|
02b200ef
|
2022-10-06T01:14:28
|
|
testoffscreen: fix '<': signed/unsigned mismatch
Emitted by MSVC
|
|
7a7980fa
|
2022-10-06T01:12:42
|
|
testnative: fix conversion from `time_t` to `unsigned int`
Emitted by MSVC
|
|
3c251ec4
|
2022-10-06T01:10:22
|
|
testintersections: fix conversion from `time_t` to `unsigned int`
Emitted by MSVC
|
|
f3389f13
|
2022-10-06T01:00:58
|
|
testgeometry: fix conversion from 'double' to 'float', possible loss of data
emitted by MSVC
|
|
57c88655
|
2022-10-05T23:55:59
|
|
automation_main.c: fix -Wformat-zero-length warning due to SDL_SetError("")
|
|
be5f55c4
|
2022-10-07T00:17:25
|
|
watcom: add ENABLE_WERROR option to makefiles
|
|
2105c7f6
|
2022-10-06T00:58:26
|
|
SDL_thread.c: fix unused function SDL_FreeErrBuf when building without thread support (emscripten)
|
|
335c6724
|
2022-10-06T19:17:18
|
|
autotools: add --enable-werror option
|
|
77822ed1
|
2022-10-05T15:14:08
|
|
cmake: add SDL_WERROR to conditionally enable/disable -Werror
|
|
b771d9be
|
2022-10-06T01:09:32
|
|
tests: avoid MSVC preaching about unsafe functions
|
|
07225d2e
|
2022-10-06T00:55:37
|
|
cmake: fix check for -marm
This fixes the following warning:
clang: warning: argument unused during compilation: '-marm' [-Wunused-command-line-argument]
|
|
1064fdee
|
2022-10-06T05:04:51
|
|
cmake: append to COMPILE_FLAGS property
|
|
68e20501
|
2022-10-06T23:41:13
|
|
autotools: by default, disable x11 on MacOS/iOS
|
|
45da1339
|
2022-10-06T00:39:47
|
|
cmake: don't error on apple when using deprecated declarations
|
|
87706895
|
2022-10-06T01:12:18
|
|
testmouse: add explicit int-cast to avoid warning about converting `float` to `int`
Emitted by MSVC
|
|
ebae142a
|
2022-10-06T01:05:59
|
|
testhaptic: fix conversion from `size_t` to `int`
Emitted by MSVC
|
|
274ec025
|
2022-10-06T00:31:00
|
|
testautomation: avoid format related warnings by using a few pragma's
ci: enable -Werror to a few platforms
|
|
d04fa0ef
|
2022-10-06T00:30:11
|
|
controllermap: use enum to avoid '-Wmaybe-uninitialized'
Emitted by MinGW:
In function 'WatchJoystick',
inlined from 'SDL_main' at D:/a/SDL/SDL/test/controllermap.c:802:9:
D:/a/SDL/SDL/test/controllermap.c:437:9: warning: 'marker' may be used uninitialized [-Wmaybe-uninitialized]
437 | SDL_SetTextureAlphaMod(marker, alpha);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D:/a/SDL/SDL/test/controllermap.c: In function 'SDL_main':
D:/a/SDL/SDL/test/controllermap.c:355:71: note: 'marker' was declared here
355 | SDL_Texture *background_front, *background_back, *button, *axis, *marker;
|
|
18c776e1
|
2022-10-06T01:02:17
|
|
testspriteminimal: fix conversion from `time_t` to `unsigned int`
Emitted by MSVC
|
|
a905db9d
|
2022-10-05T23:59:01
|
|
testcustomcursor: fix Wswitch warning by casting the arg to an int
|
|
bb527678
|
2022-10-05T23:56:27
|
|
testgamecontroller: fix -Wshadow warning by renaming global axis+button textures
|
|
b18c361b
|
2022-10-08T13:18:00
|
|
Updated variable name for mouse coordinates in mouse wheel events
|
|
4f318c90
|
2022-10-08T12:01:42
|
|
Add cursor position to mouse wheel event (thanks @meyraud705!)
