|
8e88f081
|
2016-09-21T23:06:49
|
|
Mac: Fixed whitespace around function return type.
|
|
f0fca288
|
2016-09-18T19:22:09
|
|
Handle audio interruptions on iOS/tvOS. Fixes bugs 2569 and 2960.
|
|
06700a90
|
2016-09-18T18:07:47
|
|
emscripten: get even more aggressive about audio device closing.
I still get exceptions thrown sometimes on shutdown without this.
|
|
4209a1fd
|
2016-09-15T19:59:57
|
|
CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
|
|
f0505766
|
2016-09-13T22:18:06
|
|
Initial Apple TV / tvOS support.
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.
A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
|
|
63200ea3
|
2016-09-13T00:03:41
|
|
optimize a getValue
|
|
0265d3af
|
2016-09-04T01:23:55
|
|
coreaudio: Move from AudioUnits to AudioQueues.
AudioQueues are available in Mac OS X 10.5 and later (and iOS 2.0 and later).
Their API is much more clear (and if you don't mind the threading tapdance
to get its own CFRunLoop) much easier to use in general for our purposes.
As an added benefit: they seemlessly deal with format conversion in ways
AudioUnits don't: for example, my MacBook Pro's built-in microphone won't
capture at 8000Hz and the AudioUnit version wouldn't resample to hide this
fact; the AudioQueue version, however, can handle this.
|
|
3b53304a
|
2016-09-03T00:13:41
|
|
coreaudio: capture devices should let the system allocate the render buffer.
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|
fda7a3d1
|
2016-09-02T13:12:21
|
|
coreaudio: Replaced an int with an SDL_bool.
|
|
f9d9708f
|
2016-09-02T13:11:28
|
|
coreaudio: Move some variable declarations to the top of the scope.
|
|
2098bfb3
|
2016-08-31T16:10:04
|
|
emscripten: Be more aggressive when closing audio capture devices.
Fixes exceptions being thrown on shutdown.
|
|
c9bfcbde
|
2016-08-28T18:52:25
|
|
nacl: Patched to compile.
|
|
714aa211
|
2016-08-28T18:24:44
|
|
Patched to compile on Haiku.
|
|
2da1ec83
|
2016-08-28T13:36:13
|
|
Merge audio capture work back into the mainline.
|
|
06dcdc7d
|
2016-08-28T11:56:11
|
|
Patched to compile.
|
|
850da32f
|
2016-08-28T08:50:26
|
|
alsa: Implemented hotplug support, cleaned up device names.
|
|
cfa95fe6
|
2016-08-15T10:09:41
|
|
alsa: don't enumerate virtual devices, just physical hardware.
|
|
3b88f5c6
|
2016-08-12T00:03:58
|
|
emscripten audio: check for an "undefined" object, remove some console.log().
|
|
e435659c
|
2016-08-11T22:26:58
|
|
audio: Cleaned up "extern AudioBootStrap" list.
|
|
6f4bcd24
|
2016-08-11T22:22:09
|
|
audio: Renamed some internal driver symbols in various targets.
|
|
8f0af773
|
2016-08-11T22:04:49
|
|
android: implement audio capture support.
|
|
b78ec974
|
2016-08-10T16:00:16
|
|
directsound: Implemented audio capture support.
|
|
21c7fe00
|
2016-08-10T15:34:24
|
|
windows: directsound should also map audio device GUIDs to proper names.
Moved this code from winmm into core so both can use it.
DirectSound (at least on Win10) also returns truncated device names, even
though it's handed in as a string pointer and not a static-sized buffer. :/
|
|
b879595a
|
2016-08-10T14:14:14
|
|
audio: Patched to compile on C89 compilers.
|
|
244d2dbc
|
2016-08-10T14:13:48
|
|
emscripten audio: fix timer on capture's silence callback.
|
|
7a8e4cb0
|
2016-08-09T19:35:46
|
|
directsound: recalculate audiospec size before creating secondary buffer.
I think this was a bug before? Maybe I'm misunderstanding this, but it looks
like it was working because we allocate room for 8 chunks...
|
|
358a168c
|
2016-08-09T16:58:32
|
|
emscripten audio: Added audio capture support.
|
|
5de11a5f
|
2016-08-09T16:58:06
|
|
Added a FIXME.
|
|
a05bde21
|
2016-08-09T00:44:59
|
|
audio: Only allocate fake_stream if we're using the standard audio threads.
|
|
be8d7a46
|
2016-08-09T00:44:05
|
|
audio: simplifed check for internal callback.
