|
120c76c8
|
2022-01-03T09:40:00
|
|
Updated copyright for 2022
|
|
9ae56cb3
|
2021-12-06T21:18:23
|
|
events: Add logging for SDL_MOUSEWHEEL preciseX/Y fields
|
|
e72beeb2
|
2021-11-22T16:40:29
|
|
Remove 'malloc' from comment
|
|
0445c13a
|
2021-11-22T16:49:17
|
|
Remove 'malloc' from comment
|
|
d7d67af4
|
2021-11-14T17:52:41
|
|
mouse: Fix Y value in motion events when confinement is active
|
|
dfb834d3
|
2021-11-10T13:41:44
|
|
Track button state for each mouse input source separately
This way we'll get button down and up events for each mouseID
individually.
Fixes https://github.com/libsdl-org/SDL/issues/4518
|
|
fd79607e
|
2021-11-08T21:34:48
|
|
Added SDL_GetWindowMouseRect()
Also guarantee that we won't get mouse movement outside the confining area, even if the OS implementation allows it (e.g. macOS)
|
|
a3e8fd49
|
2021-11-08T09:58:11
|
|
Cancel any accumulated mouse wheel motion in the opposite direction when the wheel direction changes
Fixes https://github.com/libsdl-org/SDL/issues/2912
|
|
5dbbc8e6
|
2021-11-08T09:44:31
|
|
Added mouse wheel deltas with floating point precision
Fixes https://github.com/libsdl-org/SDL/issues/4888
|
|
f73376ae
|
2021-11-02T00:31:25
|
|
events: Add logging for SDL_CONTROLLERTOUCHPAD*, SDL_CONTROLLERSENSORUPDATE, and SDL_SENSORUPDATE events
|
|
a5598649
|
2021-10-30T19:30:34
|
|
x11/wayland: Fix signal handling while blocking in WaitEventTimeout()
Add a new flag to avoid suppressing EINTR in SDL_IOReady(). Pass the
flag in WaitEventTimeout() to ensure that a SIGINT will wake up
SDL_WaitEvent() without another event coming in.
|
|
ac54d57a
|
2021-10-26T20:02:38
|
|
event: Check subsystem initialization before events or devices
SDL_WasInit() is cheaper SDL_NumJoysticks()/SDL_NumSensors().
|
|
1bc6dc3e
|
2021-10-26T20:02:04
|
|
event: Cap maximum wait time if sensor or joystick subsystems are active
Joystick and sensor subsystems require periodic polling to detect new devices.
|
|
19dee1cd
|
2021-10-22T06:37:20
|
|
Add SDL_GetWindowICCProfile(). (#4314)
* Add SDL_GetWindowICCProfile
* Add new SDL display events
* Implement ICC profile change event for macOS
* Implement ICC profile notification for Windows
* Fix SDL_GetWindowICCProfile() for X11
* Fix compile errors
|
|
d5700ed2
|
2021-10-15T00:01:39
|
|
Don't log SDL_POLLSENTINEL, it's purely for internal bookkeeping
|
|
dd5d8950
|
2021-10-14T23:53:25
|
|
Fixed whitespace
|
|
8bf32e12
|
2021-10-15T06:26:10
|
|
Improved SDL_PollEvent usage (#4794)
* Avoid unnecessary SDL_PumpEvents calls in SDL_WaitEventTimeout
* Add a sentinel event to avoid infinite poll loops
* Move SDL_POLLSENTINEL to new internal event category
* Tweak documentation to indicate SDL_PumpEvents isn't always called
* Avoid shadowing event variable
* Ignore poll sentinel if more (user) events have been added after
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
|
|
88e9f776
|
2021-10-14T18:37:27
|
|
Fixed relative mouse mode using warping after https://github.com/libsdl-org/SDL/commit/82793ac279d19b5bde8fc2bd62877b05ba5a76e0
|
|
82793ac2
|
2021-10-14T14:26:21
|
|
Fixed mouse warping while in relative mode
We should get a mouse event with an absolute position and no relative motion and shouldn't change the OS cursor position at all
|
|
1fa154fd
|
2021-10-13T09:33:54
|
|
Fix weak enforcement of timeouts in SDL_WaitEventTimeout_Device. This will loop pumping events and waiting for a system event to come in. However not all system events will turn into an SDL event. It's not unusual for a Windows message to be some internal thing that SDL doesn't convert into a message. In that case the loop will simple circle but not exit. As long as such messages are coming in the loop will continue to run regardless of the timeout. When messages finally stop it'll still wait for the full timeout so you can have arbitrarily long delays.
