|
7b0092db
|
2021-07-23T18:58:25
|
|
vita: touch: Mark the back panel as an indirect absolute touch device
It's not a touchscreen, but an additional touch panel on the back of
the device.
|
|
48bbe31b
|
2021-07-20T21:45:21
|
|
Add PreSwapCallback for updating SceCommonDialog
|
|
9c1306bc
|
2021-07-20T21:44:16
|
|
Add elgext.h header
|
|
4ada14a2
|
2021-07-21T13:39:10
|
|
Replace libc functions to SDL equivalent in wayland video subsystem
Wayland video subsystem uses a mix of libc and SDL function.
This patch switches libc functions to SDL ones and fixes a mismatch in memory
allocation/dealoccation of SDL_Cursor in SDL_waylandmouse.c (calloc on line 201
and SDL_free on line 313) which caused memory corruption if custom memory
allocator where provided to SDL.
|
|
76007427
|
2021-07-19T11:26:54
|
|
kmsdrm: Properly zero-initialize CreateInfo structs
As written, these contain undefined stack contents, which in practice
causes crashes/hangs and/or triggers the validation layers (they
complain about `pNext` and `flags` not being NULL).
|
|
d6641d71
|
2021-07-19T11:52:57
|
|
kmsdrm: Explicitly set the surface transform and alpha mode
This is required by the specification. Set these to sensible defaults.
Fixes a validation layer error that occurs otherwise.
|
|
7fe6dbaf
|
2021-07-11T15:25:24
|
|
Reset rawInputEnableCount when RawInput is not supported
|
|
557d0f82
|
2021-03-11T13:36:56
|
|
Commenting a false alarm in WIN_GLES_SetupWindow.
When hint SDL_HINT_OPENGL_ES_DRIVER is set to "1" (e.g. for ANGLE support), assertion due to !_this->gl_config.driver_loaded can be causes while EGL is available.
|
|
4359a47b
|
2021-04-02T12:48:16
|
|
Simplify ClipCursor behaviour when RelativeMouseMode is enabled
The implementation of clip logic for relative mode seemed to
unnecessarily limit the usable area to the middle of the window, in a
2x2 pixel region. This has the adverse side effect of moving the
operating system cursor to that location, even if it is in a valid
location in the window.
While in most scenarios this is handled correctly (by storing the
original position of the cursor in the window and restoring when leaving
relative mode), there are edge cases where this clip operation can cause
WM_MOUSEMOVE to fire at a point in time where it counts as a relative
delta from SDL's perspective.
|
|
3720e254
|
2021-04-02T12:48:02
|
|
Trim some stray whitespace
|
|
16e3bfe8
|
2021-06-28T11:29:16
|
|
SetDisplayMode: Call XRRSetScreenSize before setting CRTC config
X11_SetDisplayMode currently calls X11_XRRSetCrtcConfig alone. This results
in the monitor's viewport getting changed, but the underlying screen dimensions
stay the same.
The spec indicates that RRSetCrtcConfig only changes the crtc mode and has no effect
on the screen dimensions, only mentioning that the new crtc must fit entirely within the
screen size. For the size to change, RRSetScreenSize also needs to be called.
This affects Metro Exodus on Linux, when changing the resolution in the in-game settings
Metro gets stuck in a loop waiting for the size of its vulkan surface to change. Because
XRRSetScreenSize is not called the screen size is never changed, the vulkan surface dimensions
do not change, and Metro hangs forever watching for a surface size update that will
never come.
This change disables the CRTC, calls XRRSetScreenSize, and then updates the
CRTC configuration. This fixes changing the resolution from the Metro settings.
