|
4472b831
|
2022-01-08T11:56:56
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|
PSP_RunCommandQueue: fix argument to PSP_SetBlendState()
src/render/psp/SDL_render_psp.c: In function 'PSP_RunCommandQueue':
src/render/psp/SDL_render_psp.c:1200: warning: passing argument 1 of 'PSP_SetBlendState' from incompatible pointer type
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|
df1474b4
|
2022-01-08T11:55:10
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|
psp/SDL_sysfilesystem.c: fixed a minor compiler warning.
src/filesystem/psp/SDL_sysfilesystem.c: In function 'SDL_GetPrefPath':
src/filesystem/psp/SDL_sysfilesystem.c:71: warning: passing argument 1 of 'free' discards qualifiers from pointer target type
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|
21914b4e
|
2022-01-08T11:55:10
|
|
updated Makefile.psp and SDL_config_psp.h
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|
f62b8071
|
2022-01-07T21:31:38
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|
wikiheaders.pl: Put the manpages in man/man3
|
|
92946348
|
2022-01-07T18:28:25
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|
Updated to version 2.0.20 for release
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|
cc201337
|
2022-01-07T20:20:57
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|
render: Fixed some compiler warnings.
Fixes #5197.
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|
289c3fbb
|
2022-01-07T17:07:22
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|
Revert "We only need to add the sentinel at the top of SDL_WaitEventTimeout()"
This reverts commit c477768e6f926c38d4cdc236cab8376faf9f6789.
We want to add the sentinel anytime we pump inside SDL_WaitEventTimeout() to avoid pumping again the next time through, as a performance optimization.
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1085c317
|
2022-01-07T16:43:53
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Use the requested cursor size instead of the default cursor size
CopyImage() will scale based on the system accessibility settings automatically.
Fixes https://github.com/libsdl-org/SDL/issues/5198
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6d3b5d66
|
2022-01-07T18:18:53
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psp: draw lines with RenderGeometry, same as with the other renderers.
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9cb2c549
|
2022-01-07T22:43:30
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Remove QueueDrawLines from D3D, D3D11
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b88b6b3c
|
2022-01-07T22:43:12
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|
Remove QueueDrawLines from METAL
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9aac5531
|
2022-01-07T22:42:52
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|
Remove QueueDrawLines from GL, GLES, GLES2
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|
8ea8b2e6
|
2022-01-07T22:42:13
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|
Use QueueDrawLine if provided, otherwise use RenderGeometry
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c4987274
|
2022-01-07T22:14:28
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|
render: Use RenderGeometry to draw lines
This patch is from @1bsyl
Fixes #5061.
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4b38d4c9
|
2022-01-07T12:37:28
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Leave the Metal view active on the window when recreating the Metal renderer
Fixes https://github.com/libsdl-org/SDL/issues/5140
Also move the metal tag definition to SDL_syswm.h so it can be used by applications
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88ac517d
|
2022-01-07T15:03:47
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|
opengles2: Fix point drawing.
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|
957c48b4
|
2022-01-07T10:58:04
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|
Fixed detecting focus change to child dialogs
Fixes https://github.com/libsdl-org/SDL/issues/5157
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c477768e
|
2022-01-06T18:58:30
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|
We only need to add the sentinel at the top of SDL_WaitEventTimeout()
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|
e9134b04
|
2022-01-06T19:38:10
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events: Only add sentinels for pumping done inside SDL_WaitEventTimeout()
We don't want to catch explicit SDL_PumpEvents() calls by the application with
our polling check to avoid stale data. If the call to SDL_PumpEvents() produced
no events, there will be a sentinel sitting in the queue that will cause
SDL_PollEvent() to immediately return 0 next time it is called.
Our SDL_WaitEventTimeout() implementation avoids this issue by always popping
an event after calling SDL_PumpEvents(). This will remove the new sentinel if
we didn't get any new events.
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95485884
|
2022-01-06T13:58:39
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Move special sentinel handling inside SDL_PeepEvents()
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|
2592e621
|
2022-01-06T13:30:26
|
|
Clarify that timeout == 0 is handled at the top of SDL_WaitEventTimeout()
|
|
8ff21668
|
2022-01-06T12:56:07
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|
Only return from SDL_PollEvent() if the last sentinel is consumed
|
|
c9ff90b9
|
2022-01-06T12:03:09
|
|
Clarify comment
Co-authored-by: Simon McVittie <smcv@debian.org>
|
|
31f8c3ef
|
2022-01-06T11:27:44
|
|
Fixed event pump starvation if the application frequently pushes its own events
|
|
e0c53991
|
2022-01-06T22:29:23
|
|
Don't make psp eboot for testoffscreen
|
|
5d3f6b02
|
2022-01-06T15:37:05
|
|
wikiheaders.pl: Added support for export to Unix manpages.