Fixes https://github.com/libsdl-org/SDL/pull/6351
|
|
5490505a
|
2022-10-08T09:41:10
|
|
Added a note to update the website after a stable release
|
|
17b43b0f
|
2022-10-08T09:32:09
|
|
Don't try to create a semaphore for the mutex implementation if threads are disabled
Fixes https://github.com/libsdl-org/SDL/issues/6344
|
|
33050fea
|
2022-10-07T11:29:49
|
|
Only open HID devices that might have a HIDAPI driver available
This prevents an OS prompt for every connected device when running on Android
|
|
31991ab8
|
2022-10-07T15:45:28
|
|
Fix \sa to a valid function in SDL_metal.h.
|
|
484d5fd6
|
2022-10-05T13:19:38
|
|
audio open: ensure 2 devices don't get the same id
|
|
5ec1cef6
|
2022-10-06T22:43:33
|
|
Further fixes for the sndio CMake detection
|
|
e714d4d7
|
2022-10-07T05:24:20
|
|
regenerated configure script.
|
|
f4882318
|
2022-09-29T20:31:20
|
|
Use the pkg-config file when checking for sndio.
|
|
fc720321
|
2022-10-06T18:23:07
|
|
Fix rare deadlock when opening a HID controller on Android
Fixes https://github.com/libsdl-org/SDL/issues/6347
|
|
689409fd
|
2022-10-06T17:34:24
|
|
Fixed the start button on the Nimbus+ controller on tvOS
Also updated mappings for Nintendo Switch controllers on tvOS, to reflect the lack of guide/menu button availability
|
|
b4aba101
|
2022-10-06T12:10:46
|
|
Reverted game controller buttons from interacting with message box dialogs
These would only work for non-HIDAPI controllers, and other controller input would leak past the dialog, both of which would be confusing.
|
|
893c87b2
|
2022-10-06T12:10:45
|
|
Fixed game controller buttons being unresponsive when the on-screen keyboard is up
Also mapped controller A and B buttons to interact with messagebox dialogs
|
|
914a65e0
|
2022-10-06T12:39:36
|
|
wayland: Don't unset min/max values when entering fullscreen via a compositor event
If the compositor is entering fullscreen and hasn't removed any constraints itself, it's already too late at this point. Remove the unnecessary call.
Restoring the limits when exiting fullscreen is still required, though, as they may have been removed when entering fullscreen via an SDL request.
|
|
69cf5fb0
|
2022-10-04T13:09:35
|
|
wayland: Remove surface type helpers
These were remnants of a time before the surface type was explicitly stored, so they can be removed per the TODO note.
|
|
c2b0c41c
|
2022-10-04T12:59:26
|
|
wayland: Set/unset the opaque regions on surfaces when transparency is toggled
Caches the SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY hint at init time and registers a callback, which is fired when the hint is changed during runtime and toggles the opaque region for existing surfaces.
|
|
ea595800
|
2022-10-03T18:31:15
|
|
wayland: Set the damage buffer size when supported
The preferred method for setting the damage region on compositor protocol versions 4 and above is to use wl_surface.damage_buffer. Use this when available and only fall back to wl_surface.damage on older versions.
Bumps the highest supported version of wl_compositor to version 4.
|
|
a8cb7bbe
|
2022-10-01T11:31:26
|
|
wayland: Add dedupe logic to window geometry configuration
Adds deduplication logic to ConfigureWindowGeometry() to avoid setting redundant backbuffer, viewport and surface opaque region dimensions. State is now only set when the window and/or backbuffer dimensions change.
This repurposes the viewport rect to always hold the actual size of the window, which can differ from the SDL size if things are being scaled. The SDL_Rect was removed in favor of two ints, as the x/y members of the struct were never used, so they just wasted space.
