|
9a56cde2
|
2014-04-04T23:56:15
|
|
Removed unused variable from test program.
|
|
229b438d
|
2014-03-29T12:27:27
|
|
Fixed assertion loading button.bmp in testgamecontroller
|
|
22a7dd0b
|
2014-03-24T11:42:09
|
|
Fixes #2456, controllermap's undo does not work correctly (by Bogdan Marinov)
|
|
25919bf2
|
2014-03-23T23:08:26
|
|
Fixed warning on Mac OS X
|
|
a7b84069
|
2014-03-19T21:48:32
|
|
Fix visualstudio build break introduced by changeset 8645
|
|
f018ca46
|
2014-03-19T21:39:55
|
|
Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite
|
|
1f45d4b6
|
2014-03-18T12:33:57
|
|
controllermap: Don't treat SDL_HAT_CENTERED as a valid input.
|
|
7a36070a
|
2014-03-11T07:17:56
|
|
Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError
|
|
1367bf87
|
2014-03-09T11:36:47
|
|
Integrated David Ludwig's support for Windows RT
|
|
05c23063
|
2014-03-09T11:06:11
|
|
Fixed line endings on WinRT source code
|
|
01550b96
|
2014-02-20T16:12:11
|
|
Improve testgles2 exit behavior (useful on Android)
|
|
2d92a372
|
2014-02-10T11:29:48
|
|
Make controllermap, etc, work on platforms with hardcoded window sizes.
This makes sure everything renders correctly, even if, say, an Android device
gives you a certain "window" size no matter what you ask for.
|
|
9268c7a1
|
2014-02-10T09:26:22
|
|
Backed out 0869362ccc3c
The render target usage in controllermap is required if you are forced to use
the app at a different resolution than the one the art has been made for, for
example on Android, where you don't control the resolution.
(The coordinates for each button are hardcoded to the art size, and appear out
of place otherwise)
|
|
f0aa97d2
|
2014-02-10T01:43:01
|
|
Removed unused function.
|
|
b17fd9a1
|
2014-02-10T01:41:58
|
|
Replace testgamecontroller visualization mode with something more useful.
|
|
9a15da84
|
2014-02-09T15:20:41
|
|
No need to use a render target here.
|
|
d3f64213
|
2014-02-07T09:35:33
|
|
slight adjustment to the hot plug test to allow it to be run with hap tics disabled
|
|
257ab5f5
|
2014-02-06T07:38:41
|
|
Fixed return values on testhotplug mainline.
|
|
1191a902
|
2014-02-06T07:38:04
|
|
Fixed copyright date.
|
|
d4e3221f
|
2014-02-04T18:21:39
|
|
add testdropfile to OS X Project
|
|
a98c477b
|
2014-02-04T15:40:51
|
|
allow safely quitting the hotplug test by pressing button 0 on the joystick
|
|
e6dce68f
|
2014-02-03T23:08:53
|
|
testhotplug: Actually log the SDL_Error that occured on failures
|
|
8512f1b8
|
2014-02-03T23:01:19
|
|
add logging for the case when haptic is not detected on the joystick as well.
|
|
e0e6b2a4
|
2014-02-03T22:52:18
|
|
add simple test showing off hotplugging of joysticks w/ haptic.
|
|
58edac3e
|
2014-02-02T00:53:27
|
|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
|
|
3bd0e900
|
2014-02-02T00:33:31
|
|
Fixed bug 2376 - no SDL_HasAVX
Haneef Mubarak
AVX is the successor to SSE* and is fairly widely available. As such, it really ought to be detectable.
This functionality ought to be trivial to implement, and not having it means being forced to write an ugly workaround to check for AVX (so that normal SSE can be used if AVX is not available).
Here is an example on detecting AVX from SO (it actually shows ways to cehck for all of teh fancy instructions):
http://stackoverflow.com/questions/6121792/how-to-check-if-a-cpu-supports-the-sse3-instruction-set
|
|
93fd65f7
|
2014-01-08T14:18:11
|
|
some fixes to the testshape.c code so it more correctly works.
|
|
65f0142f
|
2013-12-25T00:11:28
|
|
Fixed access of command line arguments on Android in two test programs.
|
|
36cbd506
|
2013-12-25T00:04:31
|
|
Fixed unused local variable warning in test program source.
|
|
18125f76
|
2013-12-24T19:55:41
|
|
Fixed missing return warning in test program source.
|
|
112f60a4
|
2013-12-23T15:55:08
|
|
Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does.
|
|
ec1cb49e
|
2013-12-14T20:18:43
|
|
Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
|
|
fcf69227
|
2013-12-11T21:13:45
|
|
Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
Brandon Schaefer
This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
|
|
77d2d55e
|
2013-12-05T10:51:38
|
|
[Android] Handle native thread finishing when not commanded from the Java side
|
|
5ac18134
|
2013-12-03T12:01:28
|
|
Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
SDL_GameControllerAddMappingsFromFile is now a convenience macro.
controllermap can now skip bindings by pressing space or clicking/touching the
screen.
|
|
95ec90aa
|
2013-12-02T19:35:04
|
|
Adds controllermap utility to test suite.
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
46740a5a
|
2013-11-28T22:09:21
|
|
WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
|
|
b72c8bca
|
2013-11-25T00:11:52
|
|
Regenerate the configure scripts.
|
|
5aa702fe
|
2013-11-23T18:37:36
|
|
Removed second return statement.
|
|
61959aa6
|
2013-11-22T13:24:53
|
|
OpenGL ES support for Windows
|
|
47139fb3
|
2013-11-19T10:56:38
|
|
Adds testgles2
Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!)
