|
229315b0
|
2022-09-28T00:06:06
|
|
Updated SDL Xcode test project to build for iOS and tvOS
Tested with Xcode 14.0.1
|
|
056c0994
|
2021-11-30T12:19:26
|
|
Updated iOS build instructions
|
|
c0029f01
|
2021-11-22T17:00:48
|
|
remove 'free' in comment
|
|
d31251b0
|
2021-11-21T22:30:48
|
|
use SDL's functions version inplace of libc version
|
|
19c129fa
|
2021-11-09T20:32:16
|
|
Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true
in your application's Info.plist in order to get real Bluetooth mouse events.
|
|
a7e2e3a3
|
2021-11-09T13:36:44
|
|
Fixed rendering in the iOS touch demo
|
|
344f018d
|
2021-09-30T00:06:09
|
|
Xcode-iOS Demos: Add CFBundleShortVersionString to Info.plist
Xcode 13.0 requires this key to be present in the Info.plist to be able to run the compiled code.
|
|
b79e1baa
|
2020-11-17T10:29:36
|
|
Added weak linking to hidapi framework
Also added testsensor to the test project
|
|
009b62f1
|
2020-11-07T02:22:15
|
|
Be explicit about mapping the new game controller paddle buttons
|
|
cf8d3bef
|
2020-11-06T16:01:43
|
|
Added iOS controllermap test
|
|
d5e367a4
|
2020-11-06T14:45:36
|
|
Fixed build so CoreBluetooth framework is only needed by hidapi
Also added plist keys for Bluetooth permission so testgamecontroller works with HIDAPI enabled
|
|
fbf0484a
|
2020-11-06T14:08:11
|
|
Embed the hidapi framework for the iOS and tvOS game controller test
|
|
1bd4b7fd
|
2020-11-06T13:03:07
|
|
Updated iOS tests and demos for latest SDL linking requirements
|
|
dc60b975
|
2020-11-06T11:32:59
|
|
Removed old iOS-only project and demos
|
|
e58cc5fa
|
2020-10-09T03:28:30
|
|
minor whitespace fix
|
|
79e625f0
|
2020-10-08T17:01:28
|
|
Fixed trying to build OSX SDL_OpenURL on iOS and tvOS
|
|
76980e30
|
2020-10-08T16:42:20
|
|
Added events for dynamically connecting and disconnecting displays, with an iOS implementation
|
|
7bec9df1
|
2020-10-05T16:10:10
|
|
url: Add to Xcode project files, iOS/mac fixes.
|
|
9db16a65
|
2020-06-14T12:21:02
|
|
fix permissions of some project files
|
|
fa23e3d0
|
2020-05-04T02:27:29
|
|
locale: Implemented SDL_GetPreferredLocales().
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.
Fixes Bugzilla #2131.
|
|
2ae1c0f5
|
2020-04-14T09:52:27
|
|
Allow Bluetooth headphones for iOS playandrecord mode
|
|
2d1f7be2
|
2020-04-14T08:43:46
|
|
Remove development team override for iOS tests
|
|
e5d36299
|
2020-04-13T15:46:12
|
|
Added support for new mouse APIs in iOS 13.4
|
|
68c7e80d
|
2020-03-23T14:54:31
|
|
iOS: fixed bug whereby some SDL testing apps weren't launching
Test apps in Xcode-iOS/Test/TestiPhoneOS.xcodeproj weren't launching
in the most-recent release of Xcode and the iOS Simulator (version 11.3.1).
This was caused by their shared Info.plist file not defining a
CFBundleShortVersionString (as reported by Xcode, when launching a test
app from within Xcode).
|
|
74ba3cb4
|
2020-03-20T19:48:26
|
|
Backed out changeset c5bb2de42684
|
|
c63bb512
|
2020-03-20T19:42:59
|
|
Only build raw input support on Windows
|
|
b2296506
|
2020-03-15T15:05:36
|
|
virtual joysticks: MSVC support part 1/2, make driver's .c file be uniquely named
|
|
513730c4
|
2020-03-15T14:40:51
|
|
iOS: fixed build error when building test apps via Xcode
CoreBluetooth.framework needed to get linked into test apps, all of which
are currently using statically-linked SDL.
|
|
9b1ea290
|
2020-03-15T14:21:05
|
|
virtual joysticks: added source files to Xcode projects (Bug 5028)
|
|
1bd12026
|
2020-02-04T15:42:49
|
|
Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds
|
|
214eb88f
|
2020-01-29T20:09:14
|
|
Added SDL_hidapi_steam.c to the iOS and tvOS dylib build targets
|
|
355f0b54
|
2020-01-29T20:09:11
|
|
Added support for the Steam Controller on mobile devices
|
|
9996d1bb
|
2019-12-20T14:33:37
|
|
fix xcode project file permissions
|
|
6b767872
|
2019-12-19T21:45:44
|
|
Make sure the Xbox 360 driver doesn't try to talk to the wireless controllers
|
|
20daf54f
|
2019-12-19T15:18:50
|
|
Added new HIDAPI driver files to the Xcode projects
|
|
b8d325c8
|
2019-11-21T23:04:20
|
|
fix xcode project file permissions
|
|
2a7b635b
|
2019-11-21T11:52:50
|
|
Added support for the NVIDIA Controller v01.04 on Android
|
|
eb8f14bb
|
2019-11-20T20:40:50
|
|
added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
|
|
7d6f7e8d
|
2019-08-23T03:01:10
|
|
fix permissions
|
|
b521df66
|
2019-08-22T16:09:42
|
|
[SDL][IOS] Audio fix - applies stream to sound data when resampling or reformatting is required.