Since the internal variables always have the true window size, the width/height getter functions are no longer required and can be removed.
|
|
f687cbd4
|
2022-10-06T09:00:57
|
|
Clarified that GNU sort isn't required, we just need the -V option to be supported
|
|
8c587636
|
2022-10-06T08:25:54
|
|
GNU sort isn't available on older macOS and some BSD systems
Don't prevent building entirely, just warn that we won't be able to find dynamic libraries in this case.
Fixes https://github.com/libsdl-org/SDL/pull/6338
|
|
e3b2830f
|
2022-10-01T11:11:10
|
|
updated VS project file
|
|
d2160c29
|
2022-10-05T21:42:26
|
|
iOS: implement SDL_GetWindowSizeInPixels.
|
|
fa7ffa4e
|
2022-10-06T03:37:50
|
|
change the iconv configuration option names to be more verbose.
|
|
4ca86dae
|
2022-10-05T23:26:14
|
|
Sync SDL wiki -> header
|
|
ddc3de60
|
2022-10-05T16:24:05
|
|
Added mapping for PS5 controller over Bluetooth on Android 12
Tested on Pixel 3a
|
|
81afb3e3
|
2022-10-05T16:18:09
|
|
Need to swap endianness when extracting the CRC from game controller mappings
|
|
294ccba0
|
2022-10-05T23:56:56
|
|
better wording for --enable-iconv description
|
|
92c71ae3
|
2022-10-05T21:59:08
|
|
[iOS] respect initial status bar configuration when displaying the launch storyboard
|
|
5b131364
|
2022-08-06T10:48:53
|
|
[UIKit] handle app lifecycle events in a custom object instead of AppDelegate
removes the need to call SDL counterparts manually when custom AppDelegate is used
|
|
c9f60cce
|
2022-10-05T17:12:08
|
|
cmake+autotools: add option to enable/disable iconv
|
|
e41942e8
|
2022-10-05T13:36:25
|
|
fix compilation error SDL_coreaudio mixing declarations and code
|
|
d0657fde
|
2022-10-05T02:15:22
|
|
cmake: Use DWARF 4 debug information when building using mingw
See f18fae4c689a68bd50ce34d6b9c1f014c2f220a2
|
|
f18fae4c
|
2022-10-04T16:46:29
|
|
Use DWARF 4 debug information when building using mingw
See this bug for more information:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=101377
Fixes https://github.com/libsdl-org/SDL/issues/6139
|
|
cbb1cf0c
|
2022-10-04T21:15:09
|
|
cmake+xcode: only create SDL2::SDL2main target when it does not exist again
|
|
fdef96e2
|
2022-10-04T12:08:09
|
|
Android: remove "nativeSetComposingText" since it's not used anymore
(and it may fail registering at init if code is cleaned with proguard)
|
|
eac3d6d3
|
2022-10-04T10:46:42
|
|
SDL_video.c: fix variable 'i' may be uninitialized when used here "_this->name = bootstrap[i]->name;"
|
|
ad29875e
|
2022-04-18T17:03:05
|
|
Wayland: Emulate mouse warp using relative mouse mode
Several games (including Source and GoldSrc games, and Bioshock
Infinite) attempt to "fake" relative mouse mode by repeatedly warping
the cursor to the centre of the screen. Since mouse warping is not
supported under Wayland, the viewport ends up "stuck" in a rectangular
area.
Detect this case (mouse warp while the cursor is not visible), and
enable relative mouse mode, which tracks the cursor position
independently, and so can Warp successfully.
This is behind the SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP hint, which
is enabled by default, unless the application enables relative mouse
mode itself using SDL_SetRelativeMouseMode(SDL_TRUE).
Note that there is a behavoural difference, in that relative mouse mode
typically doesn't take mouse accelleration into account, but the
repeated-warping technique does, so mouse movement can seem very slow
with this (unless the game has its own mouse accelleration option, such
as in Portal 2).
|
|
9e3c4b9f
|
2022-10-03T17:50:01
|
|
Use the correct platform defines
|
|
5291e5cb
|
2022-10-03T17:36:17
|
|
Added version checking to SDLActivity.java
Make sure the SDL java and C code match when updating SDL in a game.
