIndexFromType() because the algorithm relies on the value being numeric_limits<T>::max(). Fixes a bug where primitive restart case would process the value after first primitive restart twice, once in both for loops. This would result in incorrect vertexIndexCount. Fix by removing IndexRange::vertexIndexCount, and instead using IndexRange::mCount == 0 to signify empty range. Bug: angleproject:401284933 Change-Id: Ifaeb9949f2e852fb7c5ef80bc47f72bfabba21a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6333541 Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Alexey Knyazev 595d79e4 2025-04-04T00:00:00 Do not expose GL_ARB_sync That extension does not exist in OpenGL ES. Fixed: angleproject:409717088 Change-Id: I82234f0051c2c646ef15c22e1a0da1704ef3a35b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6448233 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alex Dean 3818d37d 2025-04-04T15:07:59 CL: Add end_capture to capture/replay tool Many different applications don't explicitly make it clear the ending frame of what's being run. With the end_capture utility, when the user sets end_capture to 0, the application automatically finishes the capture immediately. Example OpenCL applications where this is useful: AI-Benchmark, Geekbench Compute, Geekbench AI Bug: angleproject:402174922 Change-Id: I1710ae1b1703f710865a9862c4cf3de753c2ccbd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6339791 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi c9e90490 2025-03-27T18:26:19 Capture: Keep binary data in memory in chunks This is needed for taking large captures out of Chromium, because its memory allocator refuses to allocate objects bigger than 1~2GB. Incidentally, it also optimizes taking large captures by avoiding frequent calls to `vector::resize` while the vector is very large. Bug: b/381284577 Change-Id: I4ccd3c8ea50df59520334f70e99083847da20c9f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6406214 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev eb52b568 2025-03-28T00:00:00 Remove unsupported 1D and DSA entry points OpenGL ES does not support 1D textures, removed TexStorage1DEXT. OpenGL ES does not support DSA, removed EGLImageTargetTextureStorageEXT. Added an explicit command blocklist. Added hashes for *_vulkan_secondaries_* def files. Fixed: angleproject:407932145 Change-Id: Iec34fa475f34a0fa832a49223c51ff1f87b1915d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6426049 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi b64aa6d5 2025-03-27T18:31:19 Capture: Implement param capture for some Chromium entry points Bug: b/381284577 Change-Id: I3b019e795aecf989ad58e644dc8475d9c8740314 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6406216 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 1b95a5ae 2025-04-01T16:36:38 Capture: Fake surface size if no surface If a context never uses a surface, create a fake one for the sake of capture/replay. Bug: b/381284577 Change-Id: I42db06d52d0ad17ee9921542e7cb56c910810ae7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6422892 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 4536457b 2025-03-28T00:00:00 Ensure ValidateCompressedTex[Sub]Image*Robust consistency Invalid calls must not reach the context. Bug: angleproject:406922380 Change-Id: I3c3849c08f17fda76f4cf1f2b4ec989d3da81431 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6415818 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 64dc6096 2025-03-28T00:00:00 Ensure ValidateDelete{Program|Shader} consistency Deleting program zero is valid. Deleting shader zero is valid. Bug: angleproject:406922380 Change-Id: I2a26be8200585fae3a70c0a904be96ff590ebe7b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6409251 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 5b343e8f 2025-03-11T11:35:08 Vulkan: Remove support for Stadia Bug: angleproject:42262714 Change-Id: Icae5fe828fe4e0bcd287d297df1bc586708ef86e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6344390 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Yuxiang Qian e41cbdb5 2025-02-26T17:51:06 Complete the implementation of GL_EXT_buffer_storage Currently, glBufferStorageEXT doesn't set buffer usage to DYNAMIC_DRAW. Also, validation of glGetBufferParameter* misses check for GL_BUFFER_IMMUTABLE_STORAGE_EXT and GL_BUFFER_STORAGE_FLAGS_EXT. This patch fixes these issues. Also, an end2end test is added. Bug: