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d58d637a
|
2022-06-08T11:07:36
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|
Added support for the Qanba Obsidian Arcade Joystick on Linux
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|
0fcfaf9e
|
2022-06-08T14:20:50
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|
emscripten: use MAIN_THREAD_EM_ASM for the fb/cursor proxying
This is how everything else was handled and fixes undefined symbol
errors in non-threads builds.
|
|
7a335df9
|
2022-06-07T16:11:25
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|
Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds.
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|
2cc22604
|
2022-06-07T16:30:01
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|
Fixed bug #5768 - SDL_RenderGeometry's software backend failed to render when texture coordinates are reversed
handle flip vertical/horizontal when reconstructing rects from triangles
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|
40828218
|
2022-06-06T17:42:30
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|
DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
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|
63e12cf6
|
2022-06-06T22:55:56
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|
SDL_windows_main.c: replace CopyMemory() with SDL_memcpy()
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|
ec0204d2
|
2022-06-06T14:38:26
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|
x11: Don't use GetXftDPI() when XRandR can tell us the DPI per-output.
Fixes #5764.
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|
61115aeb
|
2022-06-06T19:29:56
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|
update dynapi after the loongarch support patch
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|
50d8642f
|
2022-06-06T20:18:38
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|
Add optimiztion function with LSX in LoongArch
1. yuv420_rgb24_lsx
1. yuv420_rgba_lsx
2. yuv420_bgra_lsx
3. yuv420_argb_lsx
4. yuv420_abgr_lsx
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|
17f63e53
|
2022-05-31T19:10:05
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|
Add loongarch support
LSX and LASX are enabled by default if compiler supports them.
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9703f236
|
2022-06-06T10:54:16
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|
SDL_SetHintWithPriority: actually, this test is good.
Otherwise, we end up calling the callback if both the old and new value
are NULL.
This reverts commit 5f25a6ea78605f9f5b600015b7532a06df3f02e2 (and also
trims some whitespace).
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|
5f25a6ea
|
2022-06-06T09:36:20
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|
Revert "SDL_SetHintWithPriority: better test if hint value has changed."
Actually, the original test was fine, disregard.
This reverts commit c391bdc1607de896a0f0b577e2b4a57e5f5740b7.
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c391bdc1
|
2022-06-06T09:31:35
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|
SDL_SetHintWithPriority: better test if hint value has changed.
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|
55a07d91
|
2022-06-06T09:30:43
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|
SDL_SetHintWithPriority: Allow setting NULL hints.
Fixes #5120.
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|
a236bf4f
|
2022-06-06T02:13:37
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|
x11: Hook up display hotplug notifications.
Obviously this needs XRandR support.
Fixes #4977.
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|
6b4bd5a7
|
2022-06-05T09:34:12
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|
test_harness: Report if zero tests to run.
Fixes static analysis complain about a potential malloc(0) call.
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3a20274d
|
2022-06-04T20:16:28
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|
Refactoring: move GUID operations out of Joystick
- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
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423141bf
|
2022-06-03T18:49:41
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|
Added a function to get the controller firmware version
|
|
17410887
|
2022-06-03T15:02:31
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|
Separated controller type data into a C file
|
|
ae2cc29f
|
2022-06-03T09:44:34
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|
Make sure initial state is set correctly for the D3D renderer
Fixes https://github.com/libsdl-org/SDL/issues/5749
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847539af
|
2022-06-01T23:06:19
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|
wayland: Only call libdecor_dispatch() if we've loaded libdecor
As of #5703, we call libdecor_dispatch() in Wayland_WaitEventTimeout(),
but this will crash if we don't load libdecor, as
SDL_VideoData::shell.libdecor will be NULL.
Since we don't load libdecor if we don't intend to use it (i.e., if
should_use_libdecor returns false), this results in a crash under KDE in
almost all circumstances.
