|
1043dd8c
|
2022-01-19T12:58:04
|
|
adjust handling of iscapture
- drop iscapture parameter of OpenDevice
- use SDL_bool for iscapture
|
|
e2f70a2d
|
2022-01-19T12:51:26
|
|
cleanup SDL_EventState
|
|
25aa7244
|
2022-01-18T17:43:31
|
|
cleanup IME_GetId
- use assert instead of a check (it is a static function with constant parameter)
- assume it is called with 0 first (simplifies the logic)
- reuse dwLang value instead of a new 'call' to LANG()
|
|
0770c582
|
2022-01-17T11:48:26
|
|
get rid of PrepareToClose
|
|
398f9a0e
|
2022-01-13T09:32:41
|
|
fix have_audio/video flags, add uikit to SUMMARY_video in configure
|
|
998117b3
|
2022-01-09T16:00:22
|
|
add 'Misc' subsystem
|
|
942b01a5
|
2022-01-09T15:08:21
|
|
do not use RWOps in WIN_SetWindowIcon
|
|
fa8075c4
|
2022-01-12T17:21:06
|
|
add audio/video dummies if nothing else available
|
|
739f350f
|
2022-01-08T12:35:52
|
|
add SDL_LOCALE_DISABLED to SDL_config.h
|
|
bf66720a
|
2022-01-08T12:22:28
|
|
fix mixing of U16 audio
|
|
e0236c02
|
2022-01-23T01:28:36
|
|
audio: Removed an unnecessary commented-out line.
|
|
39c723fc
|
2022-01-12T17:18:37
|
|
fix HAVE_SDL_VIDEO flag of CMakeLists.txt [IOS OR TVOS]
|
|
905e2e22
|
2022-01-08T12:15:53
|
|
cleanup of SDL_MixAudioFormat
|
|
d7110b44
|
2022-01-08T12:07:16
|
|
fix compiler warnings in SDL_windows_gaming_input.c
|
|
3dba2a73
|
2022-01-12T17:17:48
|
|
fix HAVE_SDL_AUDIO flag of CMakeLists.txt II.
|
|
e11ba0f5
|
2022-01-08T12:03:57
|
|
do not load/unload opengl library when SDL_WINDOW_METAL flag is changed
|
|
60deadba
|
2022-01-17T17:22:30
|
|
re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory
|
|
0dda8a7f
|
2022-01-17T11:21:01
|
|
cleanup init functions of audio
- use SDL_bool if possible
- assume NULL/SDL_FALSE filled impl
- skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
|
|
014e2bbd
|
2022-01-12T16:40:52
|
|
use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT
|
|
3936af99
|
2022-01-12T16:31:00
|
|
fix HAVE_SDL_AUDIO flag of CMakeLists.txt
|
|
6fcfcc3d
|
2022-01-17T11:00:03
|
|
get rid of SkipMixerLock
|
|
21510387
|
2022-01-12T13:05:12
|
|
fix CMakeLists.txt vs. configure inconsistencies
- atomic subsystem is disabled by default (changed in configure)
- SDL_WAYLAND_LIBDECOR is disabled by default if SDL_WAYLAND is not set (changed in CMakeLists.txt)
|
|
95f30c7a
|
2022-01-12T10:12:54
|
|
fix compiler warnings in video/uikit
|
|
32c7d5d3
|
2022-01-18T17:44:51
|
|
cleanup IME_UpdateInputLocale
- do not store the HKL in a static variable
- always set the ime_candvertical value in case the HKL is changed
|
|
ebdd5366
|
2022-01-17T16:26:02
|
|
use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
|
|
3c85cef4
|
2022-01-17T09:58:16
|
|
cleanup SDL_RegisterApp
- fix memory leak when RegisterClassEx fails
- set style according to the documentation
- eliminate duplicated SDL_Instance setter
|
|
11cdde01
|
2022-01-12T10:06:22
|
|
fix MacOS build with disabled SDL_SENSOR
+ get rid of the double-check (SDL_HAPTIC depends on SDL_JOYSTICK)
|
|
176941a4
|
2022-01-12T10:02:52
|
|
allow MacOS build without SDL_FILE
|
|
0af391cb
|
2022-01-15T17:07:20
|
|
build with Release config on push and pull_request
|
|
b1b2ad72
|
2022-01-11T12:30:15
|
|
sync handling of subsystems II. (+)
|
|
eb80f2c6
|
2022-01-11T10:45:41
|
|
sync handling of subsystems II.