Instead do an absolute elapsed time check since the start of the wait. If that is exceeded during any iteration the routine exits as the timeout has elapsed.
|
|
1ec409c2
|
2021-10-06T09:09:09
|
|
Don't warp the mouse within a window while it's minimized
|
|
7ed415d2
|
2021-09-23T14:07:38
|
|
wayland: Reuse KeySymToUcs4 to replicate X11 keymap behavior
|
|
fbc36490
|
2021-08-14T22:29:05
|
|
Use the new SDL_clamp() macro where sensible
There were a few places throughout the SDL code where values were
clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp()
macro, use this instead.
|
|
69477151
|
2021-08-13T23:45:01
|
|
Get the window size for the window receiving the mouse motion
This is the mouse focus except in the case where relative motion is enabled and the mouse is over a window floating on top of the application window (e.g. the taskbar)
|
|
6a1e1ed9
|
2021-08-13T23:36:13
|
|
Relative mouse mode grab is based on the window with the input focus
This fixes restoring the cursor clip rectangle after the mouse has moved off of the window.
Also try to better synchronize cursor visibility with mouse position changes when changing relative mode. This doesn't work perfectly, but it seems to improve things on Windows.
|
|
b28ed028
|
2021-08-13T11:39:41
|
|
Don't warp the mouse for relative mode when the window doesn't have focus
|
|
cb1e20b0
|
2021-08-10T17:50:17
|
|
Added KMOD_SCROLL to track the scroll lock state
Fixes https://github.com/libsdl-org/SDL/issues/4566
|
|
8fb95034
|
2021-04-02T12:52:21
|
|
Avoid warping the cursor to the center of the window when not in relative_warp_mode
When relative mode is enabled and not using warp mode, the cursor is
being clipped to the window. Therefore there is no reason to restore the
cursor position to the center.
Avoiding the warp to center simplifies mouse position event flow, as we
are no longer potentially receiving mouse events for the automated
movement of the cursor and can be (mostly) assured that an incoming
event from the windowing system is that of external means.
|
|
7948c16d
|
2021-06-12T17:56:52
|
|
Pump events each time through the loop in SDL_WaitEventTimeout_Device()
Not only is it more efficient to batch process pending events, it is
necessary for correctness with the Win32 backend. WIN_PumpEvents() runs
periodic updates of the cursor clip region and disambiguation of
left and right shift keys in addition to standard event processing.
|
|
105de64c
|
2021-06-12T16:19:03
|
|
Only queue one wakeup event per wait
Queuing more than one can lead to a spurious wakeup on the next wait.
|
|
d28437de
|
2021-06-12T08:00:50
|
|
SDL_keyboard.c: Add bounds guards when assigning to the scancode array.
