kc3-lang/SDL/test

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Author Commit Date CI Message
0dcfa92e 2022-03-26 19:31:17 testgles2: Call correct function to get shader info log and add link status checking
beecae31 2022-03-26 08:42:09 testshader: use SDL_malloc instead of SDL_stack_alloc.
d6122704 2022-03-26 12:40:08 Initialize compile status variable and check also program link status
7f1feee0 2022-03-21 10:20:04 Fixed bug #2426 - SDL_RenderReadPixels result is unspecified and fails testautomation Call SDL_RenderPresent after calling SDL_RenderReadPixels. From "include/SDL_render.h": "If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent()."
01663238 2022-03-17 14:56:50 testplatform.c: move static asserts out of TestTypes().
c44966b7 2022-03-15 17:48:38 Fixed bug #2691 - re-enable surface_testCompleteSurfaceConversion for ARGB2101010
13756b5c 2022-03-04 10:47:25 Add X1 and X2 button support to mouse test
18032979 2022-02-15 13:07:51 Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
4cb61818 2022-02-10 18:58:50 Do not build loadso test eboot for PSP
94e5c3f3 2022-02-08 11:38:34 testgesture: display device name with SDL_GetTouchName()
ca22b30e 2022-01-24 22:32:58 testgles2: Use vertex buffer objects instead of client-side arrays. GLES2 always has them, and they work without hacks on Emscripten, unlike client-side arrays. I cleaned it up slightly, but this patch was mostly written by @bing2008. Fixes #5258.
836a4ec7 2022-01-08 22:35:02 updates to os/2 build
93cab32d 2022-01-08 14:40:20 minor update to test/Makefile.os2
e0c53991 2022-01-06 22:29:23 Don't make psp eboot for testoffscreen
eca198d5 2022-01-05 11:50:52 Don't build an eboot for testgesture for PSP
cd6cb959 2022-01-05 11:33:51 Only copy resources to PSP eboot directory if it exists
9d0b4d85 2022-01-05 11:18:26 Don't build EBOOT files for all tests for PSP
b2ca62f2 2022-01-05 11:18:09 Make sure all tests have the resources they need
fcb638ff 2022-01-03 19:12:09 Copy test resources to correct directory on PSP
5e84f638 2022-01-03 18:56:02 Rename test directories for PSP and only build PRX if asked
bf233607 2022-01-03 18:41:21 Make tests build for PSP and make them able to launch
120c76c8 2022-01-03 09:40:00 Updated copyright for 2022
563ef2ae 2021-12-01 01:56:50 regenerated configure scripts.
efa1aa9a 2021-12-01 01:55:56 initial attempt at adding os2 support to autotools
4b571c62 2021-11-29 09:00:26 Added an option to map the touchpad button for Sony controllers
ede73b4c 2021-11-28 23:02:02 testnativeos2.c: make its code style to match SDL2.
f1c15aa3 2021-11-28 08:56:25 Tests cover the latest SDL features
6c25aed4 2021-11-27 14:01:18 added hint for joysticks to stablize sixaxis & dualshock controllers (#5007)
d2871a34 2021-11-23 15:10:50 testhaptic.c, testjoystick.c: fixed -Wshadow warnings.
e6a4230d 2021-11-23 03:51:32 Revert testevdev libc changes This file uses internal SDL headers as a hack, without actually being built as part of SDL, so we should use normal C functions here.
3eaa80bb 2021-11-23 14:22:02 testgamecontroller.c: fixed -Wshadow warnings.
370b8318 2021-11-23 14:01:10 testmouse.c: fixed -Wshadow warnings.
f1582f54 2021-11-22 11:27:40 Fix comment
d31251b0 2021-11-21 22:30:48 use SDL's functions version inplace of libc version
fadf41fc 2021-11-20 21:55:20 remove excess whitespace
e86d4bde 2021-11-20 13:33:29 test: Makefile should copy unifont file, for testime.c to use.
