src


Log

Author Commit Date CI Message
Ryan C. Gordon 5de11a5f 2016-08-09T16:58:06 Added a FIXME.
Ryan C. Gordon a05bde21 2016-08-09T00:44:59 audio: Only allocate fake_stream if we're using the standard audio threads.
Ryan C. Gordon be8d7a46 2016-08-09T00:44:05 audio: simplifed check for internal callback. Easier to check when it's NULL instead of a list of known internal functions.
Ryan C. Gordon df4985e2 2016-08-07T02:43:20 dsp: Implemented audio capture support.
Ryan C. Gordon a0ff2554 2016-08-07T01:48:38 winmm: Try to get full device names from the Windows Registry.
Ryan C. Gordon ff7df7e6 2016-08-06T23:05:02 winmm: Added a FIXME for truncated device names.
Ryan C. Gordon 51d15233 2016-08-06T19:34:32 winmm: Implemented audio capture support.
Ryan C. Gordon 4499e5bc 2016-08-06T03:45:45 disk audio: Make default i/o delay match what device is meant to be running at.
Ryan C. Gordon 978df1ad 2016-08-06T03:39:15 disk audio: Implemented "capture" support, cleaned up some things.
Ryan C. Gordon 73153901 2016-08-06T02:47:27 audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
Ryan C. Gordon e7347a40 2016-08-06T02:27:55 audio: SDL_ClearQueuedAudio() should free everything but two packets. Otherwise, if you had a massive, one-time queue buildup, the memory from that remains allocated until you close the device. Also, if you are just using a reasonable amount of space, this would previously cause you to reallocate it over and over instead of keeping a little bit of memory around.
Ryan C. Gordon 9a331544 2016-08-05T04:23:32 nas: initial shot at audio capture support. Compiles, but not tested.
Ryan C. Gordon 9b2a59ef 2016-08-05T02:04:48 audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
Ryan C. Gordon 761a7978 2016-08-05T01:59:06 audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
Ryan C. Gordon 9b647727 2016-08-05T01:44:41 audio: Clean up some CloseDevice() interface details. - It's now always called if device->hidden isn't NULL, even if OpenDevice() failed halfway through. This lets implementation code not have to clean up itself on every possible failure point; just return an error and SDL will handle it for you. - Implementations can assume this->hidden != NULL and not check for it. - implementations don't have to set this->hidden = NULL when done, because the caller is always about to free(this). - Don't reset other fields that are in a block of memory about to be free()'d. - Implementations all now free things like internal mix buffers last, after closing devices and such, to guarantee they definitely aren't in use anymore at the point of deallocation.
Ryan C. Gordon 979de761 2016-08-05T01:44:15 audio: Removed internal SDL_audiomem.h and macros. I think this was important for SDL 1.2 because some targets needed special device memory for DMA buffers or locked memory buffers for use in hardware interrupts or something, but since it just defines to SDL_malloc and SDL_free now, I took it out for clarity's sake.
Ryan C. Gordon 30a9139b 2016-08-04T11:51:17 arts: backed out audio capture support. Turns out that libartsc isn't thread-safe, so if we run a capture and playback device at the same time, it often crashes in arts's internal event loop. We could throw mutexes around the read/write calls, but these are meant to block, so one device could cause serious latency and stutter in the other. Since this audio target isn't in high-demand (Ubuntu hasn't offered a libartsc package for years), I'm just backing out the capture support. If someone needs it, they can pull it out of the revision history.
Ryan C. Gordon 20cd5e44 2016-08-03T16:54:10 dummy audio: Patched to compile.
Ryan C. Gordon 17246ba9 2016-08-03T02:18:47 dummy audio: Implemented dummy audio capture support. :)
Ryan C. Gordon 9dd8477a 2016-08-03T01:57:41 bsdaudio: first shot at audio capture support! (untested, uncompiled...for now.)
