|
a329c7f1
|
2013-10-18T00:13:51
|
|
Fixed bug 2139 - SDL_CreateWindow/WIN_GL_LoadLibrary fails due to external iconv not being able to convert path
J?nis R?cis
Brief history:
We recently ported a game from SDL 1.2 to SDL 2. While doing Windows testing, I soon discovered that the game exits without opening a window with my cross-compiled SDL2.dll, but works great with the SDL2.dll from the MinGW SDK on libsdl.org. It was as simple as swapping out the DLLs to make it work.
Running the game in Wine showed that the game actually does run, up until the call to SDL_CreateWindow, which fails and leads the game to print out an error:
Failure to create window (LoadLibrary("OPENGL32.DLL"): (null))
Which basically says that there was no error, but maybe that's a Wine quirk.
The error string originates in SDL_windowsopengl.c, in WIN_GL_LoadLibrary, which contains this piece of code:
wpath = WIN_UTF8ToString(path);
_this->gl_config.dll_handle = LoadLibrary(wpath);
SDL_free(wpath);
if (!_this->gl_config.dll_handle) {
char message[1024];
SDL_snprintf(message, SDL_arraysize(message), "LoadLibrary(\"%s\")",
path);
return WIN_SetError(message);
}
After some digging, I discovered the culprit: WIN_UTF8ToString returns NULL. Why? Because it calls iconv_open from an iconv.dll that does not support the UCS-2-INTERNAL encoding. Why does the official SDL2.dll work? Because it calls no external iconv functions at all.
It turns out that the Fedora MinGW infrastructure (from which I obtained the conventiently prebuilt iconv.dll) does not provide a DLL from libiconv, but instead provides a DLL from a minimal Windows library called win-iconv. Which knows a good bit, but doesn't know anything about UCS-2-INTERNAL:
http://code.google.com/p/win-iconv/source/browse/trunk/win_iconv.c#155
So there are two problems here:
1) The error message is clearly useless, because LoadLibrary is an innocent bystander. Instead wpath should probably checked for NULL, and a more appropriate error should be set. Ideally something that makes it clear than an external iconv is causing trouble.
2) SDL doomed itself at the ./configure step, by finding an existing iconv and happily using it without confirming support for the mandatory encodings required by SDL.
There are certainly a few easy ways out of the situation (although I didn't yet manage to figure out how to prevent ./configure from looking for external iconv), but this had me completely stomped for a good while, so I figured it's worth writing down if anything.
(Search also found this, which talks a little about using UTF-16LE instead of UCS-2-INTERNAL: https://bugzilla.libsdl.org/show_bug.cgi?id=2075)
|
|
7ae171d1
|
2013-10-17T23:44:30
|
|
Fixed bug 2155 - automatically remap accelerometer coordinates according to screen orientation on Android
Denis Bernard
Background information: http://android-developers.blogspot.fr/2010/09/one-screen-turn-deserves-another.html and http://developer.android.com/reference/android/hardware/SensorEvent.html
Right now, the Android accelerometer event handler feeds raw accelerometer data to the SDL Joystick driver. The result is that for landscape-only applications, the axis need to be swapped if running on a portrait device (like a phone), and vice-versa: running a portrait only app on a landscape device like a tablet.
The purpose of this patch is to perform coordinate remapping of the accelerometer data before feeding it to the SDL joystick driver so that the X axis of the joystick is always aligned with the X axis of the display, same for the Y axis.
This has been tested on applications that support screen orientation changes as well as applications with fixed screen orientations, both on phones and tablets.
|
|
7ad441a3
|
2013-10-17T23:40:13
|
|
Fixed bug 2069 - Device addition/removal queries all USB devices rather than only HID devices.
Andreas Ertelt
SDL_dxjoystick.c is setting the classguid for device (dis)connect events to USB Devices in general:
dbh.dbcc_classguid = GUID_DEVINTERFACE_USB_DEVICE;
Wouldn't it make more sense to have it just subscribe to Hid device events? This would mean less meaningless events reaching the application.
|
|
3f8df109
|
2013-10-17T23:15:27
|
|
Fixed 1598 - Mingwin build fails on src/audio/xaudio2/SDL_xaudio2.c
|
|
888d807a
|
2013-10-17T23:05:40
|
|
Removed redundant #ifdef
|
|
12ca3ce3
|
2013-10-17T23:02:29
|
|
Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
|
|
a2bd8970
|
2013-10-18T01:36:41
|
|
Don't supply duplicate X11 symbols inside SDL.