495ee42a 2021-11-20 01:15:20 testcustomcursor.c: replaced libc sscanf with SDL_sscanf
990fb668 2021-11-20 01:02:02 tests: several -Wwrite-strings fixes.
eb98ff47 2021-11-13 13:05:02 testmessage: Fix overread of stack variable
62b41f61 2021-11-13 21:29:50 fix build of testmouse.c
f124259e 2021-11-12 17:25:24 testautomation: fix use-after-free when restoring hint value
e688a95b 2021-11-12 23:55:40 updated os2 makefile for tests
3bf7994f 2021-09-27 14:38:12 Add and use `SDL_FALLTHROUGH` for fallthroughs Case fallthrough warnings can be suppressed using the __fallthrough__ compiler attribute. Unfortunately, not all compilers have this attribute, or even have __has_attribute to check if they have the __fallthrough__ attribute. [[fallthrough]] is also available in C++17 and the next C2x, but not everyone uses C++17 or C2x. So define the SDL_FALLTHROUGH macro to deal with those problems - if we are using C++17 or C2x, it expands to [[fallthrough]]; else if the compiler has __has_attribute and has the __fallthrough__ attribute, then it expands to __attribute__((__fallthrough__)); else it expands to an empty statement, with a /* fallthrough */ comment (it's a do {} while (0) statement, because users of this macro need to use a semicolon, because [[fallthrough]] and __attribute__((__fallthrough__)) require a semicolon). Clang before Clang 10 and GCC before GCC 7 have problems with using __attribute__ as a sole statement and warn about a "declaration not declaring anything", so fall back to using the /* fallthrough */ comment if we are using those older compiler versions. Applications using SDL are also free to use this macro (because it is defined in begin_code.h). All existing /* fallthrough */ comments have been replaced with this macro. Some of them were unnecessary because they were the last case in a switch; using SDL_FALLTHROUGH in those cases would result in a compile error on compilers that support __fallthrough__, for having a __attribute__((__fallthrough__)) statement that didn't immediately precede a case label.
abc12a83 2021-11-11 15:58:44 Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs" This reverts commit 66a08aa3914a98667f212e79b4f0b9453203d656. This causes problems with older compilers: https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
fe09a493 2021-11-11 15:53:11 joystick: Add APIs to query rumble support
66a08aa3 2021-09-27 14:38:12 Add and use `SDL_FALLTHROUGH` for fallthroughs Case fallthrough warnings can be suppressed using the __fallthrough__ compiler attribute. Unfortunately, not all compilers have this attribute, or even have __has_attribute to check if they have the __fallthrough__ attribute. [[fallthrough]] is also available in C++17 and the next C2x, but not everyone uses C++17 or C2x. So define the SDL_FALLTHROUGH macro to deal with those problems - if we are using C++17 or C2x, it expands to [[fallthrough]]; else if the compiler has __has_attribute and has the __fallthrough__ attribute, then it expands to __attribute__((__fallthrough__)); else it expands to an empty statement, with a /* fallthrough */ comment (it's a do {} while (0) statement, because users of this macro need to use a semicolon, because [[fallthrough]] and __attribute__((__fallthrough__)) require a semicolon). Applications using SDL are also free to use this macro (because it is defined in begin_code.h). All existing /* fallthrough */ comments have been replaced with this macro. Some of them were unnecessary because they were the last case in a switch; using SDL_FALLTHROUGH in those cases would result in a compile error on compilers that support __fallthrough__, for having a __attribute__((__fallthrough__)) statement that didn't immediately precede a case label.
dc4c7d95 2021-11-10 09:48:49 Fixed infinite loop in SDL_vsnprintf() if the format string is too large for the output buffer Fixes https://github.com/libsdl-org/SDL/issues/4940
0d987936 2021-11-09 22:03:42 testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936) * SDLTest_CommonDrawWindowInfo: log SDL_RenderGetScale, SDL_RenderGetLogicalSize * testwm2: fix video modes menu hit detection in High DPI cases - also when logical size is specified, e.g. `--logical 640x480 --resizable --allow-highdpi` * add function to determine logical coordinates of renderer point when given window point * change since to the targeted milestone * fix typo * rename for consistency * Change logical coordinate type to float, since we can render with floating point precision. * add function to convert logical to window coordinates * testwm2: use new SDL_RenderWindowToLogical * SDL_render.c: alternate SDL_RenderWindowToLogical/SDL_RenderLogicalToWindow Co-authored-by: John Blat <johnblat64@protonmail.com> Co-authored-by: John Blat <47202511+johnblat64@users.noreply.github.com>
cdb4d8f2 2021-11-07 09:39:57 Added a test case for snprintf of 0.0 This verifies regressions in https://github.com/libsdl-org/SDL/issues/4795
a0e055a7 2021-11-07 02:48:29 testwm2: add mode menu, click on a mode to call SDL_SetWindowDisplayMode
35b0baaa 2021-11-06 19:25:06 Unfixed typo
1d40c69a 2021-11-05 22:52:03 Fixed typo
e2ba84a5 2021-11-02 19:30:17 testtimer: Be more like the C90's.