Minor fixes, configure script changes done by me.
|
|
104ceb86
|
2013-11-16T10:25:46
|
|
Fixed compile warning, thanks to Michael Pohoreski
|
|
44959a21
|
2013-11-15T22:05:26
|
|
Added viewport test, contributed by Andreas Schiffler and improved by me and Ryan Gordon.
If it works correctly you should see a square moving from the upper left to the lower right, with a little yellow box at the top of the moving square.
You can pass --target as a command line option to have it use a render target instead of rendering directly to the screen. The output should be identical in this case.
|
|
00003e8c
|
2013-11-14T11:51:24
|
|
Renamed things named after BeOS to be named after Haiku instead.
|
|
2b93fa08
|
2013-11-11T02:00:58
|
|
Turn off resizable flag by default, you can always pass the --resize command line option if you need it.
|
|
22770a8f
|
2013-11-06T11:23:24
|
|
[Android] Fixes Bug 2041 - can't get SDL_QUIT event...
Thanks to Denis Bernard!
Also, changed the Android manifest so the app doesn't quit with orientation
changes, and made testgles.c exit properly on Android.
|
|
c4b563e4
|
2013-11-03T11:27:06
|
|
Fixed bug 2190 - test/testdrawchessboard.c line endings
Joseph Carter
test/testdrawchessboard.c checks out of hg with DOS line endings on non-dos systems. Fixed via:
perl -pi -e 's/\r//g' test/testdrawchessboard.c
|
|
cd37485e
|
2013-11-02T12:07:21
|
|
Changed parameter name for gesture template save functions from "src" to "dst".
|
|
69c5d21d
|
2013-10-27T21:26:46
|
|
WinRT: merged with SDL 2.0.1 codebase
|
|
09b3b7e7
|
2013-10-21T23:17:37
|
|
Fix error assert for negative cases of pixels_getPixelFormatName test
|
|
12ca3ce3
|
2013-10-17T23:02:29
|
|
Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
|
|
2e6b4b96
|
2013-10-17T11:56:33
|
|
Fixed compiling on Mac OS X, added a system RAM test
|
|
2337a684
|
2013-10-13T19:49:45
|
|
Fixed bug 2149 - Don't search for libusbhid except on BSD
Joseph Carter
There's a whole set of configure tests for BSD's libusbhid, and they only matter on BSD. However, if you have the library on Linux, it gets pulled in as library bloat. And it's bloat of the highest order since not a single function call to the library is ever made unless you're on a *BSD.
|
|
7bc98157
|
2013-10-12T11:21:40
|
|
added simple Drag & drop test
|
|
a7e1fddd
|
2013-10-10T21:50:25
|
|
Updated SDL to version 2.0.1
|
|
89131435
|
2013-10-10T00:49:57
|
|
Adds gl_profile_mask to test framework, uses it in testgles
|
|
eaa4300f
|
2013-10-09T11:30:01
|
|
Fixes testgles and testgl
|
|
52966427
|
2013-10-05T19:09:03
|
|
Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
norfanin
Some of the tests keep using the pointers of a destroyed SDL_Window when the common event handling handled the close event. The event handler itself does not NULL the pointer after the destruction.
The attached patch adds a loop in the handler that will assign NULL to the destroyed window. It also adds checks to some of the tests so they skip those windows by checking for NULL.
|
|
9cbd05df
|
2013-10-03T21:41:09
|
|
Report an error if creating a render target fails
|
|
869a7076
|
2013-09-20T13:43:00
|
|
add in High DPI support (aka Retina)
- based on J?rgen's patch with a few bug fixes
|
|
e07d7e64
|
2013-08-29T08:30:21
|
|
Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)).
|
|
3e2930de
|
2013-08-29T08:29:51
|
|
Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x)
|
|
f79fc33a
|
2013-08-29T08:29:21
|
|
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
|
|
aef52c35
|
2013-08-28T12:43:29
|
|
[Linux] Test config script: Add the X11 library search path if it is not empty
If ac_x_libraries is empty it means that the library's found in the default path,
so we skip adding it to the XLIB variable as it screws up the search path.
|
|
7fc50aff
|
2013-08-28T10:41:25
|
|
Fixes test building
|
|
540cb538
|
2013-08-28T00:07:02
|
|
Fixed testgamecontroller output to make sense.
|
|
1e49b1ed
|
2013-08-21T09:47:10
|
|
OCD fixes: Adds a space after /* (glory to regular expressions!)
|
|
695344d1
|
2013-08-21T09:43:09
|
|
OCD fixes: Adds a space before */
|
|
3fce6688
|
2013-08-20T21:55:13
|
|
WinRT: made testthread log output via SDL_Log
- this will allow output to be read via Visual C++'s Output pane
|
|
2dd7091e
|
2013-08-20T19:57:11
|
|
Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
|
|
552b04c5
|
2013-08-20T20:34:40
|
|
More non C89 compliant comments
|
|
65728477
|
2013-08-14T23:30:10
|
|
Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
|
|
f7049b93
|
2013-08-12T22:29:55
|
|
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
|
|
dad42067
|
2013-08-12T11:13:50
|
|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
|
|
1ad936eb
|
2013-08-11T19:56:43
|
|
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
|