Based on a patch by Jochen Schäfer <josch1710@live.de> :
On a T420 pressing the ACPI button for volume control, big scancodes
were emitted. This was causing an overflow, because missing guards.
|
|
e13b43ac
|
2021-06-05T12:44:08
|
|
Don't skip sending wakeups for the current thread
We can be in a situation where we receive a win32 hook callback on the same
thread that is currently waiting. In that case, we do still need to trigger
a wakeup when an event is pushed because the hook itself won't necessarily
do that (depending on what we return from the hook).
|
|
b992b915
|
2021-06-05T11:57:30
|
|
Optimize SDL_WaitEventTimeout() for the SDL_PollEvent() case
There's no sense in doing all the setup for waiting if we're just polling.
|
|
85b51e6c
|
2021-06-05T11:46:47
|
|
Fall back to polling normally if not operating the win32 message loop
In this condition, we cannot safely wait/wake on events.
|
|
e13d5df0
|
2021-06-05T11:41:55
|
|
Call SDL_SendWakeupEvent() directly from SDL_PeepEvent()
SDL_PeepEvent() is a documented public API, so we must properly support
waking a waiting thread in SDL_WaitEventTimeout() with SDL_PeepEvent().
|
|
0dd7024d
|
2021-03-12T21:58:20
|
|
Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling
When possible use native os functions to make a blocking call waiting for
an incoming event. Previous behavior was to continuously poll the event
queue with a small delay between each poll.
The blocking call uses a new optional video driver event,
WaitEventTimeout, if available. It is called only if an window
already shown is available. If present the window is designated
using the variable wakeup_window to receive a wakeup event if
needed.
The WaitEventTimeout function accept a timeout parameter. If
positive the call will wait for an event or return if the timeout
expired without any event. If the timeout is zero it will
implement a polling behavior. If the timeout is negative the
function will block indefinetely waiting for an event.
To let the main thread sees events sent form a different thread
a "wake-up" signal is sent to the main thread if the main thread
is in a blocking state. The wake-up event is sent to the designated
wakeup_window if present.
The wake-up event is sent only if the PushEvent call is coming
from a different thread. Before sending the wake-up event
the ID of the thread making the blocking call is saved using the
variable blocking_thread_id and it is compared to the current
thread's id to decide if the wake-up event should be sent.
Two new optional video device methods are introduced:
WaitEventTimeout
SendWakeupEvent
in addition the mutex
wakeup_lock
which is defined and initialized but only for the drivers supporting the
methods above.
If the methods are not present the system behaves as previously
performing a periodic polling of the events queue.
The blocking call is disabled if a joystick or sensor is detected
and falls back to previous behavior.
|
|
07fc1bb8
|
2021-03-15T15:10:49
|
|
Fix invalid UTF-8 handling of extra bytes
|
|
79cd8cab
|
2021-01-27T20:41:36
|
|
Add default handler for Alt+Tab while keyboard grab is enabled
By default, we will minimize the window when we receive Alt+Tab with a
full-screen keyboard grabbed window to allow the user to escape the
full-screen application.
Some applications like remote desktop clients may want to handle Alt+Tab
themselves, so provide an opt-out via SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED=0.
|
|
68815b6c
|
2021-01-10T22:21:12
|
|
Fixed bug 5465 - Invalid memcpy inside SDL_GestureDelTouch (Thanks dmikushin and Yuki Okumura)
|
|
9130f7c3
|
2021-01-02T10:25:38
|
|
Updated copyright for 2021
|
|
5f7cd1fa
|
2020-12-18T10:08:59
|
|
Added hints to control whether SDL updates joystick and sensor state in the main event loop
|
|
cb361896
|
2020-12-09T07:16:22
|
|
Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
|
|
d2723875
|
2020-10-14T23:01:06
|
|
os2: integrate the port into main tree.
|
|
bcbaa4ec
|
2020-05-26T16:34:50
|
|
If there isn't a GetGlobalMouseState() implementation, fall back to the normal one.
|
|
fa23e3d0
|
2020-05-04T02:27:29
|
|
locale: Implemented SDL_GetPreferredLocales().
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.
