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a5f3ea14
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2021-03-10T09:36:46
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netbsdaudio: Handle ioctls failing
A user reported that the mpv video player hangs after attempting to
set an unsupported number of channels with the SDL audio output,
because it thinks it's successfully opened the device. This makes
the failure graceful.
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4fbd60b8
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2021-03-09T12:22:48
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audio: pipewire: Remove the nickname portion of sink/source names
Removes the node nickname from sink/source nodes as it doesn't provide any useful information and names now match those used in Pulseaudio, so any stored configuration data will be compatible between the two audio backends.
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9e23c652
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2021-03-10T16:48:05
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SDL: Updated patches for HAIKU
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72bcf546
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2021-03-10T16:47:08
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SDL: Updated patches for HAIKU
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cd3809c0
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2021-03-10T20:06:07
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SDL: Updated patches for HAIKU
Revert change
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3d22731d
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2021-03-11T20:10:07
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Merge pull request #4175 from 1bsyl/br_blit_rgb555_to_rb1555
Fixed bug 3727 - Blit from RGB555 to ARGB1555
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51345623
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2021-03-11T20:06:09
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Fixed bug 3727 - Blit from RGB555 to ARGB1555
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9d46bd25
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2021-03-11T17:00:10
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revert commit 81cdb1bb0de (unifont license issue.)
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3a1317ed
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2021-03-09T15:54:25
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Minor tweak to workflow settings.
There was an (innocently intended, I assume!) "make X great again" joke in a previous commit message, and I'd like this not to be the first thing people see on our GitHub project page, so I added some whitespace to the end of this file.
Apologies to any that were bothered by that, it was an accident!
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33127271
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2021-03-09T11:40:35
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Fix typecasting
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e1d9cbf6
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2021-03-07T13:56:38
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Split mouse/kb grab
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a43f4889
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2021-01-20T23:33:05
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Don't search for pthread
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05e5a7cb
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2020-11-29T22:07:53
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Oops
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a86ba391
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2020-11-28T00:32:32
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Add SDL_RenderReadPixels
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ddfe7200
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2021-01-18T15:00:50
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Rendering improvements
- Improve performance for unbatched rendering
- Support direct texture access
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f623211e
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2020-11-25T00:29:04
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remove sceGxmFinish on render swap
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0b45529e
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2020-11-25T00:19:18
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Add viewport support
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29153a1c
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2021-02-28T14:38:55
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SDL_vitamessagebox: rearrange if/else
Set messageboxdata and buttonid as unused variables
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23db5381
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2021-01-11T23:54:56
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Fix defines
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2209b717
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2020-11-24T18:12:38
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Refactor render state
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333d5e11
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2020-11-23T20:15:39
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Add drawstate cache
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c7cec2c7
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2021-01-11T20:45:12
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Add more texture formats
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56bde0f6
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2020-11-23T18:31:23
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Rename memory functions to avoid clash with vita2d
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94d7737b
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2020-11-23T12:45:51
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Texture render target
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70a19fd5
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2021-02-28T13:59:51
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SDL_vitamessagebox: if/else wrap preprocessor condition instead of two if conditions
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0e9cd839
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2021-01-10T00:12:46
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Remove makefiles. Use cmake
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63e223fa
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2020-11-23T12:45:09
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Set initial blend mode
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6c3bf565
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2020-11-23T12:44:54
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Unified build with both renderers
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e56c4451
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2021-01-10T00:12:03
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Disable native framebuffer support
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a1adc8a9
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2020-11-22T01:02:00
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Add sensor support
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bd14aa63
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2020-11-21T23:09:30
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Autobuild
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abcfb22b
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2021-02-28T13:49:01
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Add support for Vita file API in SDL_rwops
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54134fdd
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2021-01-10T00:09:46
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Use Clib mem funcs
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01311054
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2020-11-21T23:04:43
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Fix render name
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6ba84975
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2020-11-21T23:04:27
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Remove vita2d render, add raw gxm render
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5e30d84b
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2021-01-09T23:33:32
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Fix display mode
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ef0bbfd6
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2020-11-16T20:40:22
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Include anf fix vita2d renderer
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dbb730d3
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2020-11-14T23:37:26
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Separate vita piglet renderer. Add proper render initialization and window re-creation.