|
|
3fb5cabe
|
2019-08-16T22:13:30
|
|
metal: Update compiled shaders based on compilation script changes
|
|
7f5fc74c
|
2019-08-08T23:35:02
|
|
fix permissions
|
|
cbdee4d6
|
2019-08-08T13:26:05
|
|
[ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics.
@saml
|
|
aebaa316
|
2019-08-05T12:35:32
|
|
Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
|
|
d550867a
|
2019-07-09T08:55:00
|
|
fix permissions
|
|
67bb882e
|
2019-07-03T15:57:55
|
|
Fixed bug 4707 - SDL_SetRelativeMouseMode fails on Vivante
Cameron Gutman
The bugfix in https://hg.libsdl.org/SDL/rev/ca9417a52f18 caused SDL_SetRelativeMouseMode() to begin failing on Vivante (Steam Link). Even though Vivante doesn't have a SetRelativeMouseMode() or WarpMouse() function, it's in relative mode already (because it uses evdev) so the function was actually working as intended.
I think providing a no-op SetRelativeMouseMode() function for Vivante is a reasonable fix. Since it's already getting relative events through evdev, it really is a no-op to "enter relative mode".
In fact, this is probably the right thing to do for all backends that use evdev (vivante, raspberry, and kmsdrm). Raspberry and kmsdrm both have WarpMouse() implementations so SDL_SetRelativeMouseMode() isn't failing there, but it still seems to make sense not to have to do the fake warping if they're evdev-based anyway.
|
|
be6cda9f
|
2019-06-19T15:54:21
|
|
Rolling back GameCube HIDAPI support
It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
|
|
09142eb7
|
2019-06-12T13:56:20
|
|
fix permissions
|
|
aa80d279
|
2019-06-11T08:33:30
|
|
Fix build with the 10.10 SDK
|
|
30a5e90b
|
2019-06-08T14:29:05
|
|
Fixed bug 4603 - The iOS Test Xcode project file needs to add the metal framework
Dominik Reichardt
Similar to bug #4088 the iOS test suite needs the metal framework to link. Same linking error in the final linking phase.
|
|
624f8ca8
|
2019-04-23T14:08:09
|
|
Created Xcode schemes for building on iOS and tvOS
|
|
a7148922
|
2019-03-19T11:02:43
|
|
Fixed archiving the SDL dynamic library on iOS and tvOS
|
|
4d8ac6b8
|
2019-03-19T07:53:39
|
|
Added support for building SDL as a dynamic library on tvOS
|
|
de82759c
|
2019-03-19T07:53:33
|
|
Added support for building SDL as a dynamic library on iOS
|
|
d49f1fae
|
2019-03-16T19:46:27
|
|
Fixed iOS build
|
|
43d47f6b
|
2018-11-15T07:20:02
|
|
fix permissions
|
|
2e348c1f
|
2018-11-14T13:37:22
|
|
Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
maxxus
The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events. Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
|
|
b08bdc44
|
2018-10-26T09:27:31
|
|
Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
|
|
f0549cc9
|
2018-10-23T09:10:02
|
|
fix permissions
|
|
c4918db5
|
2018-10-22T14:55:42
|
|
Add exception handling to Android hidapi.
|
|
56806804
|
2018-10-18T15:41:50
|
|
Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt
Xcode warns about
"Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO."
Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away.
|
|
30def8e2
|
2018-10-18T15:40:39
|
|
Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt
Similar to bug/patch #4228, the iOS Demo Xcode project needs to add the CoreBluetooth framework.
|
|
bab5b084
|
2018-09-15T08:11:50
|
|
fix permissions
|
|
e8a0e35e
|
2018-09-14T18:31:01
|
|
Use atomic reference counting for the HID device object
|
|
63848141
|
2018-09-10T22:59:49
|
|
Fixed building on tvOS without any sensor support
|
|
faf8f8b8
|
2018-08-30T12:50:10
|
|
fix permissions
|
|
f225af0c
|
2018-08-22T21:48:28
|
|
Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
Documented the values returned by the accelerometer and gyroscope sensors
|
|
f1bc1c12
|
2018-08-22T17:44:28
|
|
Fixed crash trying to open HIDAPI controller as a haptics device on Windows
|
|
e9f6805f
|
2018-08-21T19:42:19
|
|
Removed dependency on C++ runtime on iOS
|
|
c6647bf9
|
2018-08-21T17:24:12
|
|
Added the iOS sensor implementation
|
|
bdbc06b0
|
2018-08-21T16:47:44
|
|
Fixed bug 4228 - Clean-up Xcode projects
C.W. Betts
This cleans up the Xcode project by setting the Xcode groups to the corresponding directories. This also removes the Resources folder in OS X's Products group and adds the CoreBluetooth framework to the iOS tests (this is needed due to the addition of hidapi.