Fixes Bugzilla #2131.
|
|
d4f1b520
|
2020-04-08T19:16:31
|
|
Added support for press/release hardware keyboard events in iOS 13.4
|
|
1f4965c8
|
2020-03-08T21:24:06
|
|
Fixed warnings building with mingw64
|
|
997f3e9e
|
2020-03-02T09:03:55
|
|
Fixed build warnings
|
|
b5849daf
|
2020-02-01T09:23:04
|
|
Fixed build warnings on Android
|
|
a8780c6a
|
2020-01-16T20:49:25
|
|
Updated copyright date for 2020
|
|
dd7fe0af
|
2019-11-16T22:45:49
|
|
Fixed bug 4814 - Missing scancodes on Linux
Michael Roe
The mappings for keyboard scancodes on Linux do not include keypad left and right parentheses (used on some Microsoft keyboard), keypad plus/minus, LANG1 and LANG2 (used on Korean keyboards), XK86MenuKB, and F20 (remapped to Audio Mic Mute in the usual X11 config).
|
|
cf33f1f0
|
2019-11-13T21:53:01
|
|
Added a utility function to simplify the hint handling logic
|
|
b458d7a2
|
2019-10-30T15:13:55
|
|
Readability: remove redundant cast to the same type
|
|
526b9bdf
|
2019-10-14T22:41:27
|
|
Backed out changeset b0241180cdc5
Better commit incoming!
|
|
cd8652d8
|
2019-10-15T01:13:44
|
|
events: SDL_WaitEvent()'s polling loop now sleeps 1ms instead of 10ms.
Fixes Bugzilla #4356.
|
|
cf092eca
|
2019-10-09T13:42:13
|
|
mouse: Save initial position yet even if xrel and yrel are 0.
The X11 target sets mouse->last_x and last_y in EnterNotify and then calls
SDL_SendMouseMotion(), which throws away the new position because it matches
the mouse->last_x and last_y we just set, meaning that if the pointer is
in the window when it created, SDL_GetMouseState() will report a position of
0,0 until a MotionNotify event (the pointer moves) arrives and corrects the
mouse state.
Mostly fixes Bugzilla #1612.
|
|
70dc8d16
|
2019-08-30T08:55:20
|
|
Android: fix corresponding warnings
|
|
2cb26188
|
2019-08-24T20:40:37
|
|
Fixed bug 1663 - SDL_EventState(SDL_DOLLARGESTURE,SDL_IGNORE) etc. has no effect
|
|
2937317f
|
2019-08-22T10:15:33
|
|
Fixed bug 4172 - remove logging Gesture error "NumPoints = 0"
- not necessary when app isn't recording gesture.
- happen when gesture path has less than 2 different points
|
|
d5ec735a
|
2019-08-01T18:22:12
|
|
Add a windowID field to SDL_TouchFingerEvent (bug #4331).
This is unimplemented on some platforms and will cause compile errors when building those platform backends for now.
|
|
e7c2cf10
|
2019-07-15T09:36:53
|
|
Fixed bug 4704 - SDL_HINT_ANDROID_SEPERATE_MOUSE_AND_TOUCH on Windows?
superfury
I notice that, somehow, when locking the mouse into place(using SDL_SetRelativeMouseMode), somehow at least the movement information gets through to both mouse movement and touch movement events?
My app handles both, so when moving a touched finger accross the app(using RDP from an Android device) I see the mouse moving inside the app when it shouldn't(meaning that the touch movement is ignored properly by the app(press-location dependant) but the mouse movement is still performed due to the mouse movement events)?
|
|
66252035
|
2019-07-09T11:46:42
|
|
SDL_Mouse/Touch: discard synthetic events when hints are not set.
Those are generated/flagged by platform layer.
|
|
e841b066
|
2019-07-08T13:41:01
|
|
cocoa: Another attempt at mouse vs touch support.
This time, we make anything we think is a MacBook trackpad report its touches
as SDL_MOUSE_TOUCHID, even though they're not _actually_ synthesized events,
and let all mouse input--even if the OS synthesized it from a multitouch
trackpad on our behalf--look like physical input. This is backwards from
reality, but produces the results most apps will expect.