Fixes static linking when something else also uses X11.
|
|
95dc9940
|
2013-10-17T20:49:30
|
|
Fix to unbreak SDL_GetSystemRAM() on FreeBSD
Marcus von Appen
Revision eecbcfed77c9 of the SDL hg repo introduces the new
SDL_GetSystemRAM() function, which breaks the build on FreeBSD. Find
attached a patch, which unbreaks the build and also should (for most
cases) properly implement the sysctl support it.
|
|
14e13e13
|
2013-10-17T17:38:55
|
|
Fixed compiler warning if dynamic X11 loading isn't enabled.
|
|
7db31223
|
2013-10-17T17:37:23
|
|
Fixed using the wrong variable when reporting a missing SDL scancode mapping.
|
|
2e6b4b96
|
2013-10-17T11:56:33
|
|
Fixed compiling on Mac OS X, added a system RAM test
|
|
8b79cbad
|
2013-10-17T11:32:56
|
|
Added an API to get the amount of system RAM
|
|
852004a2
|
2013-10-17T11:32:14
|
|
The _SC_PHYS_PAGES method of calculating RAM works on Linux.
|
|
01164655
|
2013-10-14T09:15:41
|
|
Merged
|
|
64e1b1ca
|
2013-10-14T09:14:09
|
|
Fixed project conflict during commit
|
|
6435a82d
|
2013-10-14T09:12:30
|
|
Backed out revision fb5ab0e91c56, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone.
|
|
4b603abf
|
2013-10-14T08:56:55
|
|
For some reason, trying to raise the window programmatically while it's alt-tabbed away will minimize it. Added a workaround for this.
|
|
fea2699c
|
2013-10-14T08:56:50
|
|
Fixed the windows message debug output so it works without HAVE_LIBC
|
|
e7e86c6d
|
2013-10-14T08:56:45
|
|
Adding static lib to SDL builds on Windows.
CR: SamL
|
|
06cab857
|
2013-10-14T08:56:37
|
|
Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X
|
|
8ec3ba38
|
2013-10-13T19:59:40
|
|
Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000
|
|
080c919b
|
2013-10-13T19:51:58
|
|
Fixed function feature test for Visual Studio 2012
norfanin
Fixes the version check for some functions that are only present with the MSVC 2013 CRT libraries.
I did my testing wrong and failed to see that 2012 doesn't have these functions. Microsoft implemented them in their upcoming 2013 version, though. The attached patch changes it to the check for the next version.
I also removed the HAVE_ITOA because that would require linking with oldnames.lib and it's easier to just let the SDL implementation take over.
|
|
2337a684
|
2013-10-13T19:49:45
|
|
Fixed bug 2149 - Don't search for libusbhid except on BSD
Joseph Carter
There's a whole set of configure tests for BSD's libusbhid, and they only matter on BSD. However, if you have the library on Linux, it gets pulled in as library bloat. And it's bloat of the highest order since not a single function call to the library is ever made unless you're on a *BSD.
|
|
a7b2db05
|
2013-10-13T19:48:45
|
|
Added an assert to catch init/quit call mismatch that might bite people.
|
|
e9d21339
|
2013-10-13T17:15:43
|
|
Prevent keystrokes from leaking through to the console when using evdev.
This uses the same method Weston and X use. Sadly, to be fully effective when
launching remotely, this needs root permissions.
|
|
074a1c4c
|
2013-10-12T16:29:34
|
|
Fixes X11 video backend compilation when no GL is available
For example, in our Raspberry Pi sysroot.
|
|
7bc98157
|
2013-10-12T11:21:40
|
|
added simple Drag & drop test
|
|
f6fa4158
|
2013-10-12T11:35:47
|
|
Updates the Raspberry Pi README
|
|
9a0954c5
|
2013-10-11T10:58:05
|
|
Do a full sysroot for the Raspberry Pi buildbot.
This gets us ALSA and X11, etc.
|
|
4349cb57
|
2013-10-10T21:51:39
|
|
Fixed bug 2146 - Enable static linking of libSDL on Android
Denis Bernard
This patch to Android.mk adds support for static linking of libSDL for Android applications. A patched readme with static build instructions is also provided.
It does not break existing build environments setup according to the README-android.txt since the static library version will not be built in not required.
The static build uses the Android NDK module system (see docs/IMPORT-MODULE.html in the NDK folder and step 5 in the instructions below).
