|
d44f3922
|
2014-07-07T10:33:32
|
|
Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context
Alex Szpakowski
Since this commit https://hg.libsdl.org/SDL/rev/59b543340d63 , calling SDL_DestroyWindow will crash the program if the window has an active OpenGL context.
This is because the Cocoa_DestroyWindow code sets the window's driverdata to NULL and then calls [context setWindow:NULL], which tries to access the window's driverdata, resulting in a null pointer dereference.
I have attached a patch which fixes the issue by moving the line which sets the driverdata to NULL to after the lines which call functions that use the driverdata pointer.
|
|
1ee96bb9
|
2014-07-07T10:26:28
|
|
Fixed mingw64 build and warnings
|
|
95864f86
|
2014-06-25T17:24:06
|
|
Patched to compile on Windows.
|
|
b29740b8
|
2014-06-25T17:06:12
|
|
Merged Ryan's SDL-gui-backend branch.
Adds three APIs, and implements them on X11, Cocoa, and Windows:
- SDL_CaptureMouse()
- SDL_GetGlobalMouseState()
- SDL_SetWindowHitTest()
|
|
84369567
|
2014-06-25T16:16:55
|
|
Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
This matches naming conventions in the main repository, between
SDL_GetRelativeMouseState() and SDL_WarpMouseGlobal().
|
|
67e55655
|
2014-06-23T10:09:15
|
|
Fixed grab interaction with Windows Classic theme
Testing:
* For each theme in Windows 7, Windows 7 Basic, and Windows 7 Classic:
- Ran testsprite2
- Pressed Ctrl-G to grab the mouse
- Alt-tabbed away, verified mouse is no longer grabbed
- Alt-tabbed back, verified that mouse was grabbed
- Alt-tabbed away
- Clicked in the window, verified mouse was grabbed
- Alt-tabbed away
- Grabbed the title bar and dragged the window around successfully, verified that mouse was grabbed when move modal loop completed
- Alt-tabbed away
- Clicked the minimize button on the title bar, the window was successfully minimized
- Clicked on the icon in the task bar, the window was restored and the mouse grabbed again
- Alt-tabbed away
- Clicked the close button on the title bar, the window was successfully closed
|
|
9e2a2639
|
2014-06-23T10:09:13
|
|
Added names for some theme related windows messages
|
|
cff9eac6
|
2014-06-22T09:48:46
|
|
Fixed bug 2579 - SDL fails to compile on Windows when only EGL+OpenGL ES defined
callow.mark
Compiling with SDL_VIDEO_RENDER_OGL=0, SDL_VIDEO_OPENGL=0, SDL_VIDEO_OPENGL_WGL=0, SDL_VIDEO_RENDER_OGL_ES2=1, SDL_VIDEO_OPENGL_ES2=1 and SDL_VIDEO_OPENGL_EGL=1 set in SDL_config_windows.h fails.
A patch is attached. See bug #2570 for reasons you might want to compile this way.
|
|
b7b6d8ab
|
2014-06-22T02:30:36
|
|
Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails
|
|
4676705d
|
2014-06-11T00:12:19
|
|
Implement Windows GetAbsoluteMouseState().
|
|
c8c55a01
|
2014-06-11T00:12:06
|
|
This should probably query async button state.
|
|
c8cf407e
|
2014-06-05T00:54:43
|
|
Wired up Windows resize hit testing.
|
|
707fd9f0
|
2014-06-04T10:56:30
|
|
Fixed bug where changing the window border would change the window size on Windows.
|
|
45ed5ee4
|
2014-06-04T10:55:26
|
|
Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
|
|
3e3b34ad
|
2014-06-04T10:52:34
|
|
Added a hint to disable windows message processing in SDL_PumpEvents()
SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" );
|
|
0d1f0fed
|
2014-06-04T10:50:32
|
|
Added a hint to disable window frame and title bar interaction when the cursor is hidden
|
|
75c57f8d
|
2014-06-02T08:58:07
|
|
Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic.
|
|
9d00f75a
|
2014-05-31T14:03:04
|
|
Fixed bug 2520 - Held double-click app startup creates a stuck MOUSEBUTTONDOWN event
snake5creator
When starting application with the usual "double click on file" method on Windows, only holding the last click, an unnecessary MOUSEBUTTONDOWN event is sent before the initial MOUSEMOTION event, and mouse button state is stuck in the sense that it takes a subsequent button release, followed by another press for the system to resume sending events (beginning with the next button release / MOUSEBUTTONUP event).