This mostly works, but likely needs some tweaking as we examine the output
of various pages.
Fixes #5163.
|
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75ac944b
|
2022-01-06T22:24:00
|
|
check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available.
|
|
c3ec62d6
|
2021-01-09T11:25:39
|
|
PSP lazier blend states, display mode report with 16bit option
|
|
0f5368fe
|
2021-01-09T10:33:38
|
|
PSP cached blending and texturing state, ABGR1555 stencil hack
|
|
fe405eb2
|
2020-12-28T14:00:53
|
|
fixed LRU cache code
|
|
c1f15229
|
2020-12-27T11:43:22
|
|
Spill render targets to ram on PSP
|
|
77d874e3
|
2020-12-26T19:20:17
|
|
Attempt to make render to texture work on PSP
|
|
515b5f2a
|
2021-12-22T12:04:10
|
|
Fix build errors in PSP port
|
|
34e34ad5
|
2021-12-22T11:43:07
|
|
Remove debug code from PSP renderer
|
|
520c89a0
|
2021-01-19T20:11:36
|
|
cleaning
|
|
09f4711f
|
2021-01-09T12:52:55
|
|
Fix LRU when destroying texture.
|
|
7967c976
|
2022-01-05T21:02:38
|
|
cmake: Do a more thorough test for the old bcm Raspberry Pi libraries.
Fixes #5132.
|
|
f3255df9
|
2021-11-17T23:50:41
|
|
Improve audio compatibility in PSP. Now it supports more formats and frequencies
|
|
16f5b9e3
|
2022-01-05T11:07:52
|
|
Filter jitter on Xbox One controllers when using raw input reports
|
|
eca198d5
|
2022-01-05T11:50:52
|
|
Don't build an eboot for testgesture for PSP
|
|
cd6cb959
|
2022-01-05T11:33:51
|
|
Only copy resources to PSP eboot directory if it exists
|
|
9d0b4d85
|
2022-01-05T11:18:26
|
|
Don't build EBOOT files for all tests for PSP
|
|
b2ca62f2
|
2022-01-05T11:18:09
|
|
Make sure all tests have the resources they need
|
|
6d46e30f
|
2022-01-05T14:31:31
|
|
Remove extra / in PSP GetPrefPath
|
|
33dccbb3
|
2022-01-05T14:00:37
|
|
Make sure GetPrefPath also works without org
|
|
419ae29d
|
2022-01-03T21:44:18
|
|
joystick: Move WGI driver initialization after Windows driver
WGI calls SDL_DINPUT_JoystickPresent() so we need to be sure DInput remains
initialized for the lifetime of the WGI driver to avoid a crash or duplicated
joysticks between DInput and WGI.
|
|
d73bd0d2
|
2022-01-03T21:39:30
|
|
dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed
The WGI driver will call this regardless of whether our init succeeded.
|
|
3ea82eaa
|
2022-01-04T15:46:04
|
|
Under MSVC, build project-sources in parallel.
|
|
565ef638
|
2022-01-04T11:40:04
|
|
SDL_rwops.c: simplify `foo <= 0` checks to `!foo` with unsigned types.
|
|
30f895a5
|
2022-01-03T21:55:10
|
|
Update os2.yml
Specify the WATCOM environment variable in the "run" command line directly, so the home directory gets correct shell expansion.
|
|
1d918a28
|
2022-01-03T21:52:47
|
|
Update os2.yml
Whoops, forgot the `-R` on the chmod command.
|
|
39fc1e87
|
2022-01-03T21:51:12
|
|
os2.yml: OpenWatcom install fixes
Make everything in Open Watcom install executable (because none of it is, and this is good enough), and make wget less verbose.
|
|
eb3639d3
|
2022-01-03T21:47:04
|
|
os2.yml: Fix wget command line
It's a capital O, not lowercase. :/
|
|
56813d02
|
2022-01-03T21:44:17
|
|
Create os2.yml
This is a quick test to see if we can cache an OpenWatcom install on a GitHub Actions instance and build for OS/2 with it.
