src/joystick


Log

Author Commit Date CI Message
pionere d7110b44 2022-01-08T12:07:16 fix compiler warnings in SDL_windows_gaming_input.c
Vitaliy Zhmurikov 5b744592 2022-01-28T06:11:28 Update SDL_joystick.c Add Logitech Momo Racing Wheel VID & PID to SDL_IsJoystickProductWheel function
Ivan Epifanov d7e0c54d 2022-01-27T10:29:45 PSVita: send initial SDL_JOYDEVICEADDED events
Sam Lantinga 67cb548b 2022-01-20T19:31:54 Fixed build error with C90 compilers
Carl Glave a23b3c76 2022-01-20T17:21:28 Add support for correlating trigger input
Sam Lantinga b06866ef 2022-01-16T09:44:28 Entirely remove Xbox axis filtering, we don't want this at all.
Sam Lantinga 09aed102 2022-01-16T09:23:58 Don't send output reports to the Victrix Pro FS v2 It'll hang on reboot if it gets output reports, and it doesn't have functionality that requires them, so skip it.
Sam Lantinga 85961b61 2022-01-16T09:01:56 Disable Xbox axis deadzone handling by default Fixes https://github.com/libsdl-org/SDL/issues/5227
Sam Lantinga 1a50334c 2022-01-14T15:04:26 Fixed Xbox One trigger axis zero point
Ozkan Sezer b9d98331 2022-01-09T20:33:32 os2joystick: fix uninitialized use of local var 'maxdevs'
Ozkan Sezer 17da6006 2022-01-09T20:33:32 os2joystick: fix -Wsequence-point issues.
Sam Lantinga 16f5b9e3 2022-01-05T11:07:52 Filter jitter on Xbox One controllers when using raw input reports
Cameron Gutman 419ae29d 2022-01-03T21:44:18 joystick: Move WGI driver initialization after Windows driver WGI calls SDL_DINPUT_JoystickPresent() so we need to be sure DInput remains initialized for the lifetime of the WGI driver to avoid a crash or duplicated joysticks between DInput and WGI.
Cameron Gutman d73bd0d2 2022-01-03T21:39:30 dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed The WGI driver will call this regardless of whether our init succeeded.
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Ozkan Sezer 82fc67ae 2021-12-18T14:01:02 SDL_joystick.c: cast the arguments to nibble() to unsigned char.
Ozkan Sezer 47d3e96b 2021-12-18T14:01:02 SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters.
Ozkan Sezer 61107494 2021-12-17T07:40:02 SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters.
Sergio Padrino 6f6382f8 2020-05-15T20:45:30 Fix SDL_GameController API for PSP (#3) - Add missing mapping - Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
Ozkan Sezer f266d922 2021-12-07T14:04:32 psp/SDL_sysjoystick.c: fix -Wshadow warnings.
Sam Lantinga a4c04ad2 2021-11-30T10:32:21 Fixed building with iOS SDK prior to 13.0 Fixes https://github.com/libsdl-org/SDL/pull/5045
Sam Lantinga b6bc3a6b 2021-11-29T09:00:54 Added a mapping for the PS4 touchpad button on Windows Fixes https://github.com/libsdl-org/SDL/issues/5035
Sam Lantinga dd2f9111 2021-11-27T20:18:29 Fixed warnings with Windows SDK 10.0.19041 Fixes https://github.com/libsdl-org/SDL/issues/4998 Also breaks https://github.com/libsdl-org/SDL/issues/4998 for older SDKs, but we're going to ignore them, they're just incorrect.
Sam Lantinga c2904c8c 2021-11-27T11:16:15 Fixed compile warnings and errors Fixes https://github.com/libsdl-org/SDL/issues/4998
Sam Lantinga a6cbe0ab 2021-11-27T10:58:12 Controllers are always centered at zero using XInput and WGI
Sam Lantinga 09b7ca27 2021-11-27T10:53:20 Get the current WGI controller list at startup On Win32 this list is empty and we always get controller added events. On UWP, this list is populated and we don't get controlle added events for currently connected controllers.
