|
5081b5d3
|
2013-09-07T13:57:20
|
|
Workaround for compiling with /W4 warnings on Visual C++.
|
|
83383c65
|
2013-09-07T13:47:14
|
|
Disable thread naming on Win64 for now.
We can't use _try/_except without the C runtime, and we can't use inline
asm with the Win64 compiler. We'll need to move this to an .asm file or
something later.
|
|
dc9ddf1f
|
2013-09-06T20:54:14
|
|
Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD
kikuchan
Some joysticks with high sampling rate need to be read() more fast,
otherwise it delay user inputs due to internal queue.
Especially, an app that issues SDL_PollEvent() not so frequent
|
|
10ffa28a
|
2013-09-06T20:45:08
|
|
Fixed time comparison and explicitly delay 1 ms instead of an arbitrary scheduled time.
|
|
f06eeb01
|
2013-09-05T15:49:57
|
|
Fix to buffer overrun in SDL_JoystickGetGUIDString().
|
|
4b942c5a
|
2013-09-05T07:15:26
|
|
Fixed bug 2076 - OpenGL doesn't work with --disable-threads
stepik-777
Thread local storage is used to store current window and current opengl context. OpenGL worked before this changeset: 7596 (45e5c263c096)
|
|
2afbd773
|
2013-09-05T07:02:27
|
|
Fixed bug 2081 - Add name to SDL_Point structure
Dmitry Marakasov
Unlike SDL_Rect (typedef struct SDL_Rect {} SDL_Rect), SDL_Point (typedef struct {} SDL_Point) structure is unnamed. This feels inconsistent and makes it impossible to use forward declaration for SDL_Point, having to include whole SDL_rect.h instead.
|
|
cefffd61
|
2013-09-05T06:59:34
|
|
Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier
norfanin
When SDL_vsnprintf handles the %x format specifier, a boolean is set to signal forced lower case. It also should be able to signal forced upper case for the %X specifier. A boolean is not sufficient anymore. The attached patch adds an enum for the three cases: lower, upper and no change.
|
|
48aca0b2
|
2013-09-05T06:43:34
|
|
Fixed bug 2084 - SDL_log xxx on Android outputs to Logcat with incorrect priority.
Pallav Nawani
This effects all SDL_Logxxx functions. On android, the debug output has a priority that is 1 higher than intended, ie, if you try SDL_LogInfo, the log has the priority of Warn instead.
|
|
b63d11ce
|
2013-09-04T23:40:11
|
|
The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const.
|
|
2bafbeda
|
2013-08-31T01:36:38
|
|
Enabled thread naming on Windows.
This is now done without compiler or C runtime support for __try/__except.
(Granted, it uses Visual Studio-style inline asm, but still...)
|
|
ace1e98a
|
2013-08-29T15:02:32
|
|
Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
SDL_GL_CONTEXT_EGL = 1 is now internally treated as profile_mask = SDL_GL_CONTEXT_PROFILE_ES
|
|
eec4710c
|
2013-08-29T14:03:44
|
|
Fixes bug #2074 - Thanks Sylvain!
SDL_syssem.c:159 comparison of unsigned expression >= 0 is always true
Solved by comparing unsigneds directly
SDL_systimer.c:164: warning: control may reach end of Compile
Solved by returning the default value if all else fails.
SDL_androidgl.c:41:1: warning: type specifier missing, defaults to 'int'
SDL_androidgl.c:47:1: warning: control reaches end of non-void function
Solved by adding void return type to the function implementation
|
|
e07d7e64
|
2013-08-29T08:30:21
|
|
Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)).
|
|
3e2930de
|
2013-08-29T08:29:51
|
|
Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x)
|
|
f79fc33a
|
2013-08-29T08:29:21
|
|
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
|
|
1d2c7796
|
2013-08-29T08:27:25
|
|
Christoph Mallon: Correct indendation.
|
|
7267ea8f
|
2013-08-29T08:26:55
|
|
Christoph Mallon: Use SDL_arraysize()
|
|
9e23d178
|
2013-08-29T08:26:24
|
|
Christoph Mallon: Simplify assignment.
|
|
67c10169
|
2013-08-29T08:25:54
|
|
Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed.
|
|
db7c92b4
|
2013-08-29T08:25:24
|
|
Christoph Mallon: Remove lone /* if */ comment.
|
|
321aa4ae
|
2013-08-29T08:24:43
|
|
Christoph Mallon: Simplify avoidance of duplicate / in SDL_GetPrefPath()
|
|
257cef30
|
2013-08-28T22:09:17
|
|
Change order we enumerate Windows joysticks.