Input event log with held double-click startup: http://i.imgur.com/nypGKR2.png
Without: http://i.imgur.com/yaIqAvV.png
|
|
70df9cd0
|
2014-05-31T12:21:55
|
|
Fullscreen to windowed mode switch
From Melesie
I noticed that when user switches from fullscreen mode to windowed mode and exits application while in windowed mode, Windows performs an additional change of display settings, even though desktop resolution is the same as current one. This causes short black screen to show up. The only way I know of avoiding this is to explicitly switch to default display settings found in registry. MSDN documentation for ChangeDisplaySettingsEx states:
Passing NULL for the lpDevMode parameter and 0 for the dwFlags parameter is the easiest way to return to the default mode after a dynamic mode change.
|
|
18c31dec
|
2014-05-31T11:53:19
|
|
Fixed Direct3DCreate9Ex prototype
|
|
0c6b99d5
|
2014-05-31T11:48:52
|
|
Fixed cast
|
|
49c53fd2
|
2014-05-31T11:37:12
|
|
Use D3D9Ex when available
This hopefully works around crashes in Intel D3D9 support in Windows 8.1.
|
|
bb7a27fa
|
2014-05-30T01:51:13
|
|
Fixed up SDL_CaptureMouse() on Windows to work like I expected.
This would have been a one-line patch to the documentation (specifying that
captures only work as long as the left mouse button is pressed), but I didn't
like that, so I got a little crazy about this instead.
|
|
bcc2cc87
|
2014-05-30T01:49:26
|
|
Fixed hit-testing on Windows.
Needed to convert from screen to client coords.
|
|
89ad7934
|
2014-05-29T13:39:02
|
|
First shot (not even compiled) at Windows hit-testing support.
|
|
b7d2c0e9
|
2014-05-24T01:30:37
|
|
Implemented SDL_CaptureMouse().
|
|
9bc47465
|
2014-05-18T21:11:30
|
|
Changed C++ style comments.
|
|
2a7aa9bd
|
2014-05-06T00:13:07
|
|
Fix build on Windows targets without dxgi.h, like MingW32.
|
|
45dc89c2
|
2014-04-23T13:48:01
|
|
Fixed detecting output on second adapter
CR: Sam Lantinga
|
|
3e3570df
|
2014-04-23T13:47:57
|
|
Don't crash in WIN_GL_InitExtensions() if the OpenGL library couldn't be loaded
|
|
af395e97
|
2014-04-23T13:47:35
|
|
Removed possible implicit memset()
|
|
d2ea7cfe
|
2014-04-18T12:43:10
|
|
Fixed logic error loading DXGI
|
|
03afd0de
|
2014-04-18T12:43:04
|
|
SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
|
|
6dd9ea8d
|
2014-04-17T21:00:25
|
|
Fixed bug 2496 - mouse left button double click event issue
cplu
When I double click on a window, the "clicks" field (newly added since 2.0.2) in SDL_MouseButtonEvent is 1 instead of 2.
However, when I "tripple" click, "clicks" field is then 2.
I'v look into the source code in SDL_windowsevents.c and found that when a double click event comes, WIN_WindowProc will get a WM_LBUTTONDBLCLK msg. The message sequence of a double click is:WM_LBUTTONDOWN->WM_LBUTTONUP->WM_LBUTTONDBLCLK->WM_LBUTTONUP.
|
|
3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
|
|
56b40ce0
|
2014-03-15T16:32:45
|
|
Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared
|
|
f9a58968
|
2014-03-13T21:21:26
|
|
Added missing copyright notices
|
|
b677d1d8
|
2014-03-10T19:59:06
|
|
Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context.
Eventually we'll probably move the version checking to higher level code and report the actual version of context that got created, but to avoid breakage we'll leave it like this for now.
|
|
db568d69
|
2014-03-09T11:52:52
|
|
Patched to compile with MingW64 on case-sensitive systems (thanks, Martin!).
