src


Log

Author Commit Date CI Message
Francisco Javier Trujillo Mata 0f0e5b44 2022-07-08T17:47:19 Increase size of pool for gsKit events
Francisco Javier Trujillo Mata f758cad8 2022-07-08T13:14:40 Remove non needed FillRects function
Daniel Santos df6ebc25 2022-07-07T14:10:37 Implement FillRect
Daniel Santos 72618044 2022-07-07T10:36:48 Add textured triangle prim
Francisco Javier Trujillo Mata c472b8dd 2022-07-04T13:23:06 Whole clean around render and video driver
Daniel Santos cdf89fde 2022-07-04T04:09:55 Add triangle prim support Improve line support Add initial texture support
Francisco Javier Trujillo Mata 2a70d492 2022-07-07T16:42:42 Destroy texture properly
Francisco Javier Trujillo Mata 88e64f9a 2022-07-03T23:29:25 Add natively supported colors
Daniel Santos a152e467 2022-07-07T12:09:12 Fix "implicit declaration" with memalign
Daniel Santos 7b0486d4 2022-07-07T09:33:36 Try triangles
Daniel Santos 90e0e5c2 2022-06-30T19:50:22 Add point, line and rect support
Daniel Santos 147a71b9 2022-06-30T12:57:37 Finish dummy driver
Daniel Santos d5305ee0 2022-07-07T08:48:25 Do properly color assign
Daniel Santos 2660449c 2022-06-30T11:44:35 Add dummy driver
Daniel Santos a81aa992 2022-06-24T15:48:50 Add prim video support
Daniel Santos 3cb124b9 2022-07-07T15:00:15 Implement RenderPoints
Daniel Santos 33cbf9ac 2022-07-07T12:03:46 Fix some mixed declaration warnings
Daniel Santos b48c74a3 2022-07-07T08:24:46 Add GeometryQueue
Francisco Javier Trujillo Mata 46f95a7a 2022-06-24T00:20:11 Create dummy PS2 Video driver
Francisco Javier Trujillo Mata 3bfc8f55 2022-07-04T23:54:13 Removing some of the QueueCopy functions because they are legacy
Daniel Santos acf48f14 2022-07-07T11:37:20 Vertex pointer revision Now triangles are fully working
Francisco Javier Trujillo Mata be1219bd 2022-07-04T23:35:25 Implement setDrawColor
Francisco Javier Trujillo Mata f1699ce7 2022-06-23T23:45:04 Implementing Clear command and texture Update
Mathieu Eyraud f1390780 2022-08-02T15:25:44 Fix use after free when removing Windows audio device
Mathieu Eyraud 59a104b8 2022-08-02T15:00:55 Do not pass NULL to memcpy ReadJoyConControllerType calls WriteSubcommandSync with pbuf=NULL
Mathieu Eyraud 42b23207 2022-08-02T14:42:25 Fix memory leak of children for combined JoyCon
Sam Lantinga 602b7dd0 2022-08-01T17:47:26 Made the window ICMProfile filename per-window The event no longer spams each time a window gets focus if there are windows on monitors with different color profiles. This also has the side effect that you no longer get a color profile event at window creation, which is consistent with other events that communicate state changes.
Sam Lantinga cb107bef 2022-08-01T14:23:50 Fixed crash if all displays have been disconnected Fixes https://github.com/libsdl-org/SDL/issues/5867
Sam Lantinga 12aa4d56 2022-08-01T11:11:25 Added header needed for SDL_Delay()
Sam Lantinga aeb27514 2022-08-01T10:38:31 Poll DirectInput devices to get their initial state Fixes https://github.com/libsdl-org/SDL/issues/3816
Sam Lantinga 3a6cb7e7 2022-08-01T10:28:29 Convert XLookupString Latin-1 text to UTF-8 Fixes bug https://github.com/libsdl-org/SDL/issues/4699
Sam Lantinga 0cd5b08b 2022-08-01T09:43:15 Fixed infinite loop when SDL_SendKeyboardText() is passed invalid UTF-8 text
Sam Lantinga 15bcf58d 2022-08-01T08:14:40 Fixed memory leak in the Windows driver
Ryan C. Gordon cf63af8a 2022-07-31T22:10:45 events: Don't lose window RESIZED events during SIZED_CHANGED processing. Previously, calling SDL_SendWindowEvent for a SIZED_CHANGED event would filter the queue to remove RESIZED and SIZED_CHANGED events, so you don't overflow the queue with obsolete data, but any RESIZED events would be lost in this process. Now we note if there was a RESIZED pending and replace it with a new event using the same dimensions as the new SIZED_CHANGED event. This fixes cases where an app is only listening for RESIZED events and thus might lose important information in some cases. Fixes #5925.