4ab7ee19 2021-11-02 18:58:06 testtimer: Add basic sanity check for SDL_GetTicks*()
d78cb9e9 2021-10-23 19:27:10 testtimer: added SDL_GetTicks64() calls.
210713a6 2021-10-31 19:11:09 cmake: Work around bug in opengl32.lib detection on MSVC ARM64
77141e84 2021-10-31 18:53:11 cmake: Fix test linking with MinGW
618b0d41 2021-10-30 12:05:11 cmake: Remove SDL2_test_resources dummy hack It doesn't work properly on MSVC because the dummy target fails to link
f3640e26 2021-10-31 08:47:00 tests: minor update to acinclude.m4::pkg.m4
cc3fe1a1 2021-10-31 08:25:24 tests: don't fail configury if libunwind is not available.
c4016277 2021-10-31 08:14:50 testsurround.c: remove unnecessary libc includes and stdint.h types
e28e3993 2021-10-31 08:00:20 testsurround.c: add missing newline at end of file.
cd66c050 2021-10-29 01:11:59 testsurround: Add surround sound channel tester
6b8e880a 2021-10-26 20:27:34 checkkeysthreads: Create a renderer for window display on Wayland Applies checkkeys patch from 105f1206 to checkkeysthreads.
7ac0c73a 2021-10-25 21:40:04 regenerated test/configure
c57bcb47 2021-10-23 14:46:03 test: Fix building with libunwind under autotools There are two issues which are stopping the SDL tests from building on my machine: - libunwind is not being linked - Even if it is, it is missing several symbols. The first is fixed by having the test programs link against libunwind if available. Technically, SDL2_test should be linking against it, as it's used in SDL_test_memory.c, but as SDL2_test is a static library, it can't itself import libunwind. We just assume that if it's present on the system, we should link it directly to the test programs. This should strictly be an improvement, as the only case where this'd fail is if SDL2 was compiled when libunwind was present, but the tests are being compiled without it, and that'd fail anyway. The second is fixed by #define-ing UNW_LOCAL_ONLY before including libunwind.h: this is required to make libunwind link to predicatable symbols, in what can only be described as a bit of a farce. There are a few more details in the libunwind man page, but the gist of it is that it disables support for "remote unwinding": unwinding stack frames in a different process (and possibly from a different architecture?): http://www.nongnu.org/libunwind/man/libunwind(3).html Note that I haven't tried this with CMake: I suspect that it'll work, though, as the CMakeLists.txt seems to have SDL2 link against libunwind if it's present. This adds an ugly extra dependency to SDL2, but does mean that issue 1 isn't present. The UNW_LOCAL_ONLY change shouldn't be build-system-specific.
f30e2e43 2021-10-06 22:52:33 Fix compiler warnings in testvulkan.c MSVC gives the following warnings when compiling testvulkan.c: ``` testvulkan.c(656,1): warning C4018: '<': signed/unsigned mismatch testvulkan.c(656,1): warning C4018: '>': signed/unsigned mismatch testvulkan.c(660,1): warning C4018: '<': signed/unsigned mismatch testvulkan.c(660,1): warning C4018: '>': signed/unsigned mismatch ```
decd1b4d 2021-09-23 22:28:45 testdraw2: display FPS similarly to testsprit2. fix helper syntax
79b0aae8 2021-09-22 11:42:10 The return value of SDL_snprintf is the number of characters that would have been written. Fixes https://github.com/libsdl-org/SDL/issues/4762
42ae9116 2021-09-22 10:01:42 Getting "(null)" when formatted printing NULL is a valid result
a4a9d284 2021-09-22 09:56:06 You may need to wait a bit for SDL_WarpMouseInWindow() to complete
94a42af5 2021-09-22 09:49:41 Fixed the name of the verbose hints
b914bc39 2021-09-22 09:48:51 SDL_PIXELFORMAT_ARGB2101010 isn't fully supported for all surface conversion paths yet
e5d59fa7 2021-09-22 09:31:26 Fixed building testgles2 on Linux
eb3bf80f 2021-09-21 18:15:09 Fixed compiler warnings using Visual Studio 2019
e55b8507 2021-09-20 23:50:02 minor tidy-up in os2 makefile for tests.
e967f002 2021-09-10 00:01:20 testmouse.c: remove unused local var.
