src/video/windows/SDL_windowsevents.c


Log

Author Commit Date CI Message
Sam Lantinga a4d0571e 2018-05-07T20:10:12 Reverted change for bug 4152 - restrict the win10 mouse bug workaround to win10 v1709 only Daniel Gibson Sorry, but it seems like Microsoft didn't fix the issue properly. I just updated my Win10 machine, it now is Version 1803, Build 17134.1 I tested with SDL2 2.0.7 (my workaround was released with 2.0.8) and still got lots of events that directly undid the prior "real" events - just like before. (See simple testcase in attachement) By default it sets SDL_HINT_MOUSE_RELATIVE_MODE_WARP - which triggered (and on my machine still triggers) the buggy behavior. You can start it with -raw, then it'll not set that hint and the events will be as expected. The easiest way to see the difference is looking at the window title, which shows accumulated X and Y values: If you just move your mouse to the right, in -raw mode the number just increases. In non-raw mode (using mouse warping) it stays around 0. I also had a WinAPI-only testcase: https://gist.github.com/DanielGibson/b5b033c67b9137f0280af9fc53352c68 It just calls SetCursorPos(320,240); on each WM_MOUSEMOVE event, and it also logs all those events to a mouseevents.log textfile. This log indeed looks a bit different since the latest Win10 update: It seems like all those events with x=320 y=240 do arrive - but only after I stopped moving the mouse - even though the cursor seems to be moved back every frame (or so). So moving the mouse to the right gives X coordinates like 330, 325, 333, 340, 330, ... and then when stopping movement I get lots of events with X coordinate 320
Sam Lantinga 606c5a58 2018-05-05T10:27:53 Fixed bug 4152 - Windows 10 v1803 update seems to have fixed the jumping mouse bug (see bug #3931.)
Sam Lantinga 4d78a995 2018-03-26T12:38:29 Fixed bug where an SDL window that was activated while hidden could never be shown. Test code: { SDL_Window *win = SDL_CreateWindow( "Dummy", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 128, 128, SDL_WINDOW_HIDDEN ); SDL_SysWMinfo info; SDL_VERSION( &info.version ); SDL_GetWindowWMInfo( win, &info ); SetActiveWindow( info.info.win.window ); { DWORD then = SDL_GetTicks(); while ( ( SDL_GetTicks() - then ) < 3000 ) { SDL_Event evt; SDL_PollEvent( &evt ); } SDL_ShowWindow( win ); then = SDL_GetTicks(); while ( ( SDL_GetTicks() - then ) < 3000 ) { SDL_Event evt; SDL_PollEvent( &evt ); } } SDL_DestroyWindow( win ); }
Sam Lantinga 5abd7d16 2018-02-13T22:58:20 Don't attempt WM_NCCALCSIZE adjustment when in fullscreen window transition
sezero 40b27fd5 2018-02-12T17:00:00 revert the recent typecast assignment changes (see bug #4079) also change the void* typedefs for the two vulkan function pointers added in vulkan_internal.h into generic function pointer typedefs.
Sam Lantinga 7b50aee9 2018-02-08T18:07:14 Fixed min/max window size handling for borderless resizable windows
Sam Lantinga 90e72bf4 2018-01-30T18:08:34 Fixed ISO C99 compatibility SDL now builds with gcc 7.2 with the following command line options: -Wall -pedantic-errors -Wno-deprecated-declarations -Wno-overlength-strings --std=c99
Sam Lantinga e3cc5b2c 2018-01-03T10:03:25 Updated copyright for 2018
Sam Lantinga 1b16618b 2017-12-11T11:47:52 Fixed Windows gcc build
Sam Lantinga ab06f570 2017-12-10T09:17:33 Workaround for bug 3931 - spurious SDL_MOUSEMOTION events with SDL_HINT_MOUSE_RELATIVE_MODE_WARP 1 since Windows 10 Fall Creators update Elis?e Maurer The attached minimal program sets the SDL_HINT_MOUSE_RELATIVE_MODE_WARP to 1, enables relative mouse mode then logs all SDL_MOUSEMOTION xrel values as they happen. When moving the mouse exclusively to the right: * On a Windows 10 installation before Fall Creators update (for instance, Version 10.0.15063 Build 15063), only positive values are reported, as expected * On a Windows 10 installation after Fall Creators update (for instance, Version 10.0.16299 Update 16299), a mix of positive and negative values are reported. 