Make it so XInput devices are listed before DirectInput devices, and that the XInput
devices are sorted by userid in ascending numeric order (so device 0 comes first).
|
|
ea4350d8
|
2013-08-28T22:07:54
|
|
Don't corrupt XInput device state during SDL_SYS_JoystickClose().
|
|
2538d311
|
2013-08-28T22:05:16
|
|
Fix endlines for logging via OutputDebugString().
|
|
aa652114
|
2013-08-28T17:17:21
|
|
Make XInput joystick names match the numbers on the device.
(And how the Haptic code already names them.)
|
|
79499898
|
2013-08-28T17:12:07
|
|
Fixed comment typo.
|
|
4b255c63
|
2013-08-28T16:43:47
|
|
Reworked XInput and DirectInput joystick code.
Now multiple XInput controllers map correctly to device indexes instead of grabbing
the first available userid, and are completely separated out from DirectInput.
Also, the hardcoded limitation on number of DirectInput devices is gone. I don't
expect there to really ever be more than eight joysticks plugged into a machine, but
it was a leftover limitation for a static array we didn't actually use anymore.
Fixes Bugzilla #1984. (etc?)
|
|
c89e0469
|
2013-08-28T16:35:32
|
|
Better XInput detection code for DirectInput device enumeration.
This code is way faster than the Wbem code, and less ugly.
|
|
aef52c35
|
2013-08-28T12:43:29
|
|
[Linux] Test config script: Add the X11 library search path if it is not empty
If ac_x_libraries is empty it means that the library's found in the default path,
so we skip adding it to the XLIB variable as it screws up the search path.
|
|
7fc50aff
|
2013-08-28T10:41:25
|
|
Fixes test building
|
|
540cb538
|
2013-08-28T00:07:02
|
|
Fixed testgamecontroller output to make sense.
|
|
ad20c801
|
2013-08-26T14:23:18
|
|
Fixes typo in EGL code (thanks jmcfarlane!)
|
|
2abe45e8
|
2013-08-25T21:28:03
|
|
Removed obvious comment to trigger buildbot.
|
|
833fd30e
|
2013-08-25T11:24:01
|
|
reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled.
- also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour.
* bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/"
* parent -- use the bundle parent directory e.g. "/Applications/MyGame/"
* resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/"
|
|
9ce449e6
|
2013-08-25T11:20:14
|
|
update xcode projects with filesystem API bits. (missing tests and missing from files from some targets)
|
|
64e6eeac
|
2013-08-25T11:48:49
|
|
Fixes "error: conflicting types for 'GLintptr'"
|
|
c9c6852f
|
2013-08-24T21:15:10
|
|
Minor FreeBSD code cleanup.
|
|
5f45f422
|
2013-08-24T09:43:14
|
|
make the examples in the doc comments match the actual output of the SDL_GetPrefPath function
|
|
e5b65e4e
|
2013-08-24T09:05:18
|
|
Fix #2062 Be more diligent about validating trailing "/" existence in HOME and XDG_DATA_HOME env vars
|
|
58a558e3
|
2013-08-23T23:34:23
|
|
Patched to compile on Solaris.
|
|
88cd94a0
|
2013-08-23T21:48:40
|
|
Patched to compile on FreeBSD.
|
|
97948aef
|
2013-08-23T21:38:54
|
|
Add support for some BSDs and Solaris to SDL_GetBasePath().
|
|
f60bcf8b
|
2013-08-22T17:26:22
|
|
Fix warning in GL ES2 renderer
|
|
1c6d5576
|
2013-08-22T14:56:07
|
|
Separate EGL / GL ES detection in CMake
|
|
faf760d2
|
2013-08-22T13:32:27
|
|
XAudio2/DirectSound: Use the usual Windows string convert (thanks, Norfanin!).
|
|
f77c2372
|
2013-08-22T13:00:05
|
|
Added SDL_VIDEO_OPENGL_ES2 to the SDL_config.h templates (Thanks, Kerim!).
|
|
cc122ce5
|
2013-08-22T10:22:22
|
|
Fixes #2036 and #2038, bypass camera zoom and shutter keypresses on Android.
|
|
cd27a1ef
|
2013-08-21T12:12:04
|
|
Fixed compiling on old versions of the DirectX SDK
|
|
9faefccd
|
2013-08-21T10:32:04
|
|
SDL
- detect that you tried to open a gamecontroller in xinput mode and failed, then re-get the mapping for the dinput variant you did open (and most likely now just fail the open)
CR: SamL
|
|
05d8c2dc
|
2013-08-21T10:31:44
|
|
Fix SDL xinput code to work at all when xinput has devices at high indexes but no device connected at lower index, for instance 0->disconnected, 1->wireles, 2->wired. Previously the SDL code assumed the indexes were always used up in order which is not true at all and lead to a bunch of failure cases where controllers would go unrecognized.