Ryan C. Gordon d30a2f5a 2016-08-03T01:56:58 bsdaudio: this appears to be using the wrong variable...? (We probably never noticed because this is meant to block until it fully writes a buffer, and would only trigger an issue if we had a short write that wasn't otherwise an error condition.)
Ryan C. Gordon ecbd625c 2016-08-03T01:53:59 arts: Patched to (maybe) compile.
Ryan C. Gordon a7dddacd 2016-08-03T01:01:44 arts: implemented audio capture support. (completely untested! Not even compiled!!).
Ryan C. Gordon 38f4b68c 2016-08-03T01:00:30 alsa: capture devices don't need a mixbuf allocated.
Ryan C. Gordon a9ef240c 2016-08-03T00:30:12 coreaudio: Implemented audio capture for iOS.
Ryan C. Gordon 41e8f9ed 2016-08-02T15:06:40 alsa: Implemented audio capture support!
Ryan C. Gordon 754efd43 2016-08-02T15:06:05 alsa: Cleaned up the 5.1 swizzle mess a little. Shouldn't this be something ALSA handles for us with channel maps, so we can just delete this code?
Ryan C. Gordon 6bd1ec6b 2016-08-02T15:04:33 audio: a little more robustness in the capture device's thread.
Ryan C. Gordon d662bc04 2016-08-02T13:50:58 pulseaudio: Implemented audio capture support!
Ryan C. Gordon 0d0f7080 2016-08-02T13:50:21 audio: implemented higher level infrastructure for running capture devices.
Ryan C. Gordon 6d5c9c1e 2016-08-02T13:48:52 audio: Made some SDL_AudioDevice fields atomic. This makes sure they're properly communicated to the audio threads.
Ryan C. Gordon 67f2538c 2016-08-01T13:32:27 audio: changed some internal ints to be SDL_bools.
Ryan C. Gordon a94376c7 2016-08-01T11:47:02 nacl: unlock audio thread mutex when done with it.
Ryan C. Gordon c754662d 2016-08-01T11:45:45 audio: Make SDL_AudioDevice::shutdown an atomic value. Just to make sure this get communicated to the audio thread properly.
Ryan C. Gordon 015dd8dd 2016-08-01T00:20:47 audio: Implemented capture support for Mac OS X CoreAudio. I don't know what iOS wants yet, so this code might work there, too...?
Ryan C. Gordon ee099750 2016-08-01T00:18:56 audio: Initial bits to enable audio capture support.
Philipp Wiesemann 4743b55c 2016-07-20T21:01:14 Linux: Fixed memory leak in haptic implementation (thanks, Martin!). Fixes Bugzilla #3238.
Philipp Wiesemann 8d6cbdd2 2016-07-20T21:00:52 Pandora: Fixed memory leak in video implementation.
Philipp Wiesemann 53ac5712 2016-07-20T21:00:36 Pandora: Fixed compile warnings in video implementation (thanks, Bombo!). Fixes Bugzilla #2734.
Philipp Wiesemann 427472fe 2016-07-19T21:02:44 ALSA: Fixed adding wrong status to error message (thanks, romain145!). Fixes Bugzilla #3364.
Philipp Wiesemann 562926cd 2016-07-19T21:02:09 Pandora: Fixed SDL version in debug output.
Philipp Wiesemann d478f26e 2016-07-18T22:03:47 Updated comments in video implementations.
Philipp Wiesemann c8cd5c55 2016-07-18T22:02:17 Pandora: Fixed compile error in video implementation (thanks, Bombo!). Partially fixes Bugzilla #2734.
Philipp Wiesemann 58b323f1 2016-07-17T21:43:12 Android: Fixed missing export of a JNI function (thanks, Andrii!). Fixes Bugzilla #3393.
Philipp Wiesemann 6b1d5f44 2016-07-17T21:42:53 Android: Fixed compile warning about a missing prototype (thanks, Sylvain!). Fixes Bugzilla #3351.
Philipp Wiesemann de5daaad 2016-07-17T20:32:44 Fixed compile warnings about evaluating undefined identifiers. Partially fixes Bugzilla #3351.