3 different people have reproduced this bug and have confirmed it started to happen after the Fall Creators update was installed. It happens with SDL 2.0.7 as well as latest default branch as of today. It seems like some obscure (maybe unintended) Windows behavior change? Haven't been able to pin it down more yet. (To force-upgrade a Windows installation to the Fall Creators update, you can use the update assistant at https://www.microsoft.com/en-us/software-download/windows10) Eric Wasylishen Broken GetCursorPos / SetCursorPos based games on Win 10 fall creators are not limited to SDL.. I just tested winquake.exe (original 1997 exe) and it now has "jumps" in the mouse input if you try to look around in a circle. It uses GetCursorPos/SetCursorPos by default. Switching WinQuake to use directinput (-dinput flag) seems to get rid of the jumps. Daniel Gibson A friend tested on Win10 1607 (which is before the Fall Creators Update) and the the bug doesn't occur there, so the regression that SetCursorPos() doesn't reliably generate mouse events was indeed introduced with that update. I even reproduced it in a minimal WinAPI-only application (https://gist.github.com/DanielGibson/b5b033c67b9137f0280af9fc53352c68), the weird thing is that if you don't do anything each "frame" (i.e. the mainloop only polls the events and does nothing else), there are a lot of mouse events with the coordinates you passed to SetCursorPos(), but when sleeping for 10ms in each iteration of the mainloop, those events basically don't happen anymore. Which is bad, because in games the each iteration of the mainloop usually takes 16ms.. I have a patch now that I find acceptable. It checks for the windows version with RtlGetVersion() (https://msdn.microsoft.com/en-us/library/windows/hardware/ff561910.aspx) and only if it's >= Win10 build 16299, enables the workaround. All code is in video/windows/SDL_windowsevents.c and the workaround is, that for each WM_MOUSEMOVE event, "if(isWin10FCUorNewer && mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp)", an addition mouse move event is generated with the coordinates of the center of the screen (SDL_SendMouseMotion(data->window, mouseID, 0, center_x, center_y);) - which is exactly what would happen if windows generated those reliably itself. This will cause SDL_PrivateSendMouseMotion() to set mouse->last_x = center_x; and mouse->last_y = center_y; so the next mouse relative mouse event will be calculated correctly. If Microsoft ever fixes this bug, the IsWin10FCUorNewer() function would have to be adjusted to also check for a maximum version, so the workaround is then disabled again.
Sam Lantinga 25df5a5a 2017-11-28T18:31:18 Non-resizable windows need to have their window rect set to the client rect
Sam Lantinga 54685787 2017-09-26T15:07:35 Fixed bug 3847 - Hit Test x coordinate wrong on secondary monitor Robert Turner SDL_windowsevents.c contains code to retrieve the x and y coordinate for a requested hit test. It does this as follows: POINT winpoint = { (int) LOWORD(lParam), (int) HIWORD(lParam) }; LOWORD(lParam) does not correctly mask off high bits that are set if the point is on a second (or third, etc.) monitor. This effectively offsets the x-coordinate by a large value. MSDN documentation suggests that LOWORD() and HIWORD() are the wrong macros for the task, instead suggesting we should be doing something like the following: POINT winpoint = { GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam) }; Testing this change on my Windows 10 machine with 2 monitors gives the correct results.
Sam Lantinga 3176a7f5 2017-09-22T07:11:36 sdl - Fixing rendering borderless window. Need to force windows to send a WM_NCCALCSIZE then return 0 for non-client area size. - Adding WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX to borderless windows, for reasons noted in comments. - Fix SetupWindowData() setting SDL_WINDOW_BORDERLESS. This was being cleared at window creation, causing hanlding for the first WM_NCCALCSIZE message to fail
Sam Lantinga a4cfa936 2017-08-14T21:28:04 Fixed bug 2293 - Precise scrolling events Martijn Courteaux I implemented precise scrolling events. I have been through all the folders in /src/video/[platform] to implement where possible. This works on OS X, but I can't speak for others. Build farm will figure that out, I guess. I think this patch should introduce precise scrolling on OS X, Wayland, Mir, Windows, Android, Nacl, Windows RT. The way I provide precise scrolling events is by adding two float fields to the SDL_MouseWheelScrollEvent datastructure, called "preciseX" and "preciseY". The old integer fields "x" and "y" are still present. The idea is that every platform specific code normalises the scroll amounts and forwards them to the SDL_SendMouseWheel function. It is this function that will now accumulate these (using a static variable, as I have seen how it was implemented in the Windows specific code) and once we hit a unit size, set the traditional integer "x" and "y" fields. I believe this is pretty solid way of doing it, although I'm not the expert here. There is also a fix in the patch for a typo recently introduced, that might need to be taken away by the time anybody merges this in. There is also a file in Nacl which I have stripped a horrible amount of trailing whitespaces. (Leave that part out if you want).