Easier to check when it's NULL instead of a list of known internal functions.
|
|
df4985e2
|
2016-08-07T02:43:20
|
|
dsp: Implemented audio capture support.
|
|
a0ff2554
|
2016-08-07T01:48:38
|
|
winmm: Try to get full device names from the Windows Registry.
|
|
ff7df7e6
|
2016-08-06T23:05:02
|
|
winmm: Added a FIXME for truncated device names.
|
|
51d15233
|
2016-08-06T19:34:32
|
|
winmm: Implemented audio capture support.
|
|
4499e5bc
|
2016-08-06T03:45:45
|
|
disk audio: Make default i/o delay match what device is meant to be running at.
|
|
978df1ad
|
2016-08-06T03:39:15
|
|
disk audio: Implemented "capture" support, cleaned up some things.
|
|
73153901
|
2016-08-06T02:47:27
|
|
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
|
|
e7347a40
|
2016-08-06T02:27:55
|
|
audio: SDL_ClearQueuedAudio() should free everything but two packets.
Otherwise, if you had a massive, one-time queue buildup, the memory from that
remains allocated until you close the device. Also, if you are just using a
reasonable amount of space, this would previously cause you to reallocate it
over and over instead of keeping a little bit of memory around.
|
|
9a331544
|
2016-08-05T04:23:32
|
|
nas: initial shot at audio capture support. Compiles, but not tested.
|
|
9b2a59ef
|
2016-08-05T02:04:48
|
|
audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
|
|
761a7978
|
2016-08-05T01:59:06
|
|
audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
|
|
9b647727
|
2016-08-05T01:44:41
|
|
audio: Clean up some CloseDevice() interface details.
- It's now always called if device->hidden isn't NULL, even if OpenDevice()
failed halfway through. This lets implementation code not have to clean up
itself on every possible failure point; just return an error and SDL will
handle it for you.
- Implementations can assume this->hidden != NULL and not check for it.
- implementations don't have to set this->hidden = NULL when done, because
the caller is always about to free(this).
- Don't reset other fields that are in a block of memory about to be free()'d.
- Implementations all now free things like internal mix buffers last, after
closing devices and such, to guarantee they definitely aren't in use anymore
at the point of deallocation.
|
|
979de761
|
2016-08-05T01:44:15
|
|
audio: Removed internal SDL_audiomem.h and macros.
I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
|
|
30a9139b
|
2016-08-04T11:51:17
|
|
arts: backed out audio capture support.
Turns out that libartsc isn't thread-safe, so if we run a capture and playback
device at the same time, it often crashes in arts's internal event loop.
We could throw mutexes around the read/write calls, but these are meant to
block, so one device could cause serious latency and stutter in the other.
Since this audio target isn't in high-demand (Ubuntu hasn't offered a libartsc
package for years), I'm just backing out the capture support. If someone needs
it, they can pull it out of the revision history.
|
|
20cd5e44
|
2016-08-03T16:54:10
|
|
dummy audio: Patched to compile.
|
|
17246ba9
|
2016-08-03T02:18:47
|
|
dummy audio: Implemented dummy audio capture support. :)
|
|
9dd8477a
|
2016-08-03T01:57:41
|
|
bsdaudio: first shot at audio capture support!
(untested, uncompiled...for now.)
|
|
d30a2f5a
|
2016-08-03T01:56:58
|
|
bsdaudio: this appears to be using the wrong variable...?
(We probably never noticed because this is meant to block until it fully
writes a buffer, and would only trigger an issue if we had a short write
that wasn't otherwise an error condition.)
|
|
ecbd625c
|
2016-08-03T01:53:59
|
|
arts: Patched to (maybe) compile.
|
|
a7dddacd
|
2016-08-03T01:01:44
|
|
arts: implemented audio capture support.
(completely untested! Not even compiled!!).
|
|
38f4b68c
|
2016-08-03T01:00:30
|
|
alsa: capture devices don't need a mixbuf allocated.
|
|
a9ef240c
|
2016-08-03T00:30:12
|
|
coreaudio: Implemented audio capture for iOS.
|
|
41e8f9ed
|
2016-08-02T15:06:40
|
|
alsa: Implemented audio capture support!
|
|
754efd43
|
2016-08-02T15:06:05
|
|
alsa: Cleaned up the 5.1 swizzle mess a little.
