|
47fb450b
|
2018-11-02T17:18:03
|
|
Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer
Sylvain
SDL_android.c
src/core/android/SDL_android.c:1302:5: warning: variable 'br' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
default:
^~~~~~~
src/core/android/SDL_android.c:1306:12: note: uninitialized use occurs here
return br;
^~
src/core/android/SDL_android.c:1270:12: note: initialize the variable 'br' to silence this warning
jint br;
^
Maybe we could add some basics warning flags, not to see all warnings, but so that new warnings are caught sooner.
I would go for -Wall -Wextra, and some -Wno-warning for the allowed warnings.
|
|
457390fc
|
2018-11-01T20:24:21
|
|
metal: avoid an extra buffer allocation and GPU data copy in RunCommandQueue, it's not needed. Improves overall performance.
|
|
4e86dfd8
|
2018-11-01T19:49:01
|
|
metal: remove an obsolete section of a constant buffer.
|
|
0d79a8a1
|
2018-11-01T20:04:24
|
|
fix build using Watcom :
./src/render/SDL_render.c(2168): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2168): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2175): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2175): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant
./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant
./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant
./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant
./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant
|
|
4659e738
|
2018-11-01T12:31:45
|
|
merge fallout: Patched to compile, fixed some compiler warnings, etc.
|
|
d42728ec
|
2018-11-01T12:35:00
|
|
fix NetBSD C90 build failure
src/vendor/SDL2/src/joystick/bsd/SDL_sysjoystick.c:353:5: error:
ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]
reported by 'bch' at https://discourse.libsdl.org/t/25231
|
|
329f2eb9
|
2018-10-31T20:17:53
|
|
Fix crash when GL_LoadFunctions()/GLES2_LoadFunctions() fails
https://bugzilla.libsdl.org/show_bug.cgi?id=4350
We can't safely call GL_DestroyRenderer() until GL_LoadFunctions()
succeeds because we will be missing functions that we try to use
when activating the renderer for destruction if we have an GL context.
|
|
aeee424f
|
2018-10-31T15:16:51
|
|
Fixed bug 4349 - SDL_CreateWindow fails with KMS/DRM after upgrading Mesa to 18.2.3
Rainer Sabelka
After I did an upgrade of my arch Linux installation (resulting in an update of Mesa to version 18.2.3), all my SDL2 applications which use the KMS/DRM driver stopped working.
Reason: Creating a Window with SDL_CreateWindow failed because the call to EGL
eglCreateWindowSurface() returns an error "EGL_BAD_MATCH".
After investigating with the debugger I figured, that the configuration, which has been selected from the output of eglChooseConfig(), has an "EGL_NATIVE_VISUAL_ID" which does not match the "format" of the underlying gbm surface.
The attached patch fixes the problem. It does so, by mimicking Weston's behavior.
All configurations returned from eglChooseConfig() which have an visual_id different from the gbm format are discarded, and only from the remaining ones the "best" match is selected.
|
|
9af581bd
|
2018-10-31T15:01:20
|
|
Fixed bug 4347 - Keyboard LEDs don't work on linux console
Rainer Sabelka
When using SLD2 on a Linux console with the KMS/DRM video backend and Linux evdev keyboard support, the caps lock, scroll lock, and num lock leds do not work.
The attached patch adds ioctls for setting the LED state in SDL_evdev_kbd.c
|
|
62494a2e
|
2018-10-31T15:03:41
|
|
Merge SDL-ryan-batching-renderer branch to default.
|
|
da56cefa
|
2018-10-30T07:00:03
|
|
Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
Sylvain
Re-opening this issue.
It fixes the test-case, but it introduces a regression with another bug (bug #4313).
So here's a new patch that activate cropping of the source surface to solve the issue.
It also reverts the wrong changeset.
It prevents unneeded colorkey error message.
|
|
e542d1a3
|
2018-10-29T20:18:50
|
|
winmain: Patched to compile on C89 compilers.
|
|
f434a98c
|
2018-10-29T20:00:03
|
|
winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc).
