|
7242e814
|
2014-09-02T06:55:47
|
|
Updated version to 2.0.4
|
|
7e515963
|
2014-08-27T23:27:42
|
|
Corrected hint documentation.
|
|
2d2f9020
|
2014-08-19T22:04:54
|
|
Better check for __has_feature
|
|
38b49c30
|
2014-08-19T21:59:56
|
|
Changed the name of the IME hint to match the naming convention in SDL
|
|
eba65c66
|
2014-08-19T21:17:21
|
|
Fixed bug 2694 - configure bug __has_feature macro not detected
skaller
using gcc 4.2 (the default) on Mac OSX 10.6.8
CC build/SDL_dynapi.lo
In file included from /Users/johnskaller/SDL/src/dynapi/SDL_dynapi.c:31:
include/SDL_syswm.h:211:39: error: missing binary operator before token "("
The fault appears to be here:
#if defined(__OBJC__) && __has_feature(objc_arc)
that the __has_feature macro is not supported by gcc 4.2.
The code works fine with my clang 3.3svn.
|
|
90bc642f
|
2014-08-19T23:31:50
|
|
Add a SDL_IM_INTERNAL_EDITING event to make IMs like iBus render editing text in its own UI instead of sending TEXTEDITING events.
This is useful for applications that handle TEXTINPUT events but not TEXTEDITING events.
|
|
5a752c3a
|
2014-08-18T18:44:08
|
|
Better Mac OS X build fix - actually match the SDK OpenGL headers.
|
|
4b8f7538
|
2014-08-18T18:17:03
|
|
Fixed Mac OS X build
|
|
f4d3303c
|
2014-08-18T14:05:02
|
|
Don't use the system OpenGL headers, ever.
(the replacement header is from Mesa, under what the MIT license.)
|
|
1ea86978
|
2014-08-17T13:11:55
|
|
Removed SDL_round() because the license wasn't compatible with zlib
|
|
984d0fc4
|
2014-08-16T23:28:40
|
|
Fixed bug 2683 - Raspberry PI support using CMake
Tobias Himmer
this patch adds a check to the CMake build script to detect whether the VideoCore API is available.
If it is found, it enables SDL_VIDEO_DRIVER_RPI and will also add the needed include/library directory flags to CMAKE_C_FLAGS so the subsequent check for GLES succeeds in picking up the headers.
Seems to work fine on Raspbian.
|
|
4e7db78e
|
2014-08-16T23:23:15
|
|
Added SDL_round(), contributed by Benoit Pierre - thanks!
|
|
57db2790
|
2014-08-16T16:47:42
|
|
Haptic: Fix the saturation and deadband parameters' available range.
There was a misconception that Linux's saturation and deadband parameters -
on which the corresponding SDL parameters were based - use only half of the
possible range.
Thanks, Elias!
Partially fixes Bugzilla #2686.
|
|
1db581b4
|
2014-08-16T16:41:25
|
|
Haptic: DInput's POLAR direction actually matches Linux's direction.
Thanks, Elias!
Partially fixes Bugzilla #2686.
|
|
cfaa99bb
|
2014-08-12T23:28:45
|
|
Fixed doxygen warnings and markdown formatting.
|
|
05d87800
|
2014-08-11T17:25:53
|
|
Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath()
|
|
b33d2b73
|
2014-08-11T22:53:03
|
|
Updated README name in header.
|
|
6fef39d6
|
2014-08-06T11:34:54
|
|
Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
|
|
2eb7563e
|
2014-08-05T21:03:02
|
|
Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested.
|
|
5b780063
|
2014-07-30T14:14:19
|
|
Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!).
Fixes Bugzilla #2641.
|
|
f982d087
|
2014-07-29T09:20:12
|
|
Rearrange documentation
1) Moves all READMEs to docs/
2) Renames them to *.md, adds some Markdown with the idea to add a lot more
3) Moves the doxyfile config to doc/ and makes it parse the headers at ../include as well as the md files in docs.
4) Skips SDL_opengl*.h headers from the docs
5) Minor fixes to doxyfile
|
|
0c09ce2b
|
2014-07-28T10:54:25
|
|
Changed local var names in SDL assert macro.