angleproject:399689628 Change-Id: Iecf6bd921f4fff849a5f059adf40043d08edfb7a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6312515 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Mark Lobodzinski 367541f5 2025-02-05T16:45:13 Capture/Replay: Add multi-capture support to tracer Multiple captures can now be grabbed by setting the trigger value to the desired framecount and then resetting it to zero to trigger a new capture. Captures will be saved in the current capture.out_dir directory and this should be changed between captures to keep traces separate. Note that this feature will not work with apps using persistent coherent memory, and in these cases the tracer will exit, preserving the initial, valid trace. Bug: b/394107532, angleproject:42263521 Change-Id: I9d31d19ec6c3736dbda356405eb91fba2dd5a8d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6258503 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop f8493aaa 2025-01-29T15:31:40 FrameCapture: Fix framebuffer setup for multiple contexts In some traces we're seeing garbage in Context specific setup for framebuffers. It seems the context is being lost in the final bind. For instance, we see this bad sequence in SetupReplayContext2: glGenFramebuffers(1, (GLuint *)gReadBuffer); UpdateFramebufferID2(2, 2, 0); glBindFramebuffer(GL_FRAMEBUFFER, gFramebufferMapPerContext[2][2]); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTextureMap[50], 0); glGenFramebuffers(1, (GLuint *)gReadBuffer); UpdateFramebufferID2(2, 3, 0); glBindFramebuffer(GL_FRAMEBUFFER, gFramebufferMapPerContext[2][3]); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTextureMap[50], 0); glBindFramebuffer(GL_FRAMEBUFFER, gFramebufferMapPerContext[2863311360][0]); Note the very large number in the last line. That is supposed to be a context number! This is due to a missing call to set the context for that instruction. It was added in one spot, but was needed in several. With the fix in this CL, we get the correct context: glGenFramebuffers(1, (GLuint *)gReadBuffer); UpdateFramebufferID2(2, 2, 0); glBindFramebuffer(GL_FRAMEBUFFER, gFramebufferMapPerContext[2][2]); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTextureMap[50], 0); glGenFramebuffers(1, (GLuint *)gReadBuffer); UpdateFramebufferID2(2, 3, 0); glBindFramebuffer(GL_FRAMEBUFFER, gFramebufferMapPerContext[2][3]); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTextureMap[50], 0); glBindFramebuffer(GL_FRAMEBUFFER, gFramebufferMapPerContext[2][0]); Test: Capture apps that set up multiple contexts Bug: b/371985732 Change-Id: Id12d7f0ec0ec9a2cdc2b4bfeca08faf9b8b7e775 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6217081 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Mark Łobodziński <mark@lunarg.com>
Alex Dean c0d806b4 2025-02-10T23:01:33 CL: OpenCL support for ANGLE Capture/Replay Implementation of OpenCL Capture/Replay tool in ANGLE. Brief notes about the change: - Most meaningful changes for the capture process are made in src/libANGLE/capture/ - Most meaningful changes for replay are made in util/capture/ and src/tests/perf_tests/ - Many autogenerated files are changed/added to allow the capture of OpenCL objects & calls - The following applications were captured/replayed: benchmark_model, GeekBench Compute, GeekBench ML, AI-Benchmark, various OCL CTS tests - End2end test added to capture_tests. CapturedTestCL.MultiFrameCL/ES3_Vulkan Bug: angleproject:383841335 Change-Id: I55fdaa6cd6c7ba740aaa2351e4d29050059d6d1d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6102105 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 5798be5e 2025-01-13T07:45:11 FrameCapture: Fix framebuffer bindings in MEC While capturing an app, I was crashing on the line reading replayState.getReadFramebuffer()->id() That's because replayState did not have a read framebuffer bound, and we dereferenced nullptr. replayState is a default state that we've created and we're modifying to make it *look* like apiState. We should be updating replayState to match the framebuffers bound in apistate. In this case state*Framebuffer is read from apiState and is the value we want to propagate. AFAICT these have been incorrect since they landed in the initial implementation, but the code is complex: https://chromium-review.googlesource.com/c/angle/angle/+/1689329 Test: Tower of Fantasy capture Bug: b/389808881 Change-Id: Ibf7bc56cd385c34139676c5813926f756bb38f42 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6174746 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Mark Łobodziński <mark@lunarg.com>