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|
7fa46ec4
|
2022-05-31T11:11:19
|
|
The Google Pixel fingerprint sensor also shows up on Linux when running on the phone
|
|
964e979d
|
2022-05-30T16:17:04
|
|
hidapi: Allow disabling libusb support at runtime
|
|
c87b0142
|
2022-05-30T12:02:08
|
|
Fixed building with C89 compiler
|
|
f78f7752
|
2022-05-28T03:53:43
|
|
ime: windows: allocate space for null terminator
|
|
fd2a2eea
|
2022-05-28T07:49:18
|
|
Fixed declaration-after-statement warning
|
|
d2c4d74d
|
2022-05-27T15:49:35
|
|
Fixed build with MinGW-64 windows.devices.power.h
The MinGW-64 header defines the parameters as ABI::Windows::Foundation::IReference<INT32 > **, but the Windows header defines the parameters as __FIReference_1_int**
|
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bd22ca76
|
2022-05-27T15:40:50
|
|
Revert "Workaround for compiling with MinGW-w64"
This reverts commit efdf43aa9b4f4d623ffba01f503d9793d5021330.
The broken mingw headers aren't in an official release yet, so reporting this upstream.
|
|
efdf43aa
|
2022-05-27T15:34:45
|
|
Workaround for compiling with MinGW-w64
Fixes bug https://github.com/libsdl-org/SDL/issues/5589
|
|
bef9f2b2
|
2022-05-26T20:45:13
|
|
Don't trigger device notifications when Steam Deck backlight changes
|
|
347659e8
|
2022-05-25T22:07:12
|
|
riscos: Ensure that last_mouse_buttons is initialised correctly
|
|
cb43eb43
|
2022-05-25T21:43:36
|
|
riscos: Ensure the mouse focus is set when creating the window
|
|
6eda520f
|
2022-05-25T21:40:28
|
|
riscos: Add a basic implementation of SDL_ShowCursor()
|
|
22d6e09a
|
2022-05-25T11:04:58
|
|
Don't try to call hid_ble_scan() if HIDAPI is disabled
Fixes https://github.com/libsdl-org/SDL/issues/5699
|
|
b28d304b
|
2022-05-24T17:24:03
|
|
Only include controller_type.h in SDL_joystick.c
It has a huge array of controllers and we only want it instantiated once
|
|
9220f92b
|
2022-05-25T01:01:02
|
|
hidapi/libusb/hid.c (read_thread): mark as SDLCALL
|
|
412ceb84
|
2022-05-24T16:27:54
|
|
video: Only check major version in SDL_GetWindowWMInfo
Since #5602, SDL is intended to have the same ABI across the whole
major-version 2 cycle, so we should not check that the minor version
matches the one that was used to compile an application.
There are two checks that could make sense here.
The first check is that the major version matches the expected major
version. This is usually unnecessary and is not usually done (if we're
calling into the wrong library we'll likely crash anyway), but since we
have the information, we might as well continue to use it.
The second check is whether the version provided by the caller is
equal to or greater than a threshold version at which additional fields
were added to the struct. If it is, we should populate those fields;
if it is not, then we cannot. This is only useful on platforms where
additional fields have genuinely been added during the lifetime of
SDL 2, like Windows and DirectFB (but not X11).
This commit changes the first check to be consistent about only looking
at the minor version, while leaving the second check using SDL_VERSIONNUM
(which will be removed or widened in SDL 3, but it's fine for now).
Resolves: https://github.com/libsdl-org/SDL/issues/5711
Fixes: cd7c2f1 "Switch versioning scheme to be the same as GLib and Flatpak"
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
fe46569c
|
2022-05-21T10:44:50
|
|
Fix potential memory leak in SDL_AddHintCallback
|
|
e4b5afa5
|
2022-05-21T13:16:12
|
|
fix unused variable depending on YUV format
|
|
e59cba95
|
2022-05-21T13:50:56
|
|
add libdecor_dispatch
|
|
dc62fec5
|
2022-05-20T21:07:25
|
|
audio: Fix locking in backends that manage their own callback threads.
