|
5de11a5f
|
2016-08-09T16:58:06
|
|
Added a FIXME.
|
|
a05bde21
|
2016-08-09T00:44:59
|
|
audio: Only allocate fake_stream if we're using the standard audio threads.
|
|
be8d7a46
|
2016-08-09T00:44:05
|
|
audio: simplifed check for internal callback.
Easier to check when it's NULL instead of a list of known internal functions.
|
|
df4985e2
|
2016-08-07T02:43:20
|
|
dsp: Implemented audio capture support.
|
|
a0ff2554
|
2016-08-07T01:48:38
|
|
winmm: Try to get full device names from the Windows Registry.
|
|
ff7df7e6
|
2016-08-06T23:05:02
|
|
winmm: Added a FIXME for truncated device names.
|
|
51d15233
|
2016-08-06T19:34:32
|
|
winmm: Implemented audio capture support.
|
|
4499e5bc
|
2016-08-06T03:45:45
|
|
disk audio: Make default i/o delay match what device is meant to be running at.
|
|
978df1ad
|
2016-08-06T03:39:15
|
|
disk audio: Implemented "capture" support, cleaned up some things.
|
|
73153901
|
2016-08-06T02:47:27
|
|
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
|
|
e7347a40
|
2016-08-06T02:27:55
|
|
audio: SDL_ClearQueuedAudio() should free everything but two packets.
Otherwise, if you had a massive, one-time queue buildup, the memory from that
remains allocated until you close the device. Also, if you are just using a
reasonable amount of space, this would previously cause you to reallocate it
over and over instead of keeping a little bit of memory around.
|
|
9a331544
|
2016-08-05T04:23:32
|
|
nas: initial shot at audio capture support. Compiles, but not tested.
|
|
9b2a59ef
|
2016-08-05T02:04:48
|
|
audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
|
|
761a7978
|
2016-08-05T01:59:06
|
|
audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
|
|
9b647727
|
2016-08-05T01:44:41
|
|
audio: Clean up some CloseDevice() interface details.
- It's now always called if device->hidden isn't NULL, even if OpenDevice()
failed halfway through. This lets implementation code not have to clean up
itself on every possible failure point; just return an error and SDL will
handle it for you.
- Implementations can assume this->hidden != NULL and not check for it.
- implementations don't have to set this->hidden = NULL when done, because
the caller is always about to free(this).
- Don't reset other fields that are in a block of memory about to be free()'d.
- Implementations all now free things like internal mix buffers last, after
closing devices and such, to guarantee they definitely aren't in use anymore
at the point of deallocation.
|
|
979de761
|
2016-08-05T01:44:15
|
|
audio: Removed internal SDL_audiomem.h and macros.
I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
|
|
30a9139b
|
2016-08-04T11:51:17
|
|
arts: backed out audio capture support.
Turns out that libartsc isn't thread-safe, so if we run a capture and playback
device at the same time, it often crashes in arts's internal event loop.
We could throw mutexes around the read/write calls, but these are meant to
block, so one device could cause serious latency and stutter in the other.
Since this audio target isn't in high-demand (Ubuntu hasn't offered a libartsc
package for years), I'm just backing out the capture support. If someone needs
it, they can pull it out of the revision history.
|
|
20cd5e44
|
2016-08-03T16:54:10
|
|
dummy audio: Patched to compile.
|
|
17246ba9
|
2016-08-03T02:18:47
|
|
dummy audio: Implemented dummy audio capture support. :)
|
|
9dd8477a
|
2016-08-03T01:57:41
|
|
bsdaudio: first shot at audio capture support!
(untested, uncompiled...for now.)
|
|
d30a2f5a
|
2016-08-03T01:56:58
|
|
bsdaudio: this appears to be using the wrong variable...?