Shahbaz Youssefi bbc0d702 2024-12-27T07:44:01 Vulkan: Add entry points to lock the Vulkan queue ... which can be retrieved via EGL_ANGLE_device_vulkan. Otherwise the application is unable to use the VkQueue that is retrieved out of ANGLE from other threads (such as Chromium's DrDC feature). Bug: chromium:380295059 Change-Id: Ife80f54440777486f72fc61697a68fb0c2b2d0f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6116046 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Neil Zhang cfe87e34 2024-12-16T16:29:39 Add multisample support for glCopyImageSubDataEXT As GL_TEXTURE_2D_MULTISAMPLE/GL_TEXTURE_2D_MULTISAMPLE_ARRAY been introduced by GLES3.1, glCopyImageSubDataEXT should support those types. Bug: angleproject:381727390 Change-Id: Ib3571ea38dc8d8ceb1bc9ad0c8a6e04d28b0ec33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6146194 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Yuxiang Qian fb743105 2024-11-26T14:37:39 Add stubs for EGL_EXT_surface_compression This patch adds stubs for EGL_EXT_surface_compression to ANGLE, including new API eglQuerySupportedCompressionRatesEXT and adding EGL_SURFACE_COMPRESSION_EXT in EGLQuerySurface and EGLCreateWindowSurface/EGLCreatePlatformWindowSurface. Bug: angleproject:375496226 Change-Id: I1962a11e8e3e5eb2cd5b13c5ba0f685781dfd015 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6073354 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Panfeng Hou d57b1d30 2024-11-28T11:09:53 Vulkan: Support GL_OES_required_internalformat Only export 'GL_OES_required_internalformat' in GLES extension. Bug: angleproject:364069034 Change-Id: I6198b7b79fc2853c7585ebff183016ee110a25e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6055198 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Xinyu Fang 5d3d299d 2024-11-25T16:35:51 Expose the required GLES1.0/1.1 extensions in ANGLE Exposed below extensions: GL_OES_texture_mirrored_repeat GL_OES_blend_subtract Bug: angleproject:380704155 Change-Id: Ib095f9bfaabda92bb2c588d633f1512e118f066e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6038450 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Xin Yuan b6b826b3 2024-11-27T09:57:18 Add stubs for GL_EXT_EGL_image_storage_compression Bug: angleproject:352345943 Change-Id: I993a7908e868019852c0d682bf2131e46a2cf304 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6051521 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev ea6e6b9f 2024-11-25T00:00:00 Capture/Replay: Fix GetTexLevelParameterivANGLE buffer size That function returns only one value. Bug: angleproject:42264181 Change-Id: I9cc53ba48de0b98aa5ecce8593466c0f523ba322 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6049082 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev b94d7853 2024-11-14T00:00:00 Fix TextureMultisampleTest.CheckSamplePositions end2end test The test should query positions only for the supported sample counts. Added capture support for GetMultisamplefv and GetMultisamplefvANGLE functions. Fixed: angleproject:380216733 Change-Id: I97456055ac60ada94dd75e10d7427e4448aee5e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6042141 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi c02e0184 2024-11-22T17:21:38 Add GL_ARM_rgba8 * It is a subset of GL_OES_rgb8_rgba8. Bug: angleproject:352352894 Change-Id: I07f031157344385c847cd229a85ebf59cc6dfcfc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6044333 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 0c7c14eb 2024-11-22T10:31:45 Capture: add a sanity check to InitializeReplay4 args In the case on the bug we were getting maxProgramPipeline = 1684105299 due to an unitialized memory read, which then led to Replay OOM crash as it allocates an array of this size. This is difficult to diagnose in Replay as OOM leads to SIGKILL which cannot be trapped so we can't have a backtrace. Adding a sanity check during capture. Fix the other tests where we hit this (https://anglebug.com/380296979#comment6) One of them visible on red tests on a previous patchset in this CL: https://ci.chromium.org/ui/p/angle/builders/try/linux-trace/9871/overview https://ci.chromium.org/ui/p/angle/builders/try/win-trace/10795/overview Bug: angleproject:380296979 Change-Id: I2879c1947742a9751a122545c8ba8da23ab243cb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6042185 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Neil Zhang 8a2b60b2 2024-11-06T17:13:16 Add stubs for GL_EXT_texture_storage_compression Bug: angleproject:352364583 Change-Id: I607c19c0c9bec7f0e3dd325e44b42e73f826b61c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5998012 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop b09008fd 2024-11-13T10:28:36 FrameCapture: Warn when shaders are not attached yet Instead of assert, print a warning when we don't have attached shaders on an unlinked program. There's work involved to support it, but also scenarios where it isn't a blocker to capturing a trace. For instance, if the program isn't used, we don't care if it doesn't have attached shaders. Test: SimCity BuildIt Bug: b/334030316 Change-Id: Ied85af433e769ec8f1e436de82e911ff691ea9c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6017396 Reviewed-by: Mark Łobodziński <mark@lunarg.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 14e4435b 2024-11-12T23:08:55 FrameCapture: Start active queries last in MEC Before this CL, we cycle through all queries, Begin and End them, unless they are active, and we skip End. That can give us a sequence like this: glGenQueries(1, (GLuint *)gReadBuffer); UpdateQueryID(1, 0); glBeginQuery(GL_TIME_ELAPSED_EXT, gQueryMap[1]); glEndQuery(GL_TIME_ELAPSED_EXT); glGenQueries(1, (GLuint *)gReadBuffer); UpdateQueryID(2, 0); glBeginQuery(GL_TIME_ELAPSED_EXT, gQueryMap[2]); glGenQueries(1, (GLuint *)gReadBuffer); UpdateQueryID(3, 0); glBeginQuery(GL_TIME_ELAPSED_EXT, gQueryMap[3]); glEndQuery(GL_TIME_ELAPSED_EXT); Note that gQueryMap[2] is not Ended because it is active. That results in a GL error when we try to Begin gQueryMap[3]: INFO: glBeginQuery: GL error: HIGH: Other query is active. To fix this, we need to start active queries last. That results in the following sequence: glGenQueries(1, (GLuint *)gReadBuffer); UpdateQueryID(1, 0); glBeginQuery(GL_TIME_ELAPSED_EXT, gQueryMap[1]); glEndQuery(GL_TIME_ELAPSED_EXT); glGenQueries(1, (GLuint *)gReadBuffer); UpdateQueryID(2, 0); glGenQueries(1, (GLuint *)gReadBuffer); UpdateQueryID(3, 0); glBeginQuery(GL_TIME_ELAPSED_EXT, gQueryMap[3]); glEndQuery(GL_TIME_ELAPSED_EXT); glBeginQuery(GL_TIME_ELAPSED_EXT, gQueryMap[2]); Test: Filament mosquito trace Bug: b/322364529 Change-Id: I4de9401e49bf93b0cfe02ba5ad536f3ab3079b81 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6017473 Reviewed-by: Mark Łobodziński <mark@lunarg.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Mark Lobodzinski c7a43ec8 2024-10-28T12:26:05 Capture/Replay: Track framebuffers by context Some game titles treat framebuffer objects as shared. Framebuffer objects are now tracked per-context to avoid conflicts. Test: angle_trace_tests --gtest_filter=TraceTest.limbo --offscreen Bug: b/371985732 Change-Id: I34ae5b54d569eec75ad86b7b363f7a84d56d955c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5973639 Commit-Queue: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Amirali Abdolrashidi ef55ca0a 2024-10-17T14:44:22 Update copy validation regarding ext textures * Updated the validation functions for the following function to accept TEXTURE_EXTERNAL_OES: glCopyImageSubDataEXT() * Updated unit test CopyTextureTestES3.CopyImageSubDataToEGLImage * Using TEXTURE_EXTERNAL_OES as target for glFramebufferTexture2D() requires EXT_YUV_target. Therefore, the texture related to it is used instead. Bug: angleproject:361372990 Change-Id: I905d4cf89522ae3158516b42b15705d1044c6e97 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5940404 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Alexey Knyazev 028bb1cb 2024-10-03T00:00:00 Add EXT_texture_query_lod stubs Bug: angleproject:368275901 Change-Id: I34ab23630bc6c3d720acefa97e4c324f41fa61cb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5922877 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi aa61c076 2024-10-08T12:14:13 Autogen files for GL_ARM_shader_framebuffer_fetch_depth_stencil Bug: angleproject:352364582 Change-Id: I3e736195be3a21c2ae48b4ab2922f9ae7bfcbf32 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5916185 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Geoff Lang 492cf265 2024-09-27T13:44:22 Stubs for GL_blob_cache_angle Bug: chromium:370538323 Change-Id: Ib56b28c24305db8931f382b16a24975b7277fa7e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5900760 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b16d105f 2024-10-03T10:25:32 Remove Desktop GL front-end support For Desktop GL applications, please use Zink! Bug: angleproject:370937467 Change-Id: Ie734634bb62a2e98c80e1b32d8b3d34624da3c04 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5905428 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mohan Maiya 1b4d6185 2024-09-12T09:18:46 Vulkan: Cleanup sRGB related code Image and image view code is littered with sRGB related enums, even in places that don't deal with sRGB. Remove sRGB related parameters from initLayerImageView and getLevelLayerDrawImageView methods, which now assume default values. Add dedicated methods that allow overriding sRGB state values. Also introduce ColorspaceState struct that consolidates all sRGB related states, this will be used in follow up changes to track and infer colorspace of image views Bug: angleproject:40644776 Change-Id: Ifb366db48043e376f9ff6c30c852c44dd96562a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5860808 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Alexey Knyazev 0cce8fd3 2024-09-12T00:00:00 Add EXT_texture_shadow_lod stubs Bug: angleproject:365108862 Change-Id: Ib879c2994871a41ad680bfe487593ea8ccbba7cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5860118 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev e850656a 2024-08-29T00:00:00 Add EXT_separate_depth_stencil stubs Bug: angleproject:362780331 Change-Id: I378b5c9ff06a2c5e56d68ef93ed42e0351b5044e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5823195 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang da572160 2024-07-23T16:36:10 Reland: GL: Forward client-side arrays to the driver when possible The OpenGL driver can handle client-side arrays when the context is OpenGL ES or a desktop GL compatibility profile. When in these situations, use the driver default VAO for all frontend context VAOs and forward client-side data directly to the driver. Fix synchronizing the default VAO state for external contexts. There is no valid VertexArrayStateGL for external VAOs so make sure it's nulled and the VAO dirty bits are set so the correct VAO state is reapplied. Disable syncing to the default VAO for external contexts. The only VAO that they can share with ANGLE's internal state is the default VAO so avoid having to save and restore its state. Bug: angleproject:355034686 Change-Id: I015bbbc854938fe4bc1e92d0ca8fe04628d0db16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5743284 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Mark Lobodzinski b98c4d81 2024-07-23T09:09:37 FrameCapture: Add restore of VAO buffer binding If the VAO was changed before the trace started, but no buffers were bound during replay, the VAO buffer binding was not properly reset. Test: angle_trace_tests --gtest_filter=*shovel_knight_pocket_dungeon Bug: b/354888763 Change-Id: I76f94e5d219b88c641528049034d92ee55161f56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5734653 Commit-Queue: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 93491ae3 2024-06-21T08:04:24 FrameCapture: Handle active texture in MEC When restoring texture bindings and contents, we need to first set the correct GL_ACTIVE_TEXTURE, otherwise it will use existing active texture bindings and update the wrong textures. Test: Grand Mountain Adventure MEC Bug: angleproject:345851268 Change-Id: I7c6c4a918513d4216405efe51774fcce4b49b45e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5647491 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Mark Łobodziński <mark@lunarg.com>
Cody Northrop 0e598a0c 2024-07-17T09:49:19 FrameCapture: Unbind PIXEL_UNPACK_BUFFER for texture restore When restoring textures, we need to ensure the PIXEL_UNPACK_BUFFER is not bound, as that will influence where we pull data from. Allow per-context reset to restore the correct binding. Test: Grand Mountain Adventure MEC Bug: angleproject:345851268 Change-Id: I636f3780f8454d04152ff7bf7ba15d039ee41872 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5718285 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Mark Łobodziński <mark@lunarg.com>