Otherwise you might get a race where an app pauses the device, but
the audio callback still manages to run after the pause is in place.
|
|
b1cf3229
|
2022-05-19T16:49:47
|
|
Fixed HIDAPI PS4 controller being picked up when running under Steam
Input with PS4 configuration enabled
|
|
9edd411a
|
2022-05-19T17:15:10
|
|
x11: send move/resize events when waiting on fullscreen change.
Otherwise we ignore the Configure/etc events when they come in because
the window is already in an identical state as far as SDL is concerned.
Fixes #5593.
May also fix:
Issue #5572.
Issue #5595.
|
|
b798e49c
|
2022-05-19T21:44:38
|
|
Fix build warning with MSVC
|
|
f0566702
|
2022-05-19T16:58:11
|
|
Fix enabling SDL_DYNAMIC_API in OpenWatcom builds
|
|
3d52d049
|
2022-05-19T15:38:35
|
|
Remove the '_' prefix from symbol names in Windows OpenWatcom builds
|
|
9dfa000b
|
2022-05-18T20:20:03
|
|
Initial support for building for Windows with OpenWatcom
|
|
5669743a
|
2022-05-19T09:45:57
|
|
Make sure SDL_CaptureMouse() is only called on the main thread
Windows handles mouse capture on a per-thread basis, and capture must be done on the thread used to create a window.
Fixes https://github.com/libsdl-org/SDL/issues/5577
|
|
15781a69
|
2022-05-19T18:55:02
|
|
dynapi: fix SDL_DYNAPI_PROC for SDL_iPhoneSetAnimationCallback()
|
|
f5cf0e37
|
2022-05-19T14:51:25
|
|
Remove unused and duplicate defines from SDL_dynapi_overrides.h
|
|
03ebc439
|
2022-05-19T14:01:10
|
|
dynapi: add missing SDLCALL for SDL_TLSSet's dtor param.
|
|
501a4991
|
2022-05-05T18:44:32
|
|
Add clang-format on/off comments where necessary.
Comments were added in places where INDENT-ON/OFF comments are. Places
like stdlib's asm don't need it as clang-format doesn't try to indent it.
|
|
0e6d4baa
|
2022-05-19T01:23:24
|
|
Fixed compile warning on gcc 11
|
|
c7dff3a2
|
2022-05-19T00:35:22
|
|
Attempt to get the X1 and X2 button state on X11 by using the current event state instead of direct X11 query.
|
|
57130b75
|
2022-05-19T00:31:20
|
|
Revert "x11: get x1/x2 button state in GetGlobalMouseState"
This reverts commit 3fcc2cb500a752698687ad0c8bb14778e6cb84c3.
Button4 and Button5 are for the scrollwheel, not the extended buttons.
I don't know of a way to query the state of the extended buttons using X11.