|
|
8f924b82
|
2022-01-03T16:41:03
|
|
kmsdrm: Remove gbm_bo_get_offset()
It is not present on some older libgbm versions that we still
support and has been unused since 85e8adf.
|
|
a201c948
|
2022-01-03T20:43:40
|
|
Build tests for PSP in CI
|
|
fcb638ff
|
2022-01-03T19:12:09
|
|
Copy test resources to correct directory on PSP
|
|
5e84f638
|
2022-01-03T18:56:02
|
|
Rename test directories for PSP and only build PRX if asked
|
|
bf233607
|
2022-01-03T18:41:21
|
|
Make tests build for PSP and make them able to launch
|
|
cd1f24a9
|
2022-01-03T18:41:02
|
|
Add forgotten psppower library to link
|
|
120c76c8
|
2022-01-03T09:40:00
|
|
Updated copyright for 2022
|
|
8622eda9
|
2022-01-02T22:34:56
|
|
SDL_RenderGeometry / software: TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1
|
|
4b112620
|
2022-01-02T19:11:50
|
|
SDL_cocoamodes.m (Cocoa_GetDisplayDPI): fix build using older toolchains
Fixes https://github.com/libsdl-org/SDL/issues/5162
|
|
13a9cd47
|
2022-01-01T16:08:00
|
|
Adding sysfilesystem driver to PSP
|
|
0403fa8a
|
2022-01-02T02:36:23
|
|
X11_WaitEventTimeout: remove unreachable return
If that condition was reachable, the return value should be negative to indicate that waiting for the timeout failed.
Otherwise, SDL_WaitEventTimeout would incorrectly return early.
|
|
d0de4c62
|
2021-12-31T14:36:32
|
|
Android: fixes build NDK 21d
|
|
8f816998
|
2021-12-31T08:46:54
|
|
Only clear IME display options if SDL_HINT_IME_SHOW_UI is off (thanks opxdo!)
Fixes https://github.com/libsdl-org/SDL/issues/5153
|
|
e4000c02
|
2021-12-31T10:30:51
|
|
video: SDL_GL_GetAttribute needs to operate on FBO 0.
If a different FBO is bound, this would return incorrect results.
Fixes #5082.
|
|
2363ddc3
|
2021-12-28T17:30:36
|
|
Fixed crash on Windows Subsystem for Android, which doesn't have a USB manager.
Fixes https://github.com/libsdl-org/SDL/issues/5133
|
|
ab6d0d4d
|
2021-12-28T15:58:15
|
|
Fixed undefined behavior in SDL_memset() (thanks andrewrk!)
Fixes https://github.com/libsdl-org/SDL/issues/5147
|
|
6a7b6380
|
2021-12-28T12:07:56
|
|
Fix macOS cursor jumping to corner on first titlebar click
|
|
a35a7d25
|
2021-12-25T05:00:26
|
|
Fix SigSegV from displayInfoInvalidate when changing resolution
|
|
1c41b535
|
2021-12-25T03:47:59
|
|
macOS: Calculate correct DPI by not using backingScaleFactor
|
|
724468ae
|
2021-12-13T15:48:55
|
|
GL renderer uses glDrawArrays instead of glBegin/glEnd.
Also change internal colors sent to GL to use unorm8 components instead of float, for improved performance.
|
|
a1e992b1
|
2021-12-21T22:07:17
|
|
Fixed bug #5118 - [Android] PointerIcon leak in Cursor API
|
|
5ca0926d
|
2021-12-21T20:12:20
|
|
fixes to visual test MSVC project files.
-- based on a patch by Cameron Cawley
|
|
b8d839c0
|
2021-12-21T20:01:02
|
|
remove all unnecessary stuff from visualtest configury.
|
|
8a355116
|
2021-12-21T20:01:02
|
|
silence -Wwrite-strings in visualtest
|
|
71c497a3
|
2021-12-21T14:50:00
|
|
visualtest windows build fixes
|
|
449ef08d
|
2021-12-21T14:24:20
|
|
minimal fixes to visual test, so that it actually builds w/o warnings:
- linux_process.c: add an SDLVisualTest_ScreenshotProcess() stub for
linux builds succeed.
- action_configparser.c: fixes -Wswitch warnings.