(We probably never noticed because this is meant to block until it fully
writes a buffer, and would only trigger an issue if we had a short write
that wasn't otherwise an error condition.)
|
|
ecbd625c
|
2016-08-03T01:53:59
|
|
arts: Patched to (maybe) compile.
|
|
a7dddacd
|
2016-08-03T01:01:44
|
|
arts: implemented audio capture support.
(completely untested! Not even compiled!!).
|
|
38f4b68c
|
2016-08-03T01:00:30
|
|
alsa: capture devices don't need a mixbuf allocated.
|
|
a9ef240c
|
2016-08-03T00:30:12
|
|
coreaudio: Implemented audio capture for iOS.
|
|
41e8f9ed
|
2016-08-02T15:06:40
|
|
alsa: Implemented audio capture support!
|
|
754efd43
|
2016-08-02T15:06:05
|
|
alsa: Cleaned up the 5.1 swizzle mess a little.
Shouldn't this be something ALSA handles for us with channel maps, so we can
just delete this code?
|
|
6bd1ec6b
|
2016-08-02T15:04:33
|
|
audio: a little more robustness in the capture device's thread.
|
|
d662bc04
|
2016-08-02T13:50:58
|
|
pulseaudio: Implemented audio capture support!
|
|
0d0f7080
|
2016-08-02T13:50:21
|
|
audio: implemented higher level infrastructure for running capture devices.
|
|
6d5c9c1e
|
2016-08-02T13:48:52
|
|
audio: Made some SDL_AudioDevice fields atomic.
This makes sure they're properly communicated to the audio threads.
|
|
67f2538c
|
2016-08-01T13:32:27
|
|
audio: changed some internal ints to be SDL_bools.
|
|
a94376c7
|
2016-08-01T11:47:02
|
|
nacl: unlock audio thread mutex when done with it.
|
|
c754662d
|
2016-08-01T11:45:45
|
|
audio: Make SDL_AudioDevice::shutdown an atomic value.
Just to make sure this get communicated to the audio thread properly.
|
|
015dd8dd
|
2016-08-01T00:20:47
|
|
audio: Implemented capture support for Mac OS X CoreAudio.
I don't know what iOS wants yet, so this code might work there, too...?
|
|
ee099750
|
2016-08-01T00:18:56
|
|
audio: Initial bits to enable audio capture support.
|
|
4743b55c
|
2016-07-20T21:01:14
|
|
Linux: Fixed memory leak in haptic implementation (thanks, Martin!).
Fixes Bugzilla #3238.
|
|
8d6cbdd2
|
2016-07-20T21:00:52
|
|
Pandora: Fixed memory leak in video implementation.
|
|
53ac5712
|
2016-07-20T21:00:36
|
|
Pandora: Fixed compile warnings in video implementation (thanks, Bombo!).
Fixes Bugzilla #2734.
|
|
427472fe
|
2016-07-19T21:02:44
|
|
ALSA: Fixed adding wrong status to error message (thanks, romain145!).
Fixes Bugzilla #3364.
|
|
562926cd
|
2016-07-19T21:02:09
|
|
Pandora: Fixed SDL version in debug output.
|
|
d478f26e
|
2016-07-18T22:03:47
|
|
Updated comments in video implementations.
|
|
c8cd5c55
|
2016-07-18T22:02:17
|
|
Pandora: Fixed compile error in video implementation (thanks, Bombo!).
Partially fixes Bugzilla #2734.
|
|
58b323f1
|
2016-07-17T21:43:12
|
|
Android: Fixed missing export of a JNI function (thanks, Andrii!).
Fixes Bugzilla #3393.
|
|
6b1d5f44
|
2016-07-17T21:42:53
|
|
Android: Fixed compile warning about a missing prototype (thanks, Sylvain!).
Fixes Bugzilla #3351.
|
|
de5daaad
|
2016-07-17T20:32:44
|
|
Fixed compile warnings about evaluating undefined identifiers.