|
|
4a17612b
|
2022-01-17T12:04:32
|
|
get rid of BeginLoopIteration
|
|
ff2d62d8
|
2022-01-15T12:27:25
|
|
dlopen is not a subsystem
|
|
65e9415b
|
2022-01-10T17:00:32
|
|
sync handling of subsystems
- add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale)
- add missing PSP/VITA-filesystem defines
- sync the order of filesystems in SDL_config.h.cmake/in
- add option to disable locale subsystem in configure
|
|
ea8cf4bd
|
2022-01-10T16:36:02
|
|
add 'Misc' subsystem II.
|
|
a633a3c3
|
2022-01-13T09:33:20
|
|
add audio/video dummies if nothing else available II.
|
|
118de862
|
2022-01-10T15:39:42
|
|
more conform vulkan/metal configuration
|
|
606d2ea8
|
2022-01-09T17:00:41
|
|
bugfix for "add 'Misc' subsystem"
|
|
f5911bdc
|
2022-01-28T15:31:56
|
|
GLES2: disable texcoord when not using it (see bug #5235)
similar to opengl backend code:
- glDisableVertexAttribArray doesn't need to depend on 'drawstate.texture' value
- move binding code to SetCopyState()
|
|
096fe37b
|
2022-01-28T14:19:10
|
|
GLES2: revert https://github.com/libsdl-org/SDL/commit/7bf8c5a388bc41dde830e4baabcb53d507e64448
|
|
a988ce55
|
2022-01-28T17:24:59
|
|
Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport boundaries
|
|
7bf8c5a3
|
2022-01-27T14:19:52
|
|
GLES2: disable texcoord when not using it (see bug #5235)
|
|
5b744592
|
2022-01-28T06:11:28
|
|
Update SDL_joystick.c
Add Logitech Momo Racing Wheel VID & PID to SDL_IsJoystickProductWheel function
|
|
19ae71b2
|
2022-01-27T11:48:32
|
|
video: Don't add SDL_WINDOW_(METAL|OPENGL) to new windows if unsupported.
Fixes #4656.
(Better than the previous fix in 3044310518dbb2d4814b32c6521f332b8d69aae5.)
|
|
d7e0c54d
|
2022-01-27T10:29:45
|
|
PSVita: send initial SDL_JOYDEVICEADDED events
|
|
cc40f732
|
2022-01-26T21:09:39
|
|
wayland: Round the refresh rate rather than truncating it
A 59999 mHz monitor should be reported as 60 Hz, not 59 Hz.
|
|
30443105
|
2022-01-26T21:10:15
|
|
video: Don't add SDL_WINDOW_METAL to new windows if not using Cocoa or UIKit.
Fixes #4656.
|
|
77a9ca6b
|
2022-01-26T18:26:07
|
|
wayland: Fix SDL_SetWindowSize() being dropped right after exiting fullscreen
If we get a SDL_SetWindowSize() call right after SDL_SetWindowFullscreen() but
before we've gotten a new configure event from the compositor, the attempt to
set our window size will silently fail (when libdecor is enabled).
Fix this by remembering that we need to commit a new size, so we can do that
in decoration_frame_configure().
|
|
c6ec5a07
|
2022-01-02T15:43:35
|
|
d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device
|
|
f37e4a94
|
2022-01-26T17:02:49
|
|
video: Don't check if we can use a "texture framebuffer" until needed.