Brandon Schaefer eadb30cd 2016-07-13T07:07:08 MIR: Fix system cursors. Been broken since custom cursor support was added!
Philipp Wiesemann 495057b0 2016-07-09T22:06:00 Android: Added new key codes from API 24.
Alex Szpakowski d0bd0e48 2016-07-02T13:38:31 iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!) Fixes bug #3378.
Philipp Wiesemann 6ec5e640 2016-06-28T21:08:23 Fixed freeing strings created by strdup() with SDL_free(). This only worked on platforms where SDL_free() wraps free().
Philipp Wiesemann 2f016cf8 2016-06-26T21:08:57 Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
Philipp Wiesemann f4d33fcb 2016-06-25T19:40:44 Fixed compile warnings in test library about formats strings not being literals. Partially fixes Bugzilla #3375.
David Ludwig 23af328b 2016-06-24T22:17:56 Fixed Bug 3147 - Windows: Crash when resizing Window since hg 1f9d57965528 Thanks for the fix, Gab!
Brandon Schaefer 4a339a46 2016-06-08T08:01:21 MIR: Add better error handling for a failed connection
Brandon Schaefer f0708fc9 2016-06-07T09:01:23 MIR: Support relative mouse mode
Alex Szpakowski ea2f5e59 2016-05-23T15:29:25 Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
Alex Szpakowski 0a4085a0 2016-05-21T12:09:23 Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
Alex Szpakowski 4a468739 2016-05-21T00:20:52 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
Philipp Wiesemann d4140ca4 2016-05-20T22:15:58 Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
Philipp Wiesemann d7b9d321 2016-05-20T22:15:28 X11: Fixed typos in error messages and source comments.
Philipp Wiesemann 81235118 2016-05-20T22:14:40 X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
David Ludwig 441359bd 2016-05-14T23:29:49 WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events This workaround, unfortunately, requires that apps directly link to a set of Win32-style cursor resource files (that contain a transparent cursor image). Copies of suitable resource files are in src/core/winrt/, and should be included directly in an app's MSVC project. A rough explanation of this workaround/hack, and why it's needed (and seemingly can't be done through programmatic means), is in this change's code.
Philipp Wiesemann e964d00f 2016-05-11T21:11:12 X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown. It should return 0 as a safe default if the interval can not be determined.
Philipp Wiesemann 748b0528 2016-05-11T21:10:41 EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error. It should return 0 as a safe default on errors. -1 is returned for late swaps.
Philipp Wiesemann bf7a7615 2016-05-10T21:14:36 Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
David Ludwig 52fec6af 2016-05-07T21:41:59 WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
Alex Szpakowski b15efce2 2016-05-01T21:41:30 Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
Alex Szpakowski d3835026 2016-05-01T19:51:10 Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit 2f72bdfee9bb
Philipp Wiesemann 31cbb34e 2016-04-14T21:11:43 Wayland: Removed not needed including and setting of errno. One internal function was setting errno on error but it was not read afterwards.
Philipp Wiesemann 72dc8784 2016-04-14T21:09:45 PSP: Fixed compile error.
David Ludwig caf152de 2016-04-13T21:59:50 WinRT: build/link fix
Ryan C. Gordon c137eb61 2016-04-12T18:40:44 Patched to compile on Haiku...?
Ryan C. Gordon 9b9ca093 2016-04-12T18:12:04 windows: created threads' stack sizes should be reserved, not committed.
Ryan C. Gordon 9b4db2b8 2016-04-12T18:11:36 Patched to compile on various platforms.
Ryan C. Gordon c61675dc 2016-04-12T16:45:10 threads: Move SDL's own thread creation to a new internal API. This allows us to set an explicit stack size (overriding the system default and the global hint an app might have set), and remove all the macro salsa for dealing with _beginthreadex and such, as internal threads always set those to NULL anyhow. I've taken some guesses on reasonable (and tiny!) stack sizes for our internal threads, but some of these might turn out to be too small in practice and need an increase. Most of them are simple functions, though.