Fixes Bugzilla #2440.
|
|
54ba385b
|
2014-03-01T11:42:12
|
|
Fixed compiler warning
|
|
86655b64
|
2014-03-01T11:40:41
|
|
Fixed compiler warning
|
|
c916f388
|
2014-03-01T09:59:06
|
|
Fixed bug 2368 - Security Software is blocking RegisterRawInputDevices()
Yamagi
A customer of mine had the strange problem, that SDL_SetRelativeMouseMode() was failing for him on Windows 7. Luckily he was willing to provide some debug informations. We could track this problem down to RegisterRawInputDevices() failing due to security software running on his system (Norton Internet Security to be precise, but there are reports of similar problems with other products. For example [1]). Working around this issue with SDL_WarpMouseInWindow() is easy, and while I don't think that SDL2 can provide an internal workaround it would be really nice and helpfull if this could be documentated somewhere.
1: http://forums.codeguru.com/showthread.php?498374-How-to-run-a-very-long-SQL-statement
|
|
b420ad0e
|
2014-02-24T23:09:35
|
|
Don't warp the mouse while we're doing a modal interaction
|
|
2a6213ad
|
2014-02-24T22:49:30
|
|
Make sure we don't clip the cursor while clicking on the window title bar
|
|
973d890b
|
2014-02-24T22:37:58
|
|
Fixed relative mouse mode with multiple windows.
The window cursor clipping will be taken care of when SDL_UpdateWindowGrab() is called.
|
|
54debf84
|
2014-02-24T22:36:24
|
|
Added a bunch of missing windows messages
|
|
b80f4f9e
|
2014-02-22T17:39:35
|
|
Don't fail initialization if the helper window class already exists.
|
|
5c5770ad
|
2014-02-14T11:39:58
|
|
Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly.
|
|
c52c9105
|
2014-02-13T11:05:30
|
|
Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
CR: SamL
|
|
e34da680
|
2014-02-13T11:05:28
|
|
Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop.
Testing:
* Set the SDL_HINT_MOUSE_RELATIVE_MODE_WARP hint true, run testsprite2, press Ctrl-R to enter relative mode, alt tab away from the window, then click on the title bar of the window. Didn't get the mouse button release before, and we do now.
CR: Yahn + Alfred
|
|
a396841f
|
2014-02-10T10:02:18
|
|
Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible.
This is the case with the Steam In-Home Streaming client.
|
|
58edac3e
|
2014-02-02T00:53:27
|
|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
|
|
d76c2cc1
|
2014-01-30T12:30:40
|
|
Add a new hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that allows SDL_CreateWindowFrom() to set the pixel format of another SDL_Window (and also will set the SDL_WINDOW_OPENGL flag on the window created with SDL_CreateWindowFrom()).
The reasoning behind this change is that source2 in -tools mode has a single OpenGL context that is used with multiple different windows. Some of those windows are created outside the engine (i.e. with Qt) and therefore we need to use SDL_CreateWindowFrom() to get an SDL_Window for those. The requirement for sharing an OpenGL context across multiple different windows is that each window has the same pixel format. To facilitate this, I now set SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT for the main window before calling SDL_CreateWindowFrom(). When I do this, SDL_CreateWindowFrom() will:
1. Set the pixel format of the returned window to the same pixel format as this SDL_Window passed in with the hint
2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for OpenGL rendering.
I only currently implemented this for Win32/WGL so implementing it for other platforms (i.e. X11) remains a TODO.
CR: SamL
Some pseudocode that shows how this is used in Source2:
HWND hExternalHwnd; // HWND that was established outside of SDL
// Create main window (happens inside platwindow.cpp)
SDL_Window *mainWindow = SDL_CreateWindow( , SDL_WINDOW_OPENGL .. );
// Create GL context, happens inside rendersystemgl
SDL_GLContext onlyContext = SDL_GL_CreateContext( mainWindow );
// Now I need to create another window from hEternalHwnd for my swap chain that will have the same pixel format as mainWindow, so set the hint
SDL_SetHint( SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT, CFmtStr( %p, mainWindow) );
// Create the secondary window. This returned window will have SDL_WINDOW_OPENGL set and share a pixel format with mainWindow from the hint
SDL_Window *secondaryWindow = SDL_CreateWindowFrom( hExternalHwnd );
// To render to the main window:
SDL_GL_MakeCurrent( mainWindow, onlyContext );
// Do some rendering to main window
// To render to the secondary window:
SDL_GLMakeCurrent( secondaryWindow, onlyContext );
// Do some rendering to secondary window
|
|
dbd4a917
|
2014-01-30T12:27:24
|
|
Document Michael's changes adding TranslateMessage() back to the SDL message loop.
|
|
5c58bd68
|
2014-01-30T12:27:00
|
|
* Added TranslateMessage call to SDL default message pump - was causing problems in S2 tools mode apps that used Qt. Qt relies on the WM_CHAR message generated by TranslateMessage and keyboard input was showing up in the UI as mixed-case. (Depending on which message pump got a given message - both SDL and Qt pump messages for the entire process.) Sam will review and possibly tweak this change before propagating to public SDL, but I'm checking this version in so I can integrate into S2 and fix the issue there.
|
|
b44e7470
|
2013-12-30T12:49:15
|
|
Fixed display mode calculations for applications which are not DPI aware.