Tested with:
Metro Exodus, Portal 2
|
|
46f19c31
|
2021-07-08T07:23:29
|
|
Implemented mouse relative mode for iOS 14.1 and newer
|
|
0994a758
|
2021-07-01T20:36:49
|
|
Don't hardcode message length
|
|
9d452719
|
2021-06-21T15:42:47
|
|
Vita: append messagebox title
|
|
33b84c8d
|
2021-06-24T23:10:56
|
|
s/memcmp/SDL_memcmp/ for conistency
|
|
56b77b12
|
2021-06-04T19:51:58
|
|
cocoa: Implement FlashWindow
|
|
c2e8a791
|
2021-06-12T16:20:47
|
|
SDL_windowsevents: add support for multiple mice
|
|
c262569c
|
2021-06-22T00:03:18
|
|
kmsdrm: fix KMSDRM_SetDisplayMode being called for the default desktop mode doing nothing
|
|
98bda391
|
2021-06-23T00:21:31
|
|
kmsdrm: sync the display's current mode with what's set in KMSDRM_CreateSurfaces
|
|
d031a24e
|
2021-06-08T00:39:04
|
|
kmsdrm: defer surface recreation inside of KMSDRM_SetWindowSize and
KMSDRM_SetWindowFullscreen as is done in KMSDRM_SetWindowDisplayMode
|
|
5a296e25
|
2021-06-08T20:48:24
|
|
kmsdrm: avoid overriding the mode requested by SDL_SetWindowDisplayMode
when recreating surfaces
|
|
839387ed
|
2021-06-17T22:09:13
|
|
video/dummy: Don't zero out the fake display mode before adding it.
The SDL_zero call was in the wrong place as a historical accident, I think.
|
|
268fbcd4
|
2021-06-17T11:23:47
|
|
Fixed compiler warning on Visual Studio
|
|
7f261d3b
|
2021-06-15T00:35:13
|
|
wayland: Fix returning to a window from fullscreen without calling SetWindowSize
|
|
bc9888c9
|
2021-06-12T14:55:24
|
|
OS2_GetDisplayModes: malloc a new copy of mode's driver data.
Based on a patch by Jochen Schäfer <josch1710@live.de> :
The problem is, that in the initialization code uses the same structure for
desktop_mode and current_mode. See SDL_os2video.c:OS2_VideoInit():
stSDLDisplay.desktop_mode = stSDLDisplayMode;
stSDLDisplay.current_mode = stSDLDisplayMode;
...
stSDLDisplayMode.driverdata = pDisplayData;
Then, if you call GetDisplayModes, current_mode will added to the modes
list, with the same driverdata pointer to desktop_mode.
SDL_AddDisplayMode( display, &display->current_mode );
When VideoQuit gets called, first the modes list gets freed including the
driverdata, the desktop_mode gets freed. See SDL_video.c:SDL_VideoQuit():
for (j = display->num_display_modes; j--;) {
SDL_free(display->display_modes[j].driverdata);
display->display_modes[j].driverdata = NULL;
}
SDL_free(display->display_modes);
display->display_modes = NULL;
SDL_free(display->desktop_mode.driverdata);
display->desktop_mode.driverdata = NULL;
So, the display_modes[j].driverdata gets freed, but desktop_mode->driverdata
points to the same memory, but is not NULL'ed. When desktop_mode->driverdata
gets freed the memory is already freed, and libcx crashes the application on
SDL_Quit.
|
|
eb15b4e9
|
2021-06-11T23:40:09
|
|
wayland: Drop SwapWindow calls for hidden windows
|
|
37d35a3e
|
2021-06-11T21:02:49
|
|
kmsdrm: hook up KMSDRM_GLES_DefaultProfileConfig for use.
Fixes #3678.
|
|
bbdd08e0
|
2021-06-10T13:20:39
|
|
Build without PIB support by default and add flag to enable it
|
|
c2b8b556
|
2021-06-10T12:06:28
|
|
Older api, not needed
|
|
2f248a2a
|
2021-06-11T04:00:32
|
|
SDL_cocoaevents.m: fix build against SDK < 10.12 after commit 0dd7024d.
|
|
e65a6583
|
2021-06-09T22:10:20
|
|
x11: Add a hint to force override-redirect.