Right now we're assuming that we only have to make sure release versions match. We can extend the version string with an interface version if we need more fine grained sanity checking.
Fixes https://github.com/libsdl-org/SDL/issues/1540
|
|
3607f831
|
2022-10-03T11:00:50
|
|
Find out if a controller is wireless using WGI (thanks @DJm00n!)
Confirmed using an Xbox Series X controller over USB and Bluetooth
Fixes https://github.com/libsdl-org/SDL/issues/6322
|
|
321ca109
|
2022-10-03T12:00:38
|
|
opengles2: Texture names are GLuint, not GLenum.
|
|
01c5554f
|
2022-10-03T11:57:10
|
|
opengles2: SDL_GL_BindTexture() should bind all YUV textures.
This matches what the non-GLES OpenGL renderer does.
Fixes #6070.
|
|
f8f562da
|
2022-10-02T22:55:49
|
|
iOS: remove dead pre-iOS 8 codepaths.
SDL hasn't supported those older iOS versions for a little while now.
|
|
bbeacd72
|
2022-10-02T22:57:03
|
|
Fix some credit comments.
|
|
cf331ef3
|
2022-10-02T17:25:36
|
|
Fixed build
|
|
34b28002
|
2022-10-03T00:20:15
|
|
Sync SDL wiki -> header
|
|
64ea6cef
|
2022-10-02T17:17:31
|
|
SDL_ResetHint() no longer clears the callbacks associated with a hint
Also added SDL_ResetHints() to reset all callbacks, and clarified that SDL_ClearHints() is just used for cleanup at shutdown.
Fixes https://github.com/libsdl-org/SDL/issues/6313
|
|
19ecb64e
|
2022-10-02T10:18:57
|
|
Fixed build
|
|
bd6afc23
|
2022-10-02T10:15:39
|
|
Fixed sensor axes in vertical mode
|
|
b4c25f57
|
2022-10-02T09:51:05
|
|
Remapped the side button and trigger as paddles for the mini-gamepad mode of the Joy-Cons
This is the only case where the mapping differs between right and left Joy-Cons in mini-gamepad mode. The left Joy-Con will have the left paddles and the right Joy-Con will have the right paddles. This facilitates co-op gameplay with individual actions while still using the normal mini-gamepad mode.
The paddles are used for this because conceptually they are more awkward to hit than the normal controls and they are in roughly the correct hand position.
|
|
f58a6506
|
2022-10-02T09:50:27
|
|
Added paddle mapping for combined Joy-Cons
|
|
37dfa262
|
2022-10-02T09:36:50
|
|
Added paddle mapping for combined Joy-Cons
|
|
a00565b8
|
2022-10-02T09:08:39
|
|
Fixed displaying more than 18 buttons
|
|
6c8bf3af
|
2022-10-03T00:19:34
|
|
Add vertical mode for Nintendo Joy-Con (#6303)
* Added support for vertical mode for Joy-Con controllers
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS for switching to this mode
* Added support for SL/SR buttons in combined/vertical mode and L/ZL/R/ZR buttons in mini-gamepad mode
|
|
0672dc8d
|
2022-10-02T08:48:38
|
|
Fixed combined Joy-Cons after https://github.com/libsdl-org/SDL/commit/aa2e2f4843567cfe4e6f2f4ffa3f0b74dd98f1ba (thanks @happyharryh!)
|
|
bac54b3d
|
2022-09-27T17:45:36
|
|
Android: add script for building prefab archive
|
|
5e654a4b
|
2022-10-01T16:10:46
|
|
Fixed Mac compile errors when OpenGL is disabled.
|
|
c29629a5
|
2022-10-01T04:25:40
|
|
fix permissions of Android.mk
|
|
6acc7a56
|
2022-09-30T17:45:08
|
|
Mark the editbox as multi-line so the return key is always visible
Fixes https://github.com/libsdl-org/SDL/issues/6170
|
|
257cacab
|
2022-09-30T17:25:58
|
|
Android text input now works like iOS, where you get text in progress and then backspaces and new text if autocomplete changes it or the IME commits it.
|
|
28572702
|
2022-09-30T17:25:57
|
|
Properly backspace over text that was entered when autocorrect updates text with the iPhone on-screen keyboard
|
|
e6640ef2
|
2022-09-30T14:53:07
|
|
coreaudio: Possibly fixed another shutdown race condition.