If your application wants to have access to the full resolution even when the system has DPI scaling enabled, call SetProcessDPIAware() before calling SDL_Init()
e.g.
typedef BOOL (WINAPI *SetProcessDPIAware_t)(void);
HMODULE hMod = LoadLibrary("user32.dll");
if ( hMod ) {
SetProcessDPIAware_t pSetProcessDPIAware = GetProcAddress( hMod, "SetProcessDPIAware" );
if ( pSetProcessDPIAware ) {
pSetProcessDPIAware();
}
FreeLibrary( hMod );
}
|
|
6f6c76a6
|
2013-12-27T10:18:18
|
|
Make sure our window has mouse focus before processing raw input events.
This happens rarely, but not reproducibly, where we get raw input events for the window even though it doesn't have focus.
|
|
87ad7a1c
|
2013-12-25T16:57:59
|
|
Fixed pointer from integer warning and bug if compiled without EGL.
|
|
2521e497
|
2013-12-23T17:55:06
|
|
Setting the mouse in relative mode implies grabbing the mouse.
This fixes getting mouse button events in raw input relative mode on X11.
|
|
7aef2350
|
2013-12-23T17:37:22
|
|
Added a relative mouse mode that uses mouse warping instead of raw input.
To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1"
When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
|
|
74692835
|
2013-12-23T12:17:52
|
|
Added support for double-clicks, through a new "clicks" field in the mouse button event.
|
|
7afb7682
|
2013-12-05T09:29:04
|
|
Added code missed in the resolve
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
9fa4da13
|
2013-11-28T02:31:32
|
|
Fixed windows build with conflict resolve
|
|
d2511d9e
|
2013-11-27T10:29:38
|
|
Fixed bug 2260 - SDL_SetCursorGrab() is buggy on Windows
BurnSpamAddress
Steps to reproduce:
1. Grab the cursor with SDL_SetCursorGrab()
2. Alt-tab away from the window
3. Click on the titlebar of the window
This will cause the window to disappear underneath the taskbar!
This appears to be a general issue with ClipCursor() on windows, i.e. I am getting the same behavior if I call ClipCursor() directly.
It is caused by a feedback loop between the ClipCursor function and the modal resize/move event loop that handles mouse-based sizing on Windows.
|
|
fa4e4a64
|
2013-11-27T10:29:32
|
|
Fixed large relative mouse motion when iconifying the SDL window.
Windows will move the window to -32000,-32000 when it is iconified, so we don't want to send mouse motion for iconic windows.
|
|
2bb344d6
|
2013-11-27T10:29:27
|
|
Don't crash when no WM is present.
CR: Sam Lantinga.
|
|
7e1289af
|
2013-11-24T23:56:17
|
|
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
|
|
01acbd38
|
2013-11-23T18:34:27
|
|
Fixed spaces in license comment.
|
|
4abeed93
|
2013-11-22T14:19:52
|
|
Fixes compilation on Mingw.
|
|
61959aa6
|
2013-11-22T13:24:53
|
|
OpenGL ES support for Windows
|
|
5b8b403e
|
2013-11-13T11:18:37
|
|
[Windows] Fixes bug #1555, handle ALT+F4 on Windows
|
|
e19f15dd
|
2013-11-10T14:10:00
|
|
Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows
Also fixed minimize and maximize state detection for Windows.
|
|
976c8769
|
2013-11-08T14:05:23
|
|
Fixed bug 2172 - Window loses maximized state when activated
I still haven't figured out why my application is being minimized when I try to raise, it but my previous workaround is causing issues.
For now the correct way to raise and/or restore the window is as follows:
if ( !(SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED) )
{
SDL_RaiseWindow( window );
}
if ( SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED )
{
SDL_RestoreWindow( window );
}
I will investigate the window state change rules more fully in the future.