This prevents SDL from making an OpenGL context and maybe throwing it away
immediately by default. It will now only do it when trying to request a
window framebuffer directly, or creating an SDL_Renderer with the "software"
backend, which makes that request itself.
The way SDL decides if it should use a "texture framebuffer" needs dramatic
updating, but this solves the immediate problem.
Reference Issue #4624.
|
|
71e06a53
|
2021-11-26T18:27:34
|
|
cmake: fix Metal detection
Confirmed to work on:
macOS 10.15.7
XCode Version 12.4 (12D4e)
|
|
8ceba27d
|
2021-04-17T12:07:38
|
|
video: Prefer Wayland over X11
|
|
68a71f91
|
2022-01-25T11:18:04
|
|
wayland: Try to avoid committing before the window is shown
|
|
84320266
|
2022-01-25T12:37:43
|
|
Fixed the queue filling up with sentinel events when the WaitEvent call is passed NULL for the event
The use case is an application that waits for events on the main thread and dispatches them on a separate thread.
|
|
f0e768da
|
2022-01-25T13:07:00
|
|
wayland: Call SetFullscreen directly in ShowWindow.
This cuts out an extra flush when getting the first configure event.
|
|
8c660ccb
|
2022-01-25T17:14:01
|
|
Fixed bug #5256: X11 Segmentation fault with multiple windows and renderers
First window is created and it triggers and 'EnterNotify' event
which calls SDL_SetMouseFocus() and X11_ShowCursor() while the second
windows hasn't finished to be created (eg window->driverdata isn't set)
Just check for a valid 'driverdata'
|
|
e2d74bcb
|
2022-01-25T11:16:09
|
|
wayland: Detach hidden surfaces in HideWindow, not ShowWindow
|
|
ca22b30e
|
2022-01-24T22:32:58
|
|
testgles2: Use vertex buffer objects instead of client-side arrays.
GLES2 always has them, and they work without hacks on Emscripten, unlike
client-side arrays.
I cleaned it up slightly, but this patch was mostly written by @bing2008.
Fixes #5258.
|
|
57bc9040
|
2022-01-07T08:54:08
|
|
Add hint to optionally forcibly raise the window under MS Windows.
|
|
d7873e65
|
2022-01-04T15:47:29
|
|
Disable tablet flicks under MS Windows.
|
|
15ebad6e
|
2022-01-22T13:31:11
|
|
emscripten: Implement SDL_OpenURL
|
|
99af3281
|
2022-01-22T12:27:43
|
|
timer: Fix Emscripten declaration-after-statement error
|
|
53df0e66
|
2022-01-21T17:15:18
|
|
Fix the erroneous generation of mouse-down events from touch-move events.
The issue is that MS Windows synthesizes a mouse-move event in response
to touch-move events, and those mouse-move events are NOT labeled as
coming from a touch (e.g. GetMouseMessageSource() will not return
SDL_MOUSE_EVENT_SOURCE_TOUCH for those synthesized mouse-move events).
In addition, there seems to be no way to prevent this from happening;
https://gist.github.com/vbfox/1339671 claims to demonstrate a technique
to prevent it, but in my experience, it doesn't work.
Because of this, the "fallthrough" case can't test that the synthesized
mouse-move came from a touch-move, and starts erroneously pressing down
the mouse-button, leading to massive confusion in the client
application.
|
|
8f8b14cb
|
2022-01-21T17:10:09
|
|
Synthesize a missing touch-up event.
If a touch-down event is received for an existing touch-ID, that
probably means the operating system lost it, and that the missing
touch-up should be synthesized, to keep the client state coherent.
|
|
d2456b6e
|
2022-01-21T11:50:40
|
|
os2, geniconv: default functions pointers to Uni*() API,
In case they get accessed before SDL_Init() was called.
|
|
67cb548b
|
2022-01-20T19:31:54
|
|
Fixed build error with C90 compilers
|
|
a23b3c76
|
2022-01-20T17:21:28
|
|
Add support for correlating trigger input
|
|
e1b4761c
|
2022-01-20T14:10:56
|
|
wayland: Avoid calling SetFullscreen in libdecor ShowWindow.
