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  • Hash : 786ad387
    Author : Shahmeer Esmail
    Date : 2016-11-22T14:56:27

    D3D11: Clean up blendState code.
    
    Masked Clear Draw Changes:
    - Use universal blendstate object
    - Eliminate blendState cache for masked clears
    - Use rasterState and scissor rect for scissoring instead of adjusting vertex positions
    - VB contains only static position data (per vertex color removed)
    - Clear color(s) and depth clear values now passed in using a constant buffer
    - MultiColorclear shader used for float clears to workaround alpha rounding issues
    - Update shader compile script and shader source and bytecode headers
    - Remove unused shaders (source and bytecode headers)
    - Use com pointers where possible for D3D11 objects
    
    BUG=angleproject:1632
    
    Change-Id: I98e38451bd453f53b772fe93ec9dcceb4196ea58
    Reviewed-on: https://chromium-review.googlesource.com/413736
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Shahmeer Esmail <shahmeer.esmail@intel.com>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

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