Instructions:
1. Copy the android-project directory wherever you want to keep your projects
and rename it to the name of your project.
2. Create a symlink to SDL/src/main/android/SDL_android_main.c as
<project>/jni/src/SDL_android_main.c
3. Rename <project>/jni/src/Android_static.mk to <project>/jni/src/Android.mk
(overwrite the existing one)
4. Edit <project>/jni/src/Android.mk to include your source files
5. create and export an environment variable named NDK_MODULE_PATH that points
to the parent directory of this SDL directory. e.g.:
export NDK_MODULE_PATH="$PWD"/..
6. Edit <project>/src/org/libsdl/app/SDLActivity.java and remove the call to
System.loadLibrary("SDL2") line 42.
7. Run 'ndk-build' (a script provided by the NDK). This compiles the C source
Although this requires an environment variable to be setup, it can be added once and for all to the main Android.mk of the project.
|
|
a7e1fddd
|
2013-10-10T21:50:25
|
|
Updated SDL to version 2.0.1
|
|
15682c0c
|
2013-10-10T20:58:20
|
|
Report joystick added/removed events even if we don't have udev.
T. Joseph Carter
As discussed (possibly to death), the Linux joystick driver does not actually report events for added or removed joysticks when you haven't got udev support.
We simply cannot know about removed joysticks without udev. But we can (and we should) report adding them. This brings the legacy case in line with pretty much the rest of SDL's joystick drivers.
|
|
69e1e779
|
2013-10-10T02:37:36
|
|
Raspberry Pi build script: let caller specify final tarball name.
|
|
f7e0a9b2
|
2013-10-10T02:21:41
|
|
Patched to compile in C90 mode.
|
|
6b2291d1
|
2013-10-10T02:06:14
|
|
Fixed tarball name in Raspberry Pi build script.
|
|
4f305b85
|
2013-10-10T01:46:39
|
|
Added script that the buildbot will use for cross-compiling to Raspberry Pi.
|
|
89131435
|
2013-10-10T00:49:57
|
|
Adds gl_profile_mask to test framework, uses it in testgles
|
|
d0fddfab
|
2013-10-10T00:30:03
|
|
Fixes Bug 2134 - [Android] Black screen after resume (sometimes)
|
|
eaa4300f
|
2013-10-09T11:30:01
|
|
Fixes testgles and testgl
|
|
24f23771
|
2013-10-09T10:29:01
|
|
Adds test framework to Android.mk and a simple utility to build Android projects
|
|
2568a367
|
2013-10-07T16:01:40
|
|
Mac: Better handling when someone else is the app delegate.
|
|
c455f729
|
2013-10-07T14:16:38
|
|
Fix SDL_SetWindowPosition on fullscreen windows.
This reverts http://hg.libsdl.org/SDL/rev/7cdeb64faa72 and fixes it in
the correct way. If you call SDL_SetWindowPosition on a fullscreen
window, it would update the x & y variables for the window, but not
actually move the window (since it was fullscreen). That would make the
internal state of the SDL_Window incorrect, causing
SDL_WarpMouseInWindow to offset incorrectly.
This makes it so SDL_SetWindowPosition updates the `windowed' x & y
coordinates, which take effect when you revert from fullscreen.
|
|
cca09422
|
2013-10-06T20:39:23
|
|
Only allocate a joystick instance ID once we know it's a joystick.
This fixes compatibility with code that assumes 0 based joystick instance IDs.
|
|
11c45c4e
|
2013-10-06T13:50:36
|
|
Removed unused variables (thanks Joseph!)
|
|
8f46bcfd
|
2013-10-06T13:49:23
|
|
Check for NULL joystick in SDL_JoystickGetGUID()
|
|
90a219a3
|
2013-10-05T21:15:55
|
|
Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices.
|
|
52966427
|
2013-10-05T19:09:03
|
|
Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
norfanin
Some of the tests keep using the pointers of a destroyed SDL_Window when the common event handling handled the close event. The event handler itself does not NULL the pointer after the destruction.
The attached patch adds a loop in the handler that will assign NULL to the destroyed window. It also adds checks to some of the tests so they skip those windows by checking for NULL.
|
|
36b75917
|
2013-10-05T12:29:05
|
|
Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
|
|
0db36f51
|
2013-10-05T17:08:19
|
|
Added detection of touch devices before first touch events happen on Android.