This caused some weird stuff to happen in the libdecor path, probably because
the window hasn't actually been mapped yet. It ends up calling stuff that
should not yet apply, and so fullscreen in particular would have a really
messed up titlebar.
The good news is, libdecor is good about tracking fullscreen state, so we can
let the callback do this for us. Keep this for xdg_shell because we actually
map the window ourselves, so we know this call is valid for that path.
|
|
ed3442d7
|
2022-01-19T15:47:52
|
|
wayland: Fix building with SDL_OPENGL=OFF
|
|
426c1f4b
|
2022-01-19T14:27:58
|
|
opengles2: fix comment about client-side arrays.
|
|
b3984df1
|
2022-01-19T13:14:54
|
|
audio: pipewire: Use client config files instead of module names
Pipewire, as of 0.3.22, uses client config files to load modules instead of explicitly specifying them (PW_KEY_CONTEXT_PROFILE_MODULES is deprecated). Use the new method to load the realtime module to boost the audio thread priority.
|
|
381520ad
|
2022-01-18T14:32:24
|
|
updates for watcom optimization flags
|
|
a0e3c884
|
2022-01-17T15:32:27
|
|
Updated to version 2.0.21 for development
|
|
1bfefb5b
|
2022-01-17T20:56:50
|
|
regenerated configure script.
|
|
a575e2cf
|
2022-01-17T20:56:24
|
|
Enable alloca on mingw/cygwin builds:
This effectively reverts commit 391d73e37b26614e2e343ca8e9d4334e07380896
Fixes https://github.com/libsdl-org/SDL/issues/5234
|
|
33dadbf1
|
2022-01-17T20:56:20
|
|
'dnl' whitespace tidy-up in configure.ac
|
|
d3952a8a
|
2022-01-16T15:14:33
|
|
wayland: Avoid spurious resize events
|
|
b06866ef
|
2022-01-16T09:44:28
|
|
Entirely remove Xbox axis filtering, we don't want this at all.
|
|
09aed102
|
2022-01-16T09:23:58
|
|
Don't send output reports to the Victrix Pro FS v2
It'll hang on reboot if it gets output reports, and it doesn't have functionality that requires them, so skip it.
|
|
85961b61
|
2022-01-16T09:01:56
|
|
Disable Xbox axis deadzone handling by default
Fixes https://github.com/libsdl-org/SDL/issues/5227
|
|
2a0cde8f
|
2022-01-16T09:40:51
|
|
Always send SDL_WINDOWEVENT_SIZE_CHANGED when window is resized
SDL_WINDOWEVENT_SIZE_CHANGED is now sent even if the resulting size of the window does not match the requested size.
|
|
1a50334c
|
2022-01-14T15:04:26
|
|
Fixed Xbox One trigger axis zero point
|
|
e9511f71
|
2022-01-14T14:39:04
|
|
hidapi, libusb: don't use iconv on OS/2, it lacks wchar_t functionality.
Taken from a patch by Silvan Scherrer at bitwiseworks' OS/2 fork.
|
|
9a2bbd8a
|
2022-01-12T13:01:05
|
|
wayland: Convert URI to local path for DropFile
|
|
0abc0a6f
|
2022-01-12T20:37:32
|
|
SDL_string.c: tidy-up gcc2 va_copy defines after previous haiku commit.
|
|
d37c9777
|
2022-01-12T06:48:00
|
|
haiku: updated for Haiku
|
|
bff86701
|
2022-01-12T06:47:02
|
|
haiku: updated for Haiku
|
|
094e9440
|
2022-01-12T06:42:17
|
|
haiku: Remove BDirectWindow, fix OpenGL handling.