Cameron Gutman 17f36c10 2022-07-31T16:16:38 keyboard: Remove no-op calls to SDL_SetKeymap()
Cameron Gutman 9515fb25 2022-07-31T16:10:10 keyboard: Use SDL_SetKeymap() to set the default keymap This ensures the AZERTY workaround is applied for backends that never call SDL_SetKeymap() themselves.
Cameron Gutman 8b438f7b 2022-07-31T15:34:03 keyboard: Only send SDL_KEYMAPCHANGED when the keymap actually changes
Cameron Gutman a10c57df 2022-07-31T14:18:33 evdev: Report touchpad events with the correct device type
Cameron Gutman 9a33c62e 2022-07-31T14:06:59 evdev: Use SDL_bool for boolean types
Cameron Gutman f9d1f34b 2022-07-31T13:10:43 evdev: Report a unique ID for each mouse device
Cameron Gutman 574db63c 2022-07-31T12:36:11 evdev: Batch mouse axis updates until SYN_REPORT This is necessary for consistent position reports with absolute mice and improves application performance with relative mice by cutting the number of reported mouse motion events roughly in half.
Sam Lantinga 7f42fb54 2022-07-30T16:34:40 Applied DragonFly BSD patch https://github.com/DragonFlyBSD/DeltaPorts/blob/master/ports/devel/sdl20/dragonfly/patch-src_stdlib_SDL__malloc.c
Sam Lantinga 21100006 2022-07-30T16:22:24 Don't conflict with usage of stdout as a stdio macro Patch inspired by http://cvsweb.netbsd.org/bsdweb.cgi/~checkout~/pkgsrc/devel/SDL2/patches/patch-src_video_wayland_SDL__waylandmessagebox.c?rev=1.1&content-type=text/plain
Frank Praznik 22f25b03 2022-07-24T13:22:39 core: linux: Favor xdg-desktop-portal for elevating thread priority Use the xdg-desktop-portal interface to RealtimeKit1, when available, to set realtime scheduling and elevated priority for threads. This portal allows for the use of rtkit within containers such as Flatpak. It will fall back to using RealtimeKit1 directly if the xdg-desktop-portal interface is too old or not available.
Sam Lantinga 2241bd66 2022-07-29T20:37:38 Added a command line option `--info event_motion` to show mouse and finger motion events
Sam Lantinga 13e0c40e 2022-07-29T17:28:36 Added mapping for the 8BitDo Pro 2 controller in DirectInput mode over Bluetooth on Linux
Sam Lantinga 62c83166 2022-07-29T17:14:55 Added mapping for the 8BitDo Pro 2 controller in DirectInput mode
Sam Lantinga 41c363f7 2022-07-29T16:27:23 Note that the PDP Versus Fighting Pad is an arcade fighting pad
Anonymous Maarten 36dfbe5d 2022-07-28T02:06:29 stdlib: exclude mslibc functions using SDL_STATIC_LIB macro
Sam Lantinga f3c1194c 2022-07-28T21:50:41 Removed obsolete comment
Sam Lantinga aee179e4 2022-07-28T21:50:20 Removed debug output
Sam Lantinga d8fd7873 2022-07-28T21:44:23 Added entry for the Nintendo Switch Joy-Con controller pair
Sam Lantinga 875b737c 2022-07-28T21:39:32 Added support for the Nintendo Online NES Controllers to the HIDAPI driver
Sam Lantinga ab967475 2022-07-28T19:38:38 Greatly improved Nintendo Joy-Con support using the HIDAPI driver * Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16 * Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller * Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality * Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
Sam Lantinga dfed862a 2022-07-28T19:35:46 Fixed variable shadow warning
Sam Lantinga 2fa2f9ff 2022-07-28T19:22:27 Greatly improved Nintendo Joy-Con support using the HIDAPI driver * Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16 * Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller * Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality * Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
Sam Lantinga def60ce6 2022-07-27T19:20:42 Fixed the name of the HIDAPI Joy-Con controller for consistency with other drivers
Sam Lantinga 0f1be940 2022-07-27T17:32:51 Updated mapping for Joy-Con controllers using hid-nintendo This matches the mapping on iOS 16 and will match the HIDAPI implementation.
