|
20cd5e44
|
2016-08-03T16:54:10
|
|
dummy audio: Patched to compile.
|
|
17246ba9
|
2016-08-03T02:18:47
|
|
dummy audio: Implemented dummy audio capture support. :)
|
|
9dd8477a
|
2016-08-03T01:57:41
|
|
bsdaudio: first shot at audio capture support!
(untested, uncompiled...for now.)
|
|
d30a2f5a
|
2016-08-03T01:56:58
|
|
bsdaudio: this appears to be using the wrong variable...?
(We probably never noticed because this is meant to block until it fully
writes a buffer, and would only trigger an issue if we had a short write
that wasn't otherwise an error condition.)
|
|
ecbd625c
|
2016-08-03T01:53:59
|
|
arts: Patched to (maybe) compile.
|
|
a7dddacd
|
2016-08-03T01:01:44
|
|
arts: implemented audio capture support.
(completely untested! Not even compiled!!).
|
|
38f4b68c
|
2016-08-03T01:00:30
|
|
alsa: capture devices don't need a mixbuf allocated.
|
|
3ed9b0f5
|
2016-08-03T00:31:08
|
|
testaudiocapture: made test app interactive.
(hold down mouse/finger to record, then it plays back what it heard. Repeat.)
|
|
a9ef240c
|
2016-08-03T00:30:12
|
|
coreaudio: Implemented audio capture for iOS.
|
|
f758483a
|
2016-08-02T19:17:51
|
|
testaudiocapture: Make a simple green/red window when recording/playing.
|
|
41e8f9ed
|
2016-08-02T15:06:40
|
|
alsa: Implemented audio capture support!
|
|
754efd43
|
2016-08-02T15:06:05
|
|
alsa: Cleaned up the 5.1 swizzle mess a little.
Shouldn't this be something ALSA handles for us with channel maps, so we can
just delete this code?
|
|
6bd1ec6b
|
2016-08-02T15:04:33
|
|
audio: a little more robustness in the capture device's thread.
|
|
d662bc04
|
2016-08-02T13:50:58
|
|
pulseaudio: Implemented audio capture support!
|
|
0d0f7080
|
2016-08-02T13:50:21
|
|
audio: implemented higher level infrastructure for running capture devices.
|
|
6d5c9c1e
|
2016-08-02T13:48:52
|
|
audio: Made some SDL_AudioDevice fields atomic.
This makes sure they're properly communicated to the audio threads.
|
|
b35b9f95
|
2016-08-02T13:38:56
|
|
testaudiocapture: Let specific devices be opened.
|
|
ca57b9ee
|
2016-08-01T13:36:43
|
|
BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
|
|
67f2538c
|
2016-08-01T13:32:27
|
|
audio: changed some internal ints to be SDL_bools.
|
|
a94376c7
|
2016-08-01T11:47:02
|
|
nacl: unlock audio thread mutex when done with it.
|
|
c754662d
|
2016-08-01T11:45:45
|
|
audio: Make SDL_AudioDevice::shutdown an atomic value.
Just to make sure this get communicated to the audio thread properly.
|
|
015dd8dd
|
2016-08-01T00:20:47
|
|
audio: Implemented capture support for Mac OS X CoreAudio.
I don't know what iOS wants yet, so this code might work there, too...?
|
|
ee099750
|
2016-08-01T00:18:56
|
|
audio: Initial bits to enable audio capture support.
|
|
45690115
|
2016-07-27T20:47:31
|
|
Fixed information in touch README and changed identifiers so doxygen links them.
|
|
3853f7cd
|
2016-07-27T20:47:08
|
|
Android: Updated a comment.
|
|
242c3480
|
2016-07-27T20:46:18
|
|
Android: Replaced deprecated AbsoluteLayout with RelativeLayout.
Fixes Bugzilla #2211.
|
|
4743b55c
|
2016-07-20T21:01:14
|
|
Linux: Fixed memory leak in haptic implementation (thanks, Martin!).
Fixes Bugzilla #3238.
|
|
8d6cbdd2
|
2016-07-20T21:00:52
|
|
Pandora: Fixed memory leak in video implementation.
|
|
53ac5712
|
2016-07-20T21:00:36
|
|
Pandora: Fixed compile warnings in video implementation (thanks, Bombo!).
Fixes Bugzilla #2734.
|
|
427472fe
|
2016-07-19T21:02:44
|
|
ALSA: Fixed adding wrong status to error message (thanks, romain145!).