Fixes #3776.
|
|
e13b43ac
|
2021-06-05T12:44:08
|
|
Don't skip sending wakeups for the current thread
We can be in a situation where we receive a win32 hook callback on the same
thread that is currently waiting. In that case, we do still need to trigger
a wakeup when an event is pushed because the hook itself won't necessarily
do that (depending on what we return from the hook).
|
|
85b51e6c
|
2021-06-05T11:46:47
|
|
Fall back to polling normally if not operating the win32 message loop
In this condition, we cannot safely wait/wake on events.
|
|
d956636c
|
2021-06-04T18:39:47
|
|
wayland: Implement FlashWindow
|
|
64724db0
|
2021-06-04T19:55:30
|
|
Implement bare minimum for SDL_FlashWindow
|
|
0dd7024d
|
2021-03-12T21:58:20
|
|
Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling
When possible use native os functions to make a blocking call waiting for
an incoming event. Previous behavior was to continuously poll the event
queue with a small delay between each poll.
The blocking call uses a new optional video driver event,
WaitEventTimeout, if available. It is called only if an window
already shown is available. If present the window is designated
using the variable wakeup_window to receive a wakeup event if
needed.
The WaitEventTimeout function accept a timeout parameter. If
positive the call will wait for an event or return if the timeout
expired without any event. If the timeout is zero it will
implement a polling behavior. If the timeout is negative the
function will block indefinetely waiting for an event.
To let the main thread sees events sent form a different thread
a "wake-up" signal is sent to the main thread if the main thread
is in a blocking state. The wake-up event is sent to the designated
wakeup_window if present.
The wake-up event is sent only if the PushEvent call is coming
from a different thread. Before sending the wake-up event
the ID of the thread making the blocking call is saved using the
variable blocking_thread_id and it is compared to the current
thread's id to decide if the wake-up event should be sent.
Two new optional video device methods are introduced:
WaitEventTimeout
SendWakeupEvent
in addition the mutex
wakeup_lock
which is defined and initialized but only for the drivers supporting the
methods above.
If the methods are not present the system behaves as previously
performing a periodic polling of the events queue.
The blocking call is disabled if a joystick or sensor is detected
and falls back to previous behavior.
|
|
2af3f64e
|
2021-06-02T14:37:09
|
|
wayland: Activate the window on first ShowWindow, if possible
|
|
151f9538
|
2021-06-02T11:41:44
|
|
wayland: Implement RaiseWindow with xdg-activation
|
|
4522cb1d
|
2021-05-25T03:17:03
|
|
Changing variable from float to int, this way we can check it's value without having to do an unnecessary conversion. Then do explicit conversions later on if we need.
|
|
c289bad9
|
2021-03-22T11:22:31
|
|
In x11, GetDisplayDPI can give incorrect or unusable DPI information. Using XGetDefaults to get the Xft DPI if it's available and returning that. This could allow you to figure out DPI scale.
