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2a4e0f8f
|
2022-03-23T16:09:05
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|
Sync wiki -> header
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|
c23a7ad3
|
2022-03-23T17:07:56
|
|
Add SDL_RenderGetWindow() API to get the window associated with a renderer (#5440)
Add SDL_RenderGetWindow() API to get the window associated with a renderer
|
|
f782abe5
|
2022-03-22T09:52:52
|
|
hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE.
Fixes #2349.
|
|
2b3c16eb
|
2022-03-20T23:17:14
|
|
Sync wiki -> headers.
|
|
d81fee76
|
2022-03-19T10:27:31
|
|
SDL_Rect: Added floating point versions of all the rectangle APIs.
Fixes #5110.
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|
aef1e567
|
2022-03-18T17:30:05
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|
Sync wiki -> header
|
|
40b7326b
|
2022-03-18T10:28:38
|
|
Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent()
|
|
6c962177
|
2022-03-18T10:07:59
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|
Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode.
For further info about the pros and cons, check out the discussion in https://github.com/libsdl-org/SDL/issues/5271
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|
5ff42438
|
2022-03-17T17:39:46
|
|
Added a hint to capture the mouse when mouse buttons are pressed, defaulting on
Fixes https://github.com/libsdl-org/SDL/issues/5301
|
|
e5f45455
|
2022-03-17T14:44:34
|
|
Added a hint to mark a foreign window as usable with OpenGL
Fixes https://github.com/libsdl-org/SDL/issues/2942
|
|
0bf8ccfb
|
2022-02-08T22:15:11
|
|
video: Add a hint to allow Vulkan surfaces on foreign windows
|
|
f0d2747d
|
2022-03-17T14:56:04
|
|
use _Static_assert for SDL_COMPILE_TIME_ASSERT(), when available
|
|
ecc1c871
|
2022-03-14T10:10:40
|
|
SDL_endian.h: use endian predefs from newer gcc and clang versions.
Closes: https://github.com/libsdl-org/SDL/pull/5403
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|
229297d9
|
2022-03-11T22:47:04
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|
Sync wiki -> header
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|
d14a1263
|
2022-03-11T17:45:17
|
|
IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398)
* Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown
* Fixed: Documentation and code style issues raised during code review.
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|
232c3556
|
2022-03-04T17:30:05
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|
Sync wiki -> header
|
|
ae73ea9c
|
2022-03-04T09:27:46
|
|
Clarified documentation for the trigger rumble API
Fixes https://github.com/libsdl-org/SDL/issues/5372
|
|
669a7f85
|
2022-02-23T16:18:05
|
|
Sync wiki -> header
|
|
94d43186
|
2022-02-22T00:41:15
|
|
GameCubeAdapter: Add suppport for all rumble modes
This adds support for all 3 of the gamecube controller's rumble modes
Rumble: 1
Stop: 0
StopHard: 2
This is useful for applications that need the full range of support
This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
|
|
18032979
|
2022-02-15T13:07:51
|
|
Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
|
|
67f12ede
|
2022-02-08T21:32:50
|
|
move bug #5333 fix to headers
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|
580d2318
|
2022-02-08T10:37:04
|
|
Sync wiki -> header
|
|
34d4f5b1
|
2022-02-08T11:32:20
|
|
Fixed bug #2032: add SDL_GetTouchName to expose the driver name of the device (Thanks @mgerhardy!)
|
|
050a5e1a
|
2022-02-04T20:02:20
|
|
removed unused SDL_config_wiz.h
|
|
daea9fa1
|
2022-02-02T08:18:22
|
|
Remove SDL_config_psp and references
|
|
e1cf8d87
|
2022-02-01T16:58:05
|
|
Sync wiki -> header
|
|
4fa21dd6
|
2022-02-01T10:37:05
|
|
Sync wiki -> header
|
|
d46cc18a
|
2022-02-01T11:35:26
|
|
Fix function comment
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|
61b6a2ca
|
2022-02-01T10:33:04
|
|
Sync wiki -> header
|
|
fe2ed6cf
|
2022-02-01T11:30:43
|
|
Fixed bug #5221 - Add SDL_AndroidSendMessage()
|
|
942b01a5
|
2022-01-09T15:08:21
|
|
do not use RWOps in WIN_SetWindowIcon
|
|
739f350f
|
2022-01-08T12:35:52
|
|
add SDL_LOCALE_DISABLED to SDL_config.h
|
|
3939ef72
|
2022-01-19T17:23:53
|
|
cleanup SDL_GetAudioDeviceSpec
- drop unnecessary hascapture check
- call SDL_InvalidParamError and return -1 in case the index is out of range
- do not zfill SDL_AudioSpec
- adjust documentation to reflect the behavior
|
|
014e2bbd
|
2022-01-12T16:40:52
|
|
use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT
|
|
65e9415b
|
2022-01-10T17:00:32
|
|
sync handling of subsystems
- add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale)
- add missing PSP/VITA-filesystem defines
- sync the order of filesystems in SDL_config.h.cmake/in
- add option to disable locale subsystem in configure
|
|
998117b3
|
2022-01-09T16:00:22
|
|
add 'Misc' subsystem
|
|
57bc9040
|
2022-01-07T08:54:08
|
|
Add hint to optionally forcibly raise the window under MS Windows.
|
|
a0e3c884
|
2022-01-17T15:32:27
|
|
Updated to version 2.0.21 for development
|
|
42302d0a
|
2022-01-11T21:17:21
|
|
x11: Let apps specify a custom _NET_WM_WINDOW_TYPE.
