kc3-lang/SDL

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Log

Author Commit Date CI Message
4b38d4c9 2022-01-07 12:37:28 Leave the Metal view active on the window when recreating the Metal renderer Fixes https://github.com/libsdl-org/SDL/issues/5140 Also move the metal tag definition to SDL_syswm.h so it can be used by applications
88ac517d 2022-01-07 15:03:47 opengles2: Fix point drawing.
957c48b4 2022-01-07 10:58:04 Fixed detecting focus change to child dialogs Fixes https://github.com/libsdl-org/SDL/issues/5157
c477768e 2022-01-06 18:58:30 We only need to add the sentinel at the top of SDL_WaitEventTimeout()
e9134b04 2022-01-06 19:38:10 events: Only add sentinels for pumping done inside SDL_WaitEventTimeout() We don't want to catch explicit SDL_PumpEvents() calls by the application with our polling check to avoid stale data. If the call to SDL_PumpEvents() produced no events, there will be a sentinel sitting in the queue that will cause SDL_PollEvent() to immediately return 0 next time it is called. Our SDL_WaitEventTimeout() implementation avoids this issue by always popping an event after calling SDL_PumpEvents(). This will remove the new sentinel if we didn't get any new events.
8ff21668 2022-01-06 12:56:07 Only return from SDL_PollEvent() if the last sentinel is consumed
c9ff90b9 2022-01-06 12:03:09 Clarify comment Co-authored-by: Simon McVittie <smcv@debian.org>
31f8c3ef 2022-01-06 11:27:44 Fixed event pump starvation if the application frequently pushes its own events
95485884 2022-01-06 13:58:39 Move special sentinel handling inside SDL_PeepEvents()
2592e621 2022-01-06 13:30:26 Clarify that timeout == 0 is handled at the top of SDL_WaitEventTimeout()
e0c53991 2022-01-06 22:29:23 Don't make psp eboot for testoffscreen
5d3f6b02 2022-01-06 15:37:05 wikiheaders.pl: Added support for export to Unix manpages. This mostly works, but likely needs some tweaking as we examine the output of various pages. Fixes #5163.
75ac944b 2022-01-06 22:24:00 check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available.
520c89a0 2021-01-19 20:11:36 cleaning
09f4711f 2021-01-09 12:52:55 Fix LRU when destroying texture.
c3ec62d6 2021-01-09 11:25:39 PSP lazier blend states, display mode report with 16bit option
0f5368fe 2021-01-09 10:33:38 PSP cached blending and texturing state, ABGR1555 stencil hack
fe405eb2 2020-12-28 14:00:53 fixed LRU cache code
c1f15229 2020-12-27 11:43:22 Spill render targets to ram on PSP
77d874e3 2020-12-26 19:20:17 Attempt to make render to texture work on PSP
515b5f2a 2021-12-22 12:04:10 Fix build errors in PSP port
34e34ad5 2021-12-22 11:43:07 Remove debug code from PSP renderer
7967c976 2022-01-05 21:02:38 cmake: Do a more thorough test for the old bcm Raspberry Pi libraries. Fixes #5132.
f3255df9 2021-11-17 23:50:41 Improve audio compatibility in PSP. Now it supports more formats and frequencies
16f5b9e3 2022-01-05 11:07:52 Filter jitter on Xbox One controllers when using raw input reports
eca198d5 2022-01-05 11:50:52 Don't build an eboot for testgesture for PSP
cd6cb959 2022-01-05 11:33:51 Only copy resources to PSP eboot directory if it exists
9d0b4d85 2022-01-05 11:18:26 Don't build EBOOT files for all tests for PSP
b2ca62f2 2022-01-05 11:18:09 Make sure all tests have the resources they need
6d46e30f 2022-01-05 14:31:31 Remove extra / in PSP GetPrefPath
33dccbb3 2022-01-05 14:00:37 Make sure GetPrefPath also works without org
419ae29d 2022-01-03 21:44:18 joystick: Move WGI driver initialization after Windows driver WGI calls SDL_DINPUT_JoystickPresent() so we need to be sure DInput remains initialized for the lifetime of the WGI driver to avoid a crash or duplicated joysticks between DInput and WGI.
d73bd0d2 2022-01-03 21:39:30 dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed The WGI driver will call this regardless of whether our init succeeded.
3ea82eaa 2022-01-04 15:46:04 Under MSVC, build project-sources in parallel.
565ef638 2022-01-04 11:40:04 SDL_rwops.c: simplify `foo <= 0` checks to `!foo` with unsigned types.
30f895a5 2022-01-03 21:55:10 Update os2.yml Specify the WATCOM environment variable in the "run" command line directly, so the home directory gets correct shell expansion.
1d918a28 2022-01-03 21:52:47 Update os2.yml Whoops, forgot the `-R` on the chmod command.