|
|
d3244035
|
2021-05-17T01:24:35
|
|
wayland: Add support for maximized/restored events
|
|
fc508eab
|
2021-05-23T15:59:20
|
|
kmsdrm: remove redundant modeset_pending flag
this variable was added in commit 2067a7db8e4a36ba40ab34a55b3166ca28638a60 and
ultimately tracks if this is a surface's first present. checking if the current
bo is NULL provides the same functionality and cuts down on a redundant piece
of state potentially getting out of sync in the future
|
|
4c965b7a
|
2021-05-23T16:09:27
|
|
kmsdrm: fix SetDisplayMode binding the the wrong surface / context
SetDisplayMode needs to recreate the EGL surfaces, which then need to be
bound along with the correct context in each rendering thread
commit 3a1d7d9c9ac670bf35cfa8ebf3706a1e2a3e5de4 removed this behavior which
has broken using SetDisplayMode when rendering with multiple contexts
the commit message was rather vague, but if the surfaces do need to be
created immediately, this process probably needs to be split such that
surface is created immediately, but the binding is deferred
|
|
0219928d
|
2021-05-23T16:06:40
|
|
kmsdrm: honor mode previously set by SDL_SetWindowDisplayMode when enabling fullscreen
and remove duplicate SDL_WINDOWEVENT_RESIZED event
commit 2067a7db8e4a36ba40ab34a55b3166ca28638a60 made SDL_SetWindowSize and
SDL_SetWindowFullscreen modify the display mode previously set by a call to
SDL_SetWindowDisplayMode
as far as I understand the SDL API, calling SDL_SetWindowDisplayMode followed
by calling SDL_SetWindowFullscreen(..., SDL_WINDOW_FULLSCREEN) is the correct
way to mode set / switch to fullscreen
this change restores that functionaliy when switching to SDL_WINDOW_FULLSCREEN,
but other cases are still modifying the display mode set by the user. rather
than modifying the display mode set by the user, it seems this logic inside of
KMSDRM_ReconfigureWindow should be pushed further down into KMSDRM_CreateSurfaces
(as it was originally) to only modify the final mode that's set (based on the
fullscreen flags), but not override the mode requested by the user
|
|
fd5de93a
|
2021-05-23T16:05:39
|
|
kmsdrm: fix gbm surface dimensions not matching the mode being set
commit 2067a7db8e4a36ba40ab34a55b3166ca28638a60 introduced new surface_w and surface_h
variables which were passed to gbm_surface_create rather than the dimensions from the
drmModeModeInfo structure. commit 5105ecf8b1b37ab4e4b8344550c90dd69f49909e further
refactored this code and no longer synchronized these variables inside
KMSDRM_SetDisplayMode, breaking it
this change removes the variables since they're seemingly redundant to begin with
|
|
fed84650
|
2021-05-27T10:40:41
|
|
loadbmp: Attempt to handle small palettes better.
Only adjust the biClrUsed field if it is set to zero in the bitmap, and make
some effort to make sure we don't overflow a buffer in any case.
This was triggering an issue with the sailboat bmp used for testpalette.c in
SDL 1.2, which is an 8-bit paletted image with 66 palette entries instead of
256. See discussion at https://github.com/libsdl-org/sdl12-compat/issues/63
This change might be a problem, but there's no indication this code, which
originally landed in SDL_image 17 years ago with a large rewrite, is actually
fixing a specific issue. I'm also not sure we should actually make an effort
to accept a bmp that has a biClrUsed field that is both non-zero and _also_
incorrect.
|
|
157c3f80
|
2021-05-21T09:45:08
|
|
[SDL] Minimize number of system calls when handling WM_INPUT raw input messages.
Details:
Currently doing 4 system calls per WM_INPUT message, which can cause the thread handling the message loop to be swapped out several times:
* GetProp - to get window data from the window handle
* GetRawInputData - to retrieve the raw input data
* 2 calls to GetMessageExtraInfo - to ignore synthetic mouse events generated for touchscreens
In this change:
* Replaced GetProp by iterating the list of windows maintained by SDL (with a fallback to GetProp). Note that this will affect all messages and not just WM_INPUT
* only calling GetMessageExtraInfo if a touchscreen has been detected
Fix for https://jira.valve.org/browse/CSGO-4855
@saml
|
|
be5356af
|
2021-05-14T14:44:13
|
|
winrt: Fix support for multiple simultaneous mouse button presses
|
|
62a562de
|
2021-05-12T23:37:18
|
|
X11: use x11sym loaded functions (see bug #3978)
|
|
531d83bf
|
2021-05-12T23:13:48
|
|
X11: allow using touchscreen, while pointer is grabbed (see bug #3978)
|
|
e1db4b82
|
2021-05-11T14:08:17
|
|
egl: Don't crash if we failed halfway through SDL_CreateWindow.
|
|
f2f451a5
|
2021-05-10T13:29:54
|
|
wayland: Call SetWindowBordered at the end of ShowWindow
|
|
c5dd9964
|
2021-04-07T12:14:16
|
|
Copied X11 error handler code from SDL_x11opengl.c
Avoids needing to malloc to hold the error string.
|
|
b3b4677e
|
2021-04-07T11:17:52
|
|
(X11) Set _NET_WM_NAME properly, fixes Unicode window titles
Removes deprecated code meant to support extremely ancient, pre-UTF-8
versions of Xorg. Uses new xlib API's for doing this same thing.