Sam Lantinga 756978a2 2022-07-27T16:17:32 Left and right single Joy-Con controllers are mapped as individual mini controllers
Sam Lantinga 4990bd05 2022-07-27T16:17:32 Added debug code to show available inputs on iOS/tvOS controllers
Sam Lantinga dbf79405 2022-07-27T10:31:24 Enable capturing raw Xinput2 touch events and use to flag global mouse state as dirty - Touch events may be translated to mouse movement events without the normal Xinput2 raw motion events being sent. Not all touch events will necessarily move the mouse but this ensures we update the global mouse state just in case. - Fix up some formatting CR: saml
Ryan C. Gordon 42165fe8 2022-07-27T12:12:03 kmsdrm: slightly better device index hint parsing.
Anonymous Maarten 5da85376 2022-07-26T21:47:52 stdlib: move all mslibc functions to SDL_mslibc.c This allows disabling LTO on them by only specifying a single file.
Sam Lantinga a169259f 2022-07-27T09:05:02 Actually we don't need to unlock to send k_eSwitchProprietaryCommandIDs_ForceUSB since we don't wait for reply
Sam Lantinga c51464d9 2022-07-27T09:00:39 Put the Nintendo Switch Pro controller back into enhanced mode as needed Fixes https://github.com/libsdl-org/SDL/issues/3450
Sam Lantinga 613ce785 2022-07-26T13:34:27 Fixed interpreting SDL_KMSDRM_DEVICE_INDEX="" as index 0
Ryan C. Gordon cc982ea7 2022-07-26T15:43:34 kmsdrm: let device indexes be > 2 digits.
diddily 1f276a51 2022-07-26T13:30:59 Fix Main Thread Checker warning on macOS Cache off NSWindow's windowNumber in SDL_WindowData on setup and use that in `Cocoa_SendWakeupEvent` to prevent accessing windowNumber off the main thread.
Ryan C. Gordon 542a4da3 2022-07-26T15:11:19 kmsdrm: check SDL_HINT_KMSDRM_DEVICE_INDEX hint in dri_getindex(). Otherwise, it would work for Init but not Available.
Ryan C. Gordon 218c3dbb 2022-07-26T14:45:26 cocoa: Don't crash if moving a message box created before SDL_Init. Fixes #5928.
Ryan C. Gordon 8ff738f2 2022-07-26T12:40:47 audio: Report SDL_AUDIODEVICEREMOVED for unopened devices. Unopened devices, if removed, now send SDL_AUDIODEVICEREMOVED events with a `which` field set to zero. Apps can use this to decide if they need to refresh a list of devices being shown in an options menu, etc. It's safe to call SDL_CloseAudioDevice(0), so even if they try to clean up this bogus id, it should be safe. Fixes #5199.
Ryan C. Gordon 5d85c7d3 2022-07-26T00:19:16 kmsdrm: Added a hint to specify device index. Fixes #2811.