83020658 2021-09-09 21:33:35 Add testmouse
2c6f52d1 2021-09-06 15:24:50 regenerate test/configure really with ac2.69
2e3a415b 2021-09-06 13:09:09 test: Use a static pattern rule to copy data to $(builddir) The version with an implicit pattern rule tended to fail if test/ was built in an "out-of-tree" build directory not below test/, for example: cd SDL mkdir _build-test ( cd _build-test; ../test/configure ) make -C _build-test as a result of the pattern rule first checking for axis.bmp, then for ../test/axis.bmp, then ../test/../test/axis.bmp, and so on until the maximum path length was reached. Note that this requires GNU make. The FreeBSD ports file for SDL seems to use GNU make (gmake) already, so presumably SDL's build system is already relying on GNU make extensions. Signed-off-by: Simon McVittie <smcv@debian.org>
9837a327 2021-09-06 14:55:40 regenerated test/configure
91ce6019 2021-09-06 10:40:23 test: Fix path used in AC_CONFIG_AUX_DIR AC_CONFIG_AUX_DIRS is an undocumented, internal version of AC_CONFIG_AUX_DIR that takes a whitespace-separated list, instead of a single path to add to the list. It also does not automatically treat the given path as being relative to the $srcdir, unlike the documented AC_CONFIG_AUX_DIR. Newer versions of autoconf treat the argument to AC_CONFIG_AUX_DIRS as being literal (they do not expand the shell variable), causing autoreconf to fail if $srcdir is explicitly specified. The argument to AC_CONFIG_AUX_DIR is checked relative to $srcdir anyway, so there is no need to specify $srcdir a second time. Resolves: https://github.com/libsdl-org/SDL/issues/4719 Signed-off-by: Simon McVittie <smcv@debian.org>
79c7a171 2021-08-24 12:41:41 testvulkan: reformatted to more-closely match SDL coding conventions.
b073d275 2021-08-17 16:52:49 test/vulkan: fix/workaround validation errors
abba1811 2021-08-23 20:18:57 testvulkan: support multiple windows. Fixes #4363.
f5c0cdea 2021-08-19 01:28:10 testgeometry.c: fix build in c89 mode
bc2173ba 2021-04-06 21:49:23 Add testgeometry to draw a non uniform triangle --use-texture: an option to load icon.bmp as a texture handle mouse motion: rotate the triangle
53bcb3e0 2021-04-06 21:38:24 Add an option to 'testsprite2' to render slicing into triangles. [--use-rendergeometry mode1|mode2] mode1: Draw sprite2 as triangles that can be recombined as rect by software renderer mode2: Draw sprite2 as triangles that can *not* be recombined as rect by software renderer Use an 'indices' array
fbc36490 2021-08-14 22:29:05 Use the new SDL_clamp() macro where sensible There were a few places throughout the SDL code where values were clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp() macro, use this instead.
105f1206 2021-08-13 21:25:35 checkkeys: Create a renderer for window display on Wayland On Wayland -- or at least on some Wayland implementations -- windows aren't shown until something has been rendered into them. For the 'checkkeys' test program, this means that keyboard input isn't registered, making the program rather useless. By creating a renderer and presenting once, the window is properly displayed, and the test behaves as it does under X11 (including XWayland). The exact same thing was done with testmessge in 1cd97e2695 (PR #4252)
cb1e20b0 2021-08-10 17:50:17 Added KMOD_SCROLL to track the scroll lock state Fixes https://github.com/libsdl-org/SDL/issues/4566
773e1ba1 2021-08-08 11:00:07 testvulkan: Clamp the drawable size to the allowed range SDL_Vulkan_GetDrawableSize() doesn't always return a size which is within the Vulkan swapchain's allowed image extent range. (This happens on X11 a lot when resizing, which is bug #3287) Clamp the value we get back from SDL_Vulkan_GetDrawableSize() to this range. Given the range usually is just a single value, this is almost always equivalent to just using the min or max image extent, but this seems logically most correct.
520bc713 2021-08-05 14:33:54 Fix typo in CMake target name
9fdb0645 2021-08-04 11:33:28 Added support for the Joy-Con Charging Grip when SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS is enabled
3d747078 2021-08-03 01:25:54 Run the renderer so Steam can find the main window
8726f500 2021-08-03 01:10:48 Allow quitting controllermap if there are no controllers attached
65ff00ec 2021-07-29 14:18:54 Query the rate for the correct sensor (thanks @meyraud705)
a186a503 2021-07-29 06:43:39 Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller.
ce8261dd 2021-07-29 06:36:20 Only pump events once per frame and process all currently pending events If you continually poll for events it's possible that new events can come in while you're still processing the last one, delaying rendering. This is more likely with high update rate sensors.
51c61d7c 2021-07-27 14:57:18 Run the entire Cocoa messagebox function on the main thread. This fixes bug https://github.com/libsdl-org/SDL/issues/4420