|
|
47f1cb55
|
2022-05-18T23:48:15
|
|
Fixed picking up the correct mapping for virtual controllers on Android
Fixes https://github.com/libsdl-org/SDL/issues/5662
|
|
f7b774a7
|
2022-05-18T17:59:17
|
|
Fixed build error on Linux if HAVE_INOTIFY isn't defined
Fixes https://github.com/libsdl-org/SDL/issues/5682
|
|
f9a9d3c8
|
2022-05-18T17:23:49
|
|
Also restore previous capture window if CaptureMouse() fails
|
|
7044452d
|
2022-05-18T17:15:10
|
|
Handle recursion in SDL_UpdateMouseCapture()
Fixes https://github.com/libsdl-org/SDL/pull/5608
|
|
dbd54dd7
|
2022-05-19T03:00:04
|
|
adjust dynapi after commit 0cca71a changes for SDL_qsort and SDL_bsearch
|
|
e19a9a79
|
2022-05-18T15:29:59
|
|
Fixed a message box getting the mouse capture state out of sync
|
|
622311c0
|
2022-05-18T22:51:58
|
|
Add extra XInput structures and defines for older SDKs
|
|
c8eea020
|
2022-05-18T21:14:20
|
|
Fix C89 build errors in Windows builds
|
|
0cca71a8
|
2022-05-18T22:12:05
|
|
Use SDLCALL for callbacks in public APIs
|
|
ffab9f46
|
2022-05-18T21:07:33
|
|
Avoid clashing with system headers when redefining standard library functions
|
|
06aca7ed
|
2022-05-18T10:09:24
|
|
Fixed warping back into the window when gaining focus with warp relative mode enabled
|
|
b44241ab
|
2022-05-18T08:50:59
|
|
Don't send mouse events when warping in relative mode
This fixes games which set relative mode and then did mouse warping at the same time
Reference https://github.com/libsdl-org/SDL/issues/5609
|
|
8c5bda6a
|
2022-05-18T17:58:35
|
|
Vita: remove Vita-specific RWOps code
|
|
aa6ea607
|
2022-05-18T06:57:28
|
|
Fixed whitespace
Whitespace inconsistencies reported in https://github.com/libsdl-org/SDL/pull/5673
|
|
56665e1d
|
2022-05-17T12:50:13
|
|
cocoa: Try to use better system cursors.
These try to pull from the .pdf files that are installed with
macOS, which fit our needs better, and fall back to the most
reasonable defaults available from NSCursor if we can't load
them.
Since these are installed under /System, they should be sandbox
accessible, and if this totally fails, it should still go on,
albeit with a less good cursor.
Reference Issue #2123.
|
|
e9c7b519
|
2022-05-16T21:03:41
|
|
macOS: Fix reference counts of internal window data.
Fixes crashes when destroying or recreating a window (#5664).
|
|
a4800495
|
2022-05-17T01:33:20
|
|
disable dynapi for os/2, at least for now. (see bugs #5667 and #5669.)
|
|
ec1a0f62
|
2022-05-17T01:33:02
|
|
SDL_malloc.c: workaround calling convention issues for real_xxx procs.
|
|
1f2a2416
|
2022-05-16T09:02:35
|
|
Add new virtual joysticks to the end of the list
This guarantees that the device index that's returned is stable, as long as no joystick hotplug events occur.
|
|
3c3ccb1d
|
2022-05-16T08:55:54
|
|
Fixed crash if a virtual joystick was disconnected
|
|
2317a96c
|
2022-05-16T10:50:13
|
|
x11: Use XC_top_left_corner/XC_top_right_corner instead of XC_fleur.
On Gnome (and hopefully others!), this produces something that actually
matches SDL_SYSTEM_CURSOR_SIZENWSE/SDL_SYSTEM_CURSOR_SIZENESW. On
other desktop enviroments, it probably fits the spirit better than
XC_fleur in any case.
Reference Issue #2123.
|
|
48b6cd8b
|
2022-05-16T07:23:30
|
|
Fixed whitespace
|
|
f0bc5c9c
|
2022-05-16T07:21:28
|
|
Added effects support for virtual controllers
|
|
b3a18706
|
2022-05-16T06:37:38
|
|
Removed unused variables
|
|
7e005bd8
|
2022-05-16T06:22:18
|
|
Fixed mapping the paddle buttons with the virtual controller
|
|
bfac54b5
|
2022-05-15T20:33:28
|
|
Added the ability to specify which buttons and axes are present for virtual controllers
|
|
94eeb587
|
2022-05-15T20:01:12
|
|
First pass at extending virtual controller functionality
Added the ability to specify a name and the product VID/PID for a virtual controller
Also added a test case to testgamecontroller, if you pass --virtual as a parameter
|
|
7ad15c5b
|
2022-05-15T09:35:52
|
|
Added game controller support for virtual joysticks
Fixes https://github.com/libsdl-org/SDL/issues/5662
|
|
996b3dc3
|
2022-05-15T09:33:28
|
|
Fixed warning building with Visual Studio
|
|
e4bb3c86
|
2022-05-11T18:13:44
|
|
wayland: Fix build for configs without libdecor
|
|
6222bd31
|
2022-05-11T16:26:43
|
|
wayland: Don't create a new libdecor context if one already exists
|
|
6f88cbe4
|
2022-05-11T16:04:34
|
|
wayland: Support xdg_decoration requesting client-side decorations.