Ryan C. Gordon 20a76b0e 2022-07-25T23:06:58 video: removed unused devindex argument from bootstrap's create method.
pionere 12211df6 2022-02-05T10:44:26 hide SDL_GenerateAssertionReport in case SDL_ASSERT_LEVEL is 0 otherwise SDL_PromptAssertion (and SDL_GenerateAssertionReport) can not be eliminated
Sam Lantinga a423848e 2022-07-25T11:26:18 Allow floating point values for SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED This allows setting the brightness of the home LED on Nintendo Switch Pro controllers, in the range 0.0 - 1.0. This can be updated at runtime by setting the hint dynamically. Fixes https://github.com/libsdl-org/SDL/issues/3787
diddily 1e492b2f 2022-07-25T10:12:53 Improve behavior of SDL_events_need_periodic_poll() and SDL_events_need_polling() SDL_events_need_periodic_poll() and SDL_events_need_polling() are intended to allow the event loop to update joysticks and/or sensors if needed, however those systems only update when the SDL_update_joysticks and/or SDL_update_sensors variables are true. This change brings the behavior of these functions in line with if work will actually need to be performed. This change allows the hints for AUTO_UPDATE to influence the polling behavior of the event loop such that an app can choose to update joysticks/sensors itself and avoid the expense of constantly sleeping and waking the event loop. Additionally in makes these functions marginally faster in some situations by not searching the active events.
diddily d9bda89f 2022-07-25T10:03:36 Fix updating SDL_update_joysticks and SDL_update_sensors in response to hint changes Hint callbacks are called before the actual value in the hint is changed, so the functions SDL_AutoUpdateJoysticksChanged and SDL_AutoUpdateSensorsChanged were not actually properly updating their respective variables in repsonse to their auto update hint changing. Instead, we pull the new hint value out of the value passed into the callback and use that to update the variables. Assume true on a null value as that was the previous behavior and it matches with the default values of SDL_update_joysticks/SDL_update_sensors.
diddily 0ec5bb4e 2022-07-25T10:37:23 Add missing controller events to `SDL_GameControllerEventState()` Events to handle controller touchpads and sensors were added to the library but not added in `SDL_GameControllerEventState()`. This change adds the missing events.
Sam Lantinga 4d665017 2022-07-24T18:04:26 Fixed building with 10.9 SDK Fixes https://github.com/libsdl-org/SDL/issues/5954
Cameron Gutman 3ab1e303 2022-07-24T15:29:42 joystick: Refactor and fix a few bugs in Shield HIDAPI driver - CMD_CHARGE_STATE was checking the seqnum instead of the payload - Off-by-one error in size validation for command payload - Unused payload space was left uninitialized in output report
Sam Lantinga 4d8bb89c 2022-07-24T11:50:14 Fixed mouse clip rect bounds on Windows Fixes https://github.com/libsdl-org/SDL/issues/5946
Dean Herbert 6bcde52d 2022-07-24T20:19:16 Further adjust implementation of `Cocoa_GetWindowDisplayIndex` As discussed in PR review, there may be an off-chance that the index returned doesn't match up with SDL's display indexing. This change ensures that the indices match and adds a safety check for off-screen windows.
Dean Herbert ce8aae14 2022-07-13T15:01:55 Fix `Cocoa_GetWindowDisplayIndex` failing and causing a catastrophic crash With the introduction of this function, it is possible that for certain monitor and window configurations, creating an SDL window will cause a native crash. ``` Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000050 Exception Codes: 0x0000000000000001, 0x0000000000000050 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11 Terminating Process: exc handler [56627] VM Region Info: 0x50 is not in any region. Bytes before following region: 140737486737328 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> VM_ALLOCATE 7fffffe75000-7fffffe76000 [ 4K] r-x/r-x SM=ALI Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libSDL2.dylib 0x10247f665 SDL_UpdateFullscreenMode + 357 1 libSDL2.dylib 0x10247ec70 SDL_CreateWindow_REAL + 1504 2 ??? 0x111262de8 ??? 3 ??? 0x110c39fff ??? 4 libcoreclr.dylib 0x101fdf2a9 CallDescrWorkerInternal + 124 ``` Tracking thread from our end: https://github.com/ppy/osu-framework/issues/5190 Regressed with: https://github.com/libsdl-org/SDL/pull/5573 In testing, the window would not find a valid screen if created "hanging" off a primary display with a secondary display below it. In checking why this was the case, the `display_centre` was being calculated with a negative y origin, causing a final negative value falling outside all display bounds: ``` SDL error log [debug]: display_centre.y = -1296 + 1296 / 2 SDL error log [debug]: Display rect 0: 0 0 2560 1440 SDL error log [debug]: Display rect 1: 2560 -625 1080 2560 SDL error log [debug]: Display rect 2: 0 1440 1728 1296 ``` The method that was being used to find the current window using the frame origin/size seems unreliable, so I have opted to replace it with with a tried method (https://stackoverflow.com/a/40891902). Initial testing shows that this works with non-standard DPI screens, but further testing would be appreciated (cc @sezero / @misl6 from the original PR thread).