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c8abc88c
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2021-01-29T01:26:35
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Add support for message box
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10038228
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2021-01-09T23:33:14
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Properly cleanup framebuffer
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d75ea51a
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2020-11-02T20:05:55
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Fix texture shaders
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194c8138
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2020-11-02T19:55:01
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Fix filesystem
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953101de
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2021-01-09T22:55:11
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Oops. Fix default framebuffer color
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73b545ed
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2020-11-02T19:38:20
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Fix joystick support
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41d6c80b
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2020-11-02T19:01:25
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Filesystem module
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91fe2b67
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2021-02-19T18:52:19
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Allow larger texture sizes
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1e2eed1a
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2020-12-28T15:32:52
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Native framebuffer for software renderer
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2e3dd0a6
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2020-11-02T18:14:57
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Remove debug log
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80036230
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2020-11-02T18:10:09
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Cg shaders for vita gles2
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ff5f98b8
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2020-12-23T19:00:16
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Fix platform
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2d64e37e
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2020-11-02T18:09:43
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Initial rebase of xerpi's port
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a4ddb175
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2021-03-08T19:28:58
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Formatting
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4708c6bb
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2021-02-14T11:52:43
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Remove pkg-config prefix hack
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a7269a9a
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2020-12-23T17:27:01
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Update video api to 2.0.14
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7b0b1a12
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2020-12-23T17:26:52
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Update thread api to 2.0.14
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e5cbe7cf
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2021-02-14T00:30:42
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Add l2/r2 axes, l3/r3 buttons. rumble and ledbar support for ds4
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a05f92da
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2020-12-23T17:26:34
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Update joystick api to 2.0.14
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8e4271fa
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2020-12-23T16:54:18
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Fix timers
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4f9fde87
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2021-03-08T19:20:33
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Fix types
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7c4d20cf
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2021-02-12T23:57:43
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Fix for dolcesdk
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e928b92f
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2020-12-18T16:42:57
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CMake support
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47c10516
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2020-12-18T16:42:37
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Add reversive list join macro
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3c1fe9ce
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2021-02-12T23:46:01
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WTF
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ca5e5d61
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2020-12-18T16:34:24
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VITASDK compatibility
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7d89f09f
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2020-12-18T14:28:09
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ISO C90 fixes
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1e5cc961
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2021-03-08T19:05:19
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Docs
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6fab3323
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2021-02-12T23:45:48
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Typo
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0de7b0ec
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2020-12-14T02:08:29
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Fix makefile
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0da35d3d
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2020-12-12T23:47:15
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IME support with gxm backend
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739f4e1e
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2021-02-01T23:14:28
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Only call sceGxmFinish when vsync is on
Also fix oversight with supported textures
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e812ca52
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2020-12-09T21:03:27
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Enable ARM SIMD/NEON optimized blitters
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47c6270e
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2020-12-09T15:28:57
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Fix a bug in vitagles2 renderer
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091288ac
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2021-03-08T18:41:20
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Vita port builds with cmake
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b52e9459
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2021-01-29T01:26:13
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Add support for open URL
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639323ea
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2020-12-09T14:38:43
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Fixed gxm render flags
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3ac2242e
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2020-12-09T12:37:39
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Fix PerformanceCounter
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189d3c16
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2021-01-20T23:41:35
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FIFO is default (and not defined in vitasdk, ugh)
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943053a9
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2020-12-09T01:50:49
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Clean up touch a little more
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f61b9e76
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2020-12-09T00:37:46
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Cleanup touch. Fix back touchscreen
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e58a955e
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2021-03-08T18:39:00
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Deprecate dolcesdk
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87a118b6
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2021-01-20T23:33:28
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Use native mutexes
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d9b2bde2
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2020-12-07T18:40:41
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Fallback to app0:
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6f7c7c55
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2020-12-05T22:38:12
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sensors corrections
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7423ae1a
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2021-01-20T23:33:16
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Formatting
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6d856377
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2020-12-05T12:37:53
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Fix sensors
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e7edb06e
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2020-12-04T00:06:15
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Audio fix
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bd065387
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2021-03-08T17:02:28
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configure: fix wrong AS_HELP_STRING quoting.
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b6b0c908
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2021-03-08T13:56:26
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Dynapi: fix 'gendynapi.pl' script for array parameters
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a7938107
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2021-03-06T11:28:04
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fix SDLK_DELETE after commit 2f5beac190d
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2f5beac1
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2021-03-05T13:15:52
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Change octal char literals to hex char literals
This should not change anything at all within the compiled library, but it does make the header file easier to read for non-C programmers who don't expect an octal value.
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391bb80b
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2021-03-05T16:53:06
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Replace duplicate functions and lstrlen/lstrcat with SDL string functions
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67e8522d
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2021-02-27T17:37:25
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Add SDL_GetAudioDeviceSpec.
This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk.
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00fabdde
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2021-03-03T19:05:47
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Make github CI great again
The current CI doesn't work and can be fixed. To steps, use a matrix to build on various OS + allow platform specific flags.
The linux build should cover a wider case of video backends.
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68693554
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2021-03-04T23:50:40
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dos2unix SDL_dynapi_*.h
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34ecd71e
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2021-03-04T18:44:04
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CMake: don't add -Wl,--no-undefined to LDFLAGS for clang+windows cases
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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3880174a
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2021-03-04T18:40:56
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CMake: set OPT_DEF_LIBC to ON for clang case, too.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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05cc9e37
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2021-03-04T18:40:50
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CMake: move GCC check after CLANG, so that CLANG is properly recognized
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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81cdb1bb
|
2021-03-04T18:32:32
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test: add unifont-9.0.02.hex as a resource (so it works out-of-the-box)
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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a52d0db5
|
2021-03-04T18:28:10
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test/CMakeLists.txt: add OpenGL module checks and adjust dependencies.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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e7abf968
|
2021-03-04T18:28:04
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test/CMakeLists.txt: bump cmake minimum required to 3.0 for consistency
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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