|
9e6fcbe7
|
2020-06-11T22:10:28
|
|
wayland: client-side decoration
|
|
e5f9fae0
|
2021-05-16T23:19:45
|
|
wayland: don't flush after setting fullscreen
|
|
8e604a5f
|
2021-07-25T18:44:33
|
|
Fix error handling in X11_SetWindowTitle
X11_XChangeProperty return 1 on success.
|
|
5cd37c0a
|
2021-07-25T01:04:51
|
|
Add Enter Key support to PSVita IME keyboard
|
|
bc3b98f3
|
2021-07-25T03:33:44
|
|
Replace with SDL_SendKeyboardKeyAutoRelease
|
|
10ec4c86
|
2021-07-24T22:11:22
|
|
Added support for the PowerA Nintendo Switch Spectra Controller
|
|
3c9559f7
|
2021-07-24T19:43:56
|
|
Don't try to rumble third-party Nintendo Switch Pro controllers
Sending rumble to the PowerA Spectra Nintendo Switch controller hangs input reports for a couple of seconds.
|
|
cc19b13b
|
2021-07-24T19:21:29
|
|
Fixed missing return statement
|
|
d4ac6b5e
|
2021-07-24T15:58:33
|
|
Detect buffer overflow when getting DirectInput device state
This fixes bug https://github.com/libsdl-org/SDL/issues/4528
|
|
3b85e3fd
|
2021-07-24T15:47:11
|
|
Fixed internal Windows key state when using Windows+Space or Windows+G shortcuts
This fixes bugs:
https://github.com/libsdl-org/SDL/issues/4369
https://github.com/libsdl-org/SDL/issues/4500
|
|
03c19efb
|
2021-07-24T15:25:50
|
|
Added support for multiple seats with touch input on Wayland
This fixes bug https://github.com/libsdl-org/SDL/issues/4517
|
|
ff1b5e1b
|
2021-07-24T15:10:57
|
|
Implemented the window flash operations for X11
|
|
5ae0dd4b
|
2021-07-24T17:44:35
|
|
joystick: Split out Linux opening code for reuse by querying code.
This prevents an assertion whem LINUX_JoystickGetGamepadMapping tried to
open the stick temporarily and messed with global state by doing so. Now
the global state is only set in LINUX_JoystickOpen, but the common code
is shared by both interfaces.
Fixes #4198.
|
|
f1633127
|
2021-07-24T13:41:55
|
|
Added a window flash operation to be explicit about window flash behavior
|
|
b2c8d3e9
|
2021-06-11T22:14:54
|
|
audiocvt: 5.1 to Stereo conversion utilizing AVX
|
|
638befc1
|
2021-06-10T17:22:39
|
|
audiocvt: 5.1 to Stereo conversion utilizing SSE
|
|
db56526f
|
2021-06-10T13:07:27
|
|
audiocvt: Replace divisions
Division is expensive and the compiler can not replace it themselves.
Though we now we will be ok in terms of floating point edge behaviour.
|
|
e1c3a250
|
2021-07-24T12:11:27
|
|
Changed SDL_FlashWindow() so it doesn't take a flash count, and added the hint SDL_HINT_WINDOW_FLASH_COUNT to control behavior on Windows
|
|
09d1cea7
|
2021-07-24T11:15:09
|
|
Use the new controller type for the Luna and Stadia controllers
|
|
808c3ae6
|
2021-07-24T10:36:56
|
|
Allow mapping Android controllers that just have a D-PAD and face buttons
This fixes bug https://github.com/libsdl-org/SDL/issues/4327
|
|
94b7a876
|
2021-07-24T09:10:18
|
|
Added SDL_GameControllerType enumerations for the Amazon Luna and Google Stadia controllers
Fixes bug https://github.com/libsdl-org/SDL/issues/4019
|
|
e6e8fe6d
|
2021-07-23T10:45:03
|
|
hidapi_switch: Implement analog rumble
|
|
669714ca
|
2021-07-23T23:51:35
|
|
Added the ThrustMaster T.16000M as a flightstick
|
|
384d86b5
|
2021-07-23T23:48:23
|
|
Fixed compile warnings with Visual Studio
|
|
adb75d64
|
2021-07-23T23:45:18
|
|
Fixed hotplug detection not working on UWP or when SDL isn't pumping Windows events
This fixes bugs:
https://github.com/libsdl-org/SDL/issues/4321
https://github.com/libsdl-org/SDL/issues/4147
Thanks to DJm00n for the suggestion!