On Android available touch devices are now added with video initialization (like
the keyboard). This fixes SDL_GetNumTouchDevices() returning 0 before any touch
events happened although there is a touch screen available. The adding of touch
devices after a touch event was received is still active to allow connecting
devices later (if this is possible) and to provide a fallback if the new init
did not work somehow. For the implementation JNI was used and API level 9 is
required. There seems to be nothing in the Android NDK's input header (input.h)
to implement everything on C side without communication with Java side.
|
|
5607cc45
|
2013-10-05T00:29:57
|
|
Avoid redundant state changes in the GLES2 renderer.
|
|
500e4f6f
|
2013-10-04T11:25:14
|
|
Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
|
|
9c489c7c
|
2013-10-04T08:23:37
|
|
Fix EGL/OpenGL ES paths
|
|
9cbd05df
|
2013-10-03T21:41:09
|
|
Report an error if creating a render target fails
|
|
50989846
|
2013-10-03T20:48:52
|
|
Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
You can enable it like this: SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
|
|
e5ef978e
|
2013-10-03T20:42:43
|
|
Fixed a potential double-free bug if glGenTextures() failed.
|
|
b39a4daf
|
2013-10-03T10:28:10
|
|
SDL_TEXTINPUT support for EVDEV
|
|
1f21484b
|
2013-10-03T03:31:05
|
|
Fixed const/non-const warning
|
|
8fbd7dc7
|
2013-10-03T00:54:58
|
|
Fixed bug 2130 - Two members of Windows WindowData not initialized
norfanin
SetupWindowData in SDL_windowswindow.c doesn't initialize two members of SDL_WindowData with NULL. This is an issue because other parts of the SDL code seem to make the assumption that this is the case. WIN_DestroyWindowFramebuffer for example uses data->mdc and data->hbm if they're not NULL.
|
|
ce45fa28
|
2013-10-02T22:18:04
|
|
SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
The key on the software keyboard works like backspace, at least. Not sure
what happens with a bluetooth keyboard here.
|
|
958640e5
|
2013-10-02T22:16:11
|
|
Get rid of glGetError() calls in GLES2 renderer.
It's not usually useful, and it causes pipeline stalls.
|
|
57e09318
|
2013-10-01T08:47:06
|
|
Uses SDL_UDEV for Linux joystick hotplugging
|
|
69a4351e
|
2013-09-30T22:35:32
|
|
Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
|
|
22a972a4
|
2013-09-30T22:16:14
|
|
Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Lloyd Bryant
SDL_CreateTexture() is succeeding (i.e. returning a valid pointer) when the requested horizontal or vertical size of the texture exceeds the maximum allowed by the render. This results in hard-to-understand errors showing up when later attempting to use that texture (such as with SDL_SetRenderTarget()).
|
|
058aba08
|
2013-09-30T21:57:03
|
|
Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
|
|
889b6bd7
|
2013-09-28T19:23:59
|
|
Removes unused property use_egl from internal structure gl_config
|
|
c691de00
|
2013-09-28T19:17:27
|
|
Fix: SDL_EVDEV_device_removed does not need UDEV
|
|
202528a4
|
2013-09-28T14:07:17
|
|
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
|
|
25f607a3
|
2013-09-28T14:07:14
|
|
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
|
|
cf5e5a83
|
2013-09-28T14:07:08
|
|
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
|
|
803965bc
|
2013-09-28T14:07:05
|
|
Added platform specific call: SDL_RenderGetD3DDevice()
|
|
9f390e79
|
2013-09-28T14:06:59
|
|
Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
|
|
89c31bb4
|
2013-09-28T14:06:55
|
|
Implemented SDL_UpdateYUVTexture() for Direct3D
|
|
17c9ff85
|
2013-09-28T14:06:51
|
|
Added missing SDL_assert.h
|
|
57bd5147
|
2013-09-28T14:06:47
|
|
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
|
|
d0a57ea2
|
2013-09-28T14:06:39
|
|
Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
|
|
dfa53e7e
|
2013-09-28T14:06:31
|
|
SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in.
|
|
b6be1435
|
2013-09-28T14:06:20
|
|
Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly.
CR: Jorgen
|
|
1ccbad96
|
2013-09-28T15:48:32
|
|
Do not use UDEV references in EVDEV if UDEV has not been detected
|
|
99789c71
|
2013-09-28T10:30:51
|
|
Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
norfanin
Adds a condition so only the MSVC 2012 compiler defines the macros for the functions of its version.
