|
09ab752a
|
2018-08-24T10:41:57
|
|
Implement SDL_HapticStopEffect on Android (thanks Rachel!)
|
|
f1bc1c12
|
2018-08-22T17:44:28
|
|
Fixed crash trying to open HIDAPI controller as a haptics device on Windows
|
|
e714f659
|
2018-08-07T12:06:31
|
|
haptic: Fix initial detection of haptic devices on Linux system
SDL_UDEV_Scan must be called during SDL_SYS_HapticInit to ensure devices
outside of the 0-31 range are added to the list of haptic devices.
Fixes Bugzilla #3923.
|
|
df0d3f13
|
2018-07-12T13:28:15
|
|
More controller drivers support CARTESIAN coordinates.
This fixes rumble on the Saitek Cyborg V.3 Rumble Pad
|
|
e3cc5b2c
|
2018-01-03T10:03:25
|
|
Updated copyright for 2018
|
|
e0d0184f
|
2017-12-11T14:44:34
|
|
Fixed bug 3999 - Build failed when try to build with configure script for Android
|
|
0d011ec6
|
2017-08-28T00:22:23
|
|
Renaming of guard header names to quiet -Wreserved-id-macro
|
|
72b195d2
|
2017-08-14T20:45:14
|
|
Fixed Android build warning
|
|
0a52db54
|
2017-08-12T08:15:09
|
|
Fixed bug 3191 - haptic system on android?
Patch provided by jintiao and Milan Nikolic, thanks!
|
|
d96419c9
|
2017-06-21T01:22:00
|
|
xinput: use the full range of the haptic motors (thanks, Trent!).
XInput goes from 0 to 64k; we were feeding it values in the range of 0 to 32k.
Fixes Bugzilla #3002.
|
|
22c221f3
|
2017-06-11T22:30:58
|
|
linux: Changed internal functions to be static.
|
|
70c0400b
|
2017-02-13T17:00:46
|
|
windows: Try to unify all the GUID comparison code into a core helper function.
There are likely several more I missed.
|
|
dd007e3f
|
2017-01-18T11:58:16
|
|
Fixed bug 3561 - Re-acquire device before playing effects if needed.
Mathieu Laurendeau
Check the result of IDirectInputEffect_SetParameters and re-acquire the device to solve concurrency issues.
|
|
45b774e3
|
2017-01-01T18:33:28
|
|
Updated copyright for 2017
|
|
36156335
|
2016-11-20T21:34:54
|
|
Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
|
|
97aa5775
|
2016-11-16T22:08:51
|
|
Fixed empty parameter list in signatures of internal functions.
|
|
c2837ef6
|
2016-11-13T23:04:47
|
|
Fixed unresolved symbol on Visual Studio
|
|
57d01d7d
|
2016-11-13T22:57:41
|
|
Patch from Sylvain to fix clang warnings
|
|
27d4f099
|
2016-10-07T23:40:44
|
|
Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
|
|
a21a227a
|
2016-10-04T03:50:28
|
|
Fixed bug 3021 - HapticOpenFromJoystick() problems
Joe Thompson
With Direct Input device (MOMO Steering Wheel w/FF)
with SDL 2.0.3,
SDL_HapticOpenFromJoystick() would fail. (Can't set exclusive mode)
Now with 2.0.4 rc1,
SDL_HapticOpenFromJoystick() succeeds but the the returned SDL_Haptic* cannot be used. Calls to SDL_HapticNewEffect() fail with "Haptic error Unable to create effect"
If SDL_HapticOpen() is used instead of HapticOpenFromJoystick(), the device is usable. Calls to HapticNewEffect() succeed with the exact same parameters as the previous failing call.
I have attached a proposed patch for this issue.
When using SDL_HapticOpenFromJoystick(), the original code did not (re)enumerate the axes. This returned a new haptic device with 0 axes. Later, when a new effect is created, SDL_SYS_SetDirection() would set the flags to include DIEFF_SPHERICAL, regardless of what the caller actually set. (see Line 566 in SDL_dinputhaptic.c). This would cause the SDL_HapticNewEffect() to fail (or interpret the coordinates incorreclty.)
The patch moves the call to IDirectInputDevice8_EnumObjects() outside of the if() block so that the axes are (re)enumerated for the new haptic device.