This entire function is kind of a mess and more complicated than needed, but I don't want to refactor it too heavily tonight. May look at improving how the indexes are assigned more significanly later. The way it handles not finding a valid "gamepad" type device is also super broken, it leaves in place the xinput bindings but opens the controller with dinput and ends up with completely wrong mappings, not solving that now, but fixing the bug where we'd very frequently not find a controller due to gaps in assigned player numbers should mostly avoid it.
|
|
3d217ed7
|
2013-08-21T10:07:48
|
|
Fixed crash if the IC isn't set up for some reason (bad X11 locale?)
|
|
6107705a
|
2013-08-21T10:34:32
|
|
Fix a couple of warnings
|
|
5f8de2b9
|
2013-08-21T10:27:39
|
|
Patched to compile on Darwin
|
|
29dfdd1e
|
2013-08-21T10:13:12
|
|
More fixes for -Wdeclaration-after-statement
|
|
2490166d
|
2013-08-21T10:12:16
|
|
Fixes for -Wdeclaration-after-statement
|
|
1e49b1ed
|
2013-08-21T09:47:10
|
|
OCD fixes: Adds a space after /* (glory to regular expressions!)
|
|
695344d1
|
2013-08-21T09:43:09
|
|
OCD fixes: Adds a space before */
|
|
3984c7d8
|
2013-08-20T23:20:32
|
|
Actually, this should be a memcpy().
We already know the exact length we just allocated, and we plan to append
our own null terminator to the end of the copy, so this makes more sense.
|
|
38dc821b
|
2013-08-20T21:29:40
|
|
Added filesystem code to Mac and iOS Xcode projects.
|
|
9ff379ba
|
2013-08-20T21:21:57
|
|
Patched to compile on iOS.
|
|
fb7a0291
|
2013-08-20T20:39:22
|
|
More Haiku fixes.
|
|
24006be2
|
2013-08-20T20:31:57
|
|
Fixed compiler warning.
|
|
ad8aa33b
|
2013-08-20T20:29:30
|
|
More Windows fixes for filesystem code.
|
|
13e67150
|
2013-08-20T20:27:42
|
|
Regenerate configure script.
|
|
06f6a592
|
2013-08-20T20:16:15
|
|
Corrected Haiku build.
|
|
c9152adc
|
2013-08-20T20:15:15
|
|
Patched new filesystem code to compile.
|
|
2dd7091e
|
2013-08-20T19:57:11
|
|
Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
|
|
552b04c5
|
2013-08-20T20:34:40
|
|
More non C89 compliant comments
|
|
63fe3a77
|
2013-08-20T19:49:24
|
|
Fixes a few non C89 compliant comments
|
|
d8f66188
|
2013-08-20T15:56:08
|
|
add missing SDL_bits.h from OS X framework
- also add in headers to static and shared targets (for completeness)
|
|
63447366
|
2013-08-20T15:28:14
|
|
Fixed cut-and-paste error.
|
|
abbaa90d
|
2013-08-20T14:21:35
|
|
Added SDL_DEPRECATED #define.
|
|
094a72b8
|
2013-08-20T14:17:48
|
|
Added SDL_assert_always (never disabled).
|
|
e43ff8fb
|
2013-08-20T12:43:06
|
|
Added some FIXMEs for later.
|
|
0eeb76d8
|
2013-08-19T16:29:46
|
|
Fixes bug #2037, common EGL code for Android and X11
|
|
b4426769
|
2013-08-19T11:02:44
|
|
Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!).
Fixes Bugzilla #2047.
|
|
0ca50661
|
2013-08-18T23:18:11
|
|
Fixed warnings building with gcc 2 and gcc 4 on Haiku
|
|
c2a29aed
|
2013-08-18T22:05:53
|
|
Fixed Haiku build (thanks Alexander!)
|
|
a46437f7
|
2013-08-18T11:15:30
|
|
Replaced introduction in header file with more recent version from README.txt.
|
|
ad608e2d
|
2013-08-18T11:12:46
|
|
Corrected file names in header file comments.
|
|
8cf73055
|
2013-08-18T11:08:52
|
|
Changed some documentation comments in header files to be used by doxygen.
|
|
7e3b7dbc
|
2013-08-17T20:46:34
|
|
Patched to compile with Visual Studio.