Otherwise, we are using the allocator before the app can set up its own hooks.
Now we use VirtualAlloc, and WideCharToMultiByte (because SDL_iconv uses
SDL_malloc, too!) to get ready to call into SDL_main.
This also makes console_wmain() call into the same routines as everything
else, so we don't have to deal with those allocations, too. Hopefully we
end up with the same results from GetCommandLine() as we do in wargv.
Fixes Bugzilla #4340.
|
|
a5ebd4d7
|
2018-10-29T10:14:59
|
|
wayland: ask KDE protocol extension to use server-side decorations if possible.
|
|
91820998
|
2018-10-28T21:36:48
|
|
Add and update include guards
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
|
|
14c55ac8
|
2018-10-26T20:20:28
|
|
This change looks okay in the general case.
If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
|
|
be8ef94f
|
2018-10-26T14:43:39
|
|
hidapi: Don't run a separate event loop for device notifications.
Fixes Bugzilla #4286.
|
|
b08bdc44
|
2018-10-26T09:27:31
|
|
Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
|
|
14329256
|
2018-10-25T16:53:14
|
|
Generalized the XInput user index into a player index
|
|
545febcf
|
2018-10-25T13:22:34
|
|
Fixed initializing XInput user index
|
|
9987ca69
|
2018-10-25T12:54:42
|
|
Added SDL_JoystickGetXInputUserIndex()
|
|
4d4e18c4
|
2018-10-25T12:54:39
|
|
Added vi style for the Emscripten joystick code
|
|
8340b0f0
|
2018-10-23T01:34:03
|
|
render: Add floating point versions of various draw APIs.
|
|
b262b0eb
|
2018-10-22T20:50:32
|
|
Small stack allocations fall back to malloc if they're unexpectedly large.
|
|
c4918db5
|
2018-10-22T14:55:42
|
|
Add exception handling to Android hidapi.
|
|
ff3bb857
|
2018-10-22T10:55:18
|
|
joystick: Add Linux mappings for "Xbox One Wireless Controller (Model 1708)"
Adds controller bindings to support the "Xbox One Wireless Controller
(Model 1708)" on Linux. The Model 1708 was released in 2016 alongside the
Xbox One S. It is the current model being sold by Microsoft as of writing.
(October 22, 2018)
|
|
4a50a042
|
2018-10-21T22:40:17
|
|
wasapi/win32: Sort initial device lists by device GUID.
This makes an unchanged set of hardware always report devices in the same
order on each run.
|
|
1ec56f73
|
2018-10-20T21:35:48
|
|
x11: Fixed incorrect function signature for XkbSetDetectableAutoRepeat.
It needs to use Bool (which is an int) and not BOOL (which is CARD8), which
causes problems on platforms with different byte order and alignment, etc.
Fixes Bugzilla #4326.
|
|
1fb20f0a
|
2018-10-18T23:38:27
|
|
cocoa: Put a mutex around GL_SwapBuffers.
Prevents deadlock when swapping two different GL contexts on two different
threads at the same time on macOS 10.14 ("Mojave").
Fixes Bugzilla #4278.
|
|
cad0a2f7
|
2018-10-18T12:05:05
|
|
cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave").
Fixes Bugzilla #4272.
(transplanted from 54729119b348e8a4a916192d1d6cb8d115656255)
|
|
f6773773
|
2018-10-18T12:05:05
|
|
cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave").
Fixes Bugzilla #4272.
|
|
072e17bf
|
2018-10-18T11:59:48
|
|
cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI.
On Mojave, this will report large numbers for retina displays in fullscreen
mode, which isn't how it works on previous versions.
(transplanted from c6c1731780e2bef94f944a4795e2dfbba46d9500)
|
|
eac3fd28
|
2018-10-18T11:59:48
|
|
cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI.