Sam Lantinga 12895eca 2021-11-27T10:52:58 Fixed WGI initialization on Win32
Sam Lantinga 110e4e13 2021-11-27T10:24:32 Use WGI instead of XInput for Windows 10 UWP apps Fixes https://github.com/libsdl-org/SDL/issues/5017
Mathieu Eyraud 02021ae7 2021-11-27T13:17:04 Return capabitlities from RawInput joystick
Sam Lantinga a2e85652 2021-11-26T11:04:15 The Google Pixel fingerprint sensor isn't actually a joystick Fixes https://github.com/libsdl-org/SDL/issues/4971
Sam Lantinga 67b5de5b 2021-11-26T10:18:08 Fixed build warnings
Sam Lantinga 2ca2ad76 2021-11-26T10:13:45 Fixed build warnings
Sam Lantinga f90164a6 2021-11-26T09:01:29 Fixed mapping for the G-Shark GS-GP702 Fixes https://github.com/libsdl-org/SDL/issues/5006
Sam Lantinga d8618204 2021-11-26T07:57:19 SDL_JoystickGetAttached() doesn't need to be noisy for NULL joystick Fixes https://github.com/libsdl-org/SDL/issues/5008
Cameron Gutman b9951083 2021-11-24T13:04:50 SDL_mfijoystick.m: Fix -Wshadow warning
Ozkan Sezer f8900583 2021-11-23T17:04:40 removed windows winmm joystick driver
Sylvain cb9f85e8 2021-11-22T11:18:01 Don't use "round", so that it's doesn't show up while searching for the function
Sylvain 6fb50bd0 2021-11-22T11:16:23 Don't use "exp" as a name so that it's doesn´t show up with searching for the function
Sylvain d31251b0 2021-11-21T22:30:48 use SDL's functions version inplace of libc version
Ozkan Sezer ee2afa00 2021-11-22T05:11:10 SDL_mfijoystick.m: fix build using older toolchains Fixes https://github.com/libsdl-org/SDL/issues/4992 Fixes https://github.com/libsdl-org/SDL/issues/4958
Sam Lantinga 6828955d 2021-11-19T09:58:11 Trim any extra platform strings from mappings when they're returned to the application
Cameron Gutman 881a6749 2021-11-18T19:58:04 rawinput: Only access SDL_RAWINPUT_mutex if initialized We can also ditch the lock in RAWINPUT_JoystickQuit() now that the joystick subsystem quits drivers in reverse order. There's no chance of a racing call to RAWINPUT_WindowProc() anymore.
Cameron Gutman 1237142b 2021-11-18T19:52:34 joystick: Quit drivers in reverse order to ensure dependencies are not broken SDL_WINDOWS_JoystickDriver depends on callbacks in SDL_RAWINPUT_JoystickDriver and SDL_HIDAPI_JoystickDriver being available. It also manages the common WindowProc used for joystick detection in both WINDOWS and RAWINPUT drivers. If we don't tear them down backwards, there's a window of time where we could invoke RAWINPUT_WindowProc() after RAWINPUT_JoystickQuit() was called.
Sam Lantinga 40d80862 2021-11-15T20:17:14 SDL_classic_joysticks defaults off
Sam Lantinga 66058bbb 2021-11-15T16:52:56 Fixed exception accessing Bluetooth devices on Android 12 Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init() Fixes https://github.com/libsdl-org/SDL/issues/4952
Ozkan Sezer 3eb9bfac 2021-11-14T22:22:50 win32 rawinput & wgi joystick: avoid -Werror=declaration-after-statement
Ozkan Sezer a2c27d39 2021-11-13T17:56:28 SDL_hidapi_switch.c (ConstructSubcommand): lose use of '&' on rumbleData SwitchCommonOutputPacket_t->rumbleData is an array.
Ozkan Sezer 6ad0fb84 2021-11-13T17:55:10 SDL_hidapi_ps4.c, SDL_hidapi_ps5.c: use SDL_zeroa()
Ozkan Sezer a948ff84 2021-11-13T11:50:02 SDL_hidapijoystick.c: worked around a bogus 'unreachable code' warning.