Otherwise, if someone added an assert to a function that has a variable
named "state", the compiler might warn about shadowing a local.
|
|
f30e120a
|
2014-07-22T21:41:49
|
|
Added audio device buffer queueing API.
|
|
eb1c6044
|
2014-07-11T22:02:50
|
|
Fixed bug in AVX detection and added AVX2 detection
|
|
f1ca7bd1
|
2014-07-09T01:34:40
|
|
Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events.
|
|
0e9c0855
|
2014-07-08T16:17:06
|
|
Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.
|
|
8077bf3d
|
2014-07-07T21:27:42
|
|
Fixed bug 2618 - incomplete pthread-based lock support should be removed
binarycrusader
Since changeset 358696c354a8, SDL 2.0 has been broken on Solaris when compiling with the Solaris Studio compiler (which uses the pthread implementation of SDL_AtomicLock).
Notably, it gets stuck at the MemoryBarrierRelease in SDL_GetErrBuf:
6585 # 218
6586 if (!tls_errbuf && !tls_being_created) {
6587 SDL_AtomicLock_REAL ( & tls_lock );
6588 if (!tls_errbuf) {
6589 SDL_TLSID slot;
6590 tls_being_created = SDL_TRUE;
6591 slot = SDL_TLSCreate_REAL ( );
6592 tls_being_created = SDL_FALSE;
6593 { SDL_SpinLock _tmp = 0 ; SDL_AtomicLock_REAL ( & _tmp ) ; SDL_AtomicUnlock_REAL ( & _tmp ) ; };
^^^ loops forever above
6594 tls_errbuf = slot;
6595 }
6596 SDL_AtomicUnlock_REAL ( & tls_lock );
6597 }
Running: testthread
(process id 28926)
^Cdbx: warning: Interrupt ignored but forwarded to child.
signal INT (Interrupt) in __nanosleep at 0xfe52a875
0xfe52a875: __nanosleep+0x0015: jae __nanosleep+0x23 [ 0xfe52a883, .+0xe ]
Current function is SDL_Delay_REAL
204 was_error = nanosleep(&tv, &elapsed);
(dbx) where
[1] __nanosleep(0xfeffe848, 0xfeffe850, 0xfe75a5ac, 0xfe5169d8), at 0xfe52a875
[2] nanosleep(0xfeffe848, 0xfeffe850), at 0xfe516a3b
=>[3] SDL_Delay_REAL(ms = 0), line 204 in "SDL_systimer.c"
[4] SDL_AtomicLock_REAL(lock = 0xfeffe88c), line 104 in "SDL_spinlock.c"
[5] SDL_GetErrBuf(), line 225 in "SDL_thread.c"
[6] SDL_ClearError_REAL(), line 216 in "SDL_error.c"
[7] SDL_InitSubSystem_REAL(flags = 0), line 116 in "SDL.c"
[8] SDL_Init_REAL(flags = 0), line 244 in "SDL.c"
[9] SDL_Init(a = 0), line 89 in "SDL_dynapi_procs.h"
[10] main(argc = 1, argv = 0xfeffe948), line 65 in "testthread.c"
As far as I can tell, this is because pthread_spin_trylock() always returns EBUSY for this particular lock; since it works in other places, I'm suspicious.
Different Solaris Studio compiler versions seem to make no difference.
I've verified this is broken on Linux as well if SDL_spinlock.c is modified to use the pthread implementation.
This appears to be because pthread_spin_init() and pthread_spin_destroy() are not used with the locks as required.
|
|
c5812c55
|
2014-07-05T16:11:23
|
|
2620 solaris port missing atomics if not using gcc
|
|
cf4ff728
|
2014-07-04T18:20:23
|
|
Made the latest XInput + Haptic changes compile and run on WinRT
Notes:
- Support for the 'Guide' button does not seem to be possible, as
XInputGetStateEx is not available on WinRT.
- Haptic support appears to be working on WinRT now!
- SDL/WinRT does not allow calls to LoadLibrary or LoadLibraryEx. The calls
to those were removed by this change, but only when compiling for WinRT.
Non-WinRT Windows will continue to detect and load XInput via LoadLibrary and
GetProcAddress calls.
|
|
b79e7f32
|
2014-07-03T15:39:55
|
|
Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
|
|
321af03f
|
2014-07-03T10:22:26
|
|
add a comment to SDL_InitSubSystem explaining its refcounting behavior
|
|
744d4f02
|
2014-06-30T17:22:08
|
|
Apply WIN32_LEAN_AND_MEAN redefine fix to SDL_syswm.h too.