On Mojave, this will report large numbers for retina displays in fullscreen
mode, which isn't how it works on previous versions.
|
|
708ad1fd
|
2018-10-16T14:58:07
|
|
Fixed updating the rumble parameters on Linux
|
|
b0c48dd9
|
2018-10-16T08:29:27
|
|
Support vibration magnitude on Android 8.0 (thanks Rachel!)
|
|
7be4fca6
|
2018-10-15T11:01:00
|
|
SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array
Otherwise if SDL_POWER_DISABLED is disabled (eg with --disable-power):
... with clang -pedantic:
src/power/SDL_power.c:48:50: warning: use of GNU empty initializer extension [-Wgnu-empty-initializer]
static SDL_GetPowerInfo_Impl implementations[] = {
^
src/power/SDL_power.c:48:50: warning: zero size arrays are an extension [-Wzero-length-array]
2 warnings generated.
... with gcc -pedantic:
src/power/SDL_power.c:48:50: warning: ISO C forbids empty initializer braces [-Wpedantic]
src/power/SDL_power.c:48:50: warning: ISO C forbids empty initializer braces [-Wpedantic]
static SDL_GetPowerInfo_Impl implementations[] = {
^
src/power/SDL_power.c:48:30: error: zero or negative size array ?implementations?
static SDL_GetPowerInfo_Impl implementations[] = {
^~~~~~~~~~~~~~~
... with Watcom:
./src/power/SDL_power.c(85): Error! E1112: Initializer list cannot be empty
|
|
dae4a013
|
2018-10-15T00:46:43
|
|
x11: Don't hardcode limit on lines of text in message boxes.
Plus other text parsing fixes.
Fixes Bugzilla #4306.
|
|
703361e4
|
2018-10-14T23:55:02
|
|
SDL_GetPowerInfo_Hardwired is static in SDL_power.c
.. therefore, comment out its extern declaration in SDL_syspower.h.
|
|
cbacb0f1
|
2018-10-14T23:50:50
|
|
add missing include.
|
|
e2ad654f
|
2018-10-14T17:26:10
|
|
iOS: Don't ignore the requested alpha bit size when determining whether to use an RGBA8 backbuffer.
|
|
cd63709e
|
2018-10-13T17:18:59
|
|
Emscripten: Load eglQueryString and eglGetError
This prevents an assertion on context creation failure (calling a null
function pointer).
|
|
8c41e262
|
2018-10-13T03:36:42
|
|
metal: Fix SDL_RenderReadPixels to wait for the GPU to finish rendering to the active texture before reading its pixels.
|
|
d8022d19
|
2018-10-12T23:23:52
|
|
macOS: Fixed MoltenVK dynamic library loading code.
|
|
d9094421
|
2018-10-12T17:55:42
|
|
metal: Fix high dpi and resizing on macOS, and clean up iOS code. Fixes bug #4250.
|
|
9a98e4b6
|
2018-10-11T15:14:48
|
|
Allow Android haptics to work when SDL is reinitialized (thanks Rachel!)
|
|
acb05f50
|
2018-10-11T16:40:01
|
|
thread: make SDL_CreateThreadWithStackSize() a public API.
|
|
04cbf132
|
2018-10-10T15:20:56
|
|
audio: All device names reported by SDL must be unique.
This means that if you have two devices named "Soundblaster Pro" in your
machine, one will be reported as "Soundblaster Pro" and the other as
"Soundblaster Pro (2)".