Sam Lantinga c2dd50a9 2021-11-12T08:28:02 Fixed whitespace
Cameron Gutman 50971577 2021-11-11T22:35:41 dinput: Fix memory leak when SDL_DINPUT_JoystickPresent() returns true
Cameron Gutman fe09a493 2021-11-11T15:53:11 joystick: Add APIs to query rumble support
Cameron Gutman afccabb8 2021-11-11T12:12:05 joystick: Add capability flags for rumble and trigger rumble When API limitations force us to guess, we favor a false positive (reporting support when it doesn't exist) compared to a false negative.
Cameron Gutman 1ccfbf96 2021-11-11T11:13:08 joystick: Convert HasLED() into a generic GetCapabilities() function
Sam Lantinga b9b0df40 2021-11-11T12:52:31 Fixed Linux build
Sam Lantinga c9ada1c1 2021-11-11T12:45:38 Made HIDAPI device change notifications available via SDL_hid_device_change_count()
Sam Lantinga ebed961c 2021-11-11T09:51:39 Fixed build with older Linux kernel headers
Sam Lantinga 828a0a4a 2021-11-11T07:13:29 Fixed mapping for PS4 controller when using the classic Joystick interface on Linux
Sam Lantinga dc9de1e2 2021-11-11T07:03:30 Get the correct USB VID/PID information for /dev/input/js* devices
Sam Lantinga bd92a95f 2021-11-11T06:30:36 Cleanup for the /dev/js* support (thanks @meyraud705)
Sam Lantinga 1c78b080 2021-11-10T20:02:25 Added support for /dev/input/js* on Linux Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices t hat will be opened in addition to the normal joystick detection Fixes https://github.com/libsdl-org/SDL/issues/1314 Fixes https://github.com/libsdl-org/SDL/issues/1727 Fixes https://github.com/libsdl-org/SDL/issues/1981 Closes https://github.com/libsdl-org/SDL/pull/4727
Sam Lantinga 65a50b24 2021-11-10T16:15:22 Re-enable udev joystick enumeration by default
Sam Lantinga 7681929c 2021-11-09T12:30:37 Don't send the initial joystick axis event if the application is in the background
Sam Lantinga d31f90d9 2021-11-09T12:09:01 Don't send game controller touchpad or sensor events unless the application has focus Fixes https://github.com/libsdl-org/SDL/issues/4891
Sam Lantinga 2a6feb50 2021-11-08T07:10:38 Removed accidental debugging commit (thanks @DomGries!)
Sam Lantinga 5b646cd1 2021-11-07T22:58:44 Build hidapi code into SDL as a new public API This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
Cameron Gutman f6dc47ca 2021-11-07T16:00:47 WGI/DInput: Fix SDL_IsXInputDevice() checks when RawInput is enabled Enabling the RawInput backend causes SDL_XINPUT_Enabled() to return false. That causes WGI and DInput backends to take ownership of XInput-compatible controllers, because they think there's no XInput-specific backend enabled. In WGI's case, it will actually race with RawInput to open the device. By properly excluding XInput devices from WGI, we can ensure that the sets of devices managed by WGI and RawInput don't intersect. This makes the race harmless, since they'll never both go after the same device.
Sam Lantinga 301389ce 2021-11-07T13:52:59 Fixed iOS build
Cameron Gutman b3e909dc 2021-11-07T13:51:34 WGI: Fix SDL_IsXInputDevice() for Xbox One controllers The Xbox One driver stack doesn't propagate the VID/PID down to the HID devices that end up in the GetRawInputDeviceList() output. This means we end up matching against the wrong VID/PID and can't properly exclude Xbox One controllers from WGI. Fortunately, it is possible to walk back up the device tree to find the parent with the matching VID/PID.