Cody Northrop 98ff1c14 2024-07-17T09:45:03 FrameCapture: Improve buffer binding reset We aren't correctly tracking and resetting buffer bindings, which are per-context. To restore them, we need to track the bindings at the beginning and mark them dirty. Before this we were doing it in ResetReplayContextShared based on the object dirty state. Test: Grand Mountain Adventure MEC Bug: angleproject:345851268 Change-Id: Ic3db583c88bec9c680197f71ff11fdf69efdf630 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5610332 Reviewed-by: Mark Łobodziński <mark@lunarg.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Roman Lavrov eda67d7e 2024-07-11T11:16:08 Avoid including fstream from angleutils.h SaveFileHelper is mostly useful for / specific to FrameCapture, so move it there. The other couple of uses just write a string. Bug: angleproject:42266508 Change-Id: Ia1dcd4531f9d5671f40611a1887dcfe7c5dbc1ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5696025 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi 3f572905 2024-06-19T17:46:38 Add basic begin/end support for perf counters The AMD_performance_monitor extension has explicit begin/end calls to capture counters. This was not implemented in ANGLE and the tests were relying on ANGLE always capturing counters (incurring a small overhead). This change does not complete the implementation of that extension, but does add basic support for starting and stopping perf counter measurements. While inactive, most counters are not updated. Bug: angleproject:42267038 Change-Id: I3ff6448b22ca247c217401cb2d76ef4142c9d759 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5639343 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Amirali Abdolrashidi 0b888d50 2024-06-13T11:32:53 Add KHR_blend_equation_advanced_coherent * Added this extension to registry_xml.py. Bug: angleproject:42262258 Change-Id: I2d69982b9ec876e3c21346039ed78aa21b1a1896 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5634379 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Geoff Lang 92148c2c 2024-06-17T11:13:46 GL: Implement GL_EXT_clear_texture. This extension is useful because it allows clearing textures without changing the framebuffer. Chrome uses this on Android when it's available. Bug: angleproject:347047859 Change-Id: I765d9991c4549b3655446d9f51847d1095792dbd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5631810 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Cody Northrop 1917377f 2024-06-07T17:02:33 Capture/Replay: Write comments to the capture Useful for tracking why things are happening in the frame, from the perspective of the tracer. Allows for entries like this: // DEBUG: AttachShader called, checking for IDs; glAttachShader(gShaderProgramMap2[6943], gShaderProgramMap2[1531]); // DEBUG: AttachShader called, checking for IDs; glAttachShader(gShaderProgramMap2[6943], gShaderProgramMap2[1511]); Good for debugging or knowing we've skipped invalid/unsupported calls. This CL includes one use of comments to mark calls we've skipped, meaning the app or ANGLE submitted them, but omitted from capture. Bug: angleproject:345851268 Change-Id: Ied917c7480704afc3fdfb8cbb617b323eb7403a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233876 Reviewed-by: Mark Łobodziński <mark@lunarg.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi d193d51b 2024-06-17T22:46:08 Replace issue ids post migration to new issue tracker This change replaces anglebug.com/NNNN links. Bug: None Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 2d8e15f8 2024-05-31T14:25:12 Add stubs for GL_QCOM_tiled_rendering Bug: angleproject:343900918 Change-Id: I77d742949565ebfecb5f4446db3510af4f94033c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5588629 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi 8042ebdc 2024-05-31T17:06:56 Add OES_tessellation_shader Bug: b/344030760 Change-Id: I49c5dd870a09cd6b43beea13c70b8c1a4266875b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5595610 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Amirali Abdolrashidi edaaacd9 2024-05-31T17:30:34 Add OES_gpu_shader5 Bug: b/344031022 Change-Id: Ib11b5835b566e299ce6a7a47a4e4a46bcfd670ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5595608 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi ce6232fc 2024-05-21T11:15:51 Add KHR_robustness * From the spec, there are some differences between KHR_robustness and EXT_robustness (already in use). In this CL, the following are addressed: * Updating the EXT suffixes * Changing EXT to KHR for GLES * Removing EXT for GL * Adding GLGetnUniformuivKHR (no equivalent in EXT) * Added