Closes #4288.
|
|
efbb6ff9
|
2021-05-10T12:42:28
|
|
wayland: Create the server decorations after the toplevel has been configured
|
|
9dc97afa
|
2021-05-08T12:39:50
|
|
cocoa: Report an error if SDL_SetClipboardText() isn't using UTF-8 encoding.
Fixes #4110.
|
|
889cebb7
|
2021-05-05T14:08:30
|
|
Wayland touch inputs send normalized coords
Resolves #4361
|
|
31637dde
|
2021-05-04T14:59:29
|
|
Generic check for desktop GL and EGL on Linux systems
|
|
c69fde34
|
2021-05-02T16:43:01
|
|
wayland: Maximize/Restore should set the relevant window flags.
Also, Maximize should be ignored for fixed-size windows.
|
|
006378b9
|
2021-05-02T18:30:32
|
|
fix NULL frame_callback access
|
|
424bbaec
|
2021-05-01T18:53:12
|
|
wayland: destroy frame callback when window is destroyed
|
|
20928550
|
2021-05-01T09:00:24
|
|
wayland: Guard surface_frame_listener for OpenGL, document why it exists
|
|
3d47ddc4
|
2021-05-01T08:57:37
|
|
wayland: Use refresh_rate to calculate max_wait in SwapWindow
|
|
7b284dbb
|
2021-04-30T22:01:48
|
|
EglChooseConfig: choose an accelerated configuration
- especially because we can be promoted to true color 888
make sure we don't select a potentially software implementation
- hopefully fix bug #1482 (EGL ChooseConfig selects software renderer on Android)
|
|
9161f951
|
2021-04-27T02:25:57
|
|
egl: Reject attempts to set negative swap intervals
|
|
c54c16d3
|
2021-04-30T13:19:36
|
|
wayland: don't hang in SDL_GL_SwapBuffers if the compositor is ghosting us.
If you hide a window on Mutter, for example, the compositor never requests
new frames, which will cause Mesa to block forever in eglSwapBuffers to
satisfy the swap interval.
We now always set the swap interval to 0 and manage this ourselves, handing
the frame to Wayland when it requests a new one, and timing out at 10fps just
to keep apps moving if the compositor wants no frames at all.
My understanding is that other protocols are coming that might improve upon
this solution, but for now it solves the total hang.
Fixes #4335.
|
|
227021b6
|
2021-04-30T11:25:20
|
|
SDL_windowsmessagebox.c (MessageBoxDialogProc): fix calling convention.
|
|
a74f888f
|
2021-04-29T22:25:00
|
|
Fixed bug #4337 - compilation of 'SDL_vulkan_utils' fails with 'VK_ERROR_INCOMPATIBLE_VERSION_KHR' undeclared
|
|
1f3df900
|
2021-04-28T23:40:26
|
|
Error missing 'flags' initialization (see bug #2881)
|
|
c93e3b36
|
2021-04-28T10:43:28
|
|
Fixed bug #2881 - SDL_RLEsurface may encode RGB888 if it has no color key (Thanks Simon Hug)
To encode with BLEND mode, it needs a valid alpha channel
|
|
8527c583
|
2021-04-27T01:36:23
|
|
cocoa: Fix recreated windows that are both borderless and resizable.
These would accidentally get a titlebar because the "borderless" style mask
is zero but the resizable attribute adds a bit. I assume this happens because
you used to need window decoration to resize a window in macOS, but this
changed in later releases.