|
|
1455a947
|
2013-08-17T17:14:15
|
|
Fixed Windows build
|
|
d7817f42
|
2013-08-17T17:04:14
|
|
Fixed for consistency with the other platforms
|
|
e187810e
|
2013-08-17T18:07:29
|
|
auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
|
|
6995ff18
|
2013-08-17T09:54:30
|
|
Do full state initialization in D3D_Reset(), this fixes blend mode issues when resizing the window on Windows 8.
|
|
9ab14aa5
|
2013-08-16T17:50:44
|
|
Fixed windows build
|
|
ff77ca8d
|
2013-08-16T15:38:06
|
|
The keyboard text events should be sent after the key down events
|
|
b4b12d95
|
2013-08-16T15:35:10
|
|
Fixed bug 1876 - SDL_TEXTINPUT only returns '?' (0x3F) in event.text.text with Khmer language input
Andreas
The issue comes down to this line on MSDN:
"TranslateMessage produces WM_CHAR messages only for keys that are mapped to ASCII characters by the keyboard driver."
"WM_KEYDOWN and WM_KEYUP combinations produce a WM_CHAR or WM_DEADCHAR message. WM_SYSKEYDOWN and WM_SYSKEYUP combinations produce a WM_SYSCHAR or WM_SYSDEADCHAR message."
Except for WM_CHAR, none of these messages are used in SDL. Hence TranslateMessage should be dropped entirely and proper handling be included in the WM_KEYDOWN event.
Currently TranslateMessage is called for every message even if it must not be called in certain cases (like "An application should not call TranslateMessage if the TranslateAccelerator function returns a nonzero value.").
WM_CHAR message handling should remain for external processes posting these messages - additionally, WM_UNICHAR should be added.
I made a patch for src/video/windows/SDL_windowsevents.c that seems to work fine. It doesn't solve the "missing" composition for Khmer, but at least input for languages that cannot be mapped to ASCII characters (and for which IME is not used) will now work on Windows.
|
|
bb2671b7
|
2013-08-16T14:38:04
|
|
Android quirk:Some devices don't report GL_OES_framebuffer_object but support it
|
|
4cb0ead7
|
2013-08-16T12:51:29
|
|
Patched to compile.
|
|
02868b69
|
2013-08-16T13:37:27
|
|
[Bug 2042] OpenGL ES renderer tries to load OES functions unconditionally
Also, fail more gracefully when creating texture to avoid double free errors.
|
|
76b7b1e9
|
2013-08-16T09:20:33
|
|
Fixed alpha composition when destination alpha is transparent.
Jianyu Guan
I found I make a big mistake that when dstA==0, I just simply let *dstp=*srcp and forgot to make dstRGB = srcRGB*srcA.
The if consition "(*dstp & amask) == 0" in BlitRGBtoRGBPixelAlphaMMX and BlitRGBtoRGBPixelAlphaMMX3dNow should be removed.
|
|
89bc80f1
|
2013-08-16T06:59:19
|
|
Fixed alpha blending for the MMX blit functions
I see the Remarks of function SDL_BlitSurface shows that "when SDL_BLENDMODE_BLEND, we have dstA = srcA + (dstA * (1-srcA))". however, I tested some pictures but the result implies "dstA=arcA" actually. I stepped into the source code, and found after I set SDL_BLENDMODE_BLEND for the source surface, the final blit function is BlitRGBtoRGBPixelAlphaMMX when I use SDL_BlitSurface on my computer. And I found these codes:
else if (alpha == amask) {
/* opaque alpha -- copy RGB, keep dst alpha */
*dstp = (*srcp & chanmask) | (*dstp & ~chanmask);
The same code is used in BlitRGBtoRGBPixelAlphaMMX3DNOW and BlitRGBtoRGBPixelAlpha. So I think they still keep dst alpha.
Best regards,
Jianyu Guan
|
|
65728477
|
2013-08-14T23:30:10
|
|
Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
|
|
67367be0
|
2013-08-12T22:00:21
|
|
Don't print "unrecognized key" message for an X11 keycode of 0. This can happen with composed characters.
|
|
5d1865c2
|
2013-08-12T19:18:48
|
|
Fixed the tag name for the SDL 2.0 release
|
|
14bf230d
|
2013-08-12T11:09:13
|
|
Mac: Fix restoring of Cmd-H-hidden fullscreen desktop windows.
This should fix http://bugzilla.libsdl.org/show_bug.cgi?id=1996
|
|
a84a97fe
|
2013-08-12T08:45:37
|
|
Added Julian Winter to the credits for the SDL 2.0 website.
|