This is related to 36ffc47b6033, which fixes bug 2508.
|
|
02e9f81e
|
2014-06-28T12:17:29
|
|
SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context
If the EGL extension EGL_KHR_create_context is available, we can use it to
set the core/compatability profile and the minimum OpenGL version.
Use this if it is available to get the context requested by the GL attributes.
|
|
b29740b8
|
2014-06-25T17:06:12
|
|
Merged Ryan's SDL-gui-backend branch.
Adds three APIs, and implements them on X11, Cocoa, and Windows:
- SDL_CaptureMouse()
- SDL_GetGlobalMouseState()
- SDL_SetWindowHitTest()
|
|
84369567
|
2014-06-25T16:16:55
|
|
Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
This matches naming conventions in the main repository, between
SDL_GetRelativeMouseState() and SDL_WarpMouseGlobal().
|
|
6a632eb2
|
2014-06-25T00:20:21
|
|
Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer
Alex Szpakowski
SDL's code for exposing the accelerometer as a joystick on iOS currently uses UIAccelerometer, which was superseded by the CoreMotion framework and deprecated since iOS 5.
The UIAccelerometer code still works (for now), but it also throws deprecation warnings whenever SDL is built for iOS, since SDL's deployment target is no longer below iOS 5.
I've created a patch which replaces the old UIAccelerometer code with a replacement based on the CoreMotion framework. It has identical functionality (to SDL users), however iOS apps are now required to link to the CoreMotion framework when using SDL.
|
|
52ec151f
|
2014-06-24T13:31:25
|
|
Fixed bug 2553 - Add support to all XInput devices
This adds support for all XInput devices, exposed through the SDL joystick API.
The button and axis reporting for XInput devices has been changed to match DirectInput and other platforms.
The game controller xinput mapping has been updated so this change is seamless.
There is a new hint, SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, for any applications that have hardcoded the old xinput button and axis set. This hint will be removed in SDL 2.1.
|
|
3344db40
|
2014-06-23T11:06:50
|
|
Don't redefine standard macros, use SDL specific macros instead to avoid compiler warnings
|
|
e8d84fbf
|
2014-06-21T20:35:36
|
|
Merged changes from Alexey Petruchik to support Android obb files
http://developer.android.com/google/play/expansion-files.html
|
|
d7924c73
|
2014-06-21T12:43:57
|
|
Fixed bug 2563 - Remove obsolete code for supporting iOS < 5
Alex Szpakowski
Now that SDL for iOS requires at least iOS 5.1 at runtime, there are several old codepaths in the UIKit backend which can be removed. I've attached a patch which does so.
|
|
ce84813a
|
2014-06-21T11:24:06
|
|
commit 9e211e646f9d51dc1372c9f3c8f47a78caf4f2a5
Author: Sam Clegg <sbc@chromium.org>
Date: Fri Jun 20 12:52:11 2014
Fix win32 build which was failing due to missing PRIs64.
This change adds definitions for the C99 PRIs16 and PRIu64
which are missing from <stdint.h> on at last win32 and
possibly other platforms.
These already existed in testgesture.c so I removed them
from there also.
|
|
7e52722d
|
2014-06-20T11:10:16
|
|
Fix compiler warnings in Native Client and Linux builds.
|
|
553cc07e
|
2014-06-20T10:59:51
|
|
Initialize nacl_io, removes SDL_NaClMount/Umount
It's just easier to use nacl_io's mount/umount directly.
|
|
41a39837
|
2014-06-18T20:11:39
|
|
Add IBus IME Support, move DBus code to its own file. (v3.3 squashed)
|
|
175b343e
|
2014-06-15T17:37:35
|
|
Fixed bug 2568 - NO_SDL_GLEXT should prevent OS glext.h as well
J?rgen Tjern?
If you #define NO_SDL_GLEXT before including SDL_opengl.h, it still includes the platform-provided glext.h. The comments indicate that this define is intended to be used when you provide your own glext.h (quote from SDL_opengl.h: "Define this if you have your own version of glext.h and want to disable the version included in SDL_opengl.h.")
This is a problem because glext.h depends on the contents of gl.h, and it's practical to let SDL_opengl.h pick the right #include for gl.h for our platform.
|
|
efa2d058
|
2014-06-08T18:18:13
|
|
Fixes audio for Native Client, and other fixes...