This makes it so you can't into a position where one of your devices can't
be opened because another is sitting on the same name.
|
|
0378529e
|
2018-10-10T14:55:24
|
|
audio: clean_out_device_list() already sets this flag to false for us.
|
|
eff5f650
|
2018-10-09T23:01:43
|
|
Implement SuspendScreenSaver for Win32
Creating a full-screen SDL renderer on Windows will keep the screensaver
suspended by DirectX, as is default for full-screen DX applications. However,
for applications that render in windowed-mode, the screensaver will
still kick in, even if SDL_DisableScreenSaver() is called or
SDL_HINT_VIDEO_ALLOW_SCREENSAVER is set to 0 (default). Implementing
a SuspendScreenSaver() function for Win32 fixes this behavior.
|
|
f5a21ebf
|
2018-10-09T20:12:43
|
|
Added support for surround sound and float audio on Android
|
|
82c2f04e
|
2018-10-09T17:41:40
|
|
Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
duckgrease
SDL_RenderCopyEx blits wrong image (in some cases it's bunch of alternating horizontal lines, some cases it's image from the wrong coordinate, and in some cases it's just a bunch of garbled pixels), when the following conditions are met:
- Use software renderer.
- Enable either horizontal or vertical flip.
- source and destination rectangles must have same width and height, and must be smaller than the size of the texture.
- source rectangle's X and Y coordinates must be 0.
|
|
88b32525
|
2018-10-09T00:27:55
|
|
kmsdrm: find available card if called without index.
This work was done by Michael Grzeschik, I just cleaned up the patch a little.
Fixes Bugzilla #4241.
|
|
62f806ed
|
2018-10-08T19:46:01
|
|
This device gets Xinput driver loaded on windows.
|
|
337cea44
|
2018-10-08T12:49:30
|
|
Fixed life-cycle issues with two activities sharing HIDDeviceManager
|
|
4d771c59
|
2018-10-08T12:49:25
|
|
Don't flash the navigation bar when destroying a fullscreen SDL window
|
|
53260b31
|
2018-10-08T12:49:23
|
|
There are legitimate reasons to skip full cleanup at shutdown, don't assert in that case.
|
|
eedf2c96
|
2018-10-06T17:08:04
|
|
opengles2: Fixed several incorrect things.
|
|
3ac9e2aa
|
2018-10-05T17:06:05
|
|
Fixed bug 4296 - kmsdrm video driver leaks 1 bo in KMSDRM_GLES_SetupCrtc()
Icenowy Zheng
One front buffer is locked in GLES_SetupCrtc() and overrides the next_bo just locked in KMSDRM_GLES_SwapWindow, then the next_bo gets lost and is not released even when quitting the video.
It may leads to problems with GLES drivers that doesn't clean up GBM correctly if there's any bo left (e.g. the Mali Utgard r6p2 blob). In the case of Mali Utgard r6p2 blob, the DRM device file is still hold by the blob, and if you try to SDL_Quit to let another program to run (this is done by EmulationStation), the new program will fail to open DRM device.
|
|
367f9b91
|
2018-10-05T17:24:03
|
|
wayland: Fixed missing window sizing events.
Fixes Bugzilla #4242.
|
|
f01cdced
|
2018-10-05T01:41:59
|
|
It turns out HIDAPI for Xbox controllers doesn't allow background input, so we won't enable it by default on Windows.
|
|
6ecd0b2c
|
2018-10-04T21:10:42
|
|
opengles2: removed useless memcpy.
|
|
ef3d970a
|
2018-10-04T20:22:28
|
|
opengles2: Fixed incorrect cliprect state.
|
|
208c4b03
|
2018-10-04T20:21:58
|
|
metal: CopyEx transform matrix must be aligned for constant buffer access.
|
|
638d624f
|
2018-10-04T20:21:23
|
|
metal: Don't try to create a zero-byte vertex buffer.
(Which will cause a crash in Metal, or an assert in the validation layer.)
|
|
41ee51b9
|
2018-10-04T15:23:42
|
|
Fixed updating bindings for controllers using the wildcard mappings
|
|
1ecf4dfc
|
2018-10-04T16:34:44
|
|
render: Added SDL_RenderFlush().
|
|
09140bd8
|
2018-10-04T16:11:43
|
|
render: Move PSP backend to new interface.
I have no idea if this works (or if it ever worked, having now examined this
code), as I have no way to compile or test this.