Sam Lantinga c87e1d52 2017-08-13T14:15:52 Fixed bug 2841 - Hint to set resource id for window icon Alexey Seems to be a missing functionality. I want to set an icon from RC file. I cant pass MAKEINTRESOURCE(X) string to SDL_RegisterApp() cause string returned by MAKEINTRESOURCE string is not actually a string and SDL_strlen will crash. Moreover LoadImage seems to be loading wrong icon size. LoadIcon seems to be fine.
Sam Lantinga 47c2c7d5 2017-08-12T12:56:28 Cleaned up WindowsScanCodeToSDLScanCode() so VKeytoScancode() always takes precedence for the keys it handles and the rest of the logic is easier to read.
Sam Lantinga 843293be 2017-08-09T20:26:16 Fixed bug 3701 - WM_TOUCH message may cause calls to null if touch functions are not properly loaded Simon Hug When WIN_WindowProc processes the WM_TOUCH message, it doesn't check if the touch functions have been properly loaded and may call a NULL pointer. It's probably an extremely rare case, but here's a patch that adds some checks anyway.
ouned 34769abd 2017-06-03T09:13:08 prefer virtual keycodes over scancodes for extended keys
Sam Lantinga 77240762 2017-05-16T17:48:57 Fixed restoring a window that was maximized then minimized, then restored.
Philipp Wiesemann 444c47a1 2017-04-29T22:50:35 windows: Changed six internal functions to be static.
Sam Lantinga 52e9c42d 2017-01-28T14:35:35 Fixed Windows build
Sam Lantinga 869b7fe3 2017-01-28T11:17:10 Fixed bug 3550 - No mouse move messages send while over the titlebar and windows edges Matthew Its possible to set SDL_CaptureMouse() so you continue receiving mouse input while the mouse is outside your window. This works however There is then a gap where no messages send, which is when the mouse is hovering the title bar and the window edges.
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Sam Lantinga d5ddb3cb 2016-10-14T08:40:21 Fixed bug 3453 - First mouse button input after a drag and drop event is ignored Olav Sorensen After a drag and drop event, any following mouse button input (down/up) doesn't generate an event. Clicking any mouse button a *second* time generates an event like it should. Further investigation shows that the new SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH logic also causes this issue in other cases, like the first time you open the program and click the mouse.
Sam Lantinga 27d4f099 2016-10-07T23:40:44 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
Sam Lantinga f4b26cd8 2016-10-01T13:16:31 Removed carriage returns from previous patch
Sam Lantinga 7b0ccd32 2016-10-01T13:14:51 Fixed bug 3405 - Wrong default icon size on windows systems Evgeny Vrublevsky Original code in the video/windows/SDL_windowsevents.c registers obsolete WNDCLASS (not WNDCLASSEX). As the result only one icon size is used as the small and normal icons. Also original code doesn't specify required size of an icon. As the result when 256x256 icon is available, the program uses it as a default icon, and it looks ugly. We have to use WNDCLASSEX and load icons with proper sizes which we can get using GetSystemMetrics. Better idea. We could use the first icon from resources, like the Explorer does. Patch is included. It also correctly loads large and small icons, so it will look nice everywhere.
Sam Lantinga 0b576962 2016-10-01T12:17:42 Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications.
Ryan C. Gordon e64c5186 2016-09-29T23:42:18 windows: Removed hardcoded "1" for mouse clickthrough hint.
Ryan C. Gordon f2fcd324 2016-09-29T23:12:58 windows: fix borderless windows at desktop resolution (thanks, Evgeny!). Fixes Bugzilla #3404.
Sam Lantinga d285af2a 2016-09-29T14:48:33 Added Windows support for SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH
Sam Lantinga 8ddb4328 2016-09-29T03:59:04 When clicking on a window to give it focus, don't pass the mouse click to the application.