CR: Alfred Reynolds
|
|
48e44f7f
|
2013-11-06T23:59:24
|
|
Fixed Windows compile error
|
|
3b050fc9
|
2013-11-06T23:35:08
|
|
Horizontal wheel support in windows
Lorenzo Pistone
this patch adds support for the horizontal wheel in Windows. It is shamelessly copied off the vertical wheel code, but I guess that that is a value added in consistency.
|
|
b8b9bfbe
|
2013-10-21T01:16:16
|
|
Fixed some warnings building for 64-bit Windows
|
|
360c3d85
|
2013-10-21T00:15:24
|
|
Better cleanup if OpenGL initialization fails
|
|
0e699eb5
|
2013-10-20T21:18:05
|
|
Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
Fixes Bugzilla #1985.
|
|
888d807a
|
2013-10-17T23:05:40
|
|
Removed redundant #ifdef
|
|
12ca3ce3
|
2013-10-17T23:02:29
|
|
Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
|
|
6435a82d
|
2013-10-14T09:12:30
|
|
Backed out revision fb5ab0e91c56, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone.
|
|
4b603abf
|
2013-10-14T08:56:55
|
|
For some reason, trying to raise the window programmatically while it's alt-tabbed away will minimize it. Added a workaround for this.
|
|
fea2699c
|
2013-10-14T08:56:50
|
|
Fixed the windows message debug output so it works without HAVE_LIBC
|
|
8ec3ba38
|
2013-10-13T19:59:40
|
|
Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000
|
|
8fbd7dc7
|
2013-10-03T00:54:58
|
|
Fixed bug 2130 - Two members of Windows WindowData not initialized
norfanin
SetupWindowData in SDL_windowswindow.c doesn't initialize two members of SDL_WindowData with NULL. This is an issue because other parts of the SDL code seem to make the assumption that this is the case. WIN_DestroyWindowFramebuffer for example uses data->mdc and data->hbm if they're not NULL.
|
|
9f390e79
|
2013-09-28T14:06:59
|
|
Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
|
|
b6be1435
|
2013-09-28T14:06:20
|
|
Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly.
CR: Jorgen
|
|
e07d7e64
|
2013-08-29T08:30:21
|
|
Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)).
|
|
f79fc33a
|
2013-08-29T08:29:21
|
|
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
|
|
1e49b1ed
|
2013-08-21T09:47:10
|
|
OCD fixes: Adds a space after /* (glory to regular expressions!)
|
|
695344d1
|
2013-08-21T09:43:09
|
|
OCD fixes: Adds a space before */
|
|
552b04c5
|
2013-08-20T20:34:40
|
|
More non C89 compliant comments
|
|
9ab14aa5
|
2013-08-16T17:50:44
|
|
Fixed windows build
|
|
ff77ca8d
|
2013-08-16T15:38:06
|
|
The keyboard text events should be sent after the key down events
|
|
b4b12d95
|
2013-08-16T15:35:10
|
|
Fixed bug 1876 - SDL_TEXTINPUT only returns '?' (0x3F) in event.text.text with Khmer language input
Andreas
The issue comes down to this line on MSDN:
"TranslateMessage produces WM_CHAR messages only for keys that are mapped to ASCII characters by the keyboard driver."
"WM_KEYDOWN and WM_KEYUP combinations produce a WM_CHAR or WM_DEADCHAR message. WM_SYSKEYDOWN and WM_SYSKEYUP combinations produce a WM_SYSCHAR or WM_SYSDEADCHAR message."
Except for WM_CHAR, none of these messages are used in SDL. Hence TranslateMessage should be dropped entirely and proper handling be included in the WM_KEYDOWN event.
Currently TranslateMessage is called for every message even if it must not be called in certain cases (like "An application should not call TranslateMessage if the TranslateAccelerator function returns a nonzero value.").
WM_CHAR message handling should remain for external processes posting these messages - additionally, WM_UNICHAR should be added.
I made a patch for src/video/windows/SDL_windowsevents.c that seems to work fine. It doesn't solve the "missing" composition for Khmer, but at least input for languages that cannot be mapped to ASCII characters (and for which IME is not used) will now work on Windows.
|
|
dad42067
|
2013-08-12T11:13:50
|
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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1df1e696
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2013-07-14T11:28:44
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Added the platform specific messagebox function to the video function list
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