Reference Issue #6159.
|
|
7567c4cb
|
2022-09-30T21:51:11
|
|
revert executable permissions from Android.mk
|
|
82e341bc
|
2022-09-30T11:40:29
|
|
Android: use real editable text and mimic the edit operations to generate key events
This fixes issues where the IME and the output would get out of sync
|
|
1b895912
|
2022-09-30T14:23:36
|
|
docs: Note the lowest supported Emscripten version.
Reference Issue #6304.
|
|
cfab203f
|
2022-09-29T07:36:14
|
|
emscripten: Remove use of EM_ASM from SDL_timer code.
Instead use the native emscripten timer API.
See https://github.com/emscripten-core/emscripten/issues/17941
|
|
a97d2e69
|
2022-09-30T10:47:13
|
|
GitHub Actions: bump Emscripten version used to build to 2.0.31.
Reference PR #6304.
|
|
1b52145b
|
2022-09-29T20:51:24
|
|
Makefile.w32: no need for the description field, we have a *.res already
|
|
0d6c4ff6
|
2022-09-29T11:36:07
|
|
testaudioinfo: Initialize deviceName unconditionally
|
|
1ea1a90e
|
2022-09-29T10:41:40
|
|
testaudioinfo: Also test SDL_GetAudioDeviceSpec
|
|
40893821
|
2022-09-29T10:33:07
|
|
coreaudio: Add support for SDL_GetDefaultAudioInfo (#6277)
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
|
|
69bbe4ce
|
2022-09-29T15:50:50
|
|
Fix memory leak in VITA_GXM_CreateRenderer
|
|
e17f0c28
|
2022-09-27T10:59:28
|
|
wayland: Call the Wayland hide/show functions directly when changing decoration modes
Calling SDL_HideWindow() to destroy the window is a NOP if the SDL_WINDOW_SHOWN flag was never set. Bypass it and call the Wayland-specific function directly to ensure that the window is always destroyed before switching from server-side to client-side decorations, even if it hasn't been shown yet.
Likewise, call Wayland_ShowWindow() directly when the window isn't explicitly hidden to ensure that it is always recreated since the SDL_WINDOW_SHOWN flag won't be cleared, which, when set, renders SDL_ShowWindow() a NOP.
|
|
8bcbdc70
|
2022-09-28T17:40:10
|
|
hidapi, libusb: backport read_thread indefinite loop fix from mainstream
Mainstream commit:
https://github.com/libusb/hidapi/commit/5ce9051e2f2e65013485bc4c83897610df82f3c9
|
|
379d4780
|
2022-09-28T10:25:24
|
|
dbus: guard against uninitialized D-Bus
Before calling any D-Bus related methods we should first ensure that
they
were correctly loaded.
In the event where `LoadDBUSLibrary()` was not able to load the D-Bus
library, we should just return early, signalling with SDL_FALSE that we
were unable to inhibit the Screensaver.
Helps: https://github.com/ValveSoftware/steam-for-linux/issues/8815
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
|
|
57b5c910
|
2022-09-28T12:38:32
|
|
kmsdrm: only negative devindex's are not allowed
ad874536 removed an unnecessary limit as we *can* have a devindex
greater than 99, this error message does not reflect the support for
values greater than 99.
|
|
508cc225
|
2022-09-28T10:17:39
|
|
Update README.md
|
|
f648c000
|
2022-09-28T09:37:21
|
|
build: Fixed some references to renamed test-versioning.sh
|