Ethan Lee c3e48e71 2016-04-12T10:45:56 Force WM_PAINT events on window resize
Ryan C. Gordon 8e855f2f 2016-01-05T01:42:00 Added SDL_DROPBEGIN and SDL_DROPCOMPLETE events, plus window IDs for drops. This allows an app to know when a set of drops are coming in a grouping of some sort (for example, a user selected multiple files and dropped them all on the window with a single drag), and when that set is complete. This also adds a window ID to the drop events, so the app can determine to which window a given drop was delivered. For application-level drops (for example, you launched an app by dropping a file on its icon), the window ID will be zero.
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
David Ludwig 854cf7ac 2015-12-30T12:44:13 Fixed Bug 3215 - Win32: 'fullscreen' app doesn't always extend to top of screen
Ryan C. Gordon fd6b435c 2015-12-28T13:08:19 Windows: resync num/caps lock when window is gaining focus.
Sam Lantinga 2b0140a9 2015-10-27T11:17:32 Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
Sam Lantinga 5b174113 2015-10-06T21:40:50 Converted tabs to spaces for SDL style
Sam Lantinga 9bd640e1 2015-10-06T21:16:21 Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2)
andrewb a702c338 2015-08-03T11:37:03 Add SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to SDL so that Reborn can keep running through Alt+F4.
Sam Lantinga e93f90ae 2015-07-30T10:01:04 Trivial integer truncation warning fixes.
Sam Lantinga 3a08b463 2015-06-25T11:49:48 Fixed bug 2834 - Patch to support dead keys on Windows Elise Maurer When inputting text, dead-keys are currently not handled correctly on Windows with the latest SDL2 tip as well as the 2.0.3 release. Using a French AZERTY keyboard, when I type the `^` key followed by `e` key to compose the `` character, I erroneously get two SDL_TEXTINPUT events, one with the `^` character and one with the `e` character. I've looked at the history for SDL_windowsevents.c and there's been some back-and-forth with several methods for handling text input: * r8142 removed any handling of WM_CHAR because keyboard input was being handled through WM_KEYDOWN along with ToUnicode since r7645. * But using ToUnicode actually breaks dead-keys (googling for "ToUnicode dead keys" reports many horror stories of people trying to work around that and failing). * It seems like r7645 introduced a double-fix: it fixed WM_CHAR to properly handle Unicode, and also (unnecessarily?) added text input handling to WM_KEYDOWN. Later, r8142 removed the WM_CHAR stuff instead of the WM_KEYDOWN stuff. The attached patch restores handling of text input through WM_CHAR and removes it from WM_KEYDOWN. I've tested it with French, English and Russian layouts and it seems to do its job. Obviously, with such matters, it's still a risky change.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Sam Lantinga 6e67c949 2015-05-28T12:55:01 Fixed bug 2054 - SDL_GetError: "Unknown touch device" Volumetric The "Unknown touch device" message appears because the initial touch device setup loop uses SDL_GetTouch() as a guard for calling SDL_AddTouch(). SDL_GetTouch() will always report "Unknown touch device" since the device hasn't been added yet. The SDL_GetTouch() call is unnecessary since SDL_AddTouch() calls SDL_GetTouchIndex() to verify that the device hasn't been added yet, and SDL_GetTouchIndex() has the benefit of not reporting an error for a device it can't find.
Ryan C. Gordon 41908548 2015-05-26T20:40:00 Windows: Alt-F4 hotkey should be checked on keydown, not keyup (thanks, Matt!). Fixes Bugzilla #2780.
Ryan C. Gordon b11b3493 2015-05-26T11:08:30 Windows: don't beep on Alt-* key combos (Thanks, historic_bruno!). Fixes Bugzilla 2669.