This only caused problems when recreating a window (you had an
SDL_WINDOW_OPENGL window and tried to create a Metal SDL_Renderer on it, etc).
Fixes #4324.
|
|
2fdbae22
|
2021-04-26T18:43:28
|
|
cocoa: Remove mouse event tap.
It doesn't appear to work anymore, and was disabled by default anyhow, since
the needed APIs are forbidden on the Mac App Store.
A better solution to lock the mouse to the window on macOS would still be
welcome. CGAssociateMouseAndMouseCursorPosition() works fine for relative
mouse mode, this was just a question of SDL_SetWindowGrab(). As it stands
now, a grabbed mouse can briefly break out of the window, causing varying
degrees of chaos.
|
|
1f482174
|
2021-04-25T12:44:35
|
|
x11: Mark backing_store as NotUseful when creating windows.
This can give some performance boost, and save some resources, as there's no
reason to keep a copy of an SDL window's contents on the server: most SDL
apps are redrawing completely every frame, and the API allows for expose
events to tell an app a redraw is needed anyhow.
(And compositors are free to ignore this setting if it makes sense to do so,
according to the Xlib docs.)
Reference Issue #3776.
|
|
9c063468
|
2021-04-24T19:47:10
|
|
x11: call XSync before XSetInputFocus during SDL_ShowWindow.
This only happens when using a non-NET_WM window manager, as we might try to
set the focus before the window is mapped.
Fixes #3949.
|
|
cf05a5eb
|
2021-04-22T21:40:57
|
|
eglChooseConfig: only add EGL_DEPTH_SIZE if non 0
and fix static / shadowed variables warnings for dump configs
|
|
98a966d1
|
2021-04-22T18:06:17
|
|
Android: don't need to set the SurfaceHolder format from java code
It's already set with ANativeWindow_setGeometry, and eventually set/changed also by eglCreateWindowSurface.
- avoid issues with older device where SurfaceView cycle create/changed/destroy appears broken:
calling create/changed/changed, and leading to "deuqueBuffer failed at server side, error: -19", with black screen.
- re-read the format after egl window surface is created, to report the correct one (sometimes, changed from RGBA8888 to RGB24)
|
|
8e3ec34d
|
2021-04-20T12:40:40
|
|
wayland: Refactor toplevel mapping, implement HideWindow
|
|
0838f53d
|
2021-04-21T11:41:08
|
|
Implement SDL_SetWindowAlwaysOnTop for X11
|
|
a5825576
|
2021-04-21T13:39:31
|
|
Fix error handling of wayland message box
Zenity return a small integer on success which may be the same as EXIT_FAILURE. Use a bigger integer for error reporting from child process.
|
|
12dd412b
|
2021-04-21T13:31:15
|
|
Fix icon of wayland message box
Also add some comments and silence a warning.
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
|
|
d0cf3b75
|
2021-04-20T18:26:02
|
|
Return correct button id
|
|
1fd95c53
|
2021-04-20T18:15:09
|
|
Disable pango markup in wayland massage box
Zenity support pango markup, add --no-markup to disable it.
|
|
0cd0e9ba
|
2021-04-20T17:49:21
|
|
Reimplement wayland message box function with execvp.
Previous version used 'popen' which required to sanitize user provided text. Not
sanitizing text could cause failure if user provided text included a " or command
injection with `cmd`.
|
|
99ef03b9
|
2021-04-21T01:22:22
|
|
KMSDRM: Only use OpenBSD-specific defines on pre-6.9 releases
|
|
a0a5da5d
|
2021-04-19T07:13:38
|
|
Add SDL_SetWindowAlwaysOnTop()
|
|
6be9c009
|
2021-04-20T13:46:25
|
|
Android: prevent error EGL_BAD_DISPLAY while getting egl version without display
There is an error "E libEGL : validate_display:91 error 3008 (EGL_BAD_DISPLAY)"
that occurs when calling "eglQueryString(display, EGL_VERSION)", with EGL_NO_DISPLAY.