Note that if you have a real touch device that doesn't appear to be the
trackpad, it'll produce real touch events with unique device ids, so it's
not a total loss here, but also note that the way we decide if it was the
trackpad is an imperfect heuristic; it happens to work out right now, but
it's not impossible that a real touchscreen could come to the Mac at some
point and (incorrectly?) call it a "mouse" input, etc.
But for now, good enough.
Fixes Bugzilla #4690.
|
|
f3226457
|
2019-06-19T17:11:20
|
|
Fixed bug 4672 - Warnings in SDL_LogEvent()
|
|
8ab907ba
|
2019-06-18T14:24:26
|
|
Only warp the mouse to set focus if we're definitely going into relative mode
|
|
9306ef9b
|
2019-06-16T14:10:30
|
|
Fix synthetically generated mouse events getting lost forever after the device orientation changes (or the window is otherwise resized) while a finger is touching the screen.
|
|
d9a2eff2
|
2019-06-13T21:31:03
|
|
cocoa: Another attempt at synthesized mouse/touch events.
|
|
29457464
|
2019-06-13T01:57:13
|
|
cocoa: Revised synthesized mouse/touch event strategy.
I _think_ I understand what Sylvain is working on here now, so hopefully I
got this right.
Fixes Bugzilla #4576.
(I think!)
|
|
e401b950
|
2019-05-23T11:32:36
|
|
Return an error if both mouse relative mode and mouse warping are unavailable, instead of asserting.
|
|
62a57970
|
2019-05-15T14:01:15
|
|
Windows are not in a minimized state when they are shown
This fixes https://github.com/ValveSoftware/steam-for-linux/issues/4313
"Exiting game a in Steam Big Picture Mode gets semi-windowed BPM"
|
|
aae49015
|
2019-04-10T10:59:53
|
|
Fixed bug 4581 - generate synthetic mouse events at window boundaries
when real touch events are actually outside the window.
|
|
cfefe543
|
2019-04-08T21:27:24
|
|
Fixed bug 4581 - mouse events with SDL_TOUCH_MOUSEID make window lost focus
Virtual mouse events should never leave the window or change focus for single window applications.
|
|
eb7affee
|
2019-04-06T21:52:51
|
|
SDL_HINT_MOUSE_TOUCH_EVENTS: move tracking appart in case of 'window' is null
|
|
a1a9fd50
|
2019-04-06T21:43:16
|
|
Bug 4581: move tracking appart so it doesn't require the window to have focus
|
|
9eac91dd
|
2019-04-05T08:10:12
|
|
Set SDL_HINT_MOUSE_TOUCH_EVENTS for iPhone and iPad as well
|
|
b470cd9b
|
2019-04-05T08:36:31
|
|
Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour
|
|
e4157618
|
2019-04-04T16:51:50
|
|
Add hint SDL_HINT_MOUSE_TOUCH_EVENTS for mouse events to generate touch events
controlling whether mouse events should generate synthetic touch events
By default SDL will *not* generate touch events for mouse events
|
|
ab03892d
|
2019-04-04T15:19:00
|
|
Bug 4576: track both FingerId and TrackId
|
|
e39c0a1f
|
2019-04-03T10:14:42
|
|
Bug 4576: fix wrong scaling
|
|
b45abbb2
|
2019-04-02T17:57:27
|
|
Bug 4576: fix warning and compile
|
|
a3f2c446
|
2019-04-02T16:46:17
|
|
Bug 4576: handle mapping of TouchEvents to MouseEvents at higher level
|
|
b8bd0aa0
|
2019-03-16T19:07:34
|
|
Fixed bug 4450 - SDL_mouse.c fails to compile with CMake generated Visual Studio files if SDL_VIDEO_VULKAN 0/undefined
Max Waine
SDL_mouse.c, if compiled for Windows, requires GetDoubleClickTime to compile (available from winuser.h). Without Vulkan present this fails to compile as the include chain for winuser.h is the following.