Note: For steering wheels it is common for the joystick to have multiple axes (ie steering, throttle, brake), but the haptic portion of the joystick usually only applies to steering.
|
|
fa0f4176
|
2016-10-01T14:48:18
|
|
Fixed build warnings and errors
|
|
4743b55c
|
2016-07-20T21:01:14
|
|
Linux: Fixed memory leak in haptic implementation (thanks, Martin!).
Fixes Bugzilla #3238.
|
|
9b4db2b8
|
2016-04-12T18:11:36
|
|
Patched to compile on various platforms.
|
|
c61675dc
|
2016-04-12T16:45:10
|
|
threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default
and the global hint an app might have set), and remove all the macro salsa
for dealing with _beginthreadex and such, as internal threads always set those
to NULL anyhow.
I've taken some guesses on reasonable (and tiny!) stack sizes for our
internal threads, but some of these might turn out to be too small in
practice and need an increase. Most of them are simple functions, though.
|
|
7605ccf6
|
2016-01-05T02:29:16
|
|
Use SDL's stdinc functions instead of C runtime calls.
|
|
fa8c83c1
|
2016-01-03T06:50:50
|
|
Remove almost all instances of "volatile" keyword.
As Tiffany pointed out in Bugzilla, volatile is not useful for thread safety:
https://software.intel.com/en-us/blogs/2007/11/30/volatile-almost-useless-for-multi-threaded-programming/
Some of these volatiles didn't need to be, some were otherwise protected by
spinlocks or mutexes, and some got moved over to SDL_atomic_t data, etc.
Fixes Bugzilla #3220.
|
|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
c2f03948
|
2015-09-30T15:38:30
|
|
Fix crash on controller hotplug on linux.
CR: Sam
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|
|
0c3830a9
|
2015-06-16T00:57:45
|
|
Haptic/Linux: Keep track of device numbers properly to track duplicates.
Fixes Bugzilla #3014.
|
|
e3df6d5e
|
2015-06-14T19:21:13
|
|
Fixed bug 2953 - Crash due to a bad cleanup in the SDL_SYS_HapticQuit function
Technically this is caused by the haptic devices not being closed at quit time, which we need to fix anyway, but this is a bandaid for now.
|
|
86e9ab79
|
2015-06-08T20:46:09
|
|
Linux: Fixed not needed call to close() on error.
It was called if file descriptor was none and -1.
|
|
8bac7967
|
2015-06-07T18:29:23
|
|
Maybe patched to compile on some Windows configurations.
(Maybe) Fixes Bugzilla #3001.
|
|
84ce0006
|
2015-05-28T01:27:24
|
|
I think this will be the time...
|
|
7964f3ad
|
2015-05-28T01:22:14
|
|
Still trying to get this to compile...
|
|
cae4fd7f
|
2015-05-28T01:16:55
|
|
More patching to compile...
|
|
58447b24
|
2015-05-28T00:54:52
|
|
Move tests from SDL_config higher up in Windows joystick/haptic code.
Fixes Bugzilla #2932.
|
|
59f69f63
|
2015-05-26T16:14:25
|
|
Whoops, fix the static analysis fix.
|
|
37f4eb53
|
2015-05-26T12:47:03
|
|
Darwin haptic: Fixed a static analysis warning if axes==0.
|
|
2c4a6ea0
|
2015-05-26T06:27:46
|
|
Updated the copyright year to 2015
|
|
b72938c8
|
2015-04-20T12:22:44
|
|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
|
|
56c82bc8
|
2015-04-11T20:41:49
|
|
Mac: Fixed typo in two error messages.
|
|
fe6c797c
|
2015-04-10T23:30:31
|
|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
|
|
a3097559
|
2015-02-19T13:11:19
|
|
Remove unnecessary parentheses and an unnecessary free() of a NULL pointer.
(Thanks, Simon!)
Fixes Bugzilla #2881.
|
|
b88ca1b4
|
2015-02-10T16:28:56
|
|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
|
|
b48e54aa
|
2015-01-26T22:00:29
|
|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
|
|
e2a5c1d2
|
2014-12-11T23:38:02
|
|
Removed extern declaration of not existing SDL_numhaptics from internal header.
|
|
4f26e776
|
2014-12-04T21:41:30
|
|
Replaced free() with SDL_free() because related allocation also uses wrapper.
|
|
70438be2
|
2014-12-03T10:55:23
|
|
WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
|
|
265b219e
|
2014-11-29T11:51:13
|
|
Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification
Elias Vanderstuyft
Remove the dependency of the calculation of Linux "phase" on "period",
currently the "phase" parameter is interpreted as a time shift, instead of a phase shift.