Khronos says "EGL_BAD_DISPLAY is generated if display is not an EGL display connection, unless display is EGL_NO_DISPLAY and name is EGL_EXTENSIONS."
but this was added in SDL with "EGL 1.5 allows querying for client version"
( https://github.com/libsdl-org/SDL/commit/56363ebf6124b345e1cfbd14fb6c0e654837910c )
In fact:
- it actually doesn't work on Android that has 1.5 egl client
- it works on desktop X11 (using SDL_VIDEO_X11_FORCE_EGL=1)
The commit moves the version call where it's used, eg inside the "if (platform) {"
and checks that "eglGetPlatformDisplay" has been correctly loaded.
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de6d2902
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2021-04-19T21:48:11
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Fix keymap updating for X11 backend
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509228c4
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2021-04-18T22:26:27
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wayland: Implement GetDisplayDPI
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fcbfe33c
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2021-04-18T09:45:22
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wayland: Implement SetWindowModalFor
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213bfc19
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2021-04-18T09:36:54
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wayland: Implement RestoreWindow for xdg/zxdg
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0f518002
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2021-04-18T09:33:57
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wayland: Removed unused GetDisplayModes/SetDisplayMode functions
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46df195b
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2021-04-18T09:33:06
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wayland: Implement GetDisplayBounds
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ed24c345
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2021-04-16T21:35:50
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wayland: Implement basic window move events via wl_surface_listener.
This unearthed an unspeakably large amount of bugs in the wl_output enumerator,
notably the fact that the wl_output user pointer was to temporary memory!
This was "fixed" in e862856, and was then pointed out as a leak in 4183211,
which was undone in d9ba204. The busted fix was correct that the malloc was an
issue, but wrong about _why_; SDL_AddVideoDisplay copies by value and does not
reuse the pointer, so generally you want your VideoDisplay to be on the stack,
but of course the callbacks don't allow that, so a malloc was a workaround. But
we can do better and just host our temporary display inside WaylandOutputData
because that will be persistent while also not leaking.
Wait, wasn't I talking about move events? Right, that: wl_surface_listener does
at least give us the ability to know what monitor we're on, even though we have
no idea where we are on the monitor. All we need to do is check the wl_output
against the display list and then push a move event that both indicates the
correct display while also not being _too_ much of a lie (but enough of a lie
to where our event doesn't get discarded as "undefined" or whatever). The index
check for the video display is what spawned the great nightmare you see before
you; aside from the bugfix this is actually a really basic patch.
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b4f89c56
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2021-04-15T21:16:10
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AAudio: add aaudio pause/resume function to android events loop
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5c78df9c
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2021-04-14T00:56:50
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Support key composing (i.e. dead keys) in Wayland driver (#4296)
Based on an old patch by chw from the old Bugzilla issue tracker.
Authored-by: chw
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
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f88d91d5
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2021-04-12T23:47:23
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wayland: Minor whitespace fix
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d785dab5
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2021-04-12T23:37:53
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wayland: Add unscaled resolutions to the display mode list
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b0178fe5
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2021-04-14T00:52:53
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KMSDRM: Report correct window position to the application
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dfcd5fbc
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2021-04-08T21:57:58
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wayland: Set the keymap in keyboard_handle_modifiers
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9ef0b97c
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2021-04-12T11:25:44
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Changes to macOS event handler to better interact with the running app
- Only focus a new window when one closes if the window that was closed was an SDL window
- If the application already has a key window set that is not an SDL window, don't replace it when the application is activated
- Only register the URL event handler when SDLAppDelegate is going to be set as the applications app delegate. This is to
be consistent with previous behavior that would only register the handler in -[SDLAppDelegate applicationDidFinishLaunching:]
and allows the running app to opt out of the behavior by setting its own app delegate.
- The URL event handler is now removed if it was set on SDLAppDelegate dealloc
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