39fc1e87 2022-01-03 21:51:12 os2.yml: OpenWatcom install fixes Make everything in Open Watcom install executable (because none of it is, and this is good enough), and make wget less verbose.
eb3639d3 2022-01-03 21:47:04 os2.yml: Fix wget command line It's a capital O, not lowercase. :/
56813d02 2022-01-03 21:44:17 Create os2.yml This is a quick test to see if we can cache an OpenWatcom install on a GitHub Actions instance and build for OS/2 with it.
8f924b82 2022-01-03 16:41:03 kmsdrm: Remove gbm_bo_get_offset() It is not present on some older libgbm versions that we still support and has been unused since 85e8adf.
a201c948 2022-01-03 20:43:40 Build tests for PSP in CI
fcb638ff 2022-01-03 19:12:09 Copy test resources to correct directory on PSP
5e84f638 2022-01-03 18:56:02 Rename test directories for PSP and only build PRX if asked
bf233607 2022-01-03 18:41:21 Make tests build for PSP and make them able to launch
cd1f24a9 2022-01-03 18:41:02 Add forgotten psppower library to link
120c76c8 2022-01-03 09:40:00 Updated copyright for 2022
8622eda9 2022-01-02 22:34:56 SDL_RenderGeometry / software: TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1
4b112620 2022-01-02 19:11:50 SDL_cocoamodes.m (Cocoa_GetDisplayDPI): fix build using older toolchains Fixes https://github.com/libsdl-org/SDL/issues/5162
13a9cd47 2022-01-01 16:08:00 Adding sysfilesystem driver to PSP
0403fa8a 2022-01-02 02:36:23 X11_WaitEventTimeout: remove unreachable return If that condition was reachable, the return value should be negative to indicate that waiting for the timeout failed. Otherwise, SDL_WaitEventTimeout would incorrectly return early.
d0de4c62 2021-12-31 14:36:32 Android: fixes build NDK 21d
8f816998 2021-12-31 08:46:54 Only clear IME display options if SDL_HINT_IME_SHOW_UI is off (thanks opxdo!) Fixes https://github.com/libsdl-org/SDL/issues/5153
e4000c02 2021-12-31 10:30:51 video: SDL_GL_GetAttribute needs to operate on FBO 0. If a different FBO is bound, this would return incorrect results. Fixes #5082.
2363ddc3 2021-12-28 17:30:36 Fixed crash on Windows Subsystem for Android, which doesn't have a USB manager. Fixes https://github.com/libsdl-org/SDL/issues/5133
ab6d0d4d 2021-12-28 15:58:15 Fixed undefined behavior in SDL_memset() (thanks andrewrk!) Fixes https://github.com/libsdl-org/SDL/issues/5147
6a7b6380 2021-12-28 12:07:56 Fix macOS cursor jumping to corner on first titlebar click
a35a7d25 2021-12-25 05:00:26 Fix SigSegV from displayInfoInvalidate when changing resolution
1c41b535 2021-12-25 03:47:59 macOS: Calculate correct DPI by not using backingScaleFactor
724468ae 2021-12-13 15:48:55 GL renderer uses glDrawArrays instead of glBegin/glEnd. Also change internal colors sent to GL to use unorm8 components instead of float, for improved performance.
a1e992b1 2021-12-21 22:07:17 Fixed bug #5118 - [Android] PointerIcon leak in Cursor API
5ca0926d 2021-12-21 20:12:20 fixes to visual test MSVC project files. -- based on a patch by Cameron Cawley
8a355116 2021-12-21 20:01:02 silence -Wwrite-strings in visualtest
b8d839c0 2021-12-21 20:01:02 remove all unnecessary stuff from visualtest configury.
71c497a3 2021-12-21 14:50:00 visualtest windows build fixes
449ef08d 2021-12-21 14:24:20 minimal fixes to visual test, so that it actually builds w/o warnings: - linux_process.c: add an SDLVisualTest_ScreenshotProcess() stub for linux builds succeed. - action_configparser.c: fixes -Wswitch warnings. - testharness.c: fixes 'is used uninitialized' warnings for userevents. - testharness.c: fixes format string argument to 'Force killing...' - testquit.c: fix type of options array in main(). - windows_screenshot.c: lowercase windows.h header name. - ran dos2unix on all sources and add missing newlines at files' ends. - minor adjustments to autotools build system (which actually seems to need more surgery for unnecessary stuff...)
505df1a9 2021-12-19 20:43:48 autotools: Fix typo in libgbm print
0673e448 2021-12-20 01:03:56 autotools: improved detection of windows.gaming.input.h similar to cmake commit 83583dc49d
83583dc4 2021-12-19 15:07:37 cmake: Fix WGI detection with older SDKs
398c0fdf 2021-12-18 23:56:10 cmake: simplify wayland-scanner 1.15 detection.