- SDL_NaClMount, SDL_NaClUmount
- Default mounting of https at / in SDL's main function
- More documentation in README-nacl.txt
|
|
5ae12b46
|
2014-06-08T12:05:17
|
|
The NaCL mount/unmount functions need to be in SDL_system.h and specific to NaCL
|
|
2b95c4c4
|
2014-06-08T13:01:04
|
|
Fixed doxygen comment in header.
|
|
0ad1dc18
|
2014-06-08T12:51:02
|
|
Fixed typo in source comment.
|
|
6101e4b2
|
2014-06-07T18:20:01
|
|
Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
|
|
1e352d79
|
2014-06-06T15:45:59
|
|
Chrome's Native Client backend implementation
|
|
2d38a71a
|
2014-06-05T00:45:16
|
|
Added SDL_HITTEST_RESIZE_*, and implemented for X11.
|
|
b861efde
|
2014-06-05T00:03:33
|
|
Implemented SDL_GetAbsoluteMouseState().
X11 only for now, but this should be doable on every platform, I think.
|
|
1188c174
|
2014-06-04T16:35:07
|
|
Fixed Mac OS X build
|
|
da6d9a9f
|
2014-06-04T10:56:56
|
|
Added annotations to help code analysis tools
CR: Bruce Dawson
|
|
45ed5ee4
|
2014-06-04T10:55:26
|
|
Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
|
|
3e3b34ad
|
2014-06-04T10:52:34
|
|
Added a hint to disable windows message processing in SDL_PumpEvents()
SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" );
|
|
0d1f0fed
|
2014-06-04T10:50:32
|
|
Added a hint to disable window frame and title bar interaction when the cursor is hidden
|
|
d3418446
|
2014-06-04T10:33:23
|
|
SDL_opengl: Fix Mac build for SDK 10.9 too.
|
|
d623c0b4
|
2014-06-04T09:59:10
|
|
SDL_opengl: Fix Mac build with new glext.h
|
|
a2085da2
|
2014-06-04T01:35:36
|
|
SDL_opengles2: Update to latest Khronos headers.
This updates to the latest Khronos headers, which gives the latest
headers for MSVC.
The following files were retrieved on 2014-06-04:
http://www.khronos.org/registry/gles/api/GLES2/gl2.h
http://www.khronos.org/registry/gles/api/GLES2/gl2ext.h
http://www.khronos.org/registry/gles/api/GLES2/gl2platform.h
http://www.khronos.org/registry/egl/api/KHR/khrplatform.h
And they were modified to not include each other themselves.
|
|
0887f518
|
2014-06-04T01:32:52
|
|
SDL_opengl: Update to glext.h from Khronos dated 2014-05-21.
This updates to the latest glext.h from Khorons that includes the OpenGL
4.4 specification. It was retrieved from
http://www.opengl.org/registry/api/GL/glext.h at 2014-06-04.
|
|
f45a2fd0
|
2014-06-04T01:27:13
|
|
SDL_opengles2: Separate out GLES2 headers.
|
|
8793657d
|
2014-06-04T01:21:00
|
|
SDL_opengl: Move glext.h to a separate file.
|
|
32665131
|
2014-06-02T09:01:26
|
|
Added a way to get the native Android window and EGL context
|
|
7153c2da
|
2014-05-30T09:50:47
|
|
Fixed using SDL_PointInRect() from C++.
|
|
661548c8
|
2014-05-29T13:38:39
|
|
Tweaked hit-testing documentation.
|
|
98c03f39
|
2014-05-28T01:22:47
|
|
Changed drag area API to a hit-testing API.
There were several good arguments for this: it's how Windows works with
WM_NCHITTEST, SDL doesn't need to manage a list of rects, it allows more
control over the regions (how do you use rects to cleanly surround a circular
button?), the callback can be more optimized than a iterating a list of
rects, and you don't have to send an updated list of rects whenever the
window resizes or layout changes.
|
|
3cbc83ef
|
2014-05-27T01:27:42
|
|
First shot at SDL_SetWindowDragAreas().
Only Cocoa implemented right now.
|
|
b7f90442
|
2014-05-27T00:26:47
|
|
Added SDL_PointInRect().
|
|
b7d2c0e9
|
2014-05-24T01:30:37
|
|
Implemented SDL_CaptureMouse().
|
|
f5c77149
|
2014-05-18T21:05:39
|
|
Fixed typo in header comment.
|
|
81c574b8
|
2014-05-11T15:59:22
|
|
Fixed typo in header comment.
|
|
b701175a
|
2014-05-10T17:00:37
|
|
Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW.