If it's broken, send patches. :)
|
|
9fedff99
|
2018-10-03T23:37:29
|
|
render: moved software renderer to new interface.
|
|
bd08a4e6
|
2018-10-03T19:05:20
|
|
render: D3D11 now cycles through 8 vertex buffers.
This means it doesn't have to block while the current frame finishes using the
vertex buffer; it just moves on to the next, probably-not-in-use buffer.
|
|
a9094a21
|
2018-10-03T18:23:53
|
|
render: D3D11 renderer patched to compile.
|
|
93fb710a
|
2018-10-03T16:54:24
|
|
evdev: Don't initialize struct sigaction with "{ 0 }".
It causes warnings on some platforms, depending on the actual definition of
sigaction, and since this is static data, it'll be zero'd out anyhow.
|
|
6e6f7382
|
2018-10-03T00:52:37
|
|
render: first (untested!) shot at converting D3D11 renderer to new interfaces.
Probably doesn't even compile yet.
|
|
19445561
|
2018-10-02T20:51:33
|
|
Make sure we don't read and write to HIDAPI at the same time, it's not thread-safe on Windows
|
|
0c2e10dc
|
2018-10-01T22:53:45
|
|
render: Make the GL backends cache and defer more state changes.
|
|
6e35e421
|
2018-10-01T14:43:03
|
|
Working on bug 3921 - Add some Fastpath to BlitNtoNKey and BlitNtoNKeyCopyAlpha
Sylvain
I did various benches. with clang 6.0.0 on linux, and ndk-r16b on android (NDK_TOOLCHAIN_VERSION=clang).
- still see a x10 speed factor.
- with duff_loops, it does not use vectorisation (but doesn't seem to be a problem).
on linux my patch is already at full speed on -O2, whereas the duff_loops need -O3 (200 ms at -03, and 300ms at -02).
I realized that on Android, I had a slight variation which fits best.
both on linux with -O2 and -O3, and on android with 02/03 and armeabi-v7a/arm64.
Here's the patch.
|
|
922623e1
|
2018-10-01T21:29:11
|
|
SDL_blit_N.c (BlitNtoNKeyCopyAlpha): fix -Wshadow warnings by adding _
suffix to the temp Pixel local in the DUFFS_LOOP.
SDL_blit.h (ASSEMBLE_RGB): add _ prefix to temp Pixel locals to avoid
any possible shadowings.
The warnings were like the following:
In file included from src/video/SDL_blit_N.c:26:0:
src/video/SDL_blit_N.c: In function 'BlitNtoNKeyCopyAlpha':
src/video/SDL_blit_N.c:2421:24: warning: declaration of 'Pixel' shadows a previous local [-Wshadow]
Uint32 Pixel = ((*src32 & rgbmask) == ckey) ? *dst32 : *src32;
^
src/video/SDL_blit.h:475:21: note: in definition of macro 'DUFFS_LOOP8'
case 0: do { pixel_copy_increment; /* fallthrough */ \
^
src/video/SDL_blit_N.c:2419:13: note: in expansion of macro 'DUFFS_LOOP'
DUFFS_LOOP(
^
src/video/SDL_blit_N.c:2399:12: warning: shadowed declaration is here [-Wshadow]
Uint32 Pixel;
^
|
|
fcb46813
|
2018-10-01T13:41:15
|
|
render: D3D9 doesn't need to check for stream offset support anymore.
We don't use offsets at all now. Too slow.
|
|
b2518761
|
2018-10-01T09:47:10
|
|
commit c6b28f46b8116552ec2b38d1d3c8535df28ba7a1
Author: Anthony Pesch <inolen@gmail.com>
Date: Fri May 4 20:21:21 2018 -0400
Added SDL_AUDIO_ALLOW_SAMPLES_CHANGE flag enabling users of SDL_OpenAudioDevice to get
the sample size of the actual hardware buffer vs having a stream created to handle the
delta
|
|
95579f5f
|
2018-10-01T09:40:58
|
|
Fixed bug 4220 - SDL_GL_CONTEXT_DEBUG_FLAG can fail silently on some Android devices
|
|
709f5ee4
|
2018-10-01T11:32:08
|
|
render: Set the D3D9 stream source once and choose offsets during draw calls.