GL_KHR_robustness to the list of extensions. * The API implementations seem to be already in place. * Validation functions will be updated in a follow-up CL. Bug: angleproject:42262244 Change-Id: Ibbc1bc11ec08ac756f4a03d11f51ba1268d037a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5555984 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bruno BELANYI be78da6e 2024-05-22T15:33:46 FrameCapture: log end of trace capture This makes it easy to spot when the capture is done through logcat. Bug: angleproject:343190307 Change-Id: Idf174cbf256242e32cda3c781c8b1092123254bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5557966 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Commit-Queue: Bruno BELANYI <ambroisie@google.com>
Shahbaz Youssefi a1665d2f 2024-05-10T00:15:31 Reland "Document thread-unsafe iterator access to resource maps" This is a reland of commit d1bb6ed8399dd12e79484f30f9e9ded95c25625a The crash was due to another issue (disabling EGL validation in Chrome) Original change's description: > Document thread-unsafe iterator access to resource maps > > By using a proxy type, everywhere resource maps are iterated are clearly > marked as not being thread safe. In most cases, only destruction and > capture/replay iterate over these maps, which means thread safety is not > an issue (or is externally enforced). > > The only case where iterators are used in the presence of other contexts > is with ANGLE_request_extension, which is changed to explicitly require > the application to ensure thread safety. In practice, the user is > Chrome which already guarantees this. > > Bug: angleproject:8667 > Change-Id: I7af13c6433b6955d9c36f9088b3aa4c065e1cfc1 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5526428 > Reviewed-by: Charlie Lao <cclao@google.com> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:8667 Change-Id: Id539cabac01df5f242150f6684222577003eef3f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5531278 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 4e887491 2024-05-11T18:08:03 Revert "Document thread-unsafe iterator access to resource maps" This reverts commit d1bb6ed8399dd12e79484f30f9e9ded95c25625a. Reason for revert: Checking to see if it's the reason for crbug.com/339948886 Original change's description: > Document thread-unsafe iterator access to resource maps > > By using a proxy type, everywhere resource maps are iterated are clearly > marked as not being thread safe. In most cases, only destruction and > capture/replay iterate over these maps, which means thread safety is not > an issue (or is externally enforced). > > The only case where iterators are used in the presence of other contexts > is with ANGLE_request_extension, which is changed to explicitly require > the application to ensure thread safety. In practice, the user is > Chrome which already guarantees this. > > Bug: angleproject:8667 > Change-Id: I7af13c6433b6955d9c36f9088b3aa4c065e1cfc1 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5526428 > Reviewed-by: Charlie Lao <cclao@google.com> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:8667 Change-Id: I1245c9e57dfeb27a7f0e5718b1455614c70bc0dc No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5532187 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d1bb6ed8 2024-05-10T00:15:31 Document thread-unsafe iterator access to resource maps By using a proxy type, everywhere resource maps are iterated are clearly marked as not being thread safe. In most cases, only destruction and capture/replay iterate over these maps, which means thread safety is not an issue (or is externally enforced). The only case where iterators are used in the presence of other contexts is with ANGLE_request_extension, which is changed to explicitly require the application to ensure thread safety. In practice, the user is Chrome which already guarantees this. Bug: angleproject:8667 Change-Id: I7af13c6433b6955d9c36f9088b3aa4c065e1cfc1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5526428 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang a70ef7fc 2024-04-25T14:19:50 Add EGL_ANGLE_no_error for disabling EGL validation. Chrome makes many small EGL calls that can have proportionally expensive validation. Bug: angleproject:8434 Change-Id: I4f4d0e6eff64839f76a0f7bf48e5c94b8df9d809 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5491459 