Sam Lantinga b8c00bf9 2021-11-07T13:11:29 Allow opening joysticks that are read-only on Linux Fixes https://github.com/libsdl-org/SDL/issues/4713
Sam Lantinga 0323d983 2021-11-07T12:52:06 Add the platform to the game controller mapping so it can be read back in without changes Fixes https://github.com/libsdl-org/SDL/issues/4848
Sam Lantinga fe2fe290 2021-11-07T11:48:16 Backed out accidentally committed PR https://github.com/libsdl-org/SDL/pull/4849
Sam Lantinga 86bc65a7 2021-11-07T11:35:12 Fixed non-Apple builds
Sam Lantinga 637bcd0b 2021-11-07T11:19:07 Fixed build warnings
Sam Lantinga e1435826 2021-11-07T11:16:48 Cleanup sfSymbolName support and add them to the dynamic API functions
Patrick Hogan 149e5c65 2021-10-03T12:49:36 Support returning sfSymbolsName for gamepad controls on macOS / iOS / tvOS
Cameron Gutman 6312aaea 2021-11-06T21:52:22 WGI: Add workaround for delayed callbacks after WGI_JoystickQuit()
Cameron Gutman 2371b247 2021-10-31T18:27:51 windows: improve feature detection consistency between CMake and non-CMake builds
Sam Lantinga 26706319 2021-10-30T05:53:12 Ignore the ASRock LED controller, it's not a joystick
Tanuj Bagaria 1f0eb03a 2021-10-24T23:54:26 Fix PS5 mapping with HID-PLAYSTATION driver (#4675) * add missing PS5 Linux GUID for Bluetooth * Fix PS5 Mapping to work with HID-Playstation driver
Sam Lantinga a43d3f69 2021-10-20T15:19:22 Don't detect the ROG Chakram mouse as a joystick
Sam Lantinga f3fd1ffb 2021-10-20T15:18:03 Fixed crash if SDL API functions are called on a disconnected controller on iOS
Ozkan Sezer 8e9ea2e3 2021-10-18T14:10:37 SDL_os2joystick.c: missed replacing a use of libc function
shaquan-omari ea97ab61 2021-10-13T16:31:05 Add mapping for HORI Fighting Commander OCTA controller on Linux
Ozkan Sezer e92a639b 2021-10-04T23:00:28 replaced many uses of libc calls with SDL_ counterparts in os2 sources. TODO: core/os2 and geniconv sources _must_ be updated, as well..
Sam Lantinga c501d159 2021-10-03T14:10:21 Fixed range for Steam Controller sensor values
Sam Lantinga ea1a2b94 2021-10-02T09:12:57 Use the correct update rate for Steam Controller sensors
Sam Lantinga 8b745752 2021-10-01T21:32:21 Added support for the gyro and accelerometer on Steam Controllers Fixes https://github.com/libsdl-org/SDL/issues/4577
Sam Lantinga 9706feac 2021-10-01T15:11:25 Update length after shortening string (thanks mayraud705!) Closes https://github.com/libsdl-org/SDL/pull/4698
Cameron Cawley 08ae7904 2021-09-14T20:38:03 Replace calls to asprintf with SDL_asprintf
Sam Lantinga 345c161f 2021-09-22T09:06:45 Fixed some accidental uses of external C runtime functions
Sam Lantinga ff85d4fb 2021-09-08T17:51:47 Fixed Xbox Series X controller being detected by both IOKit and GCController on macOS
Sam Lantinga 9f855258 2021-09-08T17:50:17 Added mapping for Xbox One S controller with newer firmware on macOS
Sam Lantinga bf97c5a2 2021-09-08T14:47:40 Make sure SDL file descriptors don't leak into child processes
Sam Lantinga 7ed7644a 2021-09-07T17:37:47 Fixed compiling HIDAPI Steam Controller support with C89 compiler
Sam Lantinga 27a48b14 2021-09-07T15:50:21 Check the pathname first, as that's a faster check for XInput devices
Sam Lantinga 503ea8e8 2021-08-25T14:41:58 Don't modify the Nintendo Switch home LED state by default
Sam Lantinga 130b6beb 2021-08-24T17:01:34 Manually scan for Linux joysticks before udev scan runs This allows us to have joysticks sorted by insert time at startup, fixing https://github.com/libsdl-org/SDL/issues/4688
Sam Lantinga cbccf5bb 2021-08-24T17:01:06 Use SDL_GetHint() instead of SDL_getenv() for Linux joystick hints
Shawn Ellis 0ae2a9f8 2021-08-22T17:44:08 Fixed the Atari gamecontroller mappings and added Atari Xbox 360 This change corrects the mappings for the Atari gamecontroller and adds support for the Atari Xbox 360 compatible gamecontroller. The Atari game controller can switch between Atari and Xbox 360 mappings.