This is _much_ faster than setting the offsets with SetStreamSource!
|
|
9870746b
|
2018-10-01T03:02:54
|
|
render: Patched to compile.
|
|
48f7e7f3
|
2018-09-30T22:43:12
|
|
Corrected PS4 controller entry
|
|
5e644cfd
|
2018-10-01T01:23:02
|
|
render: first shot at moving Direct3D 9 backend to new interface. Untested!
|
|
f8b4cd41
|
2018-09-30T19:53:26
|
|
Re-enable drag-and-drop events by default
|
|
fb485986
|
2018-09-30T11:26:41
|
|
macOS: Fix a crash when the video subsystem quits, if SDL_MAC_NO_SANDBOX was defined when SDL was compiled.
|
|
56ec349d
|
2018-09-29T16:48:15
|
|
audio: disable NEON converters for now.
To be revisited after 2.0.9 ships!
(doesn't fix Bugzilla #4186, but stops the regression for the time being.)
|
|
fdc52a65
|
2018-09-29T04:00:38
|
|
render: patched to compile on C89 compilers, other untested code fixes.
|
|
9e8e0fb7
|
2018-09-28T20:48:18
|
|
Fixed bug 4283 - SDL's version of memset is different from libc's
janisozaur
memset's documentation reads:
* The memset() function shall copy c (converted to an unsigned char) into each of the first n bytes of the object pointed to by s. (http://pubs.opengroup.org/onlinepubs/9699919799/functions/memset.html)
* Sets the first count characters of dest to the character c. (https://msdn.microsoft.com/en-us/library/1fdeehz6.aspx)
* write a byte to a byte string (https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man3/memset.3.html)
The highlight here is they all mean a single _byte_, even though memset receives a parameter of type int, which can hold more data than a single byte. SDL's implementation of memset, however, does not clear any of the higher bits, causing an erroneous behaviour when passed an argument bigger than 0xff.
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74638ea3
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2018-09-28T20:39:57
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Ensure we wait on the surface resize before returning from setting fullscreen mode.
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daad53af
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2018-09-28T19:48:14
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opengles1: set some non-zero drawstate defaults.
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c20a858d
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2018-09-28T19:47:44
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render: moved opengles2 over to new interface.
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31596f23
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2018-09-29T01:24:10
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SDL_vsnprintf: implemented '+' flag for signed integers printing.
it is, of course, ignored for %u, %x, %o and %p.
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49803c86
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2018-09-29T00:51:24
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SDL_vsnprintf: fix numerics if both zero-padding and a field are given.
it used to place zeroes between the sign and the number. (space-padding
from within SDL_PrintString() seems OK: spaces are added before sign.)
also fixed the maxlen handling if the number has a sign.
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5454765a
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2018-09-28T17:01:24
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replace bool stuff in controller_type.h with SDL_bool.
remove bool<->SDL_bool dance in SDL_joystick.c:SDL_IsJoystickSteamController()
after the controller_type.h change.
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fde82e59
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2018-09-28T14:01:40
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SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code.
this makes it build with my old toolchain with mingw-w64 1.0.10 headers
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cf7d64f2
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2018-09-28T13:44:10
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hidapi/windows/hid.c: comment out ntdef.h include after windows.h.
not necessary and can cause redefinition errors in some toolchains.
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9aa8a75d
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2018-09-28T01:18:54
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Fixed building with Xcode 10.0
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283680f2
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2018-09-28T11:04:55
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hidapi/windows/hid.c: fix misplaced #if 0
VendorID && ProductID are only used by the test main(),
otherwise they are unwanted globals.
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f964ce03
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2018-09-28T01:00:47
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Fixed mingw-w64 build
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20dfda44
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2018-09-28T00:40:35
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Fixed mingw-w64 build
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