The Linux input documentation is not clear about the exact units of the "phase" parameter (see http://lxr.free-electrons.com/source/include/uapi/linux/input.h?v=3.17#L1075 ),
but we're about to standardize the 'phase shift' interpretation into the Linux input documentation,
since this will ease the job of a driver to recalculate the effect's state when the user dynamically updates the "period" parameter.
|
|
ef8c3d89
|
2014-11-29T11:48:43
|
|
Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification
Elias Vanderstuyft
It's not obvious from the general "haptic direction" description what the SDL direction actually means in terms of force magnitude sign,
currently its meaning is only reflected by the example.
|
|
9c398852
|
2014-11-22T22:20:40
|
|
Corrected header file documentation comment.
|
|
5f9ea7ed
|
2014-09-17T14:49:36
|
|
Haptic: Deal with negative periodic magnitudes (thanks, Elias!).
A negative periodic magnitude doesn't exist in Windows' and MacOS' FF APIs
The periodic magnitude parameter of the SDL Haptic API is based on the Linux
FF API, so it means they are not directly compatible:
'dwMagnitude' is a 'DWORD', which is unsigned.
Fixes Bugzilla #2701.
|
|
24c86b55
|
2014-09-11T19:24:42
|
|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
|
|
e2bbc17d
|
2014-08-16T16:49:00
|
|
Haptic: Fix clamping bugs on Windows, by using the Darwin haptics code.
Thanks, Elias!
Partially fixes Bugzilla #2686.
|
|
57db2790
|
2014-08-16T16:47:42
|
|
Haptic: Fix the saturation and deadband parameters' available range.
There was a misconception that Linux's saturation and deadband parameters -
on which the corresponding SDL parameters were based - use only half of the
possible range.
Thanks, Elias!
Partially fixes Bugzilla #2686.
|
|
a2622ce6
|
2014-08-16T16:42:55
|
|
Haptic: Explicitly avoid floating point arithmetic if it's not needed.
Thanks, Elias!
Partially fixes Bugzilla #2686.
|
|
1db581b4
|
2014-08-16T16:41:25
|
|
Haptic: DInput's POLAR direction actually matches Linux's direction.
Thanks, Elias!
Partially fixes Bugzilla #2686.
|
|
3e27013b
|
2014-08-16T16:40:01
|
|
Haptic: Don't interpret a direction of polar 35999 as "unsupported type".
(or linux-direction 0xFFFF)
Thanks, Elias!
Partially fixes Bugzilla #2686.
|
|
fc4e798d
|
2014-07-07T12:48:25
|
|
Fixed bug 2631 - Mac: minor code cleanup
Alex Szpakowski
Some minor changes to the Mac-specific backend code:
- Fixed up some code style issues (mostly brace style inconsistencies).
- Fixed a compiler warning in SDL_cocoaevents.m.
- Removed some useless code now that the 10.7 SDK is required to build SDL.
- Removed Gestalt(gestaltSystemVersion, ...) call and switched to NSAppKitVersionNumber for version checking code. Using Gestalt with gestaltSystemVersion will give 0x1090 in Mac OS 10.10+, and the whole Gestalt function was deprecated in Mac OS 10.8.
|
|
1ee96bb9
|
2014-07-07T10:26:28
|
|
Fixed mingw64 build and warnings
|
|
9b1b74e6
|
2014-07-04T17:20:22
|
|
Fixed haptic refcount bug (thanks David Ludwig!)
|
|
b79e7f32
|
2014-07-03T15:39:55
|
|
Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
|
|
724d9380
|
2014-06-25T01:43:58
|
|
Fixed compiler warning - HRESULT is set to FFERR_* values, but is an int
|
|
f8b75b1a
|
2014-06-21T20:40:00
|
|
Fixed bug 2562 - SDL_hapticlist/_tail not set correctly
Zachary L
SDL_hapticlist and SDL_hapticlist_tail are not set correctly when quitting the subsystem. This matters because they are represented as global variables. In the case you quit and reinitialize the subsystems, problems with dangling pointers arise.