|
|
7b0092db
|
2021-07-23T18:58:25
|
|
vita: touch: Mark the back panel as an indirect absolute touch device
It's not a touchscreen, but an additional touch panel on the back of
the device.
|
|
422b053b
|
2021-07-23T16:32:35
|
|
Added support for the full line of current PowerA Xbox Series X controllers
|
|
48bbe31b
|
2021-07-20T21:45:21
|
|
Add PreSwapCallback for updating SceCommonDialog
|
|
9c1306bc
|
2021-07-20T21:44:16
|
|
Add elgext.h header
|
|
4ada14a2
|
2021-07-21T13:39:10
|
|
Replace libc functions to SDL equivalent in wayland video subsystem
Wayland video subsystem uses a mix of libc and SDL function.
This patch switches libc functions to SDL ones and fixes a mismatch in memory
allocation/dealoccation of SDL_Cursor in SDL_waylandmouse.c (calloc on line 201
and SDL_free on line 313) which caused memory corruption if custom memory
allocator where provided to SDL.
|
|
f806064e
|
2021-07-19T13:12:10
|
|
Remove 'support' for rgb/bgr textures, that was causing issues with them
|
|
d6641d71
|
2021-07-19T11:52:57
|
|
kmsdrm: Explicitly set the surface transform and alpha mode
This is required by the specification. Set these to sensible defaults.
Fixes a validation layer error that occurs otherwise.
|
|
76007427
|
2021-07-19T11:26:54
|
|
kmsdrm: Properly zero-initialize CreateInfo structs
As written, these contain undefined stack contents, which in practice
causes crashes/hangs and/or triggers the validation layers (they
complain about `pNext` and `flags` not being NULL).
|
|
817976da
|
2021-07-13T13:45:28
|
|
VITA: Rewrite and fix RenderCopyEx rotation
|
|
dc6f0443
|
2021-07-12T17:57:21
|
|
Added mapping for the Xbox Series X controller on tvOS
|
|
947ad6e1
|
2021-07-12T17:57:21
|
|
Added support for the Xbox Series X controller on iOS and tvOS
|
|
7fe6dbaf
|
2021-07-11T15:25:24
|
|
Reset rawInputEnableCount when RawInput is not supported
|
|
24059a19
|
2021-07-09T18:11:42
|
|
The RAWINPUT driver is no longer tied to HIDAPI in any way
|
|
f93e9047
|
2021-07-08T18:44:50
|
|
Implemented the timeout in hid_read_timeout() on Android
This fixes detecting PS5 controllers connected over USB
|
|
557d0f82
|
2021-03-11T13:36:56
|
|
Commenting a false alarm in WIN_GLES_SetupWindow.
When hint SDL_HINT_OPENGL_ES_DRIVER is set to "1" (e.g. for ANGLE support), assertion due to !_this->gl_config.driver_loaded can be causes while EGL is available.
|
|
d135c076
|
2021-07-08T13:22:41
|
|
Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
|
|
3da6d2cd
|
2021-07-08T20:33:50
|
|
WIN_SetErrorFromHRESULT: kill CR/LF that FormatMessage sticks at the end
Fixes: https://github.com/libsdl-org/SDL_mixer/issues/320
|
|
8fb95034
|
2021-04-02T12:52:21
|
|
Avoid warping the cursor to the center of the window when not in relative_warp_mode
When relative mode is enabled and not using warp mode, the cursor is
being clipped to the window. Therefore there is no reason to restore the
cursor position to the center.