Partially fixes Bugzilla #3351.
|
|
eadb30cd
|
2016-07-13T07:07:08
|
|
MIR: Fix system cursors. Been broken since custom cursor support was added!
|
|
495057b0
|
2016-07-09T22:06:00
|
|
Android: Added new key codes from API 24.
|
|
d0bd0e48
|
2016-07-02T13:38:31
|
|
iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
Fixes bug #3378.
|
|
6ec5e640
|
2016-06-28T21:08:23
|
|
Fixed freeing strings created by strdup() with SDL_free().
This only worked on platforms where SDL_free() wraps free().
|
|
2f016cf8
|
2016-06-26T21:08:57
|
|
Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
|
|
f4d33fcb
|
2016-06-25T19:40:44
|
|
Fixed compile warnings in test library about formats strings not being literals.
Partially fixes Bugzilla #3375.
|
|
23af328b
|
2016-06-24T22:17:56
|
|
Fixed Bug 3147 - Windows: Crash when resizing Window since hg 1f9d57965528
Thanks for the fix, Gab!
|
|
4a339a46
|
2016-06-08T08:01:21
|
|
MIR: Add better error handling for a failed connection
|
|
f0708fc9
|
2016-06-07T09:01:23
|
|
MIR: Support relative mouse mode
|
|
ea2f5e59
|
2016-05-23T15:29:25
|
|
Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
|
|
0a4085a0
|
2016-05-21T12:09:23
|
|
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
|
|
4a468739
|
2016-05-21T00:20:52
|
|
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
|
|
d4140ca4
|
2016-05-20T22:15:58
|
|
Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
|
|
d7b9d321
|
2016-05-20T22:15:28
|
|
X11: Fixed typos in error messages and source comments.
|
|
81235118
|
2016-05-20T22:14:40
|
|
X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
|
|
441359bd
|
2016-05-14T23:29:49
|
|
WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
This workaround, unfortunately, requires that apps directly link to a set of
Win32-style cursor resource files (that contain a transparent cursor image).
Copies of suitable resource files are in src/core/winrt/, and should be
included directly in an app's MSVC project.
A rough explanation of this workaround/hack, and why it's needed (and
seemingly can't be done through programmatic means), is in this change's code.
|
|
e964d00f
|
2016-05-11T21:11:12
|
|
X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
It should return 0 as a safe default if the interval can not be determined.
|
|
748b0528
|
2016-05-11T21:10:41
|
|
EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
It should return 0 as a safe default on errors. -1 is returned for late swaps.
|
|
bf7a7615
|
2016-05-10T21:14:36
|
|
Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
|
|
52fec6af
|
2016-05-07T21:41:59
|
|
WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
|
|
b15efce2
|
2016-05-01T21:41:30
|
|
Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
|
|
d3835026
|
2016-05-01T19:51:10
|
|
Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit 2f72bdfee9bb
|
|
31cbb34e
|
2016-04-14T21:11:43
|
|
Wayland: Removed not needed including and setting of errno.
One internal function was setting errno on error but it was not read afterwards.
|
|
72dc8784
|
2016-04-14T21:09:45
|
|
PSP: Fixed compile error.
|
|
caf152de
|
2016-04-13T21:59:50
|
|
WinRT: build/link fix
|
|
c137eb61
|
2016-04-12T18:40:44
|
|
Patched to compile on Haiku...?
|
|
9b9ca093
|
2016-04-12T18:12:04
|
|
windows: created threads' stack sizes should be reserved, not committed.
|
|
9b4db2b8
|
2016-04-12T18:11:36
|
|
Patched to compile on various platforms.
|
|
c61675dc
|
2016-04-12T16:45:10
|
|
threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default
and the global hint an app might have set), and remove all the macro salsa
for dealing with _beginthreadex and such, as internal threads always set those
to NULL anyhow.