Fixes Bugzilla #3364.
|
|
562926cd
|
2016-07-19T21:02:09
|
|
Pandora: Fixed SDL version in debug output.
|
|
38ad328a
|
2016-07-19T21:01:30
|
|
Pandora: Updated SDL version in Makefile.
|
|
f945e2e7
|
2016-07-19T21:01:13
|
|
Pandora: Fixed referring to no more existing atomic source file in Makefile.
|
|
d478f26e
|
2016-07-18T22:03:47
|
|
Updated comments in video implementations.
|
|
c8cd5c55
|
2016-07-18T22:02:17
|
|
Pandora: Fixed compile error in video implementation (thanks, Bombo!).
Partially fixes Bugzilla #2734.
|
|
e7a9095f
|
2016-07-18T22:01:01
|
|
Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!).
Fixes Bugzilla #2429.
|
|
58b323f1
|
2016-07-17T21:43:12
|
|
Android: Fixed missing export of a JNI function (thanks, Andrii!).
Fixes Bugzilla #3393.
|
|
6b1d5f44
|
2016-07-17T21:42:53
|
|
Android: Fixed compile warning about a missing prototype (thanks, Sylvain!).
Fixes Bugzilla #3351.
|
|
de5daaad
|
2016-07-17T20:32:44
|
|
Fixed compile warnings about evaluating undefined identifiers.
Partially fixes Bugzilla #3351.
|
|
578edca4
|
2016-07-13T09:41:43
|
|
Tests: Would be wise to compile this
|
|
bebb6dee
|
2016-07-13T07:39:01
|
|
Tests: Somehow tabs leaked in...
|
|
f2413850
|
2016-07-13T07:34:06
|
|
Tests: Add a manual test for a custom cursor (Taken from the API docs)
|
|
d8866e84
|
2016-07-13T07:07:46
|
|
Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2
|
|
eadb30cd
|
2016-07-13T07:07:08
|
|
MIR: Fix system cursors. Been broken since custom cursor support was added!
|
|
495057b0
|
2016-07-09T22:06:00
|
|
Android: Added new key codes from API 24.
|
|
d0bd0e48
|
2016-07-02T13:38:31
|
|
iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
Fixes bug #3378.
|
|
b5246571
|
2016-06-28T21:15:16
|
|
Fixed three source comments in tests.
|
|
b5aa5b04
|
2016-06-28T21:14:11
|
|
Added a simple test case for SDL_sscanf() to tests.
It fails on platforms where SDL's custom implementation is used.
Relates to Bugzilla #3341.
|
|
6ec5e640
|
2016-06-28T21:08:23
|
|
Fixed freeing strings created by strdup() with SDL_free().
This only worked on platforms where SDL_free() wraps free().
|
|
2f016cf8
|
2016-06-26T21:08:57
|
|
Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
|
|
f4d33fcb
|
2016-06-25T19:40:44
|
|
Fixed compile warnings in test library about formats strings not being literals.
Partially fixes Bugzilla #3375.
|
|
696867ee
|
2016-06-25T19:40:02
|
|
Mac: Updated file name in README.
|
|
23af328b
|
2016-06-24T22:17:56
|
|
Fixed Bug 3147 - Windows: Crash when resizing Window since hg 1f9d57965528
Thanks for the fix, Gab!
|
|
ce456cfb
|
2016-06-24T19:06:06
|
|
Mac: Updated availability macro in build script.
|
|
4a339a46
|
2016-06-08T08:01:21
|
|
MIR: Add better error handling for a failed connection
|
|
f0708fc9
|
2016-06-07T09:01:23
|
|
MIR: Support relative mouse mode
|
|
ea2f5e59
|
2016-05-23T15:29:25
|
|
Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
|
|
0a4085a0
|
2016-05-21T12:09:23
|
|
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
|
|
4a468739
|
2016-05-21T00:20:52
|
|
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
|
|
6255c858
|
2016-05-20T22:18:15
|
|
Updated documentation of SDL_IsScreenSaverEnabled().
The screensaver is deactivated by default since SDL 2.0.2.
|
|
d4140ca4
|
2016-05-20T22:15:58
|
|
Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
|
|
d7b9d321
|
2016-05-20T22:15:28
|
|
X11: Fixed typos in error messages and source comments.
|
|
81235118
|
2016-05-20T22:14:40
|
|
X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
|
|
441359bd
|
2016-05-14T23:29:49
|
|
WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
This workaround, unfortunately, requires that apps directly link to a set of
Win32-style cursor resource files (that contain a transparent cursor image).
Copies of suitable resource files are in src/core/winrt/, and should be
included directly in an app's MSVC project.