Attaching a patch that adds a condition so that the HAVE_X supported by MSVC 2012 only get defined with that compiler. MSVC 2008 and 2010 will then build without any modification to the SDL source code.
Also moved HAVE_M_PI to a separate check. The Microsoft headers require _USE_MATH_DEFINES to be defined before they define the constants.
|
|
9ceed73d
|
2013-09-28T13:28:19
|
|
Raspberry Pi support (also unified UDEV and EVDEV support)
|
|
b9a22308
|
2013-09-28T12:55:32
|
|
Fixed doxygen warning.
|
|
90afb94e
|
2013-09-28T12:48:26
|
|
Corrected name of SDL_Color field from unused to a.
|
|
8b6ad7ff
|
2013-09-27T23:47:57
|
|
Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize
aBothe
I tried to experiment a bit with SDL2 and OpenGL today and noticed that something caused some weird flickering when resizing my nicely drawn SDL2/OpenGL window:
Just after resizing, the background went black and I had to let my OpenGL code redraw the contents..
However, after some hours spent with googling I found out that in OpenGL examples where this CWBackPixel flag was not used when creating X windows, there was no flickering while resizing the window.
See http://www.sbin.org/doc/Xlib/chapt_04.html @ "The Window Background" for more info.
|
|
b9567776
|
2013-09-27T23:35:17
|
|
# User Darren Salt <devspam@moreofthesa.me.uk>
# Date 1379621782 -3600
# Thu Sep 19 21:16:22 2013 +0100
Work around a false-positive in the X11 mouse wheel code
This false positive occurs when one particular button on my mouse is
pressed. The kernel which I'm using is patched to cause a release event to
be synthesised immediately when the mouse says that this button is pressed
because the mouse doesn't signal release until the button is next pressed.
(Also documents a false negative, observed with the horizontal scroll wheel
on the same mouse.)
|
|
c95761e0
|
2013-09-27T23:29:05
|
|
Fixed bug 2100 - directfb fails to build
|
|
3ef5a977
|
2013-09-27T23:19:22
|
|
Fixed the name of the environment variable to match the name of the hint.
|
|
0103bc0b
|
2013-09-27T22:09:51
|
|
Default to OpenGL ES 2.0 instead of 1.0 when it's available.
|
|
869a7076
|
2013-09-20T13:43:00
|
|
add in High DPI support (aka Retina)
- based on J?rgen's patch with a few bug fixes
|
|
d3d6f9ad
|
2013-09-14T11:25:52
|
|
Fixed syntax error in C style block comment.
|
|
bfe1b1d0
|
2013-09-14T01:30:57
|
|
Don't incorrectly report success for negative swap intervals on Mac OS X.
|
|
fae4190d
|
2013-09-13T17:42:46
|
|
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
CR: Sam
|
|
49d64d52
|
2013-09-13T17:42:38
|
|
Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation.
X11_RestoreWindow() had a call ordering problem that prevented activation, and X11_RaiseWindow() wasn't attempting activation. Windows and OS X both activate in these cases.
CR: saml
|
|
67c02a28
|
2013-09-13T17:42:31
|
|
Mac: Translate Ctrl-Left click to right click.
|
|
e231d5b4
|
2013-09-13T17:41:17
|
|
Mac: Turn off momentum-based scrolling.
|
|
37509cf3
|
2013-09-13T17:40:41
|
|
Mac: Fix cast warning.
|
|
a9166450
|
2013-09-10T18:25:13
|
|
[SDL] X11+GL: Allow Visual override for GL windows.
SDL provides an SDL_VIDEO_X11_VISUALID environment variable that lets you override
window visuals, but it wasn't being checked for OpenGL windows.
CR: Sam.
|
|
5081b5d3
|
2013-09-07T13:57:20
|
|
Workaround for compiling with /W4 warnings on Visual C++.
|
|
83383c65
|
2013-09-07T13:47:14
|
|
Disable thread naming on Win64 for now.
We can't use _try/_except without the C runtime, and we can't use inline
asm with the Win64 compiler. We'll need to move this to an .asm file or
something later.
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dc9ddf1f
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2013-09-06T20:54:14
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Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD
kikuchan
Some joysticks with high sampling rate need to be read() more fast,
otherwise it delay user inputs due to internal queue.
Especially, an app that issues SDL_PollEvent() not so frequent
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10ffa28a
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2013-09-06T20:45:08
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Fixed time comparison and explicitly delay 1 ms instead of an arbitrary scheduled time.
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