I've taken some guesses on reasonable (and tiny!) stack sizes for our
internal threads, but some of these might turn out to be too small in
practice and need an increase. Most of them are simple functions, though.
|
|
7ae2951f
|
2016-04-12T14:38:50
|
|
threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
|
|
8b65d225
|
2016-04-11T00:22:39
|
|
WinRT: bug hack-fix - gamepad detection was failing on Xbox One
Win10's 'GamepadAdded' event seems to need to have something registered with it
in order for Xinput-based gamepad detection to work. This 'fix' simply causes
a dummy event-handler to be added for this event, in case an app wants to use
gamepads on Xbox One (most likely).
|
|
34f095e0
|
2016-04-10T22:07:10
|
|
iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
|
|
a581346f
|
2016-04-04T22:49:13
|
|
alsa: Make device enumeration robust against weird results with NULL strings.
|
|
6cfa71a1
|
2016-04-02T13:21:01
|
|
iOS: Also do the Dictation crash workaround before executing the animation callback.
|
|
88372277
|
2016-04-02T11:54:05
|
|
Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
Fixes bug #3300.
|
|
5520ed9c
|
2016-04-01T19:18:50
|
|
iOS: Workaround for a crash after Dictation is used.
|
|
831597f7
|
2016-04-01T21:13:58
|
|
PSP: Fixed returning success from unsupported SDL_RenderReadPixels().
This also fixed the missing error message.
|
|
d1e48141
|
2016-04-01T21:12:37
|
|
PSP: Fixed returning success for unsupported SDL_SetTextureColorMod().
Partially fixes Bugzilla #3298.
|
|
12c78c5c
|
2016-04-01T21:11:31
|
|
PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
|
|
a9edc513
|
2016-03-28T21:03:04
|
|
Wayland: Fixed missing error message if creating a custom cursor failed.
SDL_GetError() returned no error message because it was written to stderr only.
|
|
fd3dd4e5
|
2016-03-27T22:22:13
|
|
Fixed comment in gesture source.
|
|
08488e6d
|
2016-03-20T15:35:34
|
|
Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6.
|
|
35da1308
|
2016-03-16T22:09:39
|
|
Wayland: Fixed crash if memory mapping failed while creating a custom cursor.
|
|
fa77df4e
|
2016-03-16T22:09:23
|
|
Wayland: Fixed storing a theme cursor which is never used in video data.
|
|
19f18558
|
2016-03-11T22:10:35
|
|
Emscripten: Deactivated custom cursor support because it created system cursors.
|
|
676041aa
|
2016-03-11T22:10:15
|
|
Wayland: Fixed drawing created cursors without transparency.
|
|
167dd4a1
|
2016-03-11T22:09:50
|
|
Wayland: Fixed showing created cursors incorrectly before the first redraw.
|
|
a29a925d
|
2016-03-11T08:33:47
|
|
Pick up new display mode information after a mode change (Windows only right now).
|
|
5333deab
|
2016-03-11T08:30:18
|
|
Quick fix for qsort off-by-one error.
|
|
0c923fda
|
2016-03-10T21:00:44
|
|
WinRT: Removed dead code and fixed memory leak if allocation for driver failed.
|
|
6303941a
|
2016-03-08T13:55:50
|
|
Fixed infinite timeout in SDL_WaitEventTimeout() - thanks ?????????? ????????
|
|
2a754ca7
|
2016-03-07T08:22:55
|
|
Allow mappings to be added before GameControllerInit
|
|
1e8df9cd
|
2016-03-05T23:25:23
|
|
alsa: Implemented basic device detection.
This is kind of nasty, because ALSA reports dozens of "devices" that aren't
really things you'd ever want, or things that should be listed this way, but
the default path still works as before, and it at least allows these devices
to be available to apps.
This does not handle hotplugging yet. You get a device list at init time
and that's it.
|
|
f647dfe8
|
2016-03-04T19:41:16
|
|
x11: Fix a few more XMoveWindow() calls to adjust for border size.
Also, fix my inability to do basic math ('+' should have been '-').
|