A rough explanation of this workaround/hack, and why it's needed (and
seemingly can't be done through programmatic means), is in this change's code.
|
|
e964d00f
|
2016-05-11T21:11:12
|
|
X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
It should return 0 as a safe default if the interval can not be determined.
|
|
748b0528
|
2016-05-11T21:10:41
|
|
EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
It should return 0 as a safe default on errors. -1 is returned for late swaps.
|
|
cfe3f261
|
2016-05-11T21:09:45
|
|
Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
|
|
fe4c3b29
|
2016-05-10T21:15:11
|
|
iOS: Added brackets to function names in README so that doxygen links them.
|
|
bf7a7615
|
2016-05-10T21:14:36
|
|
Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
|
|
73b63e5b
|
2016-05-10T21:13:58
|
|
Fixed crash in shape test program if memory allocation failed.
|
|
31e23d57
|
2016-05-10T21:12:48
|
|
Fixed error return values in filesystem test program.
|
|
52fec6af
|
2016-05-07T21:41:59
|
|
WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
|
|
6a9a8b68
|
2016-05-05T22:05:21
|
|
Fixed memory leak in game controller test program.
|
|
63f2ec8e
|
2016-05-05T22:04:16
|
|
Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
|
|
b1ce3799
|
2016-05-05T22:03:52
|
|
Added missing links at documentation of SDL_FreeCursor() in header file.
|
|
b15efce2
|
2016-05-01T21:41:30
|
|
Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
|
|
d3835026
|
2016-05-01T19:51:10
|
|
Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit 2f72bdfee9bb
|
|
bb9dcf57
|
2016-04-25T22:17:38
|
|
Android: Updated name of README file.
|
|
46851a67
|
2016-04-17T22:56:20
|
|
WinRT: another README tweak
|
|
937ae32c
|
2016-04-17T22:54:45
|
|
WinRT: README tweaks
|
|
31cbb34e
|
2016-04-14T21:11:43
|
|
Wayland: Removed not needed including and setting of errno.
One internal function was setting errno on error but it was not read afterwards.
|
|
ea86c01a
|
2016-04-14T21:10:57
|
|
Fixed markdown formatting in porting README for doxygen output.
The underscores and the newlines for the list were lost before.
|
|
b53007b0
|
2016-04-14T21:10:08
|
|
Added missing error return in test program.
|
|
72dc8784
|
2016-04-14T21:09:45
|
|
PSP: Fixed compile error.
|
|
caf152de
|
2016-04-13T21:59:50
|
|
WinRT: build/link fix
|
|
c137eb61
|
2016-04-12T18:40:44
|
|
Patched to compile on Haiku...?
|
|
9b9ca093
|
2016-04-12T18:12:04
|
|
windows: created threads' stack sizes should be reserved, not committed.
|
|
9b4db2b8
|
2016-04-12T18:11:36
|
|
Patched to compile on various platforms.
|
|
c61675dc
|
2016-04-12T16:45:10
|
|
threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default
and the global hint an app might have set), and remove all the macro salsa
for dealing with _beginthreadex and such, as internal threads always set those
to NULL anyhow.
I've taken some guesses on reasonable (and tiny!) stack sizes for our
internal threads, but some of these might turn out to be too small in
practice and need an increase. Most of them are simple functions, though.
|
|
7ae2951f
|
2016-04-12T14:38:50
|
|
threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
|
|
8b65d225
|
2016-04-11T00:22:39
|
|
WinRT: bug hack-fix - gamepad detection was failing on Xbox One
Win10's 'GamepadAdded' event seems to need to have something registered with it
in order for Xinput-based gamepad detection to work. This 'fix' simply causes
a dummy event-handler to be added for this event, in case an app wants to use
gamepads on Xbox One (most likely).
|
|
34f095e0
|
2016-04-10T22:07:10
|
|
iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
|
|
a581346f
|
2016-04-04T22:49:13
|
|
alsa: Make device enumeration robust against weird results with NULL strings.
|
|
6cfa71a1
|
2016-04-02T13:21:01
|
|
iOS: Also do the Dictation crash workaround before executing the animation callback.
|
|
88372277
|
2016-04-02T11:54:05
|
|
Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
Fixes bug #3300.
|
|
5520ed9c
|
2016-04-01T19:18:50
|
|
iOS: Workaround for a crash after Dictation is used.
|
|
f3ca4e4d
|
2016-04-01T21:14:49
|
|
iOS: Fixed compiling demos on C89 compilers.
|
|
831597f7
|
2016-04-01T21:13:58
|
|
PSP: Fixed returning success from unsupported SDL_RenderReadPixels().
This also fixed the missing error message.
|
|
d1e48141
|
2016-04-01T21:12:37
|
|
PSP: Fixed returning success for unsupported SDL_SetTextureColorMod().
Partially fixes Bugzilla #3298.
|
|
12c78c5c
|
2016-04-01T21:11:31
|
|
PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
|