Ryan C. Gordon 7ae2951f 2016-04-12T14:38:50 threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
David Ludwig 8b65d225 2016-04-11T00:22:39 WinRT: bug hack-fix - gamepad detection was failing on Xbox One Win10's 'GamepadAdded' event seems to need to have something registered with it in order for Xinput-based gamepad detection to work. This 'fix' simply causes a dummy event-handler to be added for this event, in case an app wants to use gamepads on Xbox One (most likely).
Alex Szpakowski 34f095e0 2016-04-10T22:07:10 iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
Ryan C. Gordon a581346f 2016-04-04T22:49:13 alsa: Make device enumeration robust against weird results with NULL strings.
Alex Szpakowski 6cfa71a1 2016-04-02T13:21:01 iOS: Also do the Dictation crash workaround before executing the animation callback.
Alex Szpakowski 88372277 2016-04-02T11:54:05 Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X. Fixes bug #3300.
Alex Szpakowski 5520ed9c 2016-04-01T19:18:50 iOS: Workaround for a crash after Dictation is used.
Philipp Wiesemann 831597f7 2016-04-01T21:13:58 PSP: Fixed returning success from unsupported SDL_RenderReadPixels(). This also fixed the missing error message.
Philipp Wiesemann d1e48141 2016-04-01T21:12:37 PSP: Fixed returning success for unsupported SDL_SetTextureColorMod(). Partially fixes Bugzilla #3298.
Philipp Wiesemann 12c78c5c 2016-04-01T21:11:31 PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
Philipp Wiesemann a9edc513 2016-03-28T21:03:04 Wayland: Fixed missing error message if creating a custom cursor failed. SDL_GetError() returned no error message because it was written to stderr only.
Philipp Wiesemann fd3dd4e5 2016-03-27T22:22:13 Fixed comment in gesture source.
Alex Szpakowski 08488e6d 2016-03-20T15:35:34 Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6.
Philipp Wiesemann 35da1308 2016-03-16T22:09:39 Wayland: Fixed crash if memory mapping failed while creating a custom cursor.
Philipp Wiesemann fa77df4e 2016-03-16T22:09:23 Wayland: Fixed storing a theme cursor which is never used in video data.
Philipp Wiesemann 19f18558 2016-03-11T22:10:35 Emscripten: Deactivated custom cursor support because it created system cursors.
Philipp Wiesemann 676041aa 2016-03-11T22:10:15 Wayland: Fixed drawing created cursors without transparency.
Philipp Wiesemann 167dd4a1 2016-03-11T22:09:50 Wayland: Fixed showing created cursors incorrectly before the first redraw.
Sam Lantinga a29a925d 2016-03-11T08:33:47 Pick up new display mode information after a mode change (Windows only right now).
Sam Lantinga 5333deab 2016-03-11T08:30:18 Quick fix for qsort off-by-one error.
Philipp Wiesemann 0c923fda 2016-03-10T21:00:44 WinRT: Removed dead code and fixed memory leak if allocation for driver failed.
Sam Lantinga 6303941a 2016-03-08T13:55:50 Fixed infinite timeout in SDL_WaitEventTimeout() - thanks ?????????? ????????
Ethan Lee 2a754ca7 2016-03-07T08:22:55 Allow mappings to be added before GameControllerInit
Ryan C. Gordon 1e8df9cd 2016-03-05T23:25:23 alsa: Implemented basic device detection. This is kind of nasty, because ALSA reports dozens of "devices" that aren't really things you'd ever want, or things that should be listed this way, but the default path still works as before, and it at least allows these devices to be available to apps. This does not handle hotplugging yet. You get a device list at init time and that's it.
Ryan C. Gordon f647dfe8 2016-03-04T19:41:16 x11: Fix a few more XMoveWindow() calls to adjust for border size. Also, fix my inability to do basic math ('+' should have been '-').