- testharness.c: fixes 'is used uninitialized' warnings for userevents.
- testharness.c: fixes format string argument to 'Force killing...'
- testquit.c: fix type of options array in main().
- windows_screenshot.c: lowercase windows.h header name.
- ran dos2unix on all sources and add missing newlines at files' ends.
- minor adjustments to autotools build system (which actually seems to
need more surgery for unnecessary stuff...)
|
|
505df1a9
|
2021-12-19T20:43:48
|
|
autotools: Fix typo in libgbm print
|
|
0673e448
|
2021-12-20T01:03:56
|
|
autotools: improved detection of windows.gaming.input.h
similar to cmake commit 83583dc49d
|
|
83583dc4
|
2021-12-19T15:07:37
|
|
cmake: Fix WGI detection with older SDKs
|
|
398c0fdf
|
2021-12-18T23:56:10
|
|
cmake: simplify wayland-scanner 1.15 detection.
|
|
54d24510
|
2021-12-18T19:58:28
|
|
sdlchecks.cmake: Small tune by @sezero
|
|
6c9907dd
|
2021-12-18T17:15:08
|
|
Fixed build on CMake older than 3.7
I found this accidentally when I tried to use CMake 3.0 to build this.
|
|
3861afac
|
2021-12-18T17:14:32
|
|
Fixed build on CMake older than 3.13
Fixes #5096
|
|
840339c4
|
2021-12-18T14:01:02
|
|
SDL_utf8strlcpy: store trailing_bytes explicity as unsigned type.
|
|
507d4bcd
|
2021-12-18T14:01:02
|
|
SDL_utf8strlen: run bit-test explicitly on unsigned char
|
|
82fc67ae
|
2021-12-18T14:01:02
|
|
SDL_joystick.c: cast the arguments to nibble() to unsigned char.
|
|
47d3e96b
|
2021-12-18T14:01:02
|
|
SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters.
|
|
881feca1
|
2021-12-17T19:14:34
|
|
CMAKE: fixed cflags check for build type
Martin Gerhardy wrote:
If there is a variable named test, then cmake does variable-value comparison:
if (test STREQUAL "")
is equivalent to:
if ("${test}" STREQUAL "")
If there is no variable named test, then cmake does string literal comparison:
if (test STREQUAL "")
is equivalent to:
if ("test" STREQUAL "")
That means basically - the current stuff works - but is not how it should be done.
Fixes https://github.com/libsdl-org/SDL/issues/2100
|
|
c31a4024
|
2021-12-17T19:04:39
|
|
Fix audio memory leaks due to invalid init (thanks Janiszewski!)
SDL_Init(SDL_INIT_AUDIO) did not take into account that functions like
SDL_AddAudioDevice do register events, which will need final cleanup
and only gets fired when events were actually initialised.
Sample call stack of a malloc missing its free (Linux + PA):
SDL_malloc_REAL (SDL_malloc.c:5328)
SDL_AddEvent (SDL_events.c:445)
SDL_PeepEvents_REAL (SDL_events.c:531)
SDL_PushEvent_REAL (SDL_events.c:762)
SDL_AddAudioDevice (SDL_audio.c:443)
SourceInfoCallback (SDL_pulseaudio.c:681)
context_get_source_info_callback (introspect.c:534)
run_action (pdispatch.c:288)
pa_pdispatch_run (pdispatch.c:341)
pstream_packet_callback (context.c:349)
do_read (pstream.c:1012)
Fixes https://github.com/libsdl-org/SDL/issues/3005
|
|
71e3998d
|
2021-11-23T17:56:46
|
|
Make SDL_VideoInit cleanup when errors occur before video driver creation.
|
|
8ed0cc43
|
2021-12-15T22:30:04
|
|
Fix wrong value for thread priorities following official PSP Docs
|
|
44c84c0d
|
2021-12-17T17:44:34
|
|
GLES2/Big-endian: donĀ“t swap datas for yuv textures (Thanks 0x1F9F1 !)
|
|
3a69828e
|
2021-12-17T13:15:39
|
|
Fixed GLES2 back-end on Big Endian Platform (see #5093)
|
|
61107494
|
2021-12-17T07:40:02
|
|
SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters.
|
|
ced442cd
|
2021-12-17T07:33:10
|
|
SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter.
|
|
48d1ef8f
|
2021-12-17T07:33:10
|
|
another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv.
|