Sebastian Krzyszkowiak 041666e6 2022-07-24T05:45:59 video: wayland: Don't switch to libdecor path for borderless windows We actually request CSD mode with xdg-decoration for borderless windows, so we get what we wanted there and there's no point in going into fallback paths.
Sebastian Krzyszkowiak 405d1f65 2022-07-24T10:16:20 video: wayland: Roundtrip after falling back to libdecor in xdg-decoration handler Otherwise libdecor doesn't have a chance to acquire xdg-toplevel after libdecor_new before we attempt to use it in Wayland_ShowWindow. Fixes #5952
Ozkan Sezer 8c51cae7 2022-07-23T14:56:04 audio/aaudio, audio/openslES: fix -Wdeclaration-after-statement errors Fixes https://github.com/libsdl-org/SDL/issues/5950
slime 65647b34 2022-07-22T22:07:52 SDL_Render: use high precision texcoords in ES2 shaders, when possible Fixes #5884
Sam Lantinga f9beef76 2022-07-22T18:58:29 Added support for the Nintendo Switch Joy-Con Controllers on iOS and tvOS 16
Sam Lantinga aad7ef6e 2022-07-22T10:58:34 Added support for the Nintendo Switch Pro Controller on iOS and tvOS 16
Sam Lantinga 20f51b1f 2022-07-22T10:58:29 Fixed crash if debug text wasn't drawn during a session
Ethan Lee f3008e4a 2022-07-20T19:08:31 audio: 3- and 5-channel formats are now supported
Ryan C. Gordon 45c3b59d 2022-07-20T17:23:42 audio: Turn off DEBUG_CONFIG logging again.
Ryan C. Gordon bec721f0 2022-07-20T17:22:41 audio: Fixed dst pointer on channel conversions that grow in-place.
Ryan C. Gordon 9f56c7cf 2022-07-20T16:39:19 audio: Remove 5.1->X SIMD converters, add SSE mono->stereo. The 5.1 versions didn't use the new algorithm, and making that new algorithm work took so many permutes that it was significantly slower than just using the scalar versions. However, mono-to-stereo is an extremely common conversion, and it's trivial to accelerate it with plain SSE, so that was added!
Ryan C. Gordon b83ae9f2 2022-07-19T22:40:51 audio: Replaced some debug-printfs with debug-SDL_Logs. :)
Ryan C. Gordon 49ec8db5 2022-07-19T22:04:49 audio: Generate the channel converter code from a program.
Ryan C. Gordon f06cc3e9 2022-07-19T22:03:56 audio: "SL" means "surround left" not "side left", etc.
Ryan C. Gordon 5a0c8198 2022-07-19T22:03:02 audio: Add channel convert filter _after_ choosing an SIMD version.
Ryan C. Gordon fe160840 2022-07-19T16:04:48 audio: LOG_DEBUG_CONVERT should use SDL_Log, not fprintf(stderr).
Ryan C. Gordon 25727790 2022-07-19T02:16:08 audio: first attempt at rewriting the channel converters. This is not ready for production use!