|
|
d2042e1e
|
2018-08-09T16:00:17
|
|
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
|
|
41da7b79
|
2018-06-12T14:00:15
|
|
ran 'chmod -x' on many files
|
|
b33dbd27
|
2018-02-24T08:40:30
|
|
Added missing file to tvOS build
|
|
684c5847
|
2017-12-12T22:30:21
|
|
Moved deployment target values to project settings
|
|
35a2eed3
|
2017-12-12T21:59:39
|
|
Parameterized the All (target platform) build target scripts so they can be used in other projects
|
|
527a8eb0
|
2017-12-12T12:14:55
|
|
Renamed Xcode build targets so it's easier to copy files out of build directories on the command line
Also enabled bitcode, which is needed for App Store builds
|
|
638d4fe3
|
2017-12-12T11:29:00
|
|
Added SDL_uikitmetalview.m to the tvOS project
|
|
3ae97689
|
2017-12-10T09:09:27
|
|
Added the Metal framework to several iOS tests
|
|
ba9c336e
|
2017-12-07T17:47:01
|
|
Fixed building for simulators or older iOS SDKs
|
|
6deb1e75
|
2017-12-07T17:12:03
|
|
Fixed compiling Metal renderer on iOS
|
|
a6a4e27a
|
2017-11-12T22:51:12
|
|
Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode:
SDL_SetYUVConversionMode()
SDL_GetYUVConversionMode()
SDL_GetYUVConversionModeForResolution()
SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.
Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
|
|
f24c6672
|
2017-10-26T10:49:33
|
|
Updated SDL iOS project for tvOS
|
|
9c580e14
|
2017-10-12T13:44:28
|
|
Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
|
|
cc023b6b
|
2017-09-22T12:26:54
|
|
Fixed bug 3837 - Change project settings for Xcode 9?
Mark Callow
Xcode 9 emits a warning to validate project settings. The changes it proposes are
1. [iOS] Update the iOS deployment target to 8.0 since Xcode does
not support anything older.
2. [macOS] Target 'Framework' - Automatically Select Archectures.
3. [iOS & macOS] Turns on a bunch more compile warnings, a *lot* more on iOS.
4. [iOS & macOS] Turn on "Missing Localizability".
I want to confirm if it is ok to accept these changes and submit updated project files.
Since Alex Szpakowski has just removed iOS 7 guard ifdef's, I'm guessing 1 isn't a problem.
2 is probably ok for anyone building themselves. I wonder if it may cause problems for building distribution binaries.
3 shouldn't be a problem either provided any newly emitted warnings are fixed.
4 I am unfamiliar with. The description says "This will turn on the static analyzer to check for "Missing Localizability", because this project is localized for multiple languages." I suppose this may cause new warnings.
|
|
28602b12
|
2017-09-22T11:15:57
|
|
The volume was too high, clamp to SDL_MIX_MAXVOLUME
|
|
d8286479
|
2017-09-22T08:30:52
|
|
Added stubs for simple Steam Controller support
|
|
e8187a3f
|
2017-09-14T09:56:16
|
|
Updated iOS keyboard test to cover text input rect and orientation changes
|
|
25e3a1ec
|
2017-08-27T22:15:57
|
|
vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
|
|
efc43a1d
|
2017-08-15T23:00:54
|
|
More cleanup of the iOS keyboard demo.
|
|
a0a09f64
|
2017-08-15T22:53:57
|
|
Improve iOS keyboard demo code a bit.
|
|
b84fe2c0
|
2017-05-25T23:01:59
|
|
ios: Fixed math include in demos.
|
|
37b49e63
|
2017-04-09T23:00:26
|
|
ios: Fixed compiler warnings about unused variables in demo.
|
|
6bd87635
|
2017-03-19T22:17:01
|
|
iOS: Fixed compiling template on C89 compilers.
|
|
b4e069e7
|
2016-12-26T02:12:21
|
|
Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
felix
Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:
/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
^~~~~~
It seems there is a missing 'void' between the parentheses.
|
|
09ed5cc0
|
2016-12-06T13:33:02
|
|
xcode: Make sure SDL_dataqueue sources are included in all targets.
|
|
6cb2f5bb
|
2016-12-06T12:30:31
|
|
xcode: updated macOS and iOS project files with SDL_dataqueue sources.
|
|
f662f680
|
2016-10-09T20:30:49
|
|
iOS: Updated demo README.
|
|
c2cb0b0f
|
2016-09-30T23:31:24
|
|
iOS: Removed unused constant in demo.
|
|
357c3dd7
|
2016-09-26T23:09:19
|
|
iOS: Updated comment in demo.
|