Fixes #5185.
|
|
b424665e
|
2022-01-10T20:40:05
|
|
Sync wiki -> header
|
|
5e3f4ccc
|
2022-01-10T20:35:04
|
|
Sync wiki -> header
|
|
f14c7bb4
|
2022-01-09T20:33:32
|
|
added missing hidapi stuff for os/2 with libusb
|
|
09ece861
|
2022-01-08T11:36:29
|
|
Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method
|
|
21914b4e
|
2022-01-08T11:55:10
|
|
updated Makefile.psp and SDL_config_psp.h
|
|
92946348
|
2022-01-07T18:28:25
|
|
Updated to version 2.0.20 for release
|
|
4b38d4c9
|
2022-01-07T12:37:28
|
|
Leave the Metal view active on the window when recreating the Metal renderer
Fixes https://github.com/libsdl-org/SDL/issues/5140
Also move the metal tag definition to SDL_syswm.h so it can be used by applications
|
|
75ac944b
|
2022-01-06T22:24:00
|
|
check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available.
|
|
120c76c8
|
2022-01-03T09:40:00
|
|
Updated copyright for 2022
|
|
13a9cd47
|
2022-01-01T16:08:00
|
|
Adding sysfilesystem driver to PSP
|
|
7f5339e6
|
2021-12-14T14:24:59
|
|
Document the packed integer formats SDL_Color is bit-compatible with.
|
|
086c7455
|
2021-12-14T12:08:36
|
|
Fixed build warning on iOS
|
|
b7885abc
|
2021-12-14T10:31:55
|
|
Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color*
|
|
8d14e6ea
|
2021-12-08T14:01:02
|
|
replaced use of _MAX_PATH with CCHMAXPATH in os/2 code,
it now compiles without HAVE_LIBC
|
|
da5dbb47
|
2021-12-07T16:43:50
|
|
Fix SDL2main on PSP (#5076)
- Fix SDL2main on PSP
SDL2main was not working for PSP, because it wasn't being activated and
it wasn't unsetting the main. Besides that a debug screen being started
was causing issues with joystick input and the sceKernelExitGame calli
is no longer needed with the current PSPDEV SDK.
- Clean up imports in PSP main
- Set PSP GPU and user modes in main
- Fix exit callback in PSP main
|
|
21fd0047
|
2021-11-29T18:42:13
|
|
Initial for building PSP version with CMake
|
|
897c7cfa
|
2021-12-07T10:24:46
|
|
Make sure SDL_VIDEO_RENDER_PSP is set
|
|
70c5e91d
|
2021-12-01T01:20:10
|
|
os/2 optionally builds against libiconv.
|
|
5fc901d4
|
2021-11-30T09:58:21
|
|
Updated to version 2.0.19 for development
|
|
976328bb
|
2021-11-28T08:54:18
|
|
Fixed ABI break in SDL test header
|
|
110e4e13
|
2021-11-27T10:24:32
|
|
Use WGI instead of XInput for Windows 10 UWP apps
Fixes https://github.com/libsdl-org/SDL/issues/5017
|
|
5a0ea7fb
|
2021-11-27T19:10:10
|
|
Check for O_CLOEXEC definition in fcntl.h at configuration time,
If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
|
|
7242075b
|
2021-11-26T08:12:45
|
|
Updated version to 2.0.18 for release
|
|
eb39e205
|
2021-11-25T17:00:50
|
|
SDL_endian.h: remove aarch64 asm.
The asm has been reported broken in at least optimized Apple M1 builds;
and besides, the compiler builtins have precedence over the asm anyway.
Closes https://github.com/libsdl-org/SDL/issues/3943
|
|
53aa8eec
|
2021-11-25T17:00:24
|
|
minor cleanup for watcom _inline keyword.
|
|
3c71f893
|
2021-11-25T13:53:04
|
|
Sync wiki -> header
|
|
57520cbd
|
2021-11-25T16:49:57
|
|
Improve documentation for input grabbing functions
|
|
f8900583
|
2021-11-23T17:04:40
|
|
removed windows winmm joystick driver
|
|
e5467af7
|
2021-11-23T09:42:07
|
|
Minor change comment
|
|
c97b7218
|
2021-11-21T12:18:10
|
|
Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
|
|
aeff8748
|
2021-11-20T13:35:25
|
|
configure: Allow building of the "offscreen" video target.