Avoiding the warp to center simplifies mouse position event flow, as we
are no longer potentially receiving mouse events for the automated
movement of the cursor and can be (mostly) assured that an incoming
event from the windowing system is that of external means.
|
|
4359a47b
|
2021-04-02T12:48:16
|
|
Simplify ClipCursor behaviour when RelativeMouseMode is enabled
The implementation of clip logic for relative mode seemed to
unnecessarily limit the usable area to the middle of the window, in a
2x2 pixel region. This has the adverse side effect of moving the
operating system cursor to that location, even if it is in a valid
location in the window.
While in most scenarios this is handled correctly (by storing the
original position of the cursor in the window and restoring when leaving
relative mode), there are edge cases where this clip operation can cause
WM_MOUSEMOVE to fire at a point in time where it counts as a relative
delta from SDL's perspective.
|
|
3720e254
|
2021-04-02T12:48:02
|
|
Trim some stray whitespace
|
|
16e3bfe8
|
2021-06-28T11:29:16
|
|
SetDisplayMode: Call XRRSetScreenSize before setting CRTC config
X11_SetDisplayMode currently calls X11_XRRSetCrtcConfig alone. This results
in the monitor's viewport getting changed, but the underlying screen dimensions
stay the same.
The spec indicates that RRSetCrtcConfig only changes the crtc mode and has no effect
on the screen dimensions, only mentioning that the new crtc must fit entirely within the
screen size. For the size to change, RRSetScreenSize also needs to be called.
This affects Metro Exodus on Linux, when changing the resolution in the in-game settings
Metro gets stuck in a loop waiting for the size of its vulkan surface to change. Because
XRRSetScreenSize is not called the screen size is never changed, the vulkan surface dimensions
do not change, and Metro hangs forever watching for a surface size update that will
never come.
This change disables the CRTC, calls XRRSetScreenSize, and then updates the
CRTC configuration. This fixes changing the resolution from the Metro settings.
Tested with:
Metro Exodus, Portal 2
|
|
4a20dd3e
|
2021-07-08T07:38:18
|
|
Removed unnecessary comment, the mic button is in byte 16 on all firmware versions
|
|
46f19c31
|
2021-07-08T07:23:29
|
|
Implemented mouse relative mode for iOS 14.1 and newer
|
|
430bbcb8
|
2021-07-07T09:49:33
|
|
Added HIDAPI support for the Amazon Luna Controller connected over USB in DirectInput mode
|
|
863f5669
|
2021-07-07T08:55:16
|
|
Fixed reading thumbstick axes and mic button on the Amazon Luna Controller firmware version 305164320
|
|
17ed8d80
|
2021-07-07T16:05:35
|
|
Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419).
To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds.
It works via usual HIDAPI if special filter driver is not installed:
https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T
With that driver installed it mimics Xbox One controller and works via XInput under Windows.
Under DInput this controller is not usable at all.
|
|
00d67620
|
2021-07-06T11:32:11
|
|
Added the SteelSeries manufacturer to the Nimbus+ entry on macOS
|
|
24e836b0
|
2021-07-06T10:00:09
|
|
Added controller mapping for the Nimbus+ controller on macOS when MFi support is not available
|
|
0994a758
|
2021-07-01T20:36:49
|
|
Don't hardcode message length
|
|
3b6e9992
|
2021-06-23T14:57:04
|
|
Vita: remove unused variable and allow Razor perf analysis
|
|
656eb7df
|
2021-06-23T14:35:36
|
|
Vite: return system installed memory
|
|
b55ee12f
|
2021-06-21T23:56:04
|
|
Vita: fix clip rectangle
|
|
e41d3e61
|
2021-06-21T23:15:37
|
|
VIta: fix render clearing
|
|
6b122805
|
2021-06-21T23:14:56
|
|
Vita: proper syntax
|
|
32deb6f7
|
2021-06-21T23:14:40
|
|
Vita: fix point size
|
|
9d452719
|
2021-06-21T15:42:47
|
|
Vita: append messagebox title
|
|
39302c92
|
2021-06-02T14:28:33
|
|
Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values
See https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices for details on what is Steam Virtual Gamepad.