SDL_mouse.c -> SDL_sysvideo.h -> SDL_vulkan_internal.h -> SDL_windows.h -> windows.h -> winuser.h.
Problem is that SDL_vulkan_internal.h doesn't include SDL_windows.h if Vulkan isn't present, so under MinGW/GCC it will give a -Wimplicit-function-declaration warning for GetDoubleClickTime, and under MSVC fails to compile completely.
The solution to this would be to simplify the include chain: including SDL_windows.h under the same condition as GetDoubleClickTime (#ifdef __WIN32__) in SDL_mouse.c (or another file that isn't quite so indirectly included).
|
|
12c5cda6
|
2019-03-16T00:08:19
|
|
Fix compiler warnings.
|
|
f95ca7bb
|
2019-03-15T16:13:19
|
|
events: Disable all the signal-handling code on platforms without support.
So on Windows, for example, this mostly becomes a few empty functions.
|
|
8a5a05c1
|
2019-03-15T15:51:05
|
|
events: Let arbitrary signals to simulate iOS/Android backgrounding events.
This lets you build a custom embedded device that roughly offers the "this
process is going to the background NOW" semantics of SDL on a mobile device.
|
|
911bf624
|
2019-03-15T14:08:30
|
|
events: Make debug logging of the event queue a hint instead of an #ifdef.
This makes it easy to toggle it on when debugging a new platform (or just
getting more visibility into an app) without having to rebuild SDL.
|
|
28f54ee4
|
2019-03-11T15:31:46
|
|
SDL_MouseQuit(): clear mouse->cur_cursor (Bug 4530)
|
|
5e13087b
|
2019-01-04T22:01:14
|
|
Updated copyright for 2019
|
|
c0c8f2d7
|
2018-12-16T11:15:21
|
|
Gesture: remove warnings when ENABLE_DOLLAR is undefined.
|
|
898644d1
|
2018-12-06T09:09:05
|
|
Made it more clear that the values being compared are floats
|
|
252dc85e
|
2018-12-06T09:22:00
|
|
Fix warnings detected on Android build
|
|
5029d50e
|
2018-11-10T16:15:48
|
|
Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
Touch device types include SDL_TOUCH_DEVICE_DIRECT (a touch screen with window-relative coordinates for touches), SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE (a trackpad-style device with absolute device coordinates), and SDL_TOUCH_DEVICE_INDIRECT_RELATIVE (a trackpad-style device with screen cursor-relative coordinates).
Phone screens are an example of a direct device type. Mac trackpads are the indirect-absolute touch device type. The Apple TV remote is an indirect-relative touch device type.
|
|
31ee4d3d
|
2018-11-03T15:46:42
|
|
Reduce delay to 1 ms in SDL_WaitEventTimeout() and SDL_WaitEvent()
The 10 ms delay effectively caps input polling at 100 Hz and rendering
at 100 FPS if applications use these functions in their event loop. The
delay may also lead to dropped frames even at 60 FPS due if they are
unlucky enough to hit the delay and rendering takes longer than 6 ms.
|
|
91820998
|
2018-10-28T21:36:48
|
|
Add and update include guards
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
|
|
f8b4cd41
|
2018-09-30T19:53:26
|
|
Re-enable drag-and-drop events by default
|
|
6b3e8931
|
2018-09-14T19:26:26
|
|
Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity.
Also increased the default double-click radius to 32 pixels to be more forgiving for touch interfaces
|
|
50d50025
|
2018-08-23T02:21:17
|
|
Fixed build
|
|
f225af0c
|
2018-08-22T21:48:28
|
|
Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
Documented the values returned by the accelerometer and gyroscope sensors
|
|
7c3040e0
|
2018-08-21T12:11:34
|
|
First pass on the new SDL sensor API
|
|
de9f5415
|
2018-08-13T12:52:52
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Filter both SIZE_CHANGED and RESIZED on any SIZE_CHANGED
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