From e6cc4e7f4b8189be55dd3b0e13e54e59f73d7672 Mon Sep 17 00:00:00 2001
From: X512 <danger_mail@list.ru>
Date: Thu, 30 Jan 2020 04:01:58 +0900
Subject: libsdl2: Remove BDirectWindow, fix OpenGL handling.
* BDirectWindow changed to BWindow.
* Implemented fullscreen.
* Introduced view for non-OpenGL drawing.
* Drawing thread removed, window thread is used instead.
* Use BGLView as OpenGL context. Implement proper context switching and OpenGL
locking. Only one context per window is supported. BGLView should be not
deleted when window is closed, it deleted when deleting context.
|
|
407d4e47
|
2022-01-12T20:32:00
|
|
cmake: simplify after the previous os/2 commit.
|
|
f199f832
|
2022-01-12T20:22:28
|
|
cmake: added target_properties for os/2.
|
|
5b6e2d69
|
2022-01-12T11:01:02
|
|
SDL_os2messagebox.c (_makeDlg): remove unnecessary casts
|
|
ae9e2149
|
2022-01-11T21:32:07
|
|
os2-buildbot.sh: Use the 64-bit Watcom binaries.
GitHub Actions is a 64-bit Ubuntu instance. It was only using the 32-bit
binaries because our buildbot put this on the 32-bit Linux host to spread
the CPU load around more evenly.
|
|
42302d0a
|
2022-01-11T21:17:21
|
|
x11: Let apps specify a custom _NET_WM_WINDOW_TYPE.
Fixes #5185.
|
|
f9b918ff
|
2022-01-11T16:15:45
|
|
opengles2: Use client-side arrays on everything but Emscripten.
Turns out they're much faster!
Fixes #5206.
|
|
bb9ebad7
|
2022-01-11T09:34:14
|
|
Optionally disable generation of SDL2main and uninstall projects.
Mostly meant to allow SDL2 to be incorporated as a sub-project of
external CMake projects.
|
|
fcf0e524
|
2022-01-07T11:17:47
|
|
cmake: Remove libunwind-generic as hard dependency
when using alternate unwind implementations like LLVM libunwind
this library is not provided yet the libunwind features are fully
implemented in main libunwind, making this hard dependency assumes
a particular libunwind implementation, this patch makes it optional
which makes the builds to work with llvm libunwind
Signed-off-by: Khem Raj <raj.khem@gmail.com>
|
|
73434a96
|
2022-01-11T10:37:59
|
|
Removed debian directory
This isn't used directly by any distribution and isn't helpful at this point.
|
|
c3a7cc34
|
2022-01-10T21:52:02
|
|
cmake: sdlchecks.cmake: pass cflags to the appropriate cmake variable
If egl.pc sets at least two macros as the i.MX Vivante driver does, e.g.:
| Cflags: -I${includedir} -DLINUX -DWL_EGL_PLATFORM
then we get the following error during configuration:
| -- Performing Test HAVE_OPENGL_EGL
| CMake Error: Parse error in command line argument: WL_EGL_PLATFORM
| Should be: VAR:type=value
If one changes to add a value to the macro, e.g.
| Cflags: -I${includedir} -DLINUX=1 -DWL_EGL_PLATFORM=1
then cmake does not error out but the macro is not passed to the
C compiler.
CMAKE_REQUIRED_FLAGS is the wrong variable to pass the CFLAGS in,
CMAKE_REQUIRED_DEFINITIONS should be used.
Signed-off-by: Max Krummenacher <max.krummenacher@toradex.com>
|
|
ea0bca57
|
2022-01-11T14:56:56
|
|
SDL_cocoamodes.m: fix build against older SDKs.
Fixes https://github.com/libsdl-org/SDL/issues/5208
|
|
7527c8d3
|
2022-01-11T11:33:02
|
|
hidapi, libusb: provide a wcsdup implementation if it is not available.
similar to mac and android versions..
|