|
|
0c4ac33a
|
2021-06-28T14:31:27
|
|
Added support for the Razer Wolverine Tournament Edition controller
|
|
ca383599
|
2021-06-27T01:49:31
|
|
Fix Anne Pro II keyboard showing up as a joystick
Having used this for a couple years, I can definitely confirm that it is not a joystick.
|
|
c90bd3bf
|
2021-06-27T03:13:47
|
|
Add missing PS5 DualSense GUIDs
Fixes my DualSense controller not being recognised as a SDL GameController which breaks Steam Input filtering causing SDL to fight for input.
|
|
205b951b
|
2021-06-25T14:20:08
|
|
SDL_DINPUT_JoystickPresent() needs to do the full device enumeration
It is called from WGI before the normal joystick detection has been run, so it needs to actually enumerate currently connected devices.
We can skip the logic checking for other drivers also supporting this device, because that logic is duplicated from the call site.
|
|
ae6d9e34
|
2021-06-25T11:09:46
|
|
Correcting the name of the Amazon Luna Controller
|
|
5042ab6f
|
2021-06-24T18:09:06
|
|
Added Linux and macOS mappings for the DirectInput mode of the Amazon Luna Controller
|
|
5b051459
|
2021-06-24T18:09:04
|
|
Fixed warnings on Windows
|
|
99700a5c
|
2021-06-24T18:09:01
|
|
SDL: add Windows mappings for Luna controllers for USB DirectInput mode and BT. Note: the triggers do not seem to work in BT mode.
|
|
33b84c8d
|
2021-06-24T23:10:56
|
|
s/memcmp/SDL_memcmp/ for conistency
|
|
56b77b12
|
2021-06-04T19:51:58
|
|
cocoa: Implement FlashWindow
|
|
c2e8a791
|
2021-06-12T16:20:47
|
|
SDL_windowsevents: add support for multiple mice
|
|
7948c16d
|
2021-06-12T17:56:52
|
|
Pump events each time through the loop in SDL_WaitEventTimeout_Device()
Not only is it more efficient to batch process pending events, it is
necessary for correctness with the Win32 backend. WIN_PumpEvents() runs
periodic updates of the cursor clip region and disambiguation of
left and right shift keys in addition to standard event processing.
|
|
105de64c
|
2021-06-12T16:19:03
|
|
Only queue one wakeup event per wait
Queuing more than one can lead to a spurious wakeup on the next wait.
|
|
c262569c
|
2021-06-22T00:03:18
|
|
kmsdrm: fix KMSDRM_SetDisplayMode being called for the default desktop mode doing nothing
|
|
98bda391
|
2021-06-23T00:21:31
|
|
kmsdrm: sync the display's current mode with what's set in KMSDRM_CreateSurfaces
|
|
d031a24e
|
2021-06-08T00:39:04
|
|
kmsdrm: defer surface recreation inside of KMSDRM_SetWindowSize and
KMSDRM_SetWindowFullscreen as is done in KMSDRM_SetWindowDisplayMode
|
|
5a296e25
|
2021-06-08T20:48:24
|
|
kmsdrm: avoid overriding the mode requested by SDL_SetWindowDisplayMode
when recreating surfaces
|
|
814285d6
|
2021-06-23T09:19:02
|
|
Workaround for crash on Apple Mac M1 hardware
|
|
41fab853
|
2021-06-18T18:10:24
|
|
ControllerList: set the default deadzone for Ps5 controller back to same one as Xbox controllers. Too many users complained about drift.
|
|
a8b28939
|
2021-06-18T18:10:23
|
|
ControllerList: add more Xbox controllers from minidumps
|
|
08eff56a
|
2021-06-18T18:10:22
|
|
ControllerList: add Brooks Mars controller to PS4 controller list
|
|
afd100f0
|
2021-06-18T17:37:46
|
|
Added support for the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow and Blue controllers
|
|
839387ed
|
2021-06-17T22:09:13
|
|
video/dummy: Don't zero out the fake display mode before adding it.