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Sam Lantinga 1c6ea0f2 2015-05-13T22:39:32 Added a userdata parameter to SDL_SetWindowsMessageHook()
Sam Lantinga 7de242e7 2015-05-13T22:39:20 Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
Ryan C. Gordon aa4952fd 2015-04-21T10:10:59 Added SDL_WINDOWEVENT_HIT_TEST. This lets windows know when they are dropping a mouse event because their hit test reported something other than SDL_HITTEST_NORMAL. It lets them know exactly where in the event queue this happened. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Philipp Wiesemann 060d243f 2015-03-06T21:34:10 Windows: Fixed ignoring return value of internal function. If the function WIN_ConvertUTF32toUTF8() failed (should currently not be possible) a not terminated string would have been sent as text input event. This also fixed converting characters more often than needed on key repetition.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig a6df21cd 2014-12-20T11:45:39 Partial fix for bug 2726 - Win32 'mouse' events not applying 'SDL_TOUCH_MOUSEID' This is a Win32-specific fix for bug 2726. A WinRT fix for this bug was applied separately, via https://hg.libsdl.org/SDL/rev/91f56dcad879 This fix applies SDL_TOUCH_MOUSEID to 'mouse' events coming from touch devices, but only when relative-mouse-mode is turned OFF. This bug is still present when relative-mouse-mode is ON, however Microsoft does not provide documentation on whether or not those input events (which come from WM_INPUT) can be identified as touch-specific or not. Unofficially, that data might be available (via GetMessageExtraInfo()), however this patch only uses MS-documented APIs.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Edward Rudd 5b5823ee 2014-11-23T21:09:54 add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
Sam Lantinga 1ee96bb9 2014-07-07T10:26:28 Fixed mingw64 build and warnings
Ryan C. Gordon b29740b8 2014-06-25T17:06:12 Merged Ryan's SDL-gui-backend branch. Adds three APIs, and implements them on X11, Cocoa, and Windows: - SDL_CaptureMouse() - SDL_GetGlobalMouseState() - SDL_SetWindowHitTest()
Sam Lantinga 67e55655 2014-06-23T10:09:15 Fixed grab interaction with Windows Classic theme Testing: * For each theme in Windows 7, Windows 7 Basic, and Windows 7 Classic: - Ran testsprite2 - Pressed Ctrl-G to grab the mouse - Alt-tabbed away, verified mouse is no longer grabbed - Alt-tabbed back, verified that mouse was grabbed - Alt-tabbed away - Clicked in the window, verified mouse was grabbed - Alt-tabbed away - Grabbed the title bar and dragged the window around successfully, verified that mouse was grabbed when move modal loop completed - Alt-tabbed away - Clicked the minimize button on the title bar, the window was successfully minimized - Clicked on the icon in the task bar, the window was restored and the mouse grabbed again - Alt-tabbed away - Clicked the close button on the title bar, the window was successfully closed
Ryan C. Gordon c8c55a01 2014-06-11T00:12:06 This should probably query async button state.
Ryan C. Gordon c8cf407e 2014-06-05T00:54:43 Wired up Windows resize hit testing.
Sam Lantinga 707fd9f0 2014-06-04T10:56:30 Fixed bug where changing the window border would change the window size on Windows.
Sam Lantinga 3e3b34ad 2014-06-04T10:52:34 Added a hint to disable windows message processing in SDL_PumpEvents() SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" );
Sam Lantinga 0d1f0fed 2014-06-04T10:50:32 Added a hint to disable window frame and title bar interaction when the cursor is hidden
Sam Lantinga 9d00f75a 2014-05-31T14:03:04 Fixed bug 2520 - Held double-click app startup creates a stuck MOUSEBUTTONDOWN event snake5creator When starting application with the usual "double click on file" method on Windows, only holding the last click, an unnecessary MOUSEBUTTONDOWN event is sent before the initial MOUSEMOTION event, and mouse button state is stuck in the sense that it takes a subsequent button release, followed by another press for the system to resume sending events (beginning with the next button release / MOUSEBUTTONUP event). Input event log with held double-click startup: http://i.imgur.com/nypGKR2.png Without: http://i.imgur.com/yaIqAvV.png
Ryan C. Gordon bb7a27fa 2014-05-30T01:51:13 Fixed up SDL_CaptureMouse() on Windows to work like I expected. This would have been a one-line patch to the documentation (specifying that captures only work as long as the left mouse button is pressed), but I didn't like that, so I got a little crazy about this instead.
Ryan C. Gordon bcc2cc87 2014-05-30T01:49:26 Fixed hit-testing on Windows. Needed to convert from screen to client coords.
Ryan C. Gordon 89ad7934 2014-05-29T13:39:02 First shot (not even compiled) at Windows hit-testing support.