It was CMake-only before this.
|
|
990fb668
|
2021-11-20T01:02:02
|
|
tests: several -Wwrite-strings fixes.
|
|
3ed0c626
|
2021-11-19T01:24:40
|
|
SDL_RWsize: updated description
|
|
0fddda6e
|
2021-11-18T21:51:05
|
|
Sync wiki -> header
|
|
e5268309
|
2021-11-18T20:58:04
|
|
Sync wiki -> header
|
|
3f978c0f
|
2021-11-18T15:56:16
|
|
include: Improved documentation of SDL_RegisterApp and SDL_UnregisterApp.
|
|
7f70f6e1
|
2021-11-18T15:30:36
|
|
include: Note that several rwops functions used to be macros before 2.0.10.
|
|
319d2b3e
|
2021-11-18T20:29:04
|
|
Sync wiki -> header
|
|
16a1721e
|
2021-11-18T20:25:05
|
|
Sync wiki -> header
|
|
c2464653
|
2021-11-17T18:19:49
|
|
Remove unnecessary clang-cl check since Clang has __builtin_bswap.
|
|
6b66542e
|
2021-11-17T17:04:34
|
|
Fixing compilation errors for VS2019 Clang toolset (fixes #4702)
|
|
dd6269b1
|
2021-11-17T17:55:00
|
|
SDL_endian.h: added proper version check (VS2005+) to MSVC functionality
|
|
43d1b42a
|
2021-11-16T17:59:38
|
|
cmake: Sync build config options with autotools
- SDL_CLOCK_GETTIME now defaults to ON to match autotools build
- Add detection of float.h and Xdbe
- Fix detection of pthread_setname_np() (requires _GNU_SOURCE)
- Move SDL_USE_IME definition into SDL_config.h.cmake
|
|
66058bbb
|
2021-11-15T16:52:56
|
|
Fixed exception accessing Bluetooth devices on Android 12
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Fixes https://github.com/libsdl-org/SDL/issues/4952
|
|
fb6aba19
|
2021-11-14T15:35:11
|
|
Updated SDL_egl.h with the latest Khronos headers
https://www.khronos.org/registry/EGL/api/
|
|
8a6e48d4
|
2021-11-14T04:40:50
|
|
constified SDL_RegisterApp()
|
|
acb602d6
|
2021-11-12T07:28:00
|
|
minor style adjustment
|
|
3bf7994f
|
2021-09-27T14:38:12
|
|
Add and use `SDL_FALLTHROUGH` for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.
So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).
Clang before Clang 10 and GCC before GCC 7 have problems with using
__attribute__ as a sole statement and warn about a "declaration not
declaring anything", so fall back to using the /* fallthrough */ comment
if we are using those older compiler versions.
Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).
All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
|
|
9c3bcf8e
|
2021-11-11T17:31:14
|
|
Added SDL_hid_ble_scan() for pairing Steam Controllers on iOS and tvOS
|
|
abc12a83
|
2021-11-11T15:58:44
|
|
Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs"
This reverts commit 66a08aa3914a98667f212e79b4f0b9453203d656.
This causes problems with older compilers:
https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
|
|
cfbae8b9
|
2021-11-11T23:12:04
|
|
Sync wiki -> header
|
|
fe09a493
|
2021-11-11T15:53:11
|
|
joystick: Add APIs to query rumble support
|
|
1ba695dc
|
2021-11-12T02:00:04
|
|
whitespace between '#' and 'cmakedefine' does not seem to work..
at least with my version of cmake-3.9.6.
|
|
a3648e26
|
2021-11-11T21:52:04
|
|
Sync wiki -> header
|
|
b15e880e
|
2021-11-11T13:50:16
|
|
Fixed open functions in the SDL_hidapi.h header
|
|
1e159bc6
|
2021-11-11T13:45:31
|
|
Include standard wrapping for SDL public headers in SDL_hidapi.h
|
|
76e3bb55
|
2021-11-11T20:48:04
|
|
Sync wiki -> header
|
|
c9ada1c1
|
2021-11-11T12:45:38
|
|
Made HIDAPI device change notifications available via SDL_hid_device_change_count()
|
|
66a08aa3
|
2021-09-27T14:38:12
|
|
Add and use `SDL_FALLTHROUGH` for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.
So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).
Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).
All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
|
|
1c78b080
|
2021-11-10T20:02:25
|
|
Added support for /dev/input/js* on Linux
Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices
Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices t
hat will be opened in addition to the normal joystick detection
Fixes https://github.com/libsdl-org/SDL/issues/1314
Fixes https://github.com/libsdl-org/SDL/issues/1727
Fixes https://github.com/libsdl-org/SDL/issues/1981
Closes https://github.com/libsdl-org/SDL/pull/4727
|
|
cb4491ca
|
2021-11-10T16:05:03
|
|
Sync wiki -> header
|