Shouldn't this be something ALSA handles for us with channel maps, so we can
just delete this code?
|
|
6bd1ec6b
|
2016-08-02T15:04:33
|
|
audio: a little more robustness in the capture device's thread.
|
|
d662bc04
|
2016-08-02T13:50:58
|
|
pulseaudio: Implemented audio capture support!
|
|
0d0f7080
|
2016-08-02T13:50:21
|
|
audio: implemented higher level infrastructure for running capture devices.
|
|
6d5c9c1e
|
2016-08-02T13:48:52
|
|
audio: Made some SDL_AudioDevice fields atomic.
This makes sure they're properly communicated to the audio threads.
|
|
67f2538c
|
2016-08-01T13:32:27
|
|
audio: changed some internal ints to be SDL_bools.
|
|
a94376c7
|
2016-08-01T11:47:02
|
|
nacl: unlock audio thread mutex when done with it.
|
|
c754662d
|
2016-08-01T11:45:45
|
|
audio: Make SDL_AudioDevice::shutdown an atomic value.
Just to make sure this get communicated to the audio thread properly.
|
|
015dd8dd
|
2016-08-01T00:20:47
|
|
audio: Implemented capture support for Mac OS X CoreAudio.
I don't know what iOS wants yet, so this code might work there, too...?
|
|
ee099750
|
2016-08-01T00:18:56
|
|
audio: Initial bits to enable audio capture support.
|
|
427472fe
|
2016-07-19T21:02:44
|
|
ALSA: Fixed adding wrong status to error message (thanks, romain145!).
Fixes Bugzilla #3364.
|
|
4a468739
|
2016-05-21T00:20:52
|
|
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
|
|
9b4db2b8
|
2016-04-12T18:11:36
|
|
Patched to compile on various platforms.
|
|
c61675dc
|
2016-04-12T16:45:10
|
|
threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default
and the global hint an app might have set), and remove all the macro salsa
for dealing with _beginthreadex and such, as internal threads always set those
to NULL anyhow.
I've taken some guesses on reasonable (and tiny!) stack sizes for our
internal threads, but some of these might turn out to be too small in
practice and need an increase. Most of them are simple functions, though.
|
|
a581346f
|
2016-04-04T22:49:13
|
|
alsa: Make device enumeration robust against weird results with NULL strings.
|
|
1e8df9cd
|
2016-03-05T23:25:23
|
|
alsa: Implemented basic device detection.
This is kind of nasty, because ALSA reports dozens of "devices" that aren't
really things you'd ever want, or things that should be listed this way, but
the default path still works as before, and it at least allows these devices
to be available to apps.
This does not handle hotplugging yet. You get a device list at init time
and that's it.
|
|
9bdd1881
|
2016-01-27T23:20:23
|
|
PSP: Removed inlined copy of SDL_CalculateAudioSpec()'s functionality.
|
|
68a32728
|
2016-01-02T10:38:51
|
|
Fixed sed error on Mac OS X and updated copyright on a few last files
|
|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
8ddcc63a
|
2015-12-18T18:49:35
|
|
sdl:
xaudio2 is not linked against sdl but the sdk already handles dynamically loading (XAudio2Create is inlined and just loads a com object). Updated SDL_xaudio2.c
|
|
25abce51
|
2015-11-29T19:33:11
|
|
WinRT: added Win10/UWP (Universal Windows Platform) support
"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs.
This set of changes updates SDL's WinRT backends to support the Win10 flavor
of WinRT. It has been tested on Win10 on a desktop. In theory, it should
also support Win10 on other devices (phone, Xbox One, etc.), however further
patches may be necessary.
This adds:
- a set of MSVC 2015 project files, for use in creating UWP apps
- modifications to various pieces of SDL, in order to compile via MSVC 2015 +
the Win10 API set
- enables SDL_Window resizing and programmatic-fullscreen toggling, when using
the WinRT backend
- WinRT README updates
|
|
fcc59409
|
2015-08-05T21:04:10
|
|
Emscripten: Added missing error messages for audio and joystick init failures.
|
|
4986563d
|
2015-06-30T13:46:06
|
|
Fixed assertion failure in diskaudio target caused by new hotplugging support.
Fixes Bugzilla #3032.
|
|
cbbdd27a
|
2015-06-24T10:56:51
|
|
SDL
- disable compiling in XAudio2 support. We both need the DX SDK to make this code plus we need to work out the runtime dependency problem this code bring in on windows (needing the DX runtime installed).
CR: SamL
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|