54d24510 2021-12-18 19:58:28 sdlchecks.cmake: Small tune by @sezero
6c9907dd 2021-12-18 17:15:08 Fixed build on CMake older than 3.7 I found this accidentally when I tried to use CMake 3.0 to build this.
3861afac 2021-12-18 17:14:32 Fixed build on CMake older than 3.13 Fixes #5096
840339c4 2021-12-18 14:01:02 SDL_utf8strlcpy: store trailing_bytes explicity as unsigned type.
507d4bcd 2021-12-18 14:01:02 SDL_utf8strlen: run bit-test explicitly on unsigned char
82fc67ae 2021-12-18 14:01:02 SDL_joystick.c: cast the arguments to nibble() to unsigned char.
47d3e96b 2021-12-18 14:01:02 SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters.
881feca1 2021-12-17 19:14:34 CMAKE: fixed cflags check for build type Martin Gerhardy wrote: If there is a variable named test, then cmake does variable-value comparison: if (test STREQUAL "") is equivalent to: if ("${test}" STREQUAL "") If there is no variable named test, then cmake does string literal comparison: if (test STREQUAL "") is equivalent to: if ("test" STREQUAL "") That means basically - the current stuff works - but is not how it should be done. Fixes https://github.com/libsdl-org/SDL/issues/2100
c31a4024 2021-12-17 19:04:39 Fix audio memory leaks due to invalid init (thanks Janiszewski!) SDL_Init(SDL_INIT_AUDIO) did not take into account that functions like SDL_AddAudioDevice do register events, which will need final cleanup and only gets fired when events were actually initialised. Sample call stack of a malloc missing its free (Linux + PA): SDL_malloc_REAL (SDL_malloc.c:5328) SDL_AddEvent (SDL_events.c:445) SDL_PeepEvents_REAL (SDL_events.c:531) SDL_PushEvent_REAL (SDL_events.c:762) SDL_AddAudioDevice (SDL_audio.c:443) SourceInfoCallback (SDL_pulseaudio.c:681) context_get_source_info_callback (introspect.c:534) run_action (pdispatch.c:288) pa_pdispatch_run (pdispatch.c:341) pstream_packet_callback (context.c:349) do_read (pstream.c:1012) Fixes https://github.com/libsdl-org/SDL/issues/3005
71e3998d 2021-11-23 17:56:46 Make SDL_VideoInit cleanup when errors occur before video driver creation.
8ed0cc43 2021-12-15 22:30:04 Fix wrong value for thread priorities following official PSP Docs
44c84c0d 2021-12-17 17:44:34 GLES2/Big-endian: don“t swap datas for yuv textures (Thanks 0x1F9F1 !)
3a69828e 2021-12-17 13:15:39 Fixed GLES2 back-end on Big Endian Platform (see #5093)
61107494 2021-12-17 07:40:02 SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters.
ced442cd 2021-12-17 07:33:10 SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter.
48d1ef8f 2021-12-17 07:33:10 another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv.
dac65160 2021-12-17 02:50:40 os2iconv.c (_createUconvObj): cast to unsigned char, to be safe.
2052b5bc 2021-12-17 01:10:10 os2messagebox: use proper UCHAR* typecast in assignment, just in case.
ca18bf11 2021-12-16 12:01:18 Don't compare raw mouse button state with windows message button state When mouse buttons are swapped, right mouse button down is the same value as raw mouse button up, and conceptually the two systems use different button masks, so never cache state between the two. Fixes https://github.com/libsdl-org/SDL/issues/5108
3d5fcb5d 2021-12-16 11:10:07 Fix warning
4342e6bd 2021-12-16 10:53:27 SDL_render.c: lighten the cast syntax
50d49c63 2021-12-16 10:52:36 GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid
4c9966ee 2021-12-16 10:22:27 wayland: Add a note for why we check 0,0 for fullscreen configurations
6101499c 2021-12-16 09:07:31 BigEndian: fix code that generates illegal instruction with gcc-4.9.2 on powerpc Program received signal SIGILL, Illegal instruction. X11_InitKeyboard (_this=0x1001f8f0) at /home/sdl/SDL_git/src/video/x11/SDL_x11keyboard.c:273 273 XKeyboardState values = { .global_auto_repeat = AutoRepeatModeOff };
0b7b0977 2020-12-27 17:51:39 fix PSP texure artifacts
996f30b0 2021-11-23 15:27:41 Use lightweight mutex
0341ec93 2021-11-26 11:34:40 Improve performance when vsync is enabled and the game is not reaching the 60 FPS
67c4b996 2021-12-15 10:39:42 Fixed enabling udev hotplug detection on Linux
60c3ca49 2021-12-15 01:20:51 Vita: disable arm asm blitters and add missing pvr dep
c326ff7c 2021-12-14 12:42:39 Re-enabled the O_CLOEXEC definition so config headers can be fixed