Don't be fooled by the diff size - this ended up being a big refactor of the
shell surface management, masked only by some helper macros I wrote for the
popup support.
This change makes it so when xdg_decoration is supported, but CSD is requested,
the system bails on xdg support entirely and resets all the windows to use
libdecor instead. This transition isn't pretty, but once it's done it will be
smooth if decorations are an OS toggle since libdecor will take things from
there.
In hindsight, we really should have designed libdecor to be passed a toplevel,
having it manage that for us keeps causing major refactors for _every_ change.
|
|
d7866ffa
|
2022-05-11T19:39:30
|
|
assert: Check for integer overflow.
Move rendering of the assert message into a separate
function so we can remove the ugly loop construction.
Changes the logic such that allocation failure no longer
immediately returns SDL_ASSERTION_ABORT, instead we
fall back to the truncated message.
If an error is indicated from SDL_snprintf, then we do
abort with SDL_ASSERTION_ABORT.
|
|
9b75fa01
|
2022-05-11T18:31:34
|
|
N-Gage port: add changes from code reviews, overall cleanup (#5618)
* Add changes from code review by @ccawley2011, #5597, overall cleanup
* Update N-Gage README, minor cleanup and rephrasing
* Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
|
|
6da99d4a
|
2022-05-11T08:40:17
|
|
Don't use SDL_SIMDFree() if the pixels haven't been allocated with SDL_SIMDAlloc()
|
|
2f924020
|
2022-05-05T20:12:07
|
|
Add SDL_SCANCODE_CALL and SDL_SCANCODE_ENDCALL
|
|
2bc37362
|
2022-05-05T13:31:26
|
|
Add SDL_SCANCODE_SOFTLEFT and SDL_SCANCODE_SOFTRIGHT
|
|
f871c178
|
2022-05-10T17:32:24
|
|
macOS: remove dead code for supporting 10.6 at runtime.
|
|
f7280dce
|
2022-05-10T14:52:14
|
|
log: Check for integer overflow.
|
|
ec8fa577
|
2022-05-07T21:57:23
|
|
macOS: always use Objective-C ARC (automatic ref counting).
Change Cocoa SDL_VideoData and SDL_WindowData implementations from C structs to Objective-C objects, since bridging between C and ObjC is easier that way.
|
|
2a794801
|
2022-05-09T14:58:51
|
|
cpuinfo: Check for overflow in SIMD allocation
If the size to be allocated is very large and untrusted, then adding
the padding etc. might be enough to cause unsigned overflow, after
which a very small amount of memory will be allocated.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
cf1daafa
|
2022-05-09T18:48:46
|
|
cpuinfo: Set padding to 0 if none is needed
It'll be simpler to use overflow detection after this refactor.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
0e63b514
|
2022-05-07T14:52:35
|
|
Don't define memcpy(), memset() when using static VC runtime.
The linker will complain about duplicated symbols otherwise
(see #3662, #5156).
|
|
8cd908e0
|
2022-05-06T10:51:55
|
|
Fixed building with Visual Studio 2013
Added SDL_vacopy.h since it needs to be included after Windows headers
|
|
a3c1ca1f
|
2022-05-06T09:07:36
|
|
Added support for the Backbone One guide button
The guide button is activated on a long press (> 400ms)
|