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c3a1cae4 2024-04-15T14:58:55 Use angle::SimpleMutex everywhere in libGLESv2 Only cases left that use std::mutex are: - Share group and the context ErrorSet mutexes as they need try_lock() - Anywhere mutexes are used in conjunction with std::condition_variables (as they explicitly require std::mutex) Bug: angleproject:8667 Change-Id: Ib6d68938b0886f9e7c43e023162557990ecfb300 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5453294 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mark Lobodzinski e3a58b25 2024-04-11T09:33:55 FrameCapture: Support deferred linking of shaders Modern Combat 5 creates and attaches programs and shaders but defers compiling and linking until needed. Added support in the tracer for this corner case and updated CapturedTest to exercise this behavior as well. Test: angle_end2end_tests --gtest_filter=CapturedTest.MultiFrame/ES3_Vulkan Bug: b/334030316 Change-Id: Ib7fdf0fe25b11cdb3df33d50e49501f3a51e9510 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5449599 Commit-Queue: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi d9943e44 2024-04-09T23:53:48 Remove Program::syncState The last bit of responsibility still left in Program::syncState was to wait for post-link tasks for the sake of EGLBlobCacheTest tests. A new extension, GL_ANGLE_program_binary_readiness_query is created so that the wait can be done in the test itself. This extension is ultimately useful for applications as well, so they can avoid blocking the CPU by calling glGetProgramBinary prematurely. Bug: angleproject:8297 Change-Id: Ied6b755cb9b060198f82c7948bfd03441435a578 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5440302 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Cody Northrop 71e5a43f 2024-03-26T14:03:14 FrameCapture: Don't use shadow memory on Pixel after Android 14 The platform bug that required shadow memory to track changes to coherent mapped buffers has been fixed in Android 14. mprotect now works on Vulkan surfaces. Test: MEC with title using coherent buffers Bug: angleproject:7402 Bug: b/269535398 Change-Id: I370f29ee7d033b19facf48cfd76576950c39b735 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5399117 Reviewed-by: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Mike Schuchardt <mikes@lunarg.com> Auto-Submit: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Mark Lobodzinski 7cb518bc 2024-03-14T18:10:08 Reset shader images modified during trace ANGLE will track and restore texture resources modified during replay by reinitializing them in the Reset function, but shader images resources modified by glDispatchCompute calls were unhandled. Test: angle_trace_tests --gtest_filter=*poppy_playtime Bug: b/329824015 Change-Id: I2852b5a3cecdd2e2213ea457ea43e7cf84741986 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5375541 Commit-Queue: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Steven Noonan c55c8ad2 2024-03-05T15:42:28 extension XML cleanup Add a bunch of missing extensions, commands, enums, and aliases to the extension XML files. These were missing when I generated a GL loader from the XML. Additionally, removing the unimplemented ANGLE_timer_query specification. Bug: angleproject:8432 Change-Id: I55b7393a313070719200c150a91b1751206ca2cb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5347156 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mike Schuchardt 56a291e8 2024-02-01T02:30:02 Rework external image capture Move external image creation into the trace fixture. Record image size at capture time and then recreate it using a GL staging texture and placeholder data during replay if the original client buffer is missing (MEC) or the image was created from another API (AHB). Track when EGLImages are created and destroyed during capture so they can be restored to their original MEC state at reset time. Clean up the backing GLTexture resources when the corresponding EGLImage is destroyed. In cases where EGL calls are made without an associated GL context, look up and active context to use from the passed in EGLDisplay parameter. Bug: b/300966403 Change-Id: I7033fa25d2cb3a59957887439506f6f6a416c8f1 Test: Trace com.square_enix.android_googleplay.FFVII Test: Trace com.MOBGames.PoppyMobileChap1 Test: Trace com.tocaboca.tocalifeworld Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4903441 Reviewed-by: Cody Northrop <cnorthrop@google.com>