For instance, SDL_hapticlist_tail will not be null on second initialization and because of the check on line 298, it will fail to set SDL_hapticlist appropriately. This can cause a few things to go wrong, like feeding SDL_strcmp a null fname which can cause a segfault.
|
|
3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
|
|
83200a32
|
2014-04-05T23:50:09
|
|
Removed empty statements.
|
|
764aa147
|
2014-03-29T12:29:38
|
|
Fixed XInput haptic support on Windows 8
It turns out the XBox 360 controller driver never reports force feedback capability, so we'll try to set 0 state and see if that succeeds.
|
|
18c9a4e9
|
2014-03-18T17:16:28
|
|
Fixed SDL_HapticNewEffect() failing on various DirectInput devices.
|
|
7eaf8997
|
2014-03-17T19:11:18
|
|
Fixed SDL_HapticOpenFromJoystick() with DirectInput devices.
|
|
1005c934
|
2014-03-02T00:02:56
|
|
Windows: Fixed crash if quitting without closing an XInput haptic device.
|
|
98d87379
|
2014-02-25T17:25:49
|
|
Mac: Fix error message for haptic subsystem.
We were calling SDL_Error instead of SDL_SetError when the haptic subsystem
wasn't initialized.
|
|
1084421c
|
2014-02-24T10:25:02
|
|
Zero out haptic linked list items on creation
(thanks to Turo Lamminen for the report!)
|
|
fff7503b
|
2014-02-07T09:35:13
|
|
ignore hot plugs in mac haptic layer IF hap tics hasn't been initialized.
|
|
7033e597
|
2014-02-06T21:26:41
|
|
Fixed crash on Windows if haptic isn't initialized when controllers are added.
|
|
56979749
|
2014-02-06T10:00:45
|
|
Fixed a typo.
|
|
a09548eb
|
2014-02-06T09:35:44
|
|
Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last
|
|
f3e6a0a7
|
2014-02-06T09:11:05
|
|
fix indentation and spaces
|
|
e42d46b4
|
2014-02-06T07:37:20
|
|
Wired up haptic hotplugging for Windows DirectInput/XInput code.
|
|
9cf8c49c
|
2014-02-05T20:07:25
|
|
Fixed memory leak.
|
|
ccbf6943
|
2014-02-05T18:36:40
|
|
Make SDL_SYS_HapticMouse() count device indexes like HapticByDevIndex().
|
|
7f942688
|
2014-02-05T01:02:09
|
|
Cleanup some vi footer comments, rename new PRIVATE_* funcs to MacHaptic_*.
|
|
b352698d
|
2014-02-04T18:17:16
|
|
Implement new backend methods for haptic and hot plugging on OS X
|
|
4da88298
|
2014-02-04T16:50:34
|
|
implement new backend method for Haptics in dummy driver
|
|
5fb0be30
|
2014-02-04T15:44:09
|
|
Rework haptic backend to properly support hotplugging of haptic devices.
* currently only linux backend updated.
|
|
58edac3e
|
2014-02-02T00:53:27
|
|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
|
|
090327e7
|
2013-12-09T16:03:18
|
|
Implemented the Dynamic API magic.
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
7e1289af
|
2013-11-24T23:56:17
|
|
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
|
|
965a0da9
|
2013-10-23T15:54:12
|
|
Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly.
Otherwise, the XInput path would always trigger it in a harmless manner.
|
|
aa86e05d
|
2013-10-20T20:49:36
|
|
Fixed windows compile
|
|
f5fa492e
|
2013-10-20T20:42:55
|
|
Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
|
|
d7103996
|
2013-10-20T23:38:19
|
|
Fix some edge cases in XInput haptic timing.
|
|
f28c7fe8
|
2013-10-20T16:03:11
|
|
Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type.
|
|
c521ae84
|
2013-10-20T16:02:24
|
|
Patched to compile on non-C99 Microsoft compiler.
|
|
a614f186
|
2013-10-20T16:01:10
|
|
Patched to compile on Windows.
|
|
b285b600
|
2013-10-20T15:55:47
|
|
Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!).
Partially fixes Bugzilla #2126.
|
|
6e1169dd
|
2013-10-20T15:49:52
|
|
Fixed goofy logic in haptic device comparison code.
Mitchell Keith Bloch did the research on this bug, and came up with a slightly
different patch than this.
Partially fixes Bugzilla #2126.
|
|
54dce3f5
|
2013-10-20T15:45:48
|
|
Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices.
|
|
f79fc33a
|
2013-08-29T08:29:21
|
|
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
|