The SDL_zero call was in the wrong place as a historical accident, I think.
|
|
268fbcd4
|
2021-06-17T11:23:47
|
|
Fixed compiler warning on Visual Studio
|
|
d8dba5bc
|
2021-06-17T11:22:08
|
|
Added support for the Logitech G923 racing wheel
|
|
7f261d3b
|
2021-06-15T00:35:13
|
|
wayland: Fix returning to a window from fullscreen without calling SetWindowSize
|
|
8da0dd17
|
2021-06-15T18:54:52
|
|
Oops. Renderer already queues viewport change
|
|
1fc51988
|
2021-06-15T18:49:55
|
|
Reset/re-apply viewport on frame start/target change. Fixes SDL_RenderSetLogicalSize on PSVita
|
|
bc7ac134
|
2021-06-11T09:22:41
|
|
Windows: Fix SDL_GetBasePath() truncating paths
SDL_GetBasePath grows its path buffer for long paths, but GetModuleFileNameExW always truncates and succeeds,
so `len` was always equal to (buflen - 1) which is 127. This is easily fixed by checking for (buflen - 1) instead of buflen.
For paths longer than MAX_PATH, this problem sometimes got hidden by Windows path shortening ("C:\PROGRA~1\" etc.).
Tested on Windows 10 x64 19041 and 10586.
|
|
db5cd8c6
|
2021-06-12T14:57:34
|
|
joystick: virtual: Fix event injection for axes/hats
SDL_JoystickSetVirtualAxisInner() and SDL_JoystickSetVirtualHatInner()
did not properly sanitize the 'axis' and 'hat' parameters.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
|
|
f3cf019e
|
2021-06-12T13:25:34
|
|
joystick: Add missing comma in joystick drivers list
Without this comma it is impossible to enable both the Vita and Dummy
drivers at the same time.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
|
|
bc9888c9
|
2021-06-12T14:55:24
|
|
OS2_GetDisplayModes: malloc a new copy of mode's driver data.
Based on a patch by Jochen Schäfer <josch1710@live.de> :
The problem is, that in the initialization code uses the same structure for
desktop_mode and current_mode. See SDL_os2video.c:OS2_VideoInit():
stSDLDisplay.desktop_mode = stSDLDisplayMode;
stSDLDisplay.current_mode = stSDLDisplayMode;
...
stSDLDisplayMode.driverdata = pDisplayData;
Then, if you call GetDisplayModes, current_mode will added to the modes
list, with the same driverdata pointer to desktop_mode.
SDL_AddDisplayMode( display, &display->current_mode );
When VideoQuit gets called, first the modes list gets freed including the
driverdata, the desktop_mode gets freed. See SDL_video.c:SDL_VideoQuit():
for (j = display->num_display_modes; j--;) {
SDL_free(display->display_modes[j].driverdata);
display->display_modes[j].driverdata = NULL;
}
SDL_free(display->display_modes);
display->display_modes = NULL;
SDL_free(display->desktop_mode.driverdata);
display->desktop_mode.driverdata = NULL;
So, the display_modes[j].driverdata gets freed, but desktop_mode->driverdata
points to the same memory, but is not NULL'ed. When desktop_mode->driverdata
gets freed the memory is already freed, and libcx crashes the application on
SDL_Quit.
|
|
d28437de
|
2021-06-12T08:00:50
|
|
SDL_keyboard.c: Add bounds guards when assigning to the scancode array.
Based on a patch by Jochen Schäfer <josch1710@live.de> :
On a T420 pressing the ACPI button for volume control, big scancodes
were emitted. This was causing an overflow, because missing guards.
|
|
eb15b4e9
|
2021-06-11T23:40:09
|
|
wayland: Drop SwapWindow calls for hidden windows
|
|
37d35a3e
|
2021-06-11T21:02:49
|
|
kmsdrm: hook up KMSDRM_GLES_DefaultProfileConfig for use.
Fixes #3678.
|
|
bbdd08e0
|
2021-06-10T13:20:39
|
|
Build without PIB support by default and add flag to enable it
|
|
a4442476
|
2021-06-10T12:14:14
|
|
Cleanup dead and duplicate code
|
|
c2b8b556
|
2021-06-10T12:06:28
|
|
Older api, not needed
|