Sam Lantinga 6dd9ea8d 2014-04-17T21:00:25 Fixed bug 2496 - mouse left button double click event issue cplu When I double click on a window, the "clicks" field (newly added since 2.0.2) in SDL_MouseButtonEvent is 1 instead of 2. However, when I "tripple" click, "clicks" field is then 2. I'v look into the source code in SDL_windowsevents.c and found that when a double click event comes, WIN_WindowProc will get a WM_LBUTTONDBLCLK msg. The message sequence of a double click is:WM_LBUTTONDOWN->WM_LBUTTONUP->WM_LBUTTONDBLCLK->WM_LBUTTONUP.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga 56b40ce0 2014-03-15T16:32:45 Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared
Sam Lantinga 2a6213ad 2014-02-24T22:49:30 Make sure we don't clip the cursor while clicking on the window title bar
Sam Lantinga 5c5770ad 2014-02-14T11:39:58 Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly.
Sam Lantinga e34da680 2014-02-13T11:05:28 Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop. Testing: * Set the SDL_HINT_MOUSE_RELATIVE_MODE_WARP hint true, run testsprite2, press Ctrl-R to enter relative mode, alt tab away from the window, then click on the title bar of the window. Didn't get the mouse button release before, and we do now. CR: Yahn + Alfred
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Sam Lantinga dbd4a917 2014-01-30T12:27:24 Document Michael's changes adding TranslateMessage() back to the SDL message loop.
Sam Lantinga 5c58bd68 2014-01-30T12:27:00 * Added TranslateMessage call to SDL default message pump - was causing problems in S2 tools mode apps that used Qt. Qt relies on the WM_CHAR message generated by TranslateMessage and keyboard input was showing up in the UI as mixed-case. (Depending on which message pump got a given message - both SDL and Qt pump messages for the entire process.) Sam will review and possibly tweak this change before propagating to public SDL, but I'm checking this version in so I can integrate into S2 and fix the issue there.
Sam Lantinga 6f6c76a6 2013-12-27T10:18:18 Make sure our window has mouse focus before processing raw input events. This happens rarely, but not reproducibly, where we get raw input events for the window even though it doesn't have focus.
Sam Lantinga 2521e497 2013-12-23T17:55:06 Setting the mouse in relative mode implies grabbing the mouse. This fixes getting mouse button events in raw input relative mode on X11.
Sam Lantinga 7aef2350 2013-12-23T17:37:22 Added a relative mouse mode that uses mouse warping instead of raw input. To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1" When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
Sam Lantinga 7afb7682 2013-12-05T09:29:04 Added code missed in the resolve
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Sam Lantinga d2511d9e 2013-11-27T10:29:38 Fixed bug 2260 - SDL_SetCursorGrab() is buggy on Windows BurnSpamAddress Steps to reproduce: 1. Grab the cursor with SDL_SetCursorGrab() 2. Alt-tab away from the window 3. Click on the titlebar of the window This will cause the window to disappear underneath the taskbar! This appears to be a general issue with ClipCursor() on windows, i.e. I am getting the same behavior if I call ClipCursor() directly. It is caused by a feedback loop between the ClipCursor function and the modal resize/move event loop that handles mouse-based sizing on Windows.
Sam Lantinga fa4e4a64 2013-11-27T10:29:32 Fixed large relative mouse motion when iconifying the SDL window. Windows will move the window to -32000,-32000 when it is iconified, so we don't want to send mouse motion for iconic windows.
Sam Lantinga 2bb344d6 2013-11-27T10:29:27 Don't crash when no WM is present. CR: Sam Lantinga.
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Gabriel Jacobo 5b8b403e 2013-11-13T11:18:37 [Windows] Fixes bug #1555, handle ALT+F4 on Windows
Sam Lantinga e19f15dd 2013-11-10T14:10:00 Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows Also fixed minimize and maximize state detection for Windows.
Sam Lantinga 48e44f7f 2013-11-06T23:59:24 Fixed Windows compile error
Sam Lantinga 3b050fc9 2013-11-06T23:35:08 Horizontal wheel support in windows Lorenzo Pistone this patch adds support for the horizontal wheel in Windows. It is shamelessly copied off the vertical wheel code, but I guess that that is a value added in consistency.
Sam Lantinga fea2699c 2013-10-14T08:56:50 Fixed the windows message debug output so it works without HAVE_LIBC
Sam Lantinga 8ec3ba38 2013-10-13T19:59:40 Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000
Gabriel Jacobo 1e49b1ed 2013-08-21T09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo 695344d1 2013-08-21T09:43:09 OCD fixes: Adds a space before */
Gabriel Jacobo 552b04c5 2013-08-20T20:34:40 More non C89 compliant comments