Based on feedback from Sven Bergstr?m
|
|
2a7aa9bd
|
2014-05-06T00:13:07
|
|
Fix build on Windows targets without dxgi.h, like MingW32.
|
|
548a0ee7
|
2014-05-05T22:21:26
|
|
__ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK.
|
|
cb403ab6
|
2014-04-29T12:00:28
|
|
Removed comma at end of enum in a public header, to make -Wpedantic happy.
|
|
bd6a4936
|
2014-04-26T12:38:35
|
|
Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN
|
|
3cdae42d
|
2014-04-23T03:42:32
|
|
Fixing issues discovered by Philipp Wiesemann
|
|
ae2a50fc
|
2014-04-21T12:42:25
|
|
Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!)
|
|
defd90b6
|
2014-04-19T13:15:41
|
|
Render: Allow empty cliprect.
This fixes an issue where an empty cliprect is treated the same as a NULL
cliprect, causing the render backends to disable clipping.
Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to
differentiate between:
- SDL_RenderSetClipRect(render, NULL)
- SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r);
Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
|
|
03afd0de
|
2014-04-18T12:43:04
|
|
SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
|
|
3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
|
|
612f4a69
|
2014-04-07T21:20:39
|
|
inital apk extension support
|
|
a24745f4
|
2014-04-05T23:32:41
|
|
Fixed names of four hint environment variables.
|
|
9eccde51
|
2014-04-06T00:30:48
|
|
Enable building of Android libraries using a standalone NDK
|
|
aeebdc50
|
2014-04-05T23:22:21
|
|
Fixed typos in header comments.
|
|
02045dcb
|
2014-04-04T23:52:23
|
|
Fixed doxygen comment in header.
|
|
26823b1b
|
2014-03-23T23:09:22
|
|
Added an event SDL_RENDER_DEVICE_RESET, which is triggered on Direct3D 11 when the device has been lost and all textures need to be recreated.
|
|
b51a3206
|
2014-03-22T20:48:18
|
|
WinRT: Got OpenGL ES 2 working with the latest version of ANGLE/WinRT.
SDL/WinRT did have support for OpenGL ES 2 via an older version of ANGLE/WinRT,
however its API changed a few months ago, and SDL/WinRT would crash when trying
to use it. It would also occasionally crash when using the older version.
This changeset should make SDL/WinRT work with the latest version, as
available via MS Open Tech's git repository of it at
https://github.com/msopentech/angle
Older versions of ANGLE/WinRT (from either https://github.com/stammen/angleproject
or https://bitbucket.org/DavidLudwig/angleproject) will need to be updated to
MS Open Tech's latest version.
|
|
1496be6e
|
2014-03-18T12:08:49
|
|
Fixed a build error in SDL_platform.h when using Code Blocks and MinGW
winapifamily.h, a header file specific to Microsoft's Windows 8 SDK, wasn't
getting found, which was leading to a build error.
|
|
f9a58968
|
2014-03-13T21:21:26
|
|
Added missing copyright notices
|
|
7124034b
|
2014-03-12T23:44:23
|
|
Windows XP toolchain fix from Bruce Dawson:
Fix to allow using SDL when compiling with v110_xp or v120_xp -- compiling with VS2012/VS2013 with the XP targeting option.
In order to ensure that we can target Windows XP we compile with the v120_xp toolset instead of v120. This means that we use an earlier SDK version and it means that winapifamily.h is not available. Compiling for this old SDK can be detected using the _USING_V110_SDK71_ define which is set through the %(PreprocessorDefinitions) option.
|
|
b68b6e23
|
2014-03-12T11:57:15
|
|
Fixed various build and runtime errors when using WinRT with VS2012.
|
|
e99dc1f1
|
2014-03-10T19:11:52
|
|
Fixed binary compatibility with the new Windows RT support
|
|
7d98754a
|
2014-03-10T19:11:50
|
|
Temporarily disabled the D3D11 renderer so we can get a build.
|
|
1a35f32b
|
2014-03-10T01:51:03
|
|
Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
|
|
e58ee540
|
2014-03-09T12:08:07
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Fixed compiling with mingw64
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1367bf87
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2014-03-09T11:36:47
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Integrated David Ludwig's support for Windows RT
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05c23063
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2014-03-09T11:06:11
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Fixed line endings on WinRT source code
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