Author :
shannon.woods@transgaming.com
Date :
2013-02-28 23:17:16
Hash :be211b37 Message :Clamp the depth passed from glClearDepthf to (0,1) in Renderer11::clear.
This fixes potential out of range D3D11 errors.
TRAC #22643
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